New unbroken floor rendering system
This commit is contained in:
@@ -205,8 +205,8 @@ public class Renderer extends RendererModule{
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batch.begin();
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//clears shield surface
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Graphics.surface(shieldSurface);
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Graphics.surface();
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//Graphics.surface(shieldSurface);
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//Graphics.surface();
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drawPadding();
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@@ -229,14 +229,10 @@ public class Renderer extends RendererModule{
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Entities.draw(airItemGroup);
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Entities.draw(effectGroup);
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drawShield();
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//drawShield();
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drawOverlay();
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if(Settings.getBool("indicators") && showUI){
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drawEnemyMarkers();
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}
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if(pixelate)
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Graphics.flushSurface();
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@@ -249,7 +245,7 @@ public class Renderer extends RendererModule{
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for(Team team : Team.values()){
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EntityGroup<BaseUnit> group = unitGroups[team.ordinal()];
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if(group.count(p -> p.isFlying() == flying) +
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playerGroup.count(p -> p.isFlying() == flying && p.team == team) == 0) continue;
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playerGroup.count(p -> p.isFlying() == flying && p.team == team) == 0 && flying) continue;
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Shaders.outline.color.set(team.color);
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@@ -331,31 +327,6 @@ public class Renderer extends RendererModule{
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Draw.tscl(fontscale);
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}
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//TODO implement
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void drawEnemyMarkers(){
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/*
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Graphics.surface(indicatorSurface);
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Draw.color(Color.RED);
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for(BaseUnit enemy : enemyGroup.all()) {
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if (rect.setSize(camera.viewportWidth, camera.viewportHeight).setCenter(camera.position.x, camera.position.y)
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.overlaps(enemy.hitbox.getRect(enemy.x, enemy.y))) {
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continue;
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}
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float angle = Angles.angle(camera.position.x, camera.position.y, enemy.x, enemy.y);
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float tx = Angles.trnsx(angle, Unit.dp.scl(20f));
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float ty = Angles.trnsy(angle, Unit.dp.scl(20f));
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Draw.rect("enemyarrow", camera.position.x + tx, camera.position.y + ty, angle);
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}
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Draw.color();
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Draw.alpha(0.4f);
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Graphics.flushSurface();
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Draw.color();*/
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}
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void drawShield(){
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if(shieldGroup.size() == 0 && shieldDraws.size == 0) return;
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@@ -105,7 +105,9 @@ public class BlockRenderer{
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Draw.color();
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Graphics.end();
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//floorRenderer.drawCache(DrawLayer.walls, crangex, crangey);
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floorRenderer.beginDraw();
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floorRenderer.drawLayer(DrawLayer.walls);
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floorRenderer.endDraw();
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Graphics.begin();
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Arrays.sort(requests.items, 0, requestidx);
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@@ -178,6 +180,14 @@ public class BlockRenderer{
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floorRenderer.clearTiles();
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}
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public void beginFloor(){
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floorRenderer.beginDraw();
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}
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public void endFloor(){
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floorRenderer.endDraw();
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}
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public void drawFloor(){
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floorRenderer.drawFloor();
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}
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@@ -3,7 +3,6 @@ package io.anuke.mindustry.graphics;
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import com.badlogic.gdx.graphics.Color;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.graphics.CacheBatch;
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import io.anuke.ucore.graphics.Draw;
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import io.anuke.ucore.graphics.Shader;
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@@ -12,78 +11,72 @@ import static io.anuke.mindustry.Vars.renderer;
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public enum DrawLayer {
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water{
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@Override
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public void begin(CacheBatch batch){
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beginShader(batch);
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public void begin(){
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beginShader();
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}
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@Override
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public void end(CacheBatch batch){
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endShader(batch, Shaders.water);
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public void end(){
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endShader(Shaders.water);
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}
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},
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lava{
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@Override
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public void begin(CacheBatch batch){
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beginShader(batch);
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public void begin(){
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beginShader();
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}
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@Override
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public void end(CacheBatch batch){
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endShader(batch, Shaders.lava);
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public void end(){
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endShader(Shaders.lava);
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}
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},
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oil{
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@Override
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public void begin(CacheBatch batch){
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beginShader(batch);
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public void begin(){
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beginShader();
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}
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@Override
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public void end(CacheBatch batch){
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endShader(batch, Shaders.oil);
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public void end(){
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endShader(Shaders.oil);
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}
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},
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space{
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@Override
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public void begin(CacheBatch batch){
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beginShader(batch);
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public void begin(){
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beginShader();
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}
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@Override
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public void end(CacheBatch batch){
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endShader(batch, Shaders.space);
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public void end(){
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endShader(Shaders.space);
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}
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},
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normal,
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walls;
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public void begin(CacheBatch batch){
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batch.setProjectionMatrix(Core.camera.combined);
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Graphics.useBatch(batch.drawBatch());
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Graphics.begin();
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public void begin(){
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}
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public void end(CacheBatch batch){
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Graphics.end();
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Graphics.popBatch();
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public void end(){
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}
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protected void beginShader(CacheBatch batch){
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batch.setProjectionMatrix(Core.camera.combined);
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Graphics.useBatch(batch.drawBatch());
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Graphics.begin();
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Graphics.surface(renderer.waterSurface);
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protected void beginShader(){
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renderer.getBlocks().endFloor();
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renderer.waterSurface.getBuffer().begin();
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Graphics.clear(Color.CLEAR);
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renderer.getBlocks().beginFloor();
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}
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public void endShader(CacheBatch batch, Shader shader){
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Graphics.surface();
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Graphics.end();
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public void endShader(Shader shader){
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renderer.getBlocks().endFloor();
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renderer.waterSurface.getBuffer().end();
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renderer.pixelSurface.getBuffer().begin();
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Graphics.popBatch();
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Graphics.shader(shader);
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Graphics.begin();
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@@ -91,5 +84,6 @@ public enum DrawLayer {
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Core.camera.viewportWidth * Core.camera.zoom, -Core.camera.viewportHeight * Core.camera.zoom);
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Graphics.end();
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Graphics.shader();
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renderer.getBlocks().beginFloor();
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}
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}
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@@ -6,10 +6,13 @@ import com.badlogic.gdx.graphics.VertexAttributes.Usage;
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import com.badlogic.gdx.graphics.g2d.TextureRegion;
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import com.badlogic.gdx.graphics.glutils.ShaderProgram;
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import com.badlogic.gdx.math.MathUtils;
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import com.badlogic.gdx.utils.NumberUtils;
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import com.badlogic.gdx.utils.IntArray;
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import com.badlogic.gdx.utils.IntSet;
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import com.badlogic.gdx.utils.IntSet.IntSetIterator;
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import com.badlogic.gdx.utils.async.AsyncExecutor;
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import io.anuke.mindustry.world.Block;
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import io.anuke.mindustry.world.Tile;
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import io.anuke.mindustry.world.blocks.types.Floor;
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import io.anuke.ucore.core.Core;
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import io.anuke.ucore.core.Graphics;
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import io.anuke.ucore.core.Timers;
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@@ -20,13 +23,29 @@ import static io.anuke.mindustry.Vars.tilesize;
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import static io.anuke.mindustry.Vars.world;
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public class FloorRenderer {
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private final static int vsize = 6;
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private final static int vsize = 4;
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private final static int chunksize = 32;
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private AsyncExecutor executor = new AsyncExecutor(4);
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private ShaderProgram program = createDefaultShader();
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private Chunk[][] cache;
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private float z = 0f;
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private IntSet drawnLayerSet = new IntSet();
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private IntArray drawnLayers = new IntArray();
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private short[] indices;
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public FloorRenderer(){
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int len = chunksize*chunksize*vsize * 6;
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indices = new short[len];
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short j = 0;
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for (int i = 0; i < len; i += 6, j += 4) {
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indices[i] = j;
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indices[i + 1] = (short)(j + 1);
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indices[i + 2] = (short)(j + 2);
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indices[i + 3] = (short)(j + 2);
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indices[i + 4] = (short)(j + 3);
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indices[i + 5] = j;
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}
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}
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public void drawFloor(){
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@@ -53,27 +72,21 @@ public class FloorRenderer {
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}
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}
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Graphics.end();
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int layers = DrawLayer.values().length;
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Graphics.clear(Color.CLEAR);
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Gdx.gl.glEnable(GL20.GL_BLEND);
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program.begin();
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Core.atlas.getTextures().first().bind();
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program.setUniformMatrix("u_projTrans", Core.camera.combined);
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program.setUniformi("u_texture", 0);
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drawnLayers.clear();
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drawnLayerSet.clear();
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//preliminary layer check:
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for(int x = -crangex; x <= crangex; x++){
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for(int y = -crangey; y <= crangey; y++){
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int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
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int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
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if(!Mathf.inBounds(worldx, worldy, cache))
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if (!Mathf.inBounds(worldx, worldy, cache))
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continue;
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if(cache[worldx][worldy] == null){
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if (cache[worldx][worldy] == null) {
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cache[worldx][worldy] = new Chunk();
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executor.submit(() -> cacheChunk(worldx, worldy));
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continue;
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@@ -81,21 +94,81 @@ public class FloorRenderer {
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Chunk chunk = cache[worldx][worldy];
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if(!chunk.rendered){
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if (!chunk.rendered) {
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continue;
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}
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chunk.mesh.render(program, GL20.GL_TRIANGLES, 0, chunk.length);
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//Core.batch.draw(Core.atlas.getTextures().first(), chunk.vertices, 0, chunk.length);
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//loop through all layers, and add layer index if it exists
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for(int i = 0; i < layers - 1; i ++){
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if(chunk.lengths[i] > 0){
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drawnLayerSet.add(i);
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}
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}
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}
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}
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program.end();
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IntSetIterator it = drawnLayerSet.iterator();
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while(it.hasNext){
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drawnLayers.add(it.next());
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}
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drawnLayers.sort();
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Graphics.end();
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beginDraw();
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for(int i = 0; i < drawnLayers.size; i ++) {
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DrawLayer layer = DrawLayer.values()[drawnLayers.get(i)];
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drawLayer(layer);
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}
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endDraw();
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Graphics.begin();
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}
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public void beginDraw(){
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Gdx.gl.glEnable(GL20.GL_BLEND);
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Core.atlas.getTextures().first().bind();
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program.begin();
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program.setUniformMatrix("u_projTrans", Core.camera.combined);
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program.setUniformi("u_texture", 0);
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}
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public void endDraw(){
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program.end();
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}
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public void drawLayer(DrawLayer layer){
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OrthographicCamera camera = Core.camera;
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int crangex = (int)(camera.viewportWidth * camera.zoom / (chunksize * tilesize))+1;
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int crangey = (int)(camera.viewportHeight * camera.zoom / (chunksize * tilesize))+1;
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layer.begin();
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for (int x = -crangex; x <= crangex; x++) {
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for (int y = -crangey; y <= crangey; y++) {
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int worldx = Mathf.scl(camera.position.x, chunksize * tilesize) + x;
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int worldy = Mathf.scl(camera.position.y, chunksize * tilesize) + y;
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if(!Mathf.inBounds(worldx, worldy, cache) || cache[worldx][worldy] == null || !cache[worldx][worldy].rendered){
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continue;
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}
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Chunk chunk = cache[worldx][worldy];
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chunk.mesh.render(program, GL20.GL_TRIANGLES,
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chunk.offsets[layer.ordinal()] / vsize,
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chunk.lengths[layer.ordinal()] / vsize);
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}
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}
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layer.end();
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}
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private void fillChunk(float x, float y){
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Draw.color(Color.GRAY);
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Draw.crect("white", x, y, chunksize * tilesize, chunksize * tilesize);
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@@ -104,11 +177,30 @@ public class FloorRenderer {
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private Chunk cacheChunk(int cx, int cy){
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Chunk chunk = cache[cx][cy];
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chunk.vertices = new float[chunksize*chunksize*vsize * 4*6];
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int idx = 0;
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chunk.vertices = new float[DrawLayer.values().length*chunksize*chunksize*vsize*4*6];
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for(DrawLayer layer : DrawLayer.values()){
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cacheChunkLayer(cx, cy, chunk, layer);
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}
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Timers.run(0f, () -> {
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chunk.mesh = new Mesh(true, chunk.vertices.length, 0,
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new VertexAttribute(Usage.Position, 2, "a_position"),
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new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
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chunk.mesh.setVertices(chunk.vertices, 0, chunk.idx);
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chunk.rendered = true;
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});
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return chunk;
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}
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private void cacheChunkLayer(int cx, int cy, Chunk chunk, DrawLayer layer){
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float[] vertices = chunk.vertices;
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float color = NumberUtils.intToFloatColor(Color.WHITE.toIntBits());
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chunk.offsets[layer.ordinal()] = chunk.idx;
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int idx = chunk.idx;
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TextureRegion region = new TextureRegion(Core.atlas.getTextures().first());
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for(int tilex = cx * chunksize; tilex < (cx + 1) * chunksize; tilex++){
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@@ -116,98 +208,75 @@ public class FloorRenderer {
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Tile tile = world.tile(tilex, tiley);
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if(tile == null) continue;
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Block block = tile.floor();
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if(!Draw.hasRegion(block.name()) || Draw.region(block.name()).getRegionWidth() == 8){
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TextureRegion base = Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name());
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idx = draw(vertices, idx, base, tile.worldx(), tile.worldy(), color);
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if(tile.floor().drawLayer == layer && tile.block().drawLayer != DrawLayer.walls){
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idx = drawFloor(tile, idx, region, vertices, false);
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}else if(tile.floor().drawLayer.ordinal() < layer.ordinal() && tile.block().drawLayer != DrawLayer.walls){
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idx = drawFloor(tile, idx, region, vertices, true);
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}
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for(int dx = -1; dx <= 1; dx ++){
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for(int dy = -1; dy <= 1; dy ++){
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if(dx == 0 && dy == 0) continue;
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Tile other = world.tile(tile.x+dx, tile.y+dy);
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if(other == null) continue;
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Block floor = other.floor();
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if(floor.id <= block.id) continue;
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TextureRegion result = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
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Draw.region(floor.edge + "edge");
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int sx = -dx*8+2, sy = -dy*8+2;
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int x = Mathf.clamp(sx, 0, 12);
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int y = Mathf.clamp(sy, 0, 12);
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int w = Mathf.clamp(sx+8, 0, 12) - x, h = Mathf.clamp(sy+8, 0, 12) - y;
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float rx = Mathf.clamp(dx*8, 0, 8-w);
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float ry = Mathf.clamp(dy*8, 0, 8-h);
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region.setTexture(result.getTexture());
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region.setRegion(result.getRegionX()+x, result.getRegionY()+y+h, w, -h);
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idx = drawc(vertices, idx, region, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h, color);
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}
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}
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}else {
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TextureRegion base = Draw.region(block.name());
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set(base, region, 1 + Mathf.random(1), 1 + Mathf.random(1));
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idx = draw(vertices, idx, region, tile.worldx(), tile.worldy(), color);
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for (int dx = -1; dx <= 1; dx++) {
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for (int dy = -1; dy <= 1; dy++) {
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if (dx == 0 && dy == 0) continue;
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Tile other = world.tile(tile.x + dx, tile.y + dy);
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if (other == null) continue;
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Block floor = other.floor();
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if (floor.id < block.id) {
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float ox = (dx == 0 ? Mathf.range(0.5f) : 0);
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float oy = (dy == 0 ? Mathf.range(0.5f) : 0);
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set(base, region, (int) (1.5f + 2f * dx + ox), (int) (2f - 2f * dy + oy));
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idx = draw(vertices, idx, region,
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tile.worldx() + dx * tilesize,
|
||||
tile.worldy() + dy * tilesize, color);
|
||||
}
|
||||
}
|
||||
}
|
||||
if(tile.block().drawLayer == layer && layer == DrawLayer.walls){
|
||||
Block block = tile.block();
|
||||
idx = draw(vertices,
|
||||
idx,
|
||||
Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name()),
|
||||
tile.worldx(),
|
||||
tile.worldy());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
chunk.length = idx;
|
||||
Timers.run(0f, () -> {
|
||||
chunk.mesh = new Mesh(true, vertices.length, 0,
|
||||
new VertexAttribute(Usage.Position, 3, "a_position"),
|
||||
new VertexAttribute(Usage.TextureCoordinates, 2, "a_texCoord0"));
|
||||
chunk.mesh.setVertices(chunk.vertices, 0, chunk.length);
|
||||
|
||||
chunk.rendered = true;
|
||||
});
|
||||
return chunk;
|
||||
chunk.lengths[layer.ordinal()] = idx - chunk.offsets[layer.ordinal()];
|
||||
chunk.idx = idx;
|
||||
}
|
||||
|
||||
private void set(TextureRegion base, TextureRegion region, int x, int y){
|
||||
x = Mathf.clamp(x, 0, 3);
|
||||
y = Mathf.clamp(y, 0, 3);
|
||||
region.setRegion(base.getRegionX() + x *8, base.getRegionY() + y *8, 8, 8);
|
||||
private int drawFloor(Tile tile, int idx, TextureRegion region, float[] vertices, boolean edgesOnly){
|
||||
MathUtils.random.setSeed(tile.id());
|
||||
Block block = tile.floor();
|
||||
|
||||
if(!edgesOnly) {
|
||||
TextureRegion base = Draw.region(block.variants > 0 ? (block.name() + MathUtils.random(1, block.variants)) : block.name());
|
||||
idx = draw(vertices, idx, base, tile.worldx(), tile.worldy());
|
||||
}
|
||||
|
||||
for(int dx = -1; dx <= 1; dx ++){
|
||||
for(int dy = -1; dy <= 1; dy ++){
|
||||
|
||||
if(dx == 0 && dy == 0) continue;
|
||||
|
||||
Tile other = world.tile(tile.x+dx, tile.y+dy);
|
||||
|
||||
if(other == null) continue;
|
||||
|
||||
Block floor = other.floor();
|
||||
|
||||
if(floor.id <= block.id || !((Floor)block).blends.test(floor) || (floor.drawLayer.ordinal() > block.drawLayer.ordinal() && !edgesOnly) ||
|
||||
(edgesOnly && floor.drawLayer == block.drawLayer)) continue;
|
||||
|
||||
TextureRegion result = Draw.hasRegion(floor.name() + "edge") ? Draw.region(floor.name() + "edge") :
|
||||
Draw.region(floor.edge + "edge");
|
||||
|
||||
int sx = -dx*8+2, sy = -dy*8+2;
|
||||
int x = Mathf.clamp(sx, 0, 12);
|
||||
int y = Mathf.clamp(sy, 0, 12);
|
||||
int w = Mathf.clamp(sx+8, 0, 12) - x, h = Mathf.clamp(sy+8, 0, 12) - y;
|
||||
|
||||
float rx = Mathf.clamp(dx*8, 0, 8-w);
|
||||
float ry = Mathf.clamp(dy*8, 0, 8-h);
|
||||
|
||||
region.setTexture(result.getTexture());
|
||||
region.setRegion(result.getRegionX()+x, result.getRegionY()+y+h, w, -h);
|
||||
|
||||
idx = drawc(vertices, idx, region, tile.worldx()-4 + rx, tile.worldy()-4 + ry, w, h);
|
||||
}
|
||||
}
|
||||
return idx;
|
||||
}
|
||||
|
||||
private int draw(float[] vertices, int idx, TextureRegion region, float x, float y, float color){
|
||||
return drawc(vertices, idx, region, x - tilesize/2f, y - tilesize/2f, tilesize, tilesize, color);
|
||||
private int draw(float[] vertices, int idx, TextureRegion region, float x, float y){
|
||||
return drawc(vertices, idx, region, x - tilesize/2f, y - tilesize/2f, tilesize, tilesize);
|
||||
}
|
||||
|
||||
private int drawc(float[] vertices, int idx, TextureRegion region, float x, float y, float width, float height, float color){
|
||||
private int drawc(float[] vertices, int idx, TextureRegion region, float x, float y, float width, float height){
|
||||
|
||||
final float fx2 = x + width;
|
||||
final float fy2 = y + height;
|
||||
@@ -218,37 +287,31 @@ public class FloorRenderer {
|
||||
|
||||
vertices[idx ++] = x;
|
||||
vertices[idx ++] = y;
|
||||
vertices[idx ++] = z;
|
||||
vertices[idx ++] = u;
|
||||
vertices[idx ++] = v;
|
||||
|
||||
vertices[idx ++] = x;
|
||||
vertices[idx ++] = fy2;
|
||||
vertices[idx ++] = z;
|
||||
vertices[idx ++] = u;
|
||||
vertices[idx ++] = v2;
|
||||
|
||||
vertices[idx ++] = fx2;
|
||||
vertices[idx ++] = fy2;
|
||||
vertices[idx ++] = z;
|
||||
vertices[idx ++] = u2;
|
||||
vertices[idx ++] = v2;
|
||||
|
||||
vertices[idx ++] = x;
|
||||
vertices[idx ++] = y;
|
||||
vertices[idx ++] = z;
|
||||
vertices[idx ++] = u;
|
||||
vertices[idx ++] = v;
|
||||
|
||||
vertices[idx ++] = fx2;
|
||||
vertices[idx ++] = y;
|
||||
vertices[idx ++] = z;
|
||||
vertices[idx ++] = u2;
|
||||
vertices[idx ++] = v;
|
||||
|
||||
vertices[idx ++] = fx2;
|
||||
vertices[idx ++] = fy2;
|
||||
vertices[idx ++] = z;
|
||||
vertices[idx ++] = u2;
|
||||
vertices[idx ++] = v2;
|
||||
|
||||
@@ -257,12 +320,24 @@ public class FloorRenderer {
|
||||
|
||||
private class Chunk{
|
||||
float[] vertices;
|
||||
int[] offsets = new int[DrawLayer.values().length];
|
||||
int[] lengths = new int[DrawLayer.values().length];
|
||||
int idx = 0;
|
||||
boolean rendered;
|
||||
int length;
|
||||
Mesh mesh;
|
||||
}
|
||||
|
||||
public void clearTiles(){
|
||||
if(cache != null){
|
||||
for(int x = 0; x < cache.length; x ++){
|
||||
for(int y = 0; y < cache[0].length; y ++){
|
||||
if(cache[x][y] != null && cache[x][y].mesh != null){
|
||||
cache[x][y].mesh.dispose();
|
||||
cache[x][y] = null;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
cache = null;
|
||||
}
|
||||
|
||||
|
||||
@@ -17,7 +17,7 @@ import static io.anuke.mindustry.Vars.world;
|
||||
|
||||
public class Floor extends Block{
|
||||
protected TextureRegion tempRegion = new TextureRegion();
|
||||
protected Predicate<Block> blends = block -> block != this;
|
||||
public Predicate<Block> blends = block -> block != this;
|
||||
protected boolean blend = true;
|
||||
|
||||
public float speedMultiplier = 1f;
|
||||
|
||||
Reference in New Issue
Block a user