Mech balance / Re-added map screenshot
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@@ -1,16 +1,13 @@
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import static io.anuke.mindustry.Vars.logic;
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import static io.anuke.mindustry.Vars.state;
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import static io.anuke.mindustry.Vars.world;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import io.anuke.arc.util.Time;
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import io.anuke.mindustry.content.Blocks;
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import io.anuke.mindustry.core.GameState.State;
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import io.anuke.mindustry.world.Tile;
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import org.junit.jupiter.api.BeforeAll;
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import org.junit.jupiter.api.BeforeEach;
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import org.junit.jupiter.api.Test;
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import static io.anuke.mindustry.Vars.*;
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import static org.junit.jupiter.api.Assertions.assertEquals;
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public class WorldTests {
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static Tile[][] tiles;
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@@ -30,7 +27,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allSolid_maxDarkness(){
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void addDarknessAllSolidMaxDarkness(){
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fillWith(Blocks.rocks.id);
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world.addDarkness(tiles);
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@@ -42,7 +39,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allSyntethic_noDarkness(){
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void addDarknessAllSyntethicNoDarkness(){
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fillWith(Blocks.copperWall.id);
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world.addDarkness(tiles);
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@@ -54,7 +51,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allNotSolid_noDarkness(){
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void addDarknessAllNotSolidNoDarkness(){
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fillWith(Blocks.air.id);
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world.addDarkness(tiles);
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@@ -66,7 +63,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_allNotFilled_noDarkness(){
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void addDarknessAllNotFilledNoDarkness(){
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fillWith(Blocks.cliffs.id);
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world.addDarkness(tiles);
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@@ -78,7 +75,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_oneNotSolidMiddle_noDarkness(){
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void addDarknessOneNotSolidMiddleNoDarkness(){
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fillWith(Blocks.rocks.id);
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tiles[5][5] = new Tile(5, 5, (byte)0, Blocks.copperWall.id, (byte)0, (byte)0);
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world.addDarkness(tiles);
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@@ -93,7 +90,7 @@ public class WorldTests {
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}
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@Test
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void addDarkness_oneNotSolidCorner_noDarkness(){
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void addDarknessOneNotSolidCornerNoDarkness(){
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fillWith(Blocks.rocks.id);
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tiles[7][7] = new Tile(5, 5, (byte)0, Blocks.copperWall.id, (byte)0, (byte)0);
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world.addDarkness(tiles);
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