More tutorial
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@@ -53,6 +53,11 @@ public class EventType{
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}
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/** Called when a turret recieves ammo, but only when the tutorial is active! */
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public static class AmmoDeliverEvent{
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}
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public static class GameOverEvent{
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public final Team winner;
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@@ -32,14 +32,19 @@ public class Tutorial{
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});
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Events.on(LineConfirmEvent.class, event -> events.add("lineconfirm"));
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Events.on(AmmoDeliverEvent.class, event -> events.add("ammo"));
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}
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/** update tutorial state, transition if needed */
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public void update(){
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if(stage.done.get()){
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next();
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}else{
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stage.update();
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}
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}
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/** draw UI overlay */
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public void draw(){
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stage.draw();
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}
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@@ -82,6 +87,23 @@ public class Tutorial{
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outline("category-turrets");
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outline("block-duo");
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}
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},
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drillturret(() -> event("ammo")){
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void draw(){
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outline("category-production");
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outline("block-mechanical-drill");
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}
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},
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waves(() -> Vars.state.wave > 2 && Vars.state.enemies() <= 0){
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void begin(){
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Vars.state.rules.waveTimer = true;
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}
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void update(){
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if(Vars.state.wave > 2){
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Vars.state.rules.waveTimer = false;
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}
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}
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};
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protected final String line = Core.bundle.has("tutorial." + name() + ".mobile") && Vars.mobile ? "tutorial." + name() + ".mobile" : "tutorial." + name();
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@@ -98,10 +120,22 @@ public class Tutorial{
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this.done = done;
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}
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/** displayed tutorial stage text.*/
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public String text(){
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return text.get(line);
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}
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/** called every frame when this stage is active.*/
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void update(){
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}
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/** called when a stage begins.*/
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void begin(){
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}
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/** called when a stage needs to draw itself, usually over highlighted UI elements. */
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void draw(){
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}
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