Re-structured Renderer, bugfixes, implemented EnemySpawn system
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@@ -35,8 +35,8 @@ public class GestureHandler extends GestureAdapter{
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@Override
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public boolean pan(float x, float y, float deltaX, float deltaY){
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if(player.recipe == null){
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player.x -= deltaX*control.camera.zoom/Core.cameraScale;
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player.y += deltaY*control.camera.zoom/Core.cameraScale;
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player.x -= deltaX*Core.camera.zoom/Core.cameraScale;
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player.y += deltaY*Core.camera.zoom/Core.cameraScale;
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}else{
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AndroidInput.mousex += deltaX;
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AndroidInput.mousey += deltaY;
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@@ -57,8 +57,8 @@ public class GestureHandler extends GestureAdapter{
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Vector2 vec = (vector.set(pointer1).add(pointer2).scl(0.5f)).sub(pinch1.add(pinch2).scl(0.5f));
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player.x -= vec.x*control.camera.zoom/Core.cameraScale;
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player.y += vec.y*control.camera.zoom/Core.cameraScale;
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player.x -= vec.x*Core.camera.zoom/Core.cameraScale;
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player.y += vec.y*Core.camera.zoom/Core.cameraScale;
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pinch1.set(pointer1);
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pinch2.set(pointer2);
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@@ -74,7 +74,7 @@ public class GestureHandler extends GestureAdapter{
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if(Math.abs(distance - initzoom) > Unit.dp.inPixels(100f) && !zoomed){
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int amount = (distance > initzoom ? 1 : -1);
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control.scaleCamera(Math.round(Unit.dp.inPixels(amount)));
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renderer.scaleCamera(Math.round(Unit.dp.inPixels(amount)));
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initzoom = distance;
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zoomed = true;
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return true;
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@@ -23,7 +23,7 @@ public class Input{
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if(player.health <= 0) return;
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if(Inputs.scrolled()){
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Vars.control.scaleCamera(Inputs.scroll());
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Vars.renderer.scaleCamera(Inputs.scroll());
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//TODO
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/*
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int index = currentWeapon();
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