Merging changes from private branch
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@@ -198,7 +198,7 @@ public class GameService{
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if(campaign() && e.unit != null && e.unit.isLocal() && !e.breaking){
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SStat.blocksBuilt.add();
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if(e.tile.block() == Blocks.router && e.tile.build.proximity().contains(t -> t.block == Blocks.router)){
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if(e.tile.block() == Blocks.router && e.tile.build.proximity.contains(t -> t.block == Blocks.router)){
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chainRouters.complete();
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}
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