Merge branch '7.0-features' of https://github.com/Anuken/MindustryPrivate into 7.0-features

This commit is contained in:
Anuke
2022-03-04 17:22:39 -05:00
3 changed files with 2 additions and 19 deletions

View File

@@ -26,12 +26,10 @@ public class Pathfinder implements Runnable{
static final int impassable = -1; static final int impassable = -1;
public static final int public static final int
fieldCore = 0, fieldCore = 0;
fieldRally = 1;
public static final Seq<Prov<Flowfield>> fieldTypes = Seq.with( public static final Seq<Prov<Flowfield>> fieldTypes = Seq.with(
EnemyCoreField::new, EnemyCoreField::new
RallyField::new
); );
public static final int public static final int
@@ -465,15 +463,6 @@ public class Pathfinder implements Runnable{
} }
} }
public static class RallyField extends Flowfield{
@Override
protected void getPositions(IntSeq out){
for(Building other : indexer.getFlagged(team, BlockFlag.rally)){
out.add(other.tile.array());
}
}
}
public static class PositionTarget extends Flowfield{ public static class PositionTarget extends Flowfield{
public final Position position; public final Position position;

View File

@@ -4,7 +4,6 @@ import arc.math.*;
import mindustry.entities.*; import mindustry.entities.*;
import mindustry.entities.units.*; import mindustry.entities.units.*;
import mindustry.gen.*; import mindustry.gen.*;
import mindustry.world.meta.*;
import static mindustry.Vars.*; import static mindustry.Vars.*;
@@ -32,9 +31,6 @@ public class DefenderAI extends AIController{
var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f); var result = Units.closest(unit.team, x, y, Math.max(range, 400f), u -> !u.dead() && u.type != unit.type, (u, tx, ty) -> -u.maxHealth + Mathf.dst2(u.x, u.y, tx, ty) / 6400f);
if(result != null) return result; if(result != null) return result;
//find rally point
var block = targetFlag(unit.x, unit.y, BlockFlag.rally, false);
if(block != null) return block;
//return core if found //return core if found
var core = unit.closestCore(); var core = unit.closestCore();
if(core != null) return core; if(core != null) return core;

View File

@@ -14,8 +14,6 @@ public enum BlockFlag{
factory, factory,
/** Repair point. */ /** Repair point. */
repair, repair,
/** Rally point. */
rally,
/** Block that stored power for resupply. */ /** Block that stored power for resupply. */
battery, battery,
/** Any reactor block. */ /** Any reactor block. */