This commit is contained in:
Anuken
2019-03-31 18:24:25 -04:00
89 changed files with 1061 additions and 1669 deletions

View File

@@ -342,67 +342,49 @@ no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
blocks.outputspeed = Drill Speed: {0}/s blocks.input = Input
blocks.efficiency = Efficiency: {0}% blocks.output = Output
blocks.unknown = [LIGHT_GRAY]??? blocks.booster = Booster
blocks.blockinfo = Block Info block.unknown = [LIGHT_GRAY]???
blocks.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot blocks.powershot = Power/Shot
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Range blocks.shootrange = Range
blocks.size = Size blocks.size = Size
blocks.liquidcapacity = Liquid Capacity blocks.liquidcapacity = Liquid Capacity
blocks.maxitemssecond = Max Items
blocks.powerrange = Power Range blocks.powerrange = Power Range
blocks.poweruse = Power Use blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage blocks.powerdamage = Power/Damage
blocks.inputitemcapacity = Input Item Capacity
blocks.outputitemcapacity = Output Item Capacity
blocks.itemcapacity = Item Capacity blocks.itemcapacity = Item Capacity
blocks.basepowergeneration = Base Power Generation blocks.basepowergeneration = Base Power Generation
blocks.powertransferspeed = Power Transfer blocks.productiontime = Production Time
blocks.craftspeed = Production Speed
blocks.repairtime = Block Full Repair Time blocks.repairtime = Block Full Repair Time
blocks.speedincrease = Speed Increase
blocks.range = Range blocks.range = Range
blocks.inputliquid = Input Liquid
blocks.inputliquidaux = Aux Liquid
blocks.inputitem = Input Item
blocks.inputitems = Input Items
blocks.outputitem = Output Item
blocks.drilltier = Drillables blocks.drilltier = Drillables
blocks.drillspeed = Base Drill Speed blocks.drillspeed = Base Drill Speed
blocks.boosteffect = Boost Effect
blocks.maxunits = Max Active Units blocks.maxunits = Max Active Units
blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use
blocks.coolant = Coolant
blocks.liquid = Liquid
blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid
blocks.health = Health blocks.health = Health
blocks.heat = Heat
blocks.power = Power
blocks.progress = Build Progress
blocks.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots
blocks.reload = Shots/Second blocks.reload = Shots/Second
blocks.inputfuel = Fuel
blocks.fuelburntime = Fuel Burn Time
blocks.inputcapacity = Input capacity
blocks.outputcapacity = Output capacity
blocks.ammo = Ammo blocks.ammo = Ammo
bar.drillspeed = Drill Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.poweroutput = Power Output: {0}
bar.items = Items: {0}
bar.liquid = Liquid
bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
bullet.damage = [stat]{0}[lightgray] damage bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
bullet.incendiary = [stat]incendiary bullet.incendiary = [stat]incendiary
@@ -423,6 +405,9 @@ unit.liquidunits = liquid units
unit.powerunits = power units unit.powerunits = power units
unit.degrees = degrees unit.degrees = degrees
unit.seconds = seconds unit.seconds = seconds
unit.persecond = /sec
unit.timesspeed = x speed
unit.percent = %
unit.items = items unit.items = items
category.general = General category.general = General
category.power = Power category.power = Power

View File

@@ -335,17 +335,17 @@ no = Ne
info.title = Informace info.title = Informace
error.title = [crimson]Objevila se chyba error.title = [crimson]Objevila se chyba
error.crashtitle = Objevila se chyba error.crashtitle = Objevila se chyba
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informace o bloku blocks.blockinfo = Informace o bloku
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Kapacita energie blocks.powercapacity = Kapacita energie
blocks.powershot = Energie na výstřel blocks.powershot = Energie na výstřel
blocks.targetsair = Zaměřuje vzdušné jednotky blocks.targetsair = Zaměřuje vzdušné jednotky
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Dostřel blocks.shootrange = Dostřel
@@ -375,17 +375,17 @@ blocks.liquidoutput = Výstup tekutin
blocks.liquidoutputspeed = Rychlost výstupu tekutin blocks.liquidoutputspeed = Rychlost výstupu tekutin
blocks.liquiduse = Spotřebuje tekutin blocks.liquiduse = Spotřebuje tekutin
blocks.coolant = Chlazení blocks.coolant = Chlazení
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Spotřeba chlazení blocks.coolantuse = Spotřeba chlazení
blocks.inputliquidfuel = Palivo-tekutina blocks.inputliquidfuel = Palivo-tekutina
blocks.liquidfueluse = Spotřeba Paliva-tekutiny blocks.liquidfueluse = Spotřeba Paliva-tekutiny
blocks.boostitem = Předmět pro zrychlení blocks.boostitem = Předmět pro zrychlení
blocks.boostliquid = Tekutina pro zrychlení blocks.boostliquid = Tekutina pro zrychlení
blocks.health = Životy blocks.health = Životy
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Nepřesnost/výchylka blocks.inaccuracy = Nepřesnost/výchylka
blocks.shots = Střely blocks.shots = Střely

View File

@@ -335,17 +335,17 @@ no = Nein
info.title = [accent]Info info.title = [accent]Info
error.title = [crimson] Ein Fehler ist aufgetreten error.title = [crimson] Ein Fehler ist aufgetreten
error.crashtitle = Ein Fehler ist aufgetreten! error.crashtitle = Ein Fehler ist aufgetreten!
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Blockinfo: blocks.blockinfo = Blockinfo:
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Kapazität blocks.powercapacity = Kapazität
blocks.powershot = Stromverbrauch/Schuss blocks.powershot = Stromverbrauch/Schuss
blocks.targetsair = Visiert Luft Einheiten an blocks.targetsair = Visiert Luft Einheiten an
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Reichweite blocks.shootrange = Reichweite
@@ -375,17 +375,17 @@ blocks.liquidoutput = Erzeugte Flüssigkeit
blocks.liquidoutputspeed = Ausgabegeschwindigkeit blocks.liquidoutputspeed = Ausgabegeschwindigkeit
blocks.liquiduse = Flüssigkeitsverbrauch blocks.liquiduse = Flüssigkeitsverbrauch
blocks.coolant = Kühlmittel blocks.coolant = Kühlmittel
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Kühlmittelverbrauch blocks.coolantuse = Kühlmittelverbrauch
blocks.inputliquidfuel = Kraftstoff blocks.inputliquidfuel = Kraftstoff
blocks.liquidfueluse = Kraftstoffverbrauch blocks.liquidfueluse = Kraftstoffverbrauch
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Lebenspunkte blocks.health = Lebenspunkte
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Ungenauigkeit blocks.inaccuracy = Ungenauigkeit
blocks.shots = Schüsse blocks.shots = Schüsse

View File

@@ -335,17 +335,17 @@ no = No
info.title = [accent]Información info.title = [accent]Información
error.title = [crimson]Un error ha ocurrido. error.title = [crimson]Un error ha ocurrido.
error.crashtitle = Un error ha ocurrido. error.crashtitle = Un error ha ocurrido.
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Información del Bloque blocks.blockinfo = Información del Bloque
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidad de Energía blocks.powercapacity = Capacidad de Energía
blocks.powershot = Energía/Disparo blocks.powershot = Energía/Disparo
blocks.targetsair = Apunta al Aire blocks.targetsair = Apunta al Aire
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Rango blocks.shootrange = Rango
@@ -375,17 +375,17 @@ blocks.liquidoutput = Líquido de Salida
blocks.liquidoutputspeed = Velocidad de Salida del Líquido blocks.liquidoutputspeed = Velocidad de Salida del Líquido
blocks.liquiduse = Uso de Líquido blocks.liquiduse = Uso de Líquido
blocks.coolant = Refrigerante blocks.coolant = Refrigerante
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Uso del Refrigerante blocks.coolantuse = Uso del Refrigerante
blocks.inputliquidfuel = Combustible Líquido blocks.inputliquidfuel = Combustible Líquido
blocks.liquidfueluse = Uso del Combustible Líquido blocks.liquidfueluse = Uso del Combustible Líquido
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Vida blocks.health = Vida
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Imprecisión blocks.inaccuracy = Imprecisión
blocks.shots = Disparos blocks.shots = Disparos

View File

@@ -335,17 +335,17 @@ no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc blocks.blockinfo = Info sur le bloc
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = capacité d'énergie blocks.powercapacity = capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Portée blocks.shootrange = Portée
@@ -375,17 +375,17 @@ blocks.liquidoutput = Liquide en sortie
blocks.liquidoutputspeed = Vitesse de production de liquide blocks.liquidoutputspeed = Vitesse de production de liquide
blocks.liquiduse = Quantité de liquide utilisée blocks.liquiduse = Quantité de liquide utilisée
blocks.coolant = Liquide de refroidissement blocks.coolant = Liquide de refroidissement
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Quantité de liquide de refroidissement utilisée blocks.coolantuse = Quantité de liquide de refroidissement utilisée
blocks.inputliquidfuel = Carburant liquide blocks.inputliquidfuel = Carburant liquide
blocks.liquidfueluse = Quantité de carburant liquide utilisé blocks.liquidfueluse = Quantité de carburant liquide utilisé
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Santé blocks.health = Santé
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tir blocks.shots = Tir

View File

@@ -335,17 +335,17 @@ no = Non
info.title = Info info.title = Info
error.title = [crimson]Une erreur s'est produite error.title = [crimson]Une erreur s'est produite
error.crashtitle = Une erreur s'est produite error.crashtitle = Une erreur s'est produite
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info sur le bloc blocks.blockinfo = Info sur le bloc
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacité d'énergie blocks.powercapacity = Capacité d'énergie
blocks.powershot = Énergie/Tir blocks.powershot = Énergie/Tir
blocks.targetsair = Cible les unités aériennes blocks.targetsair = Cible les unités aériennes
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Portée blocks.shootrange = Portée
@@ -375,17 +375,17 @@ blocks.liquidoutput = Liquide en sortie
blocks.liquidoutputspeed = Vitesse de sortie du liquide blocks.liquidoutputspeed = Vitesse de sortie du liquide
blocks.liquiduse = Quantité de liquide utilisé blocks.liquiduse = Quantité de liquide utilisé
blocks.coolant = Liquide de refroidissement blocks.coolant = Liquide de refroidissement
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Quantité de liquide de refroidissement utilisé blocks.coolantuse = Quantité de liquide de refroidissement utilisé
blocks.inputliquidfuel = Carburant liquide blocks.inputliquidfuel = Carburant liquide
blocks.liquidfueluse = Quantité de carburant liquide utilisé blocks.liquidfueluse = Quantité de carburant liquide utilisé
blocks.boostitem = Objet boostant la production blocks.boostitem = Objet boostant la production
blocks.boostliquid = Liquide boostant la production blocks.boostliquid = Liquide boostant la production
blocks.health = Santé blocks.health = Santé
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Précision blocks.inaccuracy = Précision
blocks.shots = Tirs blocks.shots = Tirs

View File

@@ -335,17 +335,17 @@ no = No
info.title = [accent]Info info.title = [accent]Info
error.title = [crimson]Telah terjadi kesalahan error.title = [crimson]Telah terjadi kesalahan
error.crashtitle = Telah terjadi kesalahan error.crashtitle = Telah terjadi kesalahan
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Info Blok blocks.blockinfo = Info Blok
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Kapasitas Tenaga blocks.powercapacity = Kapasitas Tenaga
blocks.powershot = Tenaga/tembakan blocks.powershot = Tenaga/tembakan
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Range blocks.shootrange = Range
@@ -375,17 +375,17 @@ blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use blocks.liquiduse = Liquid Use
blocks.coolant = Coolant blocks.coolant = Coolant
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Coolant Use blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Darah blocks.health = Darah
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Ketidaktelitian blocks.inaccuracy = Ketidaktelitian
blocks.shots = Tembakan blocks.shots = Tembakan

View File

@@ -335,17 +335,17 @@ no = No
info.title = [accent] Info info.title = [accent] Info
error.title = [crimson]Si è verificato un errore error.title = [crimson]Si è verificato un errore
error.crashtitle = Si è verificato un errore error.crashtitle = Si è verificato un errore
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = info sul blocco blocks.blockinfo = info sul blocco
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacità Energetica blocks.powercapacity = Capacità Energetica
blocks.powershot = Danno/Colpo blocks.powershot = Danno/Colpo
blocks.targetsair = Attacca nemici aerei blocks.targetsair = Attacca nemici aerei
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Raggio blocks.shootrange = Raggio
@@ -375,17 +375,17 @@ blocks.liquidoutput = Uscita liquidi
blocks.liquidoutputspeed = Liquid Output Speed blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Uso liquidi blocks.liquiduse = Uso liquidi
blocks.coolant = Refrigerante blocks.coolant = Refrigerante
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = uso refrigerante blocks.coolantuse = uso refrigerante
blocks.inputliquidfuel = carburante liquido blocks.inputliquidfuel = carburante liquido
blocks.liquidfueluse = Utilizzo carburante liquido blocks.liquidfueluse = Utilizzo carburante liquido
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Salute blocks.health = Salute
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuratezza blocks.inaccuracy = Inaccuratezza
blocks.shots = Colpi blocks.shots = Colpi

View File

@@ -335,17 +335,17 @@ no = いいえ
info.title = 情報 info.title = 情報
error.title = [crimson]エラーが発生しました error.title = [crimson]エラーが発生しました
error.crashtitle = エラーが発生しました error.crashtitle = エラーが発生しました
blocks.outputspeed = 採掘速度: {0}/秒 bar.drillspeed = 採掘速度: {0}/秒
blocks.efficiency = 効率: {0}% bar.efficiency = 効率: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = ブロック情報 blocks.blockinfo = ブロック情報
blocks.powerbalance = 電力: {0} bar.powerbalance = 電力: {0}
blocks.poweroutput = 電力発電量: {0} bar.poweroutput = 電力発電量: {0}
blocks.powercapacity = 電力容量 blocks.powercapacity = 電力容量
blocks.powershot = 電力/ショット blocks.powershot = 電力/ショット
blocks.targetsair = 対空攻撃 blocks.targetsair = 対空攻撃
blocks.targetsground = 対地攻撃 blocks.targetsground = 対地攻撃
blocks.items = アイテム: {0} bar.items = アイテム: {0}
blocks.itemsmoved = 輸送速度 blocks.itemsmoved = 輸送速度
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = 範囲 blocks.shootrange = 範囲
@@ -375,17 +375,17 @@ blocks.liquidoutput = 搬出液体
blocks.liquidoutputspeed = 液体搬出速度 blocks.liquidoutputspeed = 液体搬出速度
blocks.liquiduse = 液体使用量 blocks.liquiduse = 液体使用量
blocks.coolant = 冷却 blocks.coolant = 冷却
blocks.liquid = 液体 bar.liquid = 液体
blocks.coolantuse = 冷却使用量 blocks.coolantuse = 冷却使用量
blocks.inputliquidfuel = 液体燃料 blocks.inputliquidfuel = 液体燃料
blocks.liquidfueluse = 液体燃料使用量 blocks.liquidfueluse = 液体燃料使用量
blocks.boostitem = 加速アイテム blocks.boostitem = 加速アイテム
blocks.boostliquid = 加速液体 blocks.boostliquid = 加速液体
blocks.health = 耐久値 blocks.health = 耐久値
blocks.heat = bar.heat =
blocks.power = 電力 bar.power = 電力
blocks.progress = 建設状況 bar.progress = 建設状況
blocks.spawned = ユニット数: {0}/{1} bar.spawned = ユニット数: {0}/{1}
blocks.power.satisfaction = 電力需要 blocks.power.satisfaction = 電力需要
blocks.inaccuracy = 精度のずれ blocks.inaccuracy = 精度のずれ
blocks.shots = ショット blocks.shots = ショット

View File

@@ -335,17 +335,17 @@ no = 아니오
info.title = [accent]정보 info.title = [accent]정보
error.title = [crimson]오류가 발생했습니다. error.title = [crimson]오류가 발생했습니다.
error.crashtitle = 오류가 발생했습니다. error.crashtitle = 오류가 발생했습니다.
blocks.outputspeed = 채광 속도: {0}/s bar.outputspeed = 채광 속도: {0}/s
blocks.efficiency = 효율성: {0}% bar.efficiency = 효율성: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 블록 정보 blocks.blockinfo = 블록 정보
blocks.powerbalance = 전력: {0} bar.powerbalance = 전력: {0}
blocks.poweroutput = 전력 출력: {0} bar.poweroutput = 전력 출력: {0}
blocks.powercapacity = 전력 용량 blocks.powercapacity = 전력 용량
blocks.powershot = 1발당 전력 소모량 blocks.powershot = 1발당 전력 소모량
blocks.targetsair = 공중공격 가능 blocks.targetsair = 공중공격 가능
blocks.targetsground = 지상공격 가능 blocks.targetsground = 지상공격 가능
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = 이동 속도 blocks.itemsmoved = 이동 속도
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = 사거리 blocks.shootrange = 사거리
@@ -375,17 +375,17 @@ blocks.liquidoutput = 액체 출력
blocks.liquidoutputspeed = 액체 출력속도 blocks.liquidoutputspeed = 액체 출력속도
blocks.liquiduse = 액체 사용량 blocks.liquiduse = 액체 사용량
blocks.coolant = 냉각제 blocks.coolant = 냉각제
blocks.liquid = 액체 bar.liquid = 액체
blocks.coolantuse = 냉각제 사용 blocks.coolantuse = 냉각제 사용
blocks.inputliquidfuel = 연료 액 blocks.inputliquidfuel = 연료 액
blocks.liquidfueluse = 액체 연료 사용 blocks.liquidfueluse = 액체 연료 사용
blocks.boostitem = 가속 아이템 blocks.boostitem = 가속 아이템
blocks.boostliquid = 가속 액체 blocks.boostliquid = 가속 액체
blocks.health = 체력 blocks.health = 체력
blocks.heat = 발열 bar.heat = 발열
blocks.power = 전력 bar.power = 전력
blocks.progress = 건설 진행 bar.progress = 건설 진행
blocks.spawned = 유닛: {0}/{1} bar.spawned = 유닛: {0}/{1}
blocks.power.satisfaction = 전력 만족도 blocks.power.satisfaction = 전력 만족도
blocks.inaccuracy = 오차각 blocks.inaccuracy = 오차각
blocks.shots = 발포 횟수 blocks.shots = 발포 횟수

View File

@@ -335,17 +335,17 @@ no = No
info.title = Info info.title = Info
error.title = [crimson]An error has occured error.title = [crimson]An error has occured
error.crashtitle = An error has occured error.crashtitle = An error has occured
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Block Info blocks.blockinfo = Block Info
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Power Capacity blocks.powercapacity = Power Capacity
blocks.powershot = Power/Shot blocks.powershot = Power/Shot
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Range blocks.shootrange = Range
@@ -375,17 +375,17 @@ blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use blocks.liquiduse = Liquid Use
blocks.coolant = Coolant blocks.coolant = Coolant
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Coolant Use blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Health blocks.health = Health
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Inaccuracy blocks.inaccuracy = Inaccuracy
blocks.shots = Shots blocks.shots = Shots

View File

@@ -335,17 +335,17 @@ no = Nie ma mowy!
info.title = [accent]Informacje info.title = [accent]Informacje
error.title = [crimson]Wystąpił błąd error.title = [crimson]Wystąpił błąd
error.crashtitle = Wystąpił błąd error.crashtitle = Wystąpił błąd
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informacje o bloku blocks.blockinfo = Informacje o bloku
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Pojemność mocy blocks.powercapacity = Pojemność mocy
blocks.powershot = moc/strzał blocks.powershot = moc/strzał
blocks.targetsair = Może namierzać wrogów powietrznych blocks.targetsair = Może namierzać wrogów powietrznych
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Zasięg blocks.shootrange = Zasięg
@@ -375,17 +375,17 @@ blocks.liquidoutput = Wyprodukowany płyn
blocks.liquidoutputspeed = Prędkość odpływu cieczy blocks.liquidoutputspeed = Prędkość odpływu cieczy
blocks.liquiduse = Zużycie płynów blocks.liquiduse = Zużycie płynów
blocks.coolant = Płyn chłodzący blocks.coolant = Płyn chłodzący
blocks.liquid = Płyn bar.liquid = Płyn
blocks.coolantuse = Zużycie płynu chłodzącego blocks.coolantuse = Zużycie płynu chłodzącego
blocks.inputliquidfuel = Paliwo blocks.inputliquidfuel = Paliwo
blocks.liquidfueluse = Zużycie paliwa blocks.liquidfueluse = Zużycie paliwa
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Zdrowie blocks.health = Zdrowie
blocks.heat = Heat bar.heat = Heat
blocks.power = Prąd bar.power = Prąd
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Zapotrzebowanie Prądu blocks.power.satisfaction = Zapotrzebowanie Prądu
blocks.inaccuracy = Niedokładność blocks.inaccuracy = Niedokładność
blocks.shots = Strzały blocks.shots = Strzały

View File

@@ -335,17 +335,17 @@ no = Não
info.title = [accent]Informação info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro. error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro error.crashtitle = Ocorreu um Erro
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Informação do Bloco blocks.blockinfo = Informação do Bloco
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Capacidade de Energia blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro blocks.powershot = Energia/tiro
blocks.targetsair = Mirar no ar blocks.targetsair = Mirar no ar
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Alcance blocks.shootrange = Alcance
@@ -375,17 +375,17 @@ blocks.liquidoutput = Saida de liquido
blocks.liquidoutputspeed = Velocidade da saida de líquido blocks.liquidoutputspeed = Velocidade da saida de líquido
blocks.liquiduse = Uso de liquido blocks.liquiduse = Uso de liquido
blocks.coolant = Esfriador blocks.coolant = Esfriador
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Uso do esfriador blocks.coolantuse = Uso do esfriador
blocks.inputliquidfuel = Liquido de combustivel blocks.inputliquidfuel = Liquido de combustivel
blocks.liquidfueluse = Uso do liquido de combustivel blocks.liquidfueluse = Uso do liquido de combustivel
blocks.boostitem = Acelerar item blocks.boostitem = Acelerar item
blocks.boostliquid = Acelerar líquido blocks.boostliquid = Acelerar líquido
blocks.health = Saúde blocks.health = Saúde
blocks.heat = Heat bar.heat = Heat
blocks.power = Poder bar.power = Poder
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = Imprecisão blocks.inaccuracy = Imprecisão
blocks.shots = Tiros blocks.shots = Tiros

View File

@@ -335,17 +335,17 @@ no = Нет
info.title = Информация info.title = Информация
error.title = [crimson]Произошла ошибка error.title = [crimson]Произошла ошибка
error.crashtitle = Произошла ошибка error.crashtitle = Произошла ошибка
blocks.outputspeed = Скорость сверления: {0}/с bar.drillspeed = Скорость сверления: {0}/с
blocks.efficiency = Эффективность: {0}% bar.efficiency = Эффективность: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Информация о блоке blocks.blockinfo = Информация о блоке
blocks.powerbalance = Энергия: {0} bar.powerbalance = Энергия: {0}
blocks.poweroutput = Выходная энергия: {0} bar.poweroutput = Выходная энергия: {0}
blocks.powercapacity = Вместимость энергии blocks.powercapacity = Вместимость энергии
blocks.powershot = Энергия/выстрел blocks.powershot = Энергия/выстрел
blocks.targetsair = Воздушные цели blocks.targetsair = Воздушные цели
blocks.targetsground = Наземные цели blocks.targetsground = Наземные цели
blocks.items = Предметы: {0} bar.items = Предметы: {0}
blocks.itemsmoved = Скорость перемещения blocks.itemsmoved = Скорость перемещения
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Радиус действия blocks.shootrange = Радиус действия
@@ -375,17 +375,17 @@ blocks.liquidoutput = Выходящая жидкость
blocks.liquidoutputspeed = Выходная скорость жидкости blocks.liquidoutputspeed = Выходная скорость жидкости
blocks.liquiduse = Используется жидкости blocks.liquiduse = Используется жидкости
blocks.coolant = Охлаждающая жидкость blocks.coolant = Охлаждающая жидкость
blocks.liquid = Жидкость bar.liquid = Жидкость
blocks.coolantuse = Охлажд. жидкости используется blocks.coolantuse = Охлажд. жидкости используется
blocks.inputliquidfuel = Жидкое топливо blocks.inputliquidfuel = Жидкое топливо
blocks.liquidfueluse = Жидкого топлива используется blocks.liquidfueluse = Жидкого топлива используется
blocks.boostitem = Ускоряющий предмет blocks.boostitem = Ускоряющий предмет
blocks.boostliquid = Ускоряющая жидкость blocks.boostliquid = Ускоряющая жидкость
blocks.health = Здоровье blocks.health = Здоровье
blocks.heat = Температура bar.heat = Температура
blocks.power = Энергия bar.power = Энергия
blocks.progress = Строительство продолжается bar.progress = Строительство продолжается
blocks.spawned = Бой. ед.: {0}/{1} bar.spawned = Бой. ед.: {0}/{1}
blocks.power.satisfaction = Энергия blocks.power.satisfaction = Энергия
blocks.inaccuracy = Разброс blocks.inaccuracy = Разброс
blocks.shots = Выстрелы blocks.shots = Выстрелы

View File

@@ -335,17 +335,17 @@ no = Hayir
info.title = [accent]Bilgi info.title = [accent]Bilgi
error.title = [crimson]Bir hata olustu error.title = [crimson]Bir hata olustu
error.crashtitle = Bir hata olustu error.crashtitle = Bir hata olustu
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Yapi bilgisi blocks.blockinfo = Yapi bilgisi
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Guc kapasitesi blocks.powercapacity = Guc kapasitesi
blocks.powershot = Guc/Saldiri hizi blocks.powershot = Guc/Saldiri hizi
blocks.targetsair = Havayi hedef alir mi? blocks.targetsair = Havayi hedef alir mi?
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Menzil blocks.shootrange = Menzil
@@ -375,17 +375,17 @@ blocks.liquidoutput = Sivi cikisi
blocks.liquidoutputspeed = Liquid Output Speed blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Sivi kullanimi blocks.liquiduse = Sivi kullanimi
blocks.coolant = Sogutma sivisi blocks.coolant = Sogutma sivisi
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Sogutma sivi kullanimi blocks.coolantuse = Sogutma sivi kullanimi
blocks.inputliquidfuel = Yakit sivisi blocks.inputliquidfuel = Yakit sivisi
blocks.liquidfueluse = Sivi yakit kullanimi blocks.liquidfueluse = Sivi yakit kullanimi
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Can blocks.health = Can
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = sekme blocks.inaccuracy = sekme
blocks.shots = vuruslar blocks.shots = vuruslar

View File

@@ -335,17 +335,17 @@ no = No
info.title = [Vurgu] Bilgi info.title = [Vurgu] Bilgi
error.title = [crimson] Bir hata oluştu error.title = [crimson] Bir hata oluştu
error.crashtitle = Bir hata oluştu error.crashtitle = Bir hata oluştu
blocks.outputspeed = Drill Speed: {0}/s bar.drillspeed = Drill Speed: {0}/s
blocks.efficiency = Efficiency: {0}% bar.efficiency = Efficiency: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Blok Bilgisi blocks.blockinfo = Blok Bilgisi
blocks.powerbalance = Power: {0} bar.powerbalance = Power: {0}
blocks.poweroutput = Power Output: {0} bar.poweroutput = Power Output: {0}
blocks.powercapacity = Güç kapasitesi blocks.powercapacity = Güç kapasitesi
blocks.powershot = Güç / atış blocks.powershot = Güç / atış
blocks.targetsair = Targets Air blocks.targetsair = Targets Air
blocks.targetsground = Targets Ground blocks.targetsground = Targets Ground
blocks.items = Items: {0} bar.items = Items: {0}
blocks.itemsmoved = Move Speed blocks.itemsmoved = Move Speed
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Range blocks.shootrange = Range
@@ -375,17 +375,17 @@ blocks.liquidoutput = Liquid Output
blocks.liquidoutputspeed = Liquid Output Speed blocks.liquidoutputspeed = Liquid Output Speed
blocks.liquiduse = Liquid Use blocks.liquiduse = Liquid Use
blocks.coolant = Coolant blocks.coolant = Coolant
blocks.liquid = Liquid bar.liquid = Liquid
blocks.coolantuse = Coolant Use blocks.coolantuse = Coolant Use
blocks.inputliquidfuel = Fuel Liquid blocks.inputliquidfuel = Fuel Liquid
blocks.liquidfueluse = Liquid Fuel Use blocks.liquidfueluse = Liquid Fuel Use
blocks.boostitem = Boost Item blocks.boostitem = Boost Item
blocks.boostliquid = Boost Liquid blocks.boostliquid = Boost Liquid
blocks.health = Can blocks.health = Can
blocks.heat = Heat bar.heat = Heat
blocks.power = Power bar.power = Power
blocks.progress = Build Progress bar.progress = Build Progress
blocks.spawned = Units: {0}/{1} bar.spawned = Units: {0}/{1}
blocks.power.satisfaction = Power Satisfaction blocks.power.satisfaction = Power Satisfaction
blocks.inaccuracy = yanlışlık blocks.inaccuracy = yanlışlık
blocks.shots = atışlar blocks.shots = atışlar

View File

@@ -335,17 +335,17 @@ no = Ні
info.title = Інформація info.title = Інформація
error.title = [crimson]Виникла помилка error.title = [crimson]Виникла помилка
error.crashtitle = Виникла помилка error.crashtitle = Виникла помилка
blocks.outputspeed = Швидкість свердління: {0}/с bar.drillspeed = Швидкість свердління: {0}/с
blocks.efficiency = Ефективність: {0}% bar.efficiency = Ефективність: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = Інформація про блок blocks.blockinfo = Інформація про блок
blocks.powerbalance = Енергія: {0} bar.powerbalance = Енергія: {0}
blocks.poweroutput = Вихідна енергія: {0} bar.poweroutput = Вихідна енергія: {0}
blocks.powercapacity = Місткість енергії blocks.powercapacity = Місткість енергії
blocks.powershot = Енергія/постріл blocks.powershot = Енергія/постріл
blocks.targetsair = Повітряні мішені blocks.targetsair = Повітряні мішені
blocks.targetsground = Наземні мішені blocks.targetsground = Наземні мішені
blocks.items = Предмети: {0} bar.items = Предмети: {0}
blocks.itemsmoved = Швидкість переміщення blocks.itemsmoved = Швидкість переміщення
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = Діапазон дії blocks.shootrange = Діапазон дії
@@ -375,17 +375,17 @@ blocks.liquidoutput = Вихідна рідина
blocks.liquidoutputspeed = Швидкість вихідної рідини blocks.liquidoutputspeed = Швидкість вихідної рідини
blocks.liquiduse = Використовуеться рідин blocks.liquiduse = Використовуеться рідин
blocks.coolant = Охолоджуюча рідина blocks.coolant = Охолоджуюча рідина
blocks.liquid = Рідина bar.liquid = Рідина
blocks.coolantuse = Охолодж. рідини використовуеться blocks.coolantuse = Охолодж. рідини використовуеться
blocks.inputliquidfuel = Рідке паливо blocks.inputliquidfuel = Рідке паливо
blocks.liquidfueluse = Рідкого палива використовуеться blocks.liquidfueluse = Рідкого палива використовуеться
blocks.boostitem = Прискорюючий предмет blocks.boostitem = Прискорюючий предмет
blocks.boostliquid = Прискорююча рідина blocks.boostliquid = Прискорююча рідина
blocks.health = Здоров'я blocks.health = Здоров'я
blocks.heat = Температура bar.heat = Температура
blocks.power = Енергія bar.power = Енергія
blocks.progress = Будівництво триває bar.progress = Будівництво триває
blocks.spawned = Бой. од.: {0}/{1} bar.spawned = Бой. од.: {0}/{1}
blocks.power.satisfaction = Енергія blocks.power.satisfaction = Енергія
blocks.inaccuracy = Розкид blocks.inaccuracy = Розкид
blocks.shots = Постріли blocks.shots = Постріли

View File

@@ -335,17 +335,17 @@ no = 不
info.title = [accent]详情 info.title = [accent]详情
error.title = [crimson]发生了一个错误 error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误 error.crashtitle = 发生了一个错误
blocks.outputspeed = 挖掘速度: {0}/s bar.drillspeed = 挖掘速度: {0}/s
blocks.efficiency = 效率: {0}% bar.efficiency = 效率: {0}%
blocks.unknown = [LIGHT_GRAY]??? block.unknown = [LIGHT_GRAY]???
blocks.blockinfo = 方块详情 blocks.blockinfo = 方块详情
blocks.powerbalance = 能量: {0} bar.powerbalance = 能量: {0}
blocks.poweroutput = 能量输出: {0} bar.poweroutput = 能量输出: {0}
blocks.powercapacity = 能量容量 blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射 blocks.powershot = 能量/发射
blocks.targetsair = 攻击空中单位 blocks.targetsair = 攻击空中单位
blocks.targetsground = 攻击地面单位 blocks.targetsground = 攻击地面单位
blocks.items = 物体: {0} bar.items = 物体: {0}
blocks.itemsmoved = 移动速度 blocks.itemsmoved = 移动速度
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = 范围 blocks.shootrange = 范围
@@ -375,18 +375,17 @@ blocks.liquidoutput = 液体输出
blocks.liquidoutputspeed = 液体输出速度 blocks.liquidoutputspeed = 液体输出速度
blocks.liquiduse = 液体使用速度 blocks.liquiduse = 液体使用速度
blocks.coolant = 冷却剂 blocks.coolant = 冷却剂
blocks.liquid = 液体 bar.liquid = 液体
blocks.coolantuse = 冷却剂使用速度 blocks.coolantuse = 冷却剂使用速度
blocks.inputliquidfuel = 液体燃料输入 blocks.inputliquidfuel = 液体燃料输入
blocks.liquidfueluse = 液体燃料使用速度 blocks.liquidfueluse = 液体燃料使用速度
blocks.boostitem = 强化物件 blocks.boostitem = 强化物件
blocks.boostliquid = 强化液体 blocks.boostliquid = 强化液体
blocks.health = 生命值 blocks.health = 生命值
blocks.heat = Heat bar.heat = Heat
blocks.power = 电力 bar.power = 电力
blocks.progress = 制造进度 bar.progress = 制造进度
blocks.spawned = 单位数量: {0}/{1} bar.spawned = 单位数量: {0}/{1}
blocks.power.satisfaction = 电力输入
blocks.inaccuracy = 误差 blocks.inaccuracy = 误差
blocks.shots = 发射数 blocks.shots = 发射数
blocks.reload = 重新装弹 blocks.reload = 重新装弹

View File

@@ -335,17 +335,17 @@ no = 否
info.title = [accent]資訊 info.title = [accent]資訊
error.title = [crimson]發生錯誤 error.title = [crimson]發生錯誤
error.crashtitle = 發生錯誤 error.crashtitle = 發生錯誤
blocks.outputspeed = 鑽頭速度:{0}/秒 bar.drillspeed = 鑽頭速度:{0}/秒
blocks.efficiency = 效率:{0}% bar.efficiency = 效率:{0}%
blocks.unknown = [LIGHT_GRAY] block.unknown = [LIGHT_GRAY]
blocks.blockinfo = 方塊資訊 blocks.blockinfo = 方塊資訊
blocks.powerbalance = 能量變化:{0} bar.powerbalance = 能量變化:{0}
blocks.poweroutput = 能量輸出:{0} bar.poweroutput = 能量輸出:{0}
blocks.powercapacity = 蓄電量 blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊 blocks.powershot = 能量/射擊
blocks.targetsair = 攻擊空中目標 blocks.targetsair = 攻擊空中目標
blocks.targetsground = 攻擊地面 blocks.targetsground = 攻擊地面
blocks.items = 物品:{0} bar.items = 物品:{0}
blocks.itemsmoved = 移動速度 blocks.itemsmoved = 移動速度
blocks.launchtime = Time Between Launches blocks.launchtime = Time Between Launches
blocks.shootrange = 範圍 blocks.shootrange = 範圍
@@ -375,17 +375,17 @@ blocks.liquidoutput = 輸出液體
blocks.liquidoutputspeed = 輸出液體速度 blocks.liquidoutputspeed = 輸出液體速度
blocks.liquiduse = 使用液體速度 blocks.liquiduse = 使用液體速度
blocks.coolant = 冷卻劑 blocks.coolant = 冷卻劑
blocks.liquid = 液體 bar.liquid = 液體
blocks.coolantuse = 使用冷卻劑 blocks.coolantuse = 使用冷卻劑
blocks.inputliquidfuel = 輸入液體燃料 blocks.inputliquidfuel = 輸入液體燃料
blocks.liquidfueluse = 使用液體燃料速度 blocks.liquidfueluse = 使用液體燃料速度
blocks.boostitem = 強化物品 blocks.boostitem = 強化物品
blocks.boostliquid = 強化液體 blocks.boostliquid = 強化液體
blocks.health = 耐久度 blocks.health = 耐久度
blocks.heat = bar.heat =
blocks.power = 能量 bar.power = 能量
blocks.progress = 建造進度 bar.progress = 建造進度
blocks.spawned = 單位:{0}/{1} bar.spawned = 單位:{0}/{1}
blocks.power.satisfaction = 能量滿意度 blocks.power.satisfaction = 能量滿意度
blocks.inaccuracy = 誤差 blocks.inaccuracy = 誤差
blocks.shots = 射擊數 blocks.shots = 射擊數

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@@ -3,11 +3,17 @@ package io.anuke.mindustry.content;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw; import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.TextureRegion; import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.game.ContentList; import io.anuke.mindustry.game.ContentList;
import io.anuke.mindustry.graphics.CacheLayer; import io.anuke.mindustry.graphics.CacheLayer;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.type.Category; import io.anuke.mindustry.type.Category;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.LiquidStack;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.*; import io.anuke.mindustry.world.blocks.*;
@@ -24,9 +30,9 @@ import io.anuke.mindustry.world.blocks.storage.Vault;
import io.anuke.mindustry.world.blocks.units.MechPad; import io.anuke.mindustry.world.blocks.units.MechPad;
import io.anuke.mindustry.world.blocks.units.RepairPoint; import io.anuke.mindustry.world.blocks.units.RepairPoint;
import io.anuke.mindustry.world.blocks.units.UnitFactory; import io.anuke.mindustry.world.blocks.units.UnitFactory;
import io.anuke.mindustry.world.consumers.ConsumeItemFilter;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter; import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
import io.anuke.mindustry.world.meta.Attribute; import io.anuke.mindustry.world.meta.Attribute;
import io.anuke.mindustry.world.modules.LiquidModule;
import static io.anuke.mindustry.Vars.state; import static io.anuke.mindustry.Vars.state;
import static io.anuke.mindustry.Vars.world; import static io.anuke.mindustry.Vars.world;
@@ -371,7 +377,7 @@ public class Blocks implements ContentList{
requirements(Category.crafting, ItemStack.with(Items.copper, 150, Items.lead, 60)); requirements(Category.crafting, ItemStack.with(Items.copper, 150, Items.lead, 60));
craftEffect = Fx.pulverizeMedium; craftEffect = Fx.pulverizeMedium;
output = Items.graphite; outputItem = new ItemStack(Items.graphite, 1);
craftTime = 90f; craftTime = 90f;
size = 2; size = 2;
hasItems = true; hasItems = true;
@@ -383,7 +389,7 @@ public class Blocks implements ContentList{
requirements(Category.crafting, ItemStack.with(Items.titanium, 200, Items.silicon, 50, Items.lead, 200, Items.graphite, 100)); requirements(Category.crafting, ItemStack.with(Items.titanium, 200, Items.silicon, 50, Items.lead, 200, Items.graphite, 100));
craftEffect = Fx.pulverizeMedium; craftEffect = Fx.pulverizeMedium;
output = Items.graphite; outputItem = new ItemStack(Items.graphite, 2);
craftTime = 30f; craftTime = 30f;
size = 3; size = 3;
hasItems = true; hasItems = true;
@@ -391,14 +397,14 @@ public class Blocks implements ContentList{
hasPower = true; hasPower = true;
consumes.power(2f); consumes.power(2f);
consumes.item(Items.coal, 2); consumes.item(Items.coal, 4);
consumes.liquid(Liquids.water, 0.1f); consumes.liquid(Liquids.water, 0.1f);
}}; }};
siliconSmelter = new PowerSmelter("silicon-smelter"){{ siliconSmelter = new GenericSmelter("silicon-smelter"){{
requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 50)); requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 50));
craftEffect = Fx.smeltsmoke; craftEffect = Fx.smeltsmoke;
output = Items.silicon; outputItem = new ItemStack(Items.silicon, 1);
craftTime = 40f; craftTime = 40f;
size = 2; size = 2;
hasLiquids = false; hasLiquids = false;
@@ -408,10 +414,10 @@ public class Blocks implements ContentList{
consumes.power(0.50f); consumes.power(0.50f);
}}; }};
kiln = new PowerSmelter("kiln"){{ kiln = new GenericSmelter("kiln"){{
requirements(Category.crafting, ItemStack.with(Items.copper, 120, Items.graphite, 60, Items.lead, 60)); requirements(Category.crafting, ItemStack.with(Items.copper, 120, Items.graphite, 60, Items.lead, 60));
craftEffect = Fx.smeltsmoke; craftEffect = Fx.smeltsmoke;
output = Items.metaglass; outputItem = new ItemStack(Items.metaglass, 1);
craftTime = 30f; craftTime = 30f;
size = 2; size = 2;
hasPower = hasItems = true; hasPower = hasItems = true;
@@ -421,12 +427,12 @@ public class Blocks implements ContentList{
consumes.power(0.60f); consumes.power(0.60f);
}}; }};
plastaniumCompressor = new PlastaniumCompressor("plastanium-compressor"){{ plastaniumCompressor = new GenericCrafter("plastanium-compressor"){{
requirements(Category.crafting, ItemStack.with(Items.silicon, 160, Items.lead, 230, Items.graphite, 120, Items.titanium, 160)); requirements(Category.crafting, ItemStack.with(Items.silicon, 160, Items.lead, 230, Items.graphite, 120, Items.titanium, 160));
hasItems = true; hasItems = true;
liquidCapacity = 60f; liquidCapacity = 60f;
craftTime = 60f; craftTime = 60f;
output = Items.plastanium; outputItem = new ItemStack(Items.plastanium, 1);
size = 2; size = 2;
health = 320; health = 320;
hasPower = hasLiquids = true; hasPower = hasLiquids = true;
@@ -436,23 +442,69 @@ public class Blocks implements ContentList{
consumes.liquid(Liquids.oil, 0.25f); consumes.liquid(Liquids.oil, 0.25f);
consumes.power(3f); consumes.power(3f);
consumes.item(Items.titanium, 2); consumes.item(Items.titanium, 2);
int topRegion = reg("-top");
drawer = tile -> {
super.draw(tile);
GenericCrafterEntity entity = tile.entity();
Draw.alpha(Mathf.absin(entity.totalProgress, 3f, 0.9f) * entity.warmup);
Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
Draw.reset();
};
}}; }};
phaseWeaver = new PhaseWeaver("phase-weaver"){{ phaseWeaver = new GenericCrafter("phase-weaver"){{
requirements(Category.crafting, ItemStack.with(Items.silicon, 260, Items.lead, 240, Items.thorium, 150)); requirements(Category.crafting, ItemStack.with(Items.silicon, 260, Items.lead, 240, Items.thorium, 150));
craftEffect = Fx.smeltsmoke; craftEffect = Fx.smeltsmoke;
output = Items.phasefabric; outputItem = new ItemStack(Items.phasefabric, 1);
craftTime = 120f; craftTime = 120f;
size = 2; size = 2;
consumes.items(new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10)); consumes.items(new ItemStack(Items.thorium, 4), new ItemStack(Items.sand, 10));
consumes.power(5f); consumes.power(5f);
int bottomRegion = reg("-bottom"), weaveRegion = reg("-weave");
drawer = tile -> {
GenericCrafterEntity entity = tile.entity();
Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy());
float progress = 0.5f;
Shaders.build.region = reg(weaveRegion);
Shaders.build.progress = progress;
Shaders.build.color.set(Pal.accent);
Shaders.build.color.a = entity.warmup;
Shaders.build.time = -entity.totalProgress / 10f;
Draw.shader(Shaders.build, false);
Shaders.build.apply();
Draw.rect(reg(weaveRegion), tile.drawx(), tile.drawy(), entity.totalProgress);
Draw.shader();
Draw.color(Pal.accent);
Draw.alpha(entity.warmup);
Lines.lineAngleCenter(
tile.drawx() + Mathf.sin(entity.totalProgress, 6f, Vars.tilesize / 3f * size),
tile.drawy(),
90,
size * Vars.tilesize / 2f);
Draw.reset();
Draw.rect(region, tile.drawx(), tile.drawy());
};
}}; }};
surgeSmelter = new PowerSmelter("alloy-smelter"){{ surgeSmelter = new GenericSmelter("alloy-smelter"){{
requirements(Category.crafting, ItemStack.with(Items.silicon, 160, Items.lead, 160, Items.thorium, 140)); requirements(Category.crafting, ItemStack.with(Items.silicon, 160, Items.lead, 160, Items.thorium, 140));
craftEffect = Fx.smeltsmoke; craftEffect = Fx.smeltsmoke;
output = Items.surgealloy; outputItem = new ItemStack(Items.surgealloy, 1);
craftTime = 75f; craftTime = 75f;
size = 3; size = 3;
@@ -460,35 +512,60 @@ public class Blocks implements ContentList{
consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3)); consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3));
}}; }};
cryofluidMixer = new LiquidMixer("cryofluidmixer"){{ cryofluidMixer = new GenericCrafter("cryofluidmixer"){{
requirements(Category.crafting, ItemStack.with(Items.lead, 130, Items.silicon, 80, Items.thorium, 90)); requirements(Category.crafting, ItemStack.with(Items.lead, 130, Items.silicon, 80, Items.thorium, 90));
outputLiquid = Liquids.cryofluid; outputLiquid = new LiquidStack(Liquids.cryofluid, 0.3f);
liquidPerItem = 50f; craftTime = 5f;
size = 2; size = 2;
hasPower = true; hasPower = true;
hasItems = true;
rotate = false;
solid = true;
outputsLiquid = true;
consumes.power(1f); consumes.power(1f);
consumes.item(Items.titanium); consumes.item(Items.titanium);
consumes.liquid(Liquids.water, 0.3f); consumes.liquid(Liquids.water, 0.3f);
int liquidRegion = reg("-liquid"), topRegion = reg("-top"), bottomRegion = reg("-bottom");
drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name + "-top")};
drawer = tile -> {
LiquidModule mod = tile.entity.liquids;
int rotation = rotate ? tile.getRotation() * 90 : 0;
Draw.rect(reg(bottomRegion), tile.drawx(), tile.drawy(), rotation);
if(mod.total() > 0.001f){
Draw.color(outputLiquid.liquid.color);
Draw.alpha(mod.get(outputLiquid.liquid) / liquidCapacity);
Draw.rect(reg(liquidRegion), tile.drawx(), tile.drawy(), rotation);
Draw.color();
}
Draw.rect(reg(topRegion), tile.drawx(), tile.drawy(), rotation);
};
}}; }};
blastMixer = new GenericCrafter("blast-mixer"){{ blastMixer = new GenericCrafter("blast-mixer"){{
requirements(Category.crafting, ItemStack.with(Items.lead, 60, Items.titanium, 40)); requirements(Category.crafting, ItemStack.with(Items.lead, 60, Items.titanium, 40));
hasItems = true; hasItems = true;
hasPower = true; hasPower = true;
output = Items.blastCompound; outputItem = new ItemStack(Items.blastCompound, 1);
size = 2; size = 2;
consumes.items(new ItemStack(Items.pyratite, 1), new ItemStack(Items.sporePod, 1)); consumes.items(new ItemStack(Items.pyratite, 1), new ItemStack(Items.sporePod, 1));
consumes.power(0.40f); consumes.power(0.40f);
}}; }};
pyratiteMixer = new PowerSmelter("pyratite-mixer"){{ pyratiteMixer = new GenericSmelter("pyratite-mixer"){{
requirements(Category.crafting, ItemStack.with(Items.copper, 100, Items.lead, 50)); requirements(Category.crafting, ItemStack.with(Items.copper, 100, Items.lead, 50));
flameColor = Color.CLEAR; flameColor = Color.CLEAR;
hasItems = true; hasItems = true;
hasPower = true; hasPower = true;
output = Items.pyratite; outputItem = new ItemStack(Items.pyratite, 1);
size = 2; size = 2;
@@ -496,11 +573,10 @@ public class Blocks implements ContentList{
consumes.items(new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2)); consumes.items(new ItemStack(Items.coal, 1), new ItemStack(Items.lead, 2), new ItemStack(Items.sand, 2));
}}; }};
melter = new PowerCrafter("melter"){{ melter = new GenericCrafter("melter"){{
requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 70, Items.graphite, 90)); requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 70, Items.graphite, 90));
health = 200; health = 200;
outputLiquid = Liquids.slag; outputLiquid = new LiquidStack(Liquids.slag, 2f);
outputLiquidAmount = 2f;
craftTime = 10f; craftTime = 10f;
hasLiquids = hasPower = true; hasLiquids = hasPower = true;
@@ -517,7 +593,7 @@ public class Blocks implements ContentList{
Items.titanium, 2 Items.titanium, 2
); );
hasPower = true; hasPower = true;
filterTime = 35f; craftTime = 35f;
spinnerLength = 1.5f; spinnerLength = 1.5f;
spinnerRadius = 3.5f; spinnerRadius = 3.5f;
spinnerThickness = 1.5f; spinnerThickness = 1.5f;
@@ -530,7 +606,7 @@ public class Blocks implements ContentList{
cultivator = new Cultivator("cultivator"){{ cultivator = new Cultivator("cultivator"){{
requirements(Category.crafting, ItemStack.with(Items.copper, 20, Items.lead, 50, Items.silicon, 20)); requirements(Category.crafting, ItemStack.with(Items.copper, 20, Items.lead, 50, Items.silicon, 20));
output = Items.sporePod; outputItem = new ItemStack(Items.sporePod, 1);
craftTime = 160; craftTime = 160;
size = 2; size = 2;
hasLiquids = true; hasLiquids = true;
@@ -541,23 +617,41 @@ public class Blocks implements ContentList{
consumes.liquid(Liquids.water, 0.15f); consumes.liquid(Liquids.water, 0.15f);
}}; }};
sporePress = new Compressor("spore-press"){{ sporePress = new GenericCrafter("spore-press"){{
requirements(Category.crafting, ItemStack.with(Items.lead, 70, Items.silicon, 60)); requirements(Category.crafting, ItemStack.with(Items.lead, 70, Items.silicon, 60));
liquidCapacity = 60f; liquidCapacity = 60f;
craftTime = 20f; craftTime = 20f;
outputLiquid = Liquids.oil; outputLiquid = new LiquidStack(Liquids.oil, 4f);
outputLiquidAmount = 4f;
size = 2; size = 2;
health = 320; health = 320;
hasLiquids = true; hasLiquids = true;
consumes.item(Items.sporePod, 1); consumes.item(Items.sporePod, 1);
consumes.power(0.60f); consumes.power(0.60f);
int[] frameRegions = new int[3];
for(int i = 0; i < 3; i++){
frameRegions[i] = reg("-frame" + i);
}
int liquidRegion = reg("-liquid");
int topRegion =reg("-top");
drawer = tile -> {
GenericCrafterEntity entity = tile.entity();
Draw.rect(region, tile.drawx(), tile.drawy());
Draw.rect(reg(frameRegions[(int) Mathf.absin(entity.totalProgress, 5f, 2.999f)]), tile.drawx(), tile.drawy());
Draw.color(Color.CLEAR, tile.entity.liquids.current().color, tile.entity.liquids.total() / liquidCapacity);
Draw.rect(reg(liquidRegion), tile.drawx(), tile.drawy());
Draw.color();
Draw.rect(reg(topRegion), tile.drawx(), tile.drawy());
};
}}; }};
pulverizer = new Pulverizer("pulverizer"){{ pulverizer = new GenericCrafter("pulverizer"){{
requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 50)); requirements(Category.crafting, ItemStack.with(Items.copper, 60, Items.lead, 50));
output = Items.sand; outputItem = new ItemStack(Items.sand, 1);
craftEffect = Fx.pulverize; craftEffect = Fx.pulverize;
craftTime = 40f; craftTime = 40f;
updateEffect = Fx.pulverizeSmall; updateEffect = Fx.pulverizeSmall;
@@ -565,6 +659,15 @@ public class Blocks implements ContentList{
consumes.item(Items.scrap, 1); consumes.item(Items.scrap, 1);
consumes.power(0.50f); consumes.power(0.50f);
int rotatorRegion = reg("-rotator");
drawer = tile -> {
GenericCrafterEntity entity = tile.entity();
Draw.rect(region, tile.drawx(), tile.drawy());
Draw.rect(reg(rotatorRegion), tile.drawx(), tile.drawy(), entity.totalProgress * 2f);
};
}}; }};
incinerator = new Incinerator("incinerator"){{ incinerator = new Incinerator("incinerator"){{
@@ -725,13 +828,13 @@ public class Blocks implements ContentList{
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 150, Items.plastanium, 60)); requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 150, Items.plastanium, 60));
consumes.power(3.50f); consumes.power(3.50f);
size = 2; size = 2;
consumes.item(Items.phasefabric).optional(true).boost(true); consumes.item(Items.phasefabric).optional(true);
}}; }};
forceProjector = new ForceProjector("force-projector"){{ forceProjector = new ForceProjector("force-projector"){{
requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 250)); requirements(Category.effect, ItemStack.with(Items.lead, 200, Items.titanium, 150, Items.silicon, 250));
size = 3; size = 3;
consumes.item(Items.phasefabric).optional(true).boost(true); consumes.item(Items.phasefabric).optional(true);
}}; }};
shockMine = new ShockMine("shock-mine"){{ shockMine = new ShockMine("shock-mine"){{
@@ -921,7 +1024,7 @@ public class Blocks implements ContentList{
size = 2; size = 2;
}}; }};
turbineGenerator = new TurbineGenerator("turbine-generator"){{ turbineGenerator = new BurnerGenerator("turbine-generator"){{
requirements(Category.power, ItemStack.with(Items.copper, 70, Items.graphite, 50, Items.lead, 80, Items.silicon, 60)); requirements(Category.power, ItemStack.with(Items.copper, 70, Items.graphite, 50, Items.lead, 80, Items.silicon, 60));
powerProduction = 6f; powerProduction = 6f;
itemDuration = 30f; itemDuration = 30f;
@@ -930,15 +1033,15 @@ public class Blocks implements ContentList{
size = 2; size = 2;
}}; }};
differentialGenerator = new DifferentialGenerator("differential-generator"){{ differentialGenerator = new ItemLiquidGenerator(true, true, "differential-generator"){{
requirements(Category.power, ItemStack.with(Items.copper, 140, Items.titanium, 100, Items.lead, 200, Items.silicon, 130, Items.metaglass, 100)); requirements(Category.power, ItemStack.with(Items.copper, 140, Items.titanium, 100, Items.lead, 200, Items.silicon, 130, Items.metaglass, 100));
powerProduction = 13f; powerProduction = 13f;
itemDuration = 50f; itemDuration = 50f;
consumes.remove(ConsumeItemFilter.class); hasLiquids = true;
consumes.remove(ConsumeLiquidFilter.class); size = 3;
consumes.item(Items.pyratite); consumes.item(Items.pyratite);
consumes.liquid(Liquids.cryofluid, 0.2f); consumes.liquid(Liquids.cryofluid, 0.2f);
size = 3;
}}; }};
rtgGenerator = new DecayGenerator("rtg-generator"){{ rtgGenerator = new DecayGenerator("rtg-generator"){{
@@ -973,7 +1076,7 @@ public class Blocks implements ContentList{
size = 4; size = 4;
health = 900; health = 900;
powerProduction = 80f; powerProduction = 80f;
useTime = 40f; itemDuration = 40f;
consumes.power(23f); consumes.power(23f);
consumes.item(Items.blastCompound); consumes.item(Items.blastCompound);
consumes.liquid(Liquids.cryofluid, 0.8f); consumes.liquid(Liquids.cryofluid, 0.8f);
@@ -988,6 +1091,7 @@ public class Blocks implements ContentList{
drillTime = 600; drillTime = 600;
size = 2; size = 2;
drawMineItem = true; drawMineItem = true;
consumes.liquid(Liquids.water, 0.05f).optional(true);
}}; }};
pneumaticDrill = new Drill("pneumatic-drill"){{ pneumaticDrill = new Drill("pneumatic-drill"){{
@@ -1367,7 +1471,6 @@ public class Blocks implements ContentList{
); );
reload = 6f; reload = 6f;
coolantMultiplier = 0.5f; coolantMultiplier = 0.5f;
maxCoolantUsed = 1.5f;
restitution = 0.1f; restitution = 0.1f;
ammoUseEffect = Fx.shellEjectBig; ammoUseEffect = Fx.shellEjectBig;
range = 200f; range = 200f;
@@ -1381,6 +1484,7 @@ public class Blocks implements ContentList{
shootCone = 24f; shootCone = 24f;
health = 155 * size * size; health = 155 * size * size;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 2f)).update(false).optional(true);
}}; }};
meltdown = new LaserTurret("meltdown"){{ meltdown = new LaserTurret("meltdown"){{

View File

@@ -69,7 +69,7 @@ public class Items implements ContentList{
plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{ plastanium = new Item("plastanium", Color.valueOf("cbd97f")){{
type = ItemType.material; type = ItemType.material;
flammability = 0.2f; flammability = 0.1f;
explosiveness = 0.2f; explosiveness = 0.2f;
cost = 1.3f; cost = 1.3f;
}}; }};

View File

@@ -287,11 +287,11 @@ public class UI implements ApplicationListener{
public String formatAmount(int number){ public String formatAmount(int number){
if(number >= 1000000){ if(number >= 1000000){
return Strings.toFixed(number / 1000000f, 1) + "[gray]mil[]"; return Strings.fixed(number / 1000000f, 1) + "[gray]mil[]";
}else if(number >= 10000){ }else if(number >= 10000){
return number / 1000 + "[gray]k[]"; return number / 1000 + "[gray]k[]";
}else if(number >= 1000){ }else if(number >= 1000){
return Strings.toFixed(number / 1000f, 1) + "[gray]k[]"; return Strings.fixed(number / 1000f, 1) + "[gray]k[]";
}else{ }else{
return number + ""; return number + "";
} }

View File

@@ -184,7 +184,7 @@ public class WaveInfoDialog extends FloatingDialog{
}).width(80f); }).width(80f);
a.add(" + "); a.add(" + ");
a.addField(Strings.toFixed(Math.max((Mathf.isZero(group.unitScaling) ? 0 : 1f/group.unitScaling), 0), 2), TextFieldFilter.floatsOnly, text -> { a.addField(Strings.fixed(Math.max((Mathf.isZero(group.unitScaling) ? 0 : 1f/group.unitScaling), 0), 2), TextFieldFilter.floatsOnly, text -> {
if(Strings.canParsePositiveFloat(text)){ if(Strings.canParsePositiveFloat(text)){
group.unitScaling = 1f / Strings.parseFloat(text); group.unitScaling = 1f / Strings.parseFloat(text);
updateWaves(); updateWaves();

View File

@@ -5,17 +5,17 @@ import io.anuke.annotations.Annotations.Remote;
import io.anuke.arc.Events; import io.anuke.arc.Events;
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectSet; import io.anuke.arc.collection.ObjectSet;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.impl.BaseEntity;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Point2; import io.anuke.arc.math.geom.Point2;
import io.anuke.arc.math.geom.Vector2; import io.anuke.arc.math.geom.Vector2;
import io.anuke.arc.util.Interval; import io.anuke.arc.util.Interval;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx; import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.EntityGroup;
import io.anuke.mindustry.entities.bullet.Bullet; import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.impl.BaseEntity;
import io.anuke.mindustry.entities.traits.HealthTrait;
import io.anuke.mindustry.entities.traits.TargetTrait; import io.anuke.mindustry.entities.traits.TargetTrait;
import io.anuke.mindustry.game.EventType.BlockDestroyEvent; import io.anuke.mindustry.game.EventType.BlockDestroyEvent;
import io.anuke.mindustry.game.Team; import io.anuke.mindustry.game.Team;
@@ -24,7 +24,6 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Edges; import io.anuke.mindustry.world.Edges;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.defense.Wall; import io.anuke.mindustry.world.blocks.defense.Wall;
import io.anuke.mindustry.world.consumers.Consume;
import io.anuke.mindustry.world.modules.ConsumeModule; import io.anuke.mindustry.world.modules.ConsumeModule;
import io.anuke.mindustry.world.modules.ItemModule; import io.anuke.mindustry.world.modules.ItemModule;
import io.anuke.mindustry.world.modules.LiquidModule; import io.anuke.mindustry.world.modules.LiquidModule;
@@ -44,6 +43,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
public static int sleepingEntities = 0; public static int sleepingEntities = 0;
public Tile tile; public Tile tile;
public Block block;
public Interval timer; public Interval timer;
public float health; public float health;
public float timeScale = 1f, timeScaleDuration; public float timeScale = 1f, timeScaleDuration;
@@ -81,10 +81,10 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
this.tile = tile; this.tile = tile;
x = tile.drawx(); x = tile.drawx();
y = tile.drawy(); y = tile.drawy();
block = tile.block();
health = tile.block().health; health = block.health;
timer = new Interval(block.timers);
timer = new Interval(tile.block().timers);
if(shouldAdd){ if(shouldAdd){
add(); add();
@@ -139,7 +139,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
} }
public void collision(Bullet other){ public void collision(Bullet other){
tile.block().handleBulletHit(this, other); block.handleBulletHit(this, other);
} }
public void kill(){ public void kill(){
@@ -151,7 +151,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
float preHealth = health; float preHealth = health;
Call.onTileDamage(tile, health - tile.block().handleDamage(tile, damage)); Call.onTileDamage(tile, health - block.handleDamage(tile, damage));
if(health <= 0){ if(health <= 0){
Call.onTileDestroyed(tile); Call.onTileDestroyed(tile);
@@ -170,14 +170,10 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
return tile; return tile;
} }
public boolean consumed(Class<? extends Consume> type){
return tile.block().consumes.get(type).valid(tile.block(), this);
}
public void removeFromProximity(){ public void removeFromProximity(){
tile.block().onProximityRemoved(tile); block.onProximityRemoved(tile);
Point2[] nearby = Edges.getEdges(tile.block().size); Point2[] nearby = Edges.getEdges(block.size);
for(Point2 point : nearby){ for(Point2 point : nearby){
Tile other = world.tile(tile.x + point.x, tile.y + point.y); Tile other = world.tile(tile.x + point.x, tile.y + point.y);
//remove this tile from all nearby tile's proximities //remove this tile from all nearby tile's proximities
@@ -195,7 +191,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
tmpTiles.clear(); tmpTiles.clear();
proximity.clear(); proximity.clear();
Point2[] nearby = Edges.getEdges(tile.block().size); Point2[] nearby = Edges.getEdges(block.size);
for(Point2 point : nearby){ for(Point2 point : nearby){
Tile other = world.tile(tile.x + point.x, tile.y + point.y); Tile other = world.tile(tile.x + point.x, tile.y + point.y);
@@ -218,8 +214,8 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
proximity.add(tile); proximity.add(tile);
} }
tile.block().onProximityAdded(tile); block.onProximityAdded(tile);
tile.block().onProximityUpdate(tile); block.onProximityUpdate(tile);
} }
public Array<Tile> proximity(){ public Array<Tile> proximity(){
@@ -238,7 +234,7 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
@Override @Override
public float maxHealth(){ public float maxHealth(){
return tile.block().health; return block.health;
} }
@Override @Override
@@ -250,7 +246,6 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
public void onDeath(){ public void onDeath(){
if(!dead){ if(!dead){
dead = true; dead = true;
Block block = tile.block();
Events.fire(new BlockDestroyEvent(tile)); Events.fire(new BlockDestroyEvent(tile));
block.onDestroyed(tile); block.onDestroyed(tile);
@@ -273,22 +268,22 @@ public class TileEntity extends BaseEntity implements TargetTrait, HealthTrait{
@Override @Override
public void update(){ public void update(){
//TODO better smoke effect, this one is awful //TODO better smoke effect, this one is awful
if(health != 0 && health < tile.block().health && !(tile.block() instanceof Wall) && if(health != 0 && health < block.health && !(block instanceof Wall) &&
Mathf.chance(0.009f * Time.delta() * (1f - health / tile.block().health))){ Mathf.chance(0.009f * Time.delta() * (1f - health / block.health))){
Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4)); Effects.effect(Fx.smoke, x + Mathf.range(4), y + Mathf.range(4));
} }
timeScaleDuration -= Time.delta(); timeScaleDuration -= Time.delta();
if(timeScaleDuration <= 0f || !tile.block().canOverdrive){ if(timeScaleDuration <= 0f || !block.canOverdrive){
timeScale = 1f; timeScale = 1f;
} }
if(health <= 0){ if(health <= 0){
onDeath(); onDeath();
} }
Block previous = tile.block(); Block previous = block;
tile.block().update(tile); block.update(tile);
if(tile.block() == previous && cons != null){ if(block == previous && cons != null){
cons.update(); cons.update();
} }
} }

View File

@@ -0,0 +1,19 @@
package io.anuke.mindustry.type;
public class LiquidStack{
public Liquid liquid;
public float amount;
public LiquidStack(Liquid liquid, float amount){
this.liquid = liquid;
this.amount = amount;
}
@Override
public String toString(){
return "LiquidStack{" +
"liquid=" + liquid +
", amount=" + amount +
'}';
}
}

View File

@@ -1,6 +1,7 @@
package io.anuke.mindustry.ui; package io.anuke.mindustry.ui;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.OrderedMap; import io.anuke.arc.collection.OrderedMap;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
@@ -45,7 +46,7 @@ public class ContentDisplay{
BlockStats stats = block.stats; BlockStats stats = block.stats;
for(StatCategory cat : stats.toMap().keys()){ for(StatCategory cat : stats.toMap().keys()){
OrderedMap<BlockStat, StatValue> map = stats.toMap().get(cat); OrderedMap<BlockStat, Array<StatValue>> map = stats.toMap().get(cat);
if(map.size == 0) continue; if(map.size == 0) continue;
@@ -56,7 +57,13 @@ public class ContentDisplay{
table.table(inset -> { table.table(inset -> {
inset.left(); inset.left();
inset.add("[LIGHT_GRAY]" + stat.localized() + ":[] "); inset.add("[LIGHT_GRAY]" + stat.localized() + ":[] ");
map.get(stat).display(inset); Array<StatValue> arr = map.get(stat);
for(StatValue value : arr){
value.display(inset);
inset.add().size(10f);
}
//map.get(stat).display(inset);
}).fillX().padLeft(10); }).fillX().padLeft(10);
table.row(); table.row();
} }
@@ -201,7 +208,7 @@ public class ContentDisplay{
table.add(Core.bundle.format("unit.health", unit.health)); table.add(Core.bundle.format("unit.health", unit.health));
table.row(); table.row();
table.add(Core.bundle.format("unit.speed", Strings.toFixed(unit.speed, 1))); table.add(Core.bundle.format("unit.speed", Strings.fixed(unit.speed, 1)));
table.row(); table.row();
table.row(); table.row();
} }

View File

@@ -12,7 +12,7 @@ public class ItemDisplay extends Table{
} }
public ItemDisplay(Item item, int amount){ public ItemDisplay(Item item, int amount){
add(new ItemImage(new ItemStack(item, amount))).size(8*3); add(new ItemImage(new ItemStack(item, amount))).size(8*4);
add(item.localizedName()).padLeft(4); add(item.localizedName()).padLeft(4);
} }
} }

View File

@@ -27,7 +27,7 @@ public class ItemImage extends Stack{
} }
public ItemImage(ItemStack stack){ public ItemImage(ItemStack stack){
add(new Image(stack.item.icon(Icon.medium))); add(new Image(stack.item.icon(Icon.large)));
if(stack.amount != 0){ if(stack.amount != 0){
Table t = new Table().left().bottom(); Table t = new Table().left().bottom();

View File

@@ -1,14 +1,31 @@
package io.anuke.mindustry.ui; package io.anuke.mindustry.ui;
import io.anuke.mindustry.type.Liquid; import io.anuke.arc.graphics.Color;
import io.anuke.arc.scene.ui.Image; import io.anuke.arc.scene.ui.Image;
import io.anuke.arc.scene.ui.layout.Stack;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.arc.util.Strings;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.meta.StatUnit;
/**An ItemDisplay, but for liquids.*/ /**An ItemDisplay, but for liquids.*/
public class LiquidDisplay extends Table{ public class LiquidDisplay extends Table{
public LiquidDisplay(Liquid liquid){ public LiquidDisplay(Liquid liquid, float amount, boolean perSecond){
add(new Image(liquid.getContentIcon())).size(8*3); add(new Stack(){{
add(liquid.localizedName()).padLeft(3); add(new Image(liquid.getContentIcon()));
if(amount != 0){
Table t = new Table().left().bottom();
t.add(Strings.autoFixed(amount, 1));
add(t);
}
}}).size(8*4).padRight(3);
if(perSecond){
add(StatUnit.perSecond.localized()).padLeft(2).padRight(5).color(Color.LIGHT_GRAY);
}
add(liquid.localizedName());
} }
} }

View File

@@ -187,9 +187,9 @@ public class BlockInventoryFragment extends Fragment{
private String round(float f){ private String round(float f){
f = (int) f; f = (int) f;
if(f >= 1000000){ if(f >= 1000000){
return Strings.toFixed(f / 1000000f, 1) + "[gray]mil[]"; return Strings.fixed(f / 1000000f, 1) + "[gray]mil[]";
}else if(f >= 1000){ }else if(f >= 1000){
return Strings.toFixed(f / 1000, 1) + "k"; return Strings.fixed(f / 1000, 1) + "k";
}else{ }else{
return (int) f + ""; return (int) f + "";
} }

View File

@@ -192,7 +192,7 @@ public class PlacementFragment extends Fragment{
topTable.table(header -> { topTable.table(header -> {
header.left(); header.left();
header.add(new Image(lastDisplay.icon(Icon.medium))).size(8 * 4); header.add(new Image(lastDisplay.icon(Icon.medium))).size(8 * 4);
header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("blocks.unknown") : lastDisplay.localizedName) header.labelWrap(() -> !unlocked(lastDisplay) ? Core.bundle.get("block.unknown") : lastDisplay.localizedName)
.left().width(190f).padLeft(5); .left().width(190f).padLeft(5);
header.add().growX(); header.add().growX();
if(unlocked(lastDisplay)){ if(unlocked(lastDisplay)){

View File

@@ -32,7 +32,7 @@ import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.ui.ContentDisplay; import io.anuke.mindustry.ui.ContentDisplay;
import io.anuke.mindustry.world.consumers.Consume; import io.anuke.mindustry.world.consumers.Consume;
import io.anuke.mindustry.world.consumers.ConsumeLiquid; import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.consumers.ConsumePower; import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.*; import io.anuke.mindustry.world.meta.*;
import java.util.Arrays; import java.util.Arrays;
@@ -108,6 +108,9 @@ public class Block extends BlockStorage{
public BooleanProvider buildVisibility = () -> false; public BooleanProvider buildVisibility = () -> false;
public boolean alwaysUnlocked = false; public boolean alwaysUnlocked = false;
protected TextureRegion[] cacheRegions = {};
protected Array<String> cacheRegionStrings = new Array<>();
protected Array<Tile> tempTiles = new Array<>(); protected Array<Tile> tempTiles = new Array<>();
protected TextureRegion[] icons = new TextureRegion[Icon.values().length]; protected TextureRegion[] icons = new TextureRegion[Icon.values().length];
protected TextureRegion[] generatedIcons; protected TextureRegion[] generatedIcons;
@@ -316,12 +319,28 @@ public class Block extends BlockStorage{
setStats(); setStats();
setBars(); setBars();
consumes.checkRequired(this); consumes.init();
} }
@Override @Override
public void load(){ public void load(){
region = Core.atlas.find(name); region = Core.atlas.find(name);
cacheRegions = new TextureRegion[cacheRegionStrings.size];
for(int i = 0; i < cacheRegions.length; i++){
cacheRegions[i] = Core.atlas.find(cacheRegionStrings.get(i));
}
}
/**Adds a region by name to be loaded, with the final name "{name}-suffix". Returns an ID to looks this region up by in {@link #reg(int)}.*/
protected int reg(String suffix){
cacheRegionStrings.add(name + suffix);
return cacheRegionStrings.size - 1;
}
/**Returns an internally cached region by ID.*/
protected TextureRegion reg(int id){
return cacheRegions[id];
} }
/** Called when the block is tapped. */ /** Called when the block is tapped. */
@@ -374,7 +393,7 @@ public class Block extends BlockStorage{
stats.add(BlockStat.size, "{0}x{0}", size); stats.add(BlockStat.size, "{0}x{0}", size);
stats.add(BlockStat.health, health, StatUnit.none); stats.add(BlockStat.health, health, StatUnit.none);
consumes.forEach(cons -> cons.display(stats)); consumes.display(stats);
// Note: Power stats are added by the consumers. // Note: Power stats are added by the consumers.
if(hasLiquids) stats.add(BlockStat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits); if(hasLiquids) stats.add(BlockStat.liquidCapacity, liquidCapacity, StatUnit.liquidUnits);
@@ -386,25 +405,25 @@ public class Block extends BlockStorage{
if(hasLiquids){ if(hasLiquids){
Function<TileEntity, Liquid> current; Function<TileEntity, Liquid> current;
if(consumes.has(ConsumeLiquid.class)){ if(consumes.has(ConsumeType.liquid) && consumes.get(ConsumeType.liquid) instanceof ConsumeLiquid){
Liquid liquid = consumes.liquid(); Liquid liquid = consumes.<ConsumeLiquid>get(ConsumeType.liquid).liquid;
current = entity -> liquid; current = entity -> liquid;
}else{ }else{
current = entity -> entity.liquids.current(); current = entity -> entity.liquids.current();
} }
bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("blocks.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity)); bars.add("liquid", entity -> new Bar(() -> entity.liquids.get(current.get(entity)) <= 0.001f ? Core.bundle.get("bar.liquid") : current.get(entity).localizedName(), () -> current.get(entity).color, () -> entity.liquids.get(current.get(entity)) / liquidCapacity));
} }
if(hasPower && consumes.has(ConsumePower.class)){ if(hasPower && consumes.hasPower()){
boolean buffered = consumes.get(ConsumePower.class).isBuffered; boolean buffered = consumes.getPower().isBuffered;
float capacity = consumes.get(ConsumePower.class).powerCapacity; float capacity = consumes.getPower().powerCapacity;
bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("blocks.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) : bars.add("power", entity -> new Bar(() -> buffered ? Core.bundle.format("bar.powerbalance", Float.isNaN(entity.power.satisfaction * capacity) ? "<ERROR>" : (int)(entity.power.satisfaction * capacity)) :
Core.bundle.get("blocks.power"), () -> Pal.powerBar, () -> entity.power.satisfaction)); Core.bundle.get("bar.power"), () -> Pal.powerBar, () -> entity.power.satisfaction));
} }
if(hasItems && configurable){ if(hasItems && configurable){
bars.add("items", entity -> new Bar(() -> Core.bundle.format("blocks.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity)); bars.add("items", entity -> new Bar(() -> Core.bundle.format("bar.items", entity.items.total()), () -> Pal.items, () -> (float)entity.items.total() / itemCapacity));
} }
} }
@@ -456,8 +475,8 @@ public class Block extends BlockStorage{
explosiveness += tile.entity.liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f); explosiveness += tile.entity.liquids.sum((liquid, amount) -> liquid.flammability * amount / 2f);
} }
if(consumes.has(ConsumePower.class) && consumes.get(ConsumePower.class).isBuffered){ if(consumes.hasPower() && consumes.getPower().isBuffered){
power += tile.entity.power.satisfaction * consumes.get(ConsumePower.class).powerCapacity; power += tile.entity.power.satisfaction * consumes.getPower().powerCapacity;
} }
if(hasLiquids){ if(hasLiquids){

View File

@@ -12,15 +12,10 @@ import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.entities.type.Unit; import io.anuke.mindustry.entities.type.Unit;
import io.anuke.mindustry.game.UnlockableContent; import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.consumers.ConsumeItem;
import io.anuke.mindustry.world.consumers.ConsumeItems;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.consumers.Consumers; import io.anuke.mindustry.world.consumers.Consumers;
import io.anuke.mindustry.world.meta.BlockBars; import io.anuke.mindustry.world.meta.BlockBars;
import io.anuke.mindustry.world.meta.BlockStats; import io.anuke.mindustry.world.meta.BlockStats;
import io.anuke.mindustry.world.meta.Producers;
public abstract class BlockStorage extends UnlockableContent{ public abstract class BlockStorage extends UnlockableContent{
public boolean hasItems; public boolean hasItems;
@@ -28,7 +23,6 @@ public abstract class BlockStorage extends UnlockableContent{
public boolean hasPower; public boolean hasPower;
public boolean outputsLiquid = false; public boolean outputsLiquid = false;
public boolean singleLiquid = true;
public boolean consumesPower = true; public boolean consumesPower = true;
public boolean outputsPower = false; public boolean outputsPower = false;
@@ -39,7 +33,6 @@ public abstract class BlockStorage extends UnlockableContent{
public final BlockStats stats = new BlockStats(); public final BlockStats stats = new BlockStats();
public final BlockBars bars = new BlockBars(); public final BlockBars bars = new BlockBars();
public final Consumers consumes = new Consumers(); public final Consumers consumes = new Consumers();
public final Producers produces = new Producers();
public BlockStorage(String name){ public BlockStorage(String name){
super(name); super(name);
@@ -98,21 +91,11 @@ public abstract class BlockStorage extends UnlockableContent{
} }
public boolean acceptItem(Item item, Tile tile, Tile source){ public boolean acceptItem(Item item, Tile tile, Tile source){
if(tile.entity != null && consumes.has(ConsumeItems.class)){ return consumes.itemFilters[item.id] && tile.entity.items.get(item) < getMaximumAccepted(tile, item);
for(ItemStack stack : consumes.items()){
if(stack.item == item){
return tile.entity.items.get(item) < getMaximumAccepted(tile, item);
}
}
}
return tile.entity != null && consumes.has(ConsumeItem.class) && consumes.item() == item &&
tile.entity.items.get(item) < getMaximumAccepted(tile, item);
} }
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){ public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return hasLiquids && tile.entity.liquids.get(liquid) + amount < liquidCapacity && return hasLiquids && tile.entity.liquids.get(liquid) + amount < liquidCapacity && consumes.liquidfilters[liquid.id];
(!singleLiquid || (tile.entity.liquids.current() == liquid || tile.entity.liquids.get(tile.entity.liquids.current()) < 0.2f)) &&
(!consumes.has(ConsumeLiquid.class) || consumes.liquid() == liquid);
} }
public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){ public void handleLiquid(Tile tile, Tile source, Liquid liquid, float amount){
@@ -128,7 +111,7 @@ public abstract class BlockStorage extends UnlockableContent{
Tile other = proximity.get((i + dump) % proximity.size); Tile other = proximity.get((i + dump) % proximity.size);
Tile in = Edges.getFacingEdge(tile, other); Tile in = Edges.getFacingEdge(tile, other);
if(other.getTeamID() == tile.getTeamID() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid)){ if(other.getTeam() == tile.getTeam() && other.block().hasLiquids && canDumpLiquid(tile, other, liquid)){
float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity; float ofract = other.entity.liquids.get(liquid) / other.block().liquidCapacity;
float fract = tile.entity.liquids.get(liquid) / liquidCapacity; float fract = tile.entity.liquids.get(liquid) / liquidCapacity;
@@ -156,7 +139,7 @@ public abstract class BlockStorage extends UnlockableContent{
next = next.target(); next = next.target();
if(next.getTeamID() == tile.getTeamID() && next.block().hasLiquids && tile.entity.liquids.get(liquid) > 0f){ if(next.getTeam() == tile.getTeam() && next.block().hasLiquids && tile.entity.liquids.get(liquid) > 0f){
if(next.block().acceptLiquid(next, tile, liquid, 0f)){ if(next.block().acceptLiquid(next, tile, liquid, 0f)){
float ofract = next.entity.liquids.get(liquid) / next.block().liquidCapacity; float ofract = next.entity.liquids.get(liquid) / next.block().liquidCapacity;
@@ -206,7 +189,7 @@ public abstract class BlockStorage extends UnlockableContent{
incrementDump(tile, proximity.size); incrementDump(tile, proximity.size);
Tile other = proximity.get((i + dump) % proximity.size); Tile other = proximity.get((i + dump) % proximity.size);
Tile in = Edges.getFacingEdge(tile, other); Tile in = Edges.getFacingEdge(tile, other);
if(other.getTeamID() == tile.getTeamID() && other.block().acceptItem(item, other, in) && canDump(tile, other, item)){ if(other.getTeam() == tile.getTeam() && other.block().acceptItem(item, other, in) && canDump(tile, other, item)){
other.block().handleItem(item, other, in); other.block().handleItem(item, other, in);
return; return;
} }
@@ -215,9 +198,7 @@ public abstract class BlockStorage extends UnlockableContent{
handleItem(item, tile, tile); handleItem(item, tile, tile);
} }
/** /**Try dumping any item near the tile.*/
* Try dumping any item near the tile.
*/
public boolean tryDump(Tile tile){ public boolean tryDump(Tile tile){
return tryDump(tile, null); return tryDump(tile, null);
} }
@@ -246,7 +227,7 @@ public abstract class BlockStorage extends UnlockableContent{
for(int ii = 0; ii < Vars.content.items().size; ii++){ for(int ii = 0; ii < Vars.content.items().size; ii++){
Item item = Vars.content.item(ii); Item item = Vars.content.item(ii);
if(other.getTeamID() == tile.getTeamID() && entity.items.has(item) && other.block().acceptItem(item, other, in) && canDump(tile, other, item)){ if(other.getTeam() == tile.getTeam() && entity.items.has(item) && other.block().acceptItem(item, other, in) && canDump(tile, other, item)){
other.block().handleItem(item, other, in); other.block().handleItem(item, other, in);
tile.entity.items.remove(item, 1); tile.entity.items.remove(item, 1);
incrementDump(tile, proximity.size); incrementDump(tile, proximity.size);
@@ -255,7 +236,7 @@ public abstract class BlockStorage extends UnlockableContent{
} }
}else{ }else{
if(other.getTeamID() == tile.getTeamID() && other.block().acceptItem(todump, other, in) && canDump(tile, other, todump)){ if(other.getTeam() == tile.getTeam() && other.block().acceptItem(todump, other, in) && canDump(tile, other, todump)){
other.block().handleItem(todump, other, in); other.block().handleItem(todump, other, in);
tile.entity.items.remove(todump, 1); tile.entity.items.remove(todump, 1);
incrementDump(tile, proximity.size); incrementDump(tile, proximity.size);

View File

@@ -21,6 +21,7 @@ import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter; import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
import io.anuke.mindustry.world.consumers.ConsumePower; import io.anuke.mindustry.world.consumers.ConsumePower;
import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
@@ -54,7 +55,7 @@ public class ForceProjector extends Block {
canOverdrive = false; canOverdrive = false;
hasLiquids = true; hasLiquids = true;
hasItems = true; hasItems = true;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.1f)).optional(true).boost(true).update(false); consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.1f)).optional(true).update(false);
consumePower = new ConsumeForceProjectorPower(60f, 60f); consumePower = new ConsumeForceProjectorPower(60f, 60f);
consumes.add(consumePower); consumes.add(consumePower);
} }
@@ -71,6 +72,8 @@ public class ForceProjector extends Block {
stats.add(BlockStat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond); stats.add(BlockStat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
stats.add(BlockStat.powerDamage, powerDamage, StatUnit.powerUnits); stats.add(BlockStat.powerDamage, powerDamage, StatUnit.powerUnits);
stats.add(BlockStat.boostEffect, phaseRadiusBoost/tilesize, StatUnit.blocks);
} }
@Override @Override
@@ -83,10 +86,10 @@ public class ForceProjector extends Block {
entity.shield.add(); entity.shield.add();
} }
entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, (float)entity.items.get(consumes.item()) / itemCapacity, 0.1f); entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, Mathf.num(entity.cons.optionalValid()), 0.1f);
if(entity.cons.valid() && !entity.broken && entity.timer.get(timerUse, phaseUseTime) && entity.items.total() > 0){ if(entity.cons.optionalValid() && !entity.broken && entity.timer.get(timerUse, phaseUseTime)){
entity.items.remove(consumes.item(), 1); entity.cons.trigger();
} }
entity.radscl = Mathf.lerpDelta(entity.radscl, entity.broken ? 0f : 1f, 0.05f); entity.radscl = Mathf.lerpDelta(entity.radscl, entity.broken ? 0f : 1f, 0.05f);
@@ -95,7 +98,7 @@ public class ForceProjector extends Block {
Effects.effect(Fx.reactorsmoke, tile.drawx() + Mathf.range(tilesize/2f), tile.drawy() + Mathf.range(tilesize/2f)); Effects.effect(Fx.reactorsmoke, tile.drawx() + Mathf.range(tilesize/2f), tile.drawy() + Mathf.range(tilesize/2f));
} }
// Use Cases: //use cases:
// - There is enough power in the buffer, and there are no shots fired => Draw base power and keep shield up // - There is enough power in the buffer, and there are no shots fired => Draw base power and keep shield up
// - There is enough power in the buffer, but not enough power to cope for shots being fired => Draw all power and break shield // - There is enough power in the buffer, but not enough power to cope for shots being fired => Draw all power and break shield
// - There is enough power in the buffer and enough power to cope for shots being fired => Draw base power + additional power based on shots absorbed // - There is enough power in the buffer and enough power to cope for shots being fired => Draw base power + additional power based on shots absorbed
@@ -120,8 +123,9 @@ public class ForceProjector extends Block {
if(entity.buildup > 0){ if(entity.buildup > 0){
float scale = !entity.broken ? cooldownNormal : cooldownBrokenBase; float scale = !entity.broken ? cooldownNormal : cooldownBrokenBase;
if(consumes.get(ConsumeLiquidFilter.class).valid(this, entity)){ ConsumeLiquidFilter cons = consumes.get(ConsumeType.liquid);
consumes.get(ConsumeLiquidFilter.class).update(this, entity); if(cons.valid(entity)){
cons.update(entity);
scale *= (cooldownLiquid * (1f+(entity.liquids.current().heatCapacity-0.4f)*0.9f)); scale *= (cooldownLiquid * (1f+(entity.liquids.current().heatCapacity-0.4f)*0.9f));
} }
@@ -268,8 +272,8 @@ public class ForceProjector extends Block {
super(powerCapacity / ticksToFill, powerCapacity, true); super(powerCapacity / ticksToFill, powerCapacity, true);
} }
@Override @Override
public boolean valid(Block block, TileEntity entity){ public boolean valid(TileEntity entity){
return entity.power.satisfaction >= basePowerDraw / powerCapacity && super.valid(block, entity); return entity.power.satisfaction >= basePowerDraw / powerCapacity && super.valid(entity);
} }
} }
} }

View File

@@ -60,6 +60,9 @@ public class MendProjector extends Block{
stats.add(BlockStat.repairTime, (int)(100f / healPercent * reload / 60f), StatUnit.seconds); stats.add(BlockStat.repairTime, (int)(100f / healPercent * reload / 60f), StatUnit.seconds);
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks); stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
stats.add(BlockStat.boostEffect, phaseRangeBoost/tilesize, StatUnit.blocks);
stats.add(BlockStat.boostEffect, (phaseBoost + healPercent) / healPercent, StatUnit.timesSpeed);
} }
@Override @Override
@@ -68,10 +71,10 @@ public class MendProjector extends Block{
entity.heat = Mathf.lerpDelta(entity.heat, entity.cons.valid() || tile.isEnemyCheat() ? 1f : 0f, 0.08f); entity.heat = Mathf.lerpDelta(entity.heat, entity.cons.valid() || tile.isEnemyCheat() ? 1f : 0f, 0.08f);
entity.charge += entity.heat * entity.delta(); entity.charge += entity.heat * entity.delta();
entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, (float)entity.items.get(consumes.item()) / itemCapacity, 0.1f); entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, Mathf.num(entity.cons.optionalValid()), 0.1f);
if(entity.cons.valid() && entity.timer.get(timerUse, useTime) && entity.items.total() > 0){ if(entity.cons.optionalValid() && entity.timer.get(timerUse, useTime)){
entity.items.remove(consumes.item(), 1); entity.cons.trigger();
} }
if(entity.charge >= reload){ if(entity.charge >= reload){

View File

@@ -12,6 +12,8 @@ import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -50,16 +52,27 @@ public class OverdriveProjector extends Block{
topRegion = Core.atlas.find(name + "-top"); topRegion = Core.atlas.find(name + "-top");
} }
@Override
public void setStats(){
super.setStats();
stats.add(BlockStat.speedIncrease, (int)(100f * speedBoost), StatUnit.percent);
stats.add(BlockStat.range, range / tilesize, StatUnit.blocks);
stats.add(BlockStat.boostEffect, phaseRangeBoost/tilesize, StatUnit.blocks);
stats.add(BlockStat.boostEffect, (int)((speedBoost + speedBoostPhase) * 100f), StatUnit.percent);
}
@Override @Override
public void update(Tile tile){ public void update(Tile tile){
OverdriveEntity entity = tile.entity(); OverdriveEntity entity = tile.entity();
entity.heat = Mathf.lerpDelta(entity.heat, entity.cons.valid() ? 1f : 0f, 0.08f); entity.heat = Mathf.lerpDelta(entity.heat, entity.cons.valid() ? 1f : 0f, 0.08f);
entity.charge += entity.heat * Time.delta(); entity.charge += entity.heat * Time.delta();
entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, (float)entity.items.get(consumes.item()) / itemCapacity, 0.1f); entity.phaseHeat = Mathf.lerpDelta(entity.phaseHeat, Mathf.num(entity.cons.optionalValid()), 0.1f);
if(entity.timer.get(timerUse, useTime) && entity.items.total() > 0){ if(entity.timer.get(timerUse, useTime)){
entity.items.remove(consumes.item(), 1); entity.cons.trigger();
} }
if(entity.charge >= reload){ if(entity.charge >= reload){

View File

@@ -1,21 +1,23 @@
package io.anuke.mindustry.world.blocks.defense.turrets; package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx; import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
import io.anuke.mindustry.entities.Effects; import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect; import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.util.Time; import io.anuke.mindustry.type.Liquid;
import io.anuke.arc.math.Mathf; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquidBase;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
public class CooledTurret extends Turret{ public class CooledTurret extends Turret{
/**How much reload is lowered by for each unit of liquid of heat capacity 1.*/ /**How much reload is lowered by for each unit of liquid of heat capacity.*/
protected float coolantMultiplier = 1f; protected float coolantMultiplier = 2f;
/**Max coolant used per tick.*/
protected float maxCoolantUsed = 1f;
protected Effect coolEffect = Fx.fuelburn; protected Effect coolEffect = Fx.fuelburn;
public CooledTurret(String name){ public CooledTurret(String name){
@@ -23,17 +25,28 @@ public class CooledTurret extends Turret{
hasLiquids = true; hasLiquids = true;
liquidCapacity = 20f; liquidCapacity = 20f;
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.01f)).update(false).optional(true); consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.5f)).update(false).optional(true);
}
@Override
public void setStats(){
super.setStats();
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
stats.add(BlockStat.boostEffect, 1f + maxUsed * coolantMultiplier, StatUnit.timesSpeed);
} }
@Override @Override
protected void updateShooting(Tile tile){ protected void updateShooting(Tile tile){
super.updateShooting(tile); super.updateShooting(tile);
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
TurretEntity entity = tile.entity(); TurretEntity entity = tile.entity();
Liquid liquid = entity.liquids.current(); Liquid liquid = entity.liquids.current();
float used = Math.min(Math.min(entity.liquids.get(liquid), maxCoolantUsed * Time.delta()), Math.max(0, ((reload - entity.reload) / coolantMultiplier) / liquid.heatCapacity)); float used = Math.min(Math.min(entity.liquids.get(liquid), maxUsed * Time.delta()), Math.max(0, ((reload - entity.reload) / coolantMultiplier) / liquid.heatCapacity));
entity.reload += (used * liquid.heatCapacity) / liquid.heatCapacity; entity.reload += (used * liquid.heatCapacity) / liquid.heatCapacity;
entity.liquids.remove(liquid, used); entity.liquids.remove(liquid, used);
@@ -41,9 +54,4 @@ public class CooledTurret extends Turret{
Effects.effect(coolEffect, tile.drawx() + Mathf.range(size * tilesize / 2f), tile.drawy() + Mathf.range(size * tilesize / 2f)); Effects.effect(coolEffect, tile.drawx() + Mathf.range(size * tilesize / 2f), tile.drawy() + Mathf.range(size * tilesize / 2f));
} }
} }
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return super.acceptLiquid(tile, source, liquid, amount) && liquid.temperature <= 0.5f;
}
} }

View File

@@ -1,15 +1,17 @@
package io.anuke.mindustry.world.blocks.defense.turrets; package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.math.Angles; import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.bullet.Bullet; import io.anuke.mindustry.entities.bullet.Bullet;
import io.anuke.mindustry.entities.bullet.BulletType; import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquidBase;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter; import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
import io.anuke.mindustry.world.consumers.ConsumeType;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
@@ -21,7 +23,6 @@ public class LaserTurret extends PowerTurret{
super(name); super(name);
canOverdrive = false; canOverdrive = false;
consumes.remove(ConsumeLiquidFilter.class);
consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.01f)).update(false); consumes.add(new ConsumeLiquidFilter(liquid -> liquid.temperature <= 0.5f && liquid.flammability < 0.1f, 0.01f)).update(false);
} }
@@ -61,8 +62,9 @@ public class LaserTurret extends PowerTurret{
entity.reload = 0f; entity.reload = 0f;
}else{ }else{
Liquid liquid = entity.liquids.current(); Liquid liquid = entity.liquids.current();
float maxUsed = consumes.<ConsumeLiquidBase>get(ConsumeType.liquid).amount;
float used = Math.min(Math.min(entity.liquids.get(liquid), maxCoolantUsed * Time.delta()), Math.max(0, ((reload - entity.reload) / coolantMultiplier) / liquid.heatCapacity)); float used = Math.min(Math.min(entity.liquids.get(liquid), maxUsed * Time.delta()), Math.max(0, ((reload - entity.reload) / coolantMultiplier) / liquid.heatCapacity));
entity.reload += (used * liquid.heatCapacity) / liquid.heatCapacity; entity.reload += (used * liquid.heatCapacity) / liquid.heatCapacity;
entity.liquids.remove(liquid, used); entity.liquids.remove(liquid, used);

View File

@@ -2,7 +2,6 @@ package io.anuke.mindustry.world.blocks.defense.turrets;
import io.anuke.mindustry.entities.bullet.BulletType; import io.anuke.mindustry.entities.bullet.BulletType;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumePower;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
@@ -20,7 +19,7 @@ public abstract class PowerTurret extends CooledTurret{
public void setStats(){ public void setStats(){
super.setStats(); super.setStats();
stats.add(BlockStat.powerShot, powerUsed * consumes.get(ConsumePower.class).powerCapacity, StatUnit.powerUnits); stats.add(BlockStat.powerShot, powerUsed * consumes.getPower().powerCapacity, StatUnit.powerUnits);
} }
@Override @Override

View File

@@ -125,7 +125,7 @@ public class MassDriver extends Block{
public void setStats(){ public void setStats(){
super.setStats(); super.setStats();
stats.add(BlockStat.powerShot, consumes.get(ConsumePower.class).powerCapacity * powerPercentageUsed, StatUnit.powerUnits); stats.add(BlockStat.powerShot, consumes.getPower().powerCapacity * powerPercentageUsed, StatUnit.powerUnits);
} }
@Override @Override

View File

@@ -1,28 +0,0 @@
package io.anuke.mindustry.world.blocks.power;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeItem;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
public class DifferentialGenerator extends TurbineGenerator{
public DifferentialGenerator(String name){
super(name);
hasLiquids = true;
consumes.require(ConsumeItem.class);
consumes.require(ConsumeLiquid.class);
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
return hasItems && consumes.item() == item && tile.entity.items.total() < itemCapacity;
}
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return hasLiquids && consumes.liquid() == liquid && tile.entity.liquids.get(liquid) < liquidCapacity;
}
}

View File

@@ -16,7 +16,8 @@ import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.ui.Bar; import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumePower; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -29,7 +30,7 @@ public class ImpactReactor extends PowerGenerator{
protected int plasmas = 4; protected int plasmas = 4;
protected float warmupSpeed = 0.001f; protected float warmupSpeed = 0.001f;
protected float useTime = 60f; protected float itemDuration = 60f;
protected int explosionRadius = 30; protected int explosionRadius = 30;
protected int explosionDamage = 180; protected int explosionDamage = 180;
@@ -51,12 +52,21 @@ public class ImpactReactor extends PowerGenerator{
super.setBars(); super.setBars();
bars.add("poweroutput", entity -> new Bar(() -> bars.add("poweroutput", entity -> new Bar(() ->
Core.bundle.format("blocks.poweroutput", Core.bundle.format("bar.poweroutput",
Strings.toFixed(Math.max(entity.tile.block().getPowerProduction(entity.tile) - consumes.get(ConsumePower.class).powerPerTick, 0)*60 * entity.delta(), 1)), Strings.fixed(Math.max(entity.tile.block().getPowerProduction(entity.tile) - consumes.getPower().powerPerTick, 0)*60 * entity.delta(), 1)),
() -> Pal.powerBar, () -> Pal.powerBar,
() -> ((GeneratorEntity)entity).productionEfficiency)); () -> ((GeneratorEntity)entity).productionEfficiency));
} }
@Override
public void setStats(){
super.setStats();
if(hasItems){
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
}
}
@Override @Override
public void update(Tile tile){ public void update(Tile tile){
FusionReactorEntity entity = tile.entity(); FusionReactorEntity entity = tile.entity();
@@ -64,8 +74,8 @@ public class ImpactReactor extends PowerGenerator{
if(entity.cons.valid()){ if(entity.cons.valid()){
entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, warmupSpeed); entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, warmupSpeed);
if(entity.timer.get(timerUse, useTime)){ if(entity.timer.get(timerUse, itemDuration)){
entity.items.remove(consumes.item(), consumes.itemAmount()); entity.cons.trigger();
} }
}else{ }else{
entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.01f); entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.01f);

View File

@@ -1,19 +1,21 @@
package io.anuke.mindustry.world.blocks.power; package io.anuke.mindustry.world.blocks.power;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.mindustry.entities.Effects;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw; import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion; import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx; import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeItemFilter; import io.anuke.mindustry.world.consumers.ConsumeItemFilter;
import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter; import io.anuke.mindustry.world.consumers.ConsumeLiquidFilter;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
import static io.anuke.mindustry.Vars.tilesize; import static io.anuke.mindustry.Vars.tilesize;
@@ -44,11 +46,11 @@ public class ItemLiquidGenerator extends PowerGenerator{
this.hasLiquids = hasLiquids; this.hasLiquids = hasLiquids;
if(hasItems){ if(hasItems){
consumes.add(new ConsumeItemFilter(item -> getItemEfficiency(item) >= minItemEfficiency)).update(false).optional(true); consumes.add(new ConsumeItemFilter(item -> getItemEfficiency(item) >= minItemEfficiency)).update(false);
} }
if(hasLiquids){ if(hasLiquids){
consumes.add(new ConsumeLiquidFilter(liquid -> getLiquidEfficiency(liquid) >= minLiquidEfficiency, 0.001f, true)).update(false).optional(true); consumes.add(new ConsumeLiquidFilter(liquid -> getLiquidEfficiency(liquid) >= minLiquidEfficiency, maxLiquidGenerate)).update(false);
} }
} }
@@ -60,6 +62,15 @@ public class ItemLiquidGenerator extends PowerGenerator{
} }
} }
@Override
public void setStats(){
super.setStats();
if(hasItems){
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
}
}
@Override @Override
public void update(Tile tile){ public void update(Tile tile){
ItemLiquidGeneratorEntity entity = tile.entity(); ItemLiquidGeneratorEntity entity = tile.entity();

View File

@@ -12,9 +12,15 @@ import io.anuke.mindustry.entities.Damage;
import io.anuke.mindustry.entities.Effects; import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.graphics.Pal; import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.ui.Bar; import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeItems;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -29,7 +35,7 @@ public class NuclearReactor extends PowerGenerator{
protected Color coolColor = new Color(1, 1, 1, 0f); protected Color coolColor = new Color(1, 1, 1, 0f);
protected Color hotColor = Color.valueOf("ff9575a3"); protected Color hotColor = Color.valueOf("ff9575a3");
protected int fuelUseTime = 120; //time to consume 1 fuel protected int itemDuration = 120; //time to consume 1 fuel
protected float heating = 0.01f; //heating per frame * fullness protected float heating = 0.01f; //heating per frame * fullness
protected float smokeThreshold = 0.3f; //threshold at which block starts smoking protected float smokeThreshold = 0.3f; //threshold at which block starts smoking
protected int explosionRadius = 19; protected int explosionRadius = 19;
@@ -47,6 +53,15 @@ public class NuclearReactor extends PowerGenerator{
hasLiquids = true; hasLiquids = true;
} }
@Override
public void setStats(){
super.setStats();
if(hasItems){
stats.add(BlockStat.productionTime, itemDuration / 60f, StatUnit.seconds);
}
}
@Override @Override
public void load(){ public void load(){
super.load(); super.load();
@@ -58,27 +73,30 @@ public class NuclearReactor extends PowerGenerator{
@Override @Override
public void setBars(){ public void setBars(){
super.setBars(); super.setBars();
bars.add("heat", entity -> new Bar("blocks.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat)); bars.add("heat", entity -> new Bar("bar.heat", Pal.lightOrange, () -> ((NuclearReactorEntity)entity).heat));
} }
@Override @Override
public void update(Tile tile){ public void update(Tile tile){
NuclearReactorEntity entity = tile.entity(); NuclearReactorEntity entity = tile.entity();
int fuel = entity.items.get(consumes.item()); ConsumeLiquid cliquid = consumes.get(ConsumeType.liquid);
Item item = consumes.<ConsumeItems>get(ConsumeType.item).items[0].item;
int fuel = entity.items.get(item);
float fullness = (float) fuel / itemCapacity; float fullness = (float) fuel / itemCapacity;
entity.productionEfficiency = fullness; entity.productionEfficiency = fullness;
if(fuel > 0){ if(fuel > 0){
entity.heat += fullness * heating * Math.min(entity.delta(), 4f); entity.heat += fullness * heating * Math.min(entity.delta(), 4f);
if(entity.timer.get(timerFuel, fuelUseTime)){ if(entity.timer.get(timerFuel, itemDuration)){
entity.cons.trigger(); entity.cons.trigger();
} }
} }
Liquid liquid = consumes.liquid(); Liquid liquid = cliquid.liquid;
float liquidAmount = consumes.liquidAmount(); float liquidAmount = cliquid.amount;
if(entity.heat > 0){ if(entity.heat > 0){
float maxUsed = Math.min(Math.min(entity.liquids.get(liquid), entity.heat / coolantPower), liquidAmount * entity.delta()); float maxUsed = Math.min(Math.min(entity.liquids.get(liquid), entity.heat / coolantPower), liquidAmount * entity.delta());
@@ -109,7 +127,7 @@ public class NuclearReactor extends PowerGenerator{
NuclearReactorEntity entity = tile.entity(); NuclearReactorEntity entity = tile.entity();
int fuel = entity.items.get(consumes.item()); int fuel = entity.items.get(consumes.<ConsumeItems>get(ConsumeType.item).items[0].item);
if(fuel < 5 && entity.heat < 0.5f) return; if(fuel < 5 && entity.heat < 0.5f) return;

View File

@@ -37,10 +37,10 @@ public class PowerGenerator extends PowerDistributor{
public void setBars(){ public void setBars(){
super.setBars(); super.setBars();
if(hasPower && outputsPower && !consumes.has(ConsumePower.class)){ if(hasPower && outputsPower && !consumes.hasPower()){
bars.add("power", entity -> new Bar(() -> bars.add("power", entity -> new Bar(() ->
Core.bundle.format("blocks.poweroutput", Core.bundle.format("bar.poweroutput",
Strings.toFixed(entity.tile.block().getPowerProduction(entity.tile)*60 * entity.timeScale, 1)), Strings.fixed(entity.tile.block().getPowerProduction(entity.tile)*60 * entity.timeScale, 1)),
() -> Pal.powerBar, () -> Pal.powerBar,
() -> ((GeneratorEntity)entity).productionEfficiency)); () -> ((GeneratorEntity)entity).productionEfficiency));
} }

View File

@@ -54,8 +54,8 @@ public class PowerGraph{
float powerNeeded = 0f; float powerNeeded = 0f;
for(Tile consumer : consumers){ for(Tile consumer : consumers){
Consumers consumes = consumer.block().consumes; Consumers consumes = consumer.block().consumes;
if(consumes.has(ConsumePower.class)){ if(consumes.hasPower()){
ConsumePower consumePower = consumes.get(ConsumePower.class); ConsumePower consumePower = consumes.getPower();
if(otherConsumersAreValid(consumer, consumePower)){ if(otherConsumersAreValid(consumer, consumePower)){
powerNeeded += consumePower.requestedPower(consumer.block(), consumer.entity) * consumer.entity.delta(); powerNeeded += consumePower.requestedPower(consumer.block(), consumer.entity) * consumer.entity.delta();
} }
@@ -68,8 +68,8 @@ public class PowerGraph{
float totalAccumulator = 0f; float totalAccumulator = 0f;
for(Tile battery : batteries){ for(Tile battery : batteries){
Consumers consumes = battery.block().consumes; Consumers consumes = battery.block().consumes;
if(consumes.has(ConsumePower.class)){ if(consumes.hasPower()){
totalAccumulator += battery.entity.power.satisfaction * consumes.get(ConsumePower.class).powerCapacity; totalAccumulator += battery.entity.power.satisfaction * consumes.getPower().powerCapacity;
} }
} }
return totalAccumulator; return totalAccumulator;
@@ -79,8 +79,8 @@ public class PowerGraph{
float totalCapacity = 0f; float totalCapacity = 0f;
for(Tile battery : batteries){ for(Tile battery : batteries){
Consumers consumes = battery.block().consumes; Consumers consumes = battery.block().consumes;
if(consumes.has(ConsumePower.class)){ if(consumes.hasPower()){
totalCapacity += consumes.get(ConsumePower.class).requestedPower(battery.block(), battery.entity) * battery.entity.delta(); totalCapacity += consumes.getPower().requestedPower(battery.block(), battery.entity) * battery.entity.delta();
} }
} }
return totalCapacity; return totalCapacity;
@@ -94,8 +94,8 @@ public class PowerGraph{
float consumedPowerPercentage = Math.min(1.0f, needed / stored); float consumedPowerPercentage = Math.min(1.0f, needed / stored);
for(Tile battery : batteries){ for(Tile battery : batteries){
Consumers consumes = battery.block().consumes; Consumers consumes = battery.block().consumes;
if(consumes.has(ConsumePower.class)){ if(consumes.hasPower()){
ConsumePower consumePower = consumes.get(ConsumePower.class); ConsumePower consumePower = consumes.getPower();
if(consumePower.powerCapacity > 0f){ if(consumePower.powerCapacity > 0f){
battery.entity.power.satisfaction = Math.max(0.0f, battery.entity.power.satisfaction - consumedPowerPercentage); battery.entity.power.satisfaction = Math.max(0.0f, battery.entity.power.satisfaction - consumedPowerPercentage);
} }
@@ -110,8 +110,8 @@ public class PowerGraph{
for(Tile battery : batteries){ for(Tile battery : batteries){
Consumers consumes = battery.block().consumes; Consumers consumes = battery.block().consumes;
if(consumes.has(ConsumePower.class)){ if(consumes.hasPower()){
ConsumePower consumePower = consumes.get(ConsumePower.class); ConsumePower consumePower = consumes.getPower();
if(consumePower.powerCapacity > 0f){ if(consumePower.powerCapacity > 0f){
float additionalPowerPercentage = Math.min(1.0f, excess / consumePower.powerCapacity); float additionalPowerPercentage = Math.min(1.0f, excess / consumePower.powerCapacity);
battery.entity.power.satisfaction = Math.min(1.0f, battery.entity.power.satisfaction + additionalPowerPercentage); battery.entity.power.satisfaction = Math.min(1.0f, battery.entity.power.satisfaction + additionalPowerPercentage);
@@ -126,8 +126,8 @@ public class PowerGraph{
float coverage = Mathf.isZero(needed) ? 1f : Math.min(1, produced / needed); float coverage = Mathf.isZero(needed) ? 1f : Math.min(1, produced / needed);
for(Tile consumer : consumers){ for(Tile consumer : consumers){
Consumers consumes = consumer.block().consumes; Consumers consumes = consumer.block().consumes;
if(consumes.has(ConsumePower.class)){ if(consumes.hasPower()){
ConsumePower consumePower = consumes.get(ConsumePower.class); ConsumePower consumePower = consumes.getPower();
//currently satisfies power even if it's not required yet //currently satisfies power even if it's not required yet
if(consumePower.isBuffered){ if(consumePower.isBuffered){
if(!Mathf.isZero(consumePower.powerCapacity)){ if(!Mathf.isZero(consumePower.powerCapacity)){
@@ -176,7 +176,7 @@ public class PowerGraph{
} }
public void add(Tile tile){ public void add(Tile tile){
if(tile.block().consumes.has(ConsumePower.class) && !tile.block().consumes.get(ConsumePower.class).isBuffered){ if(tile.block().consumes.hasPower() && !tile.block().consumes.getPower().isBuffered){
//reset satisfaction to zero in case of direct consumer. There is no reason to clear power from buffered consumers. //reset satisfaction to zero in case of direct consumer. There is no reason to clear power from buffered consumers.
tile.entity.power.satisfaction = 0.0f; tile.entity.power.satisfaction = 0.0f;
} }
@@ -184,7 +184,7 @@ public class PowerGraph{
tile.entity.power.graph = this; tile.entity.power.graph = this;
all.add(tile); all.add(tile);
if(tile.block().outputsPower && tile.block().consumesPower && !tile.block().consumes.get(ConsumePower.class).isBuffered){ if(tile.block().outputsPower && tile.block().consumesPower && !tile.block().consumes.getPower().isBuffered){
producers.add(tile); producers.add(tile);
consumers.add(tile); consumers.add(tile);
}else if(tile.block().outputsPower && tile.block().consumesPower){ }else if(tile.block().outputsPower && tile.block().consumesPower){
@@ -259,7 +259,7 @@ public class PowerGraph{
private boolean otherConsumersAreValid(Tile tile, Consume consumePower){ private boolean otherConsumersAreValid(Tile tile, Consume consumePower){
for(Consume cons : tile.block().consumes.all()){ for(Consume cons : tile.block().consumes.all()){
if(cons != consumePower && !cons.isOptional() && !cons.valid(tile.block(), tile.entity())){ if(cons != consumePower && !cons.isOptional() && !cons.valid(tile.entity())){
return false; return false;
} }
} }

View File

@@ -92,8 +92,8 @@ public class PowerNode extends PowerBlock{
public void setBars(){ public void setBars(){
super.setBars(); super.setBars();
bars.add("power", entity -> new Bar(() -> bars.add("power", entity -> new Bar(() ->
Core.bundle.format("blocks.powerbalance", Core.bundle.format("bar.powerbalance",
((entity.power.graph.getPowerBalance() >= 0 ? "+" : "") + Strings.toFixed(entity.power.graph.getPowerBalance()*60, 1))), ((entity.power.graph.getPowerBalance() >= 0 ? "+" : "") + Strings.fixed(entity.power.graph.getPowerBalance()*60, 1))),
() -> Pal.powerBar, () -> Pal.powerBar,
() -> Mathf.clamp(entity.power.graph.getPowerProduced() / entity.power.graph.getPowerNeeded()))); () -> Mathf.clamp(entity.power.graph.getPowerProduced() / entity.power.graph.getPowerNeeded())));
} }

View File

@@ -28,7 +28,7 @@ public class ThermalGenerator extends PowerGenerator{
@Override @Override
public void drawPlace(int x, int y, int rotation, boolean valid){ public void drawPlace(int x, int y, int rotation, boolean valid){
drawPlaceText(Core.bundle.formatDouble("blocks.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid); drawPlaceText(Core.bundle.formatFloat("bar.efficiency", sumAttribute(Attribute.heat, x, y)*100, 1), x, y, valid);
} }
@Override @Override

View File

@@ -1,20 +0,0 @@
package io.anuke.mindustry.world.blocks.power;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
public class TurbineGenerator extends BurnerGenerator{
public TurbineGenerator(String name){
super(name);
singleLiquid = false;
consumes.require(ConsumeLiquid.class);
}
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return (liquid == consumes.liquid() && tile.entity.liquids.get(consumes.liquid()) < liquidCapacity);
}
}

View File

@@ -1,49 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;
public class Compressor extends PowerCrafter{
protected TextureRegion liquidRegion, topRegion;
protected TextureRegion[] frameRegions;
public Compressor(String name){
super(name);
hasLiquids = true;
}
@Override
public void load(){
super.load();
frameRegions = new TextureRegion[3];
for(int i = 0; i < 3; i++){
frameRegions[i] = Core.atlas.find(name + "-frame" + i);
}
liquidRegion = Core.atlas.find(name + "-liquid");
topRegion = Core.atlas.find(name + "-top");
}
@Override
public void draw(Tile tile){
GenericCrafterEntity entity = tile.entity();
Draw.rect(region, tile.drawx(), tile.drawy());
Draw.rect(frameRegions[(int) Mathf.absin(entity.totalProgress, 5f, 2.999f)], tile.drawx(), tile.drawy());
Draw.color(Color.CLEAR, tile.entity.liquids.current().color, tile.entity.liquids.total() / liquidCapacity);
Draw.rect(liquidRegion, tile.drawx(), tile.drawy());
Draw.color();
Draw.rect(topRegion, tile.drawx(), tile.drawy());
}
@Override
public TextureRegion[] generateIcons(){
return new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-top")};
}
}

View File

@@ -53,7 +53,7 @@ public class Cultivator extends GenericCrafter{
public void setBars(){ public void setBars(){
super.setBars(); super.setBars();
bars.add("multiplier", entity -> new Bar(() -> bars.add("multiplier", entity -> new Bar(() ->
Core.bundle.formatDouble("blocks.efficiency", Core.bundle.formatFloat("bar.efficiency",
((((CultivatorEntity)entity).boost + 1f) * ((CultivatorEntity)entity).warmup)*100f,1), ((((CultivatorEntity)entity).boost + 1f) * ((CultivatorEntity)entity).warmup)*100f,1),
() -> Pal.ammo, () -> Pal.ammo,
() -> ((CultivatorEntity)entity).warmup)); () -> ((CultivatorEntity)entity).warmup));
@@ -61,7 +61,7 @@ public class Cultivator extends GenericCrafter{
@Override @Override
public void drawPlace(int x, int y, int rotation, boolean valid){ public void drawPlace(int x, int y, int rotation, boolean valid){
drawPlaceText(Core.bundle.formatDouble("blocks.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid); drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (1+sumAttribute(Attribute.spores, x, y))*100, 1), x, y, valid);
} }
@Override @Override

View File

@@ -11,7 +11,6 @@ import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Strings; import io.anuke.arc.util.Strings;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx; import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.content.Liquids;
import io.anuke.mindustry.entities.Effects; import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect; import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
@@ -22,7 +21,6 @@ import io.anuke.mindustry.type.ItemType;
import io.anuke.mindustry.ui.Bar; import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.mindustry.world.meta.BlockGroup;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
@@ -33,7 +31,6 @@ public class Drill extends Block{
protected final static float hardnessDrillMultiplier = 50f; protected final static float hardnessDrillMultiplier = 50f;
protected final int timerDump = timers++; protected final int timerDump = timers++;
protected final Array<Tile> drawTiles = new Array<>();
protected final ObjectIntMap<Item> oreCount = new ObjectIntMap<>(); protected final ObjectIntMap<Item> oreCount = new ObjectIntMap<>();
protected final Array<Item> itemArray = new Array<>(); protected final Array<Item> itemArray = new Array<>();
@@ -41,8 +38,6 @@ public class Drill extends Block{
protected int tier; protected int tier;
/**Base time to drill one ore, in frames.*/ /**Base time to drill one ore, in frames.*/
protected float drillTime = 300; protected float drillTime = 300;
/**Whether the liquid is required to drill. If false, then it will be used as a speed booster.*/
protected boolean liquidRequired = false;
/**How many times faster the drill will progress when boosted by liquid.*/ /**How many times faster the drill will progress when boosted by liquid.*/
protected float liquidBoostIntensity = 1.6f; protected float liquidBoostIntensity = 1.6f;
/**Speed at which the drill speeds up.*/ /**Speed at which the drill speeds up.*/
@@ -75,8 +70,6 @@ public class Drill extends Block{
hasLiquids = true; hasLiquids = true;
liquidCapacity = 5f; liquidCapacity = 5f;
hasItems = true; hasItems = true;
consumes.liquid(Liquids.water, 0.05f).optional(true);
} }
@Override @Override
@@ -86,7 +79,7 @@ public class Drill extends Block{
bars.add("drillspeed", e -> { bars.add("drillspeed", e -> {
DrillEntity entity = (DrillEntity)e; DrillEntity entity = (DrillEntity)e;
return new Bar(() -> Core.bundle.format("blocks.outputspeed", Strings.toFixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup); return new Bar(() -> Core.bundle.format("bar.drillspeed", Strings.fixed(entity.lastDrillSpeed * 60 * entity.timeScale, 2)), () -> Pal.ammo, () -> entity.warmup);
}); });
} }
@@ -162,6 +155,7 @@ public class Drill extends Block{
}); });
stats.add(BlockStat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond); stats.add(BlockStat.drillSpeed, 60f / drillTime * size * size, StatUnit.itemsSecond);
stats.add(BlockStat.boostEffect, liquidBoostIntensity, StatUnit.timesSpeed);
} }
@Override @Override
@@ -210,9 +204,10 @@ public class Drill extends Block{
float speed = 1f; float speed = 1f;
if(entity.consumed(ConsumeLiquid.class) && !liquidRequired){ if(entity.cons.optionalValid()){
speed = liquidBoostIntensity; speed = liquidBoostIntensity;
} }
if(hasPower){ if(hasPower){
speed *= entity.power.satisfaction; // Drill slower when not at full power speed *= entity.power.satisfaction; // Drill slower when not at full power
} }
@@ -275,14 +270,14 @@ public class Drill extends Block{
} }
public static class DrillEntity extends TileEntity{ public static class DrillEntity extends TileEntity{
public float progress; float progress;
public int index; int index;
public float warmup; float warmup;
public float drillTime; float drillTime;
public float lastDrillSpeed; float lastDrillSpeed;
public int dominantItems; int dominantItems;
public Item dominantItem; Item dominantItem;
} }
} }

View File

@@ -1,12 +1,12 @@
package io.anuke.mindustry.world.blocks.production; package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion; import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeItem; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.arc.graphics.g2d.Draw; import io.anuke.mindustry.world.meta.StatUnit;
public class Fracker extends SolidPump{ public class Fracker extends SolidPump{
protected final float itemUseTime = 100f; protected final float itemUseTime = 100f;
@@ -18,9 +18,13 @@ public class Fracker extends SolidPump{
public Fracker(String name){ public Fracker(String name){
super(name); super(name);
hasItems = true; hasItems = true;
singleLiquid = false; }
consumes.require(ConsumeItem.class); @Override
public void setStats(){
super.setStats();
stats.add(BlockStat.productionTime, itemUseTime / 60f, StatUnit.seconds);
} }
@Override @Override
@@ -55,14 +59,13 @@ public class Fracker extends SolidPump{
@Override @Override
public void update(Tile tile){ public void update(Tile tile){
FrackerEntity entity = tile.entity(); FrackerEntity entity = tile.entity();
Item item = consumes.item();
while(entity.accumulator >= itemUseTime && entity.items.has(item, 1)){
entity.items.remove(item, 1);
entity.accumulator -= itemUseTime;
}
if(entity.cons.valid() && entity.accumulator < itemUseTime){ if(entity.cons.valid() && entity.accumulator < itemUseTime){
if(entity.accumulator >= itemUseTime){
entity.cons.trigger();
entity.accumulator -= itemUseTime;
}
super.update(tile); super.update(tile);
entity.accumulator += entity.delta() * entity.power.satisfaction; entity.accumulator += entity.delta() * entity.power.satisfaction;
}else{ }else{

View File

@@ -1,6 +1,8 @@
package io.anuke.mindustry.world.blocks.production; package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.graphics.g2d.Draw; import io.anuke.arc.function.Consumer;
import io.anuke.arc.function.Supplier;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time; import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx; import io.anuke.mindustry.content.Fx;
@@ -8,8 +10,12 @@ import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect; import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.LiquidStack;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeLiquidBase;
import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
@@ -20,13 +26,17 @@ import java.io.IOException;
public class GenericCrafter extends Block{ public class GenericCrafter extends Block{
protected final int timerDump = timers++; protected final int timerDump = timers++;
protected Item output; protected ItemStack outputItem;
protected LiquidStack outputLiquid;
protected float craftTime = 80; protected float craftTime = 80;
protected Effect craftEffect = Fx.purify; protected Effect craftEffect = Fx.purify;
protected Effect updateEffect = Fx.none; protected Effect updateEffect = Fx.none;
protected float updateEffectChance = 0.04f; protected float updateEffectChance = 0.04f;
protected Consumer<Tile> drawer = null;
protected Supplier<TextureRegion[]> drawIcons = null;
public GenericCrafter(String name){ public GenericCrafter(String name){
super(name); super(name);
update = true; update = true;
@@ -34,44 +44,52 @@ public class GenericCrafter extends Block{
health = 60; health = 60;
} }
@Override
public void init(){
super.init();
produces.set(output);
}
@Override @Override
public void setStats(){ public void setStats(){
if(consumes.has(ConsumeType.liquid)){
ConsumeLiquidBase cons = consumes.get(ConsumeType.liquid);
cons.timePeriod = craftTime;
}
super.setStats(); super.setStats();
stats.add(BlockStat.craftSpeed, 60f / craftTime, StatUnit.itemsSecond); stats.add(BlockStat.productionTime, craftTime / 60f, StatUnit.seconds);
stats.add(BlockStat.outputItem, output);
if(outputItem != null){
stats.add(BlockStat.output, outputItem);
}
if(outputLiquid != null){
stats.add(BlockStat.output, outputLiquid.liquid, outputLiquid.amount, false);
}
} }
@Override @Override
public void draw(Tile tile){ public void draw(Tile tile){
Draw.rect(name, tile.drawx(), tile.drawy()); if(drawer == null){
super.draw(tile);
}else{
drawer.accept(tile);
}
}
if(!hasLiquids) return; @Override
public TextureRegion[] generateIcons(){
Draw.color(tile.entity.liquids.current().color); return drawIcons == null ? super.generateIcons() : drawIcons.get();
Draw.alpha(tile.entity.liquids.total() / liquidCapacity);
Draw.rect("blank", tile.drawx(), tile.drawy(), 2, 2);
Draw.color();
} }
@Override @Override
public void update(Tile tile){ public void update(Tile tile){
GenericCrafterEntity entity = tile.entity(); GenericCrafterEntity entity = tile.entity();
if(entity.cons.valid() && tile.entity.items.get(output) < itemCapacity){ if(entity.cons.valid()){
entity.progress += getProgressIncrease(entity, craftTime); entity.progress += getProgressIncrease(entity, craftTime);
entity.totalProgress += entity.delta(); entity.totalProgress += entity.delta();
entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.02f); entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.02f);
if(Mathf.chance(Time.delta() * updateEffectChance)) if(Mathf.chance(Time.delta() * updateEffectChance)){
Effects.effect(updateEffect, entity.x + Mathf.range(size * 4f), entity.y + Mathf.range(size * 4)); Effects.effect(updateEffect, entity.x + Mathf.range(size * 4f), entity.y + Mathf.range(size * 4));
}
}else{ }else{
entity.warmup = Mathf.lerp(entity.warmup, 0f, 0.02f); entity.warmup = Mathf.lerp(entity.warmup, 0f, 0.02f);
} }
@@ -79,14 +97,28 @@ public class GenericCrafter extends Block{
if(entity.progress >= 1f){ if(entity.progress >= 1f){
entity.cons.trigger(); entity.cons.trigger();
useContent(tile, output); if(outputItem != null){
offloadNear(tile, output); useContent(tile, outputItem.item);
for(int i = 0; i < outputItem.amount; i++){
offloadNear(tile, outputItem.item);
}
}
if(outputLiquid != null){
useContent(tile, outputLiquid.liquid);
handleLiquid(tile, tile, outputLiquid.liquid, outputLiquid.amount);
}
Effects.effect(craftEffect, tile.drawx(), tile.drawy()); Effects.effect(craftEffect, tile.drawx(), tile.drawy());
entity.progress = 0f; entity.progress = 0f;
} }
if(tile.entity.timer.get(timerDump, 5)){ if(outputItem != null && tile.entity.timer.get(timerDump, 5)){
tryDump(tile, output); tryDump(tile, outputItem.item);
}
if(outputLiquid != null){
tryDumpLiquid(tile, outputLiquid.liquid);
} }
} }

View File

@@ -0,0 +1,50 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.world.Tile;
/**A GenericCrafter with a new glowing region drawn on top.*/
public class GenericSmelter extends GenericCrafter{
protected Color flameColor = Color.valueOf("ffc999");
protected TextureRegion topRegion;
public GenericSmelter(String name){
super(name);
}
@Override
public void load(){
super.load();
topRegion = Core.atlas.find(name + "-top");
}
@Override
public void draw(Tile tile){
super.draw(tile);
GenericCrafterEntity entity = tile.entity();
//draw glowing center
if(entity.warmup > 0f && flameColor.a > 0.001f){
float g = 0.3f;
float r = 0.06f;
float cr = Mathf.random(0.1f);
Draw.alpha(((1f - g) + Mathf.absin(Time.time(), 8f, g) + Mathf.random(r) - r) * entity.warmup);
Draw.tint(flameColor);
Fill.circle(tile.drawx(), tile.drawy(), 3f + Mathf.absin(Time.time(), 5f, 2f) + cr);
Draw.color(1f, 1f, 1f, entity.warmup);
Draw.rect(topRegion, tile.drawx(), tile.drawy());
Fill.circle(tile.drawx(), tile.drawy(), 1.9f + Mathf.absin(Time.time(), 5f, 1f) + cr);
Draw.color();
}
}
}

View File

@@ -1,93 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.LiquidBlock;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.modules.LiquidModule;
import io.anuke.arc.graphics.g2d.Draw;
public class LiquidMixer extends LiquidBlock{
protected Liquid outputLiquid;
protected float liquidPerItem = 50f;
public LiquidMixer(String name){
super(name);
hasItems = true;
rotate = false;
solid = true;
singleLiquid = false;
outputsLiquid = true;
}
@Override
public void init(){
super.init();
produces.set(outputLiquid);
}
@Override
public void setStats(){
super.setStats();
stats.add(BlockStat.liquidOutput, outputLiquid);
stats.add(BlockStat.liquidOutputSpeed, 60f * consumes.get(ConsumeLiquid.class).used(), StatUnit.liquidSecond);
}
@Override
public boolean shouldConsume(Tile tile){
return tile.entity.liquids.get(outputLiquid) < liquidCapacity;
}
@Override
public void update(Tile tile){
LiquidMixerEntity entity = tile.entity();
if(tile.entity.cons.valid()){
float use = Math.min(consumes.get(ConsumeLiquid.class).used() * entity.delta(), liquidCapacity - entity.liquids.get(outputLiquid));
if(hasPower){
use *= entity.power.satisfaction; // Produce less liquid if power is not maxed
}
entity.accumulator += use;
entity.liquids.add(outputLiquid, use);
for(int i = 0; i < (int) (entity.accumulator / liquidPerItem); i++){
if(!entity.items.has(consumes.item())) break;
entity.items.remove(consumes.item(), 1);
entity.accumulator -= liquidPerItem;
}
}
tryDumpLiquid(tile, outputLiquid);
}
@Override
public void draw(Tile tile){
LiquidModule mod = tile.entity.liquids;
int rotation = rotate ? tile.getRotation() * 90 : 0;
Draw.rect(bottomRegion, tile.drawx(), tile.drawy(), rotation);
if(mod.total() > 0.001f){
Draw.color(outputLiquid.color);
Draw.alpha(mod.get(outputLiquid) / liquidCapacity);
Draw.rect(liquidRegion, tile.drawx(), tile.drawy(), rotation);
Draw.color();
}
Draw.rect(topRegion, tile.drawx(), tile.drawy(), rotation);
}
@Override
public TileEntity newEntity(){
return new LiquidMixerEntity();
}
static class LiquidMixerEntity extends TileEntity{
float accumulator;
}
}

View File

@@ -1,66 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.Vars;
import io.anuke.mindustry.graphics.Pal;
import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.world.Tile;
public class PhaseWeaver extends PowerSmelter{
protected TextureRegion bottomRegion;
protected TextureRegion weaveRegion;
public PhaseWeaver(String name){
super(name);
}
@Override
public void load(){
super.load();
bottomRegion = Core.atlas.find(name + "-bottom");
weaveRegion = Core.atlas.find(name + "-weave");
}
@Override
public TextureRegion[] generateIcons(){
return new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name)};
}
@Override
public void draw(Tile tile){
PowerSmelterEntity entity = tile.entity();
Draw.rect(bottomRegion, tile.drawx(), tile.drawy());
float progress = 0.5f;
Shaders.build.region = weaveRegion;
Shaders.build.progress = progress;
Shaders.build.color.set(Pal.accent);
Shaders.build.color.a = entity.heat;
Shaders.build.time = -entity.time / 10f;
Draw.shader(Shaders.build, false);
Shaders.build.apply();
Draw.rect(weaveRegion, tile.drawx(), tile.drawy(), entity.time);
Draw.shader();
Draw.color(Pal.accent);
Draw.alpha(entity.heat);
Lines.lineAngleCenter(
tile.drawx() + Mathf.sin(entity.time, 6f, Vars.tilesize / 3f * size),
tile.drawy(),
90,
size * Vars.tilesize / 2f);
Draw.reset();
Draw.rect(region, tile.drawx(), tile.drawy());
}
}

View File

@@ -1,33 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.math.Mathf;
public class PlastaniumCompressor extends GenericCrafter{
protected TextureRegion topRegion;
public PlastaniumCompressor(String name){
super(name);
}
@Override
public void load(){
super.load();
topRegion = Core.atlas.find(name + "-top");
}
@Override
public void draw(Tile tile){
super.draw(tile);
GenericCrafterEntity entity = tile.entity();
Draw.alpha(Mathf.absin(entity.totalProgress, 3f, 0.9f) * entity.warmup);
Draw.rect(topRegion, tile.drawx(), tile.drawy());
Draw.reset();
}
}

View File

@@ -1,111 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity;
import io.anuke.mindustry.world.meta.BlockStat;
/**Similar to GenericCrafter, but also optionally outputs liquids.
* TODO consolidate into one class*/
public class PowerCrafter extends Block{
protected final int timerDump = timers++;
protected final int timerContentCheck = timers++;
/**Optional.*/
protected Item outputItem;
/**Optional. Set hasLiquids to true when using.*/
protected Liquid outputLiquid;
protected float outputLiquidAmount;
protected float craftTime;
public PowerCrafter(String name){
super(name);
solid = true;
update = true;
hasPower = true;
hasItems = true;
}
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return false;
}
@Override
public void init(){
super.init();
if(outputLiquid != null){
outputsLiquid = true;
}
if(outputLiquid != null){
produces.set(outputLiquid);
}else if(outputItem != null){
produces.set(outputItem);
}
}
@Override
public void setStats(){
super.setStats();
if(outputItem != null){
stats.add(BlockStat.outputItem, outputItem);
}
if(outputLiquid != null){
stats.add(BlockStat.liquidOutput, outputLiquid);
}
}
@Override
public boolean canProduce(Tile tile){
if(outputItem != null && tile.entity.items.get(outputItem) >= itemCapacity){
return false;
}
return outputLiquid == null || !(tile.entity.liquids.get(outputLiquid) >= liquidCapacity - 0.01f);
}
@Override
public void update(Tile tile){
GenericCrafterEntity entity = tile.entity();
if(entity.cons.valid()){
entity.progress += getProgressIncrease(entity, craftTime);
entity.totalProgress += entity.delta();
}
if(entity.progress >= 1f){
entity.items.remove(consumes.item(), consumes.itemAmount());
if(outputItem != null){
offloadNear(tile, outputItem);
useContent(tile, outputItem);
}
if(outputLiquid != null){
handleLiquid(tile, tile, outputLiquid, outputLiquidAmount);
if(tile.entity.liquids.currentAmount() > 0f && tile.entity.timer.get(timerContentCheck, 10)){
useContent(tile, outputLiquid);
}
}
entity.progress = 0f;
}
if(outputItem != null && entity.timer.get(timerDump, 5)){
tryDump(tile, outputItem);
}
if(outputLiquid != null){
tryDumpLiquid(tile, entity.liquids.current());
}
}
@Override
public TileEntity newEntity(){
return new GenericCrafterEntity();
}
}

View File

@@ -1,175 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.PowerBlock;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import java.io.DataInput;
import java.io.DataOutput;
import java.io.IOException;
public class PowerSmelter extends PowerBlock{
protected final int timerDump = timers++;
protected Item output;
protected float heatUpTime = 80f;
protected float minHeat = 0.5f;
protected float craftTime = 20f; //time to craft one item, so max 3 items per second by default
protected float burnEffectChance = 0.01f;
protected Effect craftEffect = Fx.smelt,
burnEffect = Fx.fuelburn;
protected Color flameColor = Color.valueOf("ffc999");
protected TextureRegion topRegion;
public PowerSmelter(String name){
super(name);
hasItems = true;
update = true;
solid = true;
}
@Override
public void init(){
super.init();
produces.set(output);
}
@Override
public void load(){
super.load();
topRegion = Core.atlas.find(name + "-top");
}
@Override
public void setStats(){
super.setStats();
stats.add(BlockStat.outputItem, output);
stats.add(BlockStat.craftSpeed, 60f / craftTime, StatUnit.itemsSecond);
stats.add(BlockStat.inputItemCapacity, itemCapacity, StatUnit.items);
stats.add(BlockStat.outputItemCapacity, itemCapacity, StatUnit.items);
}
@Override
public void update(Tile tile){
PowerSmelterEntity entity = tile.entity();
if(entity.timer.get(timerDump, 5) && entity.items.has(output)){
tryDump(tile, output);
}
//heat it up if there's enough power
if(entity.cons.valid()){
entity.heat += 1f / heatUpTime * entity.delta();
if(Mathf.chance(entity.delta() * burnEffectChance))
Effects.effect(burnEffect, entity.x + Mathf.range(size * 4f), entity.y + Mathf.range(size * 4));
}else{
entity.heat -= 1f / heatUpTime * Time.delta();
}
entity.heat = Mathf.clamp(entity.heat);
entity.time += entity.heat * entity.delta();
if(!entity.cons.valid()){
return;
}
entity.craftTime += entity.delta() * entity.power.satisfaction;
if(entity.items.get(output) >= itemCapacity //output full
|| entity.heat <= minHeat //not burning
|| entity.craftTime < craftTime){ //not yet time
return;
}
entity.craftTime = 0f;
for(ItemStack item : consumes.items()){
entity.items.remove(item.item, item.amount);
}
offloadNear(tile, output);
Effects.effect(craftEffect, flameColor, tile.drawx(), tile.drawy());
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
for(ItemStack stack : consumes.items()){
if(stack.item == item){
return tile.entity.items.get(item) < itemCapacity;
}
}
return false;
}
@Override
public int getMaximumAccepted(Tile tile, Item item){
return itemCapacity;
}
@Override
public void draw(Tile tile){
super.draw(tile);
PowerSmelterEntity entity = tile.entity();
//draw glowing center
if(entity.heat > 0f && flameColor.a > 0.001f){
float g = 0.3f;
float r = 0.06f;
float cr = Mathf.random(0.1f);
Draw.alpha(((1f - g) + Mathf.absin(Time.time(), 8f, g) + Mathf.random(r) - r) * entity.heat);
Draw.tint(flameColor);
Fill.circle(tile.drawx(), tile.drawy(), 3f + Mathf.absin(Time.time(), 5f, 2f) + cr);
Draw.color(1f, 1f, 1f, entity.heat);
Draw.rect(topRegion, tile.drawx(), tile.drawy());
Fill.circle(tile.drawx(), tile.drawy(), 1.9f + Mathf.absin(Time.time(), 5f, 1f) + cr);
Draw.color();
}
}
@Override
public TileEntity newEntity(){
return new PowerSmelterEntity();
}
class PowerSmelterEntity extends TileEntity{
public float heat;
public float time;
public float craftTime;
@Override
public void write(DataOutput stream) throws IOException{
stream.writeFloat(heat);
}
@Override
public void read(DataInput stream) throws IOException{
heat = stream.readFloat();
}
}
}

View File

@@ -1,35 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.world.Tile;
import io.anuke.arc.graphics.g2d.Draw;
public class Pulverizer extends GenericCrafter{
protected TextureRegion rotatorRegion;
public Pulverizer(String name){
super(name);
hasItems = true;
}
@Override
public void load(){
super.load();
rotatorRegion = Core.atlas.find(name + "-rotator");
}
@Override
public void draw(Tile tile){
GenericCrafterEntity entity = tile.entity();
Draw.rect(region, tile.drawx(), tile.drawy());
Draw.rect(rotatorRegion, tile.drawx(), tile.drawy(), entity.totalProgress * 2f);
}
@Override
public TextureRegion[] generateIcons(){
return new TextureRegion[]{Core.atlas.find(name), Core.atlas.find(name + "-rotator")};
}
}

View File

@@ -1,17 +1,16 @@
package io.anuke.mindustry.world.blocks.production; package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core; import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.collection.Array; import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.mindustry.graphics.Layer; import io.anuke.mindustry.graphics.Layer;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.LiquidBlock; import io.anuke.mindustry.world.blocks.LiquidBlock;
import io.anuke.mindustry.world.consumers.ConsumeLiquid;
import io.anuke.mindustry.world.meta.BlockGroup; import io.anuke.mindustry.world.meta.BlockGroup;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.arc.graphics.g2d.Draw;
public class Pump extends LiquidBlock{ public class Pump extends LiquidBlock{
protected final Array<Tile> drawTiles = new Array<>(); protected final Array<Tile> drawTiles = new Array<>();
@@ -40,7 +39,7 @@ public class Pump extends LiquidBlock{
@Override @Override
public void setStats(){ public void setStats(){
super.setStats(); super.setStats();
stats.add(BlockStat.liquidOutputSpeed, 60f * pumpAmount, StatUnit.liquidSecond); stats.add(BlockStat.output, 60f * pumpAmount, StatUnit.liquidSecond);
} }
@Override @Override
@@ -107,11 +106,6 @@ public class Pump extends LiquidBlock{
tryDumpLiquid(tile, tile.entity.liquids.current()); tryDumpLiquid(tile, tile.entity.liquids.current());
} }
@Override
public boolean acceptLiquid(Tile tile, Tile source, Liquid liquid, float amount){
return consumes.has(ConsumeLiquid.class) && consumes.liquid() == liquid && super.acceptLiquid(tile, source, liquid, amount);
}
protected boolean isValid(Tile tile){ protected boolean isValid(Tile tile){
return tile != null && tile.floor().liquidDrop != null; return tile != null && tile.floor().liquidDrop != null;
} }

View File

@@ -1,10 +1,8 @@
package io.anuke.mindustry.world.blocks.production; package io.anuke.mindustry.world.blocks.production;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.Color; import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw; import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines; import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.math.Mathf; import io.anuke.arc.math.Mathf;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
@@ -12,8 +10,10 @@ import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity; import io.anuke.mindustry.world.blocks.production.GenericCrafter.GenericCrafterEntity;
import io.anuke.mindustry.world.consumers.ConsumeItem; import io.anuke.mindustry.world.consumers.ConsumeLiquidBase;
import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.meta.values.ItemFilterValue; import io.anuke.mindustry.world.meta.values.ItemFilterValue;
/** /**
@@ -23,14 +23,14 @@ public class Separator extends Block{
protected final int timerDump = timers++; protected final int timerDump = timers++;
protected ItemStack[] results; protected ItemStack[] results;
protected float filterTime; protected float craftTime;
protected float spinnerRadius = 2.5f; protected float spinnerRadius = 2.5f;
protected float spinnerLength = 1f; protected float spinnerLength = 1f;
protected float spinnerThickness = 1f; protected float spinnerThickness = 1f;
protected float spinnerSpeed = 2f; protected float spinnerSpeed = 2f;
protected Color color = Color.valueOf("858585"); protected Color color = Color.valueOf("858585");
protected TextureRegion liquidRegion; protected int liquidRegion;
public Separator(String name){ public Separator(String name){
super(name); super(name);
@@ -38,25 +38,28 @@ public class Separator extends Block{
solid = true; solid = true;
hasItems = true; hasItems = true;
hasLiquids = true; hasLiquids = true;
}
@Override liquidRegion = reg("liquid");
public void load(){
super.load();
liquidRegion = Core.atlas.find(name + "-liquid");
} }
@Override @Override
public void setStats(){ public void setStats(){
if(consumes.has(ConsumeType.liquid)){
ConsumeLiquidBase cons = consumes.get(ConsumeType.liquid);
cons.timePeriod = craftTime;
}
super.setStats(); super.setStats();
stats.add(BlockStat.outputItem, new ItemFilterValue(item -> { stats.add(BlockStat.output, new ItemFilterValue(item -> {
for(ItemStack i : results){ for(ItemStack i : results){
if(item == i.item) return true; if(item == i.item) return true;
} }
return false; return false;
})); }));
stats.add(BlockStat.productionTime, craftTime / 60f, StatUnit.seconds);
} }
@Override @Override
@@ -67,7 +70,7 @@ public class Separator extends Block{
Draw.color(tile.entity.liquids.current().color); Draw.color(tile.entity.liquids.current().color);
Draw.alpha(tile.entity.liquids.total() / liquidCapacity); Draw.alpha(tile.entity.liquids.total() / liquidCapacity);
Draw.rect(liquidRegion, tile.drawx(), tile.drawy()); Draw.rect(reg(liquidRegion), tile.drawx(), tile.drawy());
Draw.color(color); Draw.color(color);
Lines.stroke(spinnerThickness); Lines.stroke(spinnerThickness);
@@ -82,7 +85,7 @@ public class Separator extends Block{
entity.totalProgress += entity.warmup * entity.delta(); entity.totalProgress += entity.warmup * entity.delta();
if(entity.cons.valid()){ if(entity.cons.valid()){
entity.progress += getProgressIncrease(entity, filterTime); entity.progress += getProgressIncrease(entity, craftTime);
entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.02f); entity.warmup = Mathf.lerpDelta(entity.warmup, 1f, 0.02f);
}else{ }else{
entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.02f); entity.warmup = Mathf.lerpDelta(entity.warmup, 0f, 0.02f);
@@ -106,9 +109,7 @@ public class Separator extends Block{
count += stack.amount; count += stack.amount;
} }
if(consumes.has(ConsumeItem.class)){ entity.cons.trigger();
entity.items.remove(consumes.item(), consumes.itemAmount());
}
if(item != null && entity.items.get(item) < itemCapacity){ if(item != null && entity.items.get(item) < itemCapacity){
offloadNear(tile, item); offloadNear(tile, item);

View File

@@ -1,148 +0,0 @@
package io.anuke.mindustry.world.blocks.production;
import io.anuke.mindustry.entities.Effects;
import io.anuke.mindustry.entities.Effects.Effect;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
import io.anuke.mindustry.content.Fx;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeItem;
import io.anuke.mindustry.world.consumers.ConsumeItems;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
public class Smelter extends Block{
protected final int timerDump = timers++;
protected Item result;
protected float craftTime = 20f;
protected float burnDuration = 50f;
protected Effect craftEffect = Fx.smelt, burnEffect = Fx.fuelburn;
protected Color flameColor = Color.valueOf("ffb879");
public Smelter(String name){
super(name);
update = true;
hasItems = true;
solid = true;
consumes.require(ConsumeItems.class);
consumes.require(ConsumeItem.class);
}
@Override
public void setStats(){
super.setStats();
stats.add(BlockStat.fuelBurnTime, burnDuration / 60f, StatUnit.seconds);
stats.add(BlockStat.outputItem, result);
stats.add(BlockStat.craftSpeed, 60f / craftTime, StatUnit.itemsSecond);
stats.add(BlockStat.inputItemCapacity, itemCapacity, StatUnit.items);
stats.add(BlockStat.outputItemCapacity, itemCapacity, StatUnit.items);
}
@Override
public void init(){
super.init();
produces.set(result);
}
@Override
public void update(Tile tile){
SmelterEntity entity = tile.entity();
if(entity.timer.get(timerDump, 5) && entity.items.has(result)){
tryDump(tile, result);
}
//add fuel
if(entity.consumed(ConsumeItem.class) && entity.burnTime <= 0f){
entity.items.remove(consumes.item(), 1);
entity.burnTime += burnDuration;
Effects.effect(burnEffect, entity.x + Mathf.range(2f), entity.y + Mathf.range(2f));
}
//decrement burntime
if(entity.burnTime > 0){
entity.burnTime -= entity.delta();
entity.heat = Mathf.lerpDelta(entity.heat, 1f, 0.02f);
}else{
entity.heat = Mathf.lerpDelta(entity.heat, 0f, 0.02f);
}
//make sure it has all the items
if(!entity.cons.valid()){
return;
}
entity.craftTime += entity.delta();
if(entity.items.get(result) >= itemCapacity //output full
|| entity.burnTime <= 0 //not burning
|| entity.craftTime < craftTime){ //not yet time
return;
}
entity.craftTime = 0f;
for(ItemStack item : consumes.items()){
entity.items.remove(item.item, item.amount);
}
offloadNear(tile, result);
Effects.effect(craftEffect, flameColor, tile.drawx(), tile.drawy());
}
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
boolean isInput = false;
for(ItemStack req : consumes.items()){
if(req.item == item){
isInput = true;
break;
}
}
return (isInput && tile.entity.items.get(item) < itemCapacity) || (item == consumes.item() && tile.entity.items.get(consumes.item()) < itemCapacity);
}
@Override
public void draw(Tile tile){
super.draw(tile);
SmelterEntity entity = tile.entity();
//draw glowing center
if(entity.heat > 0f){
float g = 0.1f;
Draw.alpha(((1f - g) + Mathf.absin(Time.time(), 8f, g)) * entity.heat);
Draw.tint(flameColor);
Fill.circle(tile.drawx(), tile.drawy(), 2f + Mathf.absin(Time.time(), 5f, 0.8f));
Draw.color(1f, 1f, 1f, entity.heat);
Fill.circle(tile.drawx(), tile.drawy(), 1f + Mathf.absin(Time.time(), 5f, 0.7f));
Draw.color();
}
}
@Override
public TileEntity newEntity(){
return new SmelterEntity();
}
public class SmelterEntity extends TileEntity{
public float burnTime;
public float heat;
public float craftTime;
}
}

View File

@@ -42,7 +42,7 @@ public class SolidPump extends Pump{
@Override @Override
public void drawPlace(int x, int y, int rotation, boolean valid){ public void drawPlace(int x, int y, int rotation, boolean valid){
if(attribute != null){ if(attribute != null){
drawPlaceText(Core.bundle.formatDouble("blocks.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid); drawPlaceText(Core.bundle.formatFloat("bar.efficiency", (sumAttribute(attribute, x, y) + 1f)*100, 1), x, y, valid);
} }
} }
@@ -50,7 +50,7 @@ public class SolidPump extends Pump{
public void setBars(){ public void setBars(){
super.setBars(); super.setBars();
bars.add("efficiency", entity -> new Bar(() -> bars.add("efficiency", entity -> new Bar(() ->
Core.bundle.formatDouble("blocks.efficiency", Core.bundle.formatFloat("bar.efficiency",
((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100, 1), ((((SolidPumpEntity)entity).boost + 1f) * ((SolidPumpEntity)entity).warmup) * 100, 1),
() -> Pal.ammo, () -> Pal.ammo,
() -> ((SolidPumpEntity)entity).warmup)); () -> ((SolidPumpEntity)entity).warmup));
@@ -60,7 +60,8 @@ public class SolidPump extends Pump{
public void setStats(){ public void setStats(){
super.setStats(); super.setStats();
stats.add(BlockStat.liquidOutput, result); stats.remove(BlockStat.output);
stats.add(BlockStat.output, result, 60f * pumpAmount, true);
} }
@Override @Override

View File

@@ -23,6 +23,8 @@ import io.anuke.mindustry.graphics.Shaders;
import io.anuke.mindustry.type.Mech; import io.anuke.mindustry.type.Mech;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -45,6 +47,13 @@ public class MechPad extends Block{
hasPower = true; hasPower = true;
} }
@Override
public void setStats(){
super.setStats();
stats.add(BlockStat.productionTime, buildTime/60f, StatUnit.seconds);
}
@Override @Override
public void init(){ public void init(){
super.init(); super.init();

View File

@@ -25,10 +25,10 @@ import io.anuke.mindustry.ui.Bar;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.consumers.ConsumeItems; import io.anuke.mindustry.world.consumers.ConsumeItems;
import io.anuke.mindustry.world.consumers.ConsumeType;
import io.anuke.mindustry.world.meta.BlockFlag; import io.anuke.mindustry.world.meta.BlockFlag;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.StatUnit; import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.modules.ItemModule;
import java.io.DataInput; import java.io.DataInput;
import java.io.DataOutput; import java.io.DataOutput;
@@ -45,6 +45,7 @@ public class UnitFactory extends Block{
protected float launchVelocity = 0f; protected float launchVelocity = 0f;
protected TextureRegion topRegion; protected TextureRegion topRegion;
protected int maxSpawn = 2; protected int maxSpawn = 2;
protected int[] capacities;
public UnitFactory(String name){ public UnitFactory(String name){
super(name); super(name);
@@ -53,8 +54,6 @@ public class UnitFactory extends Block{
hasItems = true; hasItems = true;
solid = false; solid = false;
flags = EnumSet.of(BlockFlag.producer); flags = EnumSet.of(BlockFlag.producer);
consumes.require(ConsumeItems.class);
} }
@Remote(called = Loc.server) @Remote(called = Loc.server)
@@ -79,6 +78,19 @@ public class UnitFactory extends Block{
} }
} }
@Override
public void init(){
super.init();
capacities = new int[Vars.content.items().size];
if(consumes.has(ConsumeType.item)){
ConsumeItems cons = consumes.get(ConsumeType.item);
for(ItemStack stack : cons.items){
capacities[stack.item.id] = stack.amount*2;
}
}
}
@Override @Override
public void load(){ public void load(){
super.load(); super.load();
@@ -89,8 +101,8 @@ public class UnitFactory extends Block{
@Override @Override
public void setBars(){ public void setBars(){
super.setBars(); super.setBars();
bars.add("progress", entity -> new Bar("blocks.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime)); bars.add("progress", entity -> new Bar("bar.progress", Pal.ammo, () -> ((UnitFactoryEntity)entity).buildTime / produceTime));
bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("blocks.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn)); bars.add("spawned", entity -> new Bar(() -> Core.bundle.format("bar.spawned", ((UnitFactoryEntity)entity).spawned, maxSpawn), () -> Pal.command, () -> (float)((UnitFactoryEntity)entity).spawned / maxSpawn));
} }
@Override @Override
@@ -102,7 +114,8 @@ public class UnitFactory extends Block{
public void setStats(){ public void setStats(){
super.setStats(); super.setStats();
stats.add(BlockStat.craftSpeed, produceTime / 60f, StatUnit.seconds); stats.remove(BlockStat.itemCapacity);
stats.add(BlockStat.productionTime, produceTime / 60f, StatUnit.seconds);
stats.add(BlockStat.maxUnits, maxSpawn, StatUnit.none); stats.add(BlockStat.maxUnits, maxSpawn, StatUnit.none);
} }
@@ -162,7 +175,7 @@ public class UnitFactory extends Block{
if(!tile.isEnemyCheat()){ if(!tile.isEnemyCheat()){
//player-made spawners have default behavior //player-made spawners have default behavior
if(hasRequirements(entity.items, entity.buildTime / produceTime) && entity.cons.valid()){ if(entity.cons.valid()){
entity.time += entity.delta() * entity.speedScl; entity.time += entity.delta() * entity.speedScl;
entity.buildTime += entity.delta() * entity.power.satisfaction; entity.buildTime += entity.delta() * entity.power.satisfaction;
entity.speedScl = Mathf.lerpDelta(entity.speedScl, 1f, 0.05f); entity.speedScl = Mathf.lerpDelta(entity.speedScl, 1f, 0.05f);
@@ -186,30 +199,13 @@ public class UnitFactory extends Block{
Call.onUnitFactorySpawn(tile, entity.spawned + 1); Call.onUnitFactorySpawn(tile, entity.spawned + 1);
useContent(tile, type); useContent(tile, type);
for(ItemStack stack : consumes.items()){ entity.cons.trigger();
entity.items.remove(stack.item, stack.amount);
}
} }
} }
@Override
public boolean acceptItem(Item item, Tile tile, Tile source){
for(ItemStack stack : consumes.items()){
if(item == stack.item && tile.entity.items.get(item) < stack.amount * 2){
return true;
}
}
return false;
}
@Override @Override
public int getMaximumAccepted(Tile tile, Item item){ public int getMaximumAccepted(Tile tile, Item item){
for(ItemStack stack : consumes.items()){ return capacities[item.id];
if(item == stack.item){
return stack.amount * 2;
}
}
return 0;
} }
@Override @Override
@@ -223,21 +219,12 @@ public class UnitFactory extends Block{
return entity.spawned < maxSpawn; return entity.spawned < maxSpawn;
} }
protected boolean hasRequirements(ItemModule inv, float fraction){
for(ItemStack stack : consumes.items()){
if(!inv.has(stack.item, (int) (fraction * stack.amount))){
return false;
}
}
return true;
}
public static class UnitFactoryEntity extends TileEntity{ public static class UnitFactoryEntity extends TileEntity{
public float buildTime; float buildTime;
public float time; float time;
public float speedScl; float speedScl;
public float warmup; //only for enemy spawners float warmup; //only for enemy spawners
public int spawned; int spawned;
@Override @Override
public void write(DataOutput stream) throws IOException{ public void write(DataOutput stream) throws IOException{

View File

@@ -2,14 +2,25 @@ package io.anuke.mindustry.world.consumers;
import io.anuke.arc.scene.ui.layout.Table; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStats; import io.anuke.mindustry.world.meta.BlockStats;
/**An abstract class that defines a type of resource that a block can consume.*/ /**An abstract class that defines a type of resource that a block can consume.*/
public abstract class Consume{ public abstract class Consume{
protected boolean optional; protected boolean optional;
protected boolean update = true, boost = false; protected boolean update = true;
/**Apply a filter to items accepted.
* This should set all item IDs that are present in the filter to true.*/
public void applyItemFilter(boolean[] filter){
}
/**Apply a filter to liquids accepted.
* This should set all liquid IDs that are present in the filter to true.*/
public void applyLiquidFilter(boolean[] filter){
}
public Consume optional(boolean optional){ public Consume optional(boolean optional){
this.optional = optional; this.optional = optional;
@@ -21,11 +32,6 @@ public abstract class Consume{
return this; return this;
} }
public Consume boost(boolean boost){
this.boost = boost;
return this;
}
public boolean isOptional(){ public boolean isOptional(){
return optional; return optional;
} }
@@ -34,18 +40,20 @@ public abstract class Consume{
return update; return update;
} }
public abstract ConsumeType type();
public abstract void build(Tile tile, Table table); public abstract void build(Tile tile, Table table);
/**Called when a consumption is triggered manually.*/ /**Called when a consumption is triggered manually.*/
public void trigger(Block block, TileEntity entity){ public void trigger(TileEntity entity){
} }
public abstract String getIcon(); public abstract String getIcon();
public abstract void update(Block block, TileEntity entity); public abstract void update(TileEntity entity);
public abstract boolean valid(Block block, TileEntity entity); public abstract boolean valid(TileEntity entity);
public abstract void display(BlockStats stats); public abstract void display(BlockStats stats);
} }

View File

@@ -1,66 +0,0 @@
package io.anuke.mindustry.world.consumers;
import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.Item.Icon;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.ui.ItemImage;
import io.anuke.mindustry.ui.ReqImage;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.BlockStats;
public class ConsumeItem extends Consume{
private final Item item;
private final int amount;
public ConsumeItem(Item item){
this.item = item;
this.amount = 1;
}
public ConsumeItem(Item item, int amount){
this.item = item;
this.amount = amount;
}
public int getAmount(){
return amount;
}
public Item get(){
return item;
}
@Override
public void trigger(Block block, TileEntity entity){
entity.items.remove(item, amount);
}
@Override
public void build(Tile tile, Table table){
table.add(new ReqImage(new ItemImage(item.icon(Icon.large), amount), () -> valid(tile.block(), tile.entity))).size(8*4);
}
@Override
public String getIcon(){
return "icon-item";
}
@Override
public void update(Block block, TileEntity entity){
//doesn't update because consuming items is very specific
}
@Override
public boolean valid(Block block, TileEntity entity){
return entity != null && entity.items != null && entity.items.has(item, amount);
}
@Override
public void display(BlockStats stats){
stats.add(boost ? BlockStat.boostItem : BlockStat.inputItem, new ItemStack(item, amount));
}
}

View File

@@ -9,7 +9,6 @@ import io.anuke.mindustry.type.Item.Icon;
import io.anuke.mindustry.ui.ItemImage; import io.anuke.mindustry.ui.ItemImage;
import io.anuke.mindustry.ui.MultiReqImage; import io.anuke.mindustry.ui.MultiReqImage;
import io.anuke.mindustry.ui.ReqImage; import io.anuke.mindustry.ui.ReqImage;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.BlockStats; import io.anuke.mindustry.world.meta.BlockStats;
@@ -18,12 +17,22 @@ import io.anuke.mindustry.world.meta.values.ItemFilterValue;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class ConsumeItemFilter extends Consume{ public class ConsumeItemFilter extends Consume{
private final Predicate<Item> filter; public final Predicate<Item> filter;
public ConsumeItemFilter(Predicate<Item> item){ public ConsumeItemFilter(Predicate<Item> item){
this.filter = item; this.filter = item;
} }
@Override
public void applyItemFilter(boolean[] arr){
content.items().each(filter, item -> arr[item.id] = true);
}
@Override
public ConsumeType type(){
return ConsumeType.item;
}
@Override @Override
public void build(Tile tile, Table table){ public void build(Tile tile, Table table){
Array<Item> list = content.items().select(filter); Array<Item> list = content.items().select(filter);
@@ -39,12 +48,12 @@ public class ConsumeItemFilter extends Consume{
} }
@Override @Override
public void update(Block block, TileEntity entity){ public void update(TileEntity entity){
} }
@Override @Override
public void trigger(Block block, TileEntity entity){ public void trigger(TileEntity entity){
for(int i = 0; i < content.items().size; i++){ for(int i = 0; i < content.items().size; i++){
Item item = content.item(i); Item item = content.item(i);
if(entity.items != null && entity.items.has(item) && this.filter.test(item)){ if(entity.items != null && entity.items.has(item) && this.filter.test(item)){
@@ -55,7 +64,7 @@ public class ConsumeItemFilter extends Consume{
} }
@Override @Override
public boolean valid(Block block, TileEntity entity){ public boolean valid(TileEntity entity){
for(int i = 0; i < content.items().size; i++){ for(int i = 0; i < content.items().size; i++){
Item item = content.item(i); Item item = content.item(i);
if(entity.items != null && entity.items.has(item) && this.filter.test(item)){ if(entity.items != null && entity.items.has(item) && this.filter.test(item)){
@@ -67,6 +76,6 @@ public class ConsumeItemFilter extends Consume{
@Override @Override
public void display(BlockStats stats){ public void display(BlockStats stats){
stats.add(boost ? BlockStat.boostItem : BlockStat.inputItem, new ItemFilterValue(filter)); stats.add(optional ? BlockStat.booster : BlockStat.input, new ItemFilterValue(filter));
} }
} }

View File

@@ -6,21 +6,28 @@ import io.anuke.mindustry.type.Item.Icon;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.ui.ItemImage; import io.anuke.mindustry.ui.ItemImage;
import io.anuke.mindustry.ui.ReqImage; import io.anuke.mindustry.ui.ReqImage;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.BlockStats; import io.anuke.mindustry.world.meta.BlockStats;
import io.anuke.mindustry.world.meta.values.ItemListValue; import io.anuke.mindustry.world.meta.values.ItemListValue;
public class ConsumeItems extends Consume{ public class ConsumeItems extends Consume{
private ItemStack[] items; public final ItemStack[] items;
public ConsumeItems(ItemStack[] items){ public ConsumeItems(ItemStack[] items){
this.items = items; this.items = items;
} }
public ItemStack[] getItems(){ @Override
return items; public void applyItemFilter(boolean[] filter){
for(ItemStack stack : items){
filter[stack.item.id] = true;
}
}
@Override
public ConsumeType type(){
return ConsumeType.item;
} }
@Override @Override
@@ -36,24 +43,24 @@ public class ConsumeItems extends Consume{
} }
@Override @Override
public void update(Block block, TileEntity entity){ public void update(TileEntity entity){
} }
@Override @Override
public void trigger(Block block, TileEntity entity){ public void trigger(TileEntity entity){
for(ItemStack stack : items){ for(ItemStack stack : items){
entity.items.remove(stack); entity.items.remove(stack);
} }
} }
@Override @Override
public boolean valid(Block block, TileEntity entity){ public boolean valid(TileEntity entity){
return entity.items != null && entity.items.has(items); return entity.items != null && entity.items.has(items);
} }
@Override @Override
public void display(BlockStats stats){ public void display(BlockStats stats){
stats.add(boost ? BlockStat.boostItem : BlockStat.inputItems, new ItemListValue(items)); stats.add(optional ? BlockStat.booster : BlockStat.input, new ItemListValue(items));
} }
} }

View File

@@ -4,32 +4,26 @@ import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.entities.type.TileEntity; import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.ui.ReqImage; import io.anuke.mindustry.ui.ReqImage;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.BlockStats; import io.anuke.mindustry.world.meta.BlockStats;
import io.anuke.mindustry.world.meta.StatUnit;
public class ConsumeLiquid extends Consume{ public class ConsumeLiquid extends ConsumeLiquidBase{
protected final float use; public final Liquid liquid;
protected final Liquid liquid;
public ConsumeLiquid(Liquid liquid, float use){ public ConsumeLiquid(Liquid liquid, float amount){
super(amount);
this.liquid = liquid; this.liquid = liquid;
this.use = use;
} }
public float used(){ @Override
return use; public void applyLiquidFilter(boolean[] filter){
} filter[liquid.id] = true;
public Liquid get(){
return liquid;
} }
@Override @Override
public void build(Tile tile, Table table){ public void build(Tile tile, Table table){
table.add(new ReqImage(liquid.getContentIcon(), () -> valid(tile.block(), tile.entity))).size(8*4); table.add(new ReqImage(liquid.getContentIcon(), () -> valid(tile.entity))).size(8*4);
} }
@Override @Override
@@ -38,26 +32,17 @@ public class ConsumeLiquid extends Consume{
} }
@Override @Override
public void update(Block block, TileEntity entity){ public void update(TileEntity entity){
entity.liquids.remove(liquid, Math.min(use(block, entity), entity.liquids.get(liquid))); entity.liquids.remove(liquid, Math.min(use(entity), entity.liquids.get(liquid)));
} }
@Override @Override
public boolean valid(Block block, TileEntity entity){ public boolean valid(TileEntity entity){
return entity != null && entity.liquids != null && entity.liquids.get(liquid) >= use(block, entity); return entity != null && entity.liquids != null && entity.liquids.get(liquid) >= use(entity);
} }
@Override @Override
public void display(BlockStats stats){ public void display(BlockStats stats){
if(!boost){ stats.add(optional ? BlockStat.booster : BlockStat.input, liquid, amount * timePeriod, timePeriod == 60);
stats.add(BlockStat.liquidUse, use * 60f, StatUnit.liquidSecond);
stats.add(BlockStat.inputLiquid, liquid);
}else{
stats.add(BlockStat.boostLiquid, liquid);
}
}
float use(Block block, TileEntity entity){
return Math.min(use * entity.delta(), block.liquidCapacity);
} }
} }

View File

@@ -0,0 +1,26 @@
package io.anuke.mindustry.world.consumers;
import io.anuke.mindustry.entities.type.TileEntity;
public abstract class ConsumeLiquidBase extends Consume{
/**amount used per frame*/
public final float amount;
/**How much time is taken to use this liquid, in ticks. Used only for visual purposes.
* Example: a normal ConsumeLiquid with 10/s and a 10 second timePeriod would display as "100 seconds".
* Without a time override, it would display as "10 liquid/second".
* This is used for generic crafters.*/
public float timePeriod = 60;
public ConsumeLiquidBase(float amount){
this.amount = amount;
}
@Override
public ConsumeType type(){
return ConsumeType.liquid;
}
protected float use(TileEntity entity){
return Math.min(amount * entity.delta(), entity.block.liquidCapacity);
}
}

View File

@@ -7,35 +7,31 @@ import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.ui.MultiReqImage; import io.anuke.mindustry.ui.MultiReqImage;
import io.anuke.mindustry.ui.ReqImage; import io.anuke.mindustry.ui.ReqImage;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile; import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.meta.BlockStat; import io.anuke.mindustry.world.meta.BlockStat;
import io.anuke.mindustry.world.meta.BlockStats; import io.anuke.mindustry.world.meta.BlockStats;
import io.anuke.mindustry.world.meta.StatUnit;
import io.anuke.mindustry.world.meta.values.LiquidFilterValue; import io.anuke.mindustry.world.meta.values.LiquidFilterValue;
import static io.anuke.mindustry.Vars.content; import static io.anuke.mindustry.Vars.content;
public class ConsumeLiquidFilter extends Consume{ public class ConsumeLiquidFilter extends ConsumeLiquidBase{
private final Predicate<Liquid> filter; public final Predicate<Liquid> filter;
private final float use;
private final boolean isFuel;
public ConsumeLiquidFilter(Predicate<Liquid> liquid, float amount, boolean isFuel){
this.filter = liquid;
this.use = amount;
this.isFuel = isFuel;
}
public ConsumeLiquidFilter(Predicate<Liquid> liquid, float amount){ public ConsumeLiquidFilter(Predicate<Liquid> liquid, float amount){
this(liquid, amount, false); super(amount);
this.filter = liquid;
}
@Override
public void applyLiquidFilter(boolean[] arr){
content.liquids().each(filter, item -> arr[item.id] = true);
} }
@Override @Override
public void build(Tile tile, Table table){ public void build(Tile tile, Table table){
Array<Liquid> list = content.liquids().select(l -> !l.isHidden() && filter.test(l)); Array<Liquid> list = content.liquids().select(l -> !l.isHidden() && filter.test(l));
MultiReqImage image = new MultiReqImage(); MultiReqImage image = new MultiReqImage();
list.each(liquid -> image.add(new ReqImage(liquid.getContentIcon(), () -> tile.entity != null && tile.entity.liquids != null && tile.entity.liquids.get(liquid) >= use(tile.block(), tile.entity)))); list.each(liquid -> image.add(new ReqImage(liquid.getContentIcon(), () -> tile.entity != null && tile.entity.liquids != null && tile.entity.liquids.get(liquid) >= use(tile.entity))));
table.add(image).size(8*4); table.add(image).size(8*4);
} }
@@ -46,29 +42,17 @@ public class ConsumeLiquidFilter extends Consume{
} }
@Override @Override
public void update(Block block, TileEntity entity){ public void update(TileEntity entity){
entity.liquids.remove(entity.liquids.current(), use(block, entity)); entity.liquids.remove(entity.liquids.current(), use(entity));
} }
@Override @Override
public boolean valid(Block block, TileEntity entity){ public boolean valid(TileEntity entity){
return entity != null && entity.liquids != null && filter.test(entity.liquids.current()) && entity.liquids.currentAmount() >= use(block, entity); return entity != null && entity.liquids != null && filter.test(entity.liquids.current()) && entity.liquids.currentAmount() >= use(entity);
} }
@Override @Override
public void display(BlockStats stats){ public void display(BlockStats stats){
if(boost){ stats.add(optional ? BlockStat.booster : BlockStat.input, new LiquidFilterValue(filter, amount * timePeriod, timePeriod == 60f));
stats.add(BlockStat.boostLiquid, new LiquidFilterValue(filter));
}else if(isFuel){
stats.add(BlockStat.inputLiquidFuel, new LiquidFilterValue(filter));
stats.add(BlockStat.liquidFuelUse, 60f * use, StatUnit.liquidSecond);
}else {
stats.add(BlockStat.inputLiquid, new LiquidFilterValue(filter));
stats.add(BlockStat.liquidUse, 60f * use, StatUnit.liquidSecond);
}
}
float use(Block block, TileEntity entity){
return Math.min(use * entity.delta(), block.liquidCapacity);
} }
} }

View File

@@ -24,6 +24,11 @@ public class ConsumePower extends Consume{
this.isBuffered = isBuffered; this.isBuffered = isBuffered;
} }
@Override
public ConsumeType type(){
return ConsumeType.power;
}
@Override @Override
public void build(Tile tile, Table table){ public void build(Tile tile, Table table){
//No tooltip for power, for now //No tooltip for power, for now
@@ -35,12 +40,12 @@ public class ConsumePower extends Consume{
} }
@Override @Override
public void update(Block block, TileEntity entity){ public void update(TileEntity entity){
// Nothing to do since PowerGraph directly updates entity.power.satisfaction // Nothing to do since PowerGraph directly updates entity.power.satisfaction
} }
@Override @Override
public boolean valid(Block block, TileEntity entity){ public boolean valid(TileEntity entity){
if(isBuffered){ if(isBuffered){
return true; return true;
}else{ }else{

View File

@@ -0,0 +1,7 @@
package io.anuke.mindustry.world.consumers;
public enum ConsumeType{
item,
power,
liquid
}

View File

@@ -1,39 +1,39 @@
package io.anuke.mindustry.world.consumers; package io.anuke.mindustry.world.consumers;
import io.anuke.arc.collection.Array; import io.anuke.arc.util.Structs;
import io.anuke.arc.collection.ObjectMap; import io.anuke.mindustry.Vars;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.function.Consumer;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.world.Block; import io.anuke.mindustry.world.meta.BlockStats;
public class Consumers{ public class Consumers{
private ObjectMap<Class<? extends Consume>, Consume> map = new ObjectMap<>(); private Consume[] map = new Consume[ConsumeType.values().length];
private ObjectSet<Class<? extends Consume>> required = new ObjectSet<>(); private Consume[] results, optionalResults;
private Array<Consume> results = new Array<>();
public void require(Class<? extends Consume> type){ public final boolean[] itemFilters = new boolean[Vars.content.items().size];
required.add(type); public final boolean[] liquidfilters = new boolean[Vars.content.liquids().size];
public void init(){
results = Structs.filter(Consume.class, map, m -> m != null);
optionalResults = Structs.filter(Consume.class, map, m -> m != null && m.isOptional());
for(Consume cons : results){
cons.applyItemFilter(itemFilters);
cons.applyLiquidFilter(liquidfilters);
}
} }
public void checkRequired(Block block){ public ConsumePower getPower(){
for(Class<? extends Consume> c : required){ return get(ConsumeType.power);
if(!map.containsKey(c)){ }
throw new RuntimeException("Missing required consumer of type \"" + c + "\" in block \"" + block.name + "\"!");
}
}
for(Consume cons : map.values()){ public boolean hasPower(){
results.add(cons); return has(ConsumeType.power);
}
} }
public ConsumeLiquid liquid(Liquid liquid, float amount){ public ConsumeLiquid liquid(Liquid liquid, float amount){
ConsumeLiquid c = new ConsumeLiquid(liquid, amount); return add(new ConsumeLiquid(liquid, amount));
add(c);
return c;
} }
/** /**
@@ -42,9 +42,7 @@ public class Consumers{
* @return the created consumer object. * @return the created consumer object.
*/ */
public ConsumePower power(float powerPerTick){ public ConsumePower power(float powerPerTick){
ConsumePower c = new ConsumePower(powerPerTick, 0.0f, false); return add(new ConsumePower(powerPerTick, 0.0f, false));
add(c);
return c;
} }
/** /**
@@ -62,83 +60,55 @@ public class Consumers{
* @param ticksToFill The number of ticks it shall take to fill the buffer. * @param ticksToFill The number of ticks it shall take to fill the buffer.
*/ */
public ConsumePower powerBuffered(float powerCapacity, float ticksToFill){ public ConsumePower powerBuffered(float powerCapacity, float ticksToFill){
ConsumePower c = new ConsumePower(powerCapacity / ticksToFill, powerCapacity, true); return add(new ConsumePower(powerCapacity / ticksToFill, powerCapacity, true));
add(c);
return c;
} }
public ConsumeItem item(Item item){ public ConsumeItems item(Item item){
return item(item, 1); return item(item, 1);
} }
public ConsumeItem item(Item item, int amount){ public ConsumeItems item(Item item, int amount){
ConsumeItem i = new ConsumeItem(item, amount); return add(new ConsumeItems(new ItemStack[]{new ItemStack(item, amount)}));
add(i);
return i;
} }
public ConsumeItems items(ItemStack... items){ public ConsumeItems items(ItemStack... items){
ConsumeItems i = new ConsumeItems(items); return add(new ConsumeItems(items));
add(i);
return i;
} }
public Item item(){ public <T extends Consume> T add(T consume){
return get(ConsumeItem.class).get(); map[consume.type().ordinal()] = consume;
}
public ItemStack[] items(){
return get(ConsumeItems.class).getItems();
}
public int itemAmount(){
return get(ConsumeItem.class).getAmount();
}
public Liquid liquid(){
return get(ConsumeLiquid.class).get();
}
public float liquidAmount(){
return get(ConsumeLiquid.class).use;
}
public Consume add(Consume consume){
map.put((consume instanceof ConsumePower ? ConsumePower.class : consume.getClass()), consume);
return consume; return consume;
} }
public void remove(Class<? extends Consume> type){ public void remove(ConsumeType type){
map.remove(type); map[type.ordinal()] = null;
} }
public boolean has(Class<? extends Consume> type){ public boolean has(ConsumeType type){
return map.containsKey(type); return map[type.ordinal()] != null;
} }
@SuppressWarnings("unchecked") @SuppressWarnings("unchecked")
public <T extends Consume> T get(Class<T> type){ public <T extends Consume> T get(ConsumeType type){
if(!map.containsKey(type)){ if(map[type.ordinal()] == null){
throw new IllegalArgumentException("Block does not contain consumer of type '" + type + "'!"); throw new IllegalArgumentException("Block does not contain consumer of type '" + type + "'!");
} }
return (T) map.get(type); return (T) map[type.ordinal()];
} }
public Iterable<Consume> all(){ public Consume[] all(){
return map.values();
}
public Array<Consume> array(){
return results; return results;
} }
public boolean hasAny(){ public Consume[] optionals(){
return map.size > 0; return optionalResults;
} }
public void forEach(Consumer<Consume> cons){ public void display(BlockStats stats){
for(Consume c : all()){ for(Consume c : map){
cons.accept(c); if(c != null){
c.display(stats);
}
} }
} }
} }

View File

@@ -10,38 +10,25 @@ public enum BlockStat{
size(StatCategory.general), size(StatCategory.general),
itemCapacity(StatCategory.items), itemCapacity(StatCategory.items),
inputItemCapacity(StatCategory.items),
outputItemCapacity(StatCategory.items),
itemsMoved(StatCategory.items), itemsMoved(StatCategory.items),
launchTime(StatCategory.items), launchTime(StatCategory.items),
liquidCapacity(StatCategory.liquids), liquidCapacity(StatCategory.liquids),
liquidOutput(StatCategory.liquids),
liquidOutputSpeed(StatCategory.liquids),
coolant(StatCategory.liquids),
coolantUse(StatCategory.liquids),
powerCapacity(StatCategory.power), powerCapacity(StatCategory.power),
powerUse(StatCategory.power), powerUse(StatCategory.power),
powerDamage(StatCategory.power), powerDamage(StatCategory.power),
powerRange(StatCategory.power), powerRange(StatCategory.power),
powerTransferSpeed(StatCategory.power),
basePowerGeneration(StatCategory.power), basePowerGeneration(StatCategory.power),
inputLiquidFuel(StatCategory.power),
liquidFuelUse(StatCategory.power),
inputLiquid(StatCategory.crafting), input(StatCategory.crafting),
liquidUse(StatCategory.crafting), output(StatCategory.crafting),
inputItem(StatCategory.crafting), productionTime(StatCategory.crafting),
inputItems(StatCategory.crafting),
inputFuel(StatCategory.crafting),
fuelBurnTime(StatCategory.crafting),
craftSpeed(StatCategory.crafting),
outputItem(StatCategory.crafting),
drillTier(StatCategory.crafting), drillTier(StatCategory.crafting),
drillSpeed(StatCategory.crafting), drillSpeed(StatCategory.crafting),
maxUnits(StatCategory.crafting), maxUnits(StatCategory.crafting),
speedIncrease(StatCategory.shooting),
repairTime(StatCategory.shooting), repairTime(StatCategory.shooting),
range(StatCategory.shooting), range(StatCategory.shooting),
shootRange(StatCategory.shooting), shootRange(StatCategory.shooting),
@@ -53,9 +40,8 @@ public enum BlockStat{
targetsGround(StatCategory.shooting), targetsGround(StatCategory.shooting),
ammo(StatCategory.shooting), ammo(StatCategory.shooting),
boostItem(StatCategory.optional), booster(StatCategory.optional),
boostLiquid(StatCategory.optional), boostEffect(StatCategory.optional)
; ;
public final StatCategory category; public final StatCategory category;

View File

@@ -1,5 +1,6 @@
package io.anuke.mindustry.world.meta; package io.anuke.mindustry.world.meta;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.ObjectMap.Entry; import io.anuke.arc.collection.ObjectMap.Entry;
import io.anuke.arc.collection.OrderedMap; import io.anuke.arc.collection.OrderedMap;
import io.anuke.mindustry.type.Item; import io.anuke.mindustry.type.Item;
@@ -9,7 +10,7 @@ import io.anuke.mindustry.world.meta.values.*;
/**Hold and organizes a list of block stats.*/ /**Hold and organizes a list of block stats.*/
public class BlockStats{ public class BlockStats{
private final OrderedMap<StatCategory, OrderedMap<BlockStat, StatValue>> map = new OrderedMap<>(); private final OrderedMap<StatCategory, OrderedMap<BlockStat, Array<StatValue>>> map = new OrderedMap<>();
private boolean dirty; private boolean dirty;
/**Adds a single float value with this stat, formatted to 2 decimal places.*/ /**Adds a single float value with this stat, formatted to 2 decimal places.*/
@@ -24,17 +25,17 @@ public class BlockStats{
/**Adds an item value.*/ /**Adds an item value.*/
public void add(BlockStat stat, Item item){ public void add(BlockStat stat, Item item){
add(stat, new ItemValue(new ItemStack(item, 1))); add(stat, new ItemListValue(new ItemStack(item, 1)));
}
/**Adds a liquid value.*/
public void add(BlockStat stat, Liquid liquid){
add(stat, new LiquidValue(liquid));
} }
/**Adds an item value.*/ /**Adds an item value.*/
public void add(BlockStat stat, ItemStack item){ public void add(BlockStat stat, ItemStack item){
add(stat, new ItemValue(item)); add(stat, new ItemListValue(item));
}
/**Adds an item value.*/
public void add(BlockStat stat, Liquid liquid, float amount, boolean perSecond){
add(stat, new LiquidValue(liquid, amount, perSecond));
} }
/**Adds a single string value with this stat.*/ /**Adds a single string value with this stat.*/
@@ -44,15 +45,11 @@ public class BlockStats{
/**Adds a stat value.*/ /**Adds a stat value.*/
public void add(BlockStat stat, StatValue value){ public void add(BlockStat stat, StatValue value){
if(map.containsKey(stat.category) && map.get(stat.category).containsKey(stat)){
throw new RuntimeException("Duplicate stat entry: \"" + stat + "\" in block.");
}
if(!map.containsKey(stat.category)){ if(!map.containsKey(stat.category)){
map.put(stat.category, new OrderedMap<>()); map.put(stat.category, new OrderedMap<>());
} }
map.get(stat.category).put(stat, value); map.get(stat.category).getOr(stat, Array::new).add(value);
dirty = true; dirty = true;
} }
@@ -68,11 +65,11 @@ public class BlockStats{
dirty = true; dirty = true;
} }
public OrderedMap<StatCategory, OrderedMap<BlockStat, StatValue>> toMap(){ public OrderedMap<StatCategory, OrderedMap<BlockStat, Array<StatValue>>> toMap(){
//sort stats by index if they've been modified //sort stats by index if they've been modified
if(dirty){ if(dirty){
map.orderedKeys().sort(); map.orderedKeys().sort();
for(Entry<StatCategory, OrderedMap<BlockStat, StatValue>> entry : map.entries()){ for(Entry<StatCategory, OrderedMap<BlockStat, Array<StatValue>>> entry : map.entries()){
entry.value.orderedKeys().sort(); entry.value.orderedKeys().sort();
} }

View File

@@ -1,7 +0,0 @@
package io.anuke.mindustry.world.meta;
import io.anuke.mindustry.game.UnlockableContent;
public interface ContentStatValue extends StatValue{
UnlockableContent[] getValueContent();
}

View File

@@ -16,9 +16,22 @@ public enum StatUnit{
powerUnits, powerUnits,
degrees, degrees,
seconds, seconds,
perSecond,
timesSpeed(false),
percent(false),
none, none,
items; items;
public final boolean space;
StatUnit(boolean space){
this.space = space;
}
StatUnit(){
this(true);
}
public String localized(){ public String localized(){
if(this == none) return ""; if(this == none) return "";
return Core.bundle.get("unit." + name().toLowerCase(Locale.ROOT)); return Core.bundle.get("unit." + name().toLowerCase(Locale.ROOT));

View File

@@ -38,14 +38,14 @@ public class AmmoListValue<T extends UnlockableContent> implements StatValue{
} }
if(type.splashDamage > 0){ if(type.splashDamage > 0){
sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.toFixed(type.splashDamageRadius / tilesize, 1))); sep(bt, Core.bundle.format("bullet.splashdamage", (int)type.splashDamage, Strings.fixed(type.splashDamageRadius / tilesize, 1)));
} }
if(!Mathf.isEqual(type.ammoMultiplier, 1f)) sep(bt, Core.bundle.format("bullet.multiplier", (int)type.ammoMultiplier)); if(!Mathf.isEqual(type.ammoMultiplier, 1f)) sep(bt, Core.bundle.format("bullet.multiplier", (int)type.ammoMultiplier));
if(!Mathf.isEqual(type.reloadMultiplier, 1f)) sep(bt, Core.bundle.format("bullet.reload", Strings.toFixed(type.reloadMultiplier, 1))); if(!Mathf.isEqual(type.reloadMultiplier, 1f)) sep(bt, Core.bundle.format("bullet.reload", Strings.fixed(type.reloadMultiplier, 1)));
if(type.knockback > 0){ if(type.knockback > 0){
sep(bt, Core.bundle.format("bullet.knockback", Strings.toFixed(type.knockback, 1))); sep(bt, Core.bundle.format("bullet.knockback", Strings.fixed(type.knockback, 1)));
} }
if((type.status == StatusEffects.burning || type.status == StatusEffects.melting) || type.incendAmount > 0){ if((type.status == StatusEffects.burning || type.status == StatusEffects.melting) || type.incendAmount > 0){

View File

@@ -1,49 +1,21 @@
package io.anuke.mindustry.world.meta.values; package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.game.UnlockableContent; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack; import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.ui.ItemDisplay; import io.anuke.mindustry.ui.ItemDisplay;
import io.anuke.mindustry.world.meta.ContentStatValue; import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.arc.scene.ui.layout.Table;
public class ItemListValue implements ContentStatValue{ public class ItemListValue implements StatValue{
private final Item[] items;
private final ItemStack[] stacks; private final ItemStack[] stacks;
public ItemListValue(Item[] items){ public ItemListValue(ItemStack... stacks){
this.items = items;
this.stacks = null;
}
public ItemListValue(ItemStack[] stacks){
this.stacks = stacks; this.stacks = stacks;
this.items = null;
}
@Override
public UnlockableContent[] getValueContent(){
if(items != null){
return items;
}else{
Item[] res = new Item[stacks.length];
for(int i = 0; i < res.length; i++){
res[i] = stacks[i].item;
}
return res;
}
} }
@Override @Override
public void display(Table table){ public void display(Table table){
if(items != null){ for(ItemStack stack : stacks){
for(Item item : items){ table.add(new ItemDisplay(stack.item, stack.amount)).padRight(5);
table.add(new ItemDisplay(item)).padRight(5);
}
}else{
for(ItemStack stack : stacks){
table.add(new ItemDisplay(stack.item, stack.amount)).padRight(5);
}
} }
} }
} }

View File

@@ -1,26 +0,0 @@
package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.game.UnlockableContent;
import io.anuke.mindustry.type.Item;
import io.anuke.mindustry.type.ItemStack;
import io.anuke.mindustry.ui.ItemDisplay;
import io.anuke.mindustry.world.meta.ContentStatValue;
import io.anuke.arc.scene.ui.layout.Table;
public class ItemValue implements ContentStatValue{
private final ItemStack item;
public ItemValue(ItemStack item){
this.item = item;
}
@Override
public UnlockableContent[] getValueContent(){
return new Item[]{item.item};
}
@Override
public void display(Table table){
table.add(new ItemDisplay(item.item, item.amount));
}
}

View File

@@ -11,9 +11,13 @@ import static io.anuke.mindustry.Vars.content;
public class LiquidFilterValue implements StatValue{ public class LiquidFilterValue implements StatValue{
private final Predicate<Liquid> filter; private final Predicate<Liquid> filter;
private final float amount;
private final boolean perSecond;
public LiquidFilterValue(Predicate<Liquid> filter){ public LiquidFilterValue(Predicate<Liquid> filter, float amount, boolean perSecond){
this.filter = filter; this.filter = filter;
this.amount = amount;
this.perSecond = perSecond;
} }
@Override @Override
@@ -25,7 +29,7 @@ public class LiquidFilterValue implements StatValue{
} }
for(int i = 0; i < list.size; i++){ for(int i = 0; i < list.size; i++){
table.add(new LiquidDisplay(list.get(i))).padRight(5); table.add(new LiquidDisplay(list.get(i), amount, perSecond)).padRight(5);
if(i != list.size - 1){ if(i != list.size - 1){
table.add("/"); table.add("/");

View File

@@ -1,25 +1,23 @@
package io.anuke.mindustry.world.meta.values; package io.anuke.mindustry.world.meta.values;
import io.anuke.mindustry.game.UnlockableContent; import io.anuke.arc.scene.ui.layout.Table;
import io.anuke.mindustry.type.Liquid; import io.anuke.mindustry.type.Liquid;
import io.anuke.mindustry.ui.LiquidDisplay; import io.anuke.mindustry.ui.LiquidDisplay;
import io.anuke.mindustry.world.meta.ContentStatValue; import io.anuke.mindustry.world.meta.StatValue;
import io.anuke.arc.scene.ui.layout.Table;
public class LiquidValue implements ContentStatValue{ public class LiquidValue implements StatValue{
private final Liquid liquid; private final Liquid liquid;
private final float amount;
private final boolean perSecond;
public LiquidValue(Liquid liquid){ public LiquidValue(Liquid liquid, float amount, boolean perSecond){
this.liquid = liquid; this.liquid = liquid;
} this.amount = amount;
this.perSecond = perSecond;
@Override
public UnlockableContent[] getValueContent(){
return new UnlockableContent[]{liquid};
} }
@Override @Override
public void display(Table table){ public void display(Table table){
table.add(new LiquidDisplay(liquid)); table.add(new LiquidDisplay(liquid, amount, perSecond));
} }
} }

View File

@@ -20,10 +20,9 @@ public class NumberValue implements StatValue{
@Override @Override
public void display(Table table){ public void display(Table table){
float diff = Math.abs((int) value - value); int precision = Math.abs((int) value - value) <= 0.001f ? 0 : Math.abs((int) (value * 10) - value * 10) <= 0.001f ? 1 : 2;
int precision = diff <= 0.01f ? 0 : diff <= 0.1f ? 1 : 2;
table.add(Strings.toFixed(value, precision)); table.add(Strings.fixed(value, precision));
table.add(" " + unit.localized()); table.add((unit.space ? " " : "") + unit.localized());
} }
} }

View File

@@ -8,7 +8,7 @@ import java.io.DataOutput;
import java.io.IOException; import java.io.IOException;
public class ConsumeModule extends BlockModule{ public class ConsumeModule extends BlockModule{
private boolean valid; private boolean valid, optionalValid;
private final TileEntity entity; private final TileEntity entity;
public ConsumeModule(TileEntity entity){ public ConsumeModule(TileEntity entity){
@@ -18,22 +18,31 @@ public class ConsumeModule extends BlockModule{
public void update(){ public void update(){
boolean prevValid = valid(); boolean prevValid = valid();
valid = true; valid = true;
optionalValid = true;
boolean docons = entity.tile.block().shouldConsume(entity.tile); boolean docons = entity.tile.block().shouldConsume(entity.tile);
for(Consume cons : entity.tile.block().consumes.all()){ for(Consume cons : entity.tile.block().consumes.all()){
if(docons && cons.isUpdate() && prevValid && cons.valid(entity.getTile().block(), entity)){ if(docons && cons.isUpdate() && prevValid && cons.valid(entity)){
cons.update(entity.getTile().block(), entity); cons.update(entity);
} }
if(!cons.isOptional()){ if(!cons.isOptional()){
valid &= cons.valid(entity.getTile().block(), entity); valid &= cons.valid(entity);
} }
} }
for(Consume cons : entity.tile.block().consumes.optionals()){
if(docons && cons.isUpdate() && prevValid && cons.valid(entity)){
cons.update(entity);
}
optionalValid &= cons.valid(entity);
}
} }
public void trigger(){ public void trigger(){
for(Consume cons : entity.tile.block().consumes.all()){ for(Consume cons : entity.tile.block().consumes.all()){
cons.trigger(entity.tile.block(), entity); cons.trigger(entity);
} }
} }
@@ -41,6 +50,10 @@ public class ConsumeModule extends BlockModule{
return valid && entity.tile.block().canProduce(entity.tile); return valid && entity.tile.block().canProduce(entity.tile);
} }
public boolean optionalValid(){
return valid() && optionalValid;
}
@Override @Override
public void write(DataOutput stream) throws IOException{ public void write(DataOutput stream) throws IOException{
stream.writeBoolean(valid); stream.writeBoolean(valid);

View File

@@ -176,9 +176,9 @@ public class PowerTests extends PowerTestFixture{
powerGraph.update(); powerGraph.update();
assertEquals(0.0f, consumerTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR); assertEquals(0.0f, consumerTile.entity.power.satisfaction, Mathf.FLOAT_ROUNDING_ERROR);
if(consumerTile.block().consumes.has(ConsumePower.class)){ if(consumerTile.block().consumes.hasPower()){
ConsumePower consumePower = consumerTile.block().consumes.get(ConsumePower.class); ConsumePower consumePower = consumerTile.block().consumes.getPower();
assertFalse(consumePower.valid(consumerTile.block(), consumerTile.entity())); assertFalse(consumePower.valid(consumerTile.entity()));
} }
} }
} }