Merging changes from private branch

This commit is contained in:
Anuken
2025-04-04 11:47:35 -04:00
parent cf5c6d0905
commit b7dbe54d76
161 changed files with 2484 additions and 1137 deletions
+9 -3
View File
@@ -15,16 +15,22 @@ uniform float u_time;
varying vec2 v_texCoords;
void main(){
vec2 c = v_texCoords.xy;
vec2 coords = vec2(c.x * u_resolution.x + u_campos.x, c.y * u_resolution.y + u_campos.y);
vec2 coords = v_texCoords * u_resolution + u_campos;
float btime = u_time / 5000.0;
float noise = (texture2D(u_noise, (coords) / NSCALE + vec2(btime) * vec2(-0.9, 0.8)).r + texture2D(u_noise, (coords) / NSCALE + vec2(btime * 1.1) * vec2(0.8, -1.0)).r) / 2.0;
//TODO: pack noise texture
vec2 c = v_texCoords + (vec2(
texture2D(u_noise, (coords) / 170.0 + vec2(btime) * vec2(-0.9, 0.8)).r,
texture2D(u_noise, (coords) / 170.0 + vec2(btime * 1.1) * vec2(0.8, -1.0)).r
) - vec2(0.5)) * 8.0 / u_resolution;
vec4 color = texture2D(u_texture, c);
if(noise > 0.6){
color.rgb = S2;
}else if (noise > 0.54){
}else if(noise > 0.54){
color.rgb = S1;
}