wip: different heights for jump arrows
Note that this is very incomplete, for two different reasons: - it's O(n^2) or potentially worse - it makes the GC work hard (it invokes `new` in `LCanvas.DragLayout.layout()`) For the second reason this does not clearly fit the criteria of CONTRIBUTING.md, but I have yet to figure out ways to work around this (or make the algorithm more efficient).
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@@ -1225,6 +1225,7 @@ setting.bridgeopacity.name = Bridge Opacity
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setting.playerchat.name = Display Player Bubble Chat
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setting.showweather.name = Show Weather Graphics
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setting.hidedisplays.name = Hide Logic Displays
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setting.dynamicjumpheights.name = Dynamic Jump Heights
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setting.macnotch.name = Adapt interface to display notch
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setting.macnotch.description = Restart required to apply changes
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steam.friendsonly = Friends Only
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