Bugfixes
This commit is contained in:
@@ -450,6 +450,7 @@ blocks.boosteffect = Boost Effect
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blocks.maxunits = Max Active Units
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blocks.maxunits = Max Active Units
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blocks.health = Health
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blocks.health = Health
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blocks.buildtime = Build Time
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blocks.buildtime = Build Time
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blocks.buildcost = Build Cost
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blocks.inaccuracy = Inaccuracy
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blocks.inaccuracy = Inaccuracy
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blocks.shots = Shots
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blocks.shots = Shots
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blocks.reload = Shots/Second
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blocks.reload = Shots/Second
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@@ -1407,7 +1407,7 @@ public class Blocks implements ContentList{
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arc = new PowerTurret("arc"){{
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arc = new PowerTurret("arc"){{
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requirements(Category.turret, ItemStack.with(Items.copper, 35, Items.lead, 50));
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requirements(Category.turret, ItemStack.with(Items.copper, 35, Items.lead, 50));
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shootType = Bullets.arc;
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shootType = Bullets.arc;
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reload = 30f;
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reload = 35f;
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shootCone = 40f;
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shootCone = 40f;
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rotatespeed = 8f;
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rotatespeed = 8f;
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powerUse = 1.5f;
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powerUse = 1.5f;
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@@ -13,11 +13,15 @@ public class ItemDisplay extends Table{
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this(item, 0);
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this(item, 0);
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}
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}
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public ItemDisplay(Item item, int amount){
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public ItemDisplay(Item item, int amount, boolean showName){
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add(new ItemImage(new ItemStack(item, amount))).size(8 * 4);
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add(new ItemImage(new ItemStack(item, amount))).size(8 * 4).padRight(amount > 99 ? 12 : 0);
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add(item.localizedName()).padLeft(4);
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if(showName) add(item.localizedName()).padLeft(4 + amount > 99 ? 4 : 0);
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this.item = item;
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this.item = item;
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this.amount = amount;
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this.amount = amount;
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}
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}
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public ItemDisplay(Item item, int amount){
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this(item, amount, true);
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}
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}
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}
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@@ -27,7 +27,7 @@ public class LiquidDisplay extends Table{
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t.add(Strings.autoFixed(amount, 1));
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t.add(Strings.autoFixed(amount, 1));
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add(t);
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add(t);
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}
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}
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}}).size(8 * 4).padRight(3);
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}}).size(8 * 4).padRight(3 + (amount != 0 && Strings.autoFixed(amount, 1).length() > 2 ? 8 : 0));
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if(perSecond){
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if(perSecond){
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add(StatUnit.perSecond.localized()).padLeft(2).padRight(5).color(Color.LIGHT_GRAY);
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add(StatUnit.perSecond.localized()).padLeft(2).padRight(5).color(Color.LIGHT_GRAY);
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@@ -19,7 +19,6 @@ import io.anuke.arc.util.pooling.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.bullet.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.effect.*;
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import io.anuke.mindustry.entities.type.Unit;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.entities.type.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.game.*;
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import io.anuke.mindustry.gen.*;
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import io.anuke.mindustry.gen.*;
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@@ -32,6 +31,7 @@ import io.anuke.mindustry.world.blocks.*;
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import io.anuke.mindustry.world.blocks.power.*;
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import io.anuke.mindustry.world.blocks.power.*;
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import io.anuke.mindustry.world.consumers.*;
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import io.anuke.mindustry.world.consumers.*;
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import io.anuke.mindustry.world.meta.*;
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import io.anuke.mindustry.world.meta.*;
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import io.anuke.mindustry.world.meta.values.*;
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import java.util.*;
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import java.util.*;
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@@ -476,7 +476,10 @@ public class Block extends BlockStorage{
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public void setStats(){
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public void setStats(){
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stats.add(BlockStat.size, "{0}x{0}", size);
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stats.add(BlockStat.size, "{0}x{0}", size);
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stats.add(BlockStat.health, health, StatUnit.none);
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stats.add(BlockStat.health, health, StatUnit.none);
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stats.add(BlockStat.buildTime, buildCost / 60, StatUnit.seconds);
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if(isBuildable()){
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stats.add(BlockStat.buildTime, buildCost / 60, StatUnit.seconds);
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stats.add(BlockStat.buildCost, new ItemListValue(false, buildRequirements));
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}
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consumes.display(stats);
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consumes.display(stats);
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@@ -44,7 +44,7 @@ public class CooledTurret extends Turret{
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TurretEntity entity = tile.entity();
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TurretEntity entity = tile.entity();
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Liquid liquid = entity.liquids.current();
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Liquid liquid = entity.liquids.current();
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float used = Math.min(Math.min(entity.liquids.get(liquid), maxUsed * Time.delta()), Math.max(0, ((reload - entity.reload) / coolantMultiplier) / liquid.heatCapacity));
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float used = Math.min(Math.min(entity.liquids.get(liquid), maxUsed * Time.delta()), Math.max(0, ((reload - entity.reload) / coolantMultiplier) / liquid.heatCapacity)) * baseReloadSpeed(tile);
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entity.reload += (used * liquid.heatCapacity) / liquid.heatCapacity;
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entity.reload += (used * liquid.heatCapacity) / liquid.heatCapacity;
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entity.liquids.remove(liquid, used);
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entity.liquids.remove(liquid, used);
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@@ -201,7 +201,7 @@ public abstract class Turret extends Block{
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protected void turnToTarget(Tile tile, float targetRot){
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protected void turnToTarget(Tile tile, float targetRot){
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TurretEntity entity = tile.entity();
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TurretEntity entity = tile.entity();
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entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta());
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entity.rotation = Angles.moveToward(entity.rotation, targetRot, rotatespeed * entity.delta() * baseReloadSpeed(tile));
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}
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}
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public boolean shouldTurn(Tile tile){
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public boolean shouldTurn(Tile tile){
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@@ -9,6 +9,7 @@ public enum BlockStat{
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health(StatCategory.general),
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health(StatCategory.general),
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size(StatCategory.general),
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size(StatCategory.general),
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buildTime(StatCategory.general),
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buildTime(StatCategory.general),
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buildCost(StatCategory.general),
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itemCapacity(StatCategory.items),
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itemCapacity(StatCategory.items),
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itemsMoved(StatCategory.items),
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itemsMoved(StatCategory.items),
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@@ -7,15 +7,21 @@ import io.anuke.mindustry.world.meta.StatValue;
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public class ItemListValue implements StatValue{
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public class ItemListValue implements StatValue{
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private final ItemStack[] stacks;
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private final ItemStack[] stacks;
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private final boolean displayName;
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public ItemListValue(ItemStack... stacks){
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public ItemListValue(ItemStack... stacks){
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this(true, stacks);
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}
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public ItemListValue(boolean displayName, ItemStack... stacks){
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this.stacks = stacks;
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this.stacks = stacks;
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this.displayName = displayName;
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}
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}
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@Override
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@Override
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public void display(Table table){
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public void display(Table table){
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for(ItemStack stack : stacks){
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for(ItemStack stack : stacks){
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table.add(new ItemDisplay(stack.item, stack.amount)).padRight(5);
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table.add(new ItemDisplay(stack.item, stack.amount, displayName)).padRight(5);
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}
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}
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}
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}
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}
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}
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