Mech balance / Re-added map screenshot

This commit is contained in:
Anuken
2019-03-30 00:17:29 -04:00
parent db3aae1388
commit b419a96d69
8 changed files with 88 additions and 23 deletions
@@ -35,6 +35,7 @@ public class Mechs implements ContentList{
mass = 1.2f;
speed = 0.5f;
boostSpeed = 0.85f;
buildPower = 1.2f;
engineColor = Color.valueOf("ffd37f");
health = 300f;
@@ -47,6 +48,11 @@ public class Mechs implements ContentList{
}};
}
@Override
public void updateAlt(Player player){
player.healBy(Time.delta() * 0.4f);
}
@Override
public boolean alwaysUnlocked(){
return true;
@@ -63,6 +69,7 @@ public class Mechs implements ContentList{
itemCapacity = 15;
mass = 0.9f;
health = 250f;
buildPower = 0.9f;
weaponOffsetX = -1;
weaponOffsetY = -1;
engineColor = Color.valueOf("d3ddff");
@@ -110,6 +117,7 @@ public class Mechs implements ContentList{
boostSpeed = 0.8f;
canHeal = true;
health = 200f;
buildPower = 1.6f;
engineColor = Pal.heal;
weapon = new Weapon("heal-blaster"){{
@@ -161,6 +169,7 @@ public class Mechs implements ContentList{
weaponOffsetY = 0;
engineColor = Color.valueOf("feb380");
health = 300f;
buildPower = 1.5f;
weapon = new Weapon("swarmer"){{
length = 1.5f;
recoil = 4f;
@@ -227,6 +236,7 @@ public class Mechs implements ContentList{
weaponOffsetY = -1;
engineColor = Pal.lightTrail;
cellTrnsY = 1f;
buildPower = 1.1f;
weapon = new Weapon("blaster"){{
length = 1.5f;
reload = 20f;
@@ -315,6 +325,7 @@ public class Mechs implements ContentList{
itemCapacity = 30;
engineColor = Color.valueOf("84f491");
cellTrnsY = 1f;
buildPower = 2f;
weapon = new Weapon("bomber"){{
length = 0f;
width = 2f;
@@ -346,6 +357,7 @@ public class Mechs implements ContentList{
itemCapacity = 60;
engineColor = Color.valueOf("feb380");
cellTrnsY = 1f;
buildPower = 1.2f;
weapon = new Weapon("bomber"){{
length = 1.5f;