New power node type / Bugfixes / Random item caches
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@@ -16,6 +16,7 @@ import io.anuke.mindustry.content.Fx;
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import io.anuke.mindustry.entities.Player;
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import io.anuke.mindustry.entities.effect.ItemTransfer;
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import io.anuke.mindustry.entities.traits.BuilderTrait.BuildRequest;
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import io.anuke.mindustry.game.Team;
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import io.anuke.mindustry.gen.Call;
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import io.anuke.mindustry.net.Net;
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import io.anuke.mindustry.net.ValidateException;
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@@ -184,7 +185,7 @@ public abstract class InputHandler implements InputProcessor{
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//consume tap event if necessary
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if(tile.getTeam() == player.getTeam() && tile.block().consumesTap){
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consumed = true;
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}else if(tile.getTeam() == player.getTeam() && tile.block().synthetic() && !consumed){
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}else if((tile.getTeam() == player.getTeam() || tile.getTeam() == Team.none) && tile.block().synthetic() && !consumed){
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if(tile.block().hasItems && tile.entity.items.total() > 0){
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frag.inv.showFor(tile);
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consumed = true;
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