Re-coded everything

This commit is contained in:
Anuken
2017-05-03 00:09:48 -04:00
parent 883610d928
commit b48c0991c7
74 changed files with 1998 additions and 1860 deletions

View File

@@ -4,37 +4,39 @@ import static io.anuke.mindustry.resource.Section.*;
import com.badlogic.gdx.utils.Array;
import io.anuke.mindustry.world.TileType;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.blocks.Blocks;
import io.anuke.mindustry.world.blocks.ProductionBlocks;
import io.anuke.mindustry.world.blocks.WeaponBlocks;
public enum Recipe{
stonewall(distribution, TileType.stonewall, stack(Item.stone, 5)),
ironwall(distribution, TileType.ironwall, stack(Item.iron, 5)),
steelwall(distribution, TileType.steelwall, stack(Item.steel, 5)),
conveyor(distribution, TileType.conveyor, stack(Item.stone, 1)),
fastconveyor(distribution, TileType.steelconveyor, stack(Item.steel, 1)),
router(distribution, TileType.router, stack(Item.stone, 3)),
stonewall(distribution, Blocks.stonewall, stack(Item.stone, 5)),
ironwall(distribution, Blocks.ironwall, stack(Item.iron, 5)),
steelwall(distribution, Blocks.steelwall, stack(Item.steel, 5)),
conveyor(distribution, ProductionBlocks.conveyor, stack(Item.stone, 1)),
fastconveyor(distribution, ProductionBlocks.steelconveyor, stack(Item.steel, 1)),
router(distribution, ProductionBlocks.router, stack(Item.stone, 3)),
turret(defense, WeaponBlocks.turret, stack(Item.stone, 6)),
dturret(defense, WeaponBlocks.doubleturret, stack(Item.stone, 12)),
machineturret(defense, WeaponBlocks.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
shotgunturret(defense, WeaponBlocks.shotgunturret, stack(Item.iron, 15), stack(Item.iron, 20)),
flameturret(defense, WeaponBlocks.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
sniperturret(defense, WeaponBlocks.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
turret(defense, TileType.turret, stack(Item.stone, 8)),
dturret(defense, TileType.doubleturret, stack(Item.stone, 12)),
machineturret(defense, TileType.machineturret, stack(Item.iron, 15), stack(Item.stone, 20)),
shotgunturret(defense, TileType.shotgunturret, stack(Item.iron, 15), stack(Item.steel, 24)),
flameturret(defense, TileType.flameturret, stack(Item.iron, 25), stack(Item.steel, 18)),
sniperturret(defense, TileType.sniperturret, stack(Item.iron, 30), stack(Item.steel, 20)),
healturret(defense, WeaponBlocks.repairturret, stack(Item.iron, 40)),
megahealturret(defense, WeaponBlocks.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 40)),
healturret(defense, TileType.repairturret, stack(Item.iron, 40)),
megahealturret(defense, TileType.megarepairturret, stack(Item.iron, 30), stack(Item.steel, 40)),
drill(production, ProductionBlocks.stonedrill, stack(Item.stone, 6)),
irondrill(production, ProductionBlocks.irondrill, stack(Item.stone, 40)),
coaldrill(production, ProductionBlocks.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
smelter(production, ProductionBlocks.smelter, stack(Item.stone, 80), stack(Item.iron, 80));
drill(production, TileType.stonedrill, stack(Item.stone, 6)),
irondrill(production, TileType.irondrill, stack(Item.stone, 40)),
coaldrill(production, TileType.coaldrill, stack(Item.stone, 40), stack(Item.iron, 40)),
smelter(production, TileType.smelter, stack(Item.stone, 80), stack(Item.iron, 80));
public TileType result;
public Block result;
public ItemStack[] requirements;
public Section section;
private Recipe(Section section, TileType result, ItemStack... requirements){
private Recipe(Section section, Block result, ItemStack... requirements){
this.result = result;
this.requirements = requirements;
this.section = section;