Rendering cleanup

This commit is contained in:
Anuken
2019-07-03 15:35:10 -04:00
parent 15737810f0
commit b7008072f8
9 changed files with 56 additions and 75 deletions
@@ -1,22 +1,16 @@
package io.anuke.mindustry.graphics;
import io.anuke.arc.Core;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
import io.anuke.arc.collection.Sort;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.graphics.Color;
import io.anuke.arc.graphics.Texture.TextureFilter;
import io.anuke.arc.graphics.g2d.Draw;
import io.anuke.arc.graphics.g2d.Fill;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.glutils.FrameBuffer;
import io.anuke.arc.util.Disposable;
import io.anuke.arc.util.Tmp;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.Blocks;
import io.anuke.mindustry.game.EventType.TileChangeEvent;
import io.anuke.mindustry.game.EventType.WorldLoadEvent;
import io.anuke.mindustry.game.EventType.*;
import io.anuke.mindustry.game.Team;
import io.anuke.mindustry.world.Block;
import io.anuke.mindustry.world.Tile;
import io.anuke.mindustry.world.*;
import static io.anuke.arc.Core.camera;
import static io.anuke.mindustry.Vars.*;
@@ -55,7 +55,7 @@ public class Pixelator implements Disposable{
Draw.rect(Draw.wrap(buffer.getTexture()), Core.camera.position.x, Core.camera.position.y, Core.camera.width, -Core.camera.height);
Draw.blend();
renderer.drawAndInterpolate(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
renderer.draw(playerGroup, p -> !p.isDead() && !p.isLocal, Player::drawName);
Core.camera.position.set(px, py);
Core.settings.put("animatedwater", hadWater);