Crash fix
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@@ -2705,6 +2705,7 @@ public class UnitTypes{
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new UnitEngine(49 / 4f, -62 / 4f, es, 315f)
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new UnitEngine(49 / 4f, -62 / 4f, es, 315f)
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);
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);
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//TODO repair weapon
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Vec2[] positions = {/*new Vec2(30f, 50f), */new Vec2(60f, -15f)};
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Vec2[] positions = {/*new Vec2(30f, 50f), */new Vec2(60f, -15f)};
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int i = 0;
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int i = 0;
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@@ -1111,7 +1111,7 @@ public abstract class InputHandler implements InputProcessor, GestureListener{
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}
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}
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Building build = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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Building build = world.buildWorld(Core.input.mouseWorld().x, Core.input.mouseWorld().y);
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if(build instanceof ControlBlock cont && cont.canControl() && build.team == player.team() && cont.unit() != player.unit()){
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if(build instanceof ControlBlock cont && cont.canControl() && build.team == player.team() && cont.unit() != player.unit() && cont.unit().isAI()){
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return cont.unit();
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return cont.unit();
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}
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}
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