Turn logic / Cross-sector production / Pad tweaks
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@@ -30,10 +30,12 @@ abstract class BuilderComp implements Unitc{
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Queue<BuildRequest> requests = new Queue<>();
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transient float buildSpeed = 1f;
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//boolean building;
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transient boolean building = true;
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@Override
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public void update(){
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if(!building) return;
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float finalPlaceDst = state.rules.infiniteResources ? Float.MAX_VALUE : buildingRange;
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Iterator<BuildRequest> it = requests.iterator();
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