Mech balance / Re-added map screenshot
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@@ -35,6 +35,7 @@ public class Mechs implements ContentList{
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mass = 1.2f;
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speed = 0.5f;
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boostSpeed = 0.85f;
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buildPower = 1.2f;
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engineColor = Color.valueOf("ffd37f");
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health = 300f;
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@@ -47,6 +48,11 @@ public class Mechs implements ContentList{
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}};
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}
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@Override
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public void updateAlt(Player player){
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player.healBy(Time.delta() * 0.4f);
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}
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@Override
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public boolean alwaysUnlocked(){
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return true;
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@@ -63,6 +69,7 @@ public class Mechs implements ContentList{
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itemCapacity = 15;
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mass = 0.9f;
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health = 250f;
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buildPower = 0.9f;
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weaponOffsetX = -1;
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weaponOffsetY = -1;
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engineColor = Color.valueOf("d3ddff");
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@@ -110,6 +117,7 @@ public class Mechs implements ContentList{
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boostSpeed = 0.8f;
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canHeal = true;
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health = 200f;
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buildPower = 1.6f;
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engineColor = Pal.heal;
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weapon = new Weapon("heal-blaster"){{
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@@ -161,6 +169,7 @@ public class Mechs implements ContentList{
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weaponOffsetY = 0;
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engineColor = Color.valueOf("feb380");
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health = 300f;
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buildPower = 1.5f;
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weapon = new Weapon("swarmer"){{
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length = 1.5f;
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recoil = 4f;
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@@ -227,6 +236,7 @@ public class Mechs implements ContentList{
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weaponOffsetY = -1;
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engineColor = Pal.lightTrail;
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cellTrnsY = 1f;
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buildPower = 1.1f;
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weapon = new Weapon("blaster"){{
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length = 1.5f;
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reload = 20f;
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@@ -315,6 +325,7 @@ public class Mechs implements ContentList{
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itemCapacity = 30;
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engineColor = Color.valueOf("84f491");
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cellTrnsY = 1f;
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buildPower = 2f;
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weapon = new Weapon("bomber"){{
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length = 0f;
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width = 2f;
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@@ -346,6 +357,7 @@ public class Mechs implements ContentList{
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itemCapacity = 60;
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engineColor = Color.valueOf("feb380");
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cellTrnsY = 1f;
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buildPower = 1.2f;
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weapon = new Weapon("bomber"){{
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length = 1.5f;
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