h i g h precision shaders

(I shouldn't need to do this)
This commit is contained in:
Anuken
2020-06-13 20:58:41 -04:00
parent 1f48daa4ed
commit b4573861a8
4 changed files with 6 additions and 1 deletions

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@@ -1,3 +1,4 @@
#define HIGHP
uniform sampler2D u_texture;

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@@ -1,3 +1,5 @@
#define HIGHP
//shades of slag
#define S2 vec3(100.0, 93.0, 49.0) / 100.0
#define S1 vec3(100.0, 60.0, 25.0) / 100.0

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@@ -1,3 +1,5 @@
#define HIGHP
#define NSCALE 180.0 / 2.0
uniform sampler2D u_texture;