More unit assembler progress

This commit is contained in:
Anuken
2021-12-14 09:40:57 -05:00
parent bdc3b85346
commit b5ce9e1a38
9 changed files with 53 additions and 19 deletions

View File

@@ -1,6 +1,7 @@
package mindustry.world.blocks.units;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.*;
import arc.math.geom.*;
@@ -40,6 +41,7 @@ public class UnitAssembler extends PayloadBlock{
update = solid = true;
rotate = true;
rotateDraw = false;
acceptsPayload = true;
}
@Override
@@ -87,7 +89,7 @@ public class UnitAssembler extends PayloadBlock{
@Override
public void init(){
consumes.add(new ConsumePayloads(requirements, (UnitAssemblerBuild build) -> build.blocks));
consumes.add(new ConsumePayloads(requirements));
super.init();
}
@@ -96,6 +98,8 @@ public class UnitAssembler extends PayloadBlock{
public Seq<Unit> units = new Seq<>();
public BlockSeq blocks = new BlockSeq();
public boolean wasOccupied = false;
//TODO progress
//TODO how should payloads be stored exactly? counts of blocks? intmap? references?
@@ -130,8 +134,10 @@ public class UnitAssembler extends PayloadBlock{
Vec2 spawn = getUnitSpawn();
wasOccupied = checkSolid(spawn);
//check if all requirements are met
if(consValid() & Units.canCreate(team, output)){
if(!wasOccupied && consValid() & Units.canCreate(team, output)){
//TODO ???? should this even be part of a trigger
consume();
@@ -172,9 +178,23 @@ public class UnitAssembler extends PayloadBlock{
Draw.mixcol(Pal.accent, 1f);
Draw.alpha(0.4f + Mathf.absin(10f, 0.2f));
Draw.rect(output.fullIcon, spawn.x, spawn.y);
//TODO dash rect for output, fades in/out
Draw.color(!wasOccupied ? Color.green : Color.red);
Lines.square(spawn.x, spawn.y, output.hitSize/2f);
Draw.reset();
}
public boolean checkSolid(Vec2 v){
return !output.flying && (collisions.overlapsTile(Tmp.r1.setCentered(v.x, v.y, output.hitSize), EntityCollisions::solid) || Units.anyEntities(v.x, v.y, output.hitSize));
}
@Override
public BlockSeq getBlockPayloads(){
return blocks;
}
@Override
public void handlePayload(Building source, Payload payload){
//super.handlePayload(source, payload);
@@ -184,6 +204,7 @@ public class UnitAssembler extends PayloadBlock{
//payloads.add((BuildPayload)payload);
}
//TODO doesn't accept from payload source
@Override
public boolean acceptPayload(Building source, Payload payload){
return payload instanceof BuildPayload bp && requirements.contains(b -> b.block == bp.block() && blocks.get(bp.block()) < b.amount);

View File

@@ -9,24 +9,20 @@ import mindustry.ui.*;
import mindustry.world.meta.*;
public class ConsumePayloads extends Consume{
//TODO bad, should be part of Building + dynamic
protected Func<Building, BlockSeq> inventory;
public Seq<BlockStack> payloads;
public <T extends Building> ConsumePayloads(Seq<BlockStack> payloads, Func<T, BlockSeq> inventory){
public <T extends Building> ConsumePayloads(Seq<BlockStack> payloads){
this.payloads = payloads;
this.inventory = (Func<Building, BlockSeq>)inventory;
}
@Override
public boolean valid(Building build){
return inventory.get(build).contains(payloads);
return build.getBlockPayloads().contains(payloads);
}
@Override
public void trigger(Building build){
inventory.get(build).remove(payloads);
build.getBlockPayloads().remove(payloads);
}
@Override
@@ -43,7 +39,7 @@ public class ConsumePayloads extends Consume{
@Override
public void build(Building build, Table table){
var inv = inventory.get(build);
var inv = build.getBlockPayloads();
table.table(c -> {
int i = 0;