Do not allow various negative rule values
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@@ -1433,15 +1433,15 @@ public class LExecutor{
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public void run(LExecutor exec){
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public void run(LExecutor exec){
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switch(rule){
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switch(rule){
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case waveTimer -> state.rules.waveTimer = exec.bool(value);
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case waveTimer -> state.rules.waveTimer = exec.bool(value);
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case wave -> state.wave = exec.numi(value);
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case wave -> state.wave = Math.max(exec.numi(value), 1);
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case currentWaveTime -> state.wavetime = exec.numf(value) * 60f;
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case currentWaveTime -> state.wavetime = Math.max(exec.numf(value) * 60f, 0f);
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case waves -> state.rules.waves = exec.bool(value);
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case waves -> state.rules.waves = exec.bool(value);
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case waveSending -> state.rules.waveSending = exec.bool(value);
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case waveSending -> state.rules.waveSending = exec.bool(value);
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case attackMode -> state.rules.attackMode = exec.bool(value);
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case attackMode -> state.rules.attackMode = exec.bool(value);
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case waveSpacing -> state.rules.waveSpacing = exec.numf(value) * 60f;
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case waveSpacing -> state.rules.waveSpacing = exec.numf(value) * 60f;
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case enemyCoreBuildRadius -> state.rules.enemyCoreBuildRadius = exec.numf(value) * 8f;
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case enemyCoreBuildRadius -> state.rules.enemyCoreBuildRadius = exec.numf(value) * 8f;
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case dropZoneRadius -> state.rules.dropZoneRadius = exec.numf(value) * 8f;
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case dropZoneRadius -> state.rules.dropZoneRadius = exec.numf(value) * 8f;
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case unitCap -> state.rules.unitCap = exec.numi(value);
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case unitCap -> state.rules.unitCap = Math.max(exec.numi(value), 0);
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case lighting -> state.rules.lighting = exec.bool(value);
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case lighting -> state.rules.lighting = exec.bool(value);
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case mapArea -> {
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case mapArea -> {
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int x = exec.numi(p1), y = exec.numi(p2), w = exec.numi(p3), h = exec.numi(p4);
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int x = exec.numi(p1), y = exec.numi(p2), w = exec.numi(p3), h = exec.numi(p4);
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@@ -1450,7 +1450,7 @@ public class LExecutor{
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}
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}
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}
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}
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case ambientLight -> state.rules.ambientLight.fromDouble(exec.num(value));
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case ambientLight -> state.rules.ambientLight.fromDouble(exec.num(value));
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case solarMultiplier -> state.rules.solarMultiplier = exec.numf(value);
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case solarMultiplier -> state.rules.solarMultiplier = Math.max(exec.numf(value), 0f);
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case unitHealth, unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> {
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case unitHealth, unitBuildSpeed, unitCost, unitDamage, blockHealth, blockDamage, buildSpeed, rtsMinSquad, rtsMinWeight -> {
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Team team = exec.team(p1);
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Team team = exec.team(p1);
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if(team != null){
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if(team != null){
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