Hard enforcement of unit cap

This commit is contained in:
Anuken
2020-07-22 13:27:54 -04:00
parent a4a3f6f8c5
commit b4594b2274
3 changed files with 19 additions and 0 deletions

View File

@@ -148,6 +148,14 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void add(){
teamIndex.updateCount(team, type, 1);
//check if over unit cap
if(teamIndex.countType(team, type) > Units.getCap(team)
&& !(team == state.rules.waveTeam && state.rules.waves) //can't be wave team on wave mode
&& !(state.isCampaign() && team == state.rules.waveTeam)){ //can't be campaign wave team
Fx.unitCapKill.at(this);
kill();
}
}
@Override
@@ -167,6 +175,7 @@ abstract class UnitComp implements Healthc, Physicsc, Hitboxc, Statusc, Teamc, I
@Override
public void update(){
type.update(base());
drag = type.drag * (isGrounded() ? (floorOn().dragMultiplier) : 1f);