diff --git a/core/assets/maps/impact0078.msav b/core/assets/maps/impact0078.msav new file mode 100644 index 0000000000..92afbebb7b Binary files /dev/null and b/core/assets/maps/impact0078.msav differ diff --git a/core/assets/maps/labyrinth.msav b/core/assets/maps/labyrinth.msav new file mode 100644 index 0000000000..525ecf7b1c Binary files /dev/null and b/core/assets/maps/labyrinth.msav differ diff --git a/core/assets/maps/maze.msav b/core/assets/maps/maze.msav new file mode 100644 index 0000000000..e35b7a4e4b Binary files /dev/null and b/core/assets/maps/maze.msav differ diff --git a/core/assets/maps/saltcrags.msav b/core/assets/maps/saltcrags.msav new file mode 100644 index 0000000000..406168ec90 Binary files /dev/null and b/core/assets/maps/saltcrags.msav differ diff --git a/core/assets/maps/shoreline.msav b/core/assets/maps/shoreline.msav new file mode 100644 index 0000000000..b0320b4350 Binary files /dev/null and b/core/assets/maps/shoreline.msav differ diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java index 465aa80e87..44f0a7aae1 100644 --- a/core/src/io/anuke/mindustry/core/NetServer.java +++ b/core/src/io/anuke/mindustry/core/NetServer.java @@ -296,7 +296,7 @@ public class NetServer implements ApplicationListener{ } vector.set(x - player.getInterpolator().target.x, y - player.getInterpolator().target.y); - vector.limit(maxMove); + //vector.limit(maxMove); float prevx = player.x, prevy = player.y; player.set(player.getInterpolator().target.x, player.getInterpolator().target.y); diff --git a/core/src/io/anuke/mindustry/maps/Maps.java b/core/src/io/anuke/mindustry/maps/Maps.java index 1ffdec3d31..5556e927a7 100644 --- a/core/src/io/anuke/mindustry/maps/Maps.java +++ b/core/src/io/anuke/mindustry/maps/Maps.java @@ -18,7 +18,7 @@ import static io.anuke.mindustry.Vars.*; public class Maps implements Disposable{ /** List of all built-in maps. Filenames only. */ - private static final String[] defaultMapNames = {"fortress"}; + private static final String[] defaultMapNames = {"fortress", "shoreline", "labyrinth"}; /** All maps stored in an ordered array. */ private Array maps = new Array<>(); /** Serializer for meta. */