Power Lasers Transparency (#778)
* Render each visible power link only once. * Set power lasers opacity based on the setting * Change power laser colors to work better with transparency * Slightly reducing power laser width * Change laser color to the original, minor refactoring * Change power laser opacity setting label * Add laser opacity setting text to bundles * Remove "Show Power Lasers" setting as it's redundant (replaced by lasers opacity setting), changing default laser opacity setting to 100% * Remove "setting.lasers.name" from other bundles
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@@ -241,28 +241,34 @@ public class BlockRenderer implements Disposable{
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}
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public void drawBlocks(Layer stopAt){
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int startIdx = iterateidx;
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for(; iterateidx < requestidx; iterateidx++){
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BlockRequest request = requests.get(iterateidx);
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if(iterateidx < requests.size && requests.get(iterateidx).layer.ordinal() > stopAt.ordinal()){
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if(request.layer.ordinal() > stopAt.ordinal()){
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break;
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}
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BlockRequest req = requests.get(iterateidx);
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Block block = req.tile.block();
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if(request.layer == Layer.power){
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if(iterateidx - startIdx > 0 && request.tile.pos() == requests.get(iterateidx - 1).tile.pos()){
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continue;
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}
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}
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if(req.layer == Layer.block){
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block.draw(req.tile);
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if(req.tile.entity != null && req.tile.entity.damaged()){
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block.drawCracks(req.tile);
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Block block = request.tile.block();
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if(request.layer == Layer.block){
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block.draw(request.tile);
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if(request.tile.entity != null && request.tile.entity.damaged()){
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block.drawCracks(request.tile);
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}
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if(block.synthetic() && req.tile.getTeam() != player.getTeam()){
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block.drawTeam(req.tile);
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if(block.synthetic() && request.tile.getTeam() != player.getTeam()){
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block.drawTeam(request.tile);
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}
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}else if(req.layer == block.layer){
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block.drawLayer(req.tile);
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}else if(req.layer == block.layer2){
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block.drawLayer2(req.tile);
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}else if(request.layer == block.layer){
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block.drawLayer(request.tile);
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}else if(request.layer == block.layer2){
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block.drawLayer2(request.tile);
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}
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}
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}
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@@ -327,7 +333,9 @@ public class BlockRenderer implements Disposable{
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@Override
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public int compareTo(BlockRequest other){
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return layer.compareTo(other.layer);
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int compare = layer.compareTo(other.layer);
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return (compare != 0) ? compare : Integer.compare(tile.pos(), other.tile.pos());
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}
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@Override
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