Automatic bundle update
This commit is contained in:
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Паветраныя мэты
|
||||
stat.targetsground = Наземныя мэты
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Хуткасць перамяшчэння
|
||||
stat.launchtime = Інтэрвал запускаў
|
||||
stat.shootrange = Радыус дзеяння
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Стрэлы/секунду
|
||||
stat.ammo = Боепрыпасы
|
||||
stat.shieldhealth = Трываласць Шчыта
|
||||
stat.cooldowntime = Час Перазарадкі
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Узрыўчатасць
|
||||
stat.basedeflectchance = Шанец Збоя Базы
|
||||
stat.lightningchance = Шанец Маланкі
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
|
||||
bar.input = Уваход
|
||||
bar.output = Выхад
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = М.
|
||||
unit.billions = Б.
|
||||
unit.shots = shots
|
||||
unit.pershot = /стрэл
|
||||
unit.perleg = per leg
|
||||
category.purpose = Апісанне
|
||||
category.general = Асноўныя
|
||||
category.power = Энергія
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Напада по въздух
|
||||
stat.targetsground = Напада по земя
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорост на движение
|
||||
stat.launchtime = Време между изстрелванията
|
||||
stat.shootrange = Обхват
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Изстрели/Секунда
|
||||
stat.ammo = Боеприпаси
|
||||
stat.shieldhealth = Здравина на щита
|
||||
stat.cooldowntime = Време за охлаждане
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Експлозивност
|
||||
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
|
||||
stat.lightningchance = Вероятност за светкавица
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
|
||||
bar.input = Вход
|
||||
bar.output = Изход
|
||||
bar.strength = [stat]{0}[lightgray]x сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Контролиран от процесор
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = млн
|
||||
unit.billions = млр
|
||||
unit.shots = shots
|
||||
unit.pershot = /изстрел
|
||||
unit.perleg = per leg
|
||||
category.purpose = Предназначение
|
||||
category.general = Обща информация
|
||||
category.power = Електричество
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Dispara objectius aeris
|
||||
stat.targetsground = Dispara objectius terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocitat de moviment
|
||||
stat.launchtime = Temps entre llançaments
|
||||
stat.shootrange = Abast
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Cadència de tir
|
||||
stat.ammo = Munició
|
||||
stat.shieldhealth = Salut de l’escut
|
||||
stat.cooldowntime = Temps de refredament
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosivitat
|
||||
stat.basedeflectchance = Probabilitat base d’evasió
|
||||
stat.lightningchance = Probabilitat de llampegar
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
|
||||
bar.input = Entrada
|
||||
bar.output = Sortida
|
||||
bar.strength = [stat]{0}[lightgray]× força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat pel processador
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = kM
|
||||
unit.shots = dispars
|
||||
unit.pershot = /dispar
|
||||
unit.perleg = per leg
|
||||
category.purpose = Funció
|
||||
category.general = General
|
||||
category.power = Energia
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frekvence
|
||||
stat.targetsair = Zaměřuje vzdušné jednotky
|
||||
stat.targetsground = Zaměřuje pozemní jednotky
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Rychlost pohybu
|
||||
stat.launchtime = Čas mezi vysláním
|
||||
stat.shootrange = Dostřel
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Střel za 1s
|
||||
stat.ammo = Střelivo
|
||||
stat.shieldhealth = Zdraví štítu
|
||||
stat.cooldowntime = Čas na zchladnutí
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Výbušnost
|
||||
stat.basedeflectchance = Základní pravděpodobnost odražení
|
||||
stat.lightningchance = Pravděpodobnost blesku
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Prodleva Odletu
|
||||
bar.input = Vstup
|
||||
bar.output = Výstup
|
||||
bar.strength = [stat]{0}[lightgray]x síla
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Procesor je ovládán[]
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil.
|
||||
unit.billions = mld.
|
||||
unit.shots = střely
|
||||
unit.pershot = /střela
|
||||
unit.perleg = per leg
|
||||
category.purpose = Účel
|
||||
category.general = Všeobecné
|
||||
category.power = Energie
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Skyder flyvere
|
||||
stat.targetsground = Skyder fodgængere
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bevægelseshastighed
|
||||
stat.launchtime = Tid mellem affyringer
|
||||
stat.shootrange = Rækkevidde
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Skud pr. sekund
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Skjold-helbred
|
||||
stat.cooldowntime = Nedkølingstid
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Eksplosivitet
|
||||
stat.basedeflectchance = Grundlæggende reflektions-chance
|
||||
stat.lightningchance = Lyn-chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor kontrolleret
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mio
|
||||
unit.billions = mia
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Generel
|
||||
category.power = Strøm
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Visiert Lufteinheiten an
|
||||
stat.targetsground = Visiert Bodeneinheiten an
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bewegungsgeschwindigkeit
|
||||
stat.launchtime = Zeit zwischen Starts
|
||||
stat.shootrange = Reichweite
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Schussrate
|
||||
stat.ammo = Munition
|
||||
stat.shieldhealth = Schildlebenspunkte
|
||||
stat.cooldowntime = Cooldown-Zeit
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Sprengkraft
|
||||
stat.basedeflectchance = Grundreflektionschance
|
||||
stat.lightningchance = Blitzwahrscheinlichkeit
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x Stärke
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Prozessorgesteuert
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = Mio
|
||||
unit.billions = Mrd
|
||||
unit.shots = Schuss
|
||||
unit.pershot = /Schuss
|
||||
unit.perleg = per leg
|
||||
category.purpose = Beschreibung
|
||||
category.general = Allgemeines
|
||||
category.power = Strom
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Apunta al aire
|
||||
stat.targetsground = Apunta a tierra
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidad de movimiento
|
||||
stat.launchtime = Tiempo entre lanzamientos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Cadencia de tiro
|
||||
stat.ammo = Munición
|
||||
stat.shieldhealth = Escudo
|
||||
stat.cooldowntime = Enfriamiento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosividad
|
||||
stat.basedeflectchance = Probabilidad base de desvío
|
||||
stat.lightningchance = Probabilidad de descarga
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Recarga de lanzamiento
|
||||
bar.input = Entrada
|
||||
bar.output = Salida
|
||||
bar.strength = [stat]{0}[lightgray]x potencia
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado desde el procesador
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = shots
|
||||
unit.pershot = /disparo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Objetivo
|
||||
category.general = General
|
||||
category.power = Energía
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Sihib õhku
|
||||
stat.targetsground = Sihib maapinnale
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Transportimise kiirus
|
||||
stat.launchtime = Aeg lendutõusude vahel
|
||||
stat.shootrange = Ulatus
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Lasku/s
|
||||
stat.ammo = Laskemoon
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Üldinfo
|
||||
category.power = Energia
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Airera tirokatzen du
|
||||
stat.targetsground = Lurrera tirokatzen du
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Garraio-abiadura
|
||||
stat.launchtime = Egozketen arteko denbora
|
||||
stat.shootrange = Irismena
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Tiroak/segundoko
|
||||
stat.ammo = Munizioa
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Orokorra
|
||||
category.power = Energia
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Hyökkää ilmaan
|
||||
stat.targetsground = Hyökkää maahan
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Liikkumisnopeus
|
||||
stat.launchtime = Aika laukaisujen välillä
|
||||
stat.shootrange = Kantama
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
|
||||
stat.ammo = Ammus
|
||||
stat.shieldhealth = Kilven elämäpisteet
|
||||
stat.cooldowntime = Jäähtymisaika
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Räjähdysherkkyys
|
||||
stat.basedeflectchance = Perustorjuntatodennäköisyys
|
||||
stat.lightningchance = Salamointitodennäköisyys
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
|
||||
bar.input = Sisääntulo
|
||||
bar.output = Ulostulo
|
||||
bar.strength = [stat]{0}[lightgray]x voimakkuus
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Prosessorin hallitsema
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = milj
|
||||
unit.billions = mrd
|
||||
unit.shots = shots
|
||||
unit.pershot = /laukaisu
|
||||
unit.perleg = per leg
|
||||
category.purpose = Tarkoitus
|
||||
category.general = Yleinen
|
||||
category.power = Energia
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Tinatarget ng mga Air
|
||||
stat.targetsground = Tinatarget ng mga Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Bilis ng Pag-galaw
|
||||
stat.launchtime = Oras sa pagitan ng mga launches
|
||||
stat.shootrange = Saklaw
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Putok/Segundo
|
||||
stat.ammo = Mga Bala
|
||||
stat.shieldhealth = Health ng Kalasag
|
||||
stat.cooldowntime = Oras ng Cooldown
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Pagkasabog
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Pagkakataon ng Lightning
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = bil
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Ang Purpose
|
||||
category.general = Pangkalahatan
|
||||
category.power = Kuryente
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Cibles Aériennes
|
||||
stat.targetsground = Cibles Terrestres
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Vitesse de Déplacement
|
||||
stat.launchtime = Temps entre chaque lancement
|
||||
stat.shootrange = Portée de tir
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Cadence de tir
|
||||
stat.ammo = Munitions
|
||||
stat.shieldhealth = Santé du bouclier
|
||||
stat.cooldowntime = Temps de refroidissement
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosivité
|
||||
stat.basedeflectchance = Chance de Détournement de Base
|
||||
stat.lightningchance = Chance d'Éclairs
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
|
||||
bar.input = Entrée
|
||||
bar.output = Sortie
|
||||
bar.strength = [stat]{0}[lightgray]x puissance
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Contrôlé par un processeur.
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = Md
|
||||
unit.shots = tirs
|
||||
unit.pershot = /tirs
|
||||
unit.perleg = per leg
|
||||
category.purpose = Description
|
||||
category.general = Caractéristiques
|
||||
category.power = Énergie
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frekvencia
|
||||
stat.targetsair = Légi célpontok
|
||||
stat.targetsground = Földi célpontok
|
||||
stat.crushdamage = Zúzó sebzés
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Szállítási sebesség
|
||||
stat.launchtime = Kilövések közötti idő
|
||||
stat.shootrange = Hatótávolság
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Tüzelési sebesség
|
||||
stat.ammo = Lőszer
|
||||
stat.shieldhealth = Erőpajzs életereje
|
||||
stat.cooldowntime = Újratöltés időtartama
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Robbanékonyság
|
||||
stat.basedeflectchance = Alap hárítási esély
|
||||
stat.lightningchance = Villámlás esélye
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
|
||||
bar.input = Bemenet
|
||||
bar.output = Kimenet
|
||||
bar.strength = [stat]{0}[lightgray]x erő
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processzorvezérelt
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = Mrd
|
||||
unit.shots = lövés
|
||||
unit.pershot = /lövés
|
||||
unit.perleg = per leg
|
||||
category.purpose = Rendeltetés
|
||||
category.general = Általános
|
||||
category.power = Áram
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frekuensi
|
||||
stat.targetsair = Target Udara
|
||||
stat.targetsground = Target Darat
|
||||
stat.crushdamage = Damage Benturan
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Kecepatan Barang
|
||||
stat.launchtime = Waktu Antara Peluncuran
|
||||
stat.shootrange = Jarak
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Kecepatan Penembakan
|
||||
stat.ammo = Amunisi
|
||||
stat.shieldhealth = Nyawa Perisai
|
||||
stat.cooldowntime = Waktu Pendinginan
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Daya Ledak
|
||||
stat.basedeflectchance = Peluang Defleksi Dasar
|
||||
stat.lightningchance = Peluang Menghasilkan Petir
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
|
||||
bar.input = Masukan
|
||||
bar.output = Keluaran
|
||||
bar.strength = [stat]{0}[lightgray]x penguatan
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Dikendalikan Prosesor
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = jt
|
||||
unit.billions = m
|
||||
unit.shots = tembakan
|
||||
unit.pershot = /tembakan
|
||||
unit.perleg = per leg
|
||||
category.purpose = Kegunaan
|
||||
category.general = Umum
|
||||
category.power = Tenaga
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Attacca Nemici Aerei
|
||||
stat.targetsground = Attacca Nemici Terreni
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocità
|
||||
stat.launchtime = Tempo tra Lanci
|
||||
stat.shootrange = Raggio
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Cadenza
|
||||
stat.ammo = Munizioni
|
||||
stat.shieldhealth = Integrità Scudo
|
||||
stat.cooldowntime = Tempo Raffreddamento
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Esplosività
|
||||
stat.basedeflectchance = Probabilità di Deviazione
|
||||
stat.lightningchance = Probabilità di Fulmine
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
|
||||
bar.input = Entrata
|
||||
bar.output = Uscita
|
||||
bar.strength = [stat]{0}[lightgray]x forza
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controllato dal Processore
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mln
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /colpo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Scopo
|
||||
category.general = Generali
|
||||
category.power = Energia
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = 対空攻撃
|
||||
stat.targetsground = 対地攻撃
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 輸送速度
|
||||
stat.launchtime = 発射の待機時間
|
||||
stat.shootrange = 範囲
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = 再装填速度
|
||||
stat.ammo = 弾薬
|
||||
stat.shieldhealth = シールド
|
||||
stat.cooldowntime = クールタイム
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 爆発性
|
||||
stat.basedeflectchance = 反射確率
|
||||
stat.lightningchance = 電撃確率
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
|
||||
bar.input = 入力
|
||||
bar.output = 出力
|
||||
bar.strength = [stat]{0}[lightgray]x 強化
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]プロセッサーの制御下
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = 十万
|
||||
unit.billions = 十億
|
||||
unit.shots = 発
|
||||
unit.pershot = /発
|
||||
unit.perleg = per leg
|
||||
category.purpose = 説明
|
||||
category.general = 一般
|
||||
category.power = 電力
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = 빈도
|
||||
stat.targetsair = 공중 조준
|
||||
stat.targetsground = 지상 조준
|
||||
stat.crushdamage = 파쇄 피해
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 이동 속도
|
||||
stat.launchtime = 출격 간격
|
||||
stat.shootrange = 사거리
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = 발사 주기
|
||||
stat.ammo = 탄약
|
||||
stat.shieldhealth = 보호막 내구도
|
||||
stat.cooldowntime = 쿨타임
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 폭발성
|
||||
stat.basedeflectchance = 기본 반사 확률
|
||||
stat.lightningchance = 전격 생성 확률
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
|
||||
bar.input = 입력
|
||||
bar.output = 출력
|
||||
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]프로세서 제어됨[]
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = 발
|
||||
unit.pershot = /발
|
||||
unit.perleg = per leg
|
||||
category.purpose = 목적
|
||||
category.general = 일반
|
||||
category.power = 전력
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Šaudo į oro taikinius
|
||||
stat.targetsground = Šaudo į žemės taikinius
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Judėjimo Greitis
|
||||
stat.launchtime = Laikas Tarp Paleidimų
|
||||
stat.shootrange = Atstumas
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Šūviai per sekundę
|
||||
stat.ammo = Šoviniai
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Įeiga
|
||||
bar.output = Išeiga
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Bendra
|
||||
category.power = Energija
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Luchtdoelwitten
|
||||
stat.targetsground = Gronddoelwitten
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Beweegingssnelheid
|
||||
stat.launchtime = Tijd tussen lanceringen
|
||||
stat.shootrange = Bereik
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Schoten/Seconde
|
||||
stat.ammo = Ammunitie
|
||||
stat.shieldhealth = Schild Levenspunten
|
||||
stat.cooldowntime = Afkoelingsperiode
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiviteit
|
||||
stat.basedeflectchance = Basis Afbuigingskans
|
||||
stat.lightningchance = Bliksemkans
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
|
||||
bar.input = Invoer
|
||||
bar.output = Uitvoer
|
||||
bar.strength = [stat]{0}[lightgray]x sterkte
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Gestuurd
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mln
|
||||
unit.billions = mjd
|
||||
unit.shots = shots
|
||||
unit.pershot = /schot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Doel
|
||||
category.general = Algemeen
|
||||
category.power = Stroom
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Power
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Namierza wrogów powietrznych
|
||||
stat.targetsground = Namierza wrogów lądowych
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Prędkość poruszania się
|
||||
stat.launchtime = Czas pomiędzy wystrzeleniami
|
||||
stat.shootrange = Zasięg
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
|
||||
stat.ammo = Amunicja
|
||||
stat.shieldhealth = Życie Tarczy
|
||||
stat.cooldowntime = Czas Odnowienia
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Wybuchowość
|
||||
stat.basedeflectchance = Bazowa Szansa Na Odbicie
|
||||
stat.lightningchance = Szansa Na Błyskawicę
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
|
||||
bar.input = Wejście
|
||||
bar.output = Wyjście
|
||||
bar.strength = [stat]{0}[lightgray]x siły
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Kontrolowany przez procesor
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mln.
|
||||
unit.billions = mld.
|
||||
unit.shots = strzały
|
||||
unit.pershot = /strzał
|
||||
unit.perleg = per leg
|
||||
category.purpose = Opis
|
||||
category.general = Główne
|
||||
category.power = Prąd
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Mira no ar
|
||||
stat.targetsground = Mira no chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Disparos
|
||||
stat.shootrange = Alcance
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Tempo de recarga
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Chance Base de Esquiva
|
||||
stat.lightningchance = Chance de Raio
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /disparo
|
||||
unit.perleg = per leg
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Energia
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Mirar no Ar
|
||||
stat.targetsground = Mirar no Chão
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Velocidade de movimento
|
||||
stat.launchtime = Tempo entre Tiros
|
||||
stat.shootrange = Alcance de Tiro
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Tiros por Segundo
|
||||
stat.ammo = Munição
|
||||
stat.shieldhealth = Vida do Escudo
|
||||
stat.cooldowntime = Tempo de Espera
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosividade
|
||||
stat.basedeflectchance = Probabilidade Base de Esquiva
|
||||
stat.lightningchance = Probabilidade de Raio
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
|
||||
bar.input = Entrada
|
||||
bar.output = Saída
|
||||
bar.strength = [stat]{0}[lightgray]x força
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlado por Processador
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = disparos
|
||||
unit.pershot = /dispasro
|
||||
unit.perleg = per leg
|
||||
category.purpose = Propósito
|
||||
category.general = Geral
|
||||
category.power = Poder
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Lovește Aeronave
|
||||
stat.targetsground = Lovește Artilerie
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Viteză de Mișcare a Materialelor
|
||||
stat.launchtime = Timp între Lansări
|
||||
stat.shootrange = Rază
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Rata de Tragere
|
||||
stat.ammo = Muniție
|
||||
stat.shieldhealth = Viață Scut
|
||||
stat.cooldowntime = Timp de Reîncărcare
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explozivitate
|
||||
stat.basedeflectchance = Șansă de Reflexie
|
||||
stat.lightningchance = Șansă Fulger
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Necesită
|
||||
bar.output = Produce
|
||||
bar.strength = [stat]{0}[lightgray]x putere
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Controlat de Procesor
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = mld
|
||||
unit.shots = shots
|
||||
unit.pershot = /lovitură
|
||||
unit.perleg = per leg
|
||||
category.purpose = Utilizare
|
||||
category.general = General
|
||||
category.power = Electricitate
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Воздушные цели
|
||||
stat.targetsground = Наземные цели
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Скорость перемещения
|
||||
stat.launchtime = Интервал запусков
|
||||
stat.shootrange = Радиус действия
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Выстрелы/секунду
|
||||
stat.ammo = Боеприпасы
|
||||
stat.shieldhealth = Прочность щита
|
||||
stat.cooldowntime = Время восстановления
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Взрывоопасность
|
||||
stat.basedeflectchance = Базовый шанс отражения
|
||||
stat.lightningchance = Шанс удара молнии
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
|
||||
bar.input = Ввод
|
||||
bar.output = Вывод
|
||||
bar.strength = [stat]{0}[lightgray]x эффективность
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Управляется процессором
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = М
|
||||
unit.billions = В
|
||||
unit.shots = выстрелы
|
||||
unit.pershot = /выстрел
|
||||
unit.perleg = per leg
|
||||
category.purpose = Назначение
|
||||
category.general = Основные
|
||||
category.power = Энергия
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Nišani vazduh
|
||||
stat.targetsground = Nišani zemlju
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Brzina kretanja
|
||||
stat.launchtime = Vreme između lansiranja
|
||||
stat.shootrange = Domet
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Brzina paljbe
|
||||
stat.ammo = Municija
|
||||
stat.shieldhealth = Izdržljivost štita
|
||||
stat.cooldowntime = Vreme hlađenja
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Eksplozivnost
|
||||
stat.basedeflectchance = Šansa odbijanja
|
||||
stat.lightningchance = Šansa za stvaranje munje
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Ulaz
|
||||
bar.output = Izlaz
|
||||
bar.strength = [stat]{0}[lightgray]x snage
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Procesno Upravljan
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = milioni
|
||||
unit.billions = milijarde
|
||||
unit.shots = shots
|
||||
unit.pershot = /pucnju
|
||||
unit.perleg = per leg
|
||||
category.purpose = Namena
|
||||
category.general = Opšte
|
||||
category.power = Energija
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Targets Air
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Range
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
|
||||
stat.ammo = Ammunition
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = Allmänt
|
||||
category.power = Energi
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = ยิงอากาศ
|
||||
stat.targetsground = ยิงพื้นดิน
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
|
||||
stat.launchtime = เวลาระหว่างการส่ง
|
||||
stat.shootrange = ระยะยิง
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = อัตราการยิง
|
||||
stat.ammo = กระสุน
|
||||
stat.shieldhealth = พลังชีวิตโล่
|
||||
stat.cooldowntime = เวลาคูลดาวน์
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = แรงระเบิด
|
||||
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
|
||||
stat.lightningchance = โอกาสเกิดสายฟ้า
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
|
||||
bar.input = ด้านเข้า
|
||||
bar.output = ด้านออก
|
||||
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = นัด
|
||||
unit.pershot = /การยิง
|
||||
unit.perleg = per leg
|
||||
category.purpose = วัตถุประสงค์
|
||||
category.general = ทั่วไป
|
||||
category.power = พลังงาน
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Havayi hedef alir mi?
|
||||
stat.targetsground = Targets Ground
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Move Speed
|
||||
stat.launchtime = Time Between Launches
|
||||
stat.shootrange = Menzil
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Yeniden doldurma
|
||||
stat.ammo = Ammo
|
||||
stat.shieldhealth = Shield Health
|
||||
stat.cooldowntime = Cooldown Time
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Explosiveness
|
||||
stat.basedeflectchance = Base Deflect Chance
|
||||
stat.lightningchance = Lightning Chance
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
|
||||
bar.input = Input
|
||||
bar.output = Output
|
||||
bar.strength = [stat]{0}[lightgray]x strength
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Processor Controlled
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = mil
|
||||
unit.billions = b
|
||||
unit.shots = shots
|
||||
unit.pershot = /shot
|
||||
unit.perleg = per leg
|
||||
category.purpose = Purpose
|
||||
category.general = General
|
||||
category.power = Guc
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Havayı Hedefler Mi
|
||||
stat.targetsground = Yeri Hedefler Mi
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Hareket Hızı
|
||||
stat.launchtime = Fırlatmalar Arasındaki Süre
|
||||
stat.shootrange = Menzil
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Atışlar/Sn
|
||||
stat.ammo = Mermi
|
||||
stat.shieldhealth = Kalkan Canı
|
||||
stat.cooldowntime = Soğuma Süresi
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Patlayıcılık
|
||||
stat.basedeflectchance = Mermi Sekme İhtimali
|
||||
stat.lightningchance = Yıldırım Çarpma İhtimali
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
|
||||
bar.input = Girdi
|
||||
bar.output = Çıktı
|
||||
bar.strength = [stat]{0}[lightgray]x Güç
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]İşlemci Kontrolünde
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = m
|
||||
unit.billions = b
|
||||
unit.shots = atış
|
||||
unit.pershot = /vuruş
|
||||
unit.perleg = per leg
|
||||
category.purpose = Açıklama
|
||||
category.general = Genel
|
||||
category.power = Enerji
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = Повітряні противники
|
||||
stat.targetsground = Наземні противники
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Швидкість переміщення
|
||||
stat.launchtime = Час між запусками
|
||||
stat.shootrange = Радіус дії
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Скорострільність
|
||||
stat.ammo = Боєприпаси
|
||||
stat.shieldhealth = Міцність щита
|
||||
stat.cooldowntime = Тривалість охолодження
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Вибухонебезпечність
|
||||
stat.basedeflectchance = Базовий шанс відбиття
|
||||
stat.lightningchance = Шанс удару блискавки
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
|
||||
bar.input = Ввід
|
||||
bar.output = Вивід
|
||||
bar.strength = x[stat]{0}[lightgray] сила
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Керується процесором
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = млн
|
||||
unit.billions = млрд
|
||||
unit.shots = shots
|
||||
unit.pershot = за постріл
|
||||
unit.perleg = per leg
|
||||
category.purpose = Призначення
|
||||
category.general = Загальне
|
||||
category.power = Енергія
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Tần suất
|
||||
stat.targetsair = Mục tiêu trên không
|
||||
stat.targetsground = Mục tiêu mặt đất
|
||||
stat.crushdamage = Sát thương nghiền nát
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = Tốc độ dịch chuyển
|
||||
stat.launchtime = Thời gian giữa các lần phóng
|
||||
stat.shootrange = Phạm vi
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = Tốc độ bắn
|
||||
stat.ammo = Đạn
|
||||
stat.shieldhealth = Độ bền khiên
|
||||
stat.cooldowntime = Thời gian hồi phục
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = Gây nổ
|
||||
stat.basedeflectchance = Tỷ lệ phản đạn
|
||||
stat.lightningchance = Tỷ lệ phóng điện
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
|
||||
bar.input = Đầu vào
|
||||
bar.output = Đầu ra
|
||||
bar.strength = [stat]{0}[lightgray]x sức mạnh
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = tr
|
||||
unit.billions = tỷ
|
||||
unit.shots = phát bắn
|
||||
unit.pershot = /phát bắn
|
||||
unit.perleg = per leg
|
||||
category.purpose = Mục đích
|
||||
category.general = Chung
|
||||
category.power = Năng lượng
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = 频率
|
||||
stat.targetsair = 攻击空中单位
|
||||
stat.targetsground = 攻击地面单位
|
||||
stat.crushdamage = 碾压伤害
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 移动速度
|
||||
stat.launchtime = 发射间隔
|
||||
stat.shootrange = 范围
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = 开火速率
|
||||
stat.ammo = 弹药
|
||||
stat.shieldhealth = 护盾容量
|
||||
stat.cooldowntime = 冷却时间
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基础反射概率
|
||||
stat.lightningchance = 激发闪电概率
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 发射冷却
|
||||
bar.input = 输入
|
||||
bar.output = 输出
|
||||
bar.strength = [stat]{0}[lightgray]x 效率
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]由处理器控制
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 发
|
||||
unit.pershot = /发
|
||||
unit.perleg = per leg
|
||||
category.purpose = 用途
|
||||
category.general = 基础
|
||||
category.power = 电力
|
||||
|
||||
@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
|
||||
stat.targetsair = 攻擊空中目標
|
||||
stat.targetsground = 攻擊地面目標
|
||||
stat.crushdamage = Crush Damage
|
||||
stat.legsplashdamage = Leg Splash Damage
|
||||
stat.legsplashrange = Leg Splash Range
|
||||
stat.itemsmoved = 移動速度
|
||||
stat.launchtime = 發射間隔
|
||||
stat.shootrange = 範圍
|
||||
@@ -1067,6 +1069,7 @@ stat.reload = 射擊速率
|
||||
stat.ammo = 彈藥
|
||||
stat.shieldhealth = 護盾生命值
|
||||
stat.cooldowntime = 冷確時間
|
||||
stat.regenerationrate = Regeneration Rate
|
||||
stat.explosiveness = 爆炸性
|
||||
stat.basedeflectchance = 基礎偏移量
|
||||
stat.lightningchance = 燃燒機率
|
||||
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 發射間隔
|
||||
bar.input = 輸入
|
||||
bar.output = 輸出
|
||||
bar.strength = [stat]{0}[lightgray]x 強度
|
||||
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
|
||||
|
||||
units.processorcontrol = [lightgray]由微處理器控制
|
||||
|
||||
@@ -1226,6 +1230,7 @@ unit.millions = M
|
||||
unit.billions = B
|
||||
unit.shots = 發
|
||||
unit.pershot = /發
|
||||
unit.perleg = per leg
|
||||
category.purpose = 用途
|
||||
category.general = 一般
|
||||
category.power = 能量
|
||||
|
||||
Reference in New Issue
Block a user