Re-coded everything

This commit is contained in:
Anuken
2017-05-03 00:09:48 -04:00
parent 883610d928
commit b48c0991c7
74 changed files with 1998 additions and 1860 deletions

View File

@@ -0,0 +1,55 @@
package io.anuke.mindustry;
import com.badlogic.gdx.graphics.Pixmap;
import com.badlogic.gdx.graphics.Texture;
import com.badlogic.gdx.math.Vector2;
import com.badlogic.gdx.utils.Array;
import com.badlogic.gdx.utils.ObjectMap;
import io.anuke.mindustry.entities.Player;
import io.anuke.mindustry.resource.Item;
import io.anuke.mindustry.resource.Recipe;
import io.anuke.mindustry.world.Tile;
/**ick, global state*/
public class Vars{
public static final float placerange = 66;
public static final float respawntime = 60*4;
public static final float wavespace = 20*60;
public static final float enemyspawnspace = 65;
public static final float breakduration = 40;
public static boolean debug = true;
public static final Vector2 vector = new Vector2();
public static final int tilesize = 8;
public static Control control;
public static UI ui;
public static final ObjectMap<Item, Integer> items = new ObjectMap<>();
public static Player player;
public static float breaktime = 0;
public static final String[] maps = {"delta", "canyon", "pit"};
public static Pixmap[] mapPixmaps;
public static Texture[] mapTextures;
public static int worldsize = 128;
public static int pixsize = worldsize*tilesize;
public static Tile[][] tiles = new Tile[worldsize][worldsize];
public static Recipe recipe;
public static int rotation;
public static int wave = 1;
public static float wavetime;
public static int enemies = 0;
public static Tile core;
public static Array<Tile> spawnpoints = new Array<Tile>();
public static boolean playing = false;
public static boolean paused = false;
public static boolean showedTutorial = false;
}