Turn logic / Cross-sector production / Pad tweaks
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@@ -72,7 +72,7 @@ public class LaunchPad extends Block{
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Draw.reset();
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}
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float cooldown = Mathf.clamp(timer.getTime(timerLaunch) / 60f);
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float cooldown = Mathf.clamp(timer.getTime(timerLaunch) / 90f);
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Draw.mixcol(lightColor, 1f - cooldown);
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@@ -109,48 +109,71 @@ public class LaunchPad extends Block{
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@Import float x,y;
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Array<ItemStack> stacks = new Array<>();
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transient Interval in = new Interval();
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@Override
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public void draw(){
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float alpha = fout(Interp.pow5Out);
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float cx = x + fin(Interp.pow2In) * 15f, cy = y + fin(Interp.pow5In) * 130f;
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float rotation = fin() * 120f;
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float scale = (1f - alpha) * 1.3f + 1f;
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float cx = cx(), cy = cy();
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float rotation = fin() * (130f + Mathf.randomSeedRange(id(), 50f));
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Draw.z(Layer.effect);
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Draw.z(Layer.effect + 0.001f);
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Draw.color(Pal.engine);
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float rad = 0.2f + fslope();
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Fill.light(cx, cy, 10, 25f * rad, Tmp.c2.set(Pal.engine), Tmp.c1.set(Pal.engine).a(0f));
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Fill.light(cx, cy, 10, 25f * (rad + scale-1f), Tmp.c2.set(Pal.engine).a(alpha), Tmp.c1.set(Pal.engine).a(0f));
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Draw.alpha(alpha);
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for(int i = 0; i < 4; i++){
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Drawf.tri(cx, cy, 6f, 40f * rad, i * 90f + rotation);
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Drawf.tri(cx, cy, 6f, 40f * (rad + scale-1f), i * 90f + rotation);
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}
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Draw.color();
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Draw.z(Layer.weather - 1);
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Draw.alpha(alpha);
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Draw.rect("launchpod", cx, cy, rotation);
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TextureRegion region = Core.atlas.find("launchpod");
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float rw = region.getWidth() * Draw.scl * scale, rh = region.getHeight() * Draw.scl * scale;
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Tmp.v1.trns(225f, fin(Interp.linear) * 250f);
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Draw.alpha(alpha);
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Draw.rect(region, cx, cy, rw, rh, rotation);
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Tmp.v1.trns(225f, fin(Interp.pow3In) * 250f);
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Draw.z(Layer.flyingUnit + 1);
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Draw.color(0, 0, 0, 0.22f * alpha);
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Draw.rect("launchpod", cx + Tmp.v1.x, cy + Tmp.v1.y, rotation);
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Draw.rect(region, cx + Tmp.v1.x, cy + Tmp.v1.y, rw, rh, rotation);
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Draw.reset();
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}
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float cx(){
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return x + fin(Interp.pow2In) * (12f + Mathf.randomSeedRange(id() + 3, 4f));
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}
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float cy(){
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return y + fin(Interp.pow5In) * (100f + Mathf.randomSeedRange(id() + 2, 30f));
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}
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@Override
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public void update(){
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float r = 3f;
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if(in.get(4f - fin()*2f)){
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Fx.rocketSmoke.at(cx() + Mathf.range(r), cy() + Mathf.range(r), fin());
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}
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}
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@Override
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public void remove(){
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//actually launch the items upon removal
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if(team() == Vars.state.rules.defaultTeam){
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for(ItemStack stack : stacks){
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Vars.data.addItem(stack.item, stack.amount);
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Events.fire(new LaunchItemEvent(stack));
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Vars.state.stats.handleItemExport(stack);
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}
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}
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}
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