Turn logic / Cross-sector production / Pad tweaks
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@@ -167,7 +167,7 @@ public class Saves{
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public class SaveSlot{
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public final Fi file;
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boolean requestedPreview;
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SaveMeta meta;
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public SaveMeta meta;
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public SaveSlot(Fi file){
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this.file = file;
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@@ -242,6 +242,10 @@ public class Saves{
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return isSector();
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}
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public ObjectFloatMap<Item> getProductionRates(){
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return meta.productionRates;
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}
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public String getPlayTime(){
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return Strings.formatMillis(current == this ? totalPlaytime : meta.timePlayed);
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}
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@@ -5,8 +5,6 @@ import arc.struct.*;
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import arc.util.*;
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import mindustry.type.*;
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import java.util.*;
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import static mindustry.Vars.content;
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public class Stats{
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@@ -30,36 +28,44 @@ public class Stats{
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/** Friendly buildings destroyed. */
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public int buildingsDestroyed;
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/** Item production means. Holds means per period. */
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private transient WindowedMean[] itemExport = new WindowedMean[content.items().size];
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/** Counters of items recieved this period. */
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private transient float[] itemCounters = new float[content.items().size];
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/** Counter refresh state. */
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private transient Interval time = new Interval();
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public Stats(){
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for(int i = 0; i < itemExport.length; i++){
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itemExport[i] = new WindowedMean(exportWindow);
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}
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}
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/** Export statistics. */
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public ObjectMap<Item, ProductionStat> production = new ObjectMap<>();
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/** Updates export statistics. */
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public void handleItemExport(ItemStack stack){
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itemCounters[stack.item.id] += stack.amount;
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production.getOr(stack.item, ProductionStat::new).counter += stack.amount;
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}
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public float getExport(Item item){
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return production.getOr(item, ProductionStat::new).mean;
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}
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public void update(){
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//refresh throughput
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if(time.get(refreshPeriod)){
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for(int i = 0; i < itemCounters.length; i++){
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itemExport[i].add(itemCounters[i]);
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}
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for(ProductionStat stat : production.values()){
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//initialize stat after loading
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if(!stat.loaded){
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stat.means.fill(stat.mean);
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stat.loaded = true;
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}
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Arrays.fill(itemCounters, 0);
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stat.means.add(stat.counter);
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stat.counter = 0;
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stat.mean = stat.means.rawMean();
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}
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}
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}
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public ObjectFloatMap<Item> productionRates(){
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ObjectFloatMap<Item> map = new ObjectFloatMap<>();
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production.each((item, value) -> map.put(item, value.mean));
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return map;
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}
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public RankResult calculateRank(Sector zone, boolean launched){
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float score = 0;
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@@ -106,7 +112,15 @@ public class Stats{
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}
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}
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public enum Rank{
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F, D, C, B, A, S, SS
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}
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public static class ProductionStat{
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public transient float counter;
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public transient WindowedMean means = new WindowedMean(content.items().size);
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public transient boolean loaded;
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public float mean;
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}
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}
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@@ -2,8 +2,10 @@ package mindustry.game;
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import arc.*;
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import arc.math.*;
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import arc.struct.ObjectFloatMap.*;
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import arc.util.*;
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import mindustry.content.*;
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import mindustry.io.*;
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import mindustry.type.*;
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import static mindustry.Vars.*;
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@@ -69,7 +71,24 @@ public class Universe{
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}
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private void onTurn(){
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//create a random event here, e.g. invasion
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//TODO run waves on hostile sectors, damage them
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//calculate passive items
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for(Planet planet : content.planets()){
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for(Sector sector : planet.sectors){
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if(sector.hasSave()){
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SaveMeta meta = sector.save.meta;
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for(Entry<Item> entry : meta.productionRates){
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//total is calculated by items/sec (value) * turn duration in seconds
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int total = (int)(entry.value * turnDuration / 60f);
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//add the items to global data
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data.addItem(entry.key, total);
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}
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}
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}
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}
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}
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public float secondsMod(float mod, float scale){
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