Improvements to annotation code generation system, client RMI

This commit is contained in:
Anuken
2018-05-18 17:21:18 -07:00
parent ae3bcac3b7
commit b3e188a5f4
12 changed files with 130 additions and 53 deletions

View File

@@ -10,6 +10,7 @@ import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.BulletType;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.gen.CallServer;
import io.anuke.mindustry.io.Platform;
import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.net.*;
@@ -162,6 +163,10 @@ public class NetServer extends Module{
//...don't do anything here as it's already handled by the packet itself
});
Net.handleServer(InvokePacket.class, (id, packet) -> {
CallServer.readPacket(packet.writeBuffer, packet.type, connections.get(id));
});
Net.handleServer(EntityShootPacket.class, (id, packet) -> {
Player player = connections.get(id);

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@@ -27,6 +27,7 @@ import io.anuke.ucore.scene.builders.table;
import io.anuke.ucore.scene.ui.*;
import io.anuke.ucore.scene.ui.layout.Stack;
import io.anuke.ucore.scene.ui.layout.Table;
import io.anuke.ucore.scene.utils.UIUtils;
import io.anuke.ucore.util.Bundles;
import io.anuke.ucore.input.Input;
import io.anuke.ucore.util.Log;
@@ -387,15 +388,14 @@ public class MapEditorDialog extends Dialog{
private void doInput(){
//tool select
for(int i = 0; i < EditorTool.values().length; i ++){
int code = i == 0 ? 5 : i;
if(Inputs.keyTap("weapon_" + code)){
if(Inputs.keyTap(Input.valueOf("NUM_" + (i+1)))){
view.setTool(EditorTool.values()[i]);
break;
}
}
//ctrl keys (undo, redo, save)
if(Inputs.keyDown(Input.CONTROL_LEFT)){
if(UIUtils.ctrl()){
if(Inputs.keyTap(Input.Z)){
view.undo();
}

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@@ -10,6 +10,7 @@ import io.anuke.mindustry.content.Weapons;
import io.anuke.mindustry.content.fx.ExplosionFx;
import io.anuke.mindustry.entities.effect.DamageArea;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.gen.CallClient;
import io.anuke.mindustry.graphics.Palette;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetEvents;
@@ -338,7 +339,8 @@ public class Player extends Unit implements BlockPlacer{
currentPlace = null;
}else if(distanceTo(check) <= placeDistance){
BuildEntity entity = check.entity();
entity.progress += 1f / entity.result.health;
entity.progress += 1f / entity.recipe.cost;
rotation = Mathf.slerpDelta(rotation, angleTo(entity), 0.4f);
}

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@@ -2,7 +2,8 @@ package io.anuke.mindustry.net;
import com.badlogic.gdx.utils.Pools;
import io.anuke.annotations.Annotations.Local;
import io.anuke.annotations.Annotations.Remote;
import io.anuke.annotations.Annotations.RemoteClient;
import io.anuke.annotations.Annotations.RemoteServer;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.entities.TileEntity;
@@ -17,7 +18,7 @@ import static io.anuke.mindustry.Vars.*;
public class NetEvents {
@Remote
@RemoteClient
@Local
public static void friendlyFireChange(boolean enabled){
state.friendlyFire = enabled;
@@ -25,6 +26,17 @@ public class NetEvents {
if(Net.server()) netCommon.sendMessage(enabled ? "[accent]Friendly fire enabled." : "[accent]Friendly fire disabled.");
}
@RemoteServer
public static void notifySomethingFromClient(Player player, int x, float y){
}
@RemoteClient
@Local
public static void notifySomethingFromServerLocal(int y, float x, boolean w){
}
public static void handleGameOver(){
Net.send(Pools.obtain(GameOverPacket.class), SendMode.tcp);
}
@@ -116,7 +128,7 @@ public class NetEvents {
Net.send(packet, SendMode.tcp);
}
@Remote
@RemoteClient
@Local
public static void adminSet(Player player, boolean admin){
player.isAdmin = admin;

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@@ -7,7 +7,7 @@ import com.badlogic.gdx.utils.reflect.ReflectionException;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.entities.SyncEntity;
import io.anuke.mindustry.gen.CallEvent;
import io.anuke.mindustry.gen.CallClient;
import io.anuke.mindustry.io.Version;
import io.anuke.mindustry.net.Packet.ImportantPacket;
import io.anuke.mindustry.net.Packet.UnimportantPacket;
@@ -43,9 +43,11 @@ public class Packets {
type = buffer.get();
if(Net.client()){
CallEvent.readPacket(buffer, type);
CallClient.readPacket(buffer, type);
}else{
buffer.position(buffer.position() + writeLength);
byte[] bytes = new byte[writeLength];
buffer.get(bytes);
writeBuffer = ByteBuffer.wrap(bytes);
}
}

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@@ -28,6 +28,9 @@ public class Item implements Comparable<Item>{
public int hardness = 0;
/**the burning color of this item*/
public Color flameColor = Palette.darkFlame.cpy();
/**base material cost of this item, used for calculating place times
* 1 cost = 1 tick added to build time*/
public float cost = 1f;
public Item(String name, Color color) {
this.id = items.size;

View File

@@ -13,6 +13,7 @@ public class Recipe {
public final Block result;
public final ItemStack[] requirements;
public final Section section;
public final float cost;
public boolean desktopOnly = false, debugOnly = false;
@@ -22,6 +23,13 @@ public class Recipe {
this.requirements = requirements;
this.section = section;
float timeToPlace = 0f;
for(ItemStack stack : requirements){
timeToPlace += stack.amount * stack.item.cost;
}
this.cost = timeToPlace;
allRecipes.add(this);
recipeMap.put(result, this);
}

View File

@@ -1,7 +1,7 @@
package io.anuke.mindustry.ui.dialogs;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.gen.CallEvent;
import io.anuke.mindustry.gen.CallClient;
import io.anuke.mindustry.net.Administration.PlayerInfo;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection;
@@ -49,7 +49,7 @@ public class AdminsDialog extends FloatingDialog {
for(Player player : playerGroup.all()){
NetConnection c = Net.getConnection(player.clientid);
if(c != null){
CallEvent.adminSet(player, false);
CallClient.adminSet(player, false);
break;
}
}

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@@ -3,7 +3,7 @@ package io.anuke.mindustry.ui.fragments;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.core.GameState.State;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.gen.CallEvent;
import io.anuke.mindustry.gen.CallClient;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.net.NetConnection;
import io.anuke.mindustry.net.NetEvents;
@@ -49,7 +49,7 @@ public class PlayerListFragment implements Fragment{
margin(12f);
get().addCheck("$text.server.friendlyfire", b -> {
CallEvent.friendlyFireChange(b);
// CallClient.friendlyFireChange(b);
}).growX().update(i -> i.setChecked(state.friendlyFire)).disabled(b -> Net.client()).padRight(5);
new button("$text.server.bans", () -> {
@@ -160,12 +160,12 @@ public class PlayerListFragment implements Fragment{
if(netServer.admins.isAdmin(id, connection.address)){
ui.showConfirm("$text.confirm", "$text.confirmunadmin", () -> {
netServer.admins.unAdminPlayer(id);
CallEvent.adminSet(player, false);
CallClient.adminSet(player, false);
});
}else{
ui.showConfirm("$text.confirm", "$text.confirmadmin", () -> {
netServer.admins.adminPlayer(id, connection.address);
CallEvent.adminSet(player, true);
CallClient.adminSet(player, true);
});
}
}).update(b ->{