h i g h precision shaders
(I shouldn't need to do this)
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@@ -1,3 +1,4 @@
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#define HIGHP
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uniform sampler2D u_texture;
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@@ -1,3 +1,5 @@
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#define HIGHP
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//shades of slag
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#define S2 vec3(100.0, 93.0, 49.0) / 100.0
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#define S1 vec3(100.0, 60.0, 25.0) / 100.0
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@@ -1,3 +1,5 @@
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#define HIGHP
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#define NSCALE 180.0 / 2.0
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uniform sampler2D u_texture;
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