diff --git a/core/assets/bundles/bundle_be.properties b/core/assets/bundles/bundle_be.properties index 11a6f5493d..d9975df28d 100644 --- a/core/assets/bundles/bundle_be.properties +++ b/core/assets/bundles/bundle_be.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_bg.properties b/core/assets/bundles/bundle_bg.properties index d5975bb375..a7d4d99d9a 100644 --- a/core/assets/bundles/bundle_bg.properties +++ b/core/assets/bundles/bundle_bg.properties @@ -2136,3 +2136,109 @@ lenum.within = Проверете дали дадена позиция е в о lenum.boost = Започни/Спри ускорението. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_ca.properties b/core/assets/bundles/bundle_ca.properties index bd3e844cec..6ca1471448 100644 --- a/core/assets/bundles/bundle_ca.properties +++ b/core/assets/bundles/bundle_ca.properties @@ -2151,3 +2151,109 @@ lenum.within = Comprova si la unitat està a prop d’una posició. lenum.boost = Inicia/Detén el vol. onset.commandmode = Mantingueu premuda [accent]Maj.[] per entrar al [accent]mode de comandament[].\n[accent]Feu clic amb el botó esquerre i arrossegueu[] per seleccionar unitats.\n[accent]Feu clic amb el botó dret[] per ordenar a les unitats seleccionades que ataquin o que es moguin. onset.commandmode.mobile = Premeu el [accent]botó de comandament[] per entrar al [accent]mode de comandament[].\nPremeu i [accent]arrossegueu[] per seleccionar unitats.\n[accent]Toqueu[] per ordenar a les unitats seleccionades que ataquin o que es moguin. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties index 583dbbb8a0..23d1cf9970 100644 --- a/core/assets/bundles/bundle_cs.properties +++ b/core/assets/bundles/bundle_cs.properties @@ -2144,3 +2144,109 @@ lenum.within = Zkontrolovat, jestli jednotka je blízko dané pozice. lenum.boost = Začít/Přestat posilovat. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_da.properties b/core/assets/bundles/bundle_da.properties index 0573712f23..5e3ad8cb2b 100644 --- a/core/assets/bundles/bundle_da.properties +++ b/core/assets/bundles/bundle_da.properties @@ -2105,3 +2105,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties index 68ab66c4be..d7ebda793a 100644 --- a/core/assets/bundles/bundle_de.properties +++ b/core/assets/bundles/bundle_de.properties @@ -2151,3 +2151,109 @@ lenum.within = Prüft, ob eine Einheit in einem Radius um einen Punkt ist. lenum.boost = Aktiviert / deaktiviert den Boost. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties index aeefb49d67..61ec24b475 100644 --- a/core/assets/bundles/bundle_es.properties +++ b/core/assets/bundles/bundle_es.properties @@ -2159,3 +2159,109 @@ lenum.boost = Iniciar/Detener vuelo. #Translated them anyways, although it wasn't necessary. I hope it don't cause any troubles. Of course that I don't mind to translate them twice if they're updated :) onset.commandmode = Mantén [accent]shift[] para entrar al [accent]modo comando[].\n[accent]Clic izquierdo y arrastra[] para seleccionar unidades.\n[accent]Clic derecho[] para ordenar a las unidades seleccionadas moverse o atacar. onset.commandmode.mobile = Pulsa el [accent]botón de comando[] para entrar al [accent]modo comando[].\n[accent]Mantén un dedo y arrastra[] para seleccionar unidades.\n[accent]Toca[] para ordenar a las unidades seleccionadas moverse o atacar. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties index 23ae2f463b..29f3e0feff 100644 --- a/core/assets/bundles/bundle_et.properties +++ b/core/assets/bundles/bundle_et.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties index 49c9d14322..9985172001 100644 --- a/core/assets/bundles/bundle_eu.properties +++ b/core/assets/bundles/bundle_eu.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_fi.properties b/core/assets/bundles/bundle_fi.properties index 3de7a0eadd..19e52a26a0 100644 --- a/core/assets/bundles/bundle_fi.properties +++ b/core/assets/bundles/bundle_fi.properties @@ -2111,3 +2111,109 @@ lenum.within = Tarkista, onko joukko tietyn sijainnin lähellä. lenum.boost = Aloita tai lopeta tehostus. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_fil.properties b/core/assets/bundles/bundle_fil.properties index e98565a8a7..95c3cc8e97 100644 --- a/core/assets/bundles/bundle_fil.properties +++ b/core/assets/bundles/bundle_fil.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties index 608ab26b87..a1dbdeddea 100644 --- a/core/assets/bundles/bundle_fr.properties +++ b/core/assets/bundles/bundle_fr.properties @@ -2159,3 +2159,109 @@ lenum.boost = Active/Désactive le boost. #Ne pas traduire onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_hu.properties b/core/assets/bundles/bundle_hu.properties index 0baf2f745f..e3956f724b 100644 --- a/core/assets/bundles/bundle_hu.properties +++ b/core/assets/bundles/bundle_hu.properties @@ -2118,3 +2118,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_id_ID.properties b/core/assets/bundles/bundle_id_ID.properties index e84fc07e50..4446817cbf 100644 --- a/core/assets/bundles/bundle_id_ID.properties +++ b/core/assets/bundles/bundle_id_ID.properties @@ -2159,3 +2159,109 @@ lenum.boost = Mulai/berhenti mempercepat. #Don't translate these yet! onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties index e40c8c6b36..258396af1a 100644 --- a/core/assets/bundles/bundle_it.properties +++ b/core/assets/bundles/bundle_it.properties @@ -2121,3 +2121,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties index c056a2fdb8..806ee8fc12 100644 --- a/core/assets/bundles/bundle_ja.properties +++ b/core/assets/bundles/bundle_ja.properties @@ -2124,3 +2124,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties index cdcdabf94d..07e20cfb83 100644 --- a/core/assets/bundles/bundle_ko.properties +++ b/core/assets/bundles/bundle_ko.properties @@ -2144,6 +2144,112 @@ lenum.within = 좌표 주변 기체 발견 여부 lenum.boost = 이륙 시작/중단 onset.commandmode = [accent]shift[]를 눌러 [accent]명령 모드[]를 활성화하세요.\n[accent]좌클릭과 드래그[]로 기체를 선택하세요.\n[accent]우클릭[]으로 선택된 기체들에게 이동 또는 공격 명령을 내리세요. onset.commandmode.mobile = [accent]명령 버튼[]을 눌러 [accent]명령 모드[]를 활성화하세요.\n손가락을 꾹 누르고, [accent]드래그[]해서 유닛을 선택하세요.\n[accent]눌러서[] 선택된 기체들에게 이동 또는 공격 명령을 내리세요. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. #1788 line matching diff --git a/core/assets/bundles/bundle_lt.properties b/core/assets/bundles/bundle_lt.properties index 4b0b44e303..2f710c283b 100644 --- a/core/assets/bundles/bundle_lt.properties +++ b/core/assets/bundles/bundle_lt.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties index ac1d9fe4ec..7461ddd979 100644 --- a/core/assets/bundles/bundle_nl.properties +++ b/core/assets/bundles/bundle_nl.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties index c80b0a0870..d1e99e9500 100644 --- a/core/assets/bundles/bundle_nl_BE.properties +++ b/core/assets/bundles/bundle_nl_BE.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties index ccf3b46109..a7421b84d3 100644 --- a/core/assets/bundles/bundle_pl.properties +++ b/core/assets/bundles/bundle_pl.properties @@ -2158,3 +2158,109 @@ lenum.within = Sprawdź czy jednostka jest w pobliżu pozycji. lenum.boost = Zacznij/zakończ przyspieszać. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties index 5b22e3d0e6..aa604610ac 100644 --- a/core/assets/bundles/bundle_pt_BR.properties +++ b/core/assets/bundles/bundle_pt_BR.properties @@ -2116,3 +2116,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_pt_PT.properties b/core/assets/bundles/bundle_pt_PT.properties index d3e74eb7c5..ff29984e28 100644 --- a/core/assets/bundles/bundle_pt_PT.properties +++ b/core/assets/bundles/bundle_pt_PT.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_ro.properties b/core/assets/bundles/bundle_ro.properties index 50a72330a9..1fe493e99c 100644 --- a/core/assets/bundles/bundle_ro.properties +++ b/core/assets/bundles/bundle_ro.properties @@ -2144,3 +2144,109 @@ lenum.within = Verifică dacă unitatea se află în apropierea poziției. lenum.boost = Pornește/oprește propulsorul. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties index 7a4b42a9ad..86224d70a9 100644 --- a/core/assets/bundles/bundle_ru.properties +++ b/core/assets/bundles/bundle_ru.properties @@ -2143,3 +2143,109 @@ lenum.within = Проверка на нахождение единицы ряд lenum.boost = Включение/выключение полёта. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_sr.properties b/core/assets/bundles/bundle_sr.properties index 06d663acbf..8f901f6814 100644 --- a/core/assets/bundles/bundle_sr.properties +++ b/core/assets/bundles/bundle_sr.properties @@ -2143,3 +2143,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties index 534d7259a0..9f3f1afbc3 100644 --- a/core/assets/bundles/bundle_sv.properties +++ b/core/assets/bundles/bundle_sv.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_th.properties b/core/assets/bundles/bundle_th.properties index 7b61ca1c1e..ad29081904 100644 --- a/core/assets/bundles/bundle_th.properties +++ b/core/assets/bundles/bundle_th.properties @@ -2145,6 +2145,112 @@ lenum.within = ตรวจสอบว่ายูนิตอยู่ใน lenum.boost = เริ่ม/หยุดการบูสต์ onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. item.metaglass.details = กระจกที่แข็งแรงและทนทานอย่างมากจากการเสริมเกราะ\nด้วยตะกั่ว item.titanium.details = โลหะเบาซึ่งหายากตามธรรมชาติ เป็นโลหะที่แข็งแรงใช้ได้ จึงใช้กันอย่างแพร่หลายในการแปรรูปหรือสิ่งก่อสร้าง diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties index 7d9a34f618..8bc71c211f 100644 --- a/core/assets/bundles/bundle_tk.properties +++ b/core/assets/bundles/bundle_tk.properties @@ -2107,3 +2107,109 @@ lenum.within = Check if unit is near a position. lenum.boost = Start/stop boosting. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties index ba97648fbe..63d4fc5f21 100644 --- a/core/assets/bundles/bundle_tr.properties +++ b/core/assets/bundles/bundle_tr.properties @@ -2146,3 +2146,109 @@ lenum.within = Bir birim menzil alanında mı? lenum.boost = Boostlamaya başla/dur onset.commandmode = [accent]Shift[] e basılı tutarak [accent]Komuta Modu[]na geç.\n[accent]Sol Tıklayıp sürekleyerek[] birim seç.\n[accent]Sağ Tıklayarak[] Birimleri Yönlendir veya saldırt. onset.commandmode.mobile = [accent]Komuta Düğmesine[] basarak [accent]Komuta Moduna[] gir.\nBir Parmağını basılı tut ve değirini [accent]sürükle[]yerek birim seç.\n[accent]Tıkla[]yarak birimleri saldırttırabilir veya yönlendirebilirsin. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties index cc08530a2d..21592d9ef3 100644 --- a/core/assets/bundles/bundle_uk_UA.properties +++ b/core/assets/bundles/bundle_uk_UA.properties @@ -2150,3 +2150,109 @@ lenum.within = Чи знаходиться одиниця біля позиці lenum.boost = Почати чи зупинити політ. onset.commandmode = Утримуйте [accent]Shift[] щоб увійти в [accent]режим командування[].\n[accent] Зажміть ЛКМ і потягніть,[] щоб обрати одиниці.\n[accent]Використовуйте ПКМ[], щоби наказати обраним одиницям рухатися чи атакувати. onset.commandmode.mobile = Натисніть кнопку [accent]Командувати[] щоб увійти [accent]в режим командування[].\nУтримуйте палець і [accent]потягніть[] щоб обрати одиниці.\n[accent] Зробіть коротке натискання[], щоби наказати обраним одиницям рухатися чи атакувати. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_vi.properties b/core/assets/bundles/bundle_vi.properties index 3d59c7870f..0e806f14cb 100644 --- a/core/assets/bundles/bundle_vi.properties +++ b/core/assets/bundles/bundle_vi.properties @@ -2144,3 +2144,109 @@ lenum.within = Kiểm tra xem quân lính có gần vị trí không. lenum.boost = Bắt đầu/Dừng tăng tốc. onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties index 2e842a27e8..c2571a58f2 100644 --- a/core/assets/bundles/bundle_zh_CN.properties +++ b/core/assets/bundles/bundle_zh_CN.properties @@ -2149,3 +2149,109 @@ lenum.within = 检查单位是否接近了某个位置 lenum.boost = 开始/停止助推 onset.commandmode = 按住[accent]shift[]键进入[accent]指挥模式[]。\n按住[accent]鼠标左键[]框选单位。\n[accent]右键[]指挥所选单位移动或攻击。 onset.commandmode.mobile = 点击左下角的[accent]指挥[]进入[accent]指挥模式[]。\n按住屏幕,[accent]拖动[]框选单位。\n[accent]点击[]指挥所选单位移动或攻击。 +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool. diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties index ab5a4c5e03..1620f7d3b2 100644 --- a/core/assets/bundles/bundle_zh_TW.properties +++ b/core/assets/bundles/bundle_zh_TW.properties @@ -2159,3 +2159,109 @@ lenum.boost = 使用推進器 #Don't translate these yet! onset.commandmode = Hold [accent]shift[] to enter [accent]command mode[].\n[accent]Left-click and drag[] to select units.\n[accent]Right-click[] to order selected units to move or attack. onset.commandmode.mobile = Press the [accent]command button[] to enter [accent]command mode[].\nHold down a finger, then [accent]drag[] to select units.\n[accent]Tap[] to order selected units to move or attack. +block.core-bastion.description = Core of the base. Armored. Once destroyed, the sector is lost. +block.core-citadel.description = Core of the base. Very well armored. Stores more resources than a Bastion. +block.core-acropolis.description = Core of the base. Exceptionally well armored. Stores more resources than a Citadel. +block.breach.description = Fires piercing beryllium or tungsten ammunition at enemy targets. +block.diffuse.description = Fires a burst of bullets in a wide cone. +block.sublimate.description = Fires a continuous jet of flame at enemy targets. Pierces armor. +block.titan.description = Fires a massive explosive artillery shell at ground targets. Requires hydrogen. +block.afflict.description = Fires a massive charged orb of fragmentary flak. Requires heating. +block.disperse.description = Fires bursts of flak at aerial targets. +block.lustre.description = Fires a slow-moving single-target laser at enemy targets. +block.scathe.description = Launches a powerful missile at ground targets over vast distances. +block.smite.description = Fires bursts of lightning-emitting piercing bullets. +block.malign.description = Fires a barrage of homing laser charges at enemy targets. Requires extensive heating. +block.silicon-arc-furnace.description = Refines silicon from sand and graphite. +block.oxidation-chamber.description = Converts beryllium and ozone into oxide. Emits heat as a by-product. +block.electric-heater.description = Heats blocks in front of it. Requires power. +block.slag-heater.description = Heats blocks in front of it. Requires large amounts of slag. +block.phase-heater.description = Heats blocks in front of it. Requires phase fabric. +block.heat-redirector.description = Redirects accumulated heat to other blocks. +block.electrolyzer.description = Splits water into hydrogen and ozone. +block.atmospheric-concentrator.description = Filters nitrogen from the atmosphere. Requires heating. +block.surge-crucible.description = Smelts surge alloy using slag, silicon and heating. +block.phase-synthesizer.description = Synthesises phase fabric using thorium, sand, ozone and heating. +block.carbide-crucible.description = Fuses graphite and tungsten to form carbide. Requires heating. +block.cyanogen-synthesizer.description = Synthesises cyanogen with arkycite and graphite. Requires heating. +block.slag-incinerator.description = Incinerates non-volatile items or liquids it receives. Requires slag. +block.vent-condenser.description = Condenses vent gasses into water. Consumes power. +block.plasma-bore.description = When placed facing a resource wall, outputs items indefinitely. Requires small amounts of power. +block.cliff-crusher.description = Crushes walls to collect sand. Requires power. +block.impact-drill.description = When placed on ore, outputs items in bursts indefinitely. Requires power and coolant. +block.large-plasma-bore.description = A larger plasma bore. Capable of mining tungsten and thorium. Requires hydrogen. +block.eruption-drill.description = An improved impact drill. Capable of mining thorium. Requires hydrogen. +block.reinforced-conduit.description = Moves liquids or gasses forward. Doesn't accept non-conduit inputs to the sides. +block.reinforced-liquid-router.description = Distributes liquids or gasses equally to all sides. +block.reinforced-junction.description = Acts as a bridge for two crossing conduits. +block.reinforced-liquid-tank.description = Stores a large amount of liquid/gas. +block.reinforced-liquid-container.description = Stores a sizeable amount of liquid/gas. +block.reinforced-bridge-conduit.description = Transports liquids or gasses over structures and terrain. +block.reinforced-pump.description = Pumps and outputs liquids. Requires hydrogen. +block.beryllium-wall.description = Protects structures from enemy projectiles. +block.beryllium-wall-large.description = Protects structures from enemy projectiles. +block.tungsten-wall.description = Protects structures from enemy projectiles. +block.tungsten-wall-large.description = Protects structures from enemy projectiles. +block.carbide-wall.description = Protects structures from enemy projectiles. +block.carbide-wall-large.description = Protects structures from enemy projectiles. +block.reinforced-surge-wall.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.reinforced-surge-wall-large.description = Protects structures from enemy projectiles, periodically launching electric arcs upon projectile contact. +block.shielded-wall.description = Protects structures from enemy projectiles, reflecting most bullets upon impact. Distributes power. Shielded when powered. +block.blast-door.description = A wall that opens and closes automatically whenever a friendly ground unit approaches it. Cannot be manually controlled. +block.duct.description = Moves items forward. Only capable of storing a single item. +block.armored-duct.description = Moves items forward. Doesn't accept non-duct inputs from the sides. +block.duct-router.description = Distributes items equally. Doesn't accept backflow and can be used as a sorter. +block.overflow-duct.description = Only outputs items to the sides if the front path is blocked. +block.duct-bridge.description = Moves items over structures and terrain. +block.duct-unloader.description = Unloads the selected item from the adjacent block. Cannot unload from cores. +block.surge-conveyor.description = Moves items in batches. Can be sped up with power. Distributes power. +block.surge-router.description = Equally distributes items from surge conveyors. Can be sped up with power. Distributes power. +block.unit-cargo-loader.description = Constructs units which transport received items to matching unloading points. +block.unit-cargo-unload-point.description = Unloading point for item transport units. Must have an item selected. +block.turbine-condenser.description = Uses turbines to generate power from vents. Produces a small amount of water. +block.beam-node.description = Transmits power to other blocks and nodes orthogonally. Stores a small amount of power. +block.chemical-combustion-chamber.description = Generates power by burning arkycite with ozone. +block.pyrolysis-generator.description = Uses pyrolysis to generate large amounts of power from arkycite and slag. Produces water as a byproduct. +block.beam-tower.description = Orthogonal power node with larger range. Stores a large amount of power. +block.flux-reactor.description = Reactor that uses heat to generate large amounts of power.\nRequires cyanogen, otherwise it will explode due to extreme instability. +block.neoplasia-reactor.description = Reactor that uses arkycite, water and phase fabric to generate large amounts of power and heat and releases a dangerous liquid as a byproduct.\nWhen the reactor's byproduct isn't dumped somewhere, it'll explode, spreading the liquid near the explosion radius. +block.build-tower.description = Automatically rebuilds structures in range and assists other units in construction. +block.regen-projector.description = Slowly repairs ally structures in a square perimeter. Requires hydrogen. +block.reinforced-container.description = Stores a small amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.reinforced-vault.description = Stores a large amount of items. Contents can be retrieved using unloaders. Doesn't increase core storage capacity. +block.tank-fabricator.description = Produces tanks. Outputted units can be used directly or put in refabricators for upgrading. +block.tank-fabricator.details = Select in command mode to set output location. Applies to every fabricator. +block.tank-refabricator.description = Upgrades inputted tank units to the second tier. +block.tank-refabricator.details = Select in command mode to set output location. Applies to every refabricator. +block.tank-assembler.description = Assembles higher tier tanks. Increase tier by adding modules. +block.tank-assembler.details = Select in command mode to set output location. Applies to every assembler. +block.ship-fabricator.description = Produces ships. Outputted units can be used directly or put in refabricators for upgrading. +block.ship-refabricator.description = Upgrades inputted ships to the second tier. +block.ship-assembler.description = Assembles higher tier ships. Increase tier by adding modules. +block.mech-fabricator.description = Produces mechs. Outputted units can be used directly or put in refabricators for upgrading. +block.mech-refabricator.description = Refabricates inputted mechs to the second tier. +block.mech-assembler.description = Assembles higher tier mechs. Increase tier by adding modules. +block.prime-refabricator.description = Upgrades inputted units to the third tier. +block.prime-refabricator.details = Select in command mode to set output location. +block.basic-assembler-module.description = Increases assembler tier when placed against their construction area. Requires power. Can be used as an payload input. +block.small-deconstructor.description = Deconstructs inputted structures and units. Returns 100% of the build cost. +block.reinforced-payload-conveyor.description = Moves payloads forward. Magnetic. Usable in zero-G environments. Faster than it's Serpulo counterpart. +block.reinforced-payload-router.description = Distributes payloads into adjacent blocks. Functions as a sorter when a filter is set. Faster than it's Serpulo counterpart. +block.payload-mass-driver.description = Long range payload transport structure. Shoots received payloads to linked payload mass drivers. +block.unit-repair-tower.description = Repairs all units in its vicinity. Requires ozone. +block.radar.description = A radar is used to uncover terrain data and enemy constructs without ally units. Requires power. Fog of War exclusive. +block.shockwave-tower.description = Whenever an enemy projectile approaches it's range, it damages/destroys it, except unit missiles. Slow, requires cyanogen. +item.beryllium.description = Used in many types of construction and basic ammunition. +item.beryllium.details = Lightweight and moderately strong. Withstands the extreme temperatures well. +item.tungsten.description = Used in drills, armor and ammunition. Required in the construction of more advanced structures. +item.tungsten.details = Strong and very dense metal. Common in very high temperature applications and structural reinforcements. +item.oxide.description = Used as a heat conductor and insulator for power. +item.carbide.description = Primarily used in heavier armaments and advanced units. +item.carbide.details = Tungsten carbide. Very resistant to damage and acids but will decompose when exposed to very high temperatures. +liquid.arkycite.description = Used as fuel in power generation. +liquid.ozone.description = Used as a powerful oxidant which quickly reacts with many things. Moderately explosive. +liquid.hydrogen.description = Used in resource extraction and structure repair. Flammable. +liquid.cyanogen.description = Used for advanced units and point defense. Highly flammable. +liquid.nitrogen.description = Used in units and construction. Inert. +liquid.neoplasm.description = Byproduct of the neoplasia reactor. This liquid is dangerous and unique because it spreads more neoplasm when in contact with a water container/consumer. It's also very viscous, plus it has no use. +liquid.neoplasm.details = Neoplasia is a useless and dangerous liquid. The best way to dispose it is to a liquid pool.