Power Lasers Transparency (#778)
* Render each visible power link only once. * Set power lasers opacity based on the setting * Change power laser colors to work better with transparency * Slightly reducing power laser width * Change laser color to the original, minor refactoring * Change power laser opacity setting label * Add laser opacity setting text to bundles * Remove "Show Power Lasers" setting as it's redundant (replaced by lasers opacity setting), changing default laser opacity setting to 100% * Remove "setting.lasers.name" from other bundles
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@@ -254,6 +254,7 @@ public class SettingsMenuDialog extends SettingsDialog{
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});
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graphics.sliderPref("fpscap", 240, 15, 245, 5, s -> (s > 240 ? Core.bundle.get("setting.fpscap.none") : Core.bundle.format("setting.fpscap.text", s)));
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graphics.sliderPref("chatopacity", 100, 0, 100, 5, s -> s + "%");
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graphics.sliderPref("lasersopacity", 100, 0, 100, 5, s -> s + "%");
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if(!mobile){
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graphics.checkPref("vsync", true, b -> Core.graphics.setVSync(b));
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@@ -299,7 +300,6 @@ public class SettingsMenuDialog extends SettingsDialog{
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graphics.checkPref("animatedshields", !mobile);
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}
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graphics.checkPref("bloom", false, val -> renderer.toggleBloom(val));
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graphics.checkPref("lasers", true);
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graphics.checkPref("pixelate", false, val -> {
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if(val){
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Events.fire(Trigger.enablePixelation);
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