Merging changes from private branch
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@@ -166,7 +166,7 @@ public class EntityCollisions{
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}
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}
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private boolean collide(float x1, float y1, float w1, float h1, float vx1, float vy1,
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public static boolean collide(float x1, float y1, float w1, float h1, float vx1, float vy1,
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float x2, float y2, float w2, float h2, float vx2, float vy2, Vec2 out){
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float px = vx1, py = vy1;
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