Rewrite of all static initialization code
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@@ -5,17 +5,15 @@ import com.badlogic.gdx.Gdx;
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import com.badlogic.gdx.files.FileHandle;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.mindustry.core.*;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.TileEntity;
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import io.anuke.mindustry.entities.bullet.Bullet;
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import io.anuke.mindustry.entities.effect.Fire;
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import io.anuke.mindustry.entities.effect.Puddle;
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import io.anuke.mindustry.entities.effect.Shield;
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import io.anuke.mindustry.core.Platform;
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import io.anuke.mindustry.entities.units.BaseUnit;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.net.ClientDebug;
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import io.anuke.mindustry.net.ServerDebug;
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import io.anuke.mindustry.io.Version;
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import io.anuke.ucore.entities.EffectEntity;
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import io.anuke.ucore.entities.Entities;
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import io.anuke.ucore.entities.Entity;
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@@ -29,52 +27,43 @@ public class Vars{
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public static final boolean testMobile = true;
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//shorthand for whether or not this is running on android or ios
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public static final boolean mobile = (Gdx.app.getType() == ApplicationType.Android) ||
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Gdx.app.getType() == ApplicationType.iOS || testMobile;
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public static final boolean ios = Gdx.app.getType() == ApplicationType.iOS;
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public static final boolean android = Gdx.app.getType() == ApplicationType.Android;
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public static boolean mobile;
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public static boolean ios;
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public static boolean android;
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//shorthand for whether or not this is running on GWT
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public static final boolean gwt = (Gdx.app.getType() == ApplicationType.WebGL);
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//whether to send block state change events to players
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public static final boolean syncBlockState = false;
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//how far away from the player blocks can be placed
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public static final float placerange = 66;
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public static boolean gwt;
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//respawn time in frames
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public static final float respawnduration = 60*4;
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//time between waves in frames (on normal mode)
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public static final float wavespace = 60*60*(mobile ? 1 : 1);
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public static final float wavespace = 60*60;
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//waves can last no longer than 3 minutes, otherwise the next one spawns
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public static final float maxwavespace = 60*60*4f;
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//advance time the pathfinding starts at
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public static final float aheadPathfinding = 60*15;
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//how far away from spawn points the player can't place blocks
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public static final float enemyspawnspace = 65;
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public static final float coreBuildRange = 400f;
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//discord group URL
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public static final String discordURL = "https://discord.gg/BKADYds";
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public static final String releasesURL = "https://api.github.com/repos/Anuken/Mindustry/releases";
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//directory for user-created map data
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public static final FileHandle customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
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public static FileHandle customMapDirectory;
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//save file directory
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public static final FileHandle saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
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public static final String mapExtension = "mmap";
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public static final String saveExtension = "msav";
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public static FileHandle saveDirectory;
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public static String mapExtension = "mmap";
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public static String saveExtension = "msav";
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//scale of the font
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public static float fontscale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
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public static float fontScale;
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//camera zoom displayed on startup
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public static final int baseCameraScale = Math.round(Unit.dp.scl(4));
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public static int baseCameraScale;
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//how much the zoom changes every zoom button press (unused?)
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public static final int zoomScale = Math.round(Unit.dp.scl(1));
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public static int zoomScale;
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//if true, player speed will be increased, massive amounts of resources will be given on start, and other debug options will be available
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public static boolean debug = false;
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public static boolean debugNet = true;
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public static boolean console = false;
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//whether the player can clip through walls
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public static boolean noclip = false;
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//whether to draw chunk borders
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public static boolean debugChunks = false;
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//whether turrets have infinite ammo (only with debug)
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public static boolean infiniteAmmo = true;
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//whether to show paths of enemies
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@@ -130,10 +119,7 @@ public class Vars{
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public static final int webPort = 6568;
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public static GameState state;
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public static final ThreadHandler threads = new ThreadHandler(Platform.instance.getThreadProvider());
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public static final ServerDebug serverDebug = new ServerDebug();
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public static final ClientDebug clientDebug = new ClientDebug();
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public static ThreadHandler threads;
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public static Control control;
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public static Logic logic;
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@@ -146,19 +132,46 @@ public class Vars{
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public static Player[] players = {};
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public static final EntityGroup<Player> playerGroup = Entities.addGroup(Player.class).enableMapping();
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public static final EntityGroup<TileEntity> tileGroup = Entities.addGroup(TileEntity.class, false);
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public static final EntityGroup<Bullet> bulletGroup = Entities.addGroup(Bullet.class);
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public static final EntityGroup<Shield> shieldGroup = Entities.addGroup(Shield.class, false);
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public static final EntityGroup<EffectEntity> effectGroup = Entities.addGroup(EffectEntity.class, false);
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public static final EntityGroup<Entity> groundEffectGroup = Entities.addGroup(Entity.class, false);
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public static final EntityGroup<Puddle> puddleGroup = Entities.addGroup(Puddle.class, false);
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public static final EntityGroup<Fire> airItemGroup = Entities.addGroup(Fire.class, false);
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public static final EntityGroup<BaseUnit>[] unitGroups = new EntityGroup[Team.values().length];
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public static EntityGroup<Player> playerGroup;
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public static EntityGroup<TileEntity> tileGroup;
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public static EntityGroup<Bullet> bulletGroup;
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public static EntityGroup<Shield> shieldGroup;
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public static EntityGroup<EffectEntity> effectGroup;
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public static EntityGroup<Entity> groundEffectGroup;
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public static EntityGroup<Puddle> puddleGroup;
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public static EntityGroup<Fire> airItemGroup;
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public static EntityGroup<BaseUnit>[] unitGroups;
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public static void init(){
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Version.init();
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playerGroup = Entities.addGroup(Player.class).enableMapping();
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tileGroup = Entities.addGroup(TileEntity.class, false);
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bulletGroup = Entities.addGroup(Bullet.class);
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shieldGroup = Entities.addGroup(Shield.class, false);
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effectGroup = Entities.addGroup(EffectEntity.class, false);
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groundEffectGroup = Entities.addGroup(Entity.class, false);
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puddleGroup = Entities.addGroup(Puddle.class, false);
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airItemGroup = Entities.addGroup(Fire.class, false);
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unitGroups = new EntityGroup[Team.values().length];
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threads = new ThreadHandler(Platform.instance.getThreadProvider());
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static{
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for(Team team : Team.values()){
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unitGroups[team.ordinal()] = Entities.addGroup(BaseUnit.class).enableMapping();
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}
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mobile = (Gdx.app.getType() == ApplicationType.Android) ||
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Gdx.app.getType() == ApplicationType.iOS || testMobile;
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ios = Gdx.app.getType() == ApplicationType.iOS;
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android = Gdx.app.getType() == ApplicationType.Android;
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gwt = Gdx.app.getType() == ApplicationType.WebGL;
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customMapDirectory = OS.getAppDataDirectory("Mindustry").child("maps/");
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saveDirectory = OS.getAppDataDirectory("Mindustry").child("saves/");
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fontScale = Math.max(Unit.dp.scl(1f)/2f, 0.5f);
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baseCameraScale = Math.round(Unit.dp.scl(4));
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zoomScale = Math.round(Unit.dp.scl(1));
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}
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}
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