Source reformat

This commit is contained in:
Anuken
2019-04-08 09:03:18 -04:00
parent 4a96b9bb00
commit b40beb0d1d
331 changed files with 2822 additions and 3274 deletions

View File

@@ -77,7 +77,7 @@ public class BlockRenderer{
for(int y = 0; y < world.height(); y++){
Tile tile = world.rawTile(x, y);
if(tile.getRotation() > 0 && tile.block().solid && tile.block().fillsTile && !tile.block().synthetic()){
Draw.color(0f, 0f, 0f, Math.min((tile.getRotation() + 0.5f)/4f, 1f));
Draw.color(0f, 0f, 0f, Math.min((tile.getRotation() + 0.5f) / 4f, 1f));
Fill.rect(tile.x + 0.5f, tile.y + 0.5f, 1, 1);
}
}
@@ -92,9 +92,9 @@ public class BlockRenderer{
shadowEvents.add(event.tile);
int avgx = (int)(camera.position.x / tilesize);
int avgy = (int)(camera.position. y / tilesize);
int rangex = (int) (camera.width / tilesize / 2) + 2;
int rangey = (int) (camera.height / tilesize / 2) + 2;
int avgy = (int)(camera.position.y / tilesize);
int rangex = (int)(camera.width / tilesize / 2) + 2;
int rangey = (int)(camera.height / tilesize / 2) + 2;
if(Math.abs(avgx - event.tile.x) <= rangex && Math.abs(avgy - event.tile.y) <= rangey){
lastCamY = lastCamX = -99; //invalidate camera position so blocks get updated
@@ -104,11 +104,11 @@ public class BlockRenderer{
public void drawFog(){
float ww = world.width() * tilesize, wh = world.height() * tilesize;
float x = camera.position.x + tilesize/2f, y = camera.position.y + tilesize/2f;
float u = (x - camera.width/2f) / ww,
v = (y - camera.height/2f) / wh,
u2 = (x + camera.width/2f) / ww,
v2 = (y + camera.height/2f) / wh;
float x = camera.position.x + tilesize / 2f, y = camera.position.y + tilesize / 2f;
float u = (x - camera.width / 2f) / ww,
v = (y - camera.height / 2f) / wh,
u2 = (x + camera.width / 2f) / ww,
v2 = (y + camera.height / 2f) / wh;
Tmp.tr1.set(fog.getTexture());
Tmp.tr1.set(u, v2, u2, v);
@@ -144,11 +144,11 @@ public class BlockRenderer{
}
float ww = world.width() * tilesize, wh = world.height() * tilesize;
float x = camera.position.x + tilesize/2f, y = camera.position.y + tilesize/2f;
float u = (x - camera.width/2f) / ww,
v = (y - camera.height/2f) / wh,
u2 = (x + camera.width/2f) / ww,
v2 = (y + camera.height/2f) / wh;
float x = camera.position.x + tilesize / 2f, y = camera.position.y + tilesize / 2f;
float u = (x - camera.width / 2f) / ww,
v = (y - camera.height / 2f) / wh,
u2 = (x + camera.width / 2f) / ww,
v2 = (y + camera.height / 2f) / wh;
Tmp.tr1.set(shadows.getTexture());
Tmp.tr1.set(u, v2, u2, v);
@@ -158,15 +158,15 @@ public class BlockRenderer{
Draw.shader();
}
/**Process all blocks to draw.*/
/** Process all blocks to draw. */
public void processBlocks(){
iterateidx = 0;
int avgx = (int)(camera.position.x / tilesize);
int avgy = (int)(camera.position.y / tilesize);
int rangex = (int) (camera.width / tilesize / 2) + 3;
int rangey = (int) (camera.height / tilesize / 2) + 3;
int rangex = (int)(camera.width / tilesize / 2) + 3;
int rangey = (int)(camera.height / tilesize / 2) + 3;
if(avgx == lastCamX && avgy == lastCamY && lastRangeX == rangex && lastRangeY == rangey){
return;

View File

@@ -2,20 +2,13 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.IntArray;
import io.anuke.arc.collection.IntSet;
import io.anuke.arc.collection.*;
import io.anuke.arc.collection.IntSet.IntSetIterator;
import io.anuke.arc.collection.ObjectSet;
import io.anuke.arc.graphics.Camera;
import io.anuke.arc.graphics.GL20;
import io.anuke.arc.graphics.g2d.CacheBatch;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.SpriteBatch;
import io.anuke.arc.graphics.g2d.SpriteCache;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Log;
import io.anuke.arc.util.Structs;
import io.anuke.arc.util.Time;
import io.anuke.arc.util.*;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.blocks.Floor;
@@ -45,8 +38,8 @@ public class FloorRenderer{
Camera camera = Core.camera;
int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
int crangex = (int)(camera.width / (chunksize * tilesize)) + 1;
int crangey = (int)(camera.height / (chunksize * tilesize)) + 1;
int camx = (int)(camera.position.x / (chunksize * tilesize));
int camy = (int)(camera.position.y / (chunksize * tilesize));
@@ -129,8 +122,8 @@ public class FloorRenderer{
Camera camera = Core.camera;
int crangex = (int) (camera.width / (chunksize * tilesize)) + 1;
int crangey = (int) (camera.height / (chunksize * tilesize)) + 1;
int crangex = (int)(camera.width / (chunksize * tilesize)) + 1;
int crangey = (int)(camera.height / (chunksize * tilesize)) + 1;
layer.begin();
@@ -183,7 +176,7 @@ public class FloorRenderer{
for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
for(int tiley = cy * chunksize; tiley < (cy + 1) * chunksize; tiley++){
Tile tile = world.tile(tilex , tiley);
Tile tile = world.tile(tilex, tiley);
Floor floor;
if(tile == null){
@@ -194,7 +187,7 @@ public class FloorRenderer{
if(tile.block().cacheLayer == layer && layer == CacheLayer.walls){
tile.block().draw(tile);
}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x,tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
}else if(floor.cacheLayer == layer && (world.isAccessible(tile.x, tile.y) || tile.block().cacheLayer != CacheLayer.walls || !tile.block().fillsTile)){
floor.draw(tile);
}else if(floor.cacheLayer.ordinal() < layer.ordinal() && layer != CacheLayer.walls){
floor.drawNonLayer(tile);
@@ -208,8 +201,8 @@ public class FloorRenderer{
public void clearTiles(){
if(cbatch != null) cbatch.dispose();
int chunksx = Mathf.ceil((float) (world.width()) / chunksize),
chunksy = Mathf.ceil((float) (world.height()) / chunksize) ;
int chunksx = Mathf.ceil((float)(world.width()) / chunksize),
chunksy = Mathf.ceil((float)(world.height()) / chunksize);
cache = new Chunk[chunksx][chunksy];
SpriteCache sprites = new SpriteCache(world.width() * world.height() * 6, (world.width() / chunksize) * (world.height() / chunksize) * 2, false);
cbatch = new CacheBatch(sprites);

View File

@@ -16,35 +16,35 @@ public class IndexedRenderer implements Disposable{
private final static int vsize = 5;
private Shader program = new Shader(
Strings.join("\n",
"attribute vec4 " + Shader.POSITION_ATTRIBUTE + ";",
"attribute vec4 " + Shader.COLOR_ATTRIBUTE + ";",
"attribute vec2 " + Shader.TEXCOORD_ATTRIBUTE + "0;",
"uniform mat4 u_projTrans;",
"varying vec4 v_color;",
"varying vec2 v_texCoords;",
"",
"void main(){",
" v_color = " + Shader.COLOR_ATTRIBUTE + ";",
" v_color.a = v_color.a * (255.0/254.0);",
" v_texCoords = " + Shader.TEXCOORD_ATTRIBUTE + "0;",
" gl_Position = u_projTrans * " + Shader.POSITION_ATTRIBUTE + ";",
"}"),
Strings.join("\n",
"#ifdef GL_ES",
"#define LOWP lowp",
"precision mediump float;",
"#else",
"#define LOWP ",
"#endif",
"",
"varying LOWP vec4 v_color;",
"varying vec2 v_texCoords;",
"uniform sampler2D u_texture;",
"",
"void main(){",
" gl_FragColor = v_color * texture2D(u_texture, v_texCoords);",
"}"
Strings.join("\n",
"attribute vec4 " + Shader.POSITION_ATTRIBUTE + ";",
"attribute vec4 " + Shader.COLOR_ATTRIBUTE + ";",
"attribute vec2 " + Shader.TEXCOORD_ATTRIBUTE + "0;",
"uniform mat4 u_projTrans;",
"varying vec4 v_color;",
"varying vec2 v_texCoords;",
"",
"void main(){",
" v_color = " + Shader.COLOR_ATTRIBUTE + ";",
" v_color.a = v_color.a * (255.0/254.0);",
" v_texCoords = " + Shader.TEXCOORD_ATTRIBUTE + "0;",
" gl_Position = u_projTrans * " + Shader.POSITION_ATTRIBUTE + ";",
"}"),
Strings.join("\n",
"#ifdef GL_ES",
"#define LOWP lowp",
"precision mediump float;",
"#else",
"#define LOWP ",
"#endif",
"",
"varying LOWP vec4 v_color;",
"varying vec2 v_texCoords;",
"uniform sampler2D u_texture;",
"",
"void main(){",
" gl_FragColor = v_color * texture2D(u_texture, v_texCoords);",
"}"
));
private Mesh mesh;
private float[] tmpVerts = new float[vsize * 6];
@@ -226,9 +226,9 @@ public class IndexedRenderer implements Disposable{
if(mesh != null) mesh.dispose();
mesh = new Mesh(true, 6 * sprites, 0,
new VertexAttribute(Usage.Position, 2, "a_position"),
new VertexAttribute(Usage.ColorPacked, 4, "a_color"),
new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
new VertexAttribute(Usage.Position, 2, "a_position"),
new VertexAttribute(Usage.ColorPacked, 4, "a_color"),
new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
vertices = new float[6 * sprites * vsize];
mesh.setVertices(vertices);
}

View File

@@ -1,16 +1,16 @@
package io.anuke.mindustry.graphics;
public enum Layer{
/**Base block layer.*/
/** Base block layer. */
block,
/**for placement*/
/** for placement */
placement,
/**First overlay. Stuff like conveyor items.*/
/** First overlay. Stuff like conveyor items. */
overlay,
/**"High" blocks, like turrets.*/
/** "High" blocks, like turrets. */
turret,
/**Power lasers.*/
/** Power lasers. */
power,
/**Extra lasers, like healing turrets.*/
/** Extra lasers, like healing turrets. */
laser
}

View File

@@ -3,13 +3,9 @@ package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.Pixmap.Format;
import io.anuke.arc.graphics.Pixmaps;
import io.anuke.arc.graphics.Texture;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Rectangle;
import io.anuke.arc.util.Disposable;
@@ -83,7 +79,7 @@ public class MinimapRenderer implements Disposable{
for(Unit unit : units){
float rx = (unit.x - rect.x) / rect.width * w, ry = (unit.y - rect.y) / rect.width * h;
Draw.color(unit.getTeam().color);
Fill.rect(x + rx, y + ry, baseSize/2f, baseSize/2f);
Fill.rect(x + rx, y + ry, baseSize / 2f, baseSize / 2f);
}
Draw.color();

View File

@@ -76,7 +76,7 @@ public class OverlayRenderer{
buildFadeTime = Mathf.lerpDelta(buildFadeTime, input.isPlacing() ? 1f : 0f, 0.06f);
Draw.reset();
Lines.stroke(buildFadeTime*2f);
Lines.stroke(buildFadeTime * 2f);
if(buildFadeTime > 0.005f){
for(Team enemy : state.teams.enemiesOf(player.getTeam())){

View File

@@ -120,10 +120,10 @@ public class Shaders{
setUniformf("u_dp", Unit.dp.scl(1f));
setUniformf("u_time", Time.time() / Unit.dp.scl(1f));
setUniformf("u_offset",
Core.camera.position.x - Core.camera.width / 2 ,
Core.camera.position.y - Core.camera.height / 2 );
setUniformf("u_texsize", Core.camera.width ,
Core.camera.height );
Core.camera.position.x - Core.camera.width / 2,
Core.camera.position.y - Core.camera.height / 2);
setUniformf("u_texsize", Core.camera.width,
Core.camera.height);
}
}
@@ -140,7 +140,7 @@ public class Shaders{
setUniformf("time", Time.time());
}
}
public static class LoadShader extends Shader{
public LoadShader(String frag, String vert){
super(Core.files.internal("shaders/" + vert + ".vertex"), Core.files.internal("shaders/" + frag + ".fragment"));

View File

@@ -1,10 +1,7 @@
package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.graphics.g2d.CapStyle;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Lines;
import io.anuke.arc.graphics.g2d.TextureRegion;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Tmp;
@@ -34,6 +31,6 @@ public class Shapes{
public static void tri(float x, float y, float width, float length, float rotation){
float oy = 17f / 63f * length;
Draw.rect(Core.atlas.find("shape-3"), x, y - oy + length/2f, width, length, width / 2f, oy, rotation - 90);
Draw.rect(Core.atlas.find("shape-3"), x, y - oy + length / 2f, width, length, width / 2f, oy, rotation - 90);
}
}