GL cleanup

This commit is contained in:
Anuken
2020-01-06 23:47:29 -05:00
parent 7f23803db1
commit b730cd52d5
4 changed files with 59 additions and 104 deletions

View File

@@ -1,22 +1,19 @@
package mindustry.graphics;
import arc.Core;
import arc.Events;
import arc.struct.*;
import arc.struct.IntSet.IntSetIterator;
import arc.graphics.Camera;
import arc.graphics.GL20;
import arc.*;
import arc.graphics.*;
import arc.graphics.g2d.*;
import arc.math.Mathf;
import arc.math.*;
import arc.struct.*;
import arc.struct.IntSet.*;
import arc.util.*;
import mindustry.game.EventType.WorldLoadEvent;
import mindustry.world.Tile;
import mindustry.world.blocks.Floor;
import mindustry.game.EventType.*;
import mindustry.world.*;
import mindustry.world.blocks.*;
import java.util.Arrays;
import java.util.*;
import static mindustry.Vars.tilesize;
import static mindustry.Vars.world;
import static mindustry.Vars.*;
public class FloorRenderer implements Disposable{
private final static int chunksize = 64;
@@ -104,7 +101,7 @@ public class FloorRenderer implements Disposable{
cbatch.setProjection(Core.camera.projection());
cbatch.beginDraw();
Core.gl.glEnable(GL20.GL_BLEND);
Gl.enable(Gl.blend);
}
public void endDraw(){