Automatic bundle update

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2025-11-04 15:45:30 +00:00
parent 56b7e6357f
commit b4aa16285e
34 changed files with 170 additions and 0 deletions

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Паветраныя мэты
stat.targetsground = Наземныя мэты
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Хуткасць перамяшчэння
stat.launchtime = Інтэрвал запускаў
stat.shootrange = Радыус дзеяння
@@ -1067,6 +1069,7 @@ stat.reload = Стрэлы/секунду
stat.ammo = Боепрыпасы
stat.shieldhealth = Трываласць Шчыта
stat.cooldowntime = Час Перазарадкі
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Узрыўчатасць
stat.basedeflectchance = Шанец Збоя Базы
stat.lightningchance = Шанец Маланкі
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Затрымка Запуску
bar.input = Уваход
bar.output = Выхад
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Кантралюецца Працэссарам
@@ -1226,6 +1230,7 @@ unit.millions = М.
unit.billions = Б.
unit.shots = shots
unit.pershot = /стрэл
unit.perleg = per leg
category.purpose = Апісанне
category.general = Асноўныя
category.power = Энергія

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Напада по въздух
stat.targetsground = Напада по земя
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорост на движение
stat.launchtime = Време между изстрелванията
stat.shootrange = Обхват
@@ -1067,6 +1069,7 @@ stat.reload = Изстрели/Секунда
stat.ammo = Боеприпаси
stat.shieldhealth = Здравина на щита
stat.cooldowntime = Време за охлаждане
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Експлозивност
stat.basedeflectchance = Базов шанс за отклоняване на изстрел
stat.lightningchance = Вероятност за светкавица
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Презареждане на изстрела
bar.input = Вход
bar.output = Изход
bar.strength = [stat]{0}[lightgray]x сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Контролиран от процесор
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млр
unit.shots = shots
unit.pershot = /изстрел
unit.perleg = per leg
category.purpose = Предназначение
category.general = Обща информация
category.power = Електричество

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Dispara objectius aeris
stat.targetsground = Dispara objectius terrestres
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocitat de moviment
stat.launchtime = Temps entre llançaments
stat.shootrange = Abast
@@ -1067,6 +1069,7 @@ stat.reload = Cadència de tir
stat.ammo = Munició
stat.shieldhealth = Salut de lescut
stat.cooldowntime = Temps de refredament
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivitat
stat.basedeflectchance = Probabilitat base devasió
stat.lightningchance = Probabilitat de llampegar
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Refredament del llançament
bar.input = Entrada
bar.output = Sortida
bar.strength = [stat]{0}[lightgray]× força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat pel processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = kM
unit.shots = dispars
unit.pershot = /dispar
unit.perleg = per leg
category.purpose = Funció
category.general = General
category.power = Energia

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@@ -1028,6 +1028,8 @@ stat.frequency = Frekvence
stat.targetsair = Zaměřuje vzdušné jednotky
stat.targetsground = Zaměřuje pozemní jednotky
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Rychlost pohybu
stat.launchtime = Čas mezi vysláním
stat.shootrange = Dostřel
@@ -1067,6 +1069,7 @@ stat.reload = Střel za 1s
stat.ammo = Střelivo
stat.shieldhealth = Zdraví štítu
stat.cooldowntime = Čas na zchladnutí
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Výbušnost
stat.basedeflectchance = Základní pravděpodobnost odražení
stat.lightningchance = Pravděpodobnost blesku
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Prodleva Odletu
bar.input = Vstup
bar.output = Výstup
bar.strength = [stat]{0}[lightgray]x síla
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesor je ovládán[]
@@ -1226,6 +1230,7 @@ unit.millions = mil.
unit.billions = mld.
unit.shots = střely
unit.pershot = /střela
unit.perleg = per leg
category.purpose = Účel
category.general = Všeobecné
category.power = Energie

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Skyder flyvere
stat.targetsground = Skyder fodgængere
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bevægelseshastighed
stat.launchtime = Tid mellem affyringer
stat.shootrange = Rækkevidde
@@ -1067,6 +1069,7 @@ stat.reload = Skud pr. sekund
stat.ammo = Ammunition
stat.shieldhealth = Skjold-helbred
stat.cooldowntime = Nedkølingstid
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplosivitet
stat.basedeflectchance = Grundlæggende reflektions-chance
stat.lightningchance = Lyn-chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor kontrolleret
@@ -1226,6 +1230,7 @@ unit.millions = mio
unit.billions = mia
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Generel
category.power = Strøm

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Visiert Lufteinheiten an
stat.targetsground = Visiert Bodeneinheiten an
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bewegungsgeschwindigkeit
stat.launchtime = Zeit zwischen Starts
stat.shootrange = Reichweite
@@ -1067,6 +1069,7 @@ stat.reload = Schussrate
stat.ammo = Munition
stat.shieldhealth = Schildlebenspunkte
stat.cooldowntime = Cooldown-Zeit
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Sprengkraft
stat.basedeflectchance = Grundreflektionschance
stat.lightningchance = Blitzwahrscheinlichkeit
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Start-Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x Stärke
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prozessorgesteuert
@@ -1226,6 +1230,7 @@ unit.millions = Mio
unit.billions = Mrd
unit.shots = Schuss
unit.pershot = /Schuss
unit.perleg = per leg
category.purpose = Beschreibung
category.general = Allgemeines
category.power = Strom

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Apunta al aire
stat.targetsground = Apunta a tierra
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidad de movimiento
stat.launchtime = Tiempo entre lanzamientos
stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Cadencia de tiro
stat.ammo = Munición
stat.shieldhealth = Escudo
stat.cooldowntime = Enfriamiento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividad
stat.basedeflectchance = Probabilidad base de desvío
stat.lightningchance = Probabilidad de descarga
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Recarga de lanzamiento
bar.input = Entrada
bar.output = Salida
bar.strength = [stat]{0}[lightgray]x potencia
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado desde el procesador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots = shots
unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Objetivo
category.general = General
category.power = Energía

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Sihib õhku
stat.targetsground = Sihib maapinnale
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Transportimise kiirus
stat.launchtime = Aeg lendutõusude vahel
stat.shootrange = Ulatus
@@ -1067,6 +1069,7 @@ stat.reload = Lasku/s
stat.ammo = Laskemoon
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Üldinfo
category.power = Energia

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Airera tirokatzen du
stat.targetsground = Lurrera tirokatzen du
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Garraio-abiadura
stat.launchtime = Egozketen arteko denbora
stat.shootrange = Irismena
@@ -1067,6 +1069,7 @@ stat.reload = Tiroak/segundoko
stat.ammo = Munizioa
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Orokorra
category.power = Energia

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Hyökkää ilmaan
stat.targetsground = Hyökkää maahan
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Liikkumisnopeus
stat.launchtime = Aika laukaisujen välillä
stat.shootrange = Kantama
@@ -1067,6 +1069,7 @@ stat.reload = Ammusta/sekunnissa
stat.ammo = Ammus
stat.shieldhealth = Kilven elämäpisteet
stat.cooldowntime = Jäähtymisaika
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Räjähdysherkkyys
stat.basedeflectchance = Perustorjuntatodennäköisyys
stat.lightningchance = Salamointitodennäköisyys
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Laukaisun latausaika
bar.input = Sisääntulo
bar.output = Ulostulo
bar.strength = [stat]{0}[lightgray]x voimakkuus
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Prosessorin hallitsema
@@ -1226,6 +1230,7 @@ unit.millions = milj
unit.billions = mrd
unit.shots = shots
unit.pershot = /laukaisu
unit.perleg = per leg
category.purpose = Tarkoitus
category.general = Yleinen
category.power = Energia

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Tinatarget ng mga Air
stat.targetsground = Tinatarget ng mga Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Bilis ng Pag-galaw
stat.launchtime = Oras sa pagitan ng mga launches
stat.shootrange = Saklaw
@@ -1067,6 +1069,7 @@ stat.reload = Putok/Segundo
stat.ammo = Mga Bala
stat.shieldhealth = Health ng Kalasag
stat.cooldowntime = Oras ng Cooldown
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Pagkasabog
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Pagkakataon ng Lightning
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = bil
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Ang Purpose
category.general = Pangkalahatan
category.power = Kuryente

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Cibles Aériennes
stat.targetsground = Cibles Terrestres
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Vitesse de Déplacement
stat.launchtime = Temps entre chaque lancement
stat.shootrange = Portée de tir
@@ -1067,6 +1069,7 @@ stat.reload = Cadence de tir
stat.ammo = Munitions
stat.shieldhealth = Santé du bouclier
stat.cooldowntime = Temps de refroidissement
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosivité
stat.basedeflectchance = Chance de Détournement de Base
stat.lightningchance = Chance d'Éclairs
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Délai de Lancement
bar.input = Entrée
bar.output = Sortie
bar.strength = [stat]{0}[lightgray]x puissance
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Contrôlé par un processeur.
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = Md
unit.shots = tirs
unit.pershot = /tirs
unit.perleg = per leg
category.purpose = Description
category.general = Caractéristiques
category.power = Énergie

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@@ -1028,6 +1028,8 @@ stat.frequency = Frekvencia
stat.targetsair = Légi célpontok
stat.targetsground = Földi célpontok
stat.crushdamage = Zúzó sebzés
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Szállítási sebesség
stat.launchtime = Kilövések közötti idő
stat.shootrange = Hatótávolság
@@ -1067,6 +1069,7 @@ stat.reload = Tüzelési sebesség
stat.ammo = Lőszer
stat.shieldhealth = Erőpajzs életereje
stat.cooldowntime = Újratöltés időtartama
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Robbanékonyság
stat.basedeflectchance = Alap hárítási esély
stat.lightningchance = Villámlás esélye
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Kilövés visszaszámlálása
bar.input = Bemenet
bar.output = Kimenet
bar.strength = [stat]{0}[lightgray]x erő
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processzorvezérelt
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = Mrd
unit.shots = lövés
unit.pershot = /lövés
unit.perleg = per leg
category.purpose = Rendeltetés
category.general = Általános
category.power = Áram

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@@ -1028,6 +1028,8 @@ stat.frequency = Frekuensi
stat.targetsair = Target Udara
stat.targetsground = Target Darat
stat.crushdamage = Damage Benturan
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Kecepatan Barang
stat.launchtime = Waktu Antara Peluncuran
stat.shootrange = Jarak
@@ -1067,6 +1069,7 @@ stat.reload = Kecepatan Penembakan
stat.ammo = Amunisi
stat.shieldhealth = Nyawa Perisai
stat.cooldowntime = Waktu Pendinginan
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Daya Ledak
stat.basedeflectchance = Peluang Defleksi Dasar
stat.lightningchance = Peluang Menghasilkan Petir
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Jeda Peluncuran
bar.input = Masukan
bar.output = Keluaran
bar.strength = [stat]{0}[lightgray]x penguatan
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Dikendalikan Prosesor
@@ -1226,6 +1230,7 @@ unit.millions = jt
unit.billions = m
unit.shots = tembakan
unit.pershot = /tembakan
unit.perleg = per leg
category.purpose = Kegunaan
category.general = Umum
category.power = Tenaga

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Attacca Nemici Aerei
stat.targetsground = Attacca Nemici Terreni
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocità
stat.launchtime = Tempo tra Lanci
stat.shootrange = Raggio
@@ -1067,6 +1069,7 @@ stat.reload = Cadenza
stat.ammo = Munizioni
stat.shieldhealth = Integrità Scudo
stat.cooldowntime = Tempo Raffreddamento
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Esplosività
stat.basedeflectchance = Probabilità di Deviazione
stat.lightningchance = Probabilità di Fulmine
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Tempo rimanente al lancio
bar.input = Entrata
bar.output = Uscita
bar.strength = [stat]{0}[lightgray]x forza
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controllato dal Processore
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mld
unit.shots = shots
unit.pershot = /colpo
unit.perleg = per leg
category.purpose = Scopo
category.general = Generali
category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 対空攻撃
stat.targetsground = 対地攻撃
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 輸送速度
stat.launchtime = 発射の待機時間
stat.shootrange = 範囲
@@ -1067,6 +1069,7 @@ stat.reload = 再装填速度
stat.ammo = 弾薬
stat.shieldhealth = シールド
stat.cooldowntime = クールタイム
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆発性
stat.basedeflectchance = 反射確率
stat.lightningchance = 電撃確率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 打ち上げ後のクールダウン
bar.input = 入力
bar.output = 出力
bar.strength = [stat]{0}[lightgray]x 強化
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]プロセッサーの制御下
@@ -1226,6 +1230,7 @@ unit.millions = 十万
unit.billions = 十億
unit.shots =
unit.pershot = /発
unit.perleg = per leg
category.purpose = 説明
category.general = 一般
category.power = 電力

View File

@@ -1028,6 +1028,8 @@ stat.frequency = 빈도
stat.targetsair = 공중 조준
stat.targetsground = 지상 조준
stat.crushdamage = 파쇄 피해
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 이동 속도
stat.launchtime = 출격 간격
stat.shootrange = 사거리
@@ -1067,6 +1069,7 @@ stat.reload = 발사 주기
stat.ammo = 탄약
stat.shieldhealth = 보호막 내구도
stat.cooldowntime = 쿨타임
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 폭발성
stat.basedeflectchance = 기본 반사 확률
stat.lightningchance = 전격 생성 확률
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 발사 대기시간
bar.input = 입력
bar.output = 출력
bar.strength = [stat]{0}[lightgray]x 치료 속도[][]
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]프로세서 제어됨[]
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b
unit.shots =
unit.pershot = /발
unit.perleg = per leg
category.purpose = 목적
category.general = 일반
category.power = 전력

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Šaudo į oro taikinius
stat.targetsground = Šaudo į žemės taikinius
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Judėjimo Greitis
stat.launchtime = Laikas Tarp Paleidimų
stat.shootrange = Atstumas
@@ -1067,6 +1069,7 @@ stat.reload = Šūviai per sekundę
stat.ammo = Šoviniai
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Įeiga
bar.output = Išeiga
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Bendra
category.power = Energija

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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Luchtdoelwitten
stat.targetsground = Gronddoelwitten
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Beweegingssnelheid
stat.launchtime = Tijd tussen lanceringen
stat.shootrange = Bereik
@@ -1067,6 +1069,7 @@ stat.reload = Schoten/Seconde
stat.ammo = Ammunitie
stat.shieldhealth = Schild Levenspunten
stat.cooldowntime = Afkoelingsperiode
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiviteit
stat.basedeflectchance = Basis Afbuigingskans
stat.lightningchance = Bliksemkans
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
bar.input = Invoer
bar.output = Uitvoer
bar.strength = [stat]{0}[lightgray]x sterkte
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Gestuurd
@@ -1226,6 +1230,7 @@ unit.millions = mln
unit.billions = mjd
unit.shots = shots
unit.pershot = /schot
unit.perleg = per leg
category.purpose = Doel
category.general = Algemeen
category.power = Stroom

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = General
category.power = Power

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Namierza wrogów powietrznych
stat.targetsground = Namierza wrogów lądowych
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Prędkość poruszania się
stat.launchtime = Czas pomiędzy wystrzeleniami
stat.shootrange = Zasięg
@@ -1067,6 +1069,7 @@ stat.reload = Strzałów/Sekundę
stat.ammo = Amunicja
stat.shieldhealth = Życie Tarczy
stat.cooldowntime = Czas Odnowienia
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Wybuchowość
stat.basedeflectchance = Bazowa Szansa Na Odbicie
stat.lightningchance = Szansa Na Błyskawicę
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Czas odnowienia wystrzału
bar.input = Wejście
bar.output = Wyjście
bar.strength = [stat]{0}[lightgray]x siły
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Kontrolowany przez procesor
@@ -1226,6 +1230,7 @@ unit.millions = mln.
unit.billions = mld.
unit.shots = strzały
unit.pershot = /strzał
unit.perleg = per leg
category.purpose = Opis
category.general = Główne
category.power = Prąd

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mira no ar
stat.targetsground = Mira no chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Disparos
stat.shootrange = Alcance
@@ -1067,6 +1069,7 @@ stat.reload = Tempo de recarga
stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade
stat.basedeflectchance = Chance Base de Esquiva
stat.lightningchance = Chance de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b
unit.shots = shots
unit.pershot = /disparo
unit.perleg = per leg
category.purpose = Propósito
category.general = Geral
category.power = Energia

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Mirar no Ar
stat.targetsground = Mirar no Chão
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Velocidade de movimento
stat.launchtime = Tempo entre Tiros
stat.shootrange = Alcance de Tiro
@@ -1067,6 +1069,7 @@ stat.reload = Tiros por Segundo
stat.ammo = Munição
stat.shieldhealth = Vida do Escudo
stat.cooldowntime = Tempo de Espera
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosividade
stat.basedeflectchance = Probabilidade Base de Esquiva
stat.lightningchance = Probabilidade de Raio
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Cooldown de Lançamento
bar.input = Entrada
bar.output = Saída
bar.strength = [stat]{0}[lightgray]x força
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlado por Processador
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots = disparos
unit.pershot = /dispasro
unit.perleg = per leg
category.purpose = Propósito
category.general = Geral
category.power = Poder

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Lovește Aeronave
stat.targetsground = Lovește Artilerie
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Viteză de Mișcare a Materialelor
stat.launchtime = Timp între Lansări
stat.shootrange = Rază
@@ -1067,6 +1069,7 @@ stat.reload = Rata de Tragere
stat.ammo = Muniție
stat.shieldhealth = Viață Scut
stat.cooldowntime = Timp de Reîncărcare
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explozivitate
stat.basedeflectchance = Șansă de Reflexie
stat.lightningchance = Șansă Fulger
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Necesită
bar.output = Produce
bar.strength = [stat]{0}[lightgray]x putere
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Controlat de Procesor
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = mld
unit.shots = shots
unit.pershot = /lovitură
unit.perleg = per leg
category.purpose = Utilizare
category.general = General
category.power = Electricitate

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Воздушные цели
stat.targetsground = Наземные цели
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Скорость перемещения
stat.launchtime = Интервал запусков
stat.shootrange = Радиус действия
@@ -1067,6 +1069,7 @@ stat.reload = Выстрелы/секунду
stat.ammo = Боеприпасы
stat.shieldhealth = Прочность щита
stat.cooldowntime = Время восстановления
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Взрывоопасность
stat.basedeflectchance = Базовый шанс отражения
stat.lightningchance = Шанс удара молнии
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Лимит высадки
bar.input = Ввод
bar.output = Вывод
bar.strength = [stat]{0}[lightgray]x эффективность
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Управляется процессором
@@ -1226,6 +1230,7 @@ unit.millions = М
unit.billions = В
unit.shots = выстрелы
unit.pershot = /выстрел
unit.perleg = per leg
category.purpose = Назначение
category.general = Основные
category.power = Энергия

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Nišani vazduh
stat.targetsground = Nišani zemlju
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Brzina kretanja
stat.launchtime = Vreme između lansiranja
stat.shootrange = Domet
@@ -1067,6 +1069,7 @@ stat.reload = Brzina paljbe
stat.ammo = Municija
stat.shieldhealth = Izdržljivost štita
stat.cooldowntime = Vreme hlađenja
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Eksplozivnost
stat.basedeflectchance = Šansa odbijanja
stat.lightningchance = Šansa za stvaranje munje
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Ulaz
bar.output = Izlaz
bar.strength = [stat]{0}[lightgray]x snage
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Procesno Upravljan
@@ -1226,6 +1230,7 @@ unit.millions = milioni
unit.billions = milijarde
unit.shots = shots
unit.pershot = /pucnju
unit.perleg = per leg
category.purpose = Namena
category.general = Opšte
category.power = Energija

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Targets Air
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Range
@@ -1067,6 +1069,7 @@ stat.reload = Shots/Second
stat.ammo = Ammunition
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = Allmänt
category.power = Energi

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = ยิงอากาศ
stat.targetsground = ยิงพื้นดิน
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = ความเร็วการเคลื่อนย้าย
stat.launchtime = เวลาระหว่างการส่ง
stat.shootrange = ระยะยิง
@@ -1067,6 +1069,7 @@ stat.reload = อัตราการยิง
stat.ammo = กระสุน
stat.shieldhealth = พลังชีวิตโล่
stat.cooldowntime = เวลาคูลดาวน์
stat.regenerationrate = Regeneration Rate
stat.explosiveness = แรงระเบิด
stat.basedeflectchance = โอกาสกระสุนสะท้อนกลับ
stat.lightningchance = โอกาสเกิดสายฟ้า
@@ -1176,6 +1179,7 @@ bar.launchcooldown = คูลดาวน์การส่งทรัพย
bar.input = ด้านเข้า
bar.output = ด้านออก
bar.strength = [lightgray]ความรุนแรง [stat]{0}[lightgray]x
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]ถูกตัวประมวลผลควบคุมอยู่
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = นัด
unit.pershot = /การยิง
unit.perleg = per leg
category.purpose = วัตถุประสงค์
category.general = ทั่วไป
category.power = พลังงาน

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayi hedef alir mi?
stat.targetsground = Targets Ground
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Move Speed
stat.launchtime = Time Between Launches
stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Yeniden doldurma
stat.ammo = Ammo
stat.shieldhealth = Shield Health
stat.cooldowntime = Cooldown Time
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Explosiveness
stat.basedeflectchance = Base Deflect Chance
stat.lightningchance = Lightning Chance
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Launch Cooldown
bar.input = Input
bar.output = Output
bar.strength = [stat]{0}[lightgray]x strength
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Processor Controlled
@@ -1226,6 +1230,7 @@ unit.millions = mil
unit.billions = b
unit.shots = shots
unit.pershot = /shot
unit.perleg = per leg
category.purpose = Purpose
category.general = General
category.power = Guc

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Havayı Hedefler Mi
stat.targetsground = Yeri Hedefler Mi
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Hareket Hızı
stat.launchtime = Fırlatmalar Arasındaki Süre
stat.shootrange = Menzil
@@ -1067,6 +1069,7 @@ stat.reload = Atışlar/Sn
stat.ammo = Mermi
stat.shieldhealth = Kalkan Canı
stat.cooldowntime = Soğuma Süresi
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Patlayıcılık
stat.basedeflectchance = Mermi Sekme İhtimali
stat.lightningchance = Yıldırım Çarpma İhtimali
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Fırlatış Bekleme Süresi
bar.input = Girdi
bar.output = Çıktı
bar.strength = [stat]{0}[lightgray]x Güç
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]İşlemci Kontrolünde
@@ -1226,6 +1230,7 @@ unit.millions = m
unit.billions = b
unit.shots = atış
unit.pershot = /vuruş
unit.perleg = per leg
category.purpose = ıklama
category.general = Genel
category.power = Enerji

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = Повітряні противники
stat.targetsground = Наземні противники
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Швидкість переміщення
stat.launchtime = Час між запусками
stat.shootrange = Радіус дії
@@ -1067,6 +1069,7 @@ stat.reload = Скорострільність
stat.ammo = Боєприпаси
stat.shieldhealth = Міцність щита
stat.cooldowntime = Тривалість охолодження
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Вибухонебезпечність
stat.basedeflectchance = Базовий шанс відбиття
stat.lightningchance = Шанс удару блискавки
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Перезарядка запуску
bar.input = Ввід
bar.output = Вивід
bar.strength = x[stat]{0}[lightgray] сила
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Керується процесором
@@ -1226,6 +1230,7 @@ unit.millions = млн
unit.billions = млрд
unit.shots = shots
unit.pershot = за постріл
unit.perleg = per leg
category.purpose = Призначення
category.general = Загальне
category.power = Енергія

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Tần suất
stat.targetsair = Mục tiêu trên không
stat.targetsground = Mục tiêu mặt đất
stat.crushdamage = Sát thương nghiền nát
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = Tốc độ dịch chuyển
stat.launchtime = Thời gian giữa các lần phóng
stat.shootrange = Phạm vi
@@ -1067,6 +1069,7 @@ stat.reload = Tốc độ bắn
stat.ammo = Đạn
stat.shieldhealth = Độ bền khiên
stat.cooldowntime = Thời gian hồi phục
stat.regenerationrate = Regeneration Rate
stat.explosiveness = Gây nổ
stat.basedeflectchance = Tỷ lệ phản đạn
stat.lightningchance = Tỷ lệ phóng điện
@@ -1176,6 +1179,7 @@ bar.launchcooldown = Hồi phóng
bar.input = Đầu vào
bar.output = Đầu ra
bar.strength = [stat]{0}[lightgray]x sức mạnh
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]Điều khiển bởi bộ xử lý
@@ -1226,6 +1230,7 @@ unit.millions = tr
unit.billions = tỷ
unit.shots = phát bắn
unit.pershot = /phát bắn
unit.perleg = per leg
category.purpose = Mục đích
category.general = Chung
category.power = Năng lượng

View File

@@ -1028,6 +1028,8 @@ stat.frequency = 频率
stat.targetsair = 攻击空中单位
stat.targetsground = 攻击地面单位
stat.crushdamage = 碾压伤害
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移动速度
stat.launchtime = 发射间隔
stat.shootrange = 范围
@@ -1067,6 +1069,7 @@ stat.reload = 开火速率
stat.ammo = 弹药
stat.shieldhealth = 护盾容量
stat.cooldowntime = 冷却时间
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基础反射概率
stat.lightningchance = 激发闪电概率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 发射冷却
bar.input = 输入
bar.output = 输出
bar.strength = [stat]{0}[lightgray]x 效率
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由处理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots =
unit.pershot = /发
unit.perleg = per leg
category.purpose = 用途
category.general = 基础
category.power = 电力

View File

@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
stat.targetsair = 攻擊空中目標
stat.targetsground = 攻擊地面目標
stat.crushdamage = Crush Damage
stat.legsplashdamage = Leg Splash Damage
stat.legsplashrange = Leg Splash Range
stat.itemsmoved = 移動速度
stat.launchtime = 發射間隔
stat.shootrange = 範圍
@@ -1067,6 +1069,7 @@ stat.reload = 射擊速率
stat.ammo = 彈藥
stat.shieldhealth = 護盾生命值
stat.cooldowntime = 冷確時間
stat.regenerationrate = Regeneration Rate
stat.explosiveness = 爆炸性
stat.basedeflectchance = 基礎偏移量
stat.lightningchance = 燃燒機率
@@ -1176,6 +1179,7 @@ bar.launchcooldown = 發射間隔
bar.input = 輸入
bar.output = 輸出
bar.strength = [stat]{0}[lightgray]x 強度
bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
units.processorcontrol = [lightgray]由微處理器控制
@@ -1226,6 +1230,7 @@ unit.millions = M
unit.billions = B
unit.shots =
unit.pershot = /發
unit.perleg = per leg
category.purpose = 用途
category.general = 一般
category.power = 能量