Automatic bundle update
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@@ -1028,6 +1028,8 @@ stat.frequency = Frequency
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stat.targetsair = Luchtdoelwitten
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stat.targetsground = Gronddoelwitten
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stat.crushdamage = Crush Damage
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stat.legsplashdamage = Leg Splash Damage
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stat.legsplashrange = Leg Splash Range
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stat.itemsmoved = Beweegingssnelheid
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stat.launchtime = Tijd tussen lanceringen
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stat.shootrange = Bereik
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@@ -1067,6 +1069,7 @@ stat.reload = Schoten/Seconde
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stat.ammo = Ammunitie
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stat.shieldhealth = Schild Levenspunten
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stat.cooldowntime = Afkoelingsperiode
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stat.regenerationrate = Regeneration Rate
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stat.explosiveness = Explosiviteit
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stat.basedeflectchance = Basis Afbuigingskans
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stat.lightningchance = Bliksemkans
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@@ -1176,6 +1179,7 @@ bar.launchcooldown = Lancering Afkoelingstijd
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bar.input = Invoer
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bar.output = Uitvoer
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bar.strength = [stat]{0}[lightgray]x sterkte
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bar.regenerationrate = [stat]{0}/sec[lightgray] regen rate
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units.processorcontrol = [lightgray]Processor Gestuurd
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@@ -1226,6 +1230,7 @@ unit.millions = mln
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unit.billions = mjd
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unit.shots = shots
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unit.pershot = /schot
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unit.perleg = per leg
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category.purpose = Doel
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category.general = Algemeen
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category.power = Stroom
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