wip: different heights for jump arrows

Note that this is very incomplete, for two different reasons:
- it's O(n^2) or potentially worse
- it makes the GC work hard (it invokes `new` in
  `LCanvas.DragLayout.layout()`)

For the second reason this does not clearly fit the criteria of
CONTRIBUTING.md, but I have yet to figure out ways to work around this
(or make the algorithm more efficient).
This commit is contained in:
code-explorer786
2024-06-26 10:37:20 +07:00
parent b8c9a05963
commit b58a6bb8d6
4 changed files with 94 additions and 4 deletions

View File

@@ -1225,6 +1225,7 @@ setting.bridgeopacity.name = Bridge Opacity
setting.playerchat.name = Display Player Bubble Chat
setting.showweather.name = Show Weather Graphics
setting.hidedisplays.name = Hide Logic Displays
setting.dynamicjumpheights.name = Dynamic Jump Heights
setting.macnotch.name = Adapt interface to display notch
setting.macnotch.description = Restart required to apply changes
steam.friendsonly = Friends Only