Merge pull request #2395 from genNAowl/ready-to-merge-force-projectors
F O R C E P R O J E C T O R S
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@@ -23,6 +23,7 @@ public class ForceProjector extends Block{
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public float phaseUseTime = 350f;
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public float phaseRadiusBoost = 80f;
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public float phaseShieldBoost = 400f;
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public float radius = 101.7f;
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public float breakage = 550f;
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public float cooldownNormal = 1.75f;
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@@ -59,9 +60,11 @@ public class ForceProjector extends Block{
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@Override
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public void setStats(){
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super.setStats();
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stats.add(BlockStat.shieldHealth, breakage, StatUnit.none);
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stats.add(BlockStat.cooldownTime, (int) (breakage / cooldownBrokenBase / 60f), StatUnit.seconds);
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stats.add(BlockStat.powerUse, basePowerDraw * 60f, StatUnit.powerSecond);
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stats.add(BlockStat.boostEffect, phaseRadiusBoost / tilesize, StatUnit.blocks);
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stats.add(BlockStat.boostEffect, phaseShieldBoost, StatUnit.shieldHealth);
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}
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@Override
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@@ -130,7 +133,7 @@ public class ForceProjector extends Block{
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broken = false;
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}
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if(buildup >= breakage && !broken){
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if(buildup >= breakage + phaseShieldBoost && !broken){
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broken = true;
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buildup = breakage;
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Fx.shieldBreak.at(x, y, realRadius(), team.color);
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