Source reformat

This commit is contained in:
Anuken
2019-04-08 09:03:18 -04:00
parent 4a96b9bb00
commit b40beb0d1d
331 changed files with 2822 additions and 3274 deletions

View File

@@ -14,12 +14,8 @@ import io.anuke.mindustry.entities.effect.Puddle;
import io.anuke.mindustry.entities.impl.EffectEntity;
import io.anuke.mindustry.entities.traits.DrawTrait;
import io.anuke.mindustry.entities.traits.SyncTrait;
import io.anuke.mindustry.entities.type.BaseUnit;
import io.anuke.mindustry.entities.type.Player;
import io.anuke.mindustry.entities.type.TileEntity;
import io.anuke.mindustry.game.GlobalData;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.game.Version;
import io.anuke.mindustry.entities.type.*;
import io.anuke.mindustry.game.*;
import io.anuke.mindustry.gen.Serialization;
import io.anuke.mindustry.net.Net;
import io.anuke.mindustry.world.blocks.defense.ForceProjector.ShieldEntity;
@@ -30,95 +26,95 @@ import java.util.Locale;
@SuppressWarnings("unchecked")
public class Vars{
/**IO buffer size.*/
/** IO buffer size. */
public static final int bufferSize = 8192;
/**global charset*/
/** global charset */
public static final Charset charset = Charset.forName("UTF-8");
/**main application name, capitalized*/
/** main application name, capitalized */
public static final String appName = "Mindustry";
/**URL for itch.io donations.*/
/** URL for itch.io donations. */
public static final String donationURL = "https://anuke.itch.io/mindustry/purchase";
/**URL for discord invite.*/
/** URL for discord invite. */
public static final String discordURL = "https://discord.gg/mindustry";
/**URL for Github API for releases*/
/** URL for Github API for releases */
public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
/**URL for Github API for contributors*/
/** URL for Github API for contributors */
public static final String contributorsURL = "https://api.github.com/repos/Anuken/Mindustry/contributors";
/**URL for sending crash reports to*/
/** URL for sending crash reports to */
public static final String crashReportURL = "http://mindustry.us.to/report";
/**maximum distance between mine and core that supports automatic transferring*/
/** maximum distance between mine and core that supports automatic transferring */
public static final float mineTransferRange = 220f;
/**team of the player by default*/
/** team of the player by default */
public static final Team defaultTeam = Team.blue;
/**team of the enemy in waves/sectors*/
/** team of the enemy in waves/sectors */
public static final Team waveTeam = Team.red;
/**how many times longer a boss wave takes*/
/** how many times longer a boss wave takes */
public static final float bossWaveMultiplier = 3f;
/**how many times longer a launch wave takes*/
/** how many times longer a launch wave takes */
public static final float launchWaveMultiplier = 2f;
/**max chat message length*/
/** max chat message length */
public static final int maxTextLength = 150;
/**max player name length in bytes*/
/** max player name length in bytes */
public static final int maxNameLength = 40;
/**displayed item size when ingame, TODO remove.*/
/** displayed item size when ingame, TODO remove. */
public static final float itemSize = 5f;
/**extra padding around the world; units outside this bound will begin to self-destruct.*/
/** extra padding around the world; units outside this bound will begin to self-destruct. */
public static final float worldBounds = 100f;
/**units outside of this bound will simply die instantly*/
/** units outside of this bound will simply die instantly */
public static final float finalWorldBounds = worldBounds + 500;
/**ticks spent out of bound until self destruct.*/
public static final float boundsCountdown = 60*7;
/**for map generator dialog*/
/** ticks spent out of bound until self destruct. */
public static final float boundsCountdown = 60 * 7;
/** for map generator dialog */
public static boolean updateEditorOnChange = false;
/**size of tiles in units*/
/** size of tiles in units */
public static final int tilesize = 8;
/**all choosable player colors in join/host dialog*/
/** all choosable player colors in join/host dialog */
public static final Color[] playerColors = {
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
Color.valueOf("fff0e7"),
Color.valueOf("7d2953"),
Color.valueOf("ff074e"),
Color.valueOf("ff072a"),
Color.valueOf("ff76a6"),
Color.valueOf("a95238"),
Color.valueOf("ffa108"),
Color.valueOf("feeb2c"),
Color.valueOf("ffcaa8"),
Color.valueOf("008551"),
Color.valueOf("00e339"),
Color.valueOf("423c7b"),
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
Color.valueOf("82759a"),
Color.valueOf("c0c1c5"),
Color.valueOf("fff0e7"),
Color.valueOf("7d2953"),
Color.valueOf("ff074e"),
Color.valueOf("ff072a"),
Color.valueOf("ff76a6"),
Color.valueOf("a95238"),
Color.valueOf("ffa108"),
Color.valueOf("feeb2c"),
Color.valueOf("ffcaa8"),
Color.valueOf("008551"),
Color.valueOf("00e339"),
Color.valueOf("423c7b"),
Color.valueOf("4b5ef1"),
Color.valueOf("2cabfe"),
};
/**default server port*/
/** default server port */
public static final int port = 6567;
/**if true, UI is not drawn*/
/** if true, UI is not drawn */
public static boolean disableUI;
/**if true, game is set up in mobile mode, even on desktop. used for debugging*/
/** if true, game is set up in mobile mode, even on desktop. used for debugging */
public static boolean testMobile;
/**whether the game is running on a mobile device*/
/** whether the game is running on a mobile device */
public static boolean mobile;
/**whether the game is running on an iOS device*/
/** whether the game is running on an iOS device */
public static boolean ios;
/**whether the game is running on an Android device*/
/** whether the game is running on an Android device */
public static boolean android;
/**whether the game is running on a headless server*/
/** whether the game is running on a headless server */
public static boolean headless;
/**application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()}*/
/** application data directory, equivalent to {@link io.anuke.arc.Settings#getDataDirectory()} */
public static FileHandle dataDirectory;
/**data subdirectory used for screenshots*/
/** data subdirectory used for screenshots */
public static FileHandle screenshotDirectory;
/**data subdirectory used for custom mmaps*/
/** data subdirectory used for custom mmaps */
public static FileHandle customMapDirectory;
/**data subdirectory used for saves*/
/** data subdirectory used for saves */
public static FileHandle saveDirectory;
/**map file extension*/
/** map file extension */
public static final String mapExtension = "mmap";
/**save file extension*/
/** save file extension */
public static final String saveExtension = "msav";
/**list of all locales that can be switched to*/
/** list of all locales that can be switched to */
public static Locale[] locales;
public static ContentLoader content;
@@ -143,7 +139,7 @@ public class Vars{
public static EntityGroup<Fire> fireGroup;
public static EntityGroup<BaseUnit>[] unitGroups;
/**all local players, currently only has one player. may be used for local co-op in the future*/
/** all local players, currently only has one player. may be used for local co-op in the future */
public static Player player;
public static void init(){