Bugfixes / Added tool to re-format bundles with missing text
This commit is contained in:
@@ -2,6 +2,7 @@
|
|||||||
|
|
||||||
/core/assets/mindustry-saves/
|
/core/assets/mindustry-saves/
|
||||||
/core/assets/mindustry-maps/
|
/core/assets/mindustry-maps/
|
||||||
|
/core/assets/bundles/output/
|
||||||
/deploy/
|
/deploy/
|
||||||
/desktop/packr-out/
|
/desktop/packr-out/
|
||||||
/desktop/packr-export/
|
/desktop/packr-export/
|
||||||
|
|||||||
@@ -21,7 +21,7 @@ public class Annotations {
|
|||||||
Variant variants() default Variant.all;
|
Variant variants() default Variant.all;
|
||||||
/**The local locations where this method is called locally, when invoked.*/
|
/**The local locations where this method is called locally, when invoked.*/
|
||||||
Loc called() default Loc.none;
|
Loc called() default Loc.none;
|
||||||
/**Whether to forward this packet to all other clients upon recieval. Server only.*/
|
/**Whether to forward this packet to all other clients upon recieval. Client only.*/
|
||||||
boolean forward() default false;
|
boolean forward() default false;
|
||||||
/**Whether the packet for this method is sent with UDP instead of TCP.
|
/**Whether the packet for this method is sent with UDP instead of TCP.
|
||||||
* UDP is faster, but is prone to packet loss and duplication.*/
|
* UDP is faster, but is prone to packet loss and duplication.*/
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore = [YELLOW] Neuer Highscore!
|
|||||||
text.lasted=Du hast bis zur folgenden Welle überlebt
|
text.lasted=Du hast bis zur folgenden Welle überlebt
|
||||||
text.level.highscore=High Score: [accent] {0}
|
text.level.highscore=High Score: [accent] {0}
|
||||||
text.level.delete.title=Löschen bestätigen
|
text.level.delete.title=Löschen bestätigen
|
||||||
text.level.delete = Bist du sicher, dass du die Karte \"[orange] {0}\" löschen möchtest?
|
|
||||||
text.level.select=Level Auswahl
|
text.level.select=Level Auswahl
|
||||||
text.level.mode=Spielmodus:
|
text.level.mode=Spielmodus:
|
||||||
text.savegame=Spiel speichern
|
text.savegame=Spiel speichern
|
||||||
@@ -18,7 +17,6 @@ text.public = Öffentlich
|
|||||||
text.players={0} Spieler online
|
text.players={0} Spieler online
|
||||||
text.players.single={0} Spieler online
|
text.players.single={0} Spieler online
|
||||||
text.server.mismatch=Paketfehler: Mögliche Client / Server-Version stimmt nicht überein. Stell sicher, dass du und der Host die neueste Version von Mindustry haben!
|
text.server.mismatch=Paketfehler: Mögliche Client / Server-Version stimmt nicht überein. Stell sicher, dass du und der Host die neueste Version von Mindustry haben!
|
||||||
.server.closing = [accent] Server wird geschlossen...
|
|
||||||
text.server.kicked.kick=Du wurdest vom Server gekickt!
|
text.server.kicked.kick=Du wurdest vom Server gekickt!
|
||||||
text.server.kicked.invalidPassword=Falsches Passwort.
|
text.server.kicked.invalidPassword=Falsches Passwort.
|
||||||
text.server.connected={0} ist beigetreten
|
text.server.connected={0} ist beigetreten
|
||||||
@@ -108,7 +106,6 @@ text.editor.resizemap = Grösse der Karte ändern
|
|||||||
text.editor.resizebig=[crimson] Warnung! [] Karten, die grösser als 256 Einheiten sind, können ruckeln und instabil sein.
|
text.editor.resizebig=[crimson] Warnung! [] Karten, die grösser als 256 Einheiten sind, können ruckeln und instabil sein.
|
||||||
text.editor.mapname=Map Name
|
text.editor.mapname=Map Name
|
||||||
text.editor.overwrite=[accent] Warnung! Dies überschreibt eine vorhandene Map.
|
text.editor.overwrite=[accent] Warnung! Dies überschreibt eine vorhandene Map.
|
||||||
text.editor.failoverwrite = [crimson] Die Standardkarte kann nicht überschrieben werden!
|
|
||||||
text.editor.selectmap=Wähle eine Map zum Laden:
|
text.editor.selectmap=Wähle eine Map zum Laden:
|
||||||
text.width=Breite:
|
text.width=Breite:
|
||||||
text.height=Höhe:
|
text.height=Höhe:
|
||||||
@@ -133,66 +130,25 @@ text.upgrades = Verbesserungen
|
|||||||
text.purchased=[LIME] Erstellt!
|
text.purchased=[LIME] Erstellt!
|
||||||
text.weapons=Waffen
|
text.weapons=Waffen
|
||||||
text.paused=Pausiert
|
text.paused=Pausiert
|
||||||
text.respawn = Respawn in
|
|
||||||
text.error.title=[crimson] Ein Fehler ist aufgetreten
|
text.error.title=[crimson] Ein Fehler ist aufgetreten
|
||||||
text.error.crashmessage=[SCARLET] Es ist ein unerwarteter Fehler aufgetreten, der einen Absturz verursacht hätte. [] Bitte geben Sie die genauen Umstände an, unter denen dieser Fehler passiert ist, für den Entwickler: [ORANGE] anukendev@gmail.com []
|
text.error.crashmessage=[SCARLET] Es ist ein unerwarteter Fehler aufgetreten, der einen Absturz verursacht hätte. [] Bitte geben Sie die genauen Umstände an, unter denen dieser Fehler passiert ist, für den Entwickler: [ORANGE] anukendev@gmail.com []
|
||||||
text.error.crashtitle=EIn Fehler ist aufgetreten!
|
text.error.crashtitle=EIn Fehler ist aufgetreten!
|
||||||
text.mode.break = Zerstörungsmodus: {0}
|
|
||||||
text.mode.place = Platzierungsmodus: {0}
|
|
||||||
placemode.hold.name = Zeile
|
|
||||||
placemode.areadelete.name = Gebiet
|
|
||||||
placemode.touchdelete.name = berühren
|
|
||||||
placemode.holddelete.name = halten
|
|
||||||
placemode.none.name = keine
|
|
||||||
placemode.touch.name = berühren
|
|
||||||
placemode.cursor.name = Mauszeiger
|
|
||||||
text.blocks.extrainfo = [accent] Extra Blockinfo:
|
|
||||||
text.blocks.blockinfo=Blockinfo:
|
text.blocks.blockinfo=Blockinfo:
|
||||||
text.blocks.powercapacity=Energiekapazität
|
text.blocks.powercapacity=Energiekapazität
|
||||||
text.blocks.powershot=Energie / Schuss
|
text.blocks.powershot=Energie / Schuss
|
||||||
text.blocks.powersecond = Energie / Sekunde
|
|
||||||
text.blocks.powerdraindamage = Energieabnahme / Schaden
|
|
||||||
text.blocks.shieldradius = Schildradius
|
|
||||||
text.blocks.itemspeedsecond = Gegenstands Geschwindigkeit / Sekunde
|
|
||||||
text.blocks.range = Reichweite
|
|
||||||
text.blocks.size=Grösse
|
text.blocks.size=Grösse
|
||||||
text.blocks.powerliquid = Energie / Flüssigkeit
|
|
||||||
text.blocks.maxliquidsecond = Max Flüssigkeit / Sekunde
|
|
||||||
text.blocks.liquidcapacity=Flüssigkeitskapazität
|
text.blocks.liquidcapacity=Flüssigkeitskapazität
|
||||||
text.blocks.liquidsecond = Flüssigkeit / Sekunde
|
|
||||||
text.blocks.damageshot = Schaden / Schuss
|
|
||||||
text.blocks.ammocapacity = Munitionskapazität
|
|
||||||
text.blocks.ammo = Munition
|
|
||||||
text.blocks.ammoitem = Munition / Gegenstand
|
|
||||||
text.blocks.maxitemssecond=Max Gegenstände / Sekunde
|
text.blocks.maxitemssecond=Max Gegenstände / Sekunde
|
||||||
text.blocks.powerrange=Energiereichweite
|
text.blocks.powerrange=Energiereichweite
|
||||||
text.blocks.lasertilerange = Laser Reichweite
|
|
||||||
text.blocks.capacity = Kapazität
|
|
||||||
text.blocks.itemcapacity=Gegenstand Kapazität
|
text.blocks.itemcapacity=Gegenstand Kapazität
|
||||||
text.blocks.maxpowergenerationsecond = Max Energieerzeugung / Sekunde
|
|
||||||
text.blocks.powergenerationsecond = Energieerzeugung / Sekunde
|
|
||||||
text.blocks.generationsecondsitem = Generation Sekunden / Gegenstand
|
|
||||||
text.blocks.input = Eingabe
|
|
||||||
text.blocks.inputliquid=Flüssigkeiten Eingabe
|
text.blocks.inputliquid=Flüssigkeiten Eingabe
|
||||||
text.blocks.inputitem=Eingabe Gegenstand
|
text.blocks.inputitem=Eingabe Gegenstand
|
||||||
text.blocks.output = Ausgabe
|
|
||||||
text.blocks.secondsitem = Sekunden / Item
|
|
||||||
text.blocks.maxpowertransfersecond = Max Energieübertragung / Sekunde
|
|
||||||
text.blocks.explosive=Hochexplosiv!
|
text.blocks.explosive=Hochexplosiv!
|
||||||
text.blocks.repairssecond = Reparaturen / Sekunde
|
|
||||||
text.blocks.health=Lebenspunkte
|
text.blocks.health=Lebenspunkte
|
||||||
text.blocks.inaccuracy=Ungenauigkeit
|
text.blocks.inaccuracy=Ungenauigkeit
|
||||||
text.blocks.shots=Schüsse
|
text.blocks.shots=Schüsse
|
||||||
text.blocks.shotssecond = Schüsse / Sekunde
|
|
||||||
text.blocks.fuel = Treibstoff
|
|
||||||
text.blocks.fuelduration = Treibstoffdauer
|
|
||||||
text.blocks.maxoutputsecond = Max Ausgabe / Sekunde
|
|
||||||
text.blocks.inputcapacity=Eingabekapazität
|
text.blocks.inputcapacity=Eingabekapazität
|
||||||
text.blocks.outputcapacity=Ausgabekapazität
|
text.blocks.outputcapacity=Ausgabekapazität
|
||||||
text.blocks.poweritem = Energie / Gegenstand
|
|
||||||
text.placemode = Platzierungsmodus
|
|
||||||
text.breakmode = Zerstörungsmodus
|
|
||||||
text.health = Lebenspunkte
|
|
||||||
setting.difficulty.easy=Leicht
|
setting.difficulty.easy=Leicht
|
||||||
setting.difficulty.normal=Normal
|
setting.difficulty.normal=Normal
|
||||||
setting.difficulty.hard=Schwer
|
setting.difficulty.hard=Schwer
|
||||||
@@ -228,49 +184,6 @@ map.grassland.name = Grasland
|
|||||||
map.tundra.name=Kältesteppe
|
map.tundra.name=Kältesteppe
|
||||||
map.spiral.name=Spirale
|
map.spiral.name=Spirale
|
||||||
map.tutorial.name=Tutorial
|
map.tutorial.name=Tutorial
|
||||||
tutorial.intro.text = [gelb] Willkommen zum Tutorial [] Um zu beginnen, drücke 'weiter'.
|
|
||||||
tutorial.moveDesktop.text = Verwende zum Verschieben die Tasten [orange] [[WASD] []. Halte [orange] Shift [] gedrückt, um zu erhöhen. Halte [orange] CTRL/STRG [] gedrückt, während du das [orange] Scrollrad [] zum Vergrössern oder Verkleinern verwendest.
|
|
||||||
tutorial.shoot.text = Ziele mit der Maus, halte die [orange] linke Maustaste [] gedrückt, um zu schiessen. Versuche es mit dem [gelben] Ziel [].
|
|
||||||
tutorial.moveAndroid.text = Um die Ansicht zu verschieben, ziehe einen Finger über den Bildschirm. Drücke und ziehe, um zu vergrössern oder zu verkleinern.
|
|
||||||
tutorial.placeSelect.text = Versuche, ein [gelbes] Förderband [] aus dem Blockmenü unten rechts auszuwählen.
|
|
||||||
tutorial.placeConveyorDesktop.text = Verwende das [orange] [[scrollwheel] [], um das Förderband nach vorne zu bewegen [orange] vorwärts [], und platziere es dann an der [gelben] markierten Stelle [] mit [orange] [[linke Maustaste] [].
|
|
||||||
tutorial.placeConveyorAndroid.text = Verwende die [orange] [[rotieren-Taste] [], um das Förderband nach vorne [orange] zu drehen [], ziehe es mit einem Finger in Position und platziere es dann an der [gelben] markierten Stelle [] mit der [Orange] [[Häkchen][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Alternativ kannst du das Fadenkreuzsymbol unten links drücken, um zum [orange] [[touch mode] [] zu wechseln, und Blöcke durch Tippen auf den Bildschirm platzieren. Im Touch-Modus können Blöcke mit dem Pfeil unten links gedreht werden. Drücke [gelb] neben [], um es auszuprobieren.
|
|
||||||
tutorial.placeDrill.text = Wähle nun einen [gelben] Steinbohrer [] an der markierten Stelle aus und platziere ihn.
|
|
||||||
tutorial.blockInfo.text = Wenn du mehr über einen Block erfahren möchtest, tippe oben rechts auf das [orange] Fragezeichen [], um dessen Beschreibung zu lesen.
|
|
||||||
tutorial.deselectDesktop.text = Du kannst einen Block mit [Orange] [[Rechte Maustaste] [] abwählen.
|
|
||||||
tutorial.deselectAndroid.text = Du kannst einen Block abwählen, indem du die [orange] X [] -Taste drücken.
|
|
||||||
tutorial.drillPlaced.text = Der Bohrer erzeugt nun [gelben] Stein, [] gib den Stein nun auf das Förderband aus und bewege ihn dann in den [gelben] Kern [].
|
|
||||||
tutorial.drillInfo.text = Verschiedene Erze benötigen unterschiedliche Bohrer. Stein erfordert Steinbohrer, Eisen erfordert Eisenbohrer usw.
|
|
||||||
tutorial.drillPlaced2.text = Wenn du Gegenstände in den Kern verschiebst, steckst du sie in dein [gelbes] Inventar [] oben links. Das Platzieren von Blöcken verwendet Gegenstände aus deinem Inventar.
|
|
||||||
tutorial.moreDrills.text = Du kannst so viele Bohrer und Förderer miteinander verbinden wie du lust hast.
|
|
||||||
tutorial.deleteBlock.text = Du kannst Blöcke löschen, indem du mit der [orange] rechte Maustaste [] auf dem Block klickst, den du löschen möchtest. Versuche, dieses Förderband zu löschen.
|
|
||||||
tutorial.deleteBlockAndroid.text = Du kannst Blöcke löschen, indem du [orange] das Fadenkreuz [] im [orange] Pausenmodusmenü [] links unten auswählst und auf einen Block tippst. Versuche, dieses Fliessband zu löschen.
|
|
||||||
tutorial.placeTurret.text = Wähle nun einen [gelben] Turm [] an der [gelben] markierten Stelle [] und platziere ihn.
|
|
||||||
tutorial.placedTurretAmmo.text = Dieser Turm nimmt nun [gelbe] Munition [] vom Förderband an. Du kannst sehen, wie viel Munition es hat, indem du darüber schweben und den [grünen] grünen Balken [] prüfen.
|
|
||||||
tutorial.turretExplanation.text = Geschütze schiessen automatisch auf den nächsten Feind in Reichweite, solange sie genug Munition haben.
|
|
||||||
tutorial.waves.text = Jede [yellow] 60 [] Sekunden wird eine Welle von [coral] Feinden [] an einem bestimmten Orten erscheinen und versuchen, den Kern zu zerstören.
|
|
||||||
tutorial.coreDestruction.text = Dein Ziel ist es, den Kern [yellow] zu verteidigen. Wenn der Kern zerstört wird, verlierst du [coral] das Spiel [].
|
|
||||||
tutorial.pausingDesktop.text = Wenn du jemals eine Pause machen möchtest, drücke die [orange] Pause-Taste [] oben links oder [orange]space[], um das Spiel anzuhalten. Du kannst auch Blöcke immer noch auswählen und platzieren, während du das Spiel pausiert ist, aber Sie können sich nicht bewegen oder schiessen.
|
|
||||||
tutorial.pausingAndroid.text = Wenn du jemals eine Pause machen willst, drück einfach die [orange] Pause-Taste [] oben links, um das Spiel anzuhalten. Sie können immer noch Sachen auswählen und Blöcke während der Pause platzieren.
|
|
||||||
tutorial.purchaseWeapons.text = Du kannst neue [yellow] Waffen [] für deinen Mech kaufen, indem du das Verbesserungs-Menü unten links öffnest.
|
|
||||||
tutorial.switchWeapons.text = Schalte Waffen, indem du entweder auf das Symbol unten links klickst oder Nummern verwendest [orange] [[1-9] [].
|
|
||||||
tutorial.spawnWave.text = Hier kommt die erste Welle. Zerstöre sie.
|
|
||||||
tutorial.pumpDesc.text = In späteren Wellen müsst du möglicherweise [yellow] Pumpen [] verwenden, um Flüssigkeiten für Generatoren oder Extraktoren zu verteilen.
|
|
||||||
tutorial.pumpPlace.text = Pumpen arbeiten ähnlich wie Bohrer, ausser dass sie anstelle von Gegenständen Flüssigkeiten produzieren. Versuch mal, eine Pumpe auf das [yellow] gekennzeichnete Öl [] zu setzen.
|
|
||||||
tutorial.conduitUse.text = Stellen Sie nun eine [orange] Leitungsrohr [] von der Pumpe weg.
|
|
||||||
tutorial.conduitUse2.text = Und noch ein paar mehr ...
|
|
||||||
tutorial.conduitUse3.text = Und noch ein paar mehr ...
|
|
||||||
tutorial.generator.text = Stellen Sie nun einen [orange] Verbrennungsgenerator [] Block am Ende des Leitungsrohres auf.
|
|
||||||
tutorial.generatorExplain.text = Dieser Generator erzeugt nun [yellow] Energie [] aus dem Öl.
|
|
||||||
tutorial.lasers.text = Die Energie wird mit [yellow] Energielasern [] verteilt. Drehe und platziere einen hier.
|
|
||||||
tutorial.laserExplain.text = Der Generator wird nun Energie in den Laserblock bewegen. Ein [yellow] undurchsichtiger [] Strahl bedeutet, dass er gerade Leistung überträgt, und ein [yellow] transparenter [] Strahl bedeutet, dass dies nicht der Fall ist.
|
|
||||||
tutorial.laserMore.text = Du kannst überprüfen, wie viel Energie ein Block hat, indem du darüber schweben und den [yellow] gelben Balken [] oben prüfen.
|
|
||||||
tutorial.healingTurret.text = Dieser Laser kann verwendet werden, um einen [lime] -Reparaturgeschütz [] anzutreiben. Platziere einen hier.
|
|
||||||
tutorial.healingTurretExplain.text = Solange er Kraft hat, repariert dieser Turm in der Nähe Blöcke. [] Wenn du spielst, stelle sicher, dass du so schnell wie möglich einen in deiner Basis bekommst!
|
|
||||||
tutorial.smeltery.text = Viele Blöcke benötigen [orange] Stahl [], um eine [orange] Schmelzer [] herzustellen. Platziere einen hier.
|
|
||||||
tutorial.smelterySetup.text = Diese Schmelzer wird nun [orange] Stahl [] aus dem Eingangs-Eisen produzieren, wobei Kohle als Brennstoff verwendet wird.
|
|
||||||
tutorial.end.text = Und damit ist das Tutorial abgeschlossen! Viel Glück!
|
|
||||||
keybind.move_x.name=bewege_x
|
keybind.move_x.name=bewege_x
|
||||||
keybind.move_y.name=bewege_y
|
keybind.move_y.name=bewege_y
|
||||||
keybind.select.name=wählen
|
keybind.select.name=wählen
|
||||||
@@ -283,197 +196,320 @@ keybind.pause.name = Pause
|
|||||||
keybind.dash.name=Bindestrich
|
keybind.dash.name=Bindestrich
|
||||||
keybind.rotate_alt.name=drehen_alt
|
keybind.rotate_alt.name=drehen_alt
|
||||||
keybind.rotate.name=Drehen
|
keybind.rotate.name=Drehen
|
||||||
keybind.weapon_1.name = Waffe_1
|
|
||||||
keybind.weapon_2.name = Waffe_2
|
|
||||||
keybind.weapon_3.name = Waffe_3
|
|
||||||
keybind.weapon_4.name = Waffe_4
|
|
||||||
keybind.weapon_5.name = Waffe_5
|
|
||||||
keybind.weapon_6.name = Waffe_6
|
|
||||||
mode.waves.name=Wellen
|
mode.waves.name=Wellen
|
||||||
mode.sandbox.name=Sandkasten
|
mode.sandbox.name=Sandkasten
|
||||||
mode.freebuild.name=Freier Bau
|
mode.freebuild.name=Freier Bau
|
||||||
upgrade.standard.name = Standard
|
|
||||||
upgrade.standard.description = Der Standardmech.
|
|
||||||
upgrade.blaster.name = Blaster
|
|
||||||
upgrade.blaster.description = Schiesst eine langsame, schwache Kugel.
|
|
||||||
upgrade.triblaster.name = Dreifach-Blaster
|
|
||||||
upgrade.triblaster.description = Schiesst 3 Kugeln in einer Ausbreitung.
|
|
||||||
upgrade.clustergun.name = Klumpen-Waffe
|
|
||||||
upgrade.clustergun.description = Schiesst eine ungenaue Verbreitung von explosiven Granaten.
|
|
||||||
upgrade.beam.name = Strahlkanone
|
|
||||||
upgrade.beam.description = Schiesst einen weitreichenden durchdringenden Laserstrahl.
|
|
||||||
upgrade.vulcan.name = Vulkan
|
|
||||||
upgrade.vulcan.description = Schiesst eine Flut von schnellen Kugeln.
|
|
||||||
upgrade.shockgun.name = Schock-Waffe
|
|
||||||
upgrade.shockgun.description = Erschiesst eine verheerende Explosion von geladenen Granatsplittern.
|
|
||||||
item.stone.name=Stein
|
item.stone.name=Stein
|
||||||
item.iron.name = Eisen
|
|
||||||
item.coal.name=Kohle
|
item.coal.name=Kohle
|
||||||
item.steel.name = Stahl
|
|
||||||
item.titanium.name=Titan
|
item.titanium.name=Titan
|
||||||
item.dirium.name = Dirium
|
|
||||||
item.thorium.name=Uran
|
item.thorium.name=Uran
|
||||||
item.sand.name=Sand
|
item.sand.name=Sand
|
||||||
liquid.water.name=Wasser
|
liquid.water.name=Wasser
|
||||||
liquid.plasma.name = Plasma
|
|
||||||
liquid.lava.name=Lava
|
liquid.lava.name=Lava
|
||||||
liquid.oil.name=Öl
|
liquid.oil.name=Öl
|
||||||
block.weaponfactory.name = Waffenfabrik
|
|
||||||
block.air.name = Luft
|
|
||||||
block.blockpart.name = Blockteil
|
|
||||||
block.deepwater.name = tiefes Wasser
|
|
||||||
block.water.name = Wasser
|
|
||||||
block.lava.name = Lava
|
|
||||||
block.oil.name = Öl
|
|
||||||
block.stone.name = Stein
|
|
||||||
block.blackstone.name = schwarzer Stein
|
|
||||||
block.iron.name = Eisen
|
|
||||||
block.coal.name = Kohle
|
|
||||||
block.titanium.name = Titan
|
|
||||||
block.thorium.name = Uran
|
|
||||||
block.dirt.name = Erde
|
|
||||||
block.sand.name = Sand
|
|
||||||
block.ice.name = Eis
|
|
||||||
block.snow.name = Schnee
|
|
||||||
block.grass.name = Gras
|
|
||||||
block.sandblock.name = Sandstein
|
|
||||||
block.snowblock.name = Schneeblock
|
|
||||||
block.stoneblock.name = Steinblock
|
|
||||||
block.blackstoneblock.name = Schwarzer Stein
|
|
||||||
block.grassblock.name = Grasblock
|
|
||||||
block.mossblock.name = Moosblock
|
|
||||||
block.shrub.name = Busch
|
|
||||||
block.rock.name = Felsen
|
|
||||||
block.icerock.name = Eisfelsen
|
|
||||||
block.blackrock.name = Schwarzer Felsen
|
|
||||||
block.dirtblock.name = Erdblock
|
|
||||||
block.stonewall.name = Steinwand
|
|
||||||
block.stonewall.fulldescription = Ein billiger Verteidigungsblock. Nützlich zum Schutz des Kerns und der Geschütztürme in den ersten Wellen.
|
|
||||||
block.ironwall.name = Eisenwand
|
|
||||||
block.ironwall.fulldescription = Ein grundlegender Verteidigungsblock. Bietet Schutz vor Feinden.
|
|
||||||
block.steelwall.name = Stahlwand
|
|
||||||
block.steelwall.fulldescription = Ein Standard-Verteidigungsblock. Bietet angemessen Schutz vor Feinden.
|
|
||||||
block.titaniumwall.name = Titanwand
|
|
||||||
block.titaniumwall.fulldescription = Eine starke Abwehrblockade. Bietet Schutz vor Feinden.
|
|
||||||
block.duriumwall.name = Diriumwand
|
|
||||||
block.duriumwall.fulldescription = Eine sehr starke Abwehrblockade. Bietet guten Schutz vor Feinden.
|
|
||||||
block.compositewall.name = Verbundende Wand
|
|
||||||
block.steelwall-large.name = grosse Stahlwand
|
|
||||||
block.steelwall-large.fulldescription = Ein Standard-Verteidigungsblock. Mehrere Blöcke gross.
|
|
||||||
block.titaniumwall-large.name = grosse Titanwand
|
|
||||||
block.titaniumwall-large.fulldescription = Eine starke Abwehrblockade. Mehrere Blöcke gross.
|
|
||||||
block.duriumwall-large.name = grosse Diriumwand
|
|
||||||
block.duriumwall-large.fulldescription = Eine sehr starke Abwehrblockade. Mehrere Blöcke gross.
|
|
||||||
block.titaniumshieldwall.name = geschützte Wand
|
|
||||||
block.titaniumshieldwall.fulldescription = Ein starker Abwehrblock mit einem extra eingebauten Schild. Benötigt Energie. Verwendet Energie, um feindliche Kugeln zu absorbieren. Es wird empfohlen, Verstärker zu verwenden, um diesem Block Energie zuzuführen.
|
|
||||||
block.repairturret.name = Reparaturgeschütz
|
|
||||||
block.repairturret.fulldescription = Repariert beschädigte Blöcke in der Nähe in einem langsamen Tempo. Nutzt geringe Mengen an Energie.
|
|
||||||
block.megarepairturret.name = Reparaturgeschütz II
|
|
||||||
block.megarepairturret.fulldescription = Repariert in der Nähe beschädigte Blöcke in Reichweite zu einem vernünftigen Preis. Verwendet Energie.
|
|
||||||
block.shieldgenerator.name = Schildgenerator
|
|
||||||
block.shieldgenerator.fulldescription = Ein fortgeschrittener Verteidigungsblock. Schützt alle Blöcke in einem Radius vor Angriffen. Bei keinem Betrieb langsamer Strom verbrauch, verliert bei Kugelkontakt jedoch schnell Energie.
|
|
||||||
block.door.name=Tür
|
block.door.name=Tür
|
||||||
block.door.fulldescription = Ein Block, der durch Antippen geöffnet und geschlossen werden kann.
|
|
||||||
block.door-large.name=grosse Tür
|
block.door-large.name=grosse Tür
|
||||||
block.door-large.fulldescription = Ein Block der mehrere Felder gross ist und der durch Antippen geöffnet und geschlossen werden kann.
|
|
||||||
block.conduit.name=Leitungsrohr
|
block.conduit.name=Leitungsrohr
|
||||||
block.conduit.fulldescription = Grundlegender Flüssigkeitstransportblock. Funktioniert wie ein Förderband, aber mit Flüssigkeiten. Am besten mit Pumpen oder anderen Leitungen verwenden. Kann als Brücke für Gegner und Spieler verwendet werden.
|
|
||||||
block.pulseconduit.name=Pulsleitungsrohr
|
block.pulseconduit.name=Pulsleitungsrohr
|
||||||
block.pulseconduit.fulldescription = Fortschrittlicher Flüssigkeitstransportblock. Transportiert Flüssigkeiten schneller und speichert mehr als normale Leitungsrohre.
|
|
||||||
block.liquidrouter.name=flüssigkeiten verteiler
|
block.liquidrouter.name=flüssigkeiten verteiler
|
||||||
block.liquidrouter.fulldescription = Funktioniert ähnlich wie ein Router. Akzeptiert Flüssigkeit von einer Seite und gibt sie auf die anderen Seiten aus. Nützlich zum Aufspalten von Flüssigkeit aus eines einzelnen Leitungsrohres in mehrere andere Leitungensrohre.
|
|
||||||
block.conveyor.name=Förderband
|
block.conveyor.name=Förderband
|
||||||
block.conveyor.fulldescription = Grundelement Transport Block. Bewegt Gegenstände nach vorne und legt sie automatisch in Türmen oder ähnliches. Drehbar. Kann als Brücke für Gegner und Spieler verwendet werden.
|
|
||||||
block.steelconveyor.name = Stahlförderband
|
|
||||||
block.steelconveyor.fulldescription = Erweiterter Transportblock Bewegt Gegenstände schneller als Standardförderer.
|
|
||||||
block.poweredconveyor.name = Impulsförderband
|
|
||||||
block.poweredconveyor.fulldescription = Der ultimative Transportblock für Gegenstände. Bewegt Gegenstände noch schneller als Stahlförderer.
|
|
||||||
block.router.name=Verteiler
|
block.router.name=Verteiler
|
||||||
block.router.fulldescription = Akzeptiert Objekte aus einer Richtung und gibt sie in 3 andere Richtungen aus. Kann auch eine bestimmte Anzahl von Gegenständen speichern. Geeignet zum Aufteilen der Materialien von einem Bohrer in mehrere Geschütze.
|
|
||||||
block.junction.name=Kreuzung
|
block.junction.name=Kreuzung
|
||||||
block.junction.fulldescription = Fungiert als Brücke für zwei kreuzende Förderbänder. Nützlich in Situationen mit zwei verschiedenen Förderbänder, die unterschiedliche Materialien zu verschiedenen Orten transportieren.
|
|
||||||
block.conveyortunnel.name = Förderbandtunnel
|
|
||||||
block.conveyortunnel.fulldescription = Transportiert Artikel unter Blöcken. Verwendung für einen Tunnel, der in den zu untertunnelnden Block führt, und einen auf der anderen Seite. Stellen Sie sicher, dass beide Tunnel in entgegengesetzte Richtungen weisen, das heisst das die Tunnel voneinander weggucken.
|
|
||||||
block.liquidjunction.name=flüssigkeite Kreuzung
|
block.liquidjunction.name=flüssigkeite Kreuzung
|
||||||
block.liquidjunction.fulldescription = Funktioniert als Brücke für zwei kreuzende Leitungsrohre. Nützlich in Situationen mit zwei verschiedenen Leitungen, die unterschiedliche Flüssigkeiten zu verschiedenen Orten transportieren.
|
|
||||||
block.liquiditemjunction.name = Flüssigkeit-Gegenstand-Kreuzung
|
|
||||||
block.liquiditemjunction.fulldescription = Fungiert als Brücke zum Überqueren von Leitungsrohre und Förderbändern.
|
|
||||||
block.powerbooster.name = Energieverstärker
|
|
||||||
block.powerbooster.fulldescription = Verteilt die Energie an alle Blöcke innerhalb seines Radius.
|
|
||||||
block.powerlaser.name = Energielaser
|
|
||||||
block.powerlaser.fulldescription = Erzeugt einen Laser, der die Kraft auf den Block davor überträgt. Erzeugt selbst keine Energie. Am besten mit Generatoren oder anderen Lasern verwendet.
|
|
||||||
block.powerlaserrouter.name = Laser Verteiler
|
|
||||||
block.powerlaserrouter.fulldescription = Laser, der die Kraft in drei Richtungen gleichzeitig verteilt. Nützlich in Situationen, in denen mehrere Blöcke von einem Generator mit Strom versorgt werden müssen.
|
|
||||||
block.powerlasercorner.name = Laser-Ecke
|
|
||||||
block.powerlasercorner.fulldescription = Laser, der die Kraft in zwei Richtungen gleichzeitig verteilt. Nützlich in Situationen, in denen mehrere Blöcke von einem Generator mit Strom versorgt werden müssen und ein Router ungenau ist.
|
|
||||||
block.teleporter.name = Teleporter
|
|
||||||
block.teleporter.fulldescription = Erweiterter Transportblock Teleporter geben Gegenstände in andere Teleporter derselben Farbe ein. Tut nichts, wenn keine Teleporter derselben Farbe existieren. Wenn mehrere Teleporter mit derselben Farbe existieren, wird eine zufällige ausgewählt. Verwendet Energie. Tippen, um die Farbe zu ändern.
|
|
||||||
block.sorter.name=Sortierer
|
block.sorter.name=Sortierer
|
||||||
block.sorter.fulldescription = Sortiert den Gegenstand nach Materialart. Das zu akzeptierende Material wird durch die Farbe im Block angezeigt. Alle Artikel, die dem Sortiermaterial entsprechen, werden vorwärts ausgegeben, alles andere wird nach links und rechts ausgegeben.
|
|
||||||
block.core.name = Kern
|
|
||||||
block.pump.name = Pumpe
|
|
||||||
block.pump.fulldescription = Pumpen Flüssigkeiten aus einem Quellblock - meist Wasser, Lava oder Öl. Gibt Flüssigkeit in benachbarte Leitungsrohre aus.
|
|
||||||
block.fluxpump.name = flux Pumpe
|
|
||||||
block.fluxpump.fulldescription = Eine erweiterte Version der Pumpe. Speichert mehr Flüssigkeit und pumpt Flüssigkeit schneller.
|
|
||||||
block.smelter.name=Schmelzer
|
block.smelter.name=Schmelzer
|
||||||
block.smelter.fulldescription = Der essentielle Bastelblock. Wenn 1x Eisen und 1x Kohle eingegeben wird, wird 1x Stahl ausgegeben.
|
text.credits=Credits
|
||||||
block.crucible.name = Tiegel
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Ein fortgeschrittener Handwerksblock. Braucht Kohle um zu funktionieren. Wenn 1x Titan und 1x Stahl eingegeben wird, wird 1x Dirium ausgegeben.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = Kohle-Extraktor
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Ein einfacher Extraktorblock. Gibt Kohle aus, wenn der Block mit grossen Mengen Wasser und Stein gefüllt wird.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = Titan-Extraktor
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Ein Standard-Extraktorblock. Gibt Titan aus wenn er mit grossen Mengen Wasser und Eisen gefüllt wird.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = Ölraffinerie
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Veredelt grosse Mengen Öl zu Kohle. Nützlich für die Betankung von Blöcken die Kohle benutzen wie z.b. Waffentürme, wenn Kohleadern knapp sind.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = Steinformer
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Verfestigt flüssige Lava zu Stein. Nützlich für die Herstellung von grossen Mengen von Stein für Kohle-Extraktor.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = Lava-Schmelzer
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Verwendet Lava, um Eisen zu Stahl schmelzen. Eine Alternative zum Schmelzer. Nützlich in Situationen, in denen Kohle knapp ist.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = Steinbohrer
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Der wesentliche Bohrer. Wenn er auf Steinplatten gelegt wird, gibt er Steine mit einer langsamen Geschwindigkeit auf endlosen Zeit aus.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = Eisenbohrer
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Eine grundlegender Bohrer. Wenn es auf Eisenerz gelegt wird, gibt er Eisen auf endloser Zeit langsam aus.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = Kohlenbohrer
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Eine grundlegender Bohrer. Wenn es auf Kohleerz platziert wird, gibt er für endloser Zeit langsam Kohle aus.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = Uran-Bohrer
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Ein fortgeschrittener Bohrer. Wenn es auf Uranerz platziert wird, gibt er Uran mit einer langsamen Geschwindigkeit auf endloser Zeit ab.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = Titan-Bohrer
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Ein fortgeschrittener Bohrer. Wenn es auf Titanerz platziert wird, gibt er Titan langsam aus für undendlich langer Zeit
|
text.maps=Maps
|
||||||
block.omnidrill.name = Omni-Bohrer
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = Der ultimative Bohrer. Baut in schnellem Tempo jegliches Erz ab.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = Kohle-Generator
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Der wesentliche Generator. Erzeugt Energie aus Kohle. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.rollback=Rollback
|
||||||
block.thermalgenerator.name = thermischer Generator
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.thermalgenerator.fulldescription = Erzeugt Energie aus Lava. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.combustiongenerator.name = Verbrennungsgenerator
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.combustiongenerator.fulldescription = Erzeugt Energie aus Öl. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.player.host={0} (host)
|
||||||
block.rtgenerator.name = RTG-Generator
|
text.server.closing=[accent]Closing server...
|
||||||
block.rtgenerator.fulldescription = Erzeugt geringe Mengen an Energie aus dem radioaktiven Zerfall von Uran. Gibt Energie als Laser an seine 4 Seiten aus.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.nuclearreactor.name = Kernreaktor
|
text.server.kicked.clientOutdated=Outdated client! Update your game!
|
||||||
block.nuclearreactor.fulldescription = Eine erweiterte Version des RTG-Generators und der ultimative Energie Generator. Erzeugt Strom aus Uran. Erfordert konstante Wasserkühlung. Sehr heiss; explodiert heftig, wenn zu wenig Kühlmittel zugeführt wird.
|
text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
|
||||||
block.turret.name = Geschütz
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.turret.fulldescription = Ein einfacher, billiger Turm. Verwendet Stein für Munition. Hat etwas mehr Reichweite als das Doppelgeschütz.
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.doubleturret.name = Doppelgeschütz
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.doubleturret.fulldescription = Eine etwas stärkere Version des Geschützes. Verwendet Stein für Munition. Hat deutlich mehr Schaden, hat aber eine geringere Reichweite. Schiesst zwei Kugeln.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.machineturret.name = Gatling Geschütz
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.machineturret.fulldescription = Ein Standard-Allround-Turm. Verwendet Eisen für Munition. Hat eine schnelle Feuerrate mit gutem Schaden.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.shotgunturret.name = Splittergeschütz
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.shotgunturret.fulldescription = Ein Standard-Turm. Verwendet Eisen für Munition. Schiesst 7 Kugeln auf einmal. Geringere Reichweite, aber höhere Schadensleistung als das Gatling Geschütz
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.flameturret.name = Flammenwerfer
|
text.server.friendlyfire=Friendly Fire
|
||||||
block.flameturret.fulldescription = Fortschrittlicher Nahbereichswaffe. Verwendet Kohle für Munition. Hat eine sehr geringe Reichweite, aber sehr hohen Schaden. Gut für Nahkampf. Empfohlen für den Einsatz hinter Mauern.
|
text.trace=Trace Player
|
||||||
block.sniperturret.name = Schienenkanone
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Fortschrittliches Reichweitengeschütz. Verwendet Stahl für Munition. Sehr hoher Schaden, aber niedrige Feuerrate. Teuer zu verwenden, kann aber aufgrund seiner Reichweite weit entfernt von den feindlichen Linien platziert werden.
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.mortarturret.name = Flakgeschütz
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.mortarturret.fulldescription = Fortschrittlicher Flächen-Schaden Turm. Verwendet Kohle für Munition. Sehr langsame Feuerrate und Geschosse, aber sehr hoher Einzelziel- und Flächenschaden. Nützlich gegen grosse Mengen von Feinden.
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.laserturret.name = Laserturm
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.laserturret.fulldescription = Fortschrittlicher Einzelziel-Turm. Verwendet Strom. Guter Allround-Revolver für mittlere Reichweiten. Nur Einzelziel. Verfehlt nie.
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.waveturret.name = Teslakanone
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.waveturret.fulldescription = Erweiterter Mehrfach-Ziele-Turm. Verwendet Strom. Mittlere Reichweite. Verfehlt nie. Im Durchschnitt zu wenig Schaden, aber kann mehrere Feinde gleichzeitig mit Kettenblitz treffen.
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.plasmaturret.name = Plasmageschütz
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.plasmaturret.fulldescription = Hochentwickelte Version des Flammenwerfers. Verwendet Kohle als Munition. Sehr hoher Schaden, niedriger bis mittlerer Reichweite.
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.chainturret.name = Kettengeschütz
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.chainturret.fulldescription = Die ultimative Schnellfeuer Waffe. Verwendet Uran als Munition. Schiesst grosse Kugeln mit hoher Feuerrate. Mittlere Reichweite. Mehrere Felder gross. Hält extrem viel aus.
|
text.server.bans=Bans
|
||||||
block.titancannon.name = Titan Kanone
|
text.server.bans.none=No banned players found!
|
||||||
block.titancannon.fulldescription = Die ultimative Langstrecken Kanone. Verwendet Uran als Munition. Schiesst grosse Flächen-Schadenden-Granaten mit einer mittleren Feuerrate ab. Lange Reichweite. Ist mehrere Felder gross. Hält extrem viel aus.
|
text.server.admins=Admins
|
||||||
block.playerspawn.name = Spielerspawn
|
text.server.admins.none=No admins found!
|
||||||
block.enemyspawn.name = Gegnerspawn
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
|
text.server.version=[lightgray]Version: {0}
|
||||||
|
text.server.custombuild=[yellow]Custom Build
|
||||||
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
|
text.disconnect.data=Failed to load world data!
|
||||||
|
text.server.addressinuse=Address already in use!
|
||||||
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.language.restart=Please restart your game for the language settings to take effect.
|
||||||
|
text.settings.language=Language
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.info.title=[accent]Info
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.fullscreen.name=Fullscreen
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=Creado por [ROYAL]Anuken [] - [SKY] anukendev@gmail.com [] Originalmente una entrada en el [naranja] GDL [] Metal Monstrosity Jam. Créditos: - SFX hecho con [AMARILLO] bfxr [] - Música hecha por [VERDE] RoccoW [] / encontrado en [lime] FreeMusicArchive.org [] Agradecimientos especiales a: - [coral] MitchellFJN []: extensa prueba de juego y comentarios - [cielo] Luxray5474 []: trabajo wiki, contribuciones de código - [lime] Epowerj []: sistema de compilación de código, icono - Todos los probadores beta en itch.io y Google Play\n
|
text.about=Creado por [ROYAL]Anuken [] - [SKY] anukendev@gmail.com [] Originalmente una entrada en el [naranja] GDL [] Metal Monstrosity Jam. Créditos: - SFX hecho con [AMARILLO] bfxr [] - Música hecha por [VERDE] RoccoW [] / encontrado en [lime] FreeMusicArchive.org [] Agradecimientos especiales a: - [coral] MitchellFJN []: extensa prueba de juego y comentarios - [cielo] Luxray5474 []: trabajo wiki, contribuciones de código - [lime] Epowerj []: sistema de compilación de código, icono - Todos los probadores beta en itch.io y Google Play\n
|
||||||
text.credits=Créditos
|
text.credits=Créditos
|
||||||
text.discord=¡Únete al Discord de Mindustry!
|
text.discord=¡Únete al Discord de Mindustry!
|
||||||
text.changes = [SCARLET] ¡Atención! [] Algunas mecánicas importantes del juego han sido cambiadas. - [acento] Los teletransportadores [] ahora usan energía. - [acento]Los talleres de fundición[] y [acento]los crisoles [] ahora tienen una capacidad máxima de artículos. - [acento] Los crisoles[] ahora requieren carbón como combustible.
|
|
||||||
text.link.discord.description=La sala oficial del discord de Mindustry
|
text.link.discord.description=La sala oficial del discord de Mindustry
|
||||||
text.link.github.description=Código fuente del juego
|
text.link.github.description=Código fuente del juego
|
||||||
text.link.dev-builds.description=Estados en desarrollo inestables
|
text.link.dev-builds.description=Estados en desarrollo inestables
|
||||||
@@ -11,13 +10,12 @@ text.link.google-play.description = Listado en la tienda de Google Play
|
|||||||
text.link.wiki.description=Wiki oficial de Mindustry
|
text.link.wiki.description=Wiki oficial de Mindustry
|
||||||
text.linkfail=¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles
|
text.linkfail=¡Error al abrir el enlace!\nLa URL ha sido copiada a su portapapeles
|
||||||
text.editor.web=¡La versión web no es compatible con el editor!\nDescargue el juego para usarlo.
|
text.editor.web=¡La versión web no es compatible con el editor!\nDescargue el juego para usarlo.
|
||||||
text.multiplayer.web = ¡Esta versión del juego no admite multijugador!\nPara jugar al modo multijugador desde su navegador, use el enlace \"versión de varios jugadores\" en la página itch.io.
|
text.multiplayer.web=¡Esta versión del juego no admite multijugador!\nPara jugar al modo multijugador desde su navegador, use el enlace "versión de varios jugadores" en la página itch.io.
|
||||||
text.gameover=El núcleo fue destruido.
|
text.gameover=El núcleo fue destruido.
|
||||||
text.highscore=[YELLOW]¡Nueva mejor puntuación!
|
text.highscore=[YELLOW]¡Nueva mejor puntuación!
|
||||||
text.lasted=Duró hasta la ronda
|
text.lasted=Duró hasta la ronda
|
||||||
text.level.highscore=Puntuación màs alta: [accent]
|
text.level.highscore=Puntuación màs alta: [accent]
|
||||||
text.level.delete.title=Confirmar Eliminación
|
text.level.delete.title=Confirmar Eliminación
|
||||||
text.level.delete = ¿Seguro que quieres eliminar el mapa \"[ORANGE] \" {0}?
|
|
||||||
text.level.select=Selección de nivel
|
text.level.select=Selección de nivel
|
||||||
text.level.mode=Modo de juego:
|
text.level.mode=Modo de juego:
|
||||||
text.savegame=Guardar Partida
|
text.savegame=Guardar Partida
|
||||||
@@ -145,7 +143,6 @@ text.enemies = {0} Enemigos
|
|||||||
text.enemies.single={0} Enemigo
|
text.enemies.single={0} Enemigo
|
||||||
text.loadimage=Cargar imagen
|
text.loadimage=Cargar imagen
|
||||||
text.saveimage=Guardar imagen
|
text.saveimage=Guardar imagen
|
||||||
text.oregen = Generación de mineral {0}
|
|
||||||
text.editor.badsize=[orange]¡Dimensiones de imagen inválidas![]\nDimensiones de mapa válidas: {0}
|
text.editor.badsize=[orange]¡Dimensiones de imagen inválidas![]\nDimensiones de mapa válidas: {0}
|
||||||
text.editor.errorimageload=Error al cargar el archivo de imagen: [orange] {0}
|
text.editor.errorimageload=Error al cargar el archivo de imagen: [orange] {0}
|
||||||
text.editor.errorimagesave=Error al guardar el archivo de imagen: [orange] {0}
|
text.editor.errorimagesave=Error al guardar el archivo de imagen: [orange] {0}
|
||||||
@@ -164,7 +161,6 @@ text.editor.resizemap = Cambiar el tamaño del mapa
|
|||||||
text.editor.resizebig=[escarlata] ¡Advertencia! [] Los mapas de más de 256 unidades pueden ser inestables.
|
text.editor.resizebig=[escarlata] ¡Advertencia! [] Los mapas de más de 256 unidades pueden ser inestables.
|
||||||
text.editor.mapname=Nombre del mapa
|
text.editor.mapname=Nombre del mapa
|
||||||
text.editor.overwrite=[acento] ¡Advertencia!\nEsto sobrescribe un mapa existente.
|
text.editor.overwrite=[acento] ¡Advertencia!\nEsto sobrescribe un mapa existente.
|
||||||
text.editor.failoverwrite = [carmesí] ¡No se puede sobrescribir el mapa por defecto!
|
|
||||||
text.editor.selectmap=Seleccione un mapa para cargar:
|
text.editor.selectmap=Seleccione un mapa para cargar:
|
||||||
text.width=Ancho:
|
text.width=Ancho:
|
||||||
text.height=Altura:
|
text.height=Altura:
|
||||||
@@ -191,67 +187,26 @@ text.upgrades = Mejoras
|
|||||||
text.purchased=[LIME] Creado!
|
text.purchased=[LIME] Creado!
|
||||||
text.weapons=Armas
|
text.weapons=Armas
|
||||||
text.paused=Pausado
|
text.paused=Pausado
|
||||||
text.respawn = Reapareciendo en
|
|
||||||
text.info.title=[acento] Información
|
text.info.title=[acento] Información
|
||||||
text.error.title=[carmesí] Se ha producido un error
|
text.error.title=[carmesí] Se ha producido un error
|
||||||
text.error.crashmessage=[SCARLET] Se ha producido un error inesperado, que habría causado un bloqueo. [] Informe las circunstancias exactas bajo las cuales se produjo este error al desarrollador: [ORANGE] anukendev@gmail.com []
|
text.error.crashmessage=[SCARLET] Se ha producido un error inesperado, que habría causado un bloqueo. [] Informe las circunstancias exactas bajo las cuales se produjo este error al desarrollador: [ORANGE] anukendev@gmail.com []
|
||||||
text.error.crashtitle=Ha ocurrido un error
|
text.error.crashtitle=Ha ocurrido un error
|
||||||
text.mode.break = Modo de eliminación:
|
|
||||||
text.mode.place = Modo de colocación:
|
|
||||||
placemode.hold.name = Línea
|
|
||||||
placemode.areadelete.name = Àrea
|
|
||||||
placemode.touchdelete.name = Toque
|
|
||||||
placemode.holddelete.name = Mantener
|
|
||||||
placemode.none.name = Ninguno
|
|
||||||
placemode.touch.name = Toque
|
|
||||||
placemode.cursor.name = Cursor
|
|
||||||
text.blocks.extrainfo = [acento] información adicional del bloque:
|
|
||||||
text.blocks.blockinfo=Información de bloque
|
text.blocks.blockinfo=Información de bloque
|
||||||
text.blocks.powercapacity=Capacidad de energía
|
text.blocks.powercapacity=Capacidad de energía
|
||||||
text.blocks.powershot=Energía/disparo
|
text.blocks.powershot=Energía/disparo
|
||||||
text.blocks.powersecond = energía drenada/segundo
|
|
||||||
text.blocks.powerdraindamage = Energía drenada/daño
|
|
||||||
text.blocks.shieldradius = Radio del escudo
|
|
||||||
text.blocks.itemspeedsecond = Velocidad del objeto/segundo
|
|
||||||
text.blocks.range = Rango
|
|
||||||
text.blocks.size=Tamaño
|
text.blocks.size=Tamaño
|
||||||
text.blocks.powerliquid = Poder/Líquido
|
|
||||||
text.blocks.maxliquidsecond = máximo líquido/segundo
|
|
||||||
text.blocks.liquidcapacity=Capacidad de liquido
|
text.blocks.liquidcapacity=Capacidad de liquido
|
||||||
text.blocks.liquidsecond = Líquido/segundo
|
|
||||||
text.blocks.damageshot = Daño/ disparo
|
|
||||||
text.blocks.ammocapacity = Capacidad de munición
|
|
||||||
text.blocks.ammo = Munición:
|
|
||||||
text.blocks.ammoitem = Munición/objeto
|
|
||||||
text.blocks.maxitemssecond=Objetos máximos/segundo
|
text.blocks.maxitemssecond=Objetos máximos/segundo
|
||||||
text.blocks.powerrange=Rango de energía
|
text.blocks.powerrange=Rango de energía
|
||||||
text.blocks.lasertilerange = Rango de poder en casilllas
|
|
||||||
text.blocks.capacity = Capacidad
|
|
||||||
text.blocks.itemcapacity=Capacidad de items
|
text.blocks.itemcapacity=Capacidad de items
|
||||||
text.blocks.maxpowergenerationsecond = Máxima generación de energía/segundo
|
|
||||||
text.blocks.powergenerationsecond = Generación de energía/segundo
|
|
||||||
text.blocks.generationsecondsitem = Segundos de generación/Item
|
|
||||||
text.blocks.input = Ingreso
|
|
||||||
text.blocks.inputliquid=Entrada de líquidos
|
text.blocks.inputliquid=Entrada de líquidos
|
||||||
text.blocks.inputitem=Entrada de ítems
|
text.blocks.inputitem=Entrada de ítems
|
||||||
text.blocks.output = Salida
|
|
||||||
text.blocks.secondsitem = Segundos/Ítem
|
|
||||||
text.blocks.maxpowertransfersecond = Máxima transferencia de poder/segundo
|
|
||||||
text.blocks.explosive=¡Altamente explosivo!
|
text.blocks.explosive=¡Altamente explosivo!
|
||||||
text.blocks.repairssecond = Reparado / segundo
|
|
||||||
text.blocks.health=Vida
|
text.blocks.health=Vida
|
||||||
text.blocks.inaccuracy=Inexactitud
|
text.blocks.inaccuracy=Inexactitud
|
||||||
text.blocks.shots=Disparos
|
text.blocks.shots=Disparos
|
||||||
text.blocks.shotssecond = Disparos / segundo
|
|
||||||
text.blocks.fuel = Combustible
|
|
||||||
text.blocks.fuelduration = Duración del combustible
|
|
||||||
text.blocks.maxoutputsecond = Máxima salida/segundo
|
|
||||||
text.blocks.inputcapacity=Capacidad de entrada
|
text.blocks.inputcapacity=Capacidad de entrada
|
||||||
text.blocks.outputcapacity=Capacidad de salida
|
text.blocks.outputcapacity=Capacidad de salida
|
||||||
text.blocks.poweritem = Poder/Ítem
|
|
||||||
text.placemode = Modo colocar
|
|
||||||
text.breakmode = Modo romper
|
|
||||||
text.health = Salud
|
|
||||||
setting.difficulty.easy=Fácil
|
setting.difficulty.easy=Fácil
|
||||||
setting.difficulty.normal=Mormal
|
setting.difficulty.normal=Mormal
|
||||||
setting.difficulty.hard=Difícil
|
setting.difficulty.hard=Difícil
|
||||||
@@ -290,50 +245,6 @@ map.grassland.name = Pastizal
|
|||||||
map.tundra.name=Tundra
|
map.tundra.name=Tundra
|
||||||
map.spiral.name=Espiral
|
map.spiral.name=Espiral
|
||||||
map.tutorial.name=Tutorial
|
map.tutorial.name=Tutorial
|
||||||
tutorial.intro.text = [amarillo] Bienvenido al tutorial. [] Para comenzar, presione 'siguiente'.
|
|
||||||
tutorial.moveDesktop.text = Para moverse, use las teclas [naranja] [[WASD] []. Mantenga [naranja] shift [] para impulsar. Mantenga presionada la tecla [naranja] CTRL [] mientras usa la rueda de desplazamiento [naranja] [] para acercar o alejar la imagen.
|
|
||||||
tutorial.shoot.text = Usa el mouse para apuntar, mantén presionado [naranja] el botón izquierdo del mouse [] para disparar. Intenta practicar en el objetivo [amarillo] [].
|
|
||||||
tutorial.moveAndroid.text = Para recorrer la vista, arrastre un dedo por la pantalla. Pellizque y arrastre para acercar o alejar.
|
|
||||||
tutorial.placeSelect.text = Intente seleccionar un transportador [amarillo] [] desde el menú del bloque en la parte inferior derecha.
|
|
||||||
tutorial.placeConveyorDesktop.text = Utilice [naranja] [[rueda de desplazamiento] [] para girar la cinta transportadora hacia [naranja] hacia adelante [], luego colóquela en la ubicación [amarilla] marcada [] usando [naranja] [[botón izquierdo del mouse] [].
|
|
||||||
tutorial.placeConveyorAndroid.text = Utilice [naranja] [[girar el botón] [] para girar el transportador hacia [naranja] hacia delante [], arrástrelo con un dedo, luego colóquelo en la ubicación [amarilla] marcada [] usando [naranja] [[marca de verificación][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Alternativamente, puede presionar el icono de la cruz en la parte inferior izquierda para cambiar a [naranja] [[modo táctil] [] y colocar bloques tocando en la pantalla. En modo táctil, los bloques se pueden girar con la flecha en la parte inferior izquierda. Presione [amarillo] al lado [] para probarlo.
|
|
||||||
tutorial.placeDrill.text = Ahora, seleccione y coloque un taladro de piedra [amarillo] [] en la ubicación marcada.
|
|
||||||
tutorial.blockInfo.text = Si desea obtener más información sobre un bloque, puede tocar el signo de interrogación [naranja] [] en la parte superior derecha para leer su descripción.
|
|
||||||
tutorial.deselectDesktop.text = Puede deseleccionar un bloque usando el [naranja] [[botón derecho del mouse] [].
|
|
||||||
tutorial.deselectAndroid.text = Puede deseleccionar un bloque presionando el botón [naranja] X [].
|
|
||||||
tutorial.drillPlaced.text = El taladro ahora producirá piedra [amarilla], [] la enviará al transportador y luego la moverá al núcleo [amarillo] [].
|
|
||||||
tutorial.drillInfo.text = Diferentes minerales necesitan diferentes ejercicios. La piedra requiere taladros de piedra, el hierro requiere taladros de hierro, etc.
|
|
||||||
tutorial.drillPlaced2.text = Mover elementos al núcleo los coloca en su inventario de elementos [amarillo] [], en la esquina superior izquierda. Colocar bloques utiliza elementos de tu inventario.
|
|
||||||
tutorial.moreDrills.text = Puede vincular muchos taladros y cintas transportadoras juntas, de esa manera.
|
|
||||||
tutorial.deleteBlock.text = Puede eliminar bloques haciendo clic en el botón [naranja] del botón derecho del mouse [] en el bloque que desea eliminar. Intente eliminar este transportador.
|
|
||||||
tutorial.deleteBlockAndroid.text = Puede eliminar bloques mediante [naranja] seleccionando la cruz [] en el menú [naranja] del modo de interrupción [] en la parte inferior izquierda y tocando un bloque. Intente eliminar este transportador.
|
|
||||||
tutorial.placeTurret.text = Ahora, seleccione y coloque una torreta [amarilla] [] en la ubicación marcada [amarilla] [].
|
|
||||||
tutorial.placedTurretAmmo.text = Esta torre ahora aceptará [amarillo] munición [] del transportador. Puedes ver la cantidad de munición que tiene al pasar el mouse sobre ella y verificar la barra verde [verde] [].
|
|
||||||
tutorial.turretExplanation.text = Las torretas dispararán automáticamente al enemigo más cercano al alcance, siempre que tengan suficiente munición.
|
|
||||||
tutorial.waves.text = Cada [amarillo] 60 [] segundos, una ola de [coral] enemigos [] aparecerán en lugares específicos e intentarán destruir el núcleo.
|
|
||||||
tutorial.coreDestruction.text = Tu objetivo es [amarillo] defender el núcleo []. Si se destruye el núcleo, tú [coral] pierdes el juego [].
|
|
||||||
tutorial.pausingDesktop.text = Si alguna vez necesita tomar un descanso, presione el botón de pausa [naranja] [] en el espacio superior izquierdo o [naranja] [] para detener el juego. Aún puede seleccionar y colocar bloques mientras está en pausa, pero no puede mover o disparar.
|
|
||||||
tutorial.pausingAndroid.text = Si alguna vez necesita tomarse un descanso, presione el botón de pausa [naranja] [] en la parte superior izquierda para pausar el juego. Todavía puede romper y colocar bloques mientras está en pausa.
|
|
||||||
tutorial.purchaseWeapons.text = Puedes comprar nuevas armas [amarillas] [] para tu mech abriendo el menú de actualización en la esquina inferior izquierda.
|
|
||||||
tutorial.switchWeapons.text = Cambie las armas haciendo clic en su icono en la esquina inferior izquierda o usando números [naranja] [[1-9] [].
|
|
||||||
tutorial.spawnWave.text = Aquí viene una ola ahora. Destruyelos.
|
|
||||||
tutorial.pumpDesc.text = En olas posteriores, es posible que deba usar bombas [amarillas] [] para distribuir líquidos para generadores o extractores.
|
|
||||||
tutorial.pumpPlace.text = Las bombas funcionan de manera similar a los taladros, excepto que producen líquidos en lugar de artículos. Intente colocar una bomba en el aceite designado [amarillo] [].
|
|
||||||
tutorial.conduitUse.text = Ahora coloque un conducto [naranja] [] que se aleje de la bomba.
|
|
||||||
tutorial.conduitUse2.text = Y algunos más ...
|
|
||||||
tutorial.conduitUse3.text = Y algunos más ...
|
|
||||||
tutorial.generator.text = Ahora, coloque un bloque [naranja] de generador de combustión [] al final del conducto.
|
|
||||||
tutorial.generatorExplain.text = Este generador ahora creará energía [amarilla] [] del aceite.
|
|
||||||
tutorial.lasers.text = La potencia se distribuye usando láseres de potencia [amarillos] []. Gira y coloca uno aquí.
|
|
||||||
tutorial.laserExplain.text = El generador ahora moverá energía al bloque láser. Un haz [amarillo] opaco [] significa que está transmitiendo corriente, y un haz [amarillo] transparente [] significa que no lo está.
|
|
||||||
tutorial.laserMore.text = Puedes verificar cuánta potencia tiene un bloque al pasar el mouse sobre él y verificar la barra amarilla [amarilla] [] en la parte superior.
|
|
||||||
tutorial.healingTurret.text = Este láser se puede usar para alimentar una torreta de reparación de [cal] []. Coloca uno aquí.
|
|
||||||
tutorial.healingTurretExplain.text = Mientras tenga energía, esta torreta [cal] reparará los bloques cercanos. [] ¡Al jugar, asegúrate de obtener uno en tu base lo más rápido posible!
|
|
||||||
tutorial.smeltery.text = Muchos bloques requieren [naranja] acero [] para fabricar, lo que requiere una fundición [naranja] [] para fabricar. Coloca uno aquí.
|
|
||||||
tutorial.smelterySetup.text = Esta fundición producirá acero [naranja] [] a partir de la plancha de entrada, utilizando carbón como combustible.
|
|
||||||
tutorial.tunnelExplain.text = También tenga en cuenta que los artículos pasan por un bloque de túnel [naranja] [] y salen del otro lado, pasando por el bloque de piedra. Tenga en cuenta que los túneles solo pueden atravesar hasta 2 bloques.
|
|
||||||
tutorial.end.text = ¡Y eso concluye el tutorial! ¡Buena suerte!
|
|
||||||
text.keybind.title=Vuelva a conectar las llaves
|
text.keybind.title=Vuelva a conectar las llaves
|
||||||
keybind.move_x.name=mover_x
|
keybind.move_x.name=mover_x
|
||||||
keybind.move_y.name=mover_y
|
keybind.move_y.name=mover_y
|
||||||
@@ -351,12 +262,6 @@ keybind.player_list.name = Jugadores_lista
|
|||||||
keybind.console.name=Console
|
keybind.console.name=Console
|
||||||
keybind.rotate_alt.name=Rotacion_alt
|
keybind.rotate_alt.name=Rotacion_alt
|
||||||
keybind.rotate.name=Girar
|
keybind.rotate.name=Girar
|
||||||
keybind.weapon_1.name = Arma_1
|
|
||||||
keybind.weapon_2.name = Arma_2
|
|
||||||
keybind.weapon_3.name = Arma_3\n
|
|
||||||
keybind.weapon_4.name = Arma_4
|
|
||||||
keybind.weapon_5.name = Arma_5
|
|
||||||
keybind.weapon_6.name = Arma6
|
|
||||||
mode.text.help.title=Descripción de modos
|
mode.text.help.title=Descripción de modos
|
||||||
mode.waves.name=Hordas
|
mode.waves.name=Hordas
|
||||||
mode.waves.description=El modo normal. Recursos limitados y las hordas vendrán automáticamente
|
mode.waves.description=El modo normal. Recursos limitados y las hordas vendrán automáticamente
|
||||||
@@ -364,189 +269,247 @@ mode.sandbox.name = Sandbox
|
|||||||
mode.sandbox.description=Recursos infinitos y sin temporizador para las olas.
|
mode.sandbox.description=Recursos infinitos y sin temporizador para las olas.
|
||||||
mode.freebuild.name=Construcción libre
|
mode.freebuild.name=Construcción libre
|
||||||
mode.freebuild.description=Recursos limitados y sin tiempo definido para las hordas
|
mode.freebuild.description=Recursos limitados y sin tiempo definido para las hordas
|
||||||
upgrade.standard.name = Estandar
|
|
||||||
upgrade.standard.description = El mech estándar.
|
|
||||||
upgrade.blaster.name = Blaster
|
|
||||||
upgrade.blaster.description = Dispara una bala lenta y débil.
|
|
||||||
upgrade.triblaster.name = Triblaster
|
|
||||||
upgrade.triblaster.description = Dispara 3 balas en una extensión.
|
|
||||||
upgrade.clustergun.name = Cleaster Gun
|
|
||||||
upgrade.clustergun.description = Dispara una propagación inexacta de granadas explosivas.
|
|
||||||
upgrade.beam.name = Cañòn Beam
|
|
||||||
upgrade.beam.description = Dispara un rayo láser perforante de largo alcance.
|
|
||||||
upgrade.vulcan.name = Volcán
|
|
||||||
upgrade.vulcan.description = Dispara una ráfaga de balas rapidas
|
|
||||||
upgrade.shockgun.name = Pistola Shock\n
|
|
||||||
upgrade.shockgun.description = Dispara una ráfaga devastadora de metralla cargada.
|
|
||||||
item.stone.name=Piedra
|
item.stone.name=Piedra
|
||||||
item.iron.name = Hierro
|
|
||||||
item.coal.name=Carbón
|
item.coal.name=Carbón
|
||||||
item.steel.name = Acero
|
|
||||||
item.titanium.name=Titanio
|
item.titanium.name=Titanio
|
||||||
item.dirium.name = Dirio
|
|
||||||
item.uranium.name = Uranio
|
|
||||||
item.sand.name=Arena
|
item.sand.name=Arena
|
||||||
liquid.water.name=Agua
|
liquid.water.name=Agua
|
||||||
liquid.plasma.name = Plasma
|
|
||||||
liquid.lava.name=Lava
|
liquid.lava.name=Lava
|
||||||
liquid.oil.name=Aceite
|
liquid.oil.name=Aceite
|
||||||
block.weaponfactory.name = Fábrica de armas
|
|
||||||
block.weaponfactory.fulldescription = Se usa para crear armas para el jugador mech. Haga clic para usar. Automáticamente toma recursos del núcleo.
|
|
||||||
block.air.name = Aire
|
|
||||||
block.blockpart.name = Bloque
|
|
||||||
block.deepwater.name = Aguas profundas
|
|
||||||
block.water.name = Agua
|
|
||||||
block.lava.name = Lava
|
|
||||||
block.oil.name = Aceite
|
|
||||||
block.stone.name = Piedra
|
|
||||||
block.blackstone.name = Piedra Negra
|
|
||||||
block.iron.name = Hierro
|
|
||||||
block.coal.name = Carbón
|
|
||||||
block.titanium.name = Titanio
|
|
||||||
block.uranium.name = Uranio
|
|
||||||
block.dirt.name = Sucio
|
|
||||||
block.sand.name = Arena
|
|
||||||
block.ice.name = Hielo
|
|
||||||
block.snow.name = Nieve
|
|
||||||
block.grass.name = Césped
|
|
||||||
block.sandblock.name = Bloque de arena
|
|
||||||
block.snowblock.name = Bloque de nieve
|
|
||||||
block.stoneblock.name = Bloque de piedra
|
|
||||||
block.blackstoneblock.name = Bloque de piedra negra
|
|
||||||
block.grassblock.name = Bloque de césped
|
|
||||||
block.mossblock.name = Bloque de musgo
|
|
||||||
block.shrub.name = Arbusto
|
|
||||||
block.rock.name = Piedra
|
|
||||||
block.icerock.name = Piedra congelada
|
|
||||||
block.blackrock.name = Roca Negra
|
|
||||||
block.dirtblock.name = Bloque de suciedad
|
|
||||||
block.stonewall.name = Pared de piedra
|
|
||||||
block.stonewall.fulldescription = Un bloque defensivo barato. Útil para proteger el núcleo y las torrecillas en las primeras olas.
|
|
||||||
block.ironwall.name = Muro de hierro
|
|
||||||
block.ironwall.fulldescription = Un bloque defensivo básico. Proporciona protección de los enemigos.
|
|
||||||
block.steelwall.name = Muro de acero
|
|
||||||
block.steelwall.fulldescription = Un bloque defensivo estándar. protección adecuada de los enemigos.
|
|
||||||
block.titaniumwall.name = Muro de titanio
|
|
||||||
block.titaniumwall.fulldescription = Un fuerte bloqueo defensivo. Proporciona protección de los enemigos.
|
|
||||||
block.duriumwall.name = Muro de Dirio
|
|
||||||
block.duriumwall.fulldescription = Un bloque defensivo muy fuerte. Proporciona protección de los enemigos.
|
|
||||||
block.compositewall.name = Muro compuesto
|
|
||||||
block.steelwall-large.name = Pared de acero grande
|
|
||||||
block.steelwall-large.fulldescription = Un bloque defensivo estándar. Se extiende por múltiples mosaicos.
|
|
||||||
block.titaniumwall-large.name = Gran pared de titanio
|
|
||||||
block.titaniumwall-large.fulldescription = Un fuerte bloqueo defensivo. Se extiende por múltiples mosaicos.
|
|
||||||
block.duriumwall-large.name = Gran pared de dirio
|
|
||||||
block.duriumwall-large.fulldescription = Un bloque defensivo muy fuerte. Se extiende por múltiples mosaicos.
|
|
||||||
block.titaniumshieldwall.name = Muro blindado
|
|
||||||
block.titaniumshieldwall.fulldescription = Un fuerte bloque defensivo, con un escudo extra incorporado. Requiere poder Usa energía para absorber las balas enemigas. Se recomienda utilizar potenciadores de potencia para proporcionar energía a este bloque.
|
|
||||||
block.repairturret.name = Torreta de reparación
|
|
||||||
block.repairturret.fulldescription = Repara los bloques dañados cercanos en el rango a una velocidad lenta. Utiliza pequeñas cantidades de energía.
|
|
||||||
block.megarepairturret.name = Torreta de reparación II
|
|
||||||
block.megarepairturret.fulldescription = Repara los bloques dañados cercanos en el rango a una tasa decente. Utiliza el poder
|
|
||||||
block.shieldgenerator.name = Generador de escudo
|
|
||||||
block.shieldgenerator.fulldescription = Un bloque defensivo avanzado. Protege todos los bloques en un radio del ataque. Utiliza potencia a un ritmo lento cuando está inactivo, pero consume energía rápidamente al contacto con balas.
|
|
||||||
block.door.name=Puerta
|
block.door.name=Puerta
|
||||||
block.door.fulldescription = Un bloque que se puede abrir y cerrar tocando.
|
|
||||||
block.door-large.name=Puerta grande
|
block.door-large.name=Puerta grande
|
||||||
block.door-large.fulldescription = Un bloque que se puede abrir y cerrar tocando.
|
|
||||||
block.conduit.name=Conducto
|
block.conduit.name=Conducto
|
||||||
block.conduit.fulldescription = Bloque de transporte de líquido básico. Funciona como un transportador, pero con líquidos. Se usa mejor con bombas u otros conductos. Se puede usar como puente sobre líquidos para enemigos y jugadores.
|
|
||||||
block.pulseconduit.name=Conducto de pulso
|
block.pulseconduit.name=Conducto de pulso
|
||||||
block.pulseconduit.fulldescription = Bloque de transporte de líquidos avanzado. Transporta líquidos más rápido y almacena más que los conductos estándar.
|
|
||||||
block.liquidrouter.name=Enrutador líquido
|
block.liquidrouter.name=Enrutador líquido
|
||||||
block.liquidrouter.fulldescription = Funciona de manera similar a un enrutador. Acepta entrada de líquido desde un lado y lo envía a los otros lados. Útil para dividir el líquido de un solo conducto en otros múltiples conductos.
|
|
||||||
block.conveyor.name=Transportador
|
block.conveyor.name=Transportador
|
||||||
block.conveyor.fulldescription = Bloque de transporte de elementos básicos. Mueve los artículos hacia adelante y los deposita automáticamente en torretas o crafters. Giratorio. Se puede usar como puente sobre líquidos para enemigos y jugadores.
|
|
||||||
block.steelconveyor.name = Transportador de acero
|
|
||||||
block.steelconveyor.fulldescription = Bloque de transporte de elementos avanzados. Mueve los artículos más rápido que los transportadores estándar.
|
|
||||||
block.poweredconveyor.name = Transportador de pulso
|
|
||||||
block.poweredconveyor.fulldescription = El último bloque de transporte de elementos. Mueve los artículos más rápido que los transportadores de acero.
|
|
||||||
block.router.name=Enrutador
|
block.router.name=Enrutador
|
||||||
block.router.fulldescription = Acepta elementos de una dirección y los envía a otras 3 direcciones. También puede almacenar una cierta cantidad de artículos. Útil para dividir los materiales de un taladro en múltiples torretas.
|
|
||||||
block.junction.name=Union
|
block.junction.name=Union
|
||||||
block.junction.fulldescription = Actúa como un puente para cruzar dos cintas transportadoras. Útil en situaciones con dos transportadores diferentes que llevan diferentes materiales a diferentes ubicaciones.
|
|
||||||
block.conveyortunnel.name = Túnel transportador
|
|
||||||
block.conveyortunnel.fulldescription = Transporta el artículo debajo de bloques. Para usarlo, coloque un túnel que conduce al bloque por el que se colocará el túnel, y otro del otro lado. Asegúrate de que ambos túneles estén orientados en direcciones opuestas, que se dirigen hacia los bloques a los que están ingresando o enviando.
|
|
||||||
block.liquidjunction.name=Unión líquida
|
block.liquidjunction.name=Unión líquida
|
||||||
block.liquidjunction.fulldescription = Actúa como un puente para dos conductos que cruzan. Útil en situaciones con dos conductos diferentes que llevan diferentes líquidos a diferentes lugares.
|
|
||||||
block.liquiditemjunction.name = Unión líquidos-elementos
|
|
||||||
block.liquiditemjunction.fulldescription = Actúa como un puente para cruzar conductos y transportadores.
|
|
||||||
block.powerbooster.name = Ampliación de potencia
|
|
||||||
block.powerbooster.fulldescription = Distribuye energía a todos los bloques dentro de su radio.
|
|
||||||
block.powerlaser.name = Láser de potencia
|
|
||||||
block.powerlaser.fulldescription = Crea un láser que transmite potencia al bloque que está delante de él. No genera ningún poder en sí mismo. Se usa mejor con generadores u otros láseres.
|
|
||||||
block.powerlaserrouter.name = Enrutador láser
|
|
||||||
block.powerlaserrouter.fulldescription = Láser que distribuye la potencia en tres direcciones a la vez. Útil en situaciones donde se requiere para alimentar múltiples bloques de un generador.
|
|
||||||
block.powerlasercorner.name = Laser esquinero
|
|
||||||
block.powerlasercorner.fulldescription = Láser que distribuye la potencia en dos direcciones a la vez. Útil en situaciones donde se requiere alimentar múltiples bloques desde un generador, y un enrutador es impreciso.
|
|
||||||
block.teleporter.name = Teletransportador
|
|
||||||
block.teleporter.fulldescription = Bloque de transporte de elementos avanzados. Los teleportadores ingresan elementos a otros teletransportadores del mismo color. No hace nada si no existen teletransportadores del mismo color. Si existen múltiples teleportadores del mismo color, se selecciona uno aleatorio. Utiliza el poder Toca para cambiar el color.
|
|
||||||
block.sorter.name=Clasificador
|
block.sorter.name=Clasificador
|
||||||
block.sorter.fulldescription = Ordena el artículo por tipo de material. El material a aceptar se indica por el color en el bloque. Todos los elementos que coinciden con el material de clasificación se envían hacia adelante, todo lo demás se envía a la izquierda y a la derecha.
|
|
||||||
block.core.name = Nùcleo
|
|
||||||
block.pump.name = Bomba
|
|
||||||
block.pump.fulldescription = Bombea líquidos de un bloque fuente, generalmente agua, lava o aceite. Emite líquido en los conductos cercanos.
|
|
||||||
block.fluxpump.name = Bomba de flujo
|
|
||||||
block.fluxpump.fulldescription = Una versión avanzada de la bomba. Almacena más líquido y bombea líquido más rápido.
|
|
||||||
block.smelter.name=horno de fundición
|
block.smelter.name=horno de fundición
|
||||||
block.smelter.fulldescription = El bloque de elaboración esencial. Cuando se ingresa 1 hierro y 1 carbón como combustible, se emite un acero. Se aconseja ingresar hierro y carbón en diferentes bandas para evitar obstrucciones.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = Crisol
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Un bloque de elaboración avanzada. Cuando se ingresa 1 titanio, 1 acero y 1 carbón como combustible, se emite un dirium. Se aconseja ingresar carbón, acero y titanio en diferentes bandas para evitar obstrucciones.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = Extractor de carbón
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Un bloque extractor básico. Salidas de carbón cuando se suministra con grandes cantidades de agua y piedra.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = extractor de titanio
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Un bloque extractor estándar. Salidas de titanio cuando se suministra con grandes cantidades de agua y hierro.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = Refinería de petróleo
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Refina grandes cantidades de aceite en artículos de carbón. Útil para alimentar torretas a base de carbón cuando las vetas de carbón son escasas.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = Piedra antigua
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Se vende lava líquida en piedra. Útil para producir cantidades masivas de piedra para purificadores de carbón.
|
text.maps=Maps
|
||||||
block.lavasmelter.name = Fundición de lava
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Utiliza lava para convertir el hierro en acero. Una alternativa a las fundiciones. Útil en situaciones donde el carbón es escaso.
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = Perforadora de piedra
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = El taladro esencial. Cuando se coloca en baldosas de piedra, las impresiones de piedra a un ritmo lento de forma indefinida.
|
text.server.rollback=Rollback
|
||||||
block.irondrill.name = Perforadora de hierro
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.irondrill.fulldescription = Un ejercicio básico. Cuando se coloca sobre baldosas de mineral de hierro, emite hierro a un ritmo lento indefinidamente.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.coaldrill.name = Perforadora de carbón
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.coaldrill.fulldescription = Un ejercicio básico. Cuando se coloca en las baldosas de mineral de carbón, emite carbón a un ritmo lento indefinidamente.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.uraniumdrill.name = Taladro de uranio
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.uraniumdrill.fulldescription = Un taladro avanzado. Cuando se coloca en placas de mineral de uranio, emite uranio a un ritmo lento de forma indefinida.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.titaniumdrill.name = Taladro de titanio
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.titaniumdrill.fulldescription = Un taladro avanzado. Cuando se coloca en baldosas de mineral de titanio, emite titanio a un ritmo lento indefinidamente.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.omnidrill.name = omnidrill
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.omnidrill.fulldescription = El último ejercicio Va a extraer cualquier mineral que se coloca a un ritmo rápido.
|
text.saving=[accent]Saving...
|
||||||
block.coalgenerator.name = Generador de carbón
|
text.unknown=Unknown
|
||||||
block.coalgenerator.fulldescription = El generador esencial. Genera energía del carbón Emite energía como láser en sus 4 lados.
|
text.custom=Custom
|
||||||
block.thermalgenerator.name = Generador térmico
|
text.builtin=Built-In
|
||||||
block.thermalgenerator.fulldescription = Genera energía de la lava Emite energía como láser en sus 4 lados.
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.combustiongenerator.name = Generador de combustión
|
text.map.random=[accent]Random Map
|
||||||
block.combustiongenerator.fulldescription = Genera energía del petróleo. Emite energía como láser en sus 4 lados.
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.rtgenerator.name = Generador de RTG
|
text.editor.slope=\\
|
||||||
block.rtgenerator.fulldescription = Genera pequeñas cantidades de energía a partir de la desintegración radiactiva del uranio. Emite energía como láser en sus 4 lados.
|
text.editor.openin=Open In Editor
|
||||||
block.nuclearreactor.name = Reactor nuclear
|
text.editor.oregen=Ore Generation
|
||||||
block.nuclearreactor.fulldescription = Una versión avanzada del generador RTG y el último generador de energía. Genera energía del uranio. Requiere enfriamiento constante de agua. Altamente volátil; explotará violentamente si se suministran cantidades insuficientes de refrigerante.
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.turret.name = Torre
|
text.editor.mapinfo=Map Info
|
||||||
block.turret.fulldescription = Una torrecilla básica y barata. Utiliza piedra para munición. Tiene un poco más de alcance que la torre doble.
|
text.editor.author=Author:
|
||||||
block.doubleturret.name = Doble torreta
|
text.editor.description=Description:
|
||||||
block.doubleturret.fulldescription = Una versión un poco más poderosa de la torreta. Utiliza piedra para munición. Hace mucho más daño, pero tiene un rango menor. Dispara dos balas.
|
text.editor.name=Name:
|
||||||
block.machineturret.name = Torreta de gatling
|
text.editor.teams=Teams
|
||||||
block.machineturret.fulldescription = Una torreta versátil estándar. Utiliza hierro para munición. Tiene una velocidad de disparo rápida con un daño decente.
|
text.editor.elevation=Elevation
|
||||||
block.shotgunturret.name = Torreta divisoria
|
text.editor.saved=Saved!
|
||||||
block.shotgunturret.fulldescription = Una torreta estándar. Utiliza hierro para munición. Dispara una extensión de 7 balas. Alcance más bajo, pero mayor producción de daños que la torreta de gatling.
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.flameturret.name = Torreta de fuego
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.flameturret.fulldescription = Torreta de corto alcance avanzada. Utiliza carbón para munición. Tiene un rango muy bajo, pero un daño muy alto. Bueno para cuartos cercanos. Recomendado para ser utilizado detrás de las paredes.
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.sniperturret.name = Torreta railgun
|
text.editor.import=Import...
|
||||||
block.sniperturret.fulldescription = Torreta de largo alcance avanzada. Utiliza acero para munición. Daño muy alto, pero bajo índice de fuego. Es caro de usar, pero puede colocarse lejos de las líneas enemigas debido a su alcance.
|
text.editor.importmap=Import Map
|
||||||
block.mortarturret.name = Torreta antiaérea
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.mortarturret.fulldescription = Torreta avanzada de baja salpicadura de daños por salpicadura. Utiliza carbón para munición. Dispara un aluvión de balas que explotan en metralla. Útil para grandes multitudes de enemigos.
|
text.editor.importfile=Import File
|
||||||
block.laserturret.name = Torreta láser
|
text.editor.importfile.description=Import an external map file
|
||||||
block.laserturret.fulldescription = Torreta de un solo objetivo avanzado. Utiliza el energia. Buena torre de medio alcance. Objetivo único. Nunca falla
|
text.editor.importimage=Import Terrain Image
|
||||||
block.waveturret.name = Torreta tesla
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.waveturret.fulldescription = Torreta multi-objetivo avanzada. Utiliza el poder Rango medio. Nunca falla. De Medio a bajo daño, pero puede golpear a varios enemigos simultáneamente con rayos en cadena.
|
text.editor.export=Export...
|
||||||
block.plasmaturret.name = Torreta de plasma
|
text.editor.exportfile=Export File
|
||||||
block.plasmaturret.fulldescription = Versión altamente avanzada de la torreta de fuego. Utiliza carbón como munición. Daño muy alto, rango bajo a medio.
|
text.editor.exportfile.description=Export a map file
|
||||||
block.chainturret.name = Torreta de cadena
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.chainturret.fulldescription = La torreta de fuego rápido suprema. Usa uranio como munición. Dispara babosas grandes a una alta cadencia. Rango medio. Se extiende por múltiples bloques. Extremadamente duradero.
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.titancannon.name = Cañón titán
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.titancannon.fulldescription = La torreta de largo alcance suprema. Usa uranio como munición. Dispara grandes proyectiles con daño de área a una cadencia media. De largo alcance. Se extiende por múltiples bloques. Extremadamente duradero.
|
text.fps=FPS: {0}
|
||||||
block.playerspawn.name = Punto de aparición del jugador
|
text.tps=TPS: {0}
|
||||||
block.enemyspawn.name = Generador de enemigos
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,12 +1,10 @@
|
|||||||
text.about=Créé par [ROYAL]Anuken.[]\nA l'origine une entrée dans le [orange]GDL[] MM Jam.\n\nCrédits: \n- SFX réalisé avec [yellow]bfxr[] \n- Musique faite par [lime]RoccoW[] / trouvé sur [lime]FreeMusicArchive.org[] \n\nRemerciements particuliers à:\n- [coral]MitchellFJN[]: nombreux tests et retours d'expérience \n- [sky]Luxray5474[]: travail wiki, contributions de code \n- [lime]Epowerj[]: système de compilation de code, icône \n- Tous les beta testeurs sont sur itch.io et Google Play\n
|
text.about=Créé par [ROYAL]Anuken.[]\nA l'origine une entrée dans le [orange]GDL[] MM Jam.\n\nCrédits: \n- SFX réalisé avec [yellow]bfxr[] \n- Musique faite par [lime]RoccoW[] / trouvé sur [lime]FreeMusicArchive.org[] \n\nRemerciements particuliers à:\n- [coral]MitchellFJN[]: nombreux tests et retours d'expérience \n- [sky]Luxray5474[]: travail wiki, contributions de code \n- [lime]Epowerj[]: système de compilation de code, icône \n- Tous les beta testeurs sont sur itch.io et Google Play\n
|
||||||
text.discord=Rejoignez le discord de Mindustry
|
text.discord=Rejoignez le discord de Mindustry
|
||||||
text.changes = [SCARLET]Attention![] \nCertains mécanismes importants du jeu ont ete modifies.\n-Les [accent]telporteurs[] utilisent maintenant de l'énergie.\n-Les [accent]fonderies[] et les[accent]crucibles[] ont maintenant une capacité maximale d'articles.\n-Les [accent]crucibles[] exigent maintenant du charbon comme combustible.
|
|
||||||
text.gameover=Le noyau a été détruit.
|
text.gameover=Le noyau a été détruit.
|
||||||
text.highscore=[YELLOW]Nouveau meilleur score!
|
text.highscore=[YELLOW]Nouveau meilleur score!
|
||||||
text.lasted=Vous avez duré jusqu'à la vague
|
text.lasted=Vous avez duré jusqu'à la vague
|
||||||
text.level.highscore=Meilleur score: [accent]{0}
|
text.level.highscore=Meilleur score: [accent]{0}
|
||||||
text.level.delete.title=Confirmer
|
text.level.delete.title=Confirmer
|
||||||
text.level.delete = Êtes-vous sûr de vouloir supprimer la carte \"[orange] \"?
|
|
||||||
text.level.select=Sélection de niveau
|
text.level.select=Sélection de niveau
|
||||||
text.level.mode=Mode de jeu :
|
text.level.mode=Mode de jeu :
|
||||||
text.savegame=Sauvegarder la partie
|
text.savegame=Sauvegarder la partie
|
||||||
@@ -126,7 +124,6 @@ text.enemies = ennemis
|
|||||||
text.enemies.single=Ennemi
|
text.enemies.single=Ennemi
|
||||||
text.loadimage=Charger l'image
|
text.loadimage=Charger l'image
|
||||||
text.saveimage=Enregistrer l'image
|
text.saveimage=Enregistrer l'image
|
||||||
text.oregen = Génération de minerais
|
|
||||||
text.editor.badsize=[orange]Dimensions de l'image non valides![] Dimensions de la carte valides: {0}
|
text.editor.badsize=[orange]Dimensions de l'image non valides![] Dimensions de la carte valides: {0}
|
||||||
text.editor.errorimageload=Erreur lors du chargement du fichier image:[orange] {0}
|
text.editor.errorimageload=Erreur lors du chargement du fichier image:[orange] {0}
|
||||||
text.editor.errorimagesave=Erreur lors de la sauvegarde du fichier image:[orange] {0}
|
text.editor.errorimagesave=Erreur lors de la sauvegarde du fichier image:[orange] {0}
|
||||||
@@ -145,7 +142,6 @@ text.editor.resizemap = Redimensionner la carte
|
|||||||
text.editor.resizebig=[scarlet]Attention![] Les cartes de plus de 256 unités peuvent laggés et être instables.
|
text.editor.resizebig=[scarlet]Attention![] Les cartes de plus de 256 unités peuvent laggés et être instables.
|
||||||
text.editor.mapname=Nom de la carte:
|
text.editor.mapname=Nom de la carte:
|
||||||
text.editor.overwrite=[accent]Attention! Cela écrasera la carte existante.
|
text.editor.overwrite=[accent]Attention! Cela écrasera la carte existante.
|
||||||
text.editor.failoverwrite = [Crimson]Impossible d'écraser la carte par défaut!
|
|
||||||
text.editor.selectmap=Sélectionnez une carte à charger:
|
text.editor.selectmap=Sélectionnez une carte à charger:
|
||||||
text.width=Largeur:
|
text.width=Largeur:
|
||||||
text.height=Hauteur:
|
text.height=Hauteur:
|
||||||
@@ -172,67 +168,26 @@ text.upgrades = Améliorations
|
|||||||
text.purchased=[VERT]Créé!
|
text.purchased=[VERT]Créé!
|
||||||
text.weapons=Armes
|
text.weapons=Armes
|
||||||
text.paused=Pause
|
text.paused=Pause
|
||||||
text.respawn = Réapparition dans
|
|
||||||
text.info.title=[accent]Info
|
text.info.title=[accent]Info
|
||||||
text.error.title=[crimson]Une erreur est survenue
|
text.error.title=[crimson]Une erreur est survenue
|
||||||
text.error.crashmessage=[SCARLET]Une erreur inattendue est survenue, et aurait provoqué un crash.[] Veuillez indiquer les circonstances exactes dans lesquelles cette erreur est survenue au développeur:[ORANGE] anukendev@gmail.com[]
|
text.error.crashmessage=[SCARLET]Une erreur inattendue est survenue, et aurait provoqué un crash.[] Veuillez indiquer les circonstances exactes dans lesquelles cette erreur est survenue au développeur:[ORANGE] anukendev@gmail.com[]
|
||||||
text.error.crashtitle=Une erreur est survenue
|
text.error.crashtitle=Une erreur est survenue
|
||||||
text.mode.break = Mode de rupture: {0}
|
|
||||||
text.mode.place = Placez le mode: {0}
|
|
||||||
placemode.hold.name = Ligne
|
|
||||||
placemode.areadelete.name = surface
|
|
||||||
placemode.touchdelete.name = toucher
|
|
||||||
placemode.holddelete.name = tenir
|
|
||||||
placemode.none.name = aucun
|
|
||||||
placemode.touch.name = toucher
|
|
||||||
placemode.cursor.name = curseur
|
|
||||||
text.blocks.extrainfo = [accent] info supplémentaire du bloc:
|
|
||||||
text.blocks.blockinfo=Bloquer les infos
|
text.blocks.blockinfo=Bloquer les infos
|
||||||
text.blocks.powercapacity=capacité d'énergie
|
text.blocks.powercapacity=capacité d'énergie
|
||||||
text.blocks.powershot=Energie/Tir
|
text.blocks.powershot=Energie/Tir
|
||||||
text.blocks.powersecond = Energie/Seconde
|
|
||||||
text.blocks.powerdraindamage = Utilisation d'énergie/Dommage
|
|
||||||
text.blocks.shieldradius = rayon du bouclier
|
|
||||||
text.blocks.itemspeedsecond = Vitesse d'Article/Seconde
|
|
||||||
text.blocks.range = Portée
|
|
||||||
text.blocks.size=Taille
|
text.blocks.size=Taille
|
||||||
text.blocks.powerliquid = énergie/Liquide
|
|
||||||
text.blocks.maxliquidsecond = Max Liquide/Seconde
|
|
||||||
text.blocks.liquidcapacity=Capacité liquide
|
text.blocks.liquidcapacity=Capacité liquide
|
||||||
text.blocks.liquidsecond = Liquide/seconde
|
|
||||||
text.blocks.damageshot = Dégâts/tir
|
|
||||||
text.blocks.ammocapacity = Capacité de munitions
|
|
||||||
text.blocks.ammo = Munition
|
|
||||||
text.blocks.ammoitem = Munitions/Article
|
|
||||||
text.blocks.maxitemssecond=Max articles/seconde
|
text.blocks.maxitemssecond=Max articles/seconde
|
||||||
text.blocks.powerrange=Gamme de puissance
|
text.blocks.powerrange=Gamme de puissance
|
||||||
text.blocks.lasertilerange = portée du laser
|
|
||||||
text.blocks.capacity = Capacité
|
|
||||||
text.blocks.itemcapacity=Capacité article
|
text.blocks.itemcapacity=Capacité article
|
||||||
text.blocks.maxpowergenerationsecond = Génération max d'énergie/seconde
|
|
||||||
text.blocks.powergenerationsecond = Génération d'énergie/seconde
|
|
||||||
text.blocks.generationsecondsitem = Génération Secondes / item
|
|
||||||
text.blocks.input = entrée
|
|
||||||
text.blocks.inputliquid=Entrée de liquide
|
text.blocks.inputliquid=Entrée de liquide
|
||||||
text.blocks.inputitem=entré d'article
|
text.blocks.inputitem=entré d'article
|
||||||
text.blocks.output = Sortie
|
|
||||||
text.blocks.secondsitem = Secondes/article
|
|
||||||
text.blocks.maxpowertransfersecond = Transfert max d'énergie/seconde
|
|
||||||
text.blocks.explosive=Hautement explosif !
|
text.blocks.explosive=Hautement explosif !
|
||||||
text.blocks.repairssecond = Réparation/seconde
|
|
||||||
text.blocks.health=Santé
|
text.blocks.health=Santé
|
||||||
text.blocks.inaccuracy=Inexactitude
|
text.blocks.inaccuracy=Inexactitude
|
||||||
text.blocks.shots=tirs
|
text.blocks.shots=tirs
|
||||||
text.blocks.shotssecond = Tirs/seconde
|
|
||||||
text.blocks.fuel = Carburant
|
|
||||||
text.blocks.fuelduration = Durée du carburant
|
|
||||||
text.blocks.maxoutputsecond = Sortie max/seconde
|
|
||||||
text.blocks.inputcapacity=Capacité d'entrée
|
text.blocks.inputcapacity=Capacité d'entrée
|
||||||
text.blocks.outputcapacity=Capacité de sortie
|
text.blocks.outputcapacity=Capacité de sortie
|
||||||
text.blocks.poweritem = Energie/Article
|
|
||||||
text.placemode = Mode Placement
|
|
||||||
text.breakmode = Mode destruction
|
|
||||||
text.health = santé
|
|
||||||
setting.difficulty.easy=facile
|
setting.difficulty.easy=facile
|
||||||
setting.difficulty.normal=normal
|
setting.difficulty.normal=normal
|
||||||
setting.difficulty.hard=difficile
|
setting.difficulty.hard=difficile
|
||||||
@@ -270,50 +225,6 @@ map.grassland.name = prairie
|
|||||||
map.tundra.name=toundra
|
map.tundra.name=toundra
|
||||||
map.spiral.name=spirale
|
map.spiral.name=spirale
|
||||||
map.tutorial.name=tutoriel
|
map.tutorial.name=tutoriel
|
||||||
tutorial.intro.text = [yellow]Bienvenue dans le tutoriel[]. Pour commencer, appuyez sur \"suivant\".
|
|
||||||
tutorial.moveDesktop.text = Pour vous déplacer, utilisez les touches [orange][[WASD][]. Maintenez [orange]shift[] pour accélérer. Maintenez la touche [orange]CTRL[] enfoncée tout en utilisant la [orange]molette[] pour effectuer un zoom avant ou arrière.
|
|
||||||
tutorial.shoot.text = Utilisez votre souris pour viser, maintenez le [orange]bouton gauche de la souris[] pour tirer. Essayez de pratiquer sur la [yellow]cible[].
|
|
||||||
tutorial.moveAndroid.text = Pour déplacer votre vue, faites glisser un doigt sur l'écran. Pincez et faites glisser pour effectuer un zoom avant ou arrière.
|
|
||||||
tutorial.placeSelect.text = Essayez de sélectionner un [yellow]transporteur[] dans le menu des blocs en bas à droite.
|
|
||||||
tutorial.placeConveyorDesktop.text = Utilisez la [orange][[molette][] pour faire pivoter le transporteur [orange]vers l'avant[], puis placez-le dans l'emplacement [yellow]marqué[] en utilisant le [orange][[bouton gauche de la souris][].
|
|
||||||
tutorial.placeConveyorAndroid.text = Utilisez [orange][[bouton de rotation][] pour faire pivoter le transporteur [orange]vers l'avant[], faites-le glisser avec votre doigt, puis placez-le dans l'emplacement [yellow]marqué[] avec [orange][[coche][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Vous pouvez également appuyer sur l'icône du réticule en bas à gauche pour passer en [orange][[mode tactile][] et placer des blocs en appuyant sur l'écran. En mode tactile, les blocs peuvent être pivotés avec la flèche en bas à gauche. Appuyez sur [yellow]suivant[] pour essayer.
|
|
||||||
tutorial.placeDrill.text = Maintenant, sélectionnez et placez un [yellow]extracteur de pierre[] à l'endroit marqué.
|
|
||||||
tutorial.blockInfo.text = Si vous voulez en savoir plus sur un bloc, vous pouvez appuyer sur le [orange]point d'interrogation[] en haut à droite pour lire sa description.
|
|
||||||
tutorial.deselectDesktop.text = Vous pouvez désélectionner un bloc en utilisant le [orange][[bouton droit de la souris][].
|
|
||||||
tutorial.deselectAndroid.text = Vous pouvez désélectionner un bloc en appuyant sur le bouton [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = L'extracteur produira maintenant de la [yellow]pierre[], qui sera placée sur le transporteur, puis sera emmenée dans le [yellow]noyau[].
|
|
||||||
tutorial.drillInfo.text = Différents minerais ont besoin de différents extracteurs. La pierre nécessite des extracteurs de pierre, le fer des extracteurs de fer,...etc...
|
|
||||||
tutorial.drillPlaced2.text = Le déplacement d'article dans le noyau le place dans votre[yellow]inventaire[], au milieu à droite. Le placement de blocs utilise les éléments de votre inventaire.
|
|
||||||
tutorial.moreDrills.text = Vous pouvez relier plusieurs extracteurs et transporteurs ensemble, comme ça.
|
|
||||||
tutorial.deleteBlock.text = Vous pouvez supprimer des blocs en cliquant sur le clique [orange]droit de la souris[] sur le bloc que vous voulez supprimer. Essayez de supprimer ce transporteur.
|
|
||||||
tutorial.deleteBlockAndroid.text = Vous pouvez supprimer des blocs en [orange]sélectionnant le réticule[] dans [orange] le menu du mode destruction[] en bas à gauche et en appuyant sur un bloc. Essayez de supprimer ce transporteur.
|
|
||||||
tutorial.placeTurret.text = Maintenant, sélectionnez et placez une [yellow]tourelle[] à l'[yellow]emplacement marqué[].
|
|
||||||
tutorial.placedTurretAmmo.text = Cette tourelle accepte maintenant les [yellow]munitions[] du transporteur. Vous pouvez voir combien de munitions elle a en la survolant et en vérifiant sa [green]barre verte[].
|
|
||||||
tutorial.turretExplanation.text = Les tourelles tirent automatiquement sur l'ennemi le plus proche, pourvu qu'elles aient suffisamment de munitions.
|
|
||||||
tutorial.waves.text = Toutes les [yellow]60 secondes[], une [coral]vague d'ennemis[] apparaîtra dans des endroits spécifiques et tentera de détruire votre noyau.
|
|
||||||
tutorial.coreDestruction.text = Votre objectif est de [yellow]défendre le noyau[]. Si le noyau est détruit, vous [coral]perdez le jeu[].
|
|
||||||
tutorial.pausingDesktop.text = Si vous avez besoin de faire une pause, appuyez sur le bouton [orange]pause[] en haut à gauche pour mettre le jeu en pause. Vous pouvez toujours casser et placer des blocs en pause, mais vous ne pouvez pas bouger ou tirer.
|
|
||||||
tutorial.pausingAndroid.text = Si vous avez besoin de faire une pause, appuyez sur le bouton [orange]pause[] en haut à gauche pour mettre le jeu en pause. Vous pouvez toujours casser et placer des blocs en pause.
|
|
||||||
tutorial.purchaseWeapons.text = Vous pouvez acheter de nouvelles [yellow]armes[] pour votre robot en ouvrant le menu de mise à niveau en bas à gauche.
|
|
||||||
tutorial.switchWeapons.text = Changez d'arme en cliquant sur l'icône en bas à droite, ou en utilisant les chiffres [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Une vague arrive. Détruisez-les.
|
|
||||||
tutorial.pumpDesc.text = Dans les vagues plus lointaines, vous devrez peut-être utiliser des [yellow]pompes[] pour distribuer du liquide pour les générateurs ou les extracteurs.
|
|
||||||
tutorial.pumpPlace.text = Les pompes fonctionnent de la même manière que les extracteurs, sauf qu'elles récoltent du liquides et non du minerai. Essayez de placer une pompe sur [yellow]pétrole[] désigné.
|
|
||||||
tutorial.conduitUse.text = Maintenant, placez un [orange]conduit[] qui s'éloigne de la pompe.
|
|
||||||
tutorial.conduitUse2.text = Et un autre ...
|
|
||||||
tutorial.conduitUse3.text = Et un autre ...
|
|
||||||
tutorial.generator.text = Maintenant, placez un bloc [orange]de générateur à combustion[] à l'extrémité du conduit.
|
|
||||||
tutorial.generatorExplain.text = Ce générateur va maintenant créer de l' [yellow]énergie[] à partir de pétrole.
|
|
||||||
tutorial.lasers.text = L'énergie est distribuée à l'aide de [yellow]lasers d'énergie[]. Tournez et placez-en un ici.
|
|
||||||
tutorial.laserExplain.text = Le générateur va maintenant déplacer la puissance dans le laser. Un faisceau [yellow]opaque[] signifie qu'il transmet actuellement de la puissance, et un faisceau [yellow]transparent[] signifie que ce n'est pas le cas.
|
|
||||||
tutorial.laserMore.text = Vous pouvez vérifier la puissance d'un bloc en survolant celui-ci et en vérifiant la [yellow]barre jaune[] en haut.
|
|
||||||
tutorial.healingTurret.text = Ce laser peut être utilisé pour alimenter une [lime]tourelle de réparation[]. Placez-en une ici.
|
|
||||||
tutorial.healingTurretExplain.text = Tant qu'elle a de la puissance, cette tourelle [lime]réparera les blocs voisins[].En jouant, assurez-vous d'en avoir une dans votre base le plus rapidement possible!
|
|
||||||
tutorial.smeltery.text = De nombreux blocs nécessitent de l' [orange]acier[] pour fabriquer, ce qui nécessite une [orange]fonderie[]. Placez-en une ici.
|
|
||||||
tutorial.smelterySetup.text = Cette fonderie produira maintenant de l' [orange]acier[] à partir du fer, utilisant le charbon comme combustible.
|
|
||||||
tutorial.tunnelExplain.text = Notez également que les objets traversent un [orange]tunnel[] et émergent de l'autre côté, traversant le bloc de pierre. Gardez à l'esprit que les tunnels ne peuvent traverser que 2 blocs.
|
|
||||||
tutorial.end.text = Et cela conclut le tutoriel! Bonne chance!
|
|
||||||
text.keybind.title=Relier le clés
|
text.keybind.title=Relier le clés
|
||||||
keybind.move_x.name=mouvement x
|
keybind.move_x.name=mouvement x
|
||||||
keybind.move_y.name=mouvement y
|
keybind.move_y.name=mouvement y
|
||||||
@@ -331,198 +242,274 @@ keybind.player_list.name = Liste des joueurs
|
|||||||
keybind.console.name=console
|
keybind.console.name=console
|
||||||
keybind.rotate_alt.name=tourner_alt
|
keybind.rotate_alt.name=tourner_alt
|
||||||
keybind.rotate.name=Tourner
|
keybind.rotate.name=Tourner
|
||||||
keybind.weapon_1.name = Arme 1
|
|
||||||
keybind.weapon_2.name = Arme 2
|
|
||||||
keybind.weapon_3.name = Arme 3
|
|
||||||
keybind.weapon_4.name = Arme 4
|
|
||||||
keybind.weapon_5.name = Arme 5
|
|
||||||
keybind.weapon_6.name = Arme 6
|
|
||||||
mode.waves.name=Vagues
|
mode.waves.name=Vagues
|
||||||
mode.sandbox.name=bac à sable
|
mode.sandbox.name=bac à sable
|
||||||
mode.freebuild.name=construction libre
|
mode.freebuild.name=construction libre
|
||||||
upgrade.standard.name = La norme
|
|
||||||
upgrade.standard.description = Le robot standard.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Tire faiblement et lentetement.
|
|
||||||
upgrade.triblaster.name = Tri-blaster
|
|
||||||
upgrade.triblaster.description = Tire 3 balles se propageant en V.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Tire une portée de grenades explosives.
|
|
||||||
upgrade.beam.name = beam cannon
|
|
||||||
upgrade.beam.description = Tire un rayon laser de perçage à longue portée.
|
|
||||||
upgrade.vulcan.name = Vulcain
|
|
||||||
upgrade.vulcan.description = Tire un barrage de balles rapides.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Tire une charge de balles qui explosent en éclats.
|
|
||||||
item.stone.name=pierre
|
item.stone.name=pierre
|
||||||
item.iron.name = fer
|
|
||||||
item.coal.name=charbon
|
item.coal.name=charbon
|
||||||
item.steel.name = Acier
|
|
||||||
item.titanium.name=Titane
|
item.titanium.name=Titane
|
||||||
item.dirium.name = dirium
|
|
||||||
item.uranium.name = uranium
|
|
||||||
item.sand.name=sable
|
item.sand.name=sable
|
||||||
liquid.water.name=eau
|
liquid.water.name=eau
|
||||||
liquid.plasma.name = plasma
|
|
||||||
liquid.lava.name=lave
|
liquid.lava.name=lave
|
||||||
liquid.oil.name=pétrole
|
liquid.oil.name=pétrole
|
||||||
block.weaponfactory.name = usine d'armes
|
|
||||||
block.weaponfactory.fulldescription = Utilisé pour créer des armes pour le joueur robot. Cliquez pour utiliser. Extrait automatiquement les ressources du noyau.
|
|
||||||
block.air.name = air
|
|
||||||
block.blockpart.name = partie de block
|
|
||||||
block.deepwater.name = eaux profondes
|
|
||||||
block.water.name = eau
|
|
||||||
block.lava.name = lave
|
|
||||||
block.oil.name = pétrole
|
|
||||||
block.stone.name = pierre
|
|
||||||
block.blackstone.name = pierre noire
|
|
||||||
block.iron.name = fer
|
|
||||||
block.coal.name = charbon
|
|
||||||
block.titanium.name = titane
|
|
||||||
block.uranium.name = uranium
|
|
||||||
block.dirt.name = terre
|
|
||||||
block.sand.name = sable
|
|
||||||
block.ice.name = glace
|
|
||||||
block.snow.name = neige
|
|
||||||
block.grass.name = herbe
|
|
||||||
block.sandblock.name = bloc de sable
|
|
||||||
block.snowblock.name = bloc de neige
|
|
||||||
block.stoneblock.name = bloc de pierre
|
|
||||||
block.blackstoneblock.name = bloc de roche noire
|
|
||||||
block.grassblock.name = bloc d'herbe
|
|
||||||
block.mossblock.name = bloc de mousse
|
|
||||||
block.shrub.name = arbuste
|
|
||||||
block.rock.name = roche
|
|
||||||
block.icerock.name = roche de glace
|
|
||||||
block.blackrock.name = roche noire
|
|
||||||
block.dirtblock.name = bloc de terre
|
|
||||||
block.stonewall.name = mur de pierres
|
|
||||||
block.stonewall.fulldescription = Un bloc défensif bon marché. Utile pour protéger le noyau et les tourelles durant les premières vagues.
|
|
||||||
block.ironwall.name = mur de fer
|
|
||||||
block.ironwall.fulldescription = Un bloc défensif de base. Fournit une protection contre les ennemis.
|
|
||||||
block.steelwall.name = mur en acier
|
|
||||||
block.steelwall.fulldescription = Un bloc défensif standard. une protection adéquate contre les ennemis.
|
|
||||||
block.titaniumwall.name = mur de titane
|
|
||||||
block.titaniumwall.fulldescription = Un bloc défensif très résistant. Fournit une protection contre les ennemis.
|
|
||||||
block.duriumwall.name = mur de dirium
|
|
||||||
block.duriumwall.fulldescription = Un bloc défensif extrêmement résistant. Fournit une protection contre les ennemis.
|
|
||||||
block.compositewall.name = mur composite
|
|
||||||
block.steelwall-large.name = grand mur d'acier
|
|
||||||
block.steelwall-large.fulldescription = Un bloc défensif standard, prend plusieurs blocs de largeurs.
|
|
||||||
block.titaniumwall-large.name = grand mur de titane
|
|
||||||
block.titaniumwall-large.fulldescription = Un bloc défensif très résistant, prend plusieurs blocs de largeurs.
|
|
||||||
block.duriumwall-large.name = grand mur de dirium
|
|
||||||
block.duriumwall-large.fulldescription = Un bloc défensif extrêmement résistant, prend plusieurs blocs de largeurs.
|
|
||||||
block.titaniumshieldwall.name = mur blindé
|
|
||||||
block.titaniumshieldwall.fulldescription = Un bloc défensif solide, avec un bouclier intégré. Nécessite de l'énergie. Utilise l'énergie pour absorber les balles ennemies. Il est recommandé d'utiliser un distributeur d'énergie pour fournir de l'énergie à ce bloc.
|
|
||||||
block.repairturret.name = tourelle de réparation
|
|
||||||
block.repairturret.fulldescription = Répare les blocs avoisinants endommagés dans un zone circulaire à un rythme lent. Utilise de l'énergie.
|
|
||||||
block.megarepairturret.name = tourelle de réparation II
|
|
||||||
block.megarepairturret.fulldescription = Répare les blocs avoisinants endommagés dans un zone circulaire à un rythme régulier. Utilise de l'énergie.
|
|
||||||
block.shieldgenerator.name = générateur de bouclier
|
|
||||||
block.shieldgenerator.fulldescription = Un bloc défensif avancé. Protège tous les blocs avoisinants dans une zone circulaire. Utilise l'énergie à un rythme lent, mais draine beaucoup d'énergie au contact d'un tir ennemi.
|
|
||||||
block.door.name=porte
|
block.door.name=porte
|
||||||
block.door.fulldescription = Un bloc qui peut être ouvert et fermé en cliquant dessus.
|
|
||||||
block.door-large.name=grande porte
|
block.door-large.name=grande porte
|
||||||
block.door-large.fulldescription = Un bloc qui peut être ouvert et fermé en cliquant dessus.
|
|
||||||
block.conduit.name=conduit
|
block.conduit.name=conduit
|
||||||
block.conduit.fulldescription = Bloc de transport de liquide basique. Fonctionne comme un transporteur, mais avec des liquides. A placé à coté de pompes. Peut être utilisé comme un pont sur les liquides pour les ennemis et les joueurs.
|
|
||||||
block.pulseconduit.name=conduit à impulsion
|
block.pulseconduit.name=conduit à impulsion
|
||||||
block.pulseconduit.fulldescription = Bloc de transport de liquide avancé. Transporte les liquides plus rapidement et stocke plus que les conduits standards.
|
|
||||||
block.liquidrouter.name=routeur de liquide
|
block.liquidrouter.name=routeur de liquide
|
||||||
block.liquidrouter.fulldescription = Fonctionne de manière similaire à un routeur. Accepte l'entrée de liquide d'un côté et l'envoie vers 3 autres côtés. Utile pour répartir le liquide d'un conduit vers plusieurs autres conduits.
|
|
||||||
block.conveyor.name=transporteur
|
block.conveyor.name=transporteur
|
||||||
block.conveyor.fulldescription = Bloc de transport standard. Déplace les objets vers l'avant et les dépose automatiquement dans les tourelles ou des blocs d'artisanats. Rotatif. Peut être utilisé comme une plateforme sur les liquides, pour les ennemis et les joueurs.
|
|
||||||
block.steelconveyor.name = transporteur en acier
|
|
||||||
block.steelconveyor.fulldescription = transporteur d'articles avancé. Déplace les objets plus rapidement que les transporteurs standards.
|
|
||||||
block.poweredconveyor.name = transporteur à impulsions
|
|
||||||
block.poweredconveyor.fulldescription = Le transporteur d'articles ultime. Déplace les articles plus rapidement que les convoyeurs en acier.
|
|
||||||
block.router.name=Routeur
|
block.router.name=Routeur
|
||||||
block.router.fulldescription = Accepte les éléments d'une direction et les distribue dans 3 autres directions. Peut également stocker une certaine quantité d'articles. Utile pour diviser cette quantité afin d'approvisionner plusieurs tourelles ou des blocs d'artisanat.
|
|
||||||
block.junction.name=jonction
|
block.junction.name=jonction
|
||||||
block.junction.fulldescription = Agit comme un pont pour deux transporteurs qui se croisent et qui possèdent différents articles.
|
|
||||||
block.conveyortunnel.name = tunnel de transport
|
|
||||||
block.conveyortunnel.fulldescription = Transporte des articles sous les blocs. Pour l'utiliser, placez les entre des blocs, au maximum deux. Assurez-vous que les deux tunnels sont orientés dans des directions opposées.
|
|
||||||
block.liquidjunction.name=jonction à liquide
|
block.liquidjunction.name=jonction à liquide
|
||||||
block.liquidjunction.fulldescription = Agit comme un pont pour deux conduits. Utile dans la situations ou deux conduits se croisent et transportent différents liquides.
|
|
||||||
block.liquiditemjunction.name = jonction de liquide-article
|
|
||||||
block.liquiditemjunction.fulldescription = Agit comme un pont pour croiser les conduits et les convoyeurs.
|
|
||||||
block.powerbooster.name = distributeur d'énergie
|
|
||||||
block.powerbooster.fulldescription = Distribue la puissance à tous les blocs avoisinants dans une zone circulaire.
|
|
||||||
block.powerlaser.name = laser d'énergie
|
|
||||||
block.powerlaser.fulldescription = Crée un laser qui transmet la puissance au bloc en face de lui. Ne génère pas d'énergie par lui-même. Idéal avec des générateurs ou d'autres lasers.
|
|
||||||
block.powerlaserrouter.name = routeur laser
|
|
||||||
block.powerlaserrouter.fulldescription = Laser qui distribue la puissance à trois directions à la fois. Utile pour séparer l'énergie afin d'alimenter plusieurs blocs
|
|
||||||
block.powerlasercorner.name = laser en angle droit
|
|
||||||
block.powerlasercorner.fulldescription = Laser qui distribue la puissance à deux directions en angle droit. Utile pour séparer l'énergie afin d'alimenter plusieurs blocs.
|
|
||||||
block.teleporter.name = téléporteur
|
|
||||||
block.teleporter.fulldescription = Bloc de transport avancé. Les téléporteurs saisissent des articles aux autres téléporteurs de la même couleur. Ne fait rien si aucun téléporteur de la même couleur n'existe. Si plusieurs téléporteurs existent de la même couleur, un téléporteur aléatoire est sélectionné. Utilise de l'énergie. Cliquez pour changer de couleur.
|
|
||||||
block.sorter.name=trieur
|
block.sorter.name=trieur
|
||||||
block.sorter.fulldescription = Trie l'article par type de matériau. Le matériau à accepter est indiqué par la couleur du bloc. Tous les éléments qui correspondent au matériau de tri sont sortis vers l'avant, tout le reste est sorti à gauche et à droite.
|
|
||||||
block.core.name = noyau
|
|
||||||
block.pump.name = pompe
|
|
||||||
block.pump.fulldescription = Pompe les liquides provenant d'un bloc source - généralement de l'eau, de la lave ou de l'huile. Transmet le liquide dans les conduits voisins.
|
|
||||||
block.fluxpump.name = pompe à flux
|
|
||||||
block.fluxpump.fulldescription = Une version avancée de la pompe. Stocke plus et pompe le liquide plus rapidement que la pompe ordinaire.
|
|
||||||
block.smelter.name=fonderie
|
block.smelter.name=fonderie
|
||||||
block.smelter.fulldescription = Le bloc d'artisanat essentiel. Produit de l'acier lorsqu'il est approvisionné en fer et charbon. Il est conseillé d'introduire le fer et le charbon par différents transporteurs pour éviter les situations de débordement.
|
text.credits=Credits
|
||||||
block.crucible.name = Crucible
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Un bloc d'artisanat avancé. Produit du diridium lorsqu'il est approvisionné en fer, en titanium et en charbon . Il est conseillé d'introduire ces minerais par différents transporteurs.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = raffinerie de charbon
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Un bloc d'artisanat de base. Produit du charbon lorsqu'il est fourni avec de grandes quantités d'eau et de pierre.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = raffinerie de titane
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Un bloc d'artisanat avancé. Produit du titane lorsqu'il est fourni avec de grandes quantités d'eau et de fer.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = raffinerie de pétrole
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Un bloc d'artisanat standard. Affine de grandes quantités de pétrole grâce au charbon. Utile pour alimenter les tourelles à charbon lorsque les filons de charbon sont rares.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = raffinerie de pierre
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Un bloc d'artisanat standard. Il purifie la lave en pierre. Utile pour produire des quantités massives de pierre.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = fonderie d'acier
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Un bloc d'artisanat de base. Utilise la lave pour convertir le fer en acier. Une alternative aux fonderies. Utile dans les situations où le charbon est rare.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = extracteur de pierre
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = L'extracteur essentiel. Lorsqu'il est placé sur de la pierre, il l'extrait à un rythme rapide.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = extracteur de fer
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Un extracteur de base. Lorsqu'ils il est placé sur un minerai de charbon, il l'extrait à un rythme régulier.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = extracteur de charbon
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Un extracteur de base. Lorsqu'il est placé sur un minerai de charbon, il l'extrait à un rythme régulier.
|
text.showagain=Don't show again next session
|
||||||
block.uraniumdrill.name = extracteur d'uranium
|
text.unlocks=Unlocks
|
||||||
block.uraniumdrill.fulldescription = Un extracteur avancé .Lorsqu'il est placé sur un minerai d'uranium, il l'extrait lentement.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = extracteur de titane
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Un extracteur avancé. Lorsqu'il est placé sur un minerai de titane, il l'extrait lentement.
|
text.maps=Maps
|
||||||
block.omnidrill.name = omni-extracteur
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = L'extracteur ultime .Minera n'importe quel minerai sur lequel il est placé à un rythme rapide.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = générateur à charbon
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Le générateur essentiel. Génère de l'énergie à partir du charbon. eparpille l'énergie de ses 4 cotés.
|
text.server.rollback=Rollback
|
||||||
block.thermalgenerator.name = générateur thermique
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.thermalgenerator.fulldescription = Génère de l'énergie à partir de la lave. éparpille l'énergie de ses 4 cotés.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.combustiongenerator.name = générateur à combustion
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.combustiongenerator.fulldescription = Génère de l'énergie à partir du pétrole. éparpille l'énergie de ses 4 cotés.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.rtgenerator.name = Générateur RTG
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.rtgenerator.fulldescription = Génère de petites quantités d'énergie à partir d'uranium. éparpille l'énergie de ses 4 cotés
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.nuclearreactor.name = réacteur nucléaire
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.nuclearreactor.fulldescription = Une version avancée du générateur RTG ,et le générateur d'énergie ultime. Génère de l'énergie à partir de l'uranium. Nécessite un refroidissement à eau constant. Hautement inflammable; explosera violemment si des quantités insuffisantes de liquide de refroidissement sont fournies.
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.turret.name = tourelle
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.turret.fulldescription = Une tourelle basique et bon marché. Utilise la pierre pour munition. A légèrement plus de portée que la double-tourelle.
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.doubleturret.name = tourelle double
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.doubleturret.fulldescription = Une version légèrement plus puissante de la tourelle. Utilise la pierre comme munition. Fait beaucoup plus de dégâts, mais a une portée inférieure.
|
text.disconnect.data=Failed to load world data!
|
||||||
block.machineturret.name = tourelle gattling
|
text.copylink=Copy Link
|
||||||
block.machineturret.fulldescription = Une tourelle complète standard. Utilise le fer pour munition. A une vitesse de tir rapide avec des dégâts décents.
|
text.changelog.loading=Getting changelog...
|
||||||
block.shotgunturret.name = tourelle fusil à pompe.
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
block.shotgunturret.fulldescription = Une tourelle standard. Utilise le fer pour munition. Tire une portée de 7 balles. Portée basse, mais plus de dégâts que la tourelle gattling.
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.flameturret.name = tourelle incendiaire
|
text.saving=[accent]Saving...
|
||||||
block.flameturret.fulldescription = Tourelle avancée à courte portée. Utilise du charbon pour munition. A une portée très faible, mais des dégâts très élevés. Bon pour les places étroites. Recommandé pour tirer à travers les murs.
|
text.unknown=Unknown
|
||||||
block.sniperturret.name = Tourelle laser
|
text.custom=Custom
|
||||||
block.sniperturret.fulldescription = Tourelle avancée à longue portée. Utilise l'acier pour munition. Dommages très élevés, mais faible vitesse de tir. Chère, mais peut être placé loin des lignes ennemies en raison de sa portée.
|
text.builtin=Built-In
|
||||||
block.mortarturret.name = Tourelle Antiaérienne
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.mortarturret.fulldescription = Tourelle avancée à fragmentation de faible précision. Utilise du charbon pour munition. Tire un barrage de balles qui explose en éclats. Utile pour les grandes foules d'ennemis.
|
text.map.random=[accent]Random Map
|
||||||
block.laserturret.name = Tourelle Laser
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.laserturret.fulldescription = Tourelle à cible unique avancée. Utilise de l'énergie. Bonne tourelle polyvalente de moyenne portée. Une seule cible seulement. Ne manque jamais.
|
text.editor.slope=\\
|
||||||
block.waveturret.name = Tourelle Tesla
|
text.editor.openin=Open In Editor
|
||||||
block.waveturret.fulldescription = Tourelle multi-cible avancée. Utilise de l'énergie. Portée moyenne. Ne manque jamais sa cible. Peu de dégâts, mais peut frapper plusieurs ennemis simultanément avec sa répétition d'éclair.
|
text.editor.oregen=Ore Generation
|
||||||
block.plasmaturret.name = Tourelle à plasma
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.plasmaturret.fulldescription = Version très avancée de la tourelle incendiaire. Utilise le charbon comme munition. Dommages très élevés, de faible à moyenne portée.
|
text.editor.mapinfo=Map Info
|
||||||
block.chainturret.name = Tourelle à répétition.
|
text.editor.author=Author:
|
||||||
block.chainturret.fulldescription = La tourelle ultime à tir rapide. Utilise l'uranium comme munition. Tire de grosses salves à une vitesse de feu élevée. Portée moyenne. Traverse plusieurs carreaux. Extrêmement résistante.
|
text.editor.description=Description:
|
||||||
block.titancannon.name = Cannon Titan
|
text.editor.name=Name:
|
||||||
block.titancannon.fulldescription = La tourelle à longue portée ultime. Utilise l'uranium comme munition. Tire de gros obus à dégâts de zone à une cadence de tir moyenne. Longue portée. occupe plusieurs blocks. Extrêmement dur.
|
text.editor.teams=Teams
|
||||||
block.playerspawn.name = point d'apparition joueur
|
text.editor.elevation=Elevation
|
||||||
block.enemyspawn.name = Point d'apparition ennemie
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore = [YELLOW]Rekor baru!
|
|||||||
text.lasted=Anda bertahan sampai gelombang
|
text.lasted=Anda bertahan sampai gelombang
|
||||||
text.level.highscore=Skor Tinggi: [accent]{0}
|
text.level.highscore=Skor Tinggi: [accent]{0}
|
||||||
text.level.delete.title=Konfirmasi Hapus
|
text.level.delete.title=Konfirmasi Hapus
|
||||||
text.level.delete = Yakin ingin menghapus peta \"[orange]{0}\"?
|
|
||||||
text.level.select=Pilih Level
|
text.level.select=Pilih Level
|
||||||
text.level.mode=Modus permainan:
|
text.level.mode=Modus permainan:
|
||||||
text.savegame=Simpan Permainan
|
text.savegame=Simpan Permainan
|
||||||
@@ -95,7 +94,6 @@ text.enemies = {0} musuh
|
|||||||
text.enemies.single={0} Musuh
|
text.enemies.single={0} Musuh
|
||||||
text.loadimage=Buka Gambar
|
text.loadimage=Buka Gambar
|
||||||
text.saveimage=Simpan Gambar
|
text.saveimage=Simpan Gambar
|
||||||
text.oregen = Generator Bijih
|
|
||||||
text.editor.badsize=[orange]Dimensi gambar tidak valid![]\nDimensi peta yang valid: {0}
|
text.editor.badsize=[orange]Dimensi gambar tidak valid![]\nDimensi peta yang valid: {0}
|
||||||
text.editor.errorimageload=Kesalahan saat memuat file gambar:\n[orange]{0}
|
text.editor.errorimageload=Kesalahan saat memuat file gambar:\n[orange]{0}
|
||||||
text.editor.errorimagesave=Kesalahan saat menyimpan file gambar:\n[orange]{0}
|
text.editor.errorimagesave=Kesalahan saat menyimpan file gambar:\n[orange]{0}
|
||||||
@@ -114,7 +112,6 @@ text.editor.resizemap = Ubah ukuran peta
|
|||||||
text.editor.resizebig=[scarlet]Peringatan!\n[]Peta yang lebih besar dari 256 unit mungkin nge-lag dan tidak stabil.
|
text.editor.resizebig=[scarlet]Peringatan!\n[]Peta yang lebih besar dari 256 unit mungkin nge-lag dan tidak stabil.
|
||||||
text.editor.mapname=Nama Peta:
|
text.editor.mapname=Nama Peta:
|
||||||
text.editor.overwrite=[accent]Peringatan!\nIni akan mengganti peta yang ada.
|
text.editor.overwrite=[accent]Peringatan!\nIni akan mengganti peta yang ada.
|
||||||
text.editor.failoverwrite = [crimson]Tidak dapat mengganti peta default!
|
|
||||||
text.editor.selectmap=Pilih peta yang akan dimuat:
|
text.editor.selectmap=Pilih peta yang akan dimuat:
|
||||||
text.width=Lebar:
|
text.width=Lebar:
|
||||||
text.height=Tinggi:
|
text.height=Tinggi:
|
||||||
@@ -141,67 +138,26 @@ text.upgrades = Perbaruan
|
|||||||
text.purchased=[LIME]Dibuat!
|
text.purchased=[LIME]Dibuat!
|
||||||
text.weapons=Senjata
|
text.weapons=Senjata
|
||||||
text.paused=Jeda
|
text.paused=Jeda
|
||||||
text.respawn = Respawning dalam
|
|
||||||
text.info.title=[accent]Info
|
text.info.title=[accent]Info
|
||||||
text.error.title=[crimson]Telah terjadi kesalahan
|
text.error.title=[crimson]Telah terjadi kesalahan
|
||||||
text.error.crashmessage=[SCARLET]Kesalahan tak terduga telah terjadi, yang menyebabkan kerusakan.\n[]Tolong laporkan keadaan yang tepat dimana kesalahan ini terjadi pada pengembang:\n[ORANGE] anukendev@gmail.com[]
|
text.error.crashmessage=[SCARLET]Kesalahan tak terduga telah terjadi, yang menyebabkan kerusakan.\n[]Tolong laporkan keadaan yang tepat dimana kesalahan ini terjadi pada pengembang:\n[ORANGE] anukendev@gmail.com[]
|
||||||
text.error.crashtitle=Telah terjadi kesalahan
|
text.error.crashtitle=Telah terjadi kesalahan
|
||||||
text.mode.break = Mode penghancur: {0}
|
|
||||||
text.mode.place = Mode penaruh: {0}
|
|
||||||
placemode.hold.name = garis
|
|
||||||
placemode.areadelete.name = area
|
|
||||||
placemode.touchdelete.name = sentuh
|
|
||||||
placemode.holddelete.name = tahan
|
|
||||||
placemode.none.name = tidak ada
|
|
||||||
placemode.touch.name = sentuh
|
|
||||||
placemode.cursor.name = kursor
|
|
||||||
text.blocks.extrainfo = [accent]info tambahan blok:
|
|
||||||
text.blocks.blockinfo=Info Blok
|
text.blocks.blockinfo=Info Blok
|
||||||
text.blocks.powercapacity=Kapasitas Tenaga
|
text.blocks.powercapacity=Kapasitas Tenaga
|
||||||
text.blocks.powershot=Tenaga/tembakan
|
text.blocks.powershot=Tenaga/tembakan
|
||||||
text.blocks.powersecond = Tenaga/detik
|
|
||||||
text.blocks.powerdraindamage = Tenaga Dipakai/damage
|
|
||||||
text.blocks.shieldradius = Radius Perisai
|
|
||||||
text.blocks.itemspeedsecond = Kecepatan Barang/detik
|
|
||||||
text.blocks.range = Jangkauan
|
|
||||||
text.blocks.size=Ukuran
|
text.blocks.size=Ukuran
|
||||||
text.blocks.powerliquid = Tenaga/Cairan
|
|
||||||
text.blocks.maxliquidsecond = Batas cairan/detik
|
|
||||||
text.blocks.liquidcapacity=Kapasitas cairan
|
text.blocks.liquidcapacity=Kapasitas cairan
|
||||||
text.blocks.liquidsecond = Cairan/detik
|
|
||||||
text.blocks.damageshot = Damage/tembakan
|
|
||||||
text.blocks.ammocapacity = Kapasitas Amunisi
|
|
||||||
text.blocks.ammo = Amunisi
|
|
||||||
text.blocks.ammoitem = Amunisi/barang
|
|
||||||
text.blocks.maxitemssecond=Batas barang/detik
|
text.blocks.maxitemssecond=Batas barang/detik
|
||||||
text.blocks.powerrange=Jangkauan tenaga
|
text.blocks.powerrange=Jangkauan tenaga
|
||||||
text.blocks.lasertilerange = Kotak jangkauan laser
|
|
||||||
text.blocks.capacity = Kapasitas
|
|
||||||
text.blocks.itemcapacity=Kapasitas Barang
|
text.blocks.itemcapacity=Kapasitas Barang
|
||||||
text.blocks.maxpowergenerationsecond = Batas Penghasil Tenaga/detik
|
|
||||||
text.blocks.powergenerationsecond = Penghasil Tenaga/detik
|
|
||||||
text.blocks.generationsecondsitem = Waktu Penghasil (detik)/barang
|
|
||||||
text.blocks.input = Masukan
|
|
||||||
text.blocks.inputliquid=Cairan yang Masuk
|
text.blocks.inputliquid=Cairan yang Masuk
|
||||||
text.blocks.inputitem=Barang yang Masuk
|
text.blocks.inputitem=Barang yang Masuk
|
||||||
text.blocks.output = Keluar
|
|
||||||
text.blocks.secondsitem = Detik/barang
|
|
||||||
text.blocks.maxpowertransfersecond = Batas transfer tenaga/detik
|
|
||||||
text.blocks.explosive=Mudah meledak!
|
text.blocks.explosive=Mudah meledak!
|
||||||
text.blocks.repairssecond = Perbaikan/detik
|
|
||||||
text.blocks.health=Darah
|
text.blocks.health=Darah
|
||||||
text.blocks.inaccuracy=Ketidaktelitian
|
text.blocks.inaccuracy=Ketidaktelitian
|
||||||
text.blocks.shots=Tembakan
|
text.blocks.shots=Tembakan
|
||||||
text.blocks.shotssecond = Tembakan/detik
|
|
||||||
text.blocks.fuel = Bahan Bakar
|
|
||||||
text.blocks.fuelduration = Durasi Bahan Bakar
|
|
||||||
text.blocks.maxoutputsecond = Batas keluar/detik
|
|
||||||
text.blocks.inputcapacity=Kapasitas masuk
|
text.blocks.inputcapacity=Kapasitas masuk
|
||||||
text.blocks.outputcapacity=Kapasitas keluar
|
text.blocks.outputcapacity=Kapasitas keluar
|
||||||
text.blocks.poweritem = Tenaga/barang
|
|
||||||
text.placemode = Mode Penempatan
|
|
||||||
text.breakmode = Mode Penghancur
|
|
||||||
text.health = darah
|
|
||||||
setting.difficulty.easy=mudah
|
setting.difficulty.easy=mudah
|
||||||
setting.difficulty.normal=normal
|
setting.difficulty.normal=normal
|
||||||
setting.difficulty.hard=sulit
|
setting.difficulty.hard=sulit
|
||||||
@@ -238,50 +194,6 @@ map.grassland.name = padang rumput
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=spiral
|
map.spiral.name=spiral
|
||||||
map.tutorial.name=tutorial
|
map.tutorial.name=tutorial
|
||||||
tutorial.intro.text = [yellow]Selamat datang di tutorial.[] Untuk memulai, tekan 'berikutnya'.
|
|
||||||
tutorial.moveDesktop.text = Untuk bergerak, gunakan tombol [orange][[WASD][]. Tahan tombol [orange]shift[] untuk mempercepat. Tahan [orange]CTRL[] saat menggunakan [orange]scrollwheel[] untuk memperbesar atau memperkecil tampilan.
|
|
||||||
tutorial.shoot.text = Gunakan mouse anda untuk mengarahkan, tahan [orange]tombol kiri mouse[] untuk menembak. Cobalah menembaki [yellow]target[].
|
|
||||||
tutorial.moveAndroid.text = Untuk menggeser tampilan, seret satu jari ke layar. Jepit dan seret untuk memperbesar atau memperkecil tampilan.
|
|
||||||
tutorial.placeSelect.text = Coba pilih [yellow]konveyor[] dari menu blok di kanan bawah.
|
|
||||||
tutorial.placeConveyorDesktop.text = Gunakan [orange][[scrollwheel][] untuk memutar konveyor menghadap [orange]ke depan[], lalu letakkan di [yellow]lokasi yang ditandai[] menggunakan [orange][[tombol kiri mouse]][].
|
|
||||||
tutorial.placeConveyorAndroid.text = Gunakan [orange][[tombol putar]][] untuk memutar konveyor menghadap [orange]ke depan[], seret ke posisi dengan satu jari, lalu letakkan di [yellow]lokasi yang ditandai[] dengan menggunakan [orange][[tanda centang][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Sebagai alternatif, Anda dapat menekan ikon crosshair di kiri bawah untuk beralih ke [orange][[mode sentuh]][], dan letakkan blok dengan mengetuk layar. Dalam mode sentuh, blok bisa diputar dengan panah di kiri bawah. Tekan [yellow]berikutnya[] untuk mencobanya.
|
|
||||||
tutorial.placeDrill.text = Sekarang, pilih dan tempatkan [yellow]pertambangan battu[] di lokasi yang ditandai.
|
|
||||||
tutorial.blockInfo.text = Jika Anda ingin mempelajari lebih lanjut tentang blok, Anda dapat menekan [orange]tanda tanya[] di bagian kanan atas untuk membaca deskripsinya.
|
|
||||||
tutorial.deselectDesktop.text = Anda bisa membatalkan pemilihan blok menggunakan [orange][[tombol mouse kanan][].
|
|
||||||
tutorial.deselectAndroid.text = Anda dapat membatalkan pemilihan blok dengan menekan tombol [orange]X (silang)[].
|
|
||||||
tutorial.drillPlaced.text = Pertambangannya sekarang akan menghasilkan [yellow]batu[] yang dikeluarkan ke konveyor, lalu memindahkannya ke [yellow]intinya[].
|
|
||||||
tutorial.drillInfo.text = Bijih yang berbeda membutuhkan pertambangan yang berbeda. Batu membutuhkan pertambangan batu, besi membutuhkan pertambangan besi, dll.
|
|
||||||
tutorial.drillPlaced2.text = Memindahkan barang ke dalam inti menempatkannya di [yellow]inventaris barang[] Anda, di kiri atas. Menempatkan blok menggunakan barang dari inventaris Anda.
|
|
||||||
tutorial.moreDrills.text = Anda bisa menghubungkan banyak pertambangan dan konveyor bersama-sama, seperti biasa.
|
|
||||||
tutorial.deleteBlock.text = Anda dapat menghapus blok dengan mengeklik [orange]tombol mouse kanan[] di blok yang ingin Anda hapus. Coba hapus konveyor ini.
|
|
||||||
tutorial.deleteBlockAndroid.text = Anda dapat menghapus blok dengan [orange]memilih crosshair[] di [orange]menu mode penghancur[] di kiri bawah dan mengetuk bloknya. Coba hapus konveyor ini.
|
|
||||||
tutorial.placeTurret.text = Sekarang, pilih dan tempatkan [yellow]turret[] di [yellow]lokasi yang ditandai[].
|
|
||||||
tutorial.placedTurretAmmo.text = Turret ini sekarang akan menerima [yellow]amunisi[] dari konveyor. Anda dapat melihat berapa banyak amunisi yang dimiliki dengan menggeser kursor di bloknya dan memeriksa di [green]bilah hijau[].
|
|
||||||
tutorial.turretExplanation.text = Turret secara otomatis akan menembak musuh terdekat dalam jangkauan, selama mereka memiliki cukup amunisi.
|
|
||||||
tutorial.waves.text = Setiap [yellow]60[] detik, gelombang [coral]musuh[] akan muncul di lokasi tertentu dan berusaha menghancurkan intinya.
|
|
||||||
tutorial.coreDestruction.text = Tujuan Anda adalah untuk [yellow]mempertahankan intinya[]. Jika intinya hancur, Anda [coral]kalah dalam permainan[].
|
|
||||||
tutorial.pausingDesktop.text = Jika Anda perlu istirahat sebentar, tekan [orange]tombol jeda[] di bagian kiri atas atau [orange]tombol spasi[] untuk menghentikan sementara permainan. Anda masih bisa memilih dan menempatkan blok sambil berhenti, tapi tidak bisa bergerak atau menembak.
|
|
||||||
tutorial.pausingAndroid.text = Jika Anda perlu istirahat sebentar, tekan [orange]tombol jeda[] di kiri atas untuk menjeda permainan. Anda masih bisa menghapus dan menempatkan blok sambil berhenti sebentar.
|
|
||||||
tutorial.purchaseWeapons.text = Anda bisa membeli [yellow]senjata baru[] untuk robot Anda dengan membuka menu upgrade di kiri bawah.
|
|
||||||
tutorial.switchWeapons.text = Untuk mengganti senjata, klik ikonnya di kiri bawah, atau gunakan angka [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Gelombang sekarang datang. Hancurkan mereka.
|
|
||||||
tutorial.pumpDesc.text = Pada gelombang selanjutnya, Anda mungkin perlu menggunakan [yellow]pompa[] untuk mendistribusikan cairan untuk generator atau ekstraktor.
|
|
||||||
tutorial.pumpPlace.text = Pompa bekerja seperti dengan pertambangan, namun mereka menghasilkan cairan dan bukan barang. Cobalah menempatkan pompa pada [yellow]minyak yang ditunjuk[].
|
|
||||||
tutorial.conduitUse.text = Sekarang tempatkan [orange]saluran[] yang mengarah jauh dari pompa.
|
|
||||||
tutorial.conduitUse2.text = Dan beberapa lagi...
|
|
||||||
tutorial.conduitUse3.text = Dan beberapa lagi...
|
|
||||||
tutorial.generator.text = Sekarang, tempatkan [orange]blok generator pembakaran[] di ujung saluran.
|
|
||||||
tutorial.generatorExplain.text = Generator ini sekarang akan menciptakan [yellow]tenaga[] dari minyak.
|
|
||||||
tutorial.lasers.text = Tenaga didistribusikan menggunakan [yellow]laser tenaga[]. Putar dan tempatkan di sini.
|
|
||||||
tutorial.laserExplain.text = Generator sekarang akan memindahkan tenaga ke blok laser. Sinar [yellow]terang[] menandakan bahwa saat ini mentransmisikan tenaga, dan sinar [yellow]transparan[] berarti tidak.
|
|
||||||
tutorial.laserMore.text = Anda dapat memeriksa berapa banyak tenaga yang dimiliki blok dengan memindahkan kursor/mengetuk di atasnya dan memeriksa [yellow]bar kuning[] di bagian atas.
|
|
||||||
tutorial.healingTurret.text = Laser ini bisa digunakan untuk menyalakan [lime]turret perbaikan[]. Tempatkan satu di sini.
|
|
||||||
tutorial.healingTurretExplain.text = Selama memiliki tenaga, turret ini akan [lime]memperbaiki blok terdekat[]. Saat bermain, pastikan Anda memasukkannya ke markas Anda secepat mungkin!
|
|
||||||
tutorial.smeltery.text = Banyak blok yang membutuhkan [orange]baja[] agar dapat dibangun, yang membutuhkan [orange]peleburan[] untuk dibuat. Tempatkan satu di sini.
|
|
||||||
tutorial.smelterySetup.text = Peleburan ini sekarang akan menghasilkan [orange]baja[] dari besi yang masuk, dengan batubara sebagai bahan bakarnya.
|
|
||||||
tutorial.tunnelExplain.text = Perhatikan juga bahwa barang-barang itu masuk melalui [orange]blok terowongan[] dan muncul di sisi lain, melewati blok batu. Perlu diingat bahwa terowongan hanya bisa melalui sampai 2 blok.
|
|
||||||
tutorial.end.text = Dan itu menyimpulkan tutorialnya! Semoga berhasil!
|
|
||||||
keybind.move_x.name=gerak_x
|
keybind.move_x.name=gerak_x
|
||||||
keybind.move_y.name=gerak_y
|
keybind.move_y.name=gerak_y
|
||||||
keybind.select.name=pilih
|
keybind.select.name=pilih
|
||||||
@@ -294,198 +206,310 @@ keybind.pause.name = jeda
|
|||||||
keybind.dash.name=berlari
|
keybind.dash.name=berlari
|
||||||
keybind.rotate_alt.name=putar_alt
|
keybind.rotate_alt.name=putar_alt
|
||||||
keybind.rotate.name=putar
|
keybind.rotate.name=putar
|
||||||
keybind.weapon_1.name = senjata_1
|
|
||||||
keybind.weapon_2.name = senjata_2
|
|
||||||
keybind.weapon_3.name = senjata_3
|
|
||||||
keybind.weapon_4.name = senjata_4
|
|
||||||
keybind.weapon_5.name = senjata_5
|
|
||||||
keybind.weapon_6.name = senjata_6
|
|
||||||
mode.waves.name=gelombang
|
mode.waves.name=gelombang
|
||||||
mode.sandbox.name=sandbox
|
mode.sandbox.name=sandbox
|
||||||
mode.freebuild.name=freebuild
|
mode.freebuild.name=freebuild
|
||||||
upgrade.standard.name = standar
|
|
||||||
upgrade.standard.description = Robot standar.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Menembakan sebuah peluru yang lemah dan lambat.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Menembakan 3 peluru secara menyebar.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Menembakan sebuah granat eksplosif yang tidak akurat.
|
|
||||||
upgrade.beam.name = meriam sinar
|
|
||||||
upgrade.beam.description = Menembakan sinar laser jarak jauh.
|
|
||||||
upgrade.vulcan.name = vulcan
|
|
||||||
upgrade.vulcan.description = Menembakkan rombongan peluru dengan cepat.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Menembakkan ledakan yang menghancurkan dari pecahan peluru yang terisi.
|
|
||||||
item.stone.name=batu
|
item.stone.name=batu
|
||||||
item.iron.name = besi
|
|
||||||
item.coal.name=batu bara
|
item.coal.name=batu bara
|
||||||
item.steel.name = baja
|
|
||||||
item.titanium.name=titanium
|
item.titanium.name=titanium
|
||||||
item.dirium.name = dirium
|
|
||||||
item.thorium.name=thorium
|
item.thorium.name=thorium
|
||||||
item.sand.name=pasir
|
item.sand.name=pasir
|
||||||
liquid.water.name=air
|
liquid.water.name=air
|
||||||
liquid.plasma.name = plasma
|
|
||||||
liquid.lava.name=lahar
|
liquid.lava.name=lahar
|
||||||
liquid.oil.name=minyak
|
liquid.oil.name=minyak
|
||||||
block.weaponfactory.name = pabrik senjata
|
|
||||||
block.weaponfactory.fulldescription = Dipakai untuk membuat senjata bagi robot pemain. Klik untuk memakai. Otomatis mengambil sumber daya dari inti.
|
|
||||||
block.air.name = udara
|
|
||||||
block.blockpart.name = bagian blok
|
|
||||||
block.deepwater.name = air dangkal
|
|
||||||
block.water.name = air
|
|
||||||
block.lava.name = lahar
|
|
||||||
block.oil.name = minyak
|
|
||||||
block.stone.name = batu
|
|
||||||
block.blackstone.name = batu hitam
|
|
||||||
block.iron.name = besi
|
|
||||||
block.coal.name = batu bara
|
|
||||||
block.titanium.name = titanium
|
|
||||||
block.thorium.name = thorium
|
|
||||||
block.dirt.name = tanah
|
|
||||||
block.sand.name = pasir
|
|
||||||
block.ice.name = es
|
|
||||||
block.snow.name = salju
|
|
||||||
block.grass.name = rumput
|
|
||||||
block.sandblock.name = blok pasir
|
|
||||||
block.snowblock.name = blok salju
|
|
||||||
block.stoneblock.name = blok batu
|
|
||||||
block.blackstoneblock.name = blok batu hitam
|
|
||||||
block.grassblock.name = blok rumput
|
|
||||||
block.mossblock.name = blok lumut
|
|
||||||
block.shrub.name = belukar
|
|
||||||
block.rock.name = batu
|
|
||||||
block.icerock.name = batu es
|
|
||||||
block.blackrock.name = batu hitam
|
|
||||||
block.dirtblock.name = blok tanah
|
|
||||||
block.stonewall.name = dinding batu
|
|
||||||
block.stonewall.fulldescription = Sebuah blok defensif yang murah. Berguna untuk melindungi inti dan turret di beberapa gelombang pertama.
|
|
||||||
block.ironwall.name = dinding besi
|
|
||||||
block.ironwall.fulldescription = Blok defensif dasar. Menyediakan perlindungan dari musuh.
|
|
||||||
block.steelwall.name = dinding baja
|
|
||||||
block.steelwall.fulldescription = Sebuah blok defensif standar. Perlindungan yang memadai dari musuh.
|
|
||||||
block.titaniumwall.name = dinding titanium
|
|
||||||
block.titaniumwall.fulldescription = Blok pertahanan yang kuat. Menyediakan perlindungan dari musuh.
|
|
||||||
block.duriumwall.name = dinding dirium
|
|
||||||
block.duriumwall.fulldescription = Blok pertahanan yang sangat kuat. Menyediakan perlindungan dari musuh.
|
|
||||||
block.compositewall.name = dinding komposit
|
|
||||||
block.steelwall-large.name = dinding baja besar
|
|
||||||
block.steelwall-large.fulldescription = Sebuah blok defensif standar. Membentang beberapa ubin.
|
|
||||||
block.titaniumwall-large.name = dinding titanium besar
|
|
||||||
block.titaniumwall-large.fulldescription = Blok pertahanan yang kuat. Membentang beberapa ubin.
|
|
||||||
block.duriumwall-large.name = dinding dirium yang besar
|
|
||||||
block.duriumwall-large.fulldescription = Blok pertahanan yang sangat kuat. Membentang beberapa ubin.
|
|
||||||
block.titaniumshieldwall.name = dinding perisai
|
|
||||||
block.titaniumshieldwall.fulldescription = Sebuah blok defensif yang kuat, dengan tambahan perisai. Membutuhkan tenaga. Menggunakan energi untuk menyerap peluru musuh. Dianjurkan untuk menggunakan pemercepat tenaga untuk memberi energi pada blok ini.
|
|
||||||
block.repairturret.name = turret perbaikan
|
|
||||||
block.repairturret.fulldescription = Memperbaiki blok terdekat yang rusak dengan lambat. Menggunakan sedikit tenaga.
|
|
||||||
block.megarepairturret.name = perbaikan turret II
|
|
||||||
block.megarepairturret.fulldescription = Memperbaiki blok yang rusak dengan normal. Menggunakan tenaga.
|
|
||||||
block.shieldgenerator.name = pembangkit perisai
|
|
||||||
block.shieldgenerator.fulldescription = Blok defensif yang maju. Mellindungi semua blok dalam radius dari serangan. Menggunakan tenaga dengan lambat saat menganggur, namun menyalurkan energi dengan cepat pada kontak peluru.
|
|
||||||
block.door.name=pintu
|
block.door.name=pintu
|
||||||
block.door.fulldescription = Blok yang bisa dibuka dan ditutup dengan mengetuknya.
|
|
||||||
block.door-large.name=pintu besar
|
block.door-large.name=pintu besar
|
||||||
block.door-large.fulldescription = Blok yang bisa dibuka dan ditutup dengan mengetuknya.
|
|
||||||
block.conduit.name=saluran
|
block.conduit.name=saluran
|
||||||
block.conduit.fulldescription = Blok pengangkut cairan dasar. Bekerja seperti konveyor, tapi dengan cairan. Terbaik digunakan dengan pompa atau saluran lainnya. Bisa digunakan sebagai jembatan di atas cairan untuk musuh dan pemain.
|
|
||||||
block.pulseconduit.name=saluran cepat
|
block.pulseconduit.name=saluran cepat
|
||||||
block.pulseconduit.fulldescription = Blok pengangkut cairan tingkat lanjut. Mengangkut cairan lebih cepat dan menyimpan lebih banyak dari pada saluran standar.
|
|
||||||
block.liquidrouter.name=router cairan
|
block.liquidrouter.name=router cairan
|
||||||
block.liquidrouter.fulldescription = Bekerja seperti router. Menerima masukan cairan dari satu sisi dan mengeluarkannya ke sisi yang lain. Berguna untuk pemisahan cairan dari satu saluran ke beberapa saluran lainnya.
|
|
||||||
block.conveyor.name=konveyor
|
block.conveyor.name=konveyor
|
||||||
block.conveyor.fulldescription = Blok dasar pengangkut barang. Memindahkan barang ke depan dan secara otomatis menyimpannya ke turret, ekstraktor, dan pertambangan. Bisa diputar. Bisa digunakan sebagai jembatan di atas cairan untuk musuh dan pemain.
|
|
||||||
block.steelconveyor.name = konveyor baja
|
|
||||||
block.steelconveyor.fulldescription = Blok transportasi barang lanjutan. Memindahkan barang lebih cepat dari konveyor standar.
|
|
||||||
block.poweredconveyor.name = konveyor cepat
|
|
||||||
block.poweredconveyor.fulldescription = Blok terbaik untuk pengangkutan barang. Memindahkan barang lebih cepat dari konveyor baja.
|
|
||||||
block.router.name=router
|
block.router.name=router
|
||||||
block.router.fulldescription = Menerima item dari satu arah dan mengeluarkannya ke 3 arah. Bisa juga menyimpan sejumlah barang. Berguna untuk membelah bahan dari satu pertambangan ke beberapa turret.
|
|
||||||
block.junction.name=persimpangan jalan
|
block.junction.name=persimpangan jalan
|
||||||
block.junction.fulldescription = Bertindak sebagai jembatan untuk dua sabuk persimpangan. Berguna dalam situasi dengan dua konveyor berbeda yang membawa bahan berbeda ke lokasi yang berbeda.
|
|
||||||
block.conveyortunnel.name = terowongan konveyor
|
|
||||||
block.conveyortunnel.fulldescription = Memindahkan barang di bawah blok. Untuk menggunakan, tempatkan satu terowongan yang menuju ke terowongan di bawah blok, dan satu di sisi lain. Pastikan kedua terowongan menghadap ke arah yang berlawanan, yaitu menuju blok yang mereka masukkan atau keluarkan.
|
|
||||||
block.liquidjunction.name=persimpangan cairan
|
block.liquidjunction.name=persimpangan cairan
|
||||||
block.liquidjunction.fulldescription = Bertindak sebagai jembatan untuk dua saluran persimpangan. Berguna dalam situasi dengan dua saluran berbeda yang membawa cairan berbeda ke lokasi yang berbeda.
|
|
||||||
block.liquiditemjunction.name = persimpangan barang-cairan
|
|
||||||
block.liquiditemjunction.fulldescription = Bertindak sebagai jembatan untuk menyilang saluran dan konveyor.
|
|
||||||
block.powerbooster.name = pemercepat tenaga
|
|
||||||
block.powerbooster.fulldescription = Mendistribusikan tenaga ke semua blok dalam radiusnya.
|
|
||||||
block.powerlaser.name = laser tenaga
|
|
||||||
block.powerlaser.fulldescription = Membuat laser yang mentransmisikan daya ke blok di depannya. Tidak menghasilkan tenaga itu sendiri. Terbaik digunakan dengan generator atau laser lainnya.
|
|
||||||
block.powerlaserrouter.name = router laser
|
|
||||||
block.powerlaserrouter.fulldescription = Laser yang mendistribusikan tenaga ke tiga arah sekaligus. Berguna dalam situasi di mana diperlukan tenaga ke beberapa blok dari satu generator.
|
|
||||||
block.powerlasercorner.name = sudut laser
|
|
||||||
block.powerlasercorner.fulldescription = Laser yang mendistribusikan tenaga ke dua arah sekaligus. Berguna dalam situasi di mana diperlukan tenaga ke beberapa blok dari satu generator, dan arah router kurang tepat.
|
|
||||||
block.teleporter.name = teleporter
|
|
||||||
block.teleporter.fulldescription = Blok transportasi barang lanjutan. Teleporter memasukkan barang ke teleporter lain dengan warna yang sama. Tidak ada apa-apa jika tidak ada teleporter dengan warna yang sama. Jika beberapa teleporter memiliki warna yang sama, teleporter dipilih secara acak. Menggunakan tenaga. Ketuk/klik untuk mengubah warna.
|
|
||||||
block.sorter.name=penyortir
|
block.sorter.name=penyortir
|
||||||
block.sorter.fulldescription = Menyortir barang menurut jenis bahannya. Bahan yang diterima ditandai dengan warna di blok. Semua item yang sesuai dengan jenis bahan dilepaskan ke depan, segala sesuatu yang lain dikeluarkan ke kiri dan kanan.
|
|
||||||
block.core.name = inti
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Memompa cairan dari sumber blok- biasanya air, lahar atau minyak. Mengeluarkan cairan ke saluran terdekat.
|
|
||||||
block.fluxpump.name = pompa flux
|
|
||||||
block.fluxpump.fulldescription = Sebuah versi lanjutan dari pompa. Menyimpan lebih banyak cairan dan memompa cairan lebih cepat.
|
|
||||||
block.smelter.name=peleburan
|
block.smelter.name=peleburan
|
||||||
block.smelter.fulldescription = Blok kerajinan esensial. Saat dimasukkan 1 besi dan 1 batu bara sebagai bahan bakar, akan mengeluarkan satu baja. Disarankan untuk memasukkan besi dan batu bara ke sabuk yang berbeda untuk mencegah penyumbatan.
|
text.credits=Credits
|
||||||
block.crucible.name = peleburan dirium
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Sebuah blok kerajinan yang maju. Saat dimasukkan 1 titanium, 1 baja dan 1 batu bara sebagai bahan bakar, mengeluarkan satu dirium. Disarankan untuk memasukkan batubara, baja dan titanium pada sabuk yang berbeda untuk mencegah penyumbatan.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = ekstraktor batubara
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Blok ekstraktor dasar. mengeluarkan batu bara saat dipasok dengan air dan batu dalam skala yang besar.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = ekstraktor titanium
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Blok ekstraktor standar. mengeluarkan titanium bila dipasok dengan air dan besi dalam skala yang besar.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = penyulingan minyak
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Menyuling sejumlah minyak menjadi batubara. Berguna untuk memasok turret berbasis batubara saat penambangan batubara langka.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = pembentuk batu
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Mengubah lahar ke dalam batu. Berguna untuk menghasilkan batu dalam jumlah besar untuk pemurni batu bara.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = peleburan lava
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Menggunakan lahar untuk mengubah besi menjadi baja. Sebuah alternatif untuk peleburan batubara. Berguna dalam situasi di mana pertambangan batubara langka.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = pertambangan batu
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Pertambangan penting. Saat diletakkan di atas ubin batu, akan menghasilkan batu pada kecepatan yang lambat tanpa batas waktu.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = pertambangan besi
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Pertambangan dasar. Saat diletakkan di atas ubin bijih besi, akan mengeluarkan besi pada kecepatan yang lambat tanpa batas waktu.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = pertambangan batubara
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Pertambangan dasar. Saat ditempatkan di ubin bijih batubara, akan mengeluarkan batu bara pada kecepatan yang lambat tanpa batas waktu.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = pertambangan thorium
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Sebuah pertambangan yang canggih. Saat ditempatkan di ubin bijih thorium, akan mengeluarkan thorium pada kecepatan lambat tanpa batas waktu.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = pertambangan titanium
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Sebuah pertambangan yang canggih. Saat ditempatkan pada ubin bijih titanium, akan mengeluarkan titanium pada kecepatan lambat tanpa batas waktu.
|
text.maps=Maps
|
||||||
block.omnidrill.name = pertambangan super
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = Pertambangan yang terbaik. Akan saya tambang bijih apapun itu ditempatkan pada kecepatan tinggi.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = pembangkit tenaga batubara
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Generator penting. Menghasilkan tenaga dari batu bara. Keluarkan tenaga sebagai laser ke 4 sisinya.
|
text.server.rollback=Rollback
|
||||||
block.thermalgenerator.name = pembangkit tenaga panas
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.thermalgenerator.fulldescription = Menghasilkan tenaga dari lahar. Mengeluarkan tenaga sebagai laser ke 4 sisi.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.combustiongenerator.name = pembangkit tenaga minyak
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.combustiongenerator.fulldescription = Menghasilkan tenaga dari minyak. Mengeluarkan tenaga sebagai laser ke 4 sisi.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.rtgenerator.name = pembangkit tenaga radioaktif
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.rtgenerator.fulldescription = Menghasilkan sedikit tenaga dari peluruhan radioaktif thorium. Mengeluarkan tenaga sebagai laser ke 4 sisi.
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.nuclearreactor.name = reaktor nuklir
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.nuclearreactor.fulldescription = Versi lanjutan Pembangkit Tenaga Radioaktif, dan generator tenaga tertinggi. Menghasilkan tenaga dari thorium. Membutuhkan pendinginan air konstan. Sangat mudah menguap; akan meledak dengan hebat jika tidak cukup jumlah pendingin yang diberikan.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.turret.name = turret
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.turret.fulldescription = Sebuah menara dasar yang murah. Menggunakan batu untuk amunisi. Memiliki jangkauan yang sedikit lebih banyak daripada turret ganda.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.doubleturret.name = turret ganda
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.doubleturret.fulldescription = Versi turret standar yang sedikit lebih bertenaga. Menggunakan batu untuk amunisi. Memberikan damage secara signifikan lebih banyak, namun memiliki jangkauan yang lebih rendah. Menembak dua peluru.
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.machineturret.name = turret cepat
|
text.trace=Trace Player
|
||||||
block.machineturret.fulldescription = Sebuah menara standar. Menggunakan besi untuk amunisi. Memiliki tembakan yang cepat dengan damage yang layak.
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.shotgunturret.name = turret split
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Sebuah turret standar. Menggunakan besi untuk amunisi. Menembakkan 7 peluru. Jaraknya pendek, namun damage-nya lebih tinggi daripada turret cepat.
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.flameturret.name = turret api
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.flameturret.fulldescription = Turret jarak dekat lanjutan. Menggunakan batubara untuk amunisi. Memiliki jangkauan yang pendek, namun sangat tinggi damage-nya. Bagus untuk jarak dekat. Dianjurkan untuk digunakan dibalik dinding.
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.sniperturret.name = turret railgun
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Turret jarak jauh lanjutan. Menggunakan baja untuk amunisi. Kerusakan yang sangat tinggi, namun menembak dengan lambat. Mahal untuk digunakan, tapi bisa ditempatkan jauh dari garis musuh karena jangkauannya.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.mortarturret.name = turret flak
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.mortarturret.fulldescription = Turret dengan akurasi pendek dan damage eksplosif. Menggunakan batubara untuk amunisi. Menembakkan peluru yang meledak lalu menjadi pecahan peluru. Berguna untuk kerumunan musuh yang besar.
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.laserturret.name = turret laser
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.laserturret.fulldescription = Turret satu target. Menggunakan tenaga. Memiliki jarak sedang yang bagus. Target tunggal saja. Tidak pernah meleset.
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.waveturret.name = turret tesla
|
text.server.bans=Bans
|
||||||
block.waveturret.fulldescription = Turret target banyak. Menggunakan tenaga. Jaraknya sedang. Tidak pernah meleset. Rata-rata damage-nya kecil, namun bisa menembak beberapa musuh bersamaan dengan petir berantai.
|
text.server.bans.none=No banned players found!
|
||||||
block.plasmaturret.name = turret plasma
|
text.server.admins=Admins
|
||||||
block.plasmaturret.fulldescription = Versi yang sangat maju dari turret api. Menggunakan batubara sebagai amunisi. Damage yang sangat tinggi, jaraknya pendek sampai sedang.
|
text.server.admins.none=No admins found!
|
||||||
block.chainturret.name = turret berantai
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.chainturret.fulldescription = Menara api yang menembak dengan cepat. Menggunakan thorium sebagai amunisi. Menembak peluru besar dengan kecepatan tinggi. Jaraknya sedang. Membentang beberapa ubin. Sangat tangguh.
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.titancannon.name = meriam titan
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.titancannon.fulldescription = Turret jarak jauh terakhir. Menggunakan thorium sebagai amunisi. Menembakkan peluru yang meledak dengan cipratan besar dengan kecepatan sedang. Jarak jauh. Membentang beberapa ubin. Sangat tangguh.
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.playerspawn.name = spawn pemain
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.enemyspawn.name = spawn musuh
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
|
text.disconnect.data=Failed to load world data!
|
||||||
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\nOriginariamente era una voce nel [orange]GDL[] Metal Monstrosity Jam.\n\n Crediti:\n - SFX realizzato con [YELLOW]bfxr [] \n - Musica creata da [GREEN]RoccoW[] / trovata su [lime]FreeMusicArchive.org[]\n\n Un ringraziamento speciale a:\n - [coral]MitchellFJN []: esteso test del gioco e feedback\n - [sky]Luxray5474 []: lavorazione della wiki, contributi col codice\n - [lime]Epowerj []: sistema di costruzione del codice, icone\n - Tutti i beta tester su itch.io e Google Play\n
|
text.about=Creato da [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]\nOriginariamente era una voce nel [orange]GDL[] Metal Monstrosity Jam.\n\n Crediti:\n - SFX realizzato con [YELLOW]bfxr [] \n - Musica creata da [GREEN]RoccoW[] / trovata su [lime]FreeMusicArchive.org[]\n\n Un ringraziamento speciale a:\n - [coral]MitchellFJN []: esteso test del gioco e feedback\n - [sky]Luxray5474 []: lavorazione della wiki, contributi col codice\n - [lime]Epowerj []: sistema di costruzione del codice, icone\n - Tutti i beta tester su itch.io e Google Play\n
|
||||||
text.credits=Crediti
|
text.credits=Crediti
|
||||||
text.discord=Unisciti sul server discord di mindustry!
|
text.discord=Unisciti sul server discord di mindustry!
|
||||||
text.changes = [SCARLET]Attenzione!\n[]Alcune importanti meccaniche di gioco sono state modificate.\n\n - [accent]I teletrasporti[] ora usano la corrente.\n - [accent]Le fornaci[] e [accent]i crogioli[] ora hanno una capacità massima di oggetti. \n- [accent]I crogioli[] ora richiedono il carbone come combustibile.
|
|
||||||
text.link.discord.description=la chatroom ufficiale del server discord di Mindustry
|
text.link.discord.description=la chatroom ufficiale del server discord di Mindustry
|
||||||
text.link.github.description=Codice sorgente del gioco
|
text.link.github.description=Codice sorgente del gioco
|
||||||
text.link.dev-builds.description=Build di sviluppo versioni instabili
|
text.link.dev-builds.description=Build di sviluppo versioni instabili
|
||||||
@@ -11,13 +10,12 @@ text.link.google-play.description = Elenco di Google Play Store
|
|||||||
text.link.wiki.description=wiki ufficiale di Mindustry
|
text.link.wiki.description=wiki ufficiale di Mindustry
|
||||||
text.linkfail=Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
text.linkfail=Impossibile aprire il link! L'URL è stato copiato nella tua bacheca.
|
||||||
text.editor.web=La versione web non supporta l'editor! Scarica il gioco per usarlo.
|
text.editor.web=La versione web non supporta l'editor! Scarica il gioco per usarlo.
|
||||||
text.multiplayer.web = Questa versione del gioco non supporta il multiplayer! Per giocare in multiplayer dal tuo browser, usa il link \"versione web multiplayer\" nella pagina itch.io.
|
text.multiplayer.web=Questa versione del gioco non supporta il multiplayer! Per giocare in multiplayer dal tuo browser, usa il link "versione web multiplayer" nella pagina itch.io.
|
||||||
text.gameover=Il nucleo è stato distrutto.
|
text.gameover=Il nucleo è stato distrutto.
|
||||||
text.highscore=[YELLOW]Nuovo record!
|
text.highscore=[YELLOW]Nuovo record!
|
||||||
text.lasted=Sei durato fino all'onda
|
text.lasted=Sei durato fino all'onda
|
||||||
text.level.highscore=Migliore: [accent]{0}
|
text.level.highscore=Migliore: [accent]{0}
|
||||||
text.level.delete.title=Conferma Eliminazione
|
text.level.delete.title=Conferma Eliminazione
|
||||||
text.level.delete = Sei sicuro di voler eliminare la mappa \"[arancione]{0}\"?
|
|
||||||
text.level.select=Selezione del livello
|
text.level.select=Selezione del livello
|
||||||
text.level.mode=Modalità di gioco:
|
text.level.mode=Modalità di gioco:
|
||||||
text.savegame=Salva
|
text.savegame=Salva
|
||||||
@@ -145,7 +143,6 @@ text.enemies = {0} Nemici
|
|||||||
text.enemies.single={0} Nemico
|
text.enemies.single={0} Nemico
|
||||||
text.loadimage=Carica immagine
|
text.loadimage=Carica immagine
|
||||||
text.saveimage=Salva Immagine
|
text.saveimage=Salva Immagine
|
||||||
text.oregen = Generazione dei minerali
|
|
||||||
text.editor.badsize=[orange]Dimensioni dell'immagine non valide![]\n Dimensioni della mappa valide: {0}
|
text.editor.badsize=[orange]Dimensioni dell'immagine non valide![]\n Dimensioni della mappa valide: {0}
|
||||||
text.editor.errorimageload=Errore durante il caricamento del file immagine:\n [orange]{0}
|
text.editor.errorimageload=Errore durante il caricamento del file immagine:\n [orange]{0}
|
||||||
text.editor.errorimagesave=Errore durante il salvataggio del file immagine:\n [orange]{0}
|
text.editor.errorimagesave=Errore durante il salvataggio del file immagine:\n [orange]{0}
|
||||||
@@ -164,7 +161,6 @@ text.editor.resizemap = Ridimensiona la mappa
|
|||||||
text.editor.resizebig=[Scarlet]Attenzione!\n[]Le mappe più grandi di 256 unità potrebbero causare del lag oltre ad essere instabili.
|
text.editor.resizebig=[Scarlet]Attenzione!\n[]Le mappe più grandi di 256 unità potrebbero causare del lag oltre ad essere instabili.
|
||||||
text.editor.mapname=Nome Mappa:
|
text.editor.mapname=Nome Mappa:
|
||||||
text.editor.overwrite=[Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
text.editor.overwrite=[Accent]Attenzione!\nQuesto sovrascrive una mappa esistente.
|
||||||
text.editor.failoverwrite = [crimson]Impossibile sovrascrivere la mappa di default!
|
|
||||||
text.editor.selectmap=Seleziona una mappa da caricare:
|
text.editor.selectmap=Seleziona una mappa da caricare:
|
||||||
text.width=Larghezza:
|
text.width=Larghezza:
|
||||||
text.height=Altezza:
|
text.height=Altezza:
|
||||||
@@ -191,67 +187,26 @@ text.upgrades = Miglioramenti
|
|||||||
text.purchased=[LIME]Creato!
|
text.purchased=[LIME]Creato!
|
||||||
text.weapons=Armi
|
text.weapons=Armi
|
||||||
text.paused=In pausa
|
text.paused=In pausa
|
||||||
text.respawn = Rinascita in
|
|
||||||
text.info.title=[Accent]Informazioni
|
text.info.title=[Accent]Informazioni
|
||||||
text.error.title=[crimson]Si è verificato un errore
|
text.error.title=[crimson]Si è verificato un errore
|
||||||
text.error.crashmessage=[SCARLET]Si è verificato un errore imprevisto che ha causato un arresto anomalo.[] Si prega di segnalare le circostanze esatte in cui questo errore si è verificato allo sviluppatore:\n[ORANGE]anukendev@gmail.com[]
|
text.error.crashmessage=[SCARLET]Si è verificato un errore imprevisto che ha causato un arresto anomalo.[] Si prega di segnalare le circostanze esatte in cui questo errore si è verificato allo sviluppatore:\n[ORANGE]anukendev@gmail.com[]
|
||||||
text.error.crashtitle=Si è verificato un errore
|
text.error.crashtitle=Si è verificato un errore
|
||||||
text.mode.break = Modalità di interruzione: {0}
|
|
||||||
text.mode.place = Modalità luogo: {0}
|
|
||||||
placemode.hold.name = linea
|
|
||||||
placemode.areadelete.name = area
|
|
||||||
placemode.touchdelete.name = toccare
|
|
||||||
placemode.holddelete.name = trattieni
|
|
||||||
placemode.none.name = nessuno
|
|
||||||
placemode.touch.name = toccare
|
|
||||||
placemode.cursor.name = cursore
|
|
||||||
text.blocks.extrainfo = [accent]informazioni extra sui blocchi:
|
|
||||||
text.blocks.blockinfo=Informazioni sul blocco
|
text.blocks.blockinfo=Informazioni sul blocco
|
||||||
text.blocks.powercapacity=Capacità energetica
|
text.blocks.powercapacity=Capacità energetica
|
||||||
text.blocks.powershot=Danno/Colpo
|
text.blocks.powershot=Danno/Colpo
|
||||||
text.blocks.powersecond = Energia/Secondo
|
|
||||||
text.blocks.powerdraindamage = Consumo/Danno
|
|
||||||
text.blocks.shieldradius = Raggio dello scudo
|
|
||||||
text.blocks.itemspeedsecond = Velocita Oggetti/Secondo
|
|
||||||
text.blocks.range = Gamma
|
|
||||||
text.blocks.size=Grandezza
|
text.blocks.size=Grandezza
|
||||||
text.blocks.powerliquid = Energia/Liquido
|
|
||||||
text.blocks.maxliquidsecond = Max liquido/Secondo
|
|
||||||
text.blocks.liquidcapacity=Capacità del liquido
|
text.blocks.liquidcapacity=Capacità del liquido
|
||||||
text.blocks.liquidsecond = Liquido/Secondo
|
|
||||||
text.blocks.damageshot = Danni colpo
|
|
||||||
text.blocks.ammocapacity = Capacità del caricatore
|
|
||||||
text.blocks.ammo = Munizioni
|
|
||||||
text.blocks.ammoitem = Munizioni/Oggetto
|
|
||||||
text.blocks.maxitemssecond=Oggetti massimi/secondo
|
text.blocks.maxitemssecond=Oggetti massimi/secondo
|
||||||
text.blocks.powerrange=Raggio Energia
|
text.blocks.powerrange=Raggio Energia
|
||||||
text.blocks.lasertilerange = Raggio piastrelle laser
|
|
||||||
text.blocks.capacity = Capacità
|
|
||||||
text.blocks.itemcapacity=Capacità oggetto
|
text.blocks.itemcapacity=Capacità oggetto
|
||||||
text.blocks.maxpowergenerationsecond = Massima Energia Generata/secondo
|
|
||||||
text.blocks.powergenerationsecond = Energia generata/secondo
|
|
||||||
text.blocks.generationsecondsitem = Generazione secondi/oggetto
|
|
||||||
text.blocks.input = Ingresso
|
|
||||||
text.blocks.inputliquid=Ingresso del liquido
|
text.blocks.inputliquid=Ingresso del liquido
|
||||||
text.blocks.inputitem=Ingresso Oggetto
|
text.blocks.inputitem=Ingresso Oggetto
|
||||||
text.blocks.output = Uscita
|
|
||||||
text.blocks.secondsitem = Secondi/item
|
|
||||||
text.blocks.maxpowertransfersecond = Massimo trasferimento di potenza/secondo
|
|
||||||
text.blocks.explosive=Altamente esplosivo!
|
text.blocks.explosive=Altamente esplosivo!
|
||||||
text.blocks.repairssecond = Ripara/secondo
|
|
||||||
text.blocks.health=Salute
|
text.blocks.health=Salute
|
||||||
text.blocks.inaccuracy=inesattezza
|
text.blocks.inaccuracy=inesattezza
|
||||||
text.blocks.shots=Colpi
|
text.blocks.shots=Colpi
|
||||||
text.blocks.shotssecond = Colpi/secondo
|
|
||||||
text.blocks.fuel = Carburante
|
|
||||||
text.blocks.fuelduration = Durata del carburante
|
|
||||||
text.blocks.maxoutputsecond = Uscita max/secondo
|
|
||||||
text.blocks.inputcapacity=Capacità di ingresso
|
text.blocks.inputcapacity=Capacità di ingresso
|
||||||
text.blocks.outputcapacity=Capacità di uscita
|
text.blocks.outputcapacity=Capacità di uscita
|
||||||
text.blocks.poweritem = Energia/Oggetto
|
|
||||||
text.placemode = Place Mode
|
|
||||||
text.breakmode = Modalità di interruzione
|
|
||||||
text.health = Salutee
|
|
||||||
setting.difficulty.easy=facile
|
setting.difficulty.easy=facile
|
||||||
setting.difficulty.normal=medio
|
setting.difficulty.normal=medio
|
||||||
setting.difficulty.hard=difficile
|
setting.difficulty.hard=difficile
|
||||||
@@ -289,50 +244,6 @@ map.grassland.name = Prateria
|
|||||||
map.tundra.name=Tundra
|
map.tundra.name=Tundra
|
||||||
map.spiral.name=spirale
|
map.spiral.name=spirale
|
||||||
map.tutorial.name=Tutorial
|
map.tutorial.name=Tutorial
|
||||||
tutorial.intro.text = [yellow]Benvenuti nel tutorial.[] Per iniziare, premere 'succ'.
|
|
||||||
tutorial.moveDesktop.text = Per spostarsi, utilizza i tasti [orange][[WASD][] . Tenere premuto [orange]shift []per correre. Tenere premuto [orange]CTRL[] mentre si utilizza la [orange]rotella del mouse[] per ingrandire o ridurre lo zoom.
|
|
||||||
tutorial.shoot.text = Usa il mouse per mirare, tieni premuto [orange]tasto sinistro del mouse[] per sparare. Fai uun po' di pratica con quest' [yellow]obiettivo[].
|
|
||||||
tutorial.moveAndroid.text = Per spostare la vista, trascina un dito sullo schermo. Pizzica e trascina per ingrandire o ridurre.
|
|
||||||
tutorial.placeSelect.text = Prova a selezionare un [yellow]nastro trasportatore[] dal menu dei blocchi in basso a destra.
|
|
||||||
tutorial.placeConveyorDesktop.text = Utilizza la [orange]rotellina di scorrimento[] per ruotare il nastro trasportatore in modo che sia rivolto verso [orange]in avanti[], quindi posizionarlo nella [yellow]posizione contrassegnata[] utilizzando il [orange]tasto sinistro del mouse[].
|
|
||||||
tutorial.placeConveyorAndroid.text = Utilizzare il pulsante [orange]tasto di rotazione[] per ruotare il trasportatore in modo che sia rivolto [orange]in avanti[], trascinalo in posizione con un dito, quindi posizionalo nella [yellow]posizione contrassegnata[] utilizzando [orange]segno di spunta[]
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = In alternativa, puoi premere l'icona mirino in basso a sinistra per passare alla [orange] touch mode[] e posiziona i blocchi toccando sullo schermo. In modalità touch, i blocchi possono essere ruotati con la freccia in basso a sinistra. Premi [yellow]avanti[] per provarlo.
|
|
||||||
tutorial.placeDrill.text = Ora, seleziona e posiziona un [yellow]trapano per pietra[] nella posizione contrassegnata.
|
|
||||||
tutorial.blockInfo.text = Se vuoi saperne di più su un blocco, puoi toccare il [orange]punto interrogativo[] in alto a destra per leggere la sua descrizione.
|
|
||||||
tutorial.deselectDesktop.text = Puoi deselezionare un blocco usando [orange]tasto destro del mouse[].
|
|
||||||
tutorial.deselectAndroid.text = È possibile deselezionare un blocco premendo il tasto [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = Il trapano ora produrrà [yellow]pietra,[] la manderà sul nastro trasportatore, quindi la sposterà nel [yellow]nucleo[].
|
|
||||||
tutorial.drillInfo.text = I minerali differenti hanno bisogno di trapani diversi. La pietra richiede il trapano di pietra, il ferro richiede il trapano di ferro, ecc.
|
|
||||||
tutorial.drillPlaced2.text = Spostando gli oggetti nel nucleo li metti nell' [yellow]inventario[], in alto a sinistra. Piazzare i blocchi usa gli oggetti dal tuo inventario.
|
|
||||||
tutorial.moreDrills.text = Puoi collegare molti trapani e trasportatori insieme, in questo modo.
|
|
||||||
tutorial.deleteBlock.text = È possibile eliminare i blocchi facendo clic sul [orange]pulsante destro del mouse[] sul blocco che si desidera eliminare. Prova a eliminare questo trasportatore.
|
|
||||||
tutorial.deleteBlockAndroid.text = È possibile eliminare i blocchi [orange]selezionandoli col mirino[] nel menu della [orange]modalità pausa[] in basso a sinistra e toccando un blocco. Prova a eliminare questo trasportatore.
|
|
||||||
tutorial.placeTurret.text = Ora, seleziona e posiziona una [yellow]torretta[] nella [yellow]posizione contrassegnata[].
|
|
||||||
tutorial.placedTurretAmmo.text = Questa torretta ora accetta [yellow]munizioni[] dal trasportatore. Puoi vedere quante munizioni ha al passaggio del mouse [green]barra verde[].
|
|
||||||
tutorial.turretExplanation.text = Le torrette spareranno automaticamente al nemico più vicino nel raggio d'azione, a patto che abbiano munizioni sufficienti.
|
|
||||||
tutorial.waves.text = Ogni [yellow]60[] secondi, un'ondata di [coral]nemici[] si genera in posizioni specifiche e tenta di distruggere il nucleo.
|
|
||||||
tutorial.coreDestruction.text = Il tuo obiettivo è difendere [yellow]il nucleo[]. Se il nucleo viene distrutto, tu [coral]perdi la partita[].
|
|
||||||
tutorial.pausingDesktop.text = Se hai bisogno di fare una pausa, premi il [orange]pulsante di pausa[] in alto a sinistra per mettere in pausa il gioco. Puoi ancora selezionare e posizionare i blocchi mentre sei in pausa, ma non puoi muoverti o sparare
|
|
||||||
tutorial.pausingAndroid.text = Se hai bisogno di fare una pausa, premi il [orange]pulsante di pausa[] in alto a sinistra per mettere in pausa il gioco. Puoi ancora rompere e posizionare i blocchi mentre sei in pausa.
|
|
||||||
tutorial.purchaseWeapons.text = Puoi acquistare nuove [yellow]armi[] per il tuo mech aprendo il menu di aggiornamenti in basso a sinistra.
|
|
||||||
tutorial.switchWeapons.text = Cambia le armi facendo clic sulla sua icona in basso a sinistra o usando i numeri [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Ecco un'ondata ora. Distruggili.
|
|
||||||
tutorial.pumpDesc.text = Nelle onde successive, potrebbe essere necessario utilizzare le [yellow]pompe[] per distribuire i liquidi per i generatori o gli estrattori.
|
|
||||||
tutorial.pumpPlace.text = Le pompe funzionano in modo simile ai trapani, tranne per il fatto che producono liquidi anziché oggetti. Prova a posizionare una pompa sull' [yellow]petrolio evidenziato[].
|
|
||||||
tutorial.conduitUse.text = Ora posiziona una [orange]conduttura[]
|
|
||||||
tutorial.conduitUse2.text = E alcuni altri ...
|
|
||||||
tutorial.conduitUse3.text = E alcuni altri ...
|
|
||||||
tutorial.generator.text = Ora, posizionare un [orange]generatore a combustione[] all'estremità del condotto.
|
|
||||||
tutorial.generatorExplain.text = Questo generatore ora creerà [yellow]corrente[] dall'petrolio.
|
|
||||||
tutorial.lasers.text = La potenza è distribuita usando i [yellow]laser energetici[]. Ruota e posizionane uno qui.
|
|
||||||
tutorial.laserExplain.text = Il generatore ora trasferirà l'energia nel blocco laser. Un raggio [yellow]opaco[] indica che sta trasmettendo corrente e un raggio [yellow]trasparente[] significa che non la sta strasmettendo.
|
|
||||||
tutorial.laserMore.text = Puoi controllare quanta energia ha un blocco passandoci sopra e controllando la barra [yellow]gialla[] in alto.
|
|
||||||
tutorial.healingTurret.text = Questo laser può essere utilizzato per alimentare una [lime]torretta di riparazione[]. Mettine una qui.
|
|
||||||
tutorial.healingTurretExplain.text = Finché ha energia, questa torretta [lime]riparerà i blocchi vicini.[] Durante la riproduzione del gioco, assicurati di averne una nella tua base il più rapidamente possibile!
|
|
||||||
tutorial.smeltery.text = Molti blocchi richiedono [orange]acciaio[] da produrre, che richiede una [orange] fonderia[] per la produzione. Mettine una qui.
|
|
||||||
tutorial.smelterySetup.text = Questa fonderia produrrà ora [orange]acciaio[] dal ferro in ingresso, usando il carbone come combustibile.
|
|
||||||
tutorial.tunnelExplain.text = Si noti inoltre che gli oggetti passano attraverso un[orange]tunnel[] e emergono dall'altra parte, passando attraverso il blocco di pietra. Tieni presente che i tunnel possono attraversare fino a 2 blocchi.
|
|
||||||
tutorial.end.text = E questo conclude il tutorial! In bocca al lupo!
|
|
||||||
text.keybind.title=Configurazione Tasti
|
text.keybind.title=Configurazione Tasti
|
||||||
keybind.move_x.name=move_x
|
keybind.move_x.name=move_x
|
||||||
keybind.move_y.name=move_y
|
keybind.move_y.name=move_y
|
||||||
@@ -350,12 +261,6 @@ keybind.player_list.name = lista_giocatori
|
|||||||
keybind.console.name=console
|
keybind.console.name=console
|
||||||
keybind.rotate_alt.name=rotate_alt
|
keybind.rotate_alt.name=rotate_alt
|
||||||
keybind.rotate.name=Ruotare
|
keybind.rotate.name=Ruotare
|
||||||
keybind.weapon_1.name = arma_1
|
|
||||||
keybind.weapon_2.name = arma_2
|
|
||||||
keybind.weapon_3.name = arma_3
|
|
||||||
keybind.weapon_4.name = arma_4
|
|
||||||
keybind.weapon_5.name = arma_5
|
|
||||||
keybind.weapon_6.name = arma_6
|
|
||||||
mode.text.help.title=Descrizione delle modalità
|
mode.text.help.title=Descrizione delle modalità
|
||||||
mode.waves.name=onde
|
mode.waves.name=onde
|
||||||
mode.waves.description=modalità normale. risorse limitate e onde in entrata automatiche.
|
mode.waves.description=modalità normale. risorse limitate e onde in entrata automatiche.
|
||||||
@@ -363,189 +268,248 @@ mode.sandbox.name = Sandbox
|
|||||||
mode.sandbox.description=risorse infinite e nessun timer per le onde.
|
mode.sandbox.description=risorse infinite e nessun timer per le onde.
|
||||||
mode.freebuild.name=freebuild
|
mode.freebuild.name=freebuild
|
||||||
mode.freebuild.description=risorse limitate e nessun timer per le onde.
|
mode.freebuild.description=risorse limitate e nessun timer per le onde.
|
||||||
upgrade.standard.name = Standard
|
|
||||||
upgrade.standard.description = Il mech standard.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Spara un proiettile lento, debole.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Spara 3 proiettili a diffusione.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Spara delle imprecise granate esplosive.
|
|
||||||
upgrade.beam.name = cannone a raggi
|
|
||||||
upgrade.beam.description = Spara un raggio laser penetrante a lungo raggio.
|
|
||||||
upgrade.vulcan.name = Vulcano
|
|
||||||
upgrade.vulcan.description = Spara una raffica di proiettili veloci.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Spara a una devastante esplosione di shrapnel carichi.
|
|
||||||
item.stone.name=pietra
|
item.stone.name=pietra
|
||||||
item.iron.name = ferro
|
|
||||||
item.coal.name=carbone
|
item.coal.name=carbone
|
||||||
item.steel.name = acciaio
|
|
||||||
item.titanium.name=titanio
|
item.titanium.name=titanio
|
||||||
item.dirium.name = diridio
|
|
||||||
item.uranium.name = uranio
|
|
||||||
item.sand.name=sabbia
|
item.sand.name=sabbia
|
||||||
liquid.water.name=acqua
|
liquid.water.name=acqua
|
||||||
liquid.plasma.name = Plasma
|
|
||||||
liquid.lava.name=lava
|
liquid.lava.name=lava
|
||||||
liquid.oil.name=petrolio
|
liquid.oil.name=petrolio
|
||||||
block.weaponfactory.name = fabbrica d'armi
|
|
||||||
block.weaponfactory.fulldescription = Utilizzata per creare armi per il giocatore mech. Clicca per usare. Prende automaticamente le risorse dal core.
|
|
||||||
block.air.name = aria
|
|
||||||
block.blockpart.name = blockpart
|
|
||||||
block.deepwater.name = acque profonde
|
|
||||||
block.water.name = acqua
|
|
||||||
block.lava.name = lava
|
|
||||||
block.oil.name = petrolio
|
|
||||||
block.stone.name = pietra
|
|
||||||
block.blackstone.name = pietra nera
|
|
||||||
block.iron.name = ferro
|
|
||||||
block.coal.name = carbone
|
|
||||||
block.titanium.name = titanio
|
|
||||||
block.uranium.name = uranio
|
|
||||||
block.dirt.name = terra
|
|
||||||
block.sand.name = sabbia
|
|
||||||
block.ice.name = ghiaccio
|
|
||||||
block.snow.name = neve
|
|
||||||
block.grass.name = Erba
|
|
||||||
block.sandblock.name = blocco di sabbia
|
|
||||||
block.snowblock.name = blocco di neve
|
|
||||||
block.stoneblock.name = blocco di pietra
|
|
||||||
block.blackstoneblock.name = blocco di pietra nera
|
|
||||||
block.grassblock.name = blocco d'erba
|
|
||||||
block.mossblock.name = blocco di muschio
|
|
||||||
block.shrub.name = arbusto
|
|
||||||
block.rock.name = roccia
|
|
||||||
block.icerock.name = giaccio
|
|
||||||
block.blackrock.name = roccia nera
|
|
||||||
block.dirtblock.name = blocco di terra
|
|
||||||
block.stonewall.name = muro di pietra
|
|
||||||
block.stonewall.fulldescription = Un blocco difensivo poco costoso. Utile per proteggere il nucleo e le torrette nelle prime ondate.
|
|
||||||
block.ironwall.name = muro di ferro
|
|
||||||
block.ironwall.fulldescription = Un blocco difensivo di base. Fornisce protezione dai nemici.
|
|
||||||
block.steelwall.name = muro d'acciaio
|
|
||||||
block.steelwall.fulldescription = Un blocco difensivo standard. protezione adeguata dai nemici.
|
|
||||||
block.titaniumwall.name = muro di titanio
|
|
||||||
block.titaniumwall.fulldescription = Un forte blocco difensivo. Fornisce protezione dai nemici.
|
|
||||||
block.duriumwall.name = muro di diridio
|
|
||||||
block.duriumwall.fulldescription = Un blocco difensivo molto forte. Fornisce protezione dai nemici.
|
|
||||||
block.compositewall.name = muro composito
|
|
||||||
block.steelwall-large.name = grande muro di acciaio
|
|
||||||
block.steelwall-large.fulldescription = Un blocco difensivo standard. Si estende su più tessere.
|
|
||||||
block.titaniumwall-large.name = grande muro di titanio
|
|
||||||
block.titaniumwall-large.fulldescription = Un forte blocco difensivo. Si estende su più tessere.
|
|
||||||
block.duriumwall-large.name = grande muro di diridio
|
|
||||||
block.duriumwall-large.fulldescription = Un blocco difensivo molto forte. Si estende su più tessere.
|
|
||||||
block.titaniumshieldwall.name = muro schermato
|
|
||||||
block.titaniumshieldwall.fulldescription = Un forte blocco difensivo, con uno scudo incorporato extra. Richiede energia. Utilizza l'energia per assorbire i proiettili nemici. Si consiglia di utilizzare i booster di energia per fornire energia a questo blocco.
|
|
||||||
block.repairturret.name = torretta di riparazione
|
|
||||||
block.repairturret.fulldescription = Ripara i blocchi danneggiati vicini nel raggio di azione a un ritmo lento. Utilizza piccole quantità di energia.
|
|
||||||
block.megarepairturret.name = torretta di riparazione II
|
|
||||||
block.megarepairturret.fulldescription = Ripara i blocchi vicini danneggiati nel raggio di portata a ritmo moderato. Usa il potere.
|
|
||||||
block.shieldgenerator.name = generatore di scudi
|
|
||||||
block.shieldgenerator.fulldescription = Un blocco difensivo avanzato. Fa da scudo per tutti i blocchi in un raggio dalla posizione. Utilizza l'energia a una velocità ridotta quando è inattivo, ma scarica rapidamente energia sul contatto con i proiettili.
|
|
||||||
block.door.name=porta
|
block.door.name=porta
|
||||||
block.door.fulldescription = Un blocco che può essere aperto e chiuso toccandolo.
|
|
||||||
block.door-large.name=grande porta
|
block.door-large.name=grande porta
|
||||||
block.door-large.fulldescription = Un blocco che può essere aperto e chiuso toccandolo.
|
|
||||||
block.conduit.name=Condotto
|
block.conduit.name=Condotto
|
||||||
block.conduit.fulldescription = Blocco di trasporto liquido di base. Funziona come un trasportatore, ma con liquidi. Ideale per pompe o altri condotti. Può essere usato come un ponte sui liquidi per nemici e giocatori.
|
|
||||||
block.pulseconduit.name=condotto di impulso
|
block.pulseconduit.name=condotto di impulso
|
||||||
block.pulseconduit.fulldescription = Blocco di trasporto di liquidi avanzato. Trasporta i liquidi più velocemente e immagazzina più dei condotti standard.
|
|
||||||
block.liquidrouter.name=router liquido
|
block.liquidrouter.name=router liquido
|
||||||
block.liquidrouter.fulldescription = Funziona in modo simile a un router. Accetta input liquidi da un lato e li invia agli altri lati. Utile per separare il liquido da un singolo condotto in più condotti.
|
|
||||||
block.conveyor.name=trasportatore
|
block.conveyor.name=trasportatore
|
||||||
block.conveyor.fulldescription = Blocco di trasporto basico. Sposta gli oggetti in avanti e li deposita automaticamente in torrette o crafters. Ruotabile. Può essere usato come un ponte sui liquidi per nemici e giocatori.
|
|
||||||
block.steelconveyor.name = trasportatore d'acciaio
|
|
||||||
block.steelconveyor.fulldescription = Blocco avanzato di trasporto. Sposta gli oggetti più velocemente rispetto ai trasportatori standard.
|
|
||||||
block.poweredconveyor.name = trasportatore di impulsi
|
|
||||||
block.poweredconveyor.fulldescription = Il blocco di trasporto di ultima generazione. Sposta gli oggetti più velocemente dei trasportatori in acciaio.
|
|
||||||
block.router.name=router
|
block.router.name=router
|
||||||
block.router.fulldescription = Accetta elementi da una direzione e li invia a 3 altre direzioni. Può anche memorizzare una certa quantità di oggetti. Utile per dividere i materiali da un trapano a più torrette.
|
|
||||||
block.junction.name=giunzione
|
block.junction.name=giunzione
|
||||||
block.junction.fulldescription = Funziona come un ponte per due nastri trasportatori che la attraversono. Utile in situazioni con due diversi trasportatori che trasportano materiali diversi in luoghi diversi.
|
|
||||||
block.conveyortunnel.name = tunnel di trasporto
|
|
||||||
block.conveyortunnel.fulldescription = Trasporta oggetti sotto blocchi. Per utilizzare, posizionare un tunnel che conduce nel blocco da scavare sotto il tunnel e uno sull'altro lato. Assicurarsi che entrambe le gallerie siano rivolte in direzioni opposte, cioè verso i blocchi in cui vengono immesse o in uscita.
|
|
||||||
block.liquidjunction.name=giunzione liquida
|
block.liquidjunction.name=giunzione liquida
|
||||||
block.liquidjunction.fulldescription = Funziona come un ponte per due condotti di attraversamento. Utile in situazioni con due condotti diversi che trasportano liquidi diversi in luoghi diversi.
|
|
||||||
block.liquiditemjunction.name = giunzione di oggetti liquidi
|
|
||||||
block.liquiditemjunction.fulldescription = Funziona come un ponte per attraversare condutture e trasportatori.
|
|
||||||
block.powerbooster.name = power booster
|
|
||||||
block.powerbooster.fulldescription = Distribuisce l'energia a tutti i blocchi entro il suo raggio.
|
|
||||||
block.powerlaser.name = laser energetico
|
|
||||||
block.powerlaser.fulldescription = Crea un laser che trasmette energia al blocco di fronte ad esso. Non genera alcuna energia. Ideale per generatori o altri laser.
|
|
||||||
block.powerlaserrouter.name = router laser
|
|
||||||
block.powerlaserrouter.fulldescription = Laser che distribuisce la potenza in tre direzioni contemporaneamente. Utile in situazioni in cui è necessario alimentare più blocchi da un generatore.
|
|
||||||
block.powerlasercorner.name = angolo laser
|
|
||||||
block.powerlasercorner.fulldescription = Laser che distribuisce la potenza in due direzioni contemporaneamente. Utile in situazioni in cui è necessario alimentare più blocchi da un generatore e un router è impreciso.
|
|
||||||
block.teleporter.name = teletrasporto
|
|
||||||
block.teleporter.fulldescription = Blocco avanzato di trasporto dell'elemento. I teletrasportatori immettono gli oggetti ad altri teletrasportatori dello stesso colore. Non fa nulla se non esistono teletrasportatori dello stesso colore. Se esistono più teletrasporti dello stesso colore, ne viene selezionato uno casuale. Usa l'energia. Tocca per cambiare colore.
|
|
||||||
block.sorter.name=sorter
|
block.sorter.name=sorter
|
||||||
block.sorter.fulldescription = Ordina l'oggetto per tipo di materiale. Il materiale da accettare è indicato dal colore nel blocco. Tutti gli articoli che corrispondono al materiale di ordinamento vengono emessi in avanti, tutto il resto viene emesso a sinistra e a destra.
|
|
||||||
block.core.name = Centro
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Pompa di liquidi da un blocco sorgente - di solito acqua, lava o petrolio. Emette liquido nei condotti nelle vicinanze.
|
|
||||||
block.fluxpump.name = pompaflux
|
|
||||||
block.fluxpump.fulldescription = Una versione avanzata della pompa. Memorizza più liquido e pompa il liquido più velocemente.
|
|
||||||
block.smelter.name=fonderia
|
block.smelter.name=fonderia
|
||||||
block.smelter.fulldescription = Il blocco di lavorazione essenziale. Quando immesso 1 ferro e 1 carbone come combustibile, emette un acciaio. Si consiglia di inserire ferro e carbone su diverse cinghie per evitare l'intasamento.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = crogiuolo
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Un blocco di lavorazione avanzato. Immettendo 1 titanio, 1 acciaio e 1 carbone come combustibile, emette un diridio. Si consiglia di inserire carbone, acciaio e titanio su nastri diversi per evitare l'intasamento.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = estrattore di carbone
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Un blocco estrattore di base. Emette carbone quando viene fornito con grandi quantità di acqua e pietra.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = estrattore di titanio
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Un blocco estrattore standard. Produce il titanio quando viene fornito con grandi quantità di acqua e ferro.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = raffineria d'petrolio
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Affina grandi quantità di petrolio in oggetti di carbone. Utile per alimentare torrette a base di carbone quando le vene del carbone scarseggiano.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = forma pietre
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Solidifica la lava producendo pietra. Utile per produrre enormi quantità di pietra per depuratori di carbone.
|
text.maps=Maps
|
||||||
block.lavasmelter.name = fonderia a lava
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Usa la lava per convertire il ferro in acciaio. Un'alternativa alle smelterie. Utile in situazioni in cui il carbone è scarso.
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = trapano di pietra
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = Il trapano essenziale. Se posizionato su delle piastrelle di pietra, emette una pietra a un ritmo lento indefinitamente.
|
text.server.rollback=Rollback
|
||||||
block.irondrill.name = trapano di ferro
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.irondrill.fulldescription = Un trapano di base. Quando viene posizionato su delle piastrelle con il minerale ferro, emette il ferro a un ritmo lento indefinitamente.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.coaldrill.name = trivella di carbone
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.coaldrill.fulldescription = Un trapano di base. Se posizionato su delle piastrelle di carbone, produce a tempo indeterminato il carbone a un ritmo lento.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.uraniumdrill.name = trapano all'uranio
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.uraniumdrill.fulldescription = Un trapano avanzato. Se posizionato su delel piastrelle con dell'uranio, emette l'uranio a un ritmo lento indefinitamente.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.titaniumdrill.name = trapano in titanio
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.titaniumdrill.fulldescription = Un trapano avanzato. Se posizionato su delle piastrelle di titanio, emette il titanio a un ritmo lento indefinitamente.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.omnidrill.name = omnidrill
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.omnidrill.fulldescription = L'ultimo trapano. Trapanerà qualsiasi minerale su cui è posizionato ad un ritmo rapido.
|
text.saving=[accent]Saving...
|
||||||
block.coalgenerator.name = generatore di carbone
|
text.unknown=Unknown
|
||||||
block.coalgenerator.fulldescription = Il generatore essenziale. Genera potenza dal carbone. Emette potenza come laser sui suoi 4 lati.
|
text.custom=Custom
|
||||||
block.thermalgenerator.name = generatore termico
|
text.builtin=Built-In
|
||||||
block.thermalgenerator.fulldescription = Genera energia dalla lava. Emette energia come laser sui suoi 4 lati.
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.combustiongenerator.name = generatore a combustione
|
text.map.random=[accent]Random Map
|
||||||
block.combustiongenerator.fulldescription = Genera energia dall'petrolio. Emette energia come laser sui suoi 4 lati.
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.rtgenerator.name = Generatore RTG
|
text.editor.slope=\\
|
||||||
block.rtgenerator.fulldescription = Genera piccole quantità di energia dal decadimento radioattivo dell'uranio. Emette potenza come laser sui suoi 4 lati.
|
text.editor.openin=Open In Editor
|
||||||
block.nuclearreactor.name = reattore nucleare
|
text.editor.oregen=Ore Generation
|
||||||
block.nuclearreactor.fulldescription = Una versione avanzata del Generatore RTG e il massimo generatore di energia. Genera potenza dall'uranio. Richiede un raffreddamento costante dell'acqua. Altamente volatile; esploderà violentemente se vengono fornite quantità insufficienti di refrigerante.
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.turret.name = torretta
|
text.editor.mapinfo=Map Info
|
||||||
block.turret.fulldescription = Una torretta semplice ed economica. Usa la pietra per le munizioni. Ha un raggio leggermente superiore rispetto alla doppia torretta.
|
text.editor.author=Author:
|
||||||
block.doubleturret.name = doppia torretta
|
text.editor.description=Description:
|
||||||
block.doubleturret.fulldescription = Una versione leggermente più potente della torretta. Usa la pietra per le munizioni. Fa molto più danni, ma ha un raggio più basso. Spara due proiettili.
|
text.editor.name=Name:
|
||||||
block.machineturret.name = torretta di gattling
|
text.editor.teams=Teams
|
||||||
block.machineturret.fulldescription = Una torretta standard a tutto tondo. Usa il ferro per le munizioni. Ha una velocità di fuoco veloce con danni decenti.
|
text.editor.elevation=Elevation
|
||||||
block.shotgunturret.name = torretta di splitter
|
text.editor.saved=Saved!
|
||||||
block.shotgunturret.fulldescription = Una torretta standard. Usa il ferro per le munizioni. Spara una diffusione di 7 proiettili. Gittata inferiore, ma maggiore danno inflitto rispetto alla torretta gattling.
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.flameturret.name = lanciafiamme
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.flameturret.fulldescription = Torretta avanzata a distanza ravvicinata. Usa carbone per munizioni. Ha una portata molto bassa, ma un danno molto alto. Buono per luoghi chiusi. Consigliato per essere usato dietro i muri.
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.sniperturret.name = torretta ellettromagnetica
|
text.editor.import=Import...
|
||||||
block.sniperturret.fulldescription = Torretta avanzata a lungo raggio. Utilizza l'acciaio come munizioni. Danno molto alto, ma bassa velocità di fuoco. Costoso da usare, ma può essere posizionato lontano dalle linee nemiche a causa della sua portata.
|
text.editor.importmap=Import Map
|
||||||
block.mortarturret.name = torretta di sfogo
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.mortarturret.fulldescription = Torretta a getto d'acqua avanzato a bassa precisione. Usa carbone per munizioni. Spara una raffica di proiettili che esplodono in shrapnel. Utile per grandi folle di nemici.
|
text.editor.importfile=Import File
|
||||||
block.laserturret.name = torretta laser
|
text.editor.importfile.description=Import an external map file
|
||||||
block.laserturret.fulldescription = Avanzata torretta a bersaglio singolo. Usa l'energia Buona torretta a medio raggio a tutto tondo. Ingaggio singolo. Non manca mai il bersaglio.
|
text.editor.importimage=Import Terrain Image
|
||||||
block.waveturret.name = Torretta tesla
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.waveturret.fulldescription = Torretta multi-target avanzata. Usa l'energia. Gamma media Non manca mai. Danno basso, ma può colpire più nemici contemporaneamente con dei fulmini a catena.
|
text.editor.export=Export...
|
||||||
block.plasmaturret.name = torretta a plasma
|
text.editor.exportfile=Export File
|
||||||
block.plasmaturret.fulldescription = Versione altamente avanzata del lanciafiamme. Usa il carbone come munizione. Danno molto alto, da basso a medio raggio.
|
text.editor.exportfile.description=Export a map file
|
||||||
block.chainturret.name = torretta a catena
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.chainturret.fulldescription = L'ultima torretta a fuoco rapido. Usa l'uranio come munizione. Spara grossi proiettili ad un alto tasso di fuoco. Gamma media Si estende su più tessere. Estremamente duro.
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.titancannon.name = cannone di titano
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.titancannon.fulldescription = L'ultima torretta a lungo raggio. Usa l'uranio come munizione. Spara grossi proiettili di schizzi a una velocità media di fuoco. Lungo raggio. Si estende su più tessere. Estremamente duro.
|
text.fps=FPS: {0}
|
||||||
block.playerspawn.name = spawngiocatore
|
text.tps=TPS: {0}
|
||||||
block.enemyspawn.name = spawnnemico
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=제작자 : [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
text.about=제작자 : [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
|
||||||
text.credits=제작자
|
text.credits=제작자
|
||||||
text.discord=Mindustry Discord 에 참여하세요!
|
text.discord=Mindustry Discord 에 참여하세요!
|
||||||
text.changes = [SCARLET]주의!!\\n[]몇몇 게임 메커니즘이 변경되었습니다\\n\\n- [accent]텔레포터[] 는 이제 전력을 필요로 합니다.\\n- [accent]제련소[]와 [accent]도가니[]는 이제 최대 수용량을 가집니다.\\n- [accent]도가니[]는 이제 연료로 석탄을 필요로 합니다.
|
|
||||||
text.link.discord.description=공식 Mindustry Discord 채팅방
|
text.link.discord.description=공식 Mindustry Discord 채팅방
|
||||||
text.link.github.description=게임 소스코드
|
text.link.github.description=게임 소스코드
|
||||||
text.link.dev-builds.description=개발중인 빌드
|
text.link.dev-builds.description=개발중인 빌드
|
||||||
@@ -12,14 +11,14 @@ text.link.wiki.description = 공식 Mindustry 위키
|
|||||||
text.linkfail=링크를 여는데 실패했습니다!URL이 기기의 클립보드에 복사되었습니다.
|
text.linkfail=링크를 여는데 실패했습니다!URL이 기기의 클립보드에 복사되었습니다.
|
||||||
text.editor.web=HTML5 버전은 에디터 기능을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
text.editor.web=HTML5 버전은 에디터 기능을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
||||||
text.web.unsupported=HTML5 버전은 이 기능을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
text.web.unsupported=HTML5 버전은 이 기능을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
||||||
text.multiplayer.web = 이 버전은 멀티플레이를 지원하지 않습니다!멀티플레이를 웹 브라우저에서 즐기고 싶다면, itch.io 페이지에서 \"multiplayer web version\" 링크로 들어가면 됩니다.
|
text.multiplayer.web=이 버전은 멀티플레이를 지원하지 않습니다!멀티플레이를 웹 브라우저에서 즐기고 싶다면, itch.io 페이지에서 "multiplayer web version" 링크로 들어가면 됩니다.
|
||||||
text.host.web=HTML5 버전은 게임 호스팅을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
text.host.web=HTML5 버전은 게임 호스팅을 지원하지 않습니다!게임을 다운로드 한 뒤에 사용 해 주세요.
|
||||||
text.gameover=코어가 파괴되었습니다.
|
text.gameover=코어가 파괴되었습니다.
|
||||||
text.highscore=[YELLOW]최고점수 달성!
|
text.highscore=[YELLOW]최고점수 달성!
|
||||||
text.lasted=마지막으로 달성한 단계
|
text.lasted=마지막으로 달성한 단계
|
||||||
text.level.highscore=최고 점수 : [accent]{0}
|
text.level.highscore=최고 점수 : [accent]{0}
|
||||||
text.level.delete.title=삭제 확인
|
text.level.delete.title=삭제 확인
|
||||||
text.map.delete = 정말로 \"[orange]{0}[]\" 맵을 삭제하시겠습니까?
|
text.map.delete=정말로 "[orange]{0}[]" 맵을 삭제하시겠습니까?
|
||||||
text.level.select=맵 선택
|
text.level.select=맵 선택
|
||||||
text.level.mode=게임모드:
|
text.level.mode=게임모드:
|
||||||
text.construction.title=블록 배치 안내서
|
text.construction.title=블록 배치 안내서
|
||||||
@@ -250,20 +249,10 @@ text.upgrades = 업그레이드
|
|||||||
text.purchased=[LIME]생성됨!
|
text.purchased=[LIME]생성됨!
|
||||||
text.weapons=무기
|
text.weapons=무기
|
||||||
text.paused=일시 정지
|
text.paused=일시 정지
|
||||||
text.respawn = 남은 부활시간 :
|
|
||||||
text.info.title=[accent]정보
|
text.info.title=[accent]정보
|
||||||
text.error.title=[crimson]오류가 발생했습니다.
|
text.error.title=[crimson]오류가 발생했습니다.
|
||||||
text.error.crashmessage=[scarlet]예기치 않은 오류가 발생하여 게임이 강제 종료되었습니다![]\n이 오류가 발생한 정확한 상황을 개발자에게 알려주십시오. [ORANGE]anukendev@gmail.com[]
|
text.error.crashmessage=[scarlet]예기치 않은 오류가 발생하여 게임이 강제 종료되었습니다![]\n이 오류가 발생한 정확한 상황을 개발자에게 알려주십시오. [ORANGE]anukendev@gmail.com[]
|
||||||
text.error.crashtitle=오류가 발생했습니다.
|
text.error.crashtitle=오류가 발생했습니다.
|
||||||
text.mode.break = 파괴 모드: {0}
|
|
||||||
text.mode.place = 설치 모드 : {0}
|
|
||||||
placemode.hold.name = 한줄
|
|
||||||
placemode.areadelete.name = 구역
|
|
||||||
placemode.touchdelete.name = 터치
|
|
||||||
placemode.holddelete.name = 길게 누름
|
|
||||||
placemode.none.name = 없음
|
|
||||||
placemode.touch.name = 터치
|
|
||||||
placemode.cursor.name = 커서
|
|
||||||
text.blocks.blockinfo=블록 정보
|
text.blocks.blockinfo=블록 정보
|
||||||
text.blocks.powercapacity=최대 전력 용량
|
text.blocks.powercapacity=최대 전력 용량
|
||||||
text.blocks.powershot=1발당 파워 소모량
|
text.blocks.powershot=1발당 파워 소모량
|
||||||
@@ -441,12 +430,8 @@ block.splitter.name = 쪼개는 도구
|
|||||||
block.splitter.description=항목을받은 직후 두 개의 반대 방향으로 항목을 출력합니다.
|
block.splitter.description=항목을받은 직후 두 개의 반대 방향으로 항목을 출력합니다.
|
||||||
block.router.name=분배기
|
block.router.name=분배기
|
||||||
block.router.description=아이템을 넣으면 다른 방향으로 아이템을 번갈아서 내보냅니다.
|
block.router.description=아이템을 넣으면 다른 방향으로 아이템을 번갈아서 내보냅니다.
|
||||||
block.multiplexer.name = 멀티플렉서
|
|
||||||
block.multiplexer.description = 항목을 8 방향으로 분리 할 수있는 라우터.
|
|
||||||
block.sorter.name=필터
|
block.sorter.name=필터
|
||||||
block.sorter.description=아이템을 받아서 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
block.sorter.description=아이템을 받아서 설정된 아이템일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 통과합니다.
|
||||||
block.overflowgate.name = 오버플로 게이트
|
|
||||||
block.overflowgate.description = 정면 경로가 차단되면 왼쪽 및 오른쪽으로 만 출력하는 조합 스플리터 및 라우터.
|
|
||||||
block.bridgeconveyor.name=터널
|
block.bridgeconveyor.name=터널
|
||||||
block.bridgeconveyor.description=최대 2블록을 건너 뛰고 자원을 운반하게 해 주는 블럭.
|
block.bridgeconveyor.description=최대 2블록을 건너 뛰고 자원을 운반하게 해 주는 블럭.
|
||||||
block.smelter.name=제련소
|
block.smelter.name=제련소
|
||||||
@@ -517,3 +502,14 @@ block.liquid-tank.name = 액체 탱크
|
|||||||
block.liquid-junction.name=액체 정션
|
block.liquid-junction.name=액체 정션
|
||||||
block.bridge-conduit.name=브릿지 도관
|
block.bridge-conduit.name=브릿지 도관
|
||||||
block.rotary-pump.name=로타리 펌프
|
block.rotary-pump.name=로타리 펌프
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore = [YELLOW] Nowy rekord!
|
|||||||
text.lasted=Wytrwałeś do fali
|
text.lasted=Wytrwałeś do fali
|
||||||
text.level.highscore=Rekord: [accent]{0}
|
text.level.highscore=Rekord: [accent]{0}
|
||||||
text.level.delete.title=Potwierdź kasowanie
|
text.level.delete.title=Potwierdź kasowanie
|
||||||
text.level.delete = Czy na pewno chcesz usunąć mapę \"[orange]{0}\"?
|
|
||||||
text.level.select=Wybrany poziom
|
text.level.select=Wybrany poziom
|
||||||
text.level.mode=Tryb gry:
|
text.level.mode=Tryb gry:
|
||||||
text.savegame=Zapisz Grę
|
text.savegame=Zapisz Grę
|
||||||
@@ -113,7 +112,6 @@ text.editor.resizemap = Zmień rozmiar mapy
|
|||||||
text.editor.resizebig=[scarlet]Uwaga![]\nMapy większe niż 256 jednostek mogą przycinać i być niestabilne.
|
text.editor.resizebig=[scarlet]Uwaga![]\nMapy większe niż 256 jednostek mogą przycinać i być niestabilne.
|
||||||
text.editor.mapname=Nazwa mapy:
|
text.editor.mapname=Nazwa mapy:
|
||||||
text.editor.overwrite=[accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
text.editor.overwrite=[accent]Uwaga!\nSpowoduje to nadpisanie istniejącej mapy.
|
||||||
text.editor.failoverwrite = [crimson]Nie można nadpisać mapy podstawowej!
|
|
||||||
text.editor.selectmap=Wybierz mapę do załadowania:
|
text.editor.selectmap=Wybierz mapę do załadowania:
|
||||||
text.width=Szerokość:
|
text.width=Szerokość:
|
||||||
text.height=Wysokość:
|
text.height=Wysokość:
|
||||||
@@ -140,67 +138,26 @@ text.upgrades = Ulepszenia
|
|||||||
text.purchased=[LIME]Stworzono!
|
text.purchased=[LIME]Stworzono!
|
||||||
text.weapons=Bronie
|
text.weapons=Bronie
|
||||||
text.paused=Wstrzymano
|
text.paused=Wstrzymano
|
||||||
text.respawn = Odrodzenie za
|
|
||||||
text.info.title=[accent]Informacje
|
text.info.title=[accent]Informacje
|
||||||
text.error.title=[crimson]Wystąpił błąd
|
text.error.title=[crimson]Wystąpił błąd
|
||||||
text.error.crashmessage=[SCARLET]Wystąpił nieoczekiwany błąd, który spowodowałby awarię.[]\nProszę, powiadom dewelopera gry o tym błędzie, pisząc jak do niego doszło: [ORANGE]anukendev@gmail.com[]
|
text.error.crashmessage=[SCARLET]Wystąpił nieoczekiwany błąd, który spowodowałby awarię.[]\nProszę, powiadom dewelopera gry o tym błędzie, pisząc jak do niego doszło: [ORANGE]anukendev@gmail.com[]
|
||||||
text.error.crashtitle=Wystąpił błąd
|
text.error.crashtitle=Wystąpił błąd
|
||||||
text.mode.break = Tryb przerw: {0}
|
|
||||||
text.mode.place = Tryb układania: {0}
|
|
||||||
placemode.hold.name = linia
|
|
||||||
placemode.areadelete.name = obszar
|
|
||||||
placemode.touchdelete.name = Dotyk
|
|
||||||
placemode.holddelete.name = Przytrzymać
|
|
||||||
placemode.none.name = żaden
|
|
||||||
placemode.touch.name = Dotyk
|
|
||||||
placemode.cursor.name = kursor
|
|
||||||
text.blocks.extrainfo = [accent]Dodatkowe informacje o bloku:
|
|
||||||
text.blocks.blockinfo=Informacje o bloku
|
text.blocks.blockinfo=Informacje o bloku
|
||||||
text.blocks.powercapacity=Moc znamionowa
|
text.blocks.powercapacity=Moc znamionowa
|
||||||
text.blocks.powershot=moc / strzał
|
text.blocks.powershot=moc / strzał
|
||||||
text.blocks.powersecond = moc / sekunda
|
|
||||||
text.blocks.powerdraindamage = siła ataku / obrażenia
|
|
||||||
text.blocks.shieldradius = Promień osłony
|
|
||||||
text.blocks.itemspeedsecond = prędkość / sekundy
|
|
||||||
text.blocks.range = Zakres
|
|
||||||
text.blocks.size=Rozmiar
|
text.blocks.size=Rozmiar
|
||||||
text.blocks.powerliquid = moc / ciecz
|
|
||||||
text.blocks.maxliquidsecond = maksymalna ilość cieczy / sekunda
|
|
||||||
text.blocks.liquidcapacity=Pojemność cieczy
|
text.blocks.liquidcapacity=Pojemność cieczy
|
||||||
text.blocks.liquidsecond = ciecz / sekunda
|
|
||||||
text.blocks.damageshot = obrażenia / strzał
|
|
||||||
text.blocks.ammocapacity = Pojemność amunicji
|
|
||||||
text.blocks.ammo = Amunicja:
|
|
||||||
text.blocks.ammoitem = amunicja / przedmiot
|
|
||||||
text.blocks.maxitemssecond=Maksymalna liczba przedmiotów / Sekunda
|
text.blocks.maxitemssecond=Maksymalna liczba przedmiotów / Sekunda
|
||||||
text.blocks.powerrange=Zakres mocy
|
text.blocks.powerrange=Zakres mocy
|
||||||
text.blocks.lasertilerange = Zasięg lasera
|
|
||||||
text.blocks.capacity = Wydajność
|
|
||||||
text.blocks.itemcapacity=Pojemność przedmiotów
|
text.blocks.itemcapacity=Pojemność przedmiotów
|
||||||
text.blocks.maxpowergenerationsecond = maksymalne generowanie energii / sekunda
|
|
||||||
text.blocks.powergenerationsecond = wytwarzanie energii / sekunda
|
|
||||||
text.blocks.generationsecondsitem = sekunda / przedmiot
|
|
||||||
text.blocks.input = Wkład
|
|
||||||
text.blocks.inputliquid=Potrzebna ciecz
|
text.blocks.inputliquid=Potrzebna ciecz
|
||||||
text.blocks.inputitem=Potrzebne przedmioty
|
text.blocks.inputitem=Potrzebne przedmioty
|
||||||
text.blocks.output = Wyjście
|
|
||||||
text.blocks.secondsitem = sekundy / przedmiot
|
|
||||||
text.blocks.maxpowertransfersecond = maksymalny transfer mocy / sekundę
|
|
||||||
text.blocks.explosive=Wysoce wybuchowy!
|
text.blocks.explosive=Wysoce wybuchowy!
|
||||||
text.blocks.repairssecond = naprawa / sekunda
|
|
||||||
text.blocks.health=Zdrowie
|
text.blocks.health=Zdrowie
|
||||||
text.blocks.inaccuracy=Niedokładność
|
text.blocks.inaccuracy=Niedokładność
|
||||||
text.blocks.shots=Strzały
|
text.blocks.shots=Strzały
|
||||||
text.blocks.shotssecond = Strzały / Sekunda
|
|
||||||
text.blocks.fuel = Paliwo
|
|
||||||
text.blocks.fuelduration = Wydajność paliwa
|
|
||||||
text.blocks.maxoutputsecond = maksymalne wyjście / sekunda
|
|
||||||
text.blocks.inputcapacity=Pojemność wejściowa
|
text.blocks.inputcapacity=Pojemność wejściowa
|
||||||
text.blocks.outputcapacity=Wydajność wyjściowa
|
text.blocks.outputcapacity=Wydajność wyjściowa
|
||||||
text.blocks.poweritem = moc / przedmiot
|
|
||||||
text.placemode = Tryb miejsca
|
|
||||||
text.breakmode = Tryb przerwania
|
|
||||||
text.health = Zdrowie:
|
|
||||||
setting.difficulty.easy=łatwy
|
setting.difficulty.easy=łatwy
|
||||||
setting.difficulty.normal=normalny
|
setting.difficulty.normal=normalny
|
||||||
setting.difficulty.hard=trudny
|
setting.difficulty.hard=trudny
|
||||||
@@ -236,50 +193,6 @@ map.grassland.name = łąka
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=spirala
|
map.spiral.name=spirala
|
||||||
map.tutorial.name=Poradnik
|
map.tutorial.name=Poradnik
|
||||||
tutorial.intro.text = [yellow]Witamy w poradniku do gry.[]\nAby rozpocząć, naciśnij \"Dalej\".
|
|
||||||
tutorial.moveDesktop.text = Aby się poruszać, użyj klawiszy [orange]W A S[] oraz [orange]D[]. Przytrzymaj [orange]shift[], aby przyśpieszyć.\nPrzytrzymując [orange]ctrl[] podczas kręcenia [orange]rolką myszy[] możesz zmieniać poziom przybliżenia mapy.
|
|
||||||
tutorial.shoot.text = Do celowania używasz kursora myszy.\n[orange]Lewy przycisk myszy[] służy do strzelania. Poćwicz na [yellow]celu[].
|
|
||||||
tutorial.moveAndroid.text = Aby przesunąć widok, przeciągnij jednym palcem po ekranie. Ściśnij i przeciągnij, aby powiększyć lub pomniejszyć.
|
|
||||||
tutorial.placeSelect.text = Wybierz [yellow]przenośnik[] z menu blokowego w prawym dolnym rogu.
|
|
||||||
tutorial.placeConveyorDesktop.text = Użyj [orange]rolki myszy[] aby obrócić przenośnik [orange]do przodu[], a następnie umieść go w [yellow]oznaczonym miejscu[] za pomocą [orange]lewego przycisku myszy[].
|
|
||||||
tutorial.placeConveyorAndroid.text = Użyj [orange]przycisk obracania[], aby obrócić przenośnik [orange]do przodu[]. Jednym palcem przeciągnij go na [yellow]wskazaną pozycję[], a następnie umieść go za pomocą [orange]znacznika wyboru[].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Możesz też nacisnąć ikonę celownika w lewym dolnym rogu, aby przełączyć na [pomarańczowy] [[tryb dotykowy] [] i umieścić bloki, dotykając ekranu. W trybie dotykowym bloki można obracać strzałką w lewym dolnym rogu. Naciśnij [żółty] następny [], aby go wypróbować.
|
|
||||||
tutorial.placeDrill.text = Teraz wybierz i umieść [yellow]wiertło do kamienia[] w oznaczonym miejscu.
|
|
||||||
tutorial.blockInfo.text = Jeśli chcesz się dowiedzieć więcej na temat wybranego bloku, kliknij [orange]znak zapytania[] w prawym górnym rogu, aby przeczytać jego opis.
|
|
||||||
tutorial.deselectDesktop.text = Możesz anulować wybór bloku za pomocą [orange]prawego przycisku myszy[].
|
|
||||||
tutorial.deselectAndroid.text = Możesz odznaczyć blok, naciskając przycisk [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = Wiertło będzie teraz produkować [yellow]kamień[] i podawać go na przenośnik, który przeniesie go do [yellow]rdzenia[]
|
|
||||||
tutorial.drillInfo.text = Różne rudy wymagają różnych wierteł. Kamień wymaga wiertła do kamieniu, żelazo wymaga wiertła do żelaza, itd.
|
|
||||||
tutorial.drillPlaced2.text = Przeniesienie przedmiotów do rdzenia powoduje umieszczenie ich w [yellow]inwentarzu przedmiotów[] w lewym górnym rogu. Stawianie bloków te przedmioty zużywa.
|
|
||||||
tutorial.moreDrills.text = Możesz połączyć wiertła i przenośników w przedstawiony sposób:
|
|
||||||
tutorial.deleteBlock.text = Możesz usuwać bloki, klikając [orange]prawy przycisk myszy[] na bloku, który chcesz usunąć.\nSpróbuj usunąć [yellow]oznaczony[] przenośnik.
|
|
||||||
tutorial.deleteBlockAndroid.text = Możesz usuwać bloki za pomocą [orange]krzyżyka[] w [orange]menu przerywania[] w lewym dolnym rogu i stukając w blok.\nSpróbuj usunąć [yellow]oznaczony[] przenośnik.
|
|
||||||
tutorial.placeTurret.text = Teraz wybierz i umieść [yellow]działko[] w [yellow]zaznaczonym miejscu[].
|
|
||||||
tutorial.placedTurretAmmo.text = Działko przyjmie teraz [yellow]amunicję[] z przenośnika. Możesz zobaczyć, ile ma amunicji, najeżdżając na działko kursorem i sprawdzając [green]zielony pasek[].
|
|
||||||
tutorial.turretExplanation.text = Wieżyczki będą strzelać automatycznie do najbliższego wroga w zasięgu, o ile będą miały wystarczającą ilość amunicji.
|
|
||||||
tutorial.waves.text = Co każde [yellow]60[] sekund, fala [coral]wrogów[] pojawi się w określonym miejscu na mapie i spróbuje zniszczyć rdzeń.
|
|
||||||
tutorial.coreDestruction.text = Twoim celem jest [yellow]obrona rdzenia[]. Zniszczenie rdzenia jest równoznaczne z [coral]przegraną[].
|
|
||||||
tutorial.pausingDesktop.text = Jeśli chcesz zrobić przerwę, naciśnij [orange]spację[] lub [orange]przycisk pauzy[] w lewym górnym rogu. Nadal możesz wybierać i wstawiać klocki podczas pauzy, ale nie możesz niszczyć i strzelać.
|
|
||||||
tutorial.pausingAndroid.text = Jeśli chcesz zrobić przerwę, naciśnij [orange]przycisk pauzy[]. Nadal możesz stawiać i niszczyć bloki.
|
|
||||||
tutorial.purchaseWeapons.text = Możesz kupić nowe [żółte] bronie [] dla swojego mecha, otwierając menu aktualizacji w lewym dolnym rogu.
|
|
||||||
tutorial.switchWeapons.text = Zmień broń, klikając jej ikonę w lewym dolnym rogu lub używając cyfr [orange][1-9[].
|
|
||||||
tutorial.spawnWave.text = Fala wrogów nadchodzi! Zniszcz ich.
|
|
||||||
tutorial.pumpDesc.text = W późniejszych falach może być konieczne użycie [yellow]pompy[] do rozprowadzania cieczy dla generatorów lub ekstraktorów.
|
|
||||||
tutorial.pumpPlace.text = Pompy działają podobnie do wierteł, z tym wyjątkiem, że wytwarzają ciecze zamiast ród.\nSpróbuj umieścić pompę na [yellow]oleju[].
|
|
||||||
tutorial.conduitUse.text = Teraz umieść [orange]rurę[] wychodzącą od pompy.
|
|
||||||
tutorial.conduitUse2.text = I tak jeszcze jedną...
|
|
||||||
tutorial.conduitUse3.text = I jeszcze jedeną...
|
|
||||||
tutorial.generator.text = Teraz umieść [orange]generator spalinowy[] na końcu kanału.
|
|
||||||
tutorial.generatorExplain.text = Generator ten będzie teraz wytwarzać [yellow]energię[] z oleju.
|
|
||||||
tutorial.lasers.text = Energia jest dystrybuowana za pomocą [yellow]przekaźników[]. Umieść takowy przekaźnik na [yellow]wskazanej pozycji[].
|
|
||||||
tutorial.laserExplain.text = Generator przeniesie teraz moc do przekaźnika. Wiązka [orange]nieprzeźroczysta[] oznacza, że aktualnie transmituje moc. Wiązka [yellow]przeźroczysta[] wskazuje na brak przekazywanej energii.
|
|
||||||
tutorial.laserMore.text = Możesz sprawdzić ile energii przechowuje blok najeżdżając na niego kursorem i sprawdzając [yellow]żółty pasek[].
|
|
||||||
tutorial.healingTurret.text = Energia może być używany do zasilania [lime]wież naprawczych[]. Umieść takową [yellow]tutaj[].
|
|
||||||
tutorial.healingTurretExplain.text = Dopóki dostarczana jest do niej energia będzie [lime]naprawiać pobliskie bloki[]. Podczas gry ustawiłeś ją niedaleko swojej bazy tak szybko, jak to tylko możliwe!
|
|
||||||
tutorial.smeltery.text = Wiele bloków wymaga do pracy [orange]stali[], którą można wytwarzać w [orange]hucie[]. A skoro tak, to postaw ją teraz.
|
|
||||||
tutorial.smelterySetup.text = Huta wytworzy teraz z żelaza [orange]stal[], wykorzystując węgiel jako paliwo.
|
|
||||||
tutorial.tunnelExplain.text = Zwróć też uwagę, że przedmioty przechodzą przez [orange]tunel[] i wynurzają się po drugiej stronie, przechodząc przez kamienny blok. Pamiętaj, że tunele mogą przechodzić tylko do 2 bloków.
|
|
||||||
tutorial.end.text = I na tym poradnik się kończy!\nPozostaje tylko życzyć Ci [orange]powodzenia[]!
|
|
||||||
keybind.move_x.name=Poruszanie w poziomie
|
keybind.move_x.name=Poruszanie w poziomie
|
||||||
keybind.move_y.name=Poruszanie w pionie
|
keybind.move_y.name=Poruszanie w pionie
|
||||||
keybind.select.name=Wybieranie
|
keybind.select.name=Wybieranie
|
||||||
@@ -292,197 +205,311 @@ keybind.pause.name = pauza
|
|||||||
keybind.dash.name=przyśpieszenie
|
keybind.dash.name=przyśpieszenie
|
||||||
keybind.rotate_alt.name=Obracanie (1)
|
keybind.rotate_alt.name=Obracanie (1)
|
||||||
keybind.rotate.name=Obracanie (2)
|
keybind.rotate.name=Obracanie (2)
|
||||||
keybind.weapon_1.name = Broń 1
|
|
||||||
keybind.weapon_2.name = Broń 2
|
|
||||||
keybind.weapon_3.name = Broń 3
|
|
||||||
keybind.weapon_4.name = Broń 4
|
|
||||||
keybind.weapon_5.name = Broń 5
|
|
||||||
keybind.weapon_6.name = Broń 6
|
|
||||||
mode.waves.name=Fale
|
mode.waves.name=Fale
|
||||||
mode.sandbox.name=sandbox
|
mode.sandbox.name=sandbox
|
||||||
mode.freebuild.name=budowanie
|
mode.freebuild.name=budowanie
|
||||||
upgrade.standard.name = Standardowy
|
|
||||||
upgrade.standard.description = Standardowy mech.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Wystrzeliwuje powolną, słabą kulę.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Strzela 3 pociskami w rozprzestrzenianiu.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Wystrzeliwuje w różnych kierunkach kilka granatów.
|
|
||||||
upgrade.beam.name = Działko laserowe
|
|
||||||
upgrade.beam.description = Strzela laserem o dalekim zasięgu.
|
|
||||||
upgrade.vulcan.name = wulkan
|
|
||||||
upgrade.vulcan.description = Wystrzeliwuje grad szybkich pocisków.
|
|
||||||
upgrade.shockgun.name = Działko elektryczne
|
|
||||||
upgrade.shockgun.description = Wystrzeliwuje niszczycielski podmuch naładowanych odłamków.
|
|
||||||
item.stone.name=kamień
|
item.stone.name=kamień
|
||||||
item.iron.name = żelazo
|
|
||||||
item.coal.name=węgiel
|
item.coal.name=węgiel
|
||||||
item.steel.name = stal
|
|
||||||
item.titanium.name=tytan
|
item.titanium.name=tytan
|
||||||
item.dirium.name = dirium
|
|
||||||
item.thorium.name=uran
|
item.thorium.name=uran
|
||||||
item.sand.name=piasek
|
item.sand.name=piasek
|
||||||
liquid.water.name=woda
|
liquid.water.name=woda
|
||||||
liquid.plasma.name = plazma
|
|
||||||
liquid.lava.name=lawa
|
liquid.lava.name=lawa
|
||||||
liquid.oil.name=olej
|
liquid.oil.name=olej
|
||||||
block.weaponfactory.name = fabryka broni
|
|
||||||
block.air.name = Powietrze.
|
|
||||||
block.blockpart.name = Kawałek bloku
|
|
||||||
block.deepwater.name = głęboka woda
|
|
||||||
block.water.name = woda
|
|
||||||
block.lava.name = lawa
|
|
||||||
block.oil.name = olej
|
|
||||||
block.stone.name = kamień
|
|
||||||
block.blackstone.name = czarny kamień
|
|
||||||
block.iron.name = żelazo
|
|
||||||
block.coal.name = węgiel
|
|
||||||
block.titanium.name = tytan
|
|
||||||
block.thorium.name = uran
|
|
||||||
block.dirt.name = ziemia
|
|
||||||
block.sand.name = piasek
|
|
||||||
block.ice.name = lód
|
|
||||||
block.snow.name = śnieg
|
|
||||||
block.grass.name = trawa
|
|
||||||
block.sandblock.name = blok z piasku
|
|
||||||
block.snowblock.name = blok ze śniegu
|
|
||||||
block.stoneblock.name = blok z kamienia
|
|
||||||
block.blackstoneblock.name = blok z czarnego kamienia
|
|
||||||
block.grassblock.name = blok z trawy
|
|
||||||
block.mossblock.name = porośnięty blok
|
|
||||||
block.shrub.name = krzew
|
|
||||||
block.rock.name = kamyk
|
|
||||||
block.icerock.name = kamyk lodowy
|
|
||||||
block.blackrock.name = czarny kamyk
|
|
||||||
block.dirtblock.name = Brudny blok
|
|
||||||
block.stonewall.name = Kamienna ściana
|
|
||||||
block.stonewall.fulldescription = Tani blok obronny. Przydatny do ochrony rdzenia i wież w pierwszych kilku falach.
|
|
||||||
block.ironwall.name = Żelazna ściana
|
|
||||||
block.ironwall.fulldescription = Podstawowy blok obronny. Zapewnia ochronę przed wrogami.
|
|
||||||
block.steelwall.name = stalowa ściana
|
|
||||||
block.steelwall.fulldescription = Standardowy blok obronny. odpowiednia ochrona przed wrogami.
|
|
||||||
block.titaniumwall.name = tytanowa ściana
|
|
||||||
block.titaniumwall.fulldescription = Silny blok obronny. Zapewnia ochronę przed wrogami.
|
|
||||||
block.duriumwall.name = ściana z dirium
|
|
||||||
block.duriumwall.fulldescription = Bardzo silny blok obronny. Zapewnia ochronę przed wrogami.
|
|
||||||
block.compositewall.name = ściana kompozytowa
|
|
||||||
block.steelwall-large.name = duża stalowa ściana
|
|
||||||
block.steelwall-large.fulldescription = Standardowy blok obronny. Rozpiętość wielu płytek.
|
|
||||||
block.titaniumwall-large.name = duża tytanowa ściana
|
|
||||||
block.titaniumwall-large.fulldescription = Silny blok obronny. Rozpiętość wielu płytek.
|
|
||||||
block.duriumwall-large.name = duża ściana z dirium
|
|
||||||
block.duriumwall-large.fulldescription = Bardzo silny blok obronny. Rozpiętość wielu płytek.
|
|
||||||
block.titaniumshieldwall.name = Ściana z polem obronnym
|
|
||||||
block.titaniumshieldwall.fulldescription = Silny blok obronny z dodatkową wbudowaną tarczą. Wymaga zasilania. Używa energii do pochłaniania pocisków wroga. W celu dostarczenia zasilania zaleca się stosowanie wzmacniaczy energii.
|
|
||||||
block.repairturret.name = Wieża naprawcza
|
|
||||||
block.repairturret.fulldescription = Naprawia pobliskie uszkodzone bloki w niedużej prędkości. Wykorzystuje niewielkie ilości energii.
|
|
||||||
block.megarepairturret.name = Wieża naprawcza II
|
|
||||||
block.megarepairturret.fulldescription = Naprawia pobliskie uszkodzone bloki z przyzwoitą prędkośą. Do działania wykorzystuje energię.
|
|
||||||
block.shieldgenerator.name = Generator tarczy
|
|
||||||
block.shieldgenerator.fulldescription = Zaawansowany blok obronny. Osłania wszystkie bloki w promieniu przed atakiem wroga. Zużywa energię z niewielką prędkością gdy jest w stanie bezczynności, ale z kolei gdy jest w użyciu, energię pobiera bardzo szybko.
|
|
||||||
block.door.name=drzwi
|
block.door.name=drzwi
|
||||||
block.door.fulldescription = Blok, który można otworzyć i zamknąć poprzez dotknięcie
|
|
||||||
block.door-large.name=duże drzwi
|
block.door-large.name=duże drzwi
|
||||||
block.door-large.fulldescription = Blok, który można otworzyć i zamknąć poprzez dotknięcie
|
|
||||||
block.conduit.name=Rura
|
block.conduit.name=Rura
|
||||||
block.conduit.fulldescription = Podstawowy blok transportu cieczy. Działa jak przenośnik, tylko że z płynami. Najlepiej stosować z pompami bądź razem innymi rurami.\nMoże być używany jako pomost nad płynami dla wrogów i graczy.
|
|
||||||
block.pulseconduit.name=Rura impulsowa
|
block.pulseconduit.name=Rura impulsowa
|
||||||
block.pulseconduit.fulldescription = Zaawansowany blok transportu cieczy. Transportuje ciecze szybciej i przechowuje więcej niż rury standardowe.
|
|
||||||
block.liquidrouter.name=Rozdzielacz płynów
|
block.liquidrouter.name=Rozdzielacz płynów
|
||||||
block.liquidrouter.fulldescription = Działa podobnie do zwykłego rozdzielacza. Akceptuje wejście cieczy z jednej strony i przekazuje ją na pozostałe strony. Przydatny do rozdzielania cieczy z jednej rury do wielu.
|
|
||||||
block.conveyor.name=Przenośnik
|
block.conveyor.name=Przenośnik
|
||||||
block.conveyor.fulldescription = Podstawowy blok transportu przedmiotów. Przenosi przedmioty do przodu i automatycznie umieszcza je w blokach. Może być używany jako pomost nad płynami dla wrogów i graczy.
|
|
||||||
block.steelconveyor.name = Przenośnik stalowy
|
|
||||||
block.steelconveyor.fulldescription = Zaawansowany blok transportu przedmiotów. Przenosi elementy szybciej niż standardowe przenośniki.
|
|
||||||
block.poweredconveyor.name = przenośnik impulsowy
|
|
||||||
block.poweredconveyor.fulldescription = Najszybszy blok transportowy przedmiotów.
|
|
||||||
block.router.name=Rozdzielacz
|
block.router.name=Rozdzielacz
|
||||||
block.router.fulldescription = Przyjmuje przedmioty z jednego kierunku i przekazuje je w 3 innych kierunkach. Może również przechowywać pewną liczbę przedmiotów. Przydatny do dzielenia materiałów z jednego wiertła na wiele dział.
|
|
||||||
block.junction.name=węzeł
|
block.junction.name=węzeł
|
||||||
block.junction.fulldescription = Działa jako pomost dla dwóch skrzyżowanych przenośników taśmowych. Przydatny w sytuacjach, gdy dwa różne przenośniki przenoszą różne materiały do różnych lokalizacji.
|
|
||||||
block.conveyortunnel.name = tunel przenośnikowy
|
|
||||||
block.conveyortunnel.fulldescription = Transportuje przedmiot pod blokami. Aby użyć, umieść jeden tunel prowadzący do bloku, który ma zostać tunelowany, i jeden po drugiej stronie. Upewnij się, że oba tunele są skierowane w przeciwnych kierunkach, czyli w wejście do bloku podającego, a wyjście do bloku odbierającego.
|
|
||||||
block.liquidjunction.name=Węzeł dla płynów
|
block.liquidjunction.name=Węzeł dla płynów
|
||||||
block.liquidjunction.fulldescription = Skrzyżowanie dla rurociągów. Przydatne w sytuacji, w której transportujemy różne ciecze w rurach, które muszą się przeciąć.
|
|
||||||
block.liquiditemjunction.name = Węzeł rur i przenośników
|
|
||||||
block.liquiditemjunction.fulldescription = Skrzyżowanie przenośników taśmowych oraz rur.
|
|
||||||
block.powerbooster.name = Wzmacniacz energii
|
|
||||||
block.powerbooster.fulldescription = Dystrybuuje moc do wszystkich bloków w swoim promieniu.
|
|
||||||
block.powerlaser.name = Przekaźnik
|
|
||||||
block.powerlaser.fulldescription = Tworzy laser, który przesyła moc do bloku przed nim. Nie generuje energii. Najlepiej stosować z generatorami lub innymi przekaźnikami.
|
|
||||||
block.powerlaserrouter.name = Duży rozdzielacz energii
|
|
||||||
block.powerlaserrouter.fulldescription = Przekaźnik, który dystrybuuje energię w trzech kierunkach jednocześnie. Przydatne w sytuacjach, w których wymagane jest zasilanie wielu bloków z jednego generatora.
|
|
||||||
block.powerlasercorner.name = Rozdzielacz energii
|
|
||||||
block.powerlasercorner.fulldescription = Przekaźnik, który dystrybuuje energię w dwóch kierunkach jednocześnie. Przydatny w sytuacjach, gdy wymagane jest zasilanie wielu bloków z jednego generatora, a router jest nieprecyzyjny.
|
|
||||||
block.teleporter.name = teleporter
|
|
||||||
block.teleporter.fulldescription = Zaawansowany blok transportu przedmiotów. Teleporty przenoszą przedmioty do innych teleportów tego samego koloru. Jeżeli nie istnieją teleporty z tym samym kolorem, to nie niczego nigdzie nie przenosi. Jeśli istnieje wiele teleportów tego samego koloru, wybierany jest losowy. Zużywa energię. Stuknij aby zmienić kolor.
|
|
||||||
block.sorter.name=Sortownik
|
block.sorter.name=Sortownik
|
||||||
block.sorter.fulldescription = Sortuje przedmioty według rodzaju materiału. Materiał do zaakceptowania jest oznaczony w bloku. Wszystkie pasujące przedmioty są wysyłane do przodu, wszystko inne jest wyprowadzane na lewo i na prawo.
|
|
||||||
block.core.name = Rdzeń
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Pompuje ciecze z bloku źródłowego - zwykle wody, lawy lub oleju. Wyprowadza ciecz do pobliskich rur.
|
|
||||||
block.fluxpump.name = pompa strumieniowa
|
|
||||||
block.fluxpump.fulldescription = Zaawansowana wersja pompy. Przechowuje więcej cieczy i szybciej pompuje.
|
|
||||||
block.smelter.name=huta
|
block.smelter.name=huta
|
||||||
block.smelter.fulldescription = Niezbędny blok rzemieślniczy. Po wprowadzeniu 1 żelaza i 1 węgla jako paliwa, wytwarza 1 stal. Zaleca się wprowadzanie żelaza i węgla na różne pasy, aby zapobiec zatkaniu.
|
text.credits=Credits
|
||||||
block.crucible.name = tygiel
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Zaawansowany blok rzemieślniczy. Po wprowadzeniu 1 tytanu, 1 stali i 1 węgla jako paliwa, otrzymuje 1 dirium. Zaleca się wprowadzanie węgla, stali i tytanu z różnych taśm, aby zapobiec zatkaniu.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = ekstraktor węgla
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Wyprowadza węgiel, gdy jest dostarczana duża ilością wody i kamienia.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = ekstraktor tytanu
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Wyprowadza tytan, gdy jest dostarczana duża ilości wody i żelaza.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = Rafineria ropy
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Rafinuje duże ilości oleju do postaci węgla. Przydatne do napędzania działek napędzanych węglem, gry nie ma w pobliżu wystarcząjacej ilości rud węgla.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = Wytwarzacz kamienia
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Schładza lawę do postaci kamień. Przydatny do produkcji ogromnych ilości kamienia do oczyszczania węgla.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = Huta lawowa
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Używa lawy, by przekształcić żelazo w stal. Alternatywa dla zwykłych hut. Przydatny w sytuacjach, gdy brakuje węgla.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = wiertło do kamienia
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Niezbędne wiertło. Po umieszczeniu na kamiennym podłożu, powoli i w nieskończoność wydobywa kamień.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = wiertło do żelaza
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Po umieszczeniu na rudzie żelaza, powoli i w nieskończoność wydobywa żelazo.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = wiertło do węgla
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Po umieszczeniu na rudzie węgla, powoli i w nieskończoność wydobywa węgiel.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = wiertło do uranu
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Wiertło zaawansowane. Po umieszczeniu na rudzie uranu, wydobywa uran w wolnym tempie przez czas nieokreślony.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = wiertło do tytanu
|
text.newgame=New Game
|
||||||
block.titaniumdrill.fulldescription = Wiertło zaawansowane. Po umieszczeniu na rudzie tytanu, wydobywa tytan w wolnym tempie przez czas nieokreślony.
|
text.maps=Maps
|
||||||
block.omnidrill.name = omnidril
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.fulldescription = Wiertło wielofunkcyjne. W szybkim tempie wydobywa każdą rudę.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coalgenerator.name = generator na węgiel
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.fulldescription = Niezbędny generator. Generuje energię z węgla na wszystkie strony.
|
text.server.rollback=Rollback
|
||||||
block.thermalgenerator.name = generator termiczny
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.thermalgenerator.fulldescription = Generuje energię z lawy. Generuje energię z węgla na wszystkie strony.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.combustiongenerator.name = generator spalinowy
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.combustiongenerator.fulldescription = Generuje moc z oleju. Generuje energię z węgla na wszystkie strony.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.rtgenerator.name = Generator RTG
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.rtgenerator.fulldescription = Generuje niewielkie ilości energii z rozpadu promieniotwórczego uranu. Generuje energię z węgla na wszystkie strony.
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.nuclearreactor.name = reaktor jądrowy
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.nuclearreactor.fulldescription = Zaawansowana wersja generatora RTG i zarazem najlepsze źródło energii. Generuje ją z uranu. Wymaga stałego chłodzenia wodą. Wybucha niemal natychmiast w momencie, gdy dostarczona zostanie niewystarczająca ilość płynu chłodzącego.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.turret.name = działko
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.turret.fulldescription = Podstawowa, nieduża wieżyczka. Używa kamienia jako amunicji. Ma nieco większy zasięg niż działko podwójne.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.doubleturret.name = działko podwójne
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.doubleturret.fulldescription = Nieco mocniejsza wersja działka. Używa kamienia jako amunicji. Znacznie więcej obrażeń, ale ma mniejszy zasięg. Wystrzeliwuje dwie kule.
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.machineturret.name = działko szybkostrzelne
|
text.trace=Trace Player
|
||||||
block.machineturret.fulldescription = Standardowa, wszechstronna wieża. Używa żelaza jako amunicji. Strzela dość szybko i ma przyzwoite uszkodzenia.
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.shotgunturret.name = działko odłamkowe
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Standardowa wieża. Używa żelaza do amunicji. Wystrzeliwuje 7 pocisków. Niższy zasięg, ale większe obrażenia niż działko szybkostrzelne.
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.flameturret.name = miotacz ognia
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.flameturret.fulldescription = Zaawansowana wieżyczka bliskiego zasięgu. Używa węgla jako amunicji. Ma bardzo niski zasięg, ale bardzo duże obrażenia. Dobra na krótkie dystanse. Zalecana do stosowania za ścianami.
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.sniperturret.name = karabin
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Zaawansowana wieżyczka dalekiego zasięgu. Używa stali jako amunicji. Ma bardzo duże obrażenia, ale niski współczynnik ognia. Kosztowne w użyciu, ale można je umieścić z dala od linii wroga ze względu na jego zasięg.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.mortarturret.name = Miotacz odłamków
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.mortarturret.fulldescription = Zaawansowana, bardzo dokładne działko rozpryskowe. Używa węgla jako amunicji. Wystrzeliwuje grad eksplodujących pocisków. Przydatny dla dużych hord wrogów.
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.laserturret.name = działo laserowe
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.laserturret.fulldescription = Zaawansowana wieża z jednym celem. Używa energii. Dobra wieża o średnim zasięgu. Atakuje tylko 1 cel i nigdy nie pudłuje.
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.waveturret.name = Działo Tesli
|
text.server.bans=Bans
|
||||||
block.waveturret.fulldescription = Zaawansowana wieża celującai. Używa mocy. Średni zasięg. Nigdy nie trafia. Stosuje niskie obrażenia, ale może trafić wielu wrogów jednocześnie z oświetleniem łańcuszkiem.
|
text.server.bans.none=No banned players found!
|
||||||
block.plasmaturret.name = Działo plazmowe
|
text.server.admins=Admins
|
||||||
block.plasmaturret.fulldescription = Wysoce zaawansowana wersja miotacza ognia. Używa węgla jako amunicji. Zadaje bardzo duże obrażenia i posiada średni zasięg.
|
text.server.admins.none=No admins found!
|
||||||
block.chainturret.name = Działo uranowe
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.chainturret.fulldescription = Najlepsze działo szybkiego ognia. Używa uranu jako amunicji. Wystrzeliwuje duże spirale z dużą szybkością. Posiada średni zasięg.
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.titancannon.name = Potężne działo uranowe
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.titancannon.fulldescription = Najlepsze działo dalekiego zasięgu. Używa uranu jako amunicji. Wystrzeliwuje duże pociski z odłamkami. Ma średnią szybkostrzelność i duży promień rażenia.
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.playerspawn.name = Spawn gracza
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.enemyspawn.name = Spawn wroga
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
|
text.disconnect.data=Failed to load world data!
|
||||||
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.fullscreen.name=Fullscreen
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -5,7 +5,6 @@ text.highscore=[YELLOW]Novo recorde!
|
|||||||
text.lasted=Você durou até a horda
|
text.lasted=Você durou até a horda
|
||||||
text.level.highscore=Melhor\npontuação: [accent] {0}
|
text.level.highscore=Melhor\npontuação: [accent] {0}
|
||||||
text.level.delete.title=Confirmar exclusão
|
text.level.delete.title=Confirmar exclusão
|
||||||
text.level.delete=Você tem certeza que quer excluir\no mapa "[orange]{0}"?
|
|
||||||
text.level.select=Seleção de Fase
|
text.level.select=Seleção de Fase
|
||||||
text.level.mode=Modo de Jogo:
|
text.level.mode=Modo de Jogo:
|
||||||
text.savegame=Salvar Jogo
|
text.savegame=Salvar Jogo
|
||||||
@@ -33,7 +32,6 @@ text.loading=[accent]Carregando...
|
|||||||
text.wave=[orange]Horda {0}
|
text.wave=[orange]Horda {0}
|
||||||
text.wave.waiting=Horda em {0}
|
text.wave.waiting=Horda em {0}
|
||||||
text.waiting=Aguardando...
|
text.waiting=Aguardando...
|
||||||
text.countdown=Horda em {0}
|
|
||||||
text.enemies={0} Inimigos restantes
|
text.enemies={0} Inimigos restantes
|
||||||
text.enemies.single={0} Inimigo restante
|
text.enemies.single={0} Inimigo restante
|
||||||
text.loadimage=Carregar\nImagem
|
text.loadimage=Carregar\nImagem
|
||||||
@@ -56,7 +54,6 @@ text.editor.resizemap=Redimensionar Mapa
|
|||||||
text.editor.resizebig=[scarlet]Aviso!\n[]Mapas maiores que 256 unidades podem ser 'lentos' e instáveis
|
text.editor.resizebig=[scarlet]Aviso!\n[]Mapas maiores que 256 unidades podem ser 'lentos' e instáveis
|
||||||
text.editor.mapname=Nome do Mapa:
|
text.editor.mapname=Nome do Mapa:
|
||||||
text.editor.overwrite=[accent]Aviso!\nIsso sobrescreve um mapa existente.
|
text.editor.overwrite=[accent]Aviso!\nIsso sobrescreve um mapa existente.
|
||||||
text.editor.failoverwrite=[crimson]Não é possível salvar sobre o mapa padrão!
|
|
||||||
text.editor.selectmap=Selecione uma mapa para carregar:
|
text.editor.selectmap=Selecione uma mapa para carregar:
|
||||||
text.width=Largura:
|
text.width=Largura:
|
||||||
text.height=Altura:
|
text.height=Altura:
|
||||||
@@ -81,58 +78,29 @@ text.upgrades=Melhorias
|
|||||||
text.purchased=[LIME]Comprado!
|
text.purchased=[LIME]Comprado!
|
||||||
text.weapons=Arsenal
|
text.weapons=Arsenal
|
||||||
text.paused=Pausado
|
text.paused=Pausado
|
||||||
text.respawn=Reaparecendo em
|
|
||||||
text.error.title=[crimson]Um erro ocorreu
|
text.error.title=[crimson]Um erro ocorreu
|
||||||
text.error.crashmessage=[SCARLET]Um erro inesperado aconteceu, que pode ter causado o jogo a fechar. []Por favor, informe as exatas circunstâncias em que o erro ocorreu ao desenvolvidor:\n[ORANGE]anukendev@gmail.com[]
|
text.error.crashmessage=[SCARLET]Um erro inesperado aconteceu, que pode ter causado o jogo a fechar. []Por favor, informe as exatas circunstâncias em que o erro ocorreu ao desenvolvidor:\n[ORANGE]anukendev@gmail.com[]
|
||||||
text.error.crashtitle=Um erro ocorreu.
|
text.error.crashtitle=Um erro ocorreu.
|
||||||
text.blocks.extrainfo=[accent]Informação extra:
|
|
||||||
text.blocks.blockinfo=Informação do Bloco
|
text.blocks.blockinfo=Informação do Bloco
|
||||||
text.blocks.powercapacity=Capacidade de Energia
|
text.blocks.powercapacity=Capacidade de Energia
|
||||||
text.blocks.powershot=Energia/tiro
|
text.blocks.powershot=Energia/tiro
|
||||||
text.blocks.powersecond=Energia/segundo
|
|
||||||
text.blocks.powerdraindamage=Energia/dano
|
|
||||||
text.blocks.shieldradius=Raio do Escudo
|
|
||||||
text.blocks.itemspeedsecond=Itens/segundo
|
|
||||||
text.blocks.range=Alcance
|
|
||||||
text.blocks.size=Tamanho
|
text.blocks.size=Tamanho
|
||||||
text.blocks.powerliquid=Energia/Líquido
|
|
||||||
text.blocks.maxliquidsecond=Entrada Máx. Líquido/segundo
|
|
||||||
text.blocks.liquidcapacity=Capacidade de Líquido
|
text.blocks.liquidcapacity=Capacidade de Líquido
|
||||||
text.blocks.liquidsecond=Líquido/segundo
|
|
||||||
text.blocks.damageshot=Dano/tiro
|
|
||||||
text.blocks.ammocapacity=Munição Máxima
|
|
||||||
text.blocks.ammo=Munição
|
|
||||||
text.blocks.ammoitem=Munição/item
|
|
||||||
text.blocks.maxitemssecond=Máximo de itens/segundo
|
text.blocks.maxitemssecond=Máximo de itens/segundo
|
||||||
text.blocks.powerrange=Alcance da Energia
|
text.blocks.powerrange=Alcance da Energia
|
||||||
text.blocks.lasertilerange=Alcance do Laser (em células)
|
|
||||||
text.blocks.capacity=Capacidade
|
|
||||||
text.blocks.itemcapacity=Capacidade de Itens
|
text.blocks.itemcapacity=Capacidade de Itens
|
||||||
text.blocks.powergenerationsecond=Geração de Energia/segundo
|
|
||||||
text.blocks.generationsecondsitem=Tempo de geração/item
|
|
||||||
text.blocks.input=Entrada
|
|
||||||
text.blocks.inputliquid=Líquido de entrada
|
text.blocks.inputliquid=Líquido de entrada
|
||||||
text.blocks.inputitem=Item de entrada
|
text.blocks.inputitem=Item de entrada
|
||||||
text.blocks.output=Saída
|
|
||||||
text.blocks.secondsitem=Segundos/item
|
|
||||||
text.blocks.maxpowertransfersecond=Transferência máxima de Energia/segundo
|
|
||||||
text.blocks.explosive=Altamente Explosivo!
|
text.blocks.explosive=Altamente Explosivo!
|
||||||
text.blocks.repairssecond=Reparo/segundo
|
|
||||||
text.blocks.health=Saúde
|
text.blocks.health=Saúde
|
||||||
text.blocks.inaccuracy=Imprecisão
|
text.blocks.inaccuracy=Imprecisão
|
||||||
text.blocks.shots=Tiros
|
text.blocks.shots=Tiros
|
||||||
text.blocks.shotssecond=Taxa de tiro
|
|
||||||
text.placemode=Modo construção
|
|
||||||
text.breakmode=Modo remoção
|
|
||||||
text.health=Saúde
|
|
||||||
setting.difficulty.easy=Fácil
|
setting.difficulty.easy=Fácil
|
||||||
setting.difficulty.normal=Normal
|
setting.difficulty.normal=Normal
|
||||||
setting.difficulty.hard=Difícil
|
setting.difficulty.hard=Difícil
|
||||||
setting.difficulty.name=Dificuldade
|
setting.difficulty.name=Dificuldade
|
||||||
setting.screenshake.name=Balanço da Tela
|
setting.screenshake.name=Balanço da Tela
|
||||||
#Tremor da tela?
|
|
||||||
setting.smoothcam.name=Câmera suave
|
setting.smoothcam.name=Câmera suave
|
||||||
#Suavizar Câmera?
|
|
||||||
setting.indicators.name=Indicadores de Inimigos
|
setting.indicators.name=Indicadores de Inimigos
|
||||||
setting.effects.name=Particulas
|
setting.effects.name=Particulas
|
||||||
setting.sensitivity.name=Sensibilidade do Controle
|
setting.sensitivity.name=Sensibilidade do Controle
|
||||||
@@ -158,54 +126,10 @@ map.grassland.name=grassland
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=spiral
|
map.spiral.name=spiral
|
||||||
map.tutorial.name=tutorial
|
map.tutorial.name=tutorial
|
||||||
tutorial.intro.text=[yellow]Bem-vindo ao tutorial.[] Para começar aperte 'próximo'.
|
|
||||||
tutorial.moveDesktop.text=Para mover, use as teclas [orange][[WASD][]. Segure [orange]shift[] para mover rápido. Segure [orange]CTRL[] enquanto usa a [orange]roda do mouse[] para aumentar ou diminuir o zoom.
|
|
||||||
tutorial.shootInternal.text=Use o mouse para mirar, segure [orange]botão esquerdo do mouse[] para atirar. Tente praticar no [yellow]alvo[].
|
|
||||||
tutorial.moveAndroid.text=Para arrastar a visão, passe um dedo pela tela. Pince com os dedos para aumentar ou diminuir o zoom.
|
|
||||||
tutorial.placeSelect.text=Tente selecionar uma [yellow]esteira[] do menu de blocos no canto inferior direito.
|
|
||||||
tutorial.placeConveyorDesktop.text=Use a [orange][[roda do mouse][] para girar a esteira até que aponte [orange]para frente[], então coloque-a no [yellow]local marcado[] usando o [orange][[botão esquerdo do mouse][].
|
|
||||||
tutorial.placeConveyorAndroid.text=Use o [orange][[botão de girar][] para girar a esteira para que aponte [orange]para frente[], arraste-a para a posição e então coloque-a na [yellow]posição marcada[] usando o [orange][[botão de confirmação][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text=Você também pode apertar no ícone com uma cruz no canto inferior esquerdo para alterar para o [orange][[modo de toque][], e colocar blocos apertando na tela. No modo de toque, blocos podem ser girados com a seta no canto inferior esquerdo. Aperte [yellow]próximo[] para tentar.
|
|
||||||
tutorial.placeDrill.text=Agora selecione e coloque uma [yellow]broca de pedra[] no local marcado.
|
|
||||||
tutorial.blockInfo.text=Se quiser saber mais sobre os blocos, você pode apertar o [orange]símbolo de interrogação[] no canto superior direito para ler mais.
|
|
||||||
tutorial.deselectDesktop.text=Você pode cancelar a seleção de um bloco usando o [orange][botão direito do mouse[].
|
|
||||||
tutorial.deselectAndroid.text=ocê pode cancelar a seleção de um bloco apertando o botão [orange]X[].
|
|
||||||
tutorial.drillPlaced.text=A broca produzirá [yellow]pedra[], direcionando o produzido para a esteira a qual moverá a pedra para o [yellow]núcleo[].
|
|
||||||
tutorial.drillInfo.text=Minérios diferentes precisam de diferentes brocas. Pedra precisam de brocas de pedra, Ferro de brocas de ferro, etc.
|
|
||||||
tutorial.drillPlaced2.text=Itens movidos para o núcleo são colocados em seu [yellow]inventário[], no canto superior esquerdo. Colocar blocos gasta os recursos do inventário.
|
|
||||||
tutorial.moreDrills.text=Você pode conectar várias brocas e esteiras, veja.
|
|
||||||
tutorial.deleteBlock.text=Você pode excluir blocos clickando com o [orange]botão direito do mouse[] no bloco que quiser destruir. Tente excluir esta esteira.
|
|
||||||
tutorial.deleteBlockAndroid.text=Você pode excluir blocos [orange]apertando na cruz[] no [orange]menu modo de quebra[] no canto inferior esquerdo e então apertando no bloco desejado. Tente excluir esta esteira.
|
|
||||||
tutorial.placeTurret.text=Agora, selecione e construa uma [yellow]torre[] no [yellow]local marcado[].
|
|
||||||
tutorial.placedTurretAmmo.text=Esta torre aceitará [yellow]munição[] da esteira. Você pode ver quanta munição elas tem passando o mouse sobre elas e verificando a [green]barra verde[].
|
|
||||||
tutorial.turretExplanation.text=As torres irão atirar no inimigo mais próximo que estiver ao alcance, contanto que tenham munição suficiente.
|
|
||||||
tutorial.waves.text=A cada [yellow]60[] segundos, uma horda de [coral]inimigos[] irá aparecer em locais específicos e tentará destruir o núcleo.
|
|
||||||
tutorial.coreDestruction.text=Seu objetivo é [yellow]defender o núcleo[]. Se o núcleo for destruído, vecê [coral]perde o jogo[].
|
|
||||||
tutorial.pausingDesktop.text=Se você precisar parar por alguns instantes, aperte o [orange]botão de pausa[] no canto superior esquerdo ou [orange]barra de espaço[] para pausar o jogo. Você pode colocar blocos enquanto o jogo esta pausado, porém não poderá se mover ou atirar.
|
|
||||||
tutorial.pausingAndroid.text=Se você precisar parar por alguns instantes, aperte o [orange]botão de pausa[] no canto superior esquerdo ou [orange]barra de espaço[] para pausar o jogo. Você pode colocar blocos enquanto o jogo esta pausado.
|
|
||||||
tutorial.purchaseWeapons.text=Você pode comprar novas [yellow]armas[] para seu mecha, basta abrir o menu de melhorias no canto inferior esquerdo.
|
|
||||||
tutorial.switchWeapons.text=Alterne entre suas armas clickando em seu ícone ou usando as teclas numéricas [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text=Uma horda esta vindo. Destrúa-os.
|
|
||||||
tutorial.pumpDesc.text=Em hordas mais avançadas, você talvez precise de [yellow]bombas[] para distribuir líquidos para geradores ou extratores.
|
|
||||||
tutorial.pumpPlace.text=Bombas trabalham de forma semelhante às brocas, porém elas produzem líquidos ao envés de minérios. Tente colocar uma bomba na [yellow]célula de petróleo designada[].
|
|
||||||
tutorial.conduitUse.text=Agora coloque um [orange]cano[] levando para longe da bomba.
|
|
||||||
tutorial.conduitUse2.text=E mais alguns...
|
|
||||||
tutorial.conduitUse3.text=E mais alguns...
|
|
||||||
tutorial.generator.text=Agora coloque um [orange]gerador a combustão[] no final do cano.
|
|
||||||
tutorial.generatorExplain.text=Este gerador irá produzir [yellow]energia[] do petróleo.
|
|
||||||
tutorial.lasers.text=Energia é distribuida usando [yellow]lasers[]. Gire e coloque um aqui.
|
|
||||||
tutorial.laserExplain.text=O gerador irá mover energia para o bloco do laser. Um feixe [yellow]opaco[] significa que a energia está sendo transmitida, e um feixe [yellow]transparente[] significa que não.
|
|
||||||
tutorial.laserMore.text=Você pode verificar quanta energia um bloco tem ao passar o mouse sobre eles e verificando a [yellow]barra amarela[] no topo.
|
|
||||||
tutorial.healingTurret.text=Este laser pode ser usado para energizar uma [lime]torre de reparo[]. Coloque uma aqui.
|
|
||||||
tutorial.healingTurretExplain.text=Enquanto tiver energia, esta torre irá [lime]reparar blocos próximos.[] Quando jogar, tenha certeza de construir uma dessas próximas do núcleo o mais rápido possível!
|
|
||||||
tutorial.smeltery.text=Muitos blocos precisam de [orange]aço[] para serem construídos, o que requer uma [orange]fundidora[] para ser feito. Coloque uma aqui.
|
|
||||||
tutorial.smelterySetup.text=Esta fundidora irá produzir [orange]aço[] quando receber carvão e ferro.
|
|
||||||
tutorial.end.text=E este é o fim do Tutorial! Boa Sorte!
|
|
||||||
keybind.move_x.name=move_x
|
keybind.move_x.name=move_x
|
||||||
keybind.move_y.name=move_y
|
keybind.move_y.name=move_y
|
||||||
keybind.select.name=selecionar
|
keybind.select.name=selecionar
|
||||||
keybind.break.name=quebrar
|
keybind.break.name=quebrar
|
||||||
keybind.shootInternal.name=atirar
|
|
||||||
keybind.zoom_hold.name=segurar_zoom
|
keybind.zoom_hold.name=segurar_zoom
|
||||||
keybind.zoom.name=zoom
|
keybind.zoom.name=zoom
|
||||||
keybind.menu.name=menu
|
keybind.menu.name=menu
|
||||||
@@ -213,259 +137,379 @@ keybind.pause.name=pausar
|
|||||||
keybind.dash.name=Correr
|
keybind.dash.name=Correr
|
||||||
keybind.rotate_alt.name=girar_alt*
|
keybind.rotate_alt.name=girar_alt*
|
||||||
keybind.rotate.name=girar
|
keybind.rotate.name=girar
|
||||||
keybind.weapon_1.name=Arma 1
|
|
||||||
keybind.weapon_2.name=Arma 2
|
|
||||||
keybind.weapon_3.name=Arma 3
|
|
||||||
keybind.weapon_4.name=Arma 4
|
|
||||||
keybind.weapon_5.name=Arma 5
|
|
||||||
keybind.weapon_6.name=Arma 6
|
|
||||||
mode.waves.name=hordas
|
mode.waves.name=hordas
|
||||||
mode.sandbox.name=sandbox
|
mode.sandbox.name=sandbox
|
||||||
#CAIXINHA DE AREIA
|
|
||||||
mode.freebuild.name=construção \nlivre
|
mode.freebuild.name=construção \nlivre
|
||||||
weapon.blaster.name=Blaster
|
|
||||||
weapon.blaster.description=Atira um projétil lento e fraco.
|
|
||||||
weapon.triblaster.name=Blaster Triplo
|
|
||||||
weapon.triblaster.description=Atira 3 balas que se espalham.
|
|
||||||
weapon.multigun.name=Escopeta
|
|
||||||
weapon.multigun.description=Atira balas com baixa precisão e uma\n alta taxa de disparo.
|
|
||||||
weapon.flamer.name=Lança-Chamas
|
|
||||||
weapon.railgun.name=Rifle Sniper
|
|
||||||
weapon.flamer.description=É um lança-chamas. O que mais ele faria?
|
|
||||||
weapon.railgun.description=Atira um projétil de longo alcance.
|
|
||||||
weapon.mortar.name=Morteiro
|
|
||||||
weapon.mortar.description=Atira um projétil lento, porém devastador.
|
|
||||||
item.stone.name=Pedra
|
item.stone.name=Pedra
|
||||||
item.iron.name=Ferro
|
|
||||||
item.coal.name=Carvão
|
item.coal.name=Carvão
|
||||||
item.steel.name=Aço
|
|
||||||
item.titanium.name=Titânio
|
item.titanium.name=Titânio
|
||||||
item.dirium.name=Dírio
|
|
||||||
item.thorium.name=Urânio
|
item.thorium.name=Urânio
|
||||||
liquid.water.name=Água
|
liquid.water.name=Água
|
||||||
liquid.plasma.name=Plasma
|
|
||||||
liquid.lava.name=Lava
|
liquid.lava.name=Lava
|
||||||
liquid.oil.name=Petróleo
|
liquid.oil.name=Petróleo
|
||||||
block.air.name=Ar
|
|
||||||
block.blockpart.name=blockpart
|
|
||||||
#que?
|
|
||||||
block.deepwater.name=Água Profunda
|
|
||||||
block.water.name=Água
|
|
||||||
block.lava.name=Lava
|
|
||||||
block.oil.name=Petróleo
|
|
||||||
block.stone.name=Pedra
|
|
||||||
block.blackstone.name=Pedra Escura
|
|
||||||
block.iron.name=Ferro
|
|
||||||
block.coal.name=Carvão
|
|
||||||
block.titanium.name=Titânio
|
|
||||||
block.thorium.name=Urânio
|
|
||||||
block.dirt.name=Terra
|
|
||||||
block.sand.name=Areia
|
|
||||||
block.ice.name=Gelo
|
|
||||||
block.snow.name=Neve
|
|
||||||
block.grass.name=Grama
|
|
||||||
block.sandblock.name=Bloco de Areia
|
|
||||||
block.snowblock.name=Bloco de Neve
|
|
||||||
block.stoneblock.name=Rocha
|
|
||||||
block.blackstoneblock.name=Rocha Escura
|
|
||||||
block.grassblock.name=Bloco de Grama
|
|
||||||
block.mossblock.name=Musgo
|
|
||||||
block.shrub.name=Arbusto
|
|
||||||
block.rock.name=Rocha
|
|
||||||
block.icerock.name=Rocha de Gelo
|
|
||||||
block.blackrock.name=Rocha Escura
|
|
||||||
block.dirtblock.name=Bloco de Terra
|
|
||||||
block.stonewall.name=Parede de Pedra
|
|
||||||
block.stonewall.fulldescription=Um bloco defensivo barato. Útil para proteger o núcleo e torres nas primeiras hordas.
|
|
||||||
block.ironwall.name=Parede de Ferro
|
|
||||||
block.ironwall.fulldescription=Um bloco defensivo básico. Fornece proteção contra inimigos.
|
|
||||||
block.steelwall.name=Parede de aço
|
|
||||||
block.steelwall.fulldescription=Um bloco defensivo padrão. Fornece proteção contra inimigos.
|
|
||||||
block.titaniumwall.name=Parede de Titânio
|
|
||||||
block.titaniumwall.fulldescription=Um bloco defensivo forte. Fornece proteção contra inimigos.
|
|
||||||
block.duriumwall.name=Parede de Dírio
|
|
||||||
block.duriumwall.fulldescription=Um bloco defensivo muito forte. Fornece proteção contra inimigos.
|
|
||||||
block.compositewall.name=Parede de Composto
|
|
||||||
block.compositewall.fulldescription= Um bloco defensivo extremamente forte. Fornece a melhor proteção contra inimigos.
|
|
||||||
block.steelwall-large.name=Parede Grande de Aço
|
|
||||||
block.steelwall-large.fulldescription=Um bloco defensivo padrão. Ocupa multiplas células.
|
|
||||||
block.titaniumwall-large.name=Parede Grande de Titânio
|
|
||||||
block.titaniumwall-large.fulldescription=Um bloco defensivo forte. Ocupa multiplas células.
|
|
||||||
block.duriumwall-large.name=Parede Grande de Dírio
|
|
||||||
block.duriumwall-large.fulldescription=Um bloco defensivo muito forte. Ocupa multiplas células.
|
|
||||||
block.titaniumshieldwall.name=Parede com Escudo
|
|
||||||
block.titaniumshieldwall.fulldescription=Um bloco defensivo forte, com um escudo de energia imbutido. Usa energia passivamente e para absorver projéteis inimigos. É recomendado usar distribuidores de energia para abastecer este bloco.
|
|
||||||
#A strong defensive block, with an extra built-in shield. Requires power. Uses energy to absorb enemy bullets. It is recommended to use power boosters to provide energy to this block.
|
|
||||||
block.repairturret.name=Torre de Reparo
|
|
||||||
block.repairturret.fulldescription=Lentamente repara blocos danificados dentro do seu alcance. Consome um pouco de energia.
|
|
||||||
#Repairs nearby damaged blocks in range at a slow rate. Uses small amounts of power.
|
|
||||||
block.repairturret.description=[powerinfo]Consome Energia.[white]\nRepara blocos próximos.
|
|
||||||
block.megarepairturret.name=Torre de Reparo II
|
|
||||||
block.megarepairturret.fulldescription=Repara blocos danificados dentro do seu alcance. Consome um pouco de energia.
|
|
||||||
block.megarepairturret.description=[powerinfo]Consome Energia.[white]\nRepara blocos próximos.
|
|
||||||
block.shieldgenerator.name=Gerador de Escudo
|
|
||||||
block.shieldgenerator.fulldescription= Um bloco defensivo avançado. Protege todos os blocos em um raio. Lentamente usa energia quando parado, mas rapidamente drena em contato com projéteis.
|
|
||||||
#An advanced defensive block. Shields all the blocks in a radius from attack. Uses power at a slow rate when idle, but drains energy quickly on bullet contact.
|
|
||||||
block.door.name=Porta
|
block.door.name=Porta
|
||||||
block.door.fulldescription=Um bloco que pode ser aberto e fechado ao tocar nele.
|
|
||||||
block.door.description=Abre e Fecha.\n[interact]Toque para alternar o estado.
|
|
||||||
block.door-large.name=Porta Grande
|
block.door-large.name=Porta Grande
|
||||||
block.door-large.fulldescription=Um bloco que pode ser aberto e fechado ao tocar nele.
|
|
||||||
block.door-large.description=Abre e Fecha.\n[interact]Toque para alternar o estado.
|
|
||||||
block.conduit.name=Cano
|
block.conduit.name=Cano
|
||||||
block.conduit.fulldescription=Bloco de transporte de líquido básico. Funciona como uma esteira, mas com líquidos. Pode ser usado como uma ponte para inimigos e jogadores.
|
|
||||||
#Basic liquid transport block. Works like a conveyor, but with liquids. Best used with pumps or other conduits. Can be used as a bridge over liquids for enemies and players.
|
|
||||||
block.pulseconduit.name=Cano de impulso
|
block.pulseconduit.name=Cano de impulso
|
||||||
block.pulseconduit.fulldescription=Bloco de transporte de líquido avançado. Transporta líquidos mais rapidamente e armazena mais que canos normais.
|
|
||||||
#Advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
|
|
||||||
block.liquidrouter.name=Roteador de líquido
|
block.liquidrouter.name=Roteador de líquido
|
||||||
block.liquidrouter.fulldescription=Aceita líquido de uma direção e o redireciona para as outras 3 direções. Útil para dividir o líquido entre vários canos.
|
|
||||||
#Works similarly to a router. Accepts liquid input from one side and outputs it to the other sides. Useful for splitting liquid from a single conduit into multiple other conduits.
|
|
||||||
block.liquidrouter.description=Divide líquidos em 3 direções.
|
|
||||||
block.conveyor.name=Esteira
|
block.conveyor.name=Esteira
|
||||||
block.conveyor.fulldescription=Bloco de transporte básico. Movimenta itens para frente e automaticamente os deposita em torres ou blocos de fabricação. Pode ser girado. Pode ser usado como uma ponte para inimigos e jogadores.
|
|
||||||
#Basic item transport block. Moves items forward and automatically deposits them into turrets or crafters. Rotatable. Can be used as a bridge over liquids for enemies and players.
|
|
||||||
block.steelconveyor.name=Esteira de aço
|
|
||||||
block.steelconveyor.fulldescription=Bloco de transporte avançado. Movimenta itens mais rapidamente que esteiras normais.
|
|
||||||
#Advanced item transport block. Moves items faster than standard conveyors.
|
|
||||||
block.poweredconveyor.name=Esteira de Impulso
|
|
||||||
block.poweredconveyor.fulldescription=O Bloco supremo de transporte. Movimenta itens mais rapidamente que esteiras de aço.
|
|
||||||
#The ultimate item transport block. Moves items faster than carbide conveyors.
|
|
||||||
block.router.name=Roteador
|
block.router.name=Roteador
|
||||||
block.router.fulldescription=Aceita itens de uma direção e os redireciona para as outras 3 direções. Pode guardar uma certa quantidade de itens. Útil para dividir materiais entre várias torres.
|
|
||||||
block.router.description=Divide materiais em 3 direções.
|
block.router.description=Divide materiais em 3 direções.
|
||||||
block.junction.name=Junção
|
block.junction.name=Junção
|
||||||
block.junction.fulldescription=Funciona como uma ponte para 2 linhas de esteiras que se cruzam. Útil em situações onde duas esteiras carregam diferentes materiais para diferentes locais.
|
|
||||||
block.junction.description=Funciona como uma junção para as esteiras.
|
|
||||||
block.conveyortunnel.name=Túnel de esteira
|
|
||||||
block.conveyortunnel.fulldescription=Transporta itens por baixo de blocos. Para usar coloque um túnel apontado para o bloco que deseja passar por baixo, e outro apontado para o primeiro túnel.
|
|
||||||
block.conveyortunnel.description=Transporta intes por baixo de blocos.
|
|
||||||
block.liquidjunction.name=Junção de líquido
|
block.liquidjunction.name=Junção de líquido
|
||||||
block.liquidjunction.fulldescription=Funciona como uma ponte para 2 canos que se cruzam. Útil em situações onde 2 canos diferentes carregam diferentes líquidos para diferentes locais.
|
|
||||||
block.liquiditemjunction.name=liquid-item junction
|
|
||||||
block.liquiditemjunction.fulldescription=Acts as a bridge for crossing conduits and conveyors.
|
|
||||||
block.liquiditemjunction.description=Serves as a junction for items and liquids.
|
|
||||||
block.powerbooster.name=Distribuidor de energia
|
|
||||||
block.powerbooster.fulldescription=Distribui energia para todos os blocos dentro de seu raio.
|
|
||||||
block.powerbooster.description=Distribui energia em um raio.
|
|
||||||
block.powerlaser.name=Laser
|
|
||||||
#Laser de energia?
|
|
||||||
block.powerlaser.fulldescription=Cria um laser que transmite energia para o bloco à sua frente. Melhor usado com geradores ou outros lasers. Não gera energia.
|
|
||||||
block.powerlaser.description=Transmite energia.
|
|
||||||
block.powerlaserrouter.name=laser duplo
|
|
||||||
block.powerlaserrouter.fulldescription=Divide a entrada de energia em 3 lasers. Útil em situações onde é necessário conectar muitos blocos a partir de um gerador.
|
|
||||||
block.powerlaserrouter.description=Divide a entrada de energia em 3 lasers.
|
|
||||||
block.powerlasercorner.name=laser triplo
|
|
||||||
#*Essa nomeação ficou escrota
|
|
||||||
block.powerlasercorner.fulldescription=Laser que distribui energia para duas direções ao mesmo tempo. Útil em situações onde é necessário conectar muitos blocos a partir de um gerador.
|
|
||||||
block.powerlasercorner.description=Divide a entrada de energia em 2 lasers.
|
|
||||||
block.teleporter.name=Teleportador
|
|
||||||
block.teleporter.fulldescription=Bloco avançado de transporte de itens. Teleportadores transferem itens para outros teleportadores da mesma cor. Não faz nada se não houverem outros da mesma cor. Se houverem múltiplos da mesma cor, um aleatório será selecionado. Toque nas flechas para mudar de cor.
|
|
||||||
block.teleporter.description=[interact]Tap block to config[]
|
|
||||||
block.sorter.name=Ordenador
|
block.sorter.name=Ordenador
|
||||||
block.sorter.fulldescription=Separa itens pelo tipo de material. O material a ser aceito é indicado pela cor do bloco. Todos os itens que correspondem ao material a ser separado são direcionados para frente, todo o resto é direcionado para os lados.
|
|
||||||
block.sorter.description=[interact]Aperte no bloco para configurar[]
|
block.sorter.description=[interact]Aperte no bloco para configurar[]
|
||||||
block.core.name=núcleo
|
|
||||||
block.pump.name=bomba
|
|
||||||
block.pump.fulldescription=Bombeia líquidos de um bloco, geralmente água, lava ou petróleo. Os líquidos são bombeados para canos próximos.
|
|
||||||
block.pump.description=Bombeia líquidos para canos próximos.
|
|
||||||
block.fluxpump.name=Bomba de fluxo
|
|
||||||
block.fluxpump.fulldescription=Uma versão avançada da bomba comum. Guarda mais líquido e bombeia mais rápido.
|
|
||||||
block.fluxpump.description=Bombeia líquidos para canos próximos.
|
|
||||||
block.smelter.name=Fornalha
|
block.smelter.name=Fornalha
|
||||||
block.smelter.fulldescription=O bloco de produção essencial. Quando recebe 1 carvão e\n1 ferro produz 1 aço
|
text.credits=Credits
|
||||||
block.smelter.description=Converte carvão + ferro em aço.
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.name=Usina de fundição
|
text.link.github.description=Game source code
|
||||||
block.crucible.fulldescription=Um bloco de produção avançado. Quando recebe 1 titânio e 1 aço produz 1 dírio.
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.crucible.description=Converte aço + titânio em dírio.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.coalpurifier.name=Extrator de carvão
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.coalpurifier.fulldescription=Um bloco extrator básico. Produz carvão quando fornecido com grandes quantidades de água e pedra.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.coalpurifier.description=Converte pedra + água em carvão.
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.titaniumpurifier.name=Extrator de titânio
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.titaniumpurifier.fulldescription=Um bloco extrator padrão. Produz titânio quando fornecido com grandes quantidas de água e ferro.
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.titaniumpurifier.description=Converte água e ferro em titânio.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.oilrefinery.name=Refinaria de Petróleo
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.oilrefinery.fulldescription=Refina grande quantidades de petróleo para produzir carvão. Útil para abastecer torres que utilizam carvão quando jazidas de carvão são escassas.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.oilrefinery.description=Converte petróleo em carvão.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stoneformer.name=Formador de Pedra
|
text.construction.title=Block Construction Guide
|
||||||
block.stoneformer.fulldescription=Solidifica lava para formar pedra. Útil para produzir grandes quantidades de pedra para extratores de carvão.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.stoneformer.description=Converte lava em pedra.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.lavasmelter.name=Fornalha à Lava
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.lavasmelter.fulldescription=Usa lava para converter ferro em aço. Uma alternativa para a fundidora. Útil em situações onde não há carvão por perto.
|
text.showagain=Don't show again next session
|
||||||
block.lavasmelter.description=Converte ferro + lava em aço.
|
text.unlocks=Unlocks
|
||||||
block.stonedrill.name=Broca de pedra
|
text.joingame=Join Game
|
||||||
block.stonedrill.fulldescription=A broca essencial. Quando colocada em uma jazida de pedra gera pedra indefinidamente.
|
text.addplayers=Add/Remove Players
|
||||||
block.stonedrill.description=Gera 1 pedra a cada 4 segundos.
|
text.newgame=New Game
|
||||||
#Mines 1 stone every 4 seconds.
|
text.maps=Maps
|
||||||
block.irondrill.name=Broca de Ferro
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.irondrill.fulldescription=Uma broca básica. Quando colocada sobre uma jazida de ferro, lentamente gera ferro.
|
text.about.button=About
|
||||||
#A basic drill. When placed on tungsten ore tiles, outputs tungsten at a slow pace indefinitely.
|
text.name=Name:
|
||||||
block.irondrill.description=Gera 1 ferro a cada 5 segundos.
|
text.unlocked=New Block Unlocked!
|
||||||
block.coaldrill.name=Broca de Carvão
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coaldrill.fulldescription=Uma broca básica. Quando colocada sobre uma jazida de carvão, lentamente gera carvão.
|
text.server.rollback=Rollback
|
||||||
block.coaldrill.description=Gera 1 carvão a cada 5 segundos.
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.thoriumdrill.name=Broca de Urânio
|
text.blocks.editlogs=Edit Logs
|
||||||
block.thoriumdrill.fulldescription=Uma broca avançada. Quando colocada sobre uma jazida de urânio, lentamente gera urânio.
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.thoriumdrill.description=Gera 1 Urânio a cada 7 segundos.
|
text.public=Public
|
||||||
block.titaniumdrill.name=Broca de Titânio
|
text.players={0} players online
|
||||||
block.titaniumdrill.fulldescription=Uma broca avançada. Quando colocada sobre uma jazida de titânio, lentamente gera titânio.
|
text.server.player.host={0} (host)
|
||||||
block.titaniumdrill.description=Gera 1 Titânio a cada 5 segundos.
|
text.players.single={0} player online
|
||||||
block.omnidrill.name=Omnibroca
|
text.server.mismatch=Packet error: possible client/server version mismatch.\nMake sure you and the host have the\nlatest version of Mindustry!
|
||||||
block.omnidrill.fulldescription=A broca suprema. Rapidamente extrai qualquer minério em que é colocada.
|
text.server.closing=[accent]Closing server...
|
||||||
#The ultimate drill. Will mine any ore it is placed on at a rapid pace.
|
text.server.kicked.kick=You have been kicked from the server!
|
||||||
block.omnidrill.description=Gera 1 de qualquer recurso a cada 3 segundos.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.coalgenerator.name=Gerador à Carvão
|
text.server.kicked.invalidPassword=Invalid password!
|
||||||
#Crase ou não?
|
text.server.kicked.clientOutdated=Outdated client! Update your game!
|
||||||
block.coalgenerator.fulldescription=O gerador essencial. Gera energia a partir de carvão. Distribui energia em forma de laser para os 4 lados.
|
text.server.kicked.serverOutdated=Outdated server! Ask the host to update!
|
||||||
block.coalgenerator.description=Gera energia a partir de carvão.
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.thermalgenerator.name=Gerador Térmico
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.thermalgenerator.fulldescription=Gera energia a partir de lava. Distribui energia em forma de laser para os 4 lados.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.thermalgenerator.description=Gera energia a partir de lava.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.combustiongenerator.name=Gerador à Combustão
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.combustiongenerator.fulldescription=Gera energia a partir de petróleo. Distribui energia em forma de laser para os 4 lados.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.combustiongenerator.description=Gera energia a partir de petróleo.
|
text.server.connected={0} has joined.
|
||||||
block.rtgenerator.name=Gerador RTG
|
text.server.disconnected={0} has disconnected.
|
||||||
block.rtgenerator.fulldescription=Gera pouca quantidade de energia a partir do decaimento radioativo do urânio. Distribui energia em forma de laser para os 4 lados.
|
text.nohost=Can't host server on a custom map!
|
||||||
block.rtgenerator.description=Gera energia a partir de Urânio.
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.nuclearreactor.name=Reator Nuclear
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.nuclearreactor.fulldescription=Uma versão avançada do gerador RTG. Gera energia a partir de Urânio. Requer constante resfriamento à água. Altamente volátil; explodirá violentamente se não for suprido com quantiddades suficientes de água.
|
text.hostserver=Host Server
|
||||||
block.turret.name=Torre Comum
|
text.host=Host
|
||||||
block.turret.fulldescription=Uma torre básica e barata. Usa pedra como munição. Tem alcance um pouco maior que a torre dupla.
|
text.hosting=[accent]Opening server...
|
||||||
block.turret.description=[turretinfo]Munição: pedra
|
text.hosts.refresh=Refresh
|
||||||
block.doubleturret.name=Torre Dupla
|
text.hosts.discovering=Discovering LAN games
|
||||||
block.doubleturret.fulldescription=Uma versão um pouco mais poderosa do que a torre comum. Usa pedra como munição. Causa um dano maior, porém tem menor alcance. Atira dois projéteis.
|
text.server.refreshing=Refreshing server
|
||||||
block.doubleturret.description=[turretinfo]Munição: pedra
|
text.hosts.none=[lightgray]No LAN games found!
|
||||||
block.machineturret.name=Torre Automática
|
text.host.invalid=[scarlet]Can't connect to host.
|
||||||
block.machineturret.fulldescription=Uma torre padrão completa. Usa ferro como munição. Tem alta taxa de disparo e dano decente.
|
text.server.friendlyfire=Friendly Fire
|
||||||
block.machineturret.description=[turretinfo]Munição: ferro
|
text.trace=Trace Player
|
||||||
block.shotgunturret.name=Torre Splitter
|
text.trace.playername=Player name: [accent]{0}
|
||||||
#Splitter turret
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.shotgunturret.fulldescription=Uma torre padrão. Usa ferro como munição. Atira 7 balas em forma de cone. Pouco alcance, porém maior dano do que a Torre Dupla.
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.shotgunturret.description=[turretinfo]Munição: ferro
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.flameturret.name=Torre lança-\nchamas
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.flameturret.fulldescription=Torre avançada de baixo alcance. Usa carvão. Pouco alcance mas alto dano. Boa para trechos estreitos. Recomenda-se usá-la atŕas de paredes.
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.flameturret.description=[turretinfo]Munição: carvão
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.sniperturret.name=Torre Sniper
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
#Torre Railgun?
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.sniperturret.fulldescription=Torre avançada de longo alcance. Usa aço como munição. Dano altíssimo, porém baixa taxa de disparo. Cara para usar, porém pode ser colocada longe das linhas inimigas dado seu alcance.
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.sniperturret.description=[turretinfo]Munição: aço
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.mortarturret.name=Torre Flak
|
text.server.bans=Bans
|
||||||
block.mortarturret.fulldescription=Torre avançada de dano em área. Usa carvão. Taxa de disparo e balas lentas, mas alto dano em alvo único ou distribuído.
|
text.server.bans.none=No banned players found!
|
||||||
block.mortarturret.description=[turretinfo]Munição: carvão
|
text.server.admins=Admins
|
||||||
block.laserturret.name=Torre laser
|
text.server.admins.none=No admins found!
|
||||||
block.laserturret.fulldescription=Torre de alvo único avançada. Usa energia. Boa torre de alcance médio e uso geral. Alvo único apenas. Nunca erra.
|
text.server.add=Add Server
|
||||||
block.laserturret.description=[turretinfo]Usa Energia
|
text.server.delete=Are you sure you want to delete this server?
|
||||||
block.waveturret.name=Torre Tesla
|
text.server.hostname=Host: {0}
|
||||||
block.waveturret.fulldescription=Torre de múltiplos alvos avançada. Usa Energia. Alcance médio. Nunca erra. Dano médio-baixo, porém pode acertar vários inimigos simultaneamente com raios conectados.
|
text.server.edit=Edit Server
|
||||||
block.waveturret.description=[turretinfo]Usa Energia
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.plasmaturret.name=Torre de Plasma
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.plasmaturret.fulldescription=Versão altamente avançada da Torre lança-chamas. Usa carvão. Dano altíssimo e alcance médio-baixo.
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.plasmaturret.description=[turretinfo]Munição: carvão
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.chainturret.name=Canhão automático
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.chainturret.fulldescription=A torre de tiro rápido mais avançada. Usa Urânio como munição. Atira grandes projéteis rapidamente. Alcance médio. Ocupa várias células. Extremamente resistente.
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
block.chainturret.description=[turretinfo]Munição: Urânio
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
block.titancannon.name=Canhão Titã
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
block.titancannon.fulldescription=A torre de longo alcance mais avançada. Usa Urânio como munição. Atira várias balas de dano em área à uma taxa de disparo média. Alto alcance. Ocupa várias células. Extremamente resistente.
|
text.joingame.byip=Join by IP...
|
||||||
block.titancannon.description=[turretinfo]Munição: Urânio
|
text.joingame.title=Join Game
|
||||||
block.playerspawn.name=playerspawn
|
text.joingame.ip=IP:
|
||||||
block.enemyspawn.name=enemyspawn
|
text.disconnect=Disconnected.
|
||||||
|
text.disconnect.data=Failed to load world data!
|
||||||
|
text.connecting=[accent]Connecting...
|
||||||
|
text.connecting.data=[accent]Loading world data...
|
||||||
|
text.connectfail=[crimson]Failed to connect to server: [orange]{0}
|
||||||
|
text.server.port=Port:
|
||||||
|
text.server.addressinuse=Address already in use!
|
||||||
|
text.server.invalidport=Invalid port number!
|
||||||
|
text.server.error=[crimson]Error hosting server: [orange]{0}
|
||||||
|
text.tutorial.back=< Prev
|
||||||
|
text.tutorial.next=Next >
|
||||||
|
text.save.new=New Save
|
||||||
|
text.save.none=No saves found!
|
||||||
|
text.save.delete.confirm=Are you sure you want to delete this save?
|
||||||
|
text.save.delete=Delete
|
||||||
|
text.save.export=Export Save
|
||||||
|
text.save.import.invalid=[orange]This save is invalid!
|
||||||
|
text.save.import.fail=[crimson]Failed to import save: [orange]{0}
|
||||||
|
text.save.export.fail=[crimson]Failed to export save: [orange]{0}
|
||||||
|
text.save.import=Import Save
|
||||||
|
text.save.newslot=Save name:
|
||||||
|
text.save.rename=Rename
|
||||||
|
text.save.rename.text=New name:
|
||||||
|
text.on=On
|
||||||
|
text.off=Off
|
||||||
|
text.save.autosave=Autosave: {0}
|
||||||
|
text.save.map=Map: {0}
|
||||||
|
text.save.difficulty=Difficulty: {0}
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.language.restart=Please restart your game for the language settings to take effect.
|
||||||
|
text.settings.language=Language
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.info.title=[accent]Info
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.blocks.inputcapacity=Input capacity
|
||||||
|
text.blocks.outputcapacity=Output capacity
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.difficulty.insane=insane
|
||||||
|
setting.difficulty.purge=purge
|
||||||
|
setting.saveinterval.name=Autosave Interval
|
||||||
|
setting.seconds={0} Seconds
|
||||||
|
setting.fullscreen.name=Fullscreen
|
||||||
|
setting.multithread.name=Multithreading
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
text.keybind.title=Rebind Keys
|
||||||
|
keybind.shoot.name=shoot
|
||||||
|
keybind.block_info.name=block_info
|
||||||
|
keybind.chat.name=chat
|
||||||
|
keybind.player_list.name=player_list
|
||||||
|
keybind.console.name=console
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.name=Sand
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=Создатель [ROYAL] Anuken. [] \nИзначально игра была создана для участия в [orange] GDL [] MM Jam. \n\nАвторы: \n- Звуковые эффекты, сделаны с помощью [YELLOW] bfxr [] \n- Музыка, создана [GREEN] RoccoW [] / найденная на [lime] FreeMusicArchive.org [] \n\nОсобая благодарность: \n- [coral] MitchellFJN []: в тестировании и отзывах \n- [sky] Luxray5474 []: работа в вики, помощь в разработке \n- Все бета-тестеры на itch.io и Google Play\n\nИгра переведена полностью на русский язык [GREEN]krocotavus[] и [GREEN]lexa1549. Дополнил перевод [GREEN]Prosta4ok_ua[]\n
|
text.about=Создатель [ROYAL] Anuken. [] \nИзначально игра была создана для участия в [orange] GDL [] MM Jam. \n\nАвторы: \n- Звуковые эффекты, сделаны с помощью [YELLOW] bfxr [] \n- Музыка, создана [GREEN] RoccoW [] / найденная на [lime] FreeMusicArchive.org [] \n\nОсобая благодарность: \n- [coral] MitchellFJN []: в тестировании и отзывах \n- [sky] Luxray5474 []: работа в вики, помощь в разработке \n- Все бета-тестеры на itch.io и Google Play\n\nИгра переведена полностью на русский язык [GREEN]krocotavus[] и [GREEN]lexa1549. Дополнил перевод [GREEN]Prosta4ok_ua[]\n
|
||||||
text.credits=Авторы
|
text.credits=Авторы
|
||||||
text.discord=Присоединяйтесь к нашему Discord чату!
|
text.discord=Присоединяйтесь к нашему Discord чату!
|
||||||
text.changes=[SCARLET] Внимание!\n[]Изменена некоторая важная игровая механика.\n\n-[accent]Телепортеры[]теперь используют силу.\n-[accent]Печи[]и[accent]тигли[]теперь имеют максимальная емкость элемента.\n-[accent]Тигли[]теперь требует угля в качестве топлива.
|
|
||||||
text.link.discord.description=официальный discord-сервер Mindustry
|
text.link.discord.description=официальный discord-сервер Mindustry
|
||||||
text.link.github.description=Исходный код игры
|
text.link.github.description=Исходный код игры
|
||||||
text.link.dev-builds.description=Нестабильные разработки
|
text.link.dev-builds.description=Нестабильные разработки
|
||||||
@@ -17,7 +16,6 @@ text.highscore = [YELLOW]Новый рекорд!
|
|||||||
text.lasted=Вы продержались до волны
|
text.lasted=Вы продержались до волны
|
||||||
text.level.highscore=Рекорд: [accent]{0}
|
text.level.highscore=Рекорд: [accent]{0}
|
||||||
text.level.delete.title=Подтвердите удаление
|
text.level.delete.title=Подтвердите удаление
|
||||||
text.level.delete = Вы уверены,что хотите удалить эту карту \"[orange]\"{0}?
|
|
||||||
text.level.select=Выбор уровня
|
text.level.select=Выбор уровня
|
||||||
text.level.mode=Режим игры:
|
text.level.mode=Режим игры:
|
||||||
text.savegame=Сохранить игру
|
text.savegame=Сохранить игру
|
||||||
@@ -61,8 +59,6 @@ text.trace.id = Уникальный идентификатор: [accent]{0}
|
|||||||
text.trace.android=Клиент Android: [accent]{0}
|
text.trace.android=Клиент Android: [accent]{0}
|
||||||
text.trace.modclient=Пользовательский клиент: [accent]{0}
|
text.trace.modclient=Пользовательский клиент: [accent]{0}
|
||||||
text.trace.totalblocksbroken=Всего разбитых блоков: [accent]{0}
|
text.trace.totalblocksbroken=Всего разбитых блоков: [accent]{0}
|
||||||
|
|
||||||
e.structureblocksbroken = Структурных блоков сломанных: [accent]{0}
|
|
||||||
text.trace.lastblockbroken=Последний сломанный блок:[accent]{0}
|
text.trace.lastblockbroken=Последний сломанный блок:[accent]{0}
|
||||||
text.trace.totalblocksplaced=Всего размещено блоков: [accent]{0}
|
text.trace.totalblocksplaced=Всего размещено блоков: [accent]{0}
|
||||||
text.trace.lastblockplaced=Последний размещенный блок: [accent]{0}
|
text.trace.lastblockplaced=Последний размещенный блок: [accent]{0}
|
||||||
@@ -148,7 +144,6 @@ text.enemies = {0} Противников
|
|||||||
text.enemies.single={0} Противник
|
text.enemies.single={0} Противник
|
||||||
text.loadimage=Загрузить изображение
|
text.loadimage=Загрузить изображение
|
||||||
text.saveimage=Сохранить изображение
|
text.saveimage=Сохранить изображение
|
||||||
text.oregen = Генерация руд
|
|
||||||
text.editor.badsize=[orange]Недопустимый формат изображения! [] \nДопустимый формат карты: {0}
|
text.editor.badsize=[orange]Недопустимый формат изображения! [] \nДопустимый формат карты: {0}
|
||||||
text.editor.errorimageload=Ошибка загрузки изображения: [orange] {0}
|
text.editor.errorimageload=Ошибка загрузки изображения: [orange] {0}
|
||||||
text.editor.errorimagesave=Ошибка сохранения изображения: [orange] {0}
|
text.editor.errorimagesave=Ошибка сохранения изображения: [orange] {0}
|
||||||
@@ -167,7 +162,6 @@ text.editor.resizemap = Изменить размер карты
|
|||||||
text.editor.resizebig=[scarlet]Внимание! \n[]Карты размером больше 256 единиц могут быть не стабильны и тормозить.
|
text.editor.resizebig=[scarlet]Внимание! \n[]Карты размером больше 256 единиц могут быть не стабильны и тормозить.
|
||||||
text.editor.mapname=Название карты:
|
text.editor.mapname=Название карты:
|
||||||
text.editor.overwrite=[accent]Внимание! \nЭто перезапишет уже существующую карту.
|
text.editor.overwrite=[accent]Внимание! \nЭто перезапишет уже существующую карту.
|
||||||
text.editor.failoverwrite = [crimson]Невозможно перезаписать стандартную карту!
|
|
||||||
text.editor.selectmap=Выберите карту для загрузки:
|
text.editor.selectmap=Выберите карту для загрузки:
|
||||||
text.width=Ширина:
|
text.width=Ширина:
|
||||||
text.height=Высота:
|
text.height=Высота:
|
||||||
@@ -194,67 +188,26 @@ text.upgrades = Улучшения
|
|||||||
text.purchased=[LIME]Создан!
|
text.purchased=[LIME]Создан!
|
||||||
text.weapons=Оружие
|
text.weapons=Оружие
|
||||||
text.paused=Пауза
|
text.paused=Пауза
|
||||||
text.respawn = Возрождение через
|
|
||||||
text.info.title=[accent]Информация
|
text.info.title=[accent]Информация
|
||||||
text.error.title=[crimson]Произошла ошибка
|
text.error.title=[crimson]Произошла ошибка
|
||||||
text.error.crashmessage=[SCARLET]Произошла непредвиденная ошибка,которая могла вызвать сбой.[]Пожалуйста, сообщите точные обстоятельства разработчику,при которых эта ошибка возникла : [ORANGE]anukendev@gmail.com[]
|
text.error.crashmessage=[SCARLET]Произошла непредвиденная ошибка,которая могла вызвать сбой.[]Пожалуйста, сообщите точные обстоятельства разработчику,при которых эта ошибка возникла : [ORANGE]anukendev@gmail.com[]
|
||||||
text.error.crashtitle=Произошла ошибка
|
text.error.crashtitle=Произошла ошибка
|
||||||
text.mode.break = Режим сноса: {0}
|
|
||||||
text.mode.place = Режим размещения: {0}
|
|
||||||
placemode.hold.name = линия
|
|
||||||
placemode.areadelete.name = зона
|
|
||||||
placemode.touchdelete.name = касание
|
|
||||||
placemode.holddelete.name = удержание
|
|
||||||
placemode.none.name = ничего
|
|
||||||
placemode.touch.name = Касание
|
|
||||||
placemode.cursor.name = курсор
|
|
||||||
text.blocks.extrainfo = [accent]дополнительная информация о блоке:
|
|
||||||
text.blocks.blockinfo=Информация о блоке
|
text.blocks.blockinfo=Информация о блоке
|
||||||
text.blocks.powercapacity=Вместимость энергии
|
text.blocks.powercapacity=Вместимость энергии
|
||||||
text.blocks.powershot=Энергия / выстрел
|
text.blocks.powershot=Энергия / выстрел
|
||||||
text.blocks.powersecond = Энергия / в секунду
|
|
||||||
text.blocks.powerdraindamage = Поглощение энергии / урон
|
|
||||||
text.blocks.shieldradius = Радиус щита
|
|
||||||
text.blocks.itemspeedsecond = Скорость предметов / в секунду
|
|
||||||
text.blocks.range = Дальность
|
|
||||||
text.blocks.size=Размер
|
text.blocks.size=Размер
|
||||||
text.blocks.powerliquid = Энергия / Жидкость
|
|
||||||
text.blocks.maxliquidsecond = Макс. Жидкость / в секунду
|
|
||||||
text.blocks.liquidcapacity=Вместимость жидкости
|
text.blocks.liquidcapacity=Вместимость жидкости
|
||||||
text.blocks.liquidsecond = Жидкость / в секунду
|
|
||||||
text.blocks.damageshot = Урон / выстрел
|
|
||||||
text.blocks.ammocapacity = Вместимость боеприпасов
|
|
||||||
text.blocks.ammo = боеприпасы
|
|
||||||
text.blocks.ammoitem = боеприпасы / предмет
|
|
||||||
text.blocks.maxitemssecond=Макс. Количество предметов / в секунду
|
text.blocks.maxitemssecond=Макс. Количество предметов / в секунду
|
||||||
text.blocks.powerrange=Диапазон мощности энергии
|
text.blocks.powerrange=Диапазон мощности энергии
|
||||||
text.blocks.lasertilerange = Дальность лазера
|
|
||||||
text.blocks.capacity = Вместимость
|
|
||||||
text.blocks.itemcapacity=Вместимость предметов
|
text.blocks.itemcapacity=Вместимость предметов
|
||||||
text.blocks.maxpowergenerationsecond = Макс. выработка энергии / в секунду
|
|
||||||
text.blocks.powergenerationsecond = Выработка энергии / в секунду
|
|
||||||
text.blocks.generationsecondsitem = Выработка секунд / предмет
|
|
||||||
text.blocks.input = Прием
|
|
||||||
text.blocks.inputliquid=Прием жидкости
|
text.blocks.inputliquid=Прием жидкости
|
||||||
text.blocks.inputitem=Прием предмета
|
text.blocks.inputitem=Прием предмета
|
||||||
text.blocks.output = Вывод
|
|
||||||
text.blocks.secondsitem = Секунды / предмет
|
|
||||||
text.blocks.maxpowertransfersecond = Максимальная передача энергии / секунда
|
|
||||||
text.blocks.explosive=Взрывоопасно!
|
text.blocks.explosive=Взрывоопасно!
|
||||||
text.blocks.repairssecond = Ремонт / в секунду
|
|
||||||
text.blocks.health=Здоровье
|
text.blocks.health=Здоровье
|
||||||
text.blocks.inaccuracy=Разброс
|
text.blocks.inaccuracy=Разброс
|
||||||
text.blocks.shots=Выстрелы
|
text.blocks.shots=Выстрелы
|
||||||
text.blocks.shotssecond = Выстрелов / в секунду
|
|
||||||
text.blocks.fuel = топливо
|
|
||||||
text.blocks.fuelduration = Продолжительность действия топлива
|
|
||||||
text.blocks.maxoutputsecond = Макс. Вывод / в секунду
|
|
||||||
text.blocks.inputcapacity=Вместимость ввода
|
text.blocks.inputcapacity=Вместимость ввода
|
||||||
text.blocks.outputcapacity=Вместимость вывода
|
text.blocks.outputcapacity=Вместимость вывода
|
||||||
text.blocks.poweritem = Энергия / предмет
|
|
||||||
text.placemode = Режим размещения
|
|
||||||
text.breakmode = Режим сноса
|
|
||||||
text.health = здоровье
|
|
||||||
setting.difficulty.easy=легко
|
setting.difficulty.easy=легко
|
||||||
setting.difficulty.normal=нормально
|
setting.difficulty.normal=нормально
|
||||||
setting.difficulty.hard=тяжело
|
setting.difficulty.hard=тяжело
|
||||||
@@ -293,50 +246,6 @@ map.grassland.name = луг
|
|||||||
map.tundra.name=тундра
|
map.tundra.name=тундра
|
||||||
map.spiral.name=спираль
|
map.spiral.name=спираль
|
||||||
map.tutorial.name=обучение
|
map.tutorial.name=обучение
|
||||||
tutorial.intro.text = [yellow]Добро пожаловать в обучение.[] Чтобы начать нажмите «далее».
|
|
||||||
tutorial.moveDesktop.text = Для перемещения используйте [orange][[WASD][] клавиши. Удерживайте [orange]shift[] для ускорения. Удерживайте [orange]CTRL[] при использовании [orange]колесика мыши[] для увеличения или уменьшения масштаба.
|
|
||||||
tutorial.shoot.text = Используйте мышь для прицеливания, удерживайте [orange]левую кнопку мыши[],чтобы выстрелить. Попробуйте на [yellow]цели[].
|
|
||||||
tutorial.moveAndroid.text = Чтобы изменить вид, перетащите палец по экрану. Зажмите и разведите двумя пальцами,чтобы увеличить или уменьшить степень приближения.
|
|
||||||
tutorial.placeSelect.text = Попробуйте выбрать [yellow]конвейер[] из меню блоков внизу справа.
|
|
||||||
tutorial.placeConveyorDesktop.text = Используйте [orange][[колёсико мыши][],чтобы повернуть конвейер лицом [orange]вперед[], поместите его в [yellow]отмеченное место[],используя [orange][[левую кнопку мыши]].
|
|
||||||
tutorial.placeConveyorAndroid.text = Используйте [orange][[кнопку поворота][], чтобы повернуть конвейер лицом [orange]вперед[], перетащите его на место одним пальцем, затем поместите его в [yellow]отмеченное место[],используя [orange][[галочку][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Кроме того, вы можете нажать на значок перекрестия в левом нижнем углу, чтобы перейти в [orange][[режим касания][] и поместить блоки, нажав на экран. В режиме касания блоки можно поворачивать стрелкой в левом нижнем углу. Нажмите [yellow]далее[],чтобы попробовать.
|
|
||||||
tutorial.placeDrill.text = Теперь, выберите и поместите [yellow]каменный бур[] в отмеченное место.
|
|
||||||
tutorial.blockInfo.text = Если вы хотите узнать больше о блоке, вы можете нажать на [orange]знак вопроса[] в правом верхнем углу, чтобы прочитать его описание.
|
|
||||||
tutorial.deselectDesktop.text = Вы можете отменить выбор блока, используя [orange][[правую кнопку мыши][].
|
|
||||||
tutorial.deselectAndroid.text = Вы можете отменить выбор блока, нажав кнопку [orange]X[].
|
|
||||||
tutorial.drillPlaced.text = Бур теперь производит [yellow]камень,[] выведет его на конвейер, а затем переместит его в [yellow]ядро[]
|
|
||||||
tutorial.drillInfo.text = Разным рудам нужны разные буры. Камень требует каменный бур, железо требует железный бур и т.д.
|
|
||||||
tutorial.drillPlaced2.text = Перемещение предметов в ядро помещает их в ваш [yellow]инвентарь для предметов[], в левом верхнем углу. Размещение блоков использует предметы из вашего инвентаря.
|
|
||||||
tutorial.moreDrills.text = Вы можете соединить много буров и конвейеров вместе, вот так.
|
|
||||||
tutorial.deleteBlock.text = Вы можете удалить блоки, щелкнув [orange]правой кнопкой мыши[] на блоке, который вы хотите удалить. Попробуйте удалить этот конвейер.
|
|
||||||
tutorial.deleteBlockAndroid.text = Вы можете удалить блоки [orange]выбрав перекрестие []в меню режима сноса[orange][] в левом нижнем углу и нажать на блок. Попробуйте удалить этот конвейер.
|
|
||||||
tutorial.placeTurret.text = Теперь выберите и поместите [yellow]турель[] в [yellow]отмеченную позицию[].
|
|
||||||
tutorial.placedTurretAmmo.text = Эта турель теперь принимает [yellow]боеприпасы[] от конвейера. Вы можете видеть, сколько патронов у него есть, посмотрев на зеленую полосу над ней [green][].
|
|
||||||
tutorial.turretExplanation.text = Турели автоматически стреляют в ближайшего противника в радиусе действия, если у них достаточно боеприпасов.
|
|
||||||
tutorial.waves.text = Каждые [yellow]60[] секунд, волна [coral]противников[] будет появляться в определенных местах и будет пытаться уничтожить ядро.
|
|
||||||
tutorial.coreDestruction.text = Ваша цель - [yellow]защитить ядро[]. Если ядро будет уничтожено, то вы [cotal]проиграете[]
|
|
||||||
tutorial.pausingDesktop.text = Если вам нужен будет перерыв, нажмите кнопку [orange]пауза[] в верхнем левом углу или [orange]пробел[],чтобы приостановить игру. Вы можете выбирать и размещать блоки во время паузы, но не можете перемещаться или стрелять.
|
|
||||||
tutorial.pausingAndroid.text = Если вам нужен будет перерыв, нажмите кнопку [orange]пауза[] в левом верхнем углу, чтобы приостановить игру. Вы можете по-прежнему размещать выбранные блоки во время паузы.
|
|
||||||
tutorial.purchaseWeapons.text = Вы можете приобрести новое [yellow]оружие[] для своего меха, открыв меню обновлений в левом нижнем углу.
|
|
||||||
tutorial.switchWeapons.text = Переключаться между оружием можно, щелкнув на его значок в левом нижнем углу или используя цифры [orange][[1-9][].
|
|
||||||
tutorial.spawnWave.text = Сейчас прибудет волна. Уничтожьте их.
|
|
||||||
tutorial.pumpDesc.text = В более поздних волнах, вы должны использовать [yellow]насосы[] для распределения жидкостей для генераторов или экстракторов.
|
|
||||||
tutorial.pumpPlace.text = Насосы работают аналогично бурам, за исключением того, что они производят жидкости вместо предметов. Попробуйте поместить насос на [yellow]обозначенную нефть[].
|
|
||||||
tutorial.conduitUse.text = Теперь поместите [orange]трубопровод[], ведущий от насоса.
|
|
||||||
tutorial.conduitUse2.text = И еще немного ...
|
|
||||||
tutorial.conduitUse3.text = И еще немного ...
|
|
||||||
tutorial.generator.text = Теперь поместите блок[orange]генератор сжигания[] в конец трубопровода.
|
|
||||||
tutorial.generatorExplain.text = Этот генератор теперь создаст [yellow]энергию[] из нефти.
|
|
||||||
tutorial.lasers.text = Энергия распределяется с использованием [yellow]электрических лазеров[]. Поверните и поместите его здесь.
|
|
||||||
tutorial.laserExplain.text = Теперь генератор передаст энергию в лазерный блок. [yellow]Непрозрачный[] луч означает, что он в настоящее время передает электричество, а [yellow]прозрачный[] луч означает, что он не передает электричество.
|
|
||||||
tutorial.laserMore.text = Вы можете проверить,какой заряд у блока, наблюдая за [yellow]желтой полосой[] над ним.
|
|
||||||
tutorial.healingTurret.text = Этот лазер можно использовать для питания [lime]ремонтной турели[]. Поместите её сюда.
|
|
||||||
tutorial.healingTurretExplain.text = Пока она имеет заряд, эта турель будет [lime]ремонтировать соседние блоки.[] Когда вы играете, убедитесь, что вы имеете такую на своей базе как можно быстрее.
|
|
||||||
tutorial.smeltery.text = Для многих блоков требуется [orange]сталь[], для этого требуется [orange]плавильный завод[]. Поместите его сюда.
|
|
||||||
tutorial.smelterySetup.text = Этот завод теперь производит [orange]сталь[] из поступающего железа, используя уголь в качестве топлива.
|
|
||||||
tutorial.tunnelExplain.text = Также обратите внимание, что предметы проходят через [orange] туннельный блок [] и появляются на другой стороне, проходя через каменный блок. Имейте в виду, что туннели могут проходить только до двух блоков.
|
|
||||||
tutorial.end.text = На этом обучение закончено! Удачи!
|
|
||||||
text.keybind.title=Переназначить клавиши
|
text.keybind.title=Переназначить клавиши
|
||||||
keybind.move_x.name=движение_x
|
keybind.move_x.name=движение_x
|
||||||
keybind.move_y.name=движение_y
|
keybind.move_y.name=движение_y
|
||||||
@@ -354,12 +263,6 @@ keybind.player_list.name = список_игроков
|
|||||||
keybind.console.name=консоль
|
keybind.console.name=консоль
|
||||||
keybind.rotate_alt.name=вращать_alt
|
keybind.rotate_alt.name=вращать_alt
|
||||||
keybind.rotate.name=вращать
|
keybind.rotate.name=вращать
|
||||||
keybind.weapon_1.name = Оружие_1
|
|
||||||
keybind.weapon_2.name = Оружие_2
|
|
||||||
keybind.weapon_3.name = Оружие_3
|
|
||||||
keybind.weapon_4.name = Оружие_4
|
|
||||||
keybind.weapon_5.name = Оружие_5
|
|
||||||
keybind.weapon_6.name = Оружие_6
|
|
||||||
mode.text.help.title=Описание режимов
|
mode.text.help.title=Описание режимов
|
||||||
mode.waves.name=волны
|
mode.waves.name=волны
|
||||||
mode.waves.description=в нормальном режиме. ограниченные ресурсы и автоматические наступающие волны.
|
mode.waves.description=в нормальном режиме. ограниченные ресурсы и автоматические наступающие волны.
|
||||||
@@ -367,189 +270,246 @@ mode.sandbox.name = песочница
|
|||||||
mode.sandbox.description=бесконечные ресурсы и нет таймера для волн.
|
mode.sandbox.description=бесконечные ресурсы и нет таймера для волн.
|
||||||
mode.freebuild.name=свободная\nстройка
|
mode.freebuild.name=свободная\nстройка
|
||||||
mode.freebuild.description=ограниченные ресурсы и нет таймера для волн.
|
mode.freebuild.description=ограниченные ресурсы и нет таймера для волн.
|
||||||
upgrade.standard.name = стандарт
|
|
||||||
upgrade.standard.description = Стандартный мех.
|
|
||||||
upgrade.blaster.name = Бластер
|
|
||||||
upgrade.blaster.description = Стреляет медленной, слабой пулей.
|
|
||||||
upgrade.triblaster.name = трибластер
|
|
||||||
upgrade.triblaster.description = Стреляет 3 пулями в разброс.
|
|
||||||
upgrade.clustergun.name = Кластерная пушка
|
|
||||||
upgrade.clustergun.description = Стреляет неточным распространением взрывных гранат.
|
|
||||||
upgrade.beam.name = Лучевая пушка
|
|
||||||
upgrade.beam.description = Стреляет пробивающим лазерным луч высокой дальности.
|
|
||||||
upgrade.vulcan.name = вулкан
|
|
||||||
upgrade.vulcan.description = Стреляет шквалом быстрых пуль.
|
|
||||||
upgrade.shockgun.name = шоковая пушка
|
|
||||||
upgrade.shockgun.description = Стреляет взрывным зарядом заряженной шрапнели.
|
|
||||||
item.stone.name=камень
|
item.stone.name=камень
|
||||||
item.iron.name = железо
|
|
||||||
item.coal.name=Уголь
|
item.coal.name=Уголь
|
||||||
item.steel.name = сталь
|
|
||||||
item.titanium.name=титан
|
item.titanium.name=титан
|
||||||
item.dirium.name = дириум
|
|
||||||
item.thorium.name=уран
|
item.thorium.name=уран
|
||||||
item.sand.name=песок
|
item.sand.name=песок
|
||||||
liquid.water.name=Вода
|
liquid.water.name=Вода
|
||||||
liquid.plasma.name = Плазма
|
|
||||||
liquid.lava.name=лава
|
liquid.lava.name=лава
|
||||||
liquid.oil.name=Нефть
|
liquid.oil.name=Нефть
|
||||||
block.weaponfactory.name = оружейный завод
|
|
||||||
block.weaponfactory.fulldescription=Используется для создания оружия для игрока. Нажмите для использования. Автоматически извлекает ресурсы из ядра.
|
|
||||||
block.air.name = воздух
|
|
||||||
block.blockpart.name = часть блока
|
|
||||||
block.deepwater.name = глубоководье
|
|
||||||
block.water.name = вода
|
|
||||||
block.lava.name = лава
|
|
||||||
block.oil.name = нефть
|
|
||||||
block.stone.name = Камень
|
|
||||||
block.blackstone.name = черный камень
|
|
||||||
block.iron.name = железо
|
|
||||||
block.coal.name = уголь
|
|
||||||
block.titanium.name = титан
|
|
||||||
block.thorium.name = уран
|
|
||||||
block.dirt.name = земля
|
|
||||||
block.sand.name = песок
|
|
||||||
block.ice.name = лед
|
|
||||||
block.snow.name = снег
|
|
||||||
block.grass.name = трава
|
|
||||||
block.sandblock.name = блок песка
|
|
||||||
block.snowblock.name = блок снега
|
|
||||||
block.stoneblock.name = блок камня
|
|
||||||
block.blackstoneblock.name = блок черного камня
|
|
||||||
block.grassblock.name = блок травы
|
|
||||||
block.mossblock.name = блок мха
|
|
||||||
block.shrub.name = кустарник
|
|
||||||
block.rock.name = валун
|
|
||||||
block.icerock.name = замерзший валун
|
|
||||||
block.blackrock.name = черный валун
|
|
||||||
block.dirtblock.name = блок земли
|
|
||||||
block.stonewall.name = каменная стена
|
|
||||||
block.stonewall.fulldescription = Дешевый оборонительный блок. Полезен для защиты ядра и турелей в первых волнах.
|
|
||||||
block.ironwall.name = железная стена
|
|
||||||
block.ironwall.fulldescription = Основной защитный блок. Обеспечивает защиту от противников.
|
|
||||||
block.steelwall.name = стальная стена
|
|
||||||
block.steelwall.fulldescription = Стандартный защитный блок. адекватная защита от противников.
|
|
||||||
block.titaniumwall.name = титановая стена
|
|
||||||
block.titaniumwall.fulldescription = Сильный защитный блок. Обеспечивает защиту от противников.
|
|
||||||
block.duriumwall.name = стена из дириума
|
|
||||||
block.duriumwall.fulldescription = Очень прочный защитный блок. Обеспечивает защиту от противников.
|
|
||||||
block.compositewall.name = композитная стена
|
|
||||||
block.steelwall-large.name = большая стальная стена
|
|
||||||
block.steelwall-large.fulldescription = Стандартный защитный блок. Охватывает несколько клеток.
|
|
||||||
block.titaniumwall-large.name = большая титановая стена
|
|
||||||
block.titaniumwall-large.fulldescription = Сильный защитный блок. Охватывает несколько клеток.
|
|
||||||
block.duriumwall-large.name = большая стена из дириума
|
|
||||||
block.duriumwall-large.fulldescription = Очень сильный защитный блок. Охватывает несколько клеток.
|
|
||||||
block.titaniumshieldwall.name = экранированная стена
|
|
||||||
block.titaniumshieldwall.fulldescription = Прочный защитный блок с дополнительным встроенным щитом. Требует энергию. Использует энергию для поглощения вражеских пуль. Для обеспечения энергией этого блока рекомендуется использовать усилители энергии.
|
|
||||||
block.repairturret.name = ремонтная турель
|
|
||||||
block.repairturret.fulldescription = Ремонтирует близлежащие поврежденные блоки в радиусе действия. Использует небольшое количество энергии.
|
|
||||||
block.megarepairturret.name = ремонтная турель II
|
|
||||||
block.megarepairturret.fulldescription = Ремонтирует близлежащие поврежденные блоки в радиусе действия с приличной скоростью. Использует энергию.
|
|
||||||
block.shieldgenerator.name = Генератор щита
|
|
||||||
block.shieldgenerator.fulldescription = Передовой защитный блок. Защищает все блоки в радиусе от атаки. Использует мало энергии когда бездействует, но быстро разряжается при контакте с пулями.
|
|
||||||
block.door.name=дверь
|
block.door.name=дверь
|
||||||
block.door.fulldescription = Блок, который можно открыть и закрыть, нажав на него.
|
|
||||||
block.door-large.name=большая дверь
|
block.door-large.name=большая дверь
|
||||||
block.door-large.fulldescription = Блок, который можно открыть и закрыть, нажав на него.
|
|
||||||
block.conduit.name=трубопровод
|
block.conduit.name=трубопровод
|
||||||
block.conduit.fulldescription = Основной блок транспортировки жидкости. Работает как конвейер, но с жидкостями. Лучше всего использовать насосы или другие трубопроводы. Может использоваться как мост через жидкости для противников и игроков.
|
|
||||||
block.pulseconduit.name=импульсный трубопровод
|
block.pulseconduit.name=импульсный трубопровод
|
||||||
block.pulseconduit.fulldescription = Передовой блок транспортировки жидкости. Перемещает жидкости быстрее и хранит больше, чем стандартные трубопроводы.
|
|
||||||
block.liquidrouter.name=Маршрутизатор житкостей
|
block.liquidrouter.name=Маршрутизатор житкостей
|
||||||
block.liquidrouter.fulldescription = Работает аналогично маршрутизатору. Принимает жидкость с одной стороны и выводит ее на другие стороны. Полезно для разделения жидкости из одного трубопровода на несколько других трубопроводов.
|
|
||||||
block.conveyor.name=конвейер
|
block.conveyor.name=конвейер
|
||||||
block.conveyor.fulldescription = Основной транспортный блок. Перемещает предметы вперед и автоматически перекладывает их в турели или в крафтеры. Могут вращаться . Может использоваться как мост через жидкости для противников и игроков.
|
|
||||||
block.steelconveyor.name = стальной конвейер
|
|
||||||
block.steelconveyor.fulldescription = Передовой транспортный блок предметов. Перемещает предметы быстрее, чем стандартные конвейеры.
|
|
||||||
block.poweredconveyor.name = импульсный конвейер
|
|
||||||
block.poweredconveyor.fulldescription = Лучший транспортный блок. Перемещает предметы быстрее, чем стальные конвейеры.
|
|
||||||
block.router.name=Маршрутизатор
|
block.router.name=Маршрутизатор
|
||||||
block.router.fulldescription = Принимает предметы с одного направления и выводит их в 3 других направлениях. Может также хранить определенное количество предметов. Используется для разделения материалов с одного бура на несколько турелей
|
|
||||||
block.junction.name=Перекресток
|
block.junction.name=Перекресток
|
||||||
block.junction.fulldescription = Действует как мост для двух конвейерных лент. Полезно в ситуациях с двумя различными конвейерами, несущими разные материалы в разные места.
|
|
||||||
block.conveyortunnel.name = конвейерный туннель
|
|
||||||
block.conveyortunnel.fulldescription = Перемещает предмет под блоками. Чтобы использовать, поместите один туннель, ведущий в блок, который должен быть туннелирован, и один на другой стороне. Убедитесь, что оба туннеля обращены к противоположным направлениям, которые относятся к блокам, которые они принимают или выводят.
|
|
||||||
block.liquidjunction.name=Перекресток для жидкостей
|
block.liquidjunction.name=Перекресток для жидкостей
|
||||||
block.liquidjunction.fulldescription = Действует как мост для двух пересекающихся трубопроводов. Полезно в ситуациях с двумя различными каналами, перемещающими различные жидкости в разные места.
|
|
||||||
block.liquiditemjunction.name = Распределитель жидкостей и предметов
|
|
||||||
block.liquiditemjunction.fulldescription = Действует как мост для пересекающихся трубопроводов и конвейеров.
|
|
||||||
block.powerbooster.name = усилитель энергии
|
|
||||||
block.powerbooster.fulldescription = Распределяет электричество всем блокам в пределах своего радиуса.
|
|
||||||
block.powerlaser.name = Энергетический лазер
|
|
||||||
block.powerlaser.fulldescription = Создает лазер, который передает питание блоку перед ним. Не генерирует никакой энергии. Лучше всего использовать с генераторами или другими лазерами.
|
|
||||||
block.powerlaserrouter.name = лазерный маршрутизатор
|
|
||||||
block.powerlaserrouter.fulldescription = Лазер, который одновременно передает электричество в три направления. Полезно в тех ситуациях, когда требуется питание нескольким блокам от одного генератора.
|
|
||||||
block.powerlasercorner.name = лазерный угол
|
|
||||||
block.powerlasercorner.fulldescription = Лазер, распределяющий энергию сразу на два направления. Полезно в тех ситуациях, когда требуется питание нескольким блокам от одного генератора, а маршрутизатор не годится.
|
|
||||||
block.teleporter.name = телепорт
|
|
||||||
block.teleporter.fulldescription = Улучшенный транспортный блок предметов. Телепортеры передают предметы в другие телепорты одного цвета. Ничего не происходит, если нет телепортеров одного цвета. Если несколько телепортеров имеют один и тот же цвет, выбирается случайный. Использует энергия. Нажмите, чтобы изменить цвет.
|
|
||||||
block.sorter.name=сортировщик
|
block.sorter.name=сортировщик
|
||||||
block.sorter.fulldescription = Сортирует предмет по типу материала. Материал для приема указывается цветом в блоке. Все предметы, соответствующие материалу сортировки, выводятся вперед, все остальное выводится влево и вправо.
|
|
||||||
block.core.name = Ядро
|
|
||||||
block.pump.name = Насос
|
|
||||||
block.pump.fulldescription = Качают жидкости из блока источнка - обычно вода, лава или нефть. Выводит жидкость в соседние трубопроводы.
|
|
||||||
block.fluxpump.name = Флюсовый насос
|
|
||||||
block.fluxpump.fulldescription = Передовая версия насоса. Хранит больше жидкости и качает быстрее.
|
|
||||||
block.smelter.name=Плавильный завод
|
block.smelter.name=Плавильный завод
|
||||||
block.smelter.fulldescription = Основной блок крафтер. При вводе 1 х железа и 1 х угля выдается одна сталь.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = Тигель
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Продвинутый блок крафтер. При вводе 1х титана и 1х стали выдается один дириум.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = Экстрактор угля
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Стандартный экстрактор. Выдает уголь, когда подается большое количество воды и камня.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = Экстрактор титана
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Стандартный экстрактор. Выдает титан при подаче большого количества воды и железа.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = Нефтеперерабатывающий Завод
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Перерабатывает большое количество нефти в уголь. Полезно для заправки турелей использующих уголь, когда на карте дефицит угля.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = Формировщик камня
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Охлаждает жидкую лаву, делая из него камень. Полезен для производства большого количества камней для угольного очистителя
|
text.maps=Maps
|
||||||
block.lavasmelter.name = лавовый плавильный завод
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Использует лаву для переработки железа в сталь. Альтернатива плавильным заводам. Полезно в ситуациях, когда угля мало.
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = каменный бур
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = Важный бур. Когда он помещается на каменную клетку, медленно, бесконечно добывает камень.
|
text.server.rollback=Rollback
|
||||||
block.irondrill.name = Железный бур
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.irondrill.fulldescription = Основной бур. При размещении на клетке с железной рудой, выдает железо медленным темпом на неопределенный срок.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.coaldrill.name = угольный бур
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.coaldrill.fulldescription = Основной бур. При размещении на клетке с угольной рудой происходит медленный темп добычи угля на неопределенный срок.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.thoriumdrill.name = урановый бур
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.thoriumdrill.fulldescription = Передовой бур. При размещении на клетке с урановой рудой выдает уран медленным темпом на неопределенный срок.
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.titaniumdrill.name = титановый бур
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.titaniumdrill.fulldescription = Продвинутый бур. При размещении на клетках с титановой рудой выводится титан медленным темпом на неопределенный срок.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.omnidrill.name = Адаптивный бур
|
text.saving=[accent]Saving...
|
||||||
block.omnidrill.fulldescription = Идеальный бур. Будет добывать любую руду на которой стоит с безумным темпом\n
|
text.unknown=Unknown
|
||||||
block.coalgenerator.name = угольный генератор
|
text.custom=Custom
|
||||||
block.coalgenerator.fulldescription = Важный генератор. Генерирует энергию из угля. Выводит энергию в качестве лазеров на 4 стороны.
|
text.builtin=Built-In
|
||||||
block.thermalgenerator.name = термальный генератор
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.thermalgenerator.fulldescription = Генерирует энергию из лавы. Выводит электричество в качестве лазеров на 4 стороны.
|
text.map.random=[accent]Random Map
|
||||||
block.combustiongenerator.name = генератор внутреннего сгорания
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.combustiongenerator.fulldescription = Генерирует энергию из нефти. Выводит энергию в качестве лазеров на 4 стороны.
|
text.editor.slope=\\
|
||||||
block.rtgenerator.name = Генератор RTG
|
text.editor.openin=Open In Editor
|
||||||
block.rtgenerator.fulldescription = Генерирует небольшое количество энергии из распада радиоактивного урана. Выводит энергию в качестве лазеров на 4 стороны.
|
text.editor.oregen=Ore Generation
|
||||||
block.nuclearreactor.name = ядерный реактор
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.nuclearreactor.fulldescription = Передовая версия генератора RTG и идеальный источник энергии. Генерирует энергию из урана. Требуется постоянное водяное охлаждение.Крайне взрывоопасен; сильно взорвётся при подаче недостаточного количества хладагента.
|
text.editor.mapinfo=Map Info
|
||||||
block.turret.name = Турель
|
text.editor.author=Author:
|
||||||
block.turret.fulldescription = Базовая, дешевая турель. Использует камень для боеприпасов. Имеет немного больше диапазон, чем двойная турель.
|
text.editor.description=Description:
|
||||||
block.doubleturret.name = двойная турель
|
text.editor.name=Name:
|
||||||
block.doubleturret.fulldescription = Немного более мощная версия турели. Использует камень для боеприпасов. Значительно больший урон, но имеет более низкий диапазон. Выстреливает двумя пулями.
|
text.editor.teams=Teams
|
||||||
block.machineturret.name = Турель Гатлинга
|
text.editor.elevation=Elevation
|
||||||
block.machineturret.fulldescription = Стандартная универсальная турель. Использует железо для боеприпасов. Обладает быстрой скоростью выстрелов с приличным уроном.
|
text.editor.saved=Saved!
|
||||||
block.shotgunturret.name = разветвленная турель\n
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.shotgunturret.fulldescription = Стандартная турель. Использует железо для боеприпасов. Стреляет в разброс 7 пулями. Маленький диапазон, но более высокий уровень урона по сравнению с турелью Гатлинга.
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.flameturret.name = Огнемётная турель\n
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.flameturret.fulldescription = Продвинутая турель для защиты на близком расстоянии. Использует уголь для боеприпасов. Имеет очень маленький диапазон, но очень высокий урон. Хорошо подходит на близких расстояниях. Рекомендуется использовать со стенами.
|
text.editor.import=Import...
|
||||||
block.sniperturret.name = Турель-рельсотрон
|
text.editor.importmap=Import Map
|
||||||
block.sniperturret.fulldescription = Продвинутая дальнобойная турель. Использует сталь для боеприпасов. Очень высокий урон, но низкая скорость стрельбы. Дорога в использовании, но может быть помещена далеко от вражеских линий из-за её дальности.
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.mortarturret.name = Зенитная турель
|
text.editor.importfile=Import File
|
||||||
block.mortarturret.fulldescription = Продвинутая турель с уроном по зоне. Использует уголь для боеприпасов. Очень низкая скорость стрельбы и пуль, но очень высокий урон по одной цели и зоне. Полезен для больших толп врагов.
|
text.editor.importfile.description=Import an external map file
|
||||||
block.laserturret.name = лазерная турель
|
text.editor.importimage=Import Terrain Image
|
||||||
block.laserturret.fulldescription = Продвинутая турель. Использует энергию. Хорошая , универсальная турель средней дальности. Атакует только одну цель. Никогда не промахивается.
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.waveturret.name = Тесла-турель
|
text.editor.export=Export...
|
||||||
block.waveturret.fulldescription = Продвинутая многоцелевая турель. Использует энергию. Средняя дальность. Никогда не промахивается. В среднем, может нанести небольшой урон, но он может поразить нескольких противников одновременно с помощью цепной молнии.
|
text.editor.exportfile=Export File
|
||||||
block.plasmaturret.name = плазменная турель
|
text.editor.exportfile.description=Export a map file
|
||||||
block.plasmaturret.fulldescription = Высокотехнологичная версия огнеметной турели. Использует уголь в качестве боеприпасов. Очень высокий урон, дальность между маленькой и средней.
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.chainturret.name = Пулемётная турель
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.chainturret.fulldescription = Самая лучшая, скорострельная турель. Использует уран для боеприпасов. Стреляет большими снарядами с высокой скорострельностью. Средняя дальность. Охватывает несколько клеток. Чрезвычайно прочная.
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.titancannon.name = Пушка-титан
|
text.fps=FPS: {0}
|
||||||
block.titancannon.fulldescription = Самая лучшая, дальнобойная турель. Использует уран как боеприпасы. Стреляет большими снарядами с уроном по зоне со средней скоростью стрельбы. Большая дальность. Охватывает несколько клеток. Чрезвычайно прочная.
|
text.tps=TPS: {0}
|
||||||
block.playerspawn.name = Точка появления игрока
|
text.ping=Ping: {0}ms
|
||||||
block.enemyspawn.name = Точка появления врага
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,7 +1,6 @@
|
|||||||
text.about=[ROYAL] Anuken tarafından oluşturuldu [] - [SKY] anukendev@gmail.com [] Aslen [turuncu] GDL [] Metal Monstrosity Jam. Kredi: - [SARI] ile yapılan SFX bfxr [] - [YEŞİL] RoccoW tarafından yapılan müzik [] / [kireç] bulunan FreeMusicArchive.org [] Özel teşekkürler: - [mercan] MitchellFJN []: Kapsamlı oyun testi ve geri bildirim - [sky] Luxray5474 []: wiki çalışması, kod katkıları - [kireç] Epowerj []: kod sistemi yapılandırması, icon - itch.io ve Google Play'deki tüm beta test kullanıcıları\n
|
text.about=[ROYAL] Anuken tarafından oluşturuldu [] - [SKY] anukendev@gmail.com [] Aslen [turuncu] GDL [] Metal Monstrosity Jam. Kredi: - [SARI] ile yapılan SFX bfxr [] - [YEŞİL] RoccoW tarafından yapılan müzik [] / [kireç] bulunan FreeMusicArchive.org [] Özel teşekkürler: - [mercan] MitchellFJN []: Kapsamlı oyun testi ve geri bildirim - [sky] Luxray5474 []: wiki çalışması, kod katkıları - [kireç] Epowerj []: kod sistemi yapılandırması, icon - itch.io ve Google Play'deki tüm beta test kullanıcıları\n
|
||||||
text.credits=Yapımcılar
|
text.credits=Yapımcılar
|
||||||
text.discord=Mindustry Discord'una katılın!
|
text.discord=Mindustry Discord'una katılın!
|
||||||
text.changes = [SCARLET] Dikkat! [] Bazı önemli oyun mekanikleri değişti. - [Aksanın] teletaşıyıcı [] şimdi artık gücü kullanıyor. - [accent] dökümcü [] ve [accent] pota [] artık bir maksimum ürün kapasitesine sahip. - [Aksan] pota [] artık yakıt olarak kömür gerektiriyor.
|
|
||||||
text.link.discord.description=Resmi Mindustry Discord iletişim kanalı
|
text.link.discord.description=Resmi Mindustry Discord iletişim kanalı
|
||||||
text.link.github.description=Oyunun kaynak kodu
|
text.link.github.description=Oyunun kaynak kodu
|
||||||
text.link.dev-builds.description=Geliştirme altında olan sürüm
|
text.link.dev-builds.description=Geliştirme altında olan sürüm
|
||||||
@@ -11,13 +10,12 @@ text.link.google-play.description = Google Play mağaza sayfası
|
|||||||
text.link.wiki.description=Resmi Mindustry Wikipedi'si
|
text.link.wiki.description=Resmi Mindustry Wikipedi'si
|
||||||
text.linkfail=Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
text.linkfail=Bağlantı açılamadı! URL, yazı tahtanıza kopyalandı.
|
||||||
text.editor.web=Web sürümü editörü desteklemiyor! Editörü kullanmak için oyunu indirin.
|
text.editor.web=Web sürümü editörü desteklemiyor! Editörü kullanmak için oyunu indirin.
|
||||||
text.multiplayer.web = Oyunun bu sürümü çok oyunculuyu desteklemiyor! Tarayıcınızdan çok oyunculu oynamak için, itch.io sayfasındaki \"çok oyunculu web sürümü\" bağlantısını kullanın.
|
text.multiplayer.web=Oyunun bu sürümü çok oyunculuyu desteklemiyor! Tarayıcınızdan çok oyunculu oynamak için, itch.io sayfasındaki "çok oyunculu web sürümü" bağlantısını kullanın.
|
||||||
text.gameover=Çekirdek yok edildi.
|
text.gameover=Çekirdek yok edildi.
|
||||||
text.highscore=[SARI] Yeni yüksek puan!
|
text.highscore=[SARI] Yeni yüksek puan!
|
||||||
text.lasted=Dalgaya kadar sürdün
|
text.lasted=Dalgaya kadar sürdün
|
||||||
text.level.highscore=Yüksek Puan: [accent] {0}
|
text.level.highscore=Yüksek Puan: [accent] {0}
|
||||||
text.level.delete.title=Silmeyi onaylayın
|
text.level.delete.title=Silmeyi onaylayın
|
||||||
text.level.delete = \"[Orange] {0} \" Haritayı silmek istediğinizden emin misiniz?
|
|
||||||
text.level.select=Seviye Seç
|
text.level.select=Seviye Seç
|
||||||
text.level.mode=Oyun Modu
|
text.level.mode=Oyun Modu
|
||||||
text.savegame=Oyunu Kaydet
|
text.savegame=Oyunu Kaydet
|
||||||
@@ -145,7 +143,6 @@ text.enemies = {0} Düşmanlar
|
|||||||
text.enemies.single={0} Düşman
|
text.enemies.single={0} Düşman
|
||||||
text.loadimage=Resmi yükle
|
text.loadimage=Resmi yükle
|
||||||
text.saveimage=Resmi Kaydet
|
text.saveimage=Resmi Kaydet
|
||||||
text.oregen = Maden Üretimi
|
|
||||||
text.editor.badsize=[orange] Resim boyutları geçersiz! [] Geçerli harita boyutları: {0}
|
text.editor.badsize=[orange] Resim boyutları geçersiz! [] Geçerli harita boyutları: {0}
|
||||||
text.editor.errorimageload=Resim dosyası yüklenirken hata oluştu: [orange] {0}
|
text.editor.errorimageload=Resim dosyası yüklenirken hata oluştu: [orange] {0}
|
||||||
text.editor.errorimagesave=Resim dosyası kaydedilirken hata oluştu: [orange] {0}
|
text.editor.errorimagesave=Resim dosyası kaydedilirken hata oluştu: [orange] {0}
|
||||||
@@ -164,7 +161,6 @@ text.editor.resizemap = Haritayı Yeniden Boyutlandır
|
|||||||
text.editor.resizebig=[Kızıl] Uyarı! [] 256'dan büyük haritalar yavaş ve dengesiz olabilir.
|
text.editor.resizebig=[Kızıl] Uyarı! [] 256'dan büyük haritalar yavaş ve dengesiz olabilir.
|
||||||
text.editor.mapname=Harita Adı
|
text.editor.mapname=Harita Adı
|
||||||
text.editor.overwrite=[Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
text.editor.overwrite=[Vurgu] Uyarı! Bu mevcut bir haritanın üzerine yazar.
|
||||||
text.editor.failoverwrite = [crimson] Varsayılan haritanın üzerine yazılamıyor!
|
|
||||||
text.editor.selectmap=Yüklenecek bir harita seçin:
|
text.editor.selectmap=Yüklenecek bir harita seçin:
|
||||||
text.width=Genişliği:
|
text.width=Genişliği:
|
||||||
text.height=Boy:
|
text.height=Boy:
|
||||||
@@ -191,67 +187,26 @@ text.upgrades = Geliştirmeler
|
|||||||
text.purchased=[KİREÇ] Yap၊ld၊
|
text.purchased=[KİREÇ] Yap၊ld၊
|
||||||
text.weapons=Silahlar
|
text.weapons=Silahlar
|
||||||
text.paused=Duraklatıldı
|
text.paused=Duraklatıldı
|
||||||
text.respawn = Saniye içinde yeniden doğacaksınız.
|
|
||||||
text.info.title=[Vurgu] Bilgi
|
text.info.title=[Vurgu] Bilgi
|
||||||
text.error.title=[crimson] Bir hata oluştu
|
text.error.title=[crimson] Bir hata oluştu
|
||||||
text.error.crashmessage=[SCARLET] Bir kilitlenme meydana getiren beklenmeyen bir hata oluştu. [] Lütfen geliştiriciye bu hatanın gerçekleştiği koşulları bildirin: [ORANGE] anukendev@gmail.com []
|
text.error.crashmessage=[SCARLET] Bir kilitlenme meydana getiren beklenmeyen bir hata oluştu. [] Lütfen geliştiriciye bu hatanın gerçekleştiği koşulları bildirin: [ORANGE] anukendev@gmail.com []
|
||||||
text.error.crashtitle=Bir hata oluştu
|
text.error.crashtitle=Bir hata oluştu
|
||||||
text.mode.break = Ara verme modu: {0}
|
|
||||||
text.mode.place = Döşeme modu: {0}
|
|
||||||
placemode.hold.name = hat
|
|
||||||
placemode.areadelete.name = alan
|
|
||||||
placemode.touchdelete.name = dokun
|
|
||||||
placemode.holddelete.name = tut
|
|
||||||
placemode.none.name = Yok
|
|
||||||
placemode.touch.name = dokun
|
|
||||||
placemode.cursor.name = İmleç
|
|
||||||
text.blocks.extrainfo = [accent] fazladan blok bilgisi:
|
|
||||||
text.blocks.blockinfo=Blok Bilgisi
|
text.blocks.blockinfo=Blok Bilgisi
|
||||||
text.blocks.powercapacity=Güç kapasitesi
|
text.blocks.powercapacity=Güç kapasitesi
|
||||||
text.blocks.powershot=Güç / atış
|
text.blocks.powershot=Güç / atış
|
||||||
text.blocks.powersecond = Güç / saniye
|
|
||||||
text.blocks.powerdraindamage = Güç tahliye / hasar
|
|
||||||
text.blocks.shieldradius = Kalkan Yarıçapı
|
|
||||||
text.blocks.itemspeedsecond = Ürün Hız / saniye
|
|
||||||
text.blocks.range = Menzil
|
|
||||||
text.blocks.size=Boyut
|
text.blocks.size=Boyut
|
||||||
text.blocks.powerliquid = Güç / Sıvı
|
|
||||||
text.blocks.maxliquidsecond = Maksimum sıvı / saniye
|
|
||||||
text.blocks.liquidcapacity=Sıvı kapasitesi
|
text.blocks.liquidcapacity=Sıvı kapasitesi
|
||||||
text.blocks.liquidsecond = Sıvı / saniye
|
|
||||||
text.blocks.damageshot = Zarar / atış
|
|
||||||
text.blocks.ammocapacity = Mermi kapasitesi
|
|
||||||
text.blocks.ammo = Cephane:
|
|
||||||
text.blocks.ammoitem = Cephane / öğe
|
|
||||||
text.blocks.maxitemssecond=Maksimum öğe / saniye
|
text.blocks.maxitemssecond=Maksimum öğe / saniye
|
||||||
text.blocks.powerrange=Güç aralığı
|
text.blocks.powerrange=Güç aralığı
|
||||||
text.blocks.lasertilerange = Lazer karo aralığı
|
|
||||||
text.blocks.capacity = Kapasite
|
|
||||||
text.blocks.itemcapacity=Ürün kapasitesi
|
text.blocks.itemcapacity=Ürün kapasitesi
|
||||||
text.blocks.maxpowergenerationsecond = Maksimum Güç Üretimi / saniye
|
|
||||||
text.blocks.powergenerationsecond = Güç Üretimi / saniye
|
|
||||||
text.blocks.generationsecondsitem = Nesil Saniye / öğe
|
|
||||||
text.blocks.input = giriş
|
|
||||||
text.blocks.inputliquid=Giriş sıvı
|
text.blocks.inputliquid=Giriş sıvı
|
||||||
text.blocks.inputitem=Giriş öğesi
|
text.blocks.inputitem=Giriş öğesi
|
||||||
text.blocks.output = Çıktı
|
|
||||||
text.blocks.secondsitem = Saniye / öğe
|
|
||||||
text.blocks.maxpowertransfersecond = Maksimum güç aktarımı / saniye
|
|
||||||
text.blocks.explosive=Çok patlayıcı!
|
text.blocks.explosive=Çok patlayıcı!
|
||||||
text.blocks.repairssecond = Tamir / saniye
|
|
||||||
text.blocks.health=Can
|
text.blocks.health=Can
|
||||||
text.blocks.inaccuracy=yanlışlık
|
text.blocks.inaccuracy=yanlışlık
|
||||||
text.blocks.shots=atışlar
|
text.blocks.shots=atışlar
|
||||||
text.blocks.shotssecond = Çekim / saniye
|
|
||||||
text.blocks.fuel = Yakıt
|
|
||||||
text.blocks.fuelduration = Yakıt Süresi
|
|
||||||
text.blocks.maxoutputsecond = Maksimum çıkış / saniye
|
|
||||||
text.blocks.inputcapacity=Giriş kapasitesi
|
text.blocks.inputcapacity=Giriş kapasitesi
|
||||||
text.blocks.outputcapacity=Çıkış kapasitesi
|
text.blocks.outputcapacity=Çıkış kapasitesi
|
||||||
text.blocks.poweritem = Güç / Ürün
|
|
||||||
text.placemode = Yer Modu
|
|
||||||
text.breakmode = Mola modu
|
|
||||||
text.health = sağlık
|
|
||||||
setting.difficulty.easy=kolay
|
setting.difficulty.easy=kolay
|
||||||
setting.difficulty.normal=orta
|
setting.difficulty.normal=orta
|
||||||
setting.difficulty.hard=zor
|
setting.difficulty.hard=zor
|
||||||
@@ -289,50 +244,6 @@ map.grassland.name = Çayır
|
|||||||
map.tundra.name=tundra
|
map.tundra.name=tundra
|
||||||
map.spiral.name=sarmal
|
map.spiral.name=sarmal
|
||||||
map.tutorial.name=Eğitim
|
map.tutorial.name=Eğitim
|
||||||
tutorial.intro.text = [sarı] Eğiticiye hoşgeldiniz. [] Başlamak için 'ileri' ye basın.
|
|
||||||
tutorial.moveDesktop.text = Taşımak için [turuncu] [[WASD] [] tuşlarını kullanın. Destek için [turuncu] shift [] tuşunu basılı tutun. Yakınlaştırmak veya uzaklaştırmak için [turuncu] kaydırma tekerini [] kullanırken [turuncu] CTRL [] tuşunu basılı tutun.
|
|
||||||
tutorial.shoot.text = Hedeflemek için farenizi kullanın, [turuncu] sol fare tuşunu [] vurun. [Sarı] hedef [] üzerinde çalışmayı deneyin.
|
|
||||||
tutorial.moveAndroid.text = Görünümü kaydırmak için, bir parmağınızı ekran boyunca sürükleyin. Yakınlaştırmak veya uzaklaştırmak için sıkıştırın ve sürükleyin.
|
|
||||||
tutorial.placeSelect.text = Sağ alttaki blok menüsünden [sarı] bir konveyör [] seçmeyi deneyin.
|
|
||||||
tutorial.placeConveyorDesktop.text = [Turuncu] [[scrollwheel] [] tuşunu kullanarak konveyörü [turuncu] ileriye [] getirin ve [turuncu] [[sol fare tuşu] [] düğmesini kullanarak [sarı] işaretli konuma [] yerleştirin.
|
|
||||||
tutorial.placeConveyorAndroid.text = [Turuncu] [[döndürme düğmesi] [] düğmesini kullanarak konveyörü [turuncu] ileriye [] doğru döndürün, bir parmağınızla konumuna sürükleyin, ardından [turuncu] kullanarak [sarı] işaretli konuma [] yerleştirin [[onay işareti][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Alternatif olarak, [turuncu] [[dokunma modu] [] moduna geçmek için sol alt taraftaki artı simgesini ve ekrana dokunarak blokları yerleştirebilirsiniz. Dokunmatik modda, bloklar soldaki ok ile döndürülebilir. Denemek için [sarı] sonraki [] tuşuna basın.
|
|
||||||
tutorial.placeDrill.text = Şimdi, işaretlenmiş konuma bir [sarı] taş matkap [] seçin ve yerleştirin.
|
|
||||||
tutorial.blockInfo.text = Bir blok hakkında daha fazla bilgi edinmek isterseniz, açıklamayı okumak için sağ üstteki [turuncu] soru işaretine [] dokunabilirsiniz.
|
|
||||||
tutorial.deselectDesktop.text = [Turuncu] [[sağ fare tuşu] [] kullanarak bir bloğu kaldırabilirsiniz.
|
|
||||||
tutorial.deselectAndroid.text = [Turuncu] X [] düğmesine basarak bir bloğun seçimini kaldırabilirsiniz.
|
|
||||||
tutorial.drillPlaced.text = Matkap şimdi [sarı] taş üretecek, [] konveyör üzerine çıkacak, daha sonra [sarı] çekirdeğe [] hareket ettirilecektir.
|
|
||||||
tutorial.drillInfo.text = Farklı cevherlerin farklı matkaplara ihtiyacı vardır. Taş taş matkaplar gerektirir, demir demir matkaplar gerektirir, vb.
|
|
||||||
tutorial.drillPlaced2.text = Öğeleri çekirdeğe taşımak, onları sol üstteki [sarı] öğe envanterinize [] yerleştirir. Yerleştirme blokları, envanterinizdeki öğeleri kullanır.
|
|
||||||
tutorial.moreDrills.text = Birçok matkap ve konveyörü birbirine bağlayabilirsiniz.
|
|
||||||
tutorial.deleteBlock.text = Silmek istediğiniz blokta [turuncu] sağ fare düğmesine [] tıklayarak blokları silebilirsiniz. Bu konveyörü silmeyi deneyin.
|
|
||||||
tutorial.deleteBlockAndroid.text = Alt soldaki [turuncu] kesme modu menüsünde [] artı işaretini [] seçerek ve bir bloka dokunarak blokları [turuncu] ile silebilirsiniz. Bu konveyörü silmeyi deneyin.
|
|
||||||
tutorial.placeTurret.text = Şimdi, [sarı] işaretli konuma [] [sarı] bir taret [] seçin ve yerleştirin.
|
|
||||||
tutorial.placedTurretAmmo.text = Bu taret artık konveyör [sarı] mermiyi [] kabul edecektir. Üzerinde gezdirerek ne kadar cephane olduğunu ve yeşil renkli [[yeşil] çubuğunu [] kontrol ederek görebilirsiniz.
|
|
||||||
tutorial.turretExplanation.text = Taretler, yeterli mermiye sahip oldukları sürece otomatik olarak en yakın düşmana ateş ederler.
|
|
||||||
tutorial.waves.text = Her [sarı] 60 [] saniyede, [mercan] düşmanlardan oluşan bir dalga [] belirli yerlerde doğacak ve çekirdeği yok etmeye çalışacaktır.
|
|
||||||
tutorial.coreDestruction.text = Hedefiniz [sarı] çekirdeği [] savunmaktır. Çekirdek yok edilirse, [mercan] oyunu kaybedersiniz [].
|
|
||||||
tutorial.pausingDesktop.text = Bir ara vermeniz gerekiyorsa, oyunu duraklatmak için sol üstteki [turuncu] duraklat [] düğmesine veya [turuncu] boşluk [] tuşuna basın. Duraklatılırken blokları seçebilir ve yerleştirebilirsiniz, ancak hareket edemez veya ateş edemezsiniz.
|
|
||||||
tutorial.pausingAndroid.text = Bir ara vermeniz gerekirse, oyunu duraklatmak için sol üstteki [turuncu] duraklatma düğmesine [] basın. Duraklatılırken hala blokları kırıp yerleştirebilirsiniz.
|
|
||||||
tutorial.purchaseWeapons.text = Alt soldaki yükseltme menüsünü açarak, makineniz için yeni [sarı] silahlar [] satın alabilirsiniz.
|
|
||||||
tutorial.switchWeapons.text = Silahları, sol alt taraftaki simgesini tıklayarak veya sayıları [turuncu] [[1-9] [] kullanarak değiştirebilirsiniz.
|
|
||||||
tutorial.spawnWave.text = İşte şimdi bir dalga geliyor. Onları yok et.
|
|
||||||
tutorial.pumpDesc.text = Daha sonraki dalgalarda, jeneratörler veya aspiratörler için sıvı dağıtmak için [sarı] pompaları [] kullanmanız gerekebilir.
|
|
||||||
tutorial.pumpPlace.text = Pompalar, matkaplar yerine benzer şekilde çalışırlar; [Sarı] belirlenmiş yağa [] bir pompa yerleştirmeyi deneyin.
|
|
||||||
tutorial.conduitUse.text = Şimdi pompadan önde giden bir [turuncu] kablo kanalı [] yerleştirin.
|
|
||||||
tutorial.conduitUse2.text = Ve birkaç tane daha ...
|
|
||||||
tutorial.conduitUse3.text = Ve birkaç tane daha ...
|
|
||||||
tutorial.generator.text = Şimdi, kanalın ucunda bir [turuncu] yanma jeneratörü [] bloğu yerleştirin.
|
|
||||||
tutorial.generatorExplain.text = Bu jeneratör şimdi yağdan [sarı] güç [] oluşturacaktır.
|
|
||||||
tutorial.lasers.text = Güç [sarı] güç lazerleri [] kullanılarak dağıtılır. Döndür ve buraya bir tane yerleştir.
|
|
||||||
tutorial.laserExplain.text = Jeneratör şimdi gücü lazer bloğuna taşıyacaktır. Bir [sarı] opak [] ışını, şu anda gücü iletmekte olduğu anlamına gelir ve [sarı] saydam [] ışını, bunun olmadığı anlamına gelir.
|
|
||||||
tutorial.laserMore.text = Bir bloğun üzerine geldiğinde ne kadar gç olduğunu ve üst taraftaki [sarı] sarı çubuğu [] kontrol ederek kontrol edebilirsiniz.
|
|
||||||
tutorial.healingTurret.text = Bu lazer bir [kireç] onarım tareti [] için kullanılabilir. Bir tane buraya yerleştirin.
|
|
||||||
tutorial.healingTurretExplain.text = Gücü olduğu sürece, bu taret yakındaki blokları tamir eder. [] en yakın zamanda bu bloku temin edin!
|
|
||||||
tutorial.smeltery.text = Pek çok blok, [turuncu] yapılabilmesi için çelik gerektirir ve bu da [turuncu] bir dökümcünün [] yapılmasını gerektirir. Bir tane buraya yerleştirin.
|
|
||||||
tutorial.smelterySetup.text = Bu dökümcü kömürü yakıt olarak kullanarak, demirden [turuncu] çelik [] üretecek.
|
|
||||||
tutorial.tunnelExplain.text = Ayrıca, eşyaların bir [turuncu] tünel bloğundan [] geçtiğini ve taş bloktan geçerek diğer tarafta ortaya çıktığını unutmayın. Tünellerin yalnızca 2 bloğa kadar gidebileceğini unutmayın.
|
|
||||||
tutorial.end.text = Ve bu dersi bitirir! İyi şanslar!
|
|
||||||
text.keybind.title=Tuşları yeniden ayarla
|
text.keybind.title=Tuşları yeniden ayarla
|
||||||
keybind.move_x.name=sağ / sol
|
keybind.move_x.name=sağ / sol
|
||||||
keybind.move_y.name=yukarı / aşağı
|
keybind.move_y.name=yukarı / aşağı
|
||||||
@@ -350,12 +261,6 @@ keybind.player_list.name = oyuncu listesi
|
|||||||
keybind.console.name=KONTROL MASASI
|
keybind.console.name=KONTROL MASASI
|
||||||
keybind.rotate_alt.name=rotate_alt
|
keybind.rotate_alt.name=rotate_alt
|
||||||
keybind.rotate.name=Döndür
|
keybind.rotate.name=Döndür
|
||||||
keybind.weapon_1.name = weapon_1
|
|
||||||
keybind.weapon_2.name = weapon_2
|
|
||||||
keybind.weapon_3.name = weapon_3
|
|
||||||
keybind.weapon_4.name = weapon_4
|
|
||||||
keybind.weapon_5.name = weapon_5
|
|
||||||
keybind.weapon_6.name = weapon_6
|
|
||||||
mode.text.help.title=Modların açıklaması
|
mode.text.help.title=Modların açıklaması
|
||||||
mode.waves.name=dalgalar
|
mode.waves.name=dalgalar
|
||||||
mode.waves.description=normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
mode.waves.description=normal mod. sınırlı kaynaklar ve otomatik gelen dalgalar.
|
||||||
@@ -363,189 +268,248 @@ mode.sandbox.name = Limitsiz Oynama
|
|||||||
mode.sandbox.description=sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.sandbox.description=sonsuz kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
mode.freebuild.name=Özgür Oynama
|
mode.freebuild.name=Özgür Oynama
|
||||||
mode.freebuild.description=sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
mode.freebuild.description=sınırlı kaynaklar ve dalgalar için zamanlayıcı yok.
|
||||||
upgrade.standard.name = standart
|
|
||||||
upgrade.standard.description = Standart mech.
|
|
||||||
upgrade.blaster.name = blaster
|
|
||||||
upgrade.blaster.description = Yavaş, zayıf bir mermi ateş eder.
|
|
||||||
upgrade.triblaster.name = triblaster
|
|
||||||
upgrade.triblaster.description = Bir yayında 3 mermi ateş eder.
|
|
||||||
upgrade.clustergun.name = clustergun
|
|
||||||
upgrade.clustergun.description = Yayılan bombalar ateş eder.
|
|
||||||
upgrade.beam.name = lazer
|
|
||||||
upgrade.beam.description = Uzun menzilli bir delici lazer ışını atar.
|
|
||||||
upgrade.vulcan.name = Vulkan
|
|
||||||
upgrade.vulcan.description = Hızlı mermiler ateş eder.
|
|
||||||
upgrade.shockgun.name = shockgun
|
|
||||||
upgrade.shockgun.description = Yıkıcı ve patlayıcı mermiler savurarak ateş eder.
|
|
||||||
item.stone.name=taş
|
item.stone.name=taş
|
||||||
item.iron.name = Demir
|
|
||||||
item.coal.name=kömür
|
item.coal.name=kömür
|
||||||
item.steel.name = çelik
|
|
||||||
item.titanium.name=titanyum
|
item.titanium.name=titanyum
|
||||||
item.dirium.name = dirium
|
|
||||||
item.uranium.name = uranyum
|
|
||||||
item.sand.name=kum
|
item.sand.name=kum
|
||||||
liquid.water.name=su
|
liquid.water.name=su
|
||||||
liquid.plasma.name = plazma
|
|
||||||
liquid.lava.name=lav
|
liquid.lava.name=lav
|
||||||
liquid.oil.name=petrol
|
liquid.oil.name=petrol
|
||||||
block.weaponfactory.name = silah fabrikası
|
|
||||||
block.weaponfactory.fulldescription = Oyuncu mech için silah oluşturmak için kullanılır. Kullanmak için tıklayın. Kaynaklarını otomatik olarak çekirdekten alır.
|
|
||||||
block.air.name = hava
|
|
||||||
block.blockpart.name = blokparçası
|
|
||||||
block.deepwater.name = derin su
|
|
||||||
block.water.name = su
|
|
||||||
block.lava.name = lav
|
|
||||||
block.oil.name = petrol
|
|
||||||
block.stone.name = taş
|
|
||||||
block.blackstone.name = siyah taş
|
|
||||||
block.iron.name = Demir
|
|
||||||
block.coal.name = kömür
|
|
||||||
block.titanium.name = titanyum
|
|
||||||
block.uranium.name = uranyum
|
|
||||||
block.dirt.name = toprak
|
|
||||||
block.sand.name = kum
|
|
||||||
block.ice.name = buz
|
|
||||||
block.snow.name = kar
|
|
||||||
block.grass.name = Otlar
|
|
||||||
block.sandblock.name = kumbloku
|
|
||||||
block.snowblock.name = karbloku
|
|
||||||
block.stoneblock.name = taşbloku
|
|
||||||
block.blackstoneblock.name = blackstoneblock
|
|
||||||
block.grassblock.name = grassblock
|
|
||||||
block.mossblock.name = mossblock
|
|
||||||
block.shrub.name = çalı
|
|
||||||
block.rock.name = Kaya
|
|
||||||
block.icerock.name = ICEROCK
|
|
||||||
block.blackrock.name = Siyah Kaya
|
|
||||||
block.dirtblock.name = dirtblock
|
|
||||||
block.stonewall.name = taş duvar
|
|
||||||
block.stonewall.fulldescription = Ucuz bir savunma bloğu. İlk birkaç dalgada çekirdeği ve tareti korumak için kullanışlıdır.
|
|
||||||
block.ironwall.name = Demir duvar
|
|
||||||
block.ironwall.fulldescription = Temel bir savunma bloğu. Düşmanlardan korunma sağlar. Taş duvardan daha korunaklıdır.
|
|
||||||
block.steelwall.name = Çelik duvar
|
|
||||||
block.steelwall.fulldescription = Standart bir savunma bloğu. düşmanlardan korunma sağlar
|
|
||||||
block.titaniumwall.name = titanyum duvar
|
|
||||||
block.titaniumwall.fulldescription = Güçlü bir savunma bloğu. Düşmanlardan korunma sağlar.
|
|
||||||
block.duriumwall.name = dirium duvar
|
|
||||||
block.duriumwall.fulldescription = Çok güçlü bir savunma bloğu. Düşmanlardan korunma sağlar.
|
|
||||||
block.compositewall.name = kompozit duvar
|
|
||||||
block.steelwall-large.name = büyük çelik duvar
|
|
||||||
block.steelwall-large.fulldescription = Standart bir savunma bloğu. Birden fazla fayansa yayılır.
|
|
||||||
block.titaniumwall-large.name = büyük titanyum duvar
|
|
||||||
block.titaniumwall-large.fulldescription = Güçlü bir savunma bloğu. Birden fazla fayans yayılır.
|
|
||||||
block.duriumwall-large.name = büyük dirsek duvarı
|
|
||||||
block.duriumwall-large.fulldescription = Çok güçlü bir savunma bloğu. Birden fazla fayans yayılır.
|
|
||||||
block.titaniumshieldwall.name = korumalı duvar
|
|
||||||
block.titaniumshieldwall.fulldescription = Ekstra yerleşik bir kalkan ile güçlü bir savunma bloğu. Düşman mermilerini emmek için enerji kullanır. Bu bloğa enerji sağlamak için güç arttırıcıların kullanılması tavsiye edilir.
|
|
||||||
block.repairturret.name = onarım tareti
|
|
||||||
block.repairturret.fulldescription = Yakındaki hasarlı blokları yavaş bir hızda tamir eder. Küçük menzili vardır. Az miktarlarda güç kullanır.
|
|
||||||
block.megarepairturret.name = onarım tareti II
|
|
||||||
block.megarepairturret.fulldescription = Yakındaki hasarlı blokları tamir eder. Uygun menzillidir. Gücü kullanır.
|
|
||||||
block.shieldgenerator.name = kalkan üreteci
|
|
||||||
block.shieldgenerator.fulldescription = Gelişmiş bir savunma bloğu. Bir yarıçaptaki tüm blokları saldırıya karşı korur. Boştayken gücü yavaş bir hızda kullanır, ancak mermi temasında enerjiyi hızla boşaltır.
|
|
||||||
block.door.name=kapı
|
block.door.name=kapı
|
||||||
block.door.fulldescription = Dokunarak açılıp kapatılabilen bir blok.
|
|
||||||
block.door-large.name=büyük kapı
|
block.door-large.name=büyük kapı
|
||||||
block.door-large.fulldescription = Dokunarak açılıp kapatılabilen bir blok.
|
|
||||||
block.conduit.name=sıvı borusu
|
block.conduit.name=sıvı borusu
|
||||||
block.conduit.fulldescription = Temel sıvı taşıma bloğu. Bir konveyör gibi çalışır, ancak sıvılar ile. pompa veya diğer borular ile kullanılır. Düşmanlar ve oyuncular için sıvılar üzerinde bir köprü olarak kullanılabilir.
|
|
||||||
block.pulseconduit.name=hızlı sıvı borusu
|
block.pulseconduit.name=hızlı sıvı borusu
|
||||||
block.pulseconduit.fulldescription = Gelişmiş sıvı taşıma bloku. Sıvıları daha hızlı taşır ve standart sıvı taşıma borularından daha fazla sıvı depolar.
|
|
||||||
block.liquidrouter.name=sıvı yönlendirici
|
block.liquidrouter.name=sıvı yönlendirici
|
||||||
block.liquidrouter.fulldescription = Bir yönlendiriciye benzer şekilde çalışır. Bir taraftan sıvı girişi kabul eder ve diğer tarafa gönderir. Tek bir borudan diğer birçok boruyla sıvı paylaşmak için kullanışlıdır.
|
|
||||||
block.conveyor.name=konveyör
|
block.conveyor.name=konveyör
|
||||||
block.conveyor.fulldescription = En temel madde taşıma bloğu. Öğeleri konulduğu yöne göre maddeleri ileriye taşır ve bunları otomatik olarak taretlere ya da üretici bloklara getirir. konulmadan önce Döndürülebilirler, ancak konulduktan sonra Döndürülemezler. Düşmanlar ve oyuncular için sıvılar üzerinde bir köprü olarak kullanılabilir.
|
|
||||||
block.steelconveyor.name = çelik konveyör
|
|
||||||
block.steelconveyor.fulldescription = Gelişmiş madde taşıma bloğu. Öğeleri standart konveyörlerden daha hızlı taşır.
|
|
||||||
block.poweredconveyor.name = hızlı konveyör
|
|
||||||
block.poweredconveyor.fulldescription = Nihai ürün taşıma bloğu. Öğeleri çelik konveyörlerden daha hızlı taşır.
|
|
||||||
block.router.name=yönlendirici
|
block.router.name=yönlendirici
|
||||||
block.router.fulldescription = Öğeleri bir yönden kabul eder ve 3 farklı yöne gönderir. Malzemelerin belirli bir miktarını da depolayabilir. Malzemelerin bir matkaptan çoklu taretlere ayrılması için uygundur.
|
|
||||||
block.junction.name=Kavşak noktası
|
block.junction.name=Kavşak noktası
|
||||||
block.junction.fulldescription = İki çapraz şekilde geçmeye çalışan konveyör bandı için köprü görevi görür. Farklı yerlere farklı malzemeler taşıyan konveyör olduğu durumlarda kullanışlıdır.
|
|
||||||
block.conveyortunnel.name = konveyör tüneli
|
|
||||||
block.conveyortunnel.fulldescription = Maddeleri blokların altından geçirmek için kullanılır. Kullanmak için, altına tünel yapılacak bloğun bir tarafta giriş tüneli ve diğer tarafa çıkış tüneli yerleştirin. Her iki tünelin de giriş veya çıkış yapan bloklara doğru zıt yönlere baktığından emin olun.
|
|
||||||
block.liquidjunction.name=sıvı bağlantı
|
block.liquidjunction.name=sıvı bağlantı
|
||||||
block.liquidjunction.fulldescription = İki çaprazdan geçen boru için köprü görevi görür. Farklı yerlere farklı sıvılar taşıyan kanalların olduğu durumlarda kullanışlıdır.
|
|
||||||
block.liquiditemjunction.name = sıvı madde kavşağı
|
|
||||||
block.liquiditemjunction.fulldescription = Kanalları ve konveyörleri yan yana geçirmek için bir köprü görevi görür.
|
|
||||||
block.powerbooster.name = güç yükseltici
|
|
||||||
block.powerbooster.fulldescription = Gücü kendi yarıçapı içindeki tüm bloklara dağıtır.
|
|
||||||
block.powerlaser.name = güç lazeri
|
|
||||||
block.powerlaser.fulldescription = Önündeki bloğa güç ileten bir lazer oluşturur. Herhangi bir güç üretmez. En iyi jeneratörler veya diğer lazerler ile kullanılır.
|
|
||||||
block.powerlaserrouter.name = lazer yönlendirici
|
|
||||||
block.powerlaserrouter.fulldescription = Bir kerede gücü üç yöne dağıtan lazer. Bir jeneratörden birçok bloka güç verilmesi gereken durumlarda kullanışlıdır.
|
|
||||||
block.powerlasercorner.name = lazer köşesi
|
|
||||||
block.powerlasercorner.fulldescription = Bir kerede gücü iki yöne dağıtan lazer. Bir jeneratörden birçok bloka güç verilmesi gereken durumlarda ve bir yönlendiricinin kesin olmadığı durumlarda kullanışlıdır.
|
|
||||||
block.teleporter.name = teletaşıyıcı
|
|
||||||
block.teleporter.fulldescription = Gelişmiş madde taşıma bloğu. tele-taşıyıcı, öğeleri aynı renkte olan bir teletaşıyıcıya yönlendirir. Aynı renkte teletaşıyıcı yoksa, hiçbir şey yapmaz. Aynı renkten birden çok tele-yazıcı varsa, rastgele biri seçilir. Gücü kullanır. Rengi değiştirmek için dokunun. Not: Sadece madde ileten teletaşıyıcılar gücü kullanır.
|
|
||||||
block.sorter.name=ayrıştırıcı
|
block.sorter.name=ayrıştırıcı
|
||||||
block.sorter.fulldescription = Malzemeleri türüne göre ayrıştırır. Kabul edilecek malzeme bloktaki renkle gösterilir. Doğru materyal ile eşleşen tüm öğeler ileriye doğru çıkar, diğer her şey sol ve sağ taraflardan çıkar.
|
|
||||||
block.core.name = çekirdek
|
|
||||||
block.pump.name = pompa
|
|
||||||
block.pump.fulldescription = Kaynak bloğundan su, lav veya yağ gibi sıvıları pompalar. Yakındaki kanallara sıvıyı aktarır.
|
|
||||||
block.fluxpump.name = fluxpump
|
|
||||||
block.fluxpump.fulldescription = Pompanın gelişmiş bir versiyonu. Sıvıyı daha hızlı pompalar ve daha fazla sıvı depolar.
|
|
||||||
block.smelter.name=dökümcü
|
block.smelter.name=dökümcü
|
||||||
block.smelter.fulldescription = Temel üretim bloğu. 1 demir ve 1 kömür yakıt olarak verildiğinde, demir çıkarır. Tıkanmayı önlemek için farklı konveyörlerden demir ve kömürün kullanılması tavsiye edilir.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.crucible.name = pota
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.crucible.fulldescription = Gelişmiş bir üretim bloğu. 1 titanyum, 1 çelik ve 1 kömür yakıt olarak girildiğinde, dirium çıkarır. Tıkanmayı önlemek için farklı konveyörlerden kömür, çelik ve titanyum kullanılması tavsiye edilir.
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.coalpurifier.name = kömür çıkarıcı
|
text.construction.title=Block Construction Guide
|
||||||
block.coalpurifier.fulldescription = Temel bir ekstraktör bloğu. Çok miktarda su ve taş ile birlikte tedarik edildiğinde kömür çıkarır.
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.titaniumpurifier.name = titanyum çıkarıcı
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.titaniumpurifier.fulldescription = Standart bir ekstraktör bloğu. Çok miktarda su ve demir ile birlikte verildiğinde titanyum çıkarır.
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.oilrefinery.name = yağ rafinerisi
|
text.showagain=Don't show again next session
|
||||||
block.oilrefinery.fulldescription = Büyük miktarda yağı kömür parçalarına ayırır. Kömür damarları kıt olduğunda kömür bazlı taretlerin yakıtı için kullanışlıdır.
|
text.unlocks=Unlocks
|
||||||
block.stoneformer.name = taş biçimlendiricisi
|
text.addplayers=Add/Remove Players
|
||||||
block.stoneformer.fulldescription = Lavı taş haline getirir. Muazzam miktarda taş üretmek için kullanışlıdır.
|
text.maps=Maps
|
||||||
block.lavasmelter.name = lav dökümcüsü
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.lavasmelter.fulldescription = Demiri çeliğe dönüştürmek için lav kullanır. Dökümcüler için bir alternatif. Kömürün az olduğu durumlarda kullanışlıdır
|
text.unlocked=New Block Unlocked!
|
||||||
block.stonedrill.name = taş matkap
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.stonedrill.fulldescription = Temel bir matkap. Taş karolara yerleştirildiğinde, süresiz olarak yavaş bir hızda taş çıkarırç
|
text.server.rollback=Rollback
|
||||||
block.irondrill.name = demir matkap
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.irondrill.fulldescription = Temel bir matkap. Demir cevheri çinileri üzerine yerleştirildiğinde, süresiz olarak yavaş bir şekilde demir çıkarıTemel bir matkap. Demir cevheri çinileri üzerine yerleştirildiğinde, süresiz olarak yavaş bir şekilde demir çıkarır.\n.
|
text.blocks.editlogs=Edit Logs
|
||||||
block.coaldrill.name = kömür matkap
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.coaldrill.fulldescription = Temel bir matkap. Kömür madeninin üzerine yerleştirildiğinde, süresiz olarak yavaş bir şekilde kömür çıkarır.
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.uraniumdrill.name = uranyum matkap
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.uraniumdrill.fulldescription = Gelişmiş bir matkap. Uranyum cevheri üzerine yerleştirildiğinde, uranyumu süresiz olarak yavaş bir hızda çıkarır.
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.titaniumdrill.name = titanyum matkap
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.titaniumdrill.fulldescription = Gelişmiş bir matkap. Titanyum cevherinin üzerine yerleştirildiğinde, sonsuza yavaş bir tempoda titanyum çıkar.
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.omnidrill.name = omnidrill
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
block.omnidrill.fulldescription = En büyük matkap. Herhangi bir cevherin uzerine yerlestitldiginde hızlı bir hızda cevher çıkarır
|
text.saving=[accent]Saving...
|
||||||
block.coalgenerator.name = kömür jeneratörü
|
text.unknown=Unknown
|
||||||
block.coalgenerator.fulldescription = Gerekli jeneratör. Kömürden güç üretir. 4 tarafına lazer olarak güç verir.
|
text.custom=Custom
|
||||||
block.thermalgenerator.name = termik jeneratör
|
text.builtin=Built-In
|
||||||
block.thermalgenerator.fulldescription = Lavdan güç üretir. 4 tarafına lazer olarak güç verir.
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
block.combustiongenerator.name = yanma jeneratörü
|
text.map.random=[accent]Random Map
|
||||||
block.combustiongenerator.fulldescription = Yağdan güç üretir. 4 tarafına lazer olarak güç verir.
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
block.rtgenerator.name = RTG jeneratörü
|
text.editor.slope=\\
|
||||||
block.rtgenerator.fulldescription = Uranyumun radyoaktif bozunmasından az miktarda güç üretir. 4 tarafına lazer olarak güç verir.
|
text.editor.openin=Open In Editor
|
||||||
block.nuclearreactor.name = nükleer reaktör
|
text.editor.oregen=Ore Generation
|
||||||
block.nuclearreactor.fulldescription = RTG Jeneratörünün gelişmiş bir versiyonu ve en iyi güç jeneratörüdür. Uranyumdan güç üretir. Su ile soğutulması gerekir. Son derece tehlikelidir; yetersiz miktarda su ile beslenmediğinde şiddetli patlayabilir.
|
text.editor.oregen.info=Ore Generation:
|
||||||
block.turret.name = taret
|
text.editor.mapinfo=Map Info
|
||||||
block.turret.fulldescription = Basit, ucuz bir kule. Cephane için taş kullanır. Çift taretten biraz daha büyük menzillidir.
|
text.editor.author=Author:
|
||||||
block.doubleturret.name = çift taret
|
text.editor.description=Description:
|
||||||
block.doubleturret.fulldescription = Taretin biraz daha güçlü bir versiyonu. Cephane için taş kullanır. standart tarete nazaran daha fazla hasar verir, ancak daha düşük bir menzile sahiptir. İki mermi ile ateş eder.
|
text.editor.name=Name:
|
||||||
block.machineturret.name = gattling tareti
|
text.editor.teams=Teams
|
||||||
block.machineturret.fulldescription = Demir atan bir taret. Cephane için demir kullanır. İyi bir hasar ile ateş oranına sahiptir.
|
text.editor.elevation=Elevation
|
||||||
block.shotgunturret.name = splitter tareti
|
text.editor.saved=Saved!
|
||||||
block.shotgunturret.fulldescription = Standart bir kule. Cephane için demir kullanır. tek atışta 7 mermi yayılır. Düşük menzillidir, ancak Gatling taretinden daha yüksek hasar verir.
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
block.flameturret.name = alev tareti
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
block.flameturret.fulldescription = Gelişmiş yakın menzilli taret. Cephane için kömür kullanır. Çok düşük bir menzile sahiptir, ancak çok yüksek hasar verir. Duvarların arkasında kullanılması tavsiye edilir.
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
block.sniperturret.name = çelik tareti
|
text.editor.import=Import...
|
||||||
block.sniperturret.fulldescription = Gelişmiş uzun menzilli taret. Cephane için çelik kullanır. Yüksek hasar verir, ancak düşük ateş hızı vardır. Kullanımı pahalı, ancak yüksek menzili nedeniyle düşmanı uzak mesafelerden vurabilir.
|
text.editor.importmap=Import Map
|
||||||
block.mortarturret.name = flak tareti
|
text.editor.importmap.description=Import an already existing map
|
||||||
block.mortarturret.fulldescription = Gelişmiş sıçrama hasarlı tareti. Cephane için kömür kullanır. Patlayan mermi şarapnel saysinde birden fazla düşman vurabilir. büyük düşman topluluklarını yok etmek için kullanışlıdır.
|
text.editor.importfile=Import File
|
||||||
block.laserturret.name = lazer tareti
|
text.editor.importfile.description=Import an external map file
|
||||||
block.laserturret.fulldescription = Gelişmiş tek hedefli taret. Gücü kullanır. orta menzilli taret. Sadece tek hedefli. Asla ıskalamaz.
|
text.editor.importimage=Import Terrain Image
|
||||||
block.waveturret.name = tesla tareti
|
text.editor.importimage.description=Import an external map image file
|
||||||
block.waveturret.fulldescription = Gelişmiş birçok hedefli taret. Gücü kullanır. Orta menzilli. Asla ıskalamaz. Düşük ile orta seviyede hasar verir, ancak aynı anda birden fazla düşmana vurabilir.
|
text.editor.export=Export...
|
||||||
block.plasmaturret.name = plazma tareti
|
text.editor.exportfile=Export File
|
||||||
block.plasmaturret.fulldescription = Alev taretinin gelişmiş versiyonu. kömürü cephane olarak kullanır. Çok yüksek hasar, düşük ila orta menzil.
|
text.editor.exportfile.description=Export a map file
|
||||||
block.chainturret.name = zincir tareti
|
text.editor.exportimage=Export Terrain Image
|
||||||
block.chainturret.fulldescription = En iyi hızlı ateş tareti. Uranyumu cephane olarak kullanır. Yüksek ateş hızı vardır. Orta menzillidir. Birden fazla blok boyunca yayılır. Son derece dayanıklıdır.
|
text.editor.exportimage.description=Export a map image file
|
||||||
block.titancannon.name = titan topu
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
block.titancannon.fulldescription = En iyi uzak menzilli taret. Uranyumu cephane olarak kullanır. Orta ateş hızındadır ve top ateşinin sıçrama hasarı büyüktür. Uzun mesafe. Birden fazla blok boyunca yayılır. Son derece dayanıklıdır.
|
text.fps=FPS: {0}
|
||||||
block.playerspawn.name = oyuncudoğuşu
|
text.tps=TPS: {0}
|
||||||
block.enemyspawn.name = dϋşmandoğuşu
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.name=Thorium
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -1,12 +1,10 @@
|
|||||||
text.about=Створено [ROYAL] Anuken. []\nСпочатку запис у [orange] GDL [] MM Jam.\nТворці:\n- SFX зроблено з [YELLOW] bfxr []\n- Музика зроблена [GREEN] RoccoW [] / Знайдено на [lime] FreeMusicArchive.org [] \nОсоблива подяка:\n- [coral] MitchellFJN []: екстенсивне тестування та відгуки\n- [sky] Luxray5474 []: робота з вікі, вклади коду\n- Всі бета-тестери на itch.io та Google Play\n
|
text.about=Створено [ROYAL] Anuken. []\nСпочатку запис у [orange] GDL [] MM Jam.\nТворці:\n- SFX зроблено з [YELLOW] bfxr []\n- Музика зроблена [GREEN] RoccoW [] / Знайдено на [lime] FreeMusicArchive.org [] \nОсоблива подяка:\n- [coral] MitchellFJN []: екстенсивне тестування та відгуки\n- [sky] Luxray5474 []: робота з вікі, вклади коду\n- Всі бета-тестери на itch.io та Google Play\n
|
||||||
text.discord=Приєднуйтесь до нашого Discord!
|
text.discord=Приєднуйтесь до нашого Discord!
|
||||||
text.changes = [SCARLET] Увага! \n[] Деякі важливі механіки гри були змінені.\n- [accent] Телепорти [] тепер використовують електроенергію. \n- [accent] Домінна піч [] та [accent] Тиглі [] тепер мають ліміт. \n- [accent] Тиглі [] зараз вимагають вугілля як паливо.
|
|
||||||
text.gameover=Ядро було зруйновано.
|
text.gameover=Ядро було зруйновано.
|
||||||
text.highscore=[YELLOW] Новий рекорд!
|
text.highscore=[YELLOW] Новий рекорд!
|
||||||
text.lasted=Ви тримались до хвилі
|
text.lasted=Ви тримались до хвилі
|
||||||
text.level.highscore=Рекорд: [accent] {0}
|
text.level.highscore=Рекорд: [accent] {0}
|
||||||
text.level.delete.title=Підтвердьте видалення
|
text.level.delete.title=Підтвердьте видалення
|
||||||
text.level.delete = Ви впевнені, що хочете видалити карту \"[orange] {0} \"?
|
|
||||||
text.level.select=Вибір рівня
|
text.level.select=Вибір рівня
|
||||||
text.level.mode=Ігровий режим
|
text.level.mode=Ігровий режим
|
||||||
text.savegame=Зберегти гру
|
text.savegame=Зберегти гру
|
||||||
@@ -98,7 +96,6 @@ text.enemies = {0} Вороги
|
|||||||
text.enemies.single=Противник
|
text.enemies.single=Противник
|
||||||
text.loadimage=Завантажити зображення
|
text.loadimage=Завантажити зображення
|
||||||
text.saveimage=Зберегти зображення
|
text.saveimage=Зберегти зображення
|
||||||
text.oregen = Генерація руд
|
|
||||||
text.editor.badsize=[orange] Недійсні розміри зображення! [] Дійсні розміри карти: {0}
|
text.editor.badsize=[orange] Недійсні розміри зображення! [] Дійсні розміри карти: {0}
|
||||||
text.editor.errorimageload=Помилка завантаження файлу зображень: [orange] {0}
|
text.editor.errorimageload=Помилка завантаження файлу зображень: [orange] {0}
|
||||||
text.editor.errorimagesave=Помилка збереження файлу зображення: [orange] {0}
|
text.editor.errorimagesave=Помилка збереження файлу зображення: [orange] {0}
|
||||||
@@ -117,7 +114,6 @@ text.editor.resizemap = Змінити розмір карти
|
|||||||
text.editor.resizebig=[scarlet] Попередження! [] Карти, розмір яких перевищує 256 одиниць, можуть виснути і можуть бути нестабільними.
|
text.editor.resizebig=[scarlet] Попередження! [] Карти, розмір яких перевищує 256 одиниць, можуть виснути і можуть бути нестабільними.
|
||||||
text.editor.mapname=Назва карти:
|
text.editor.mapname=Назва карти:
|
||||||
text.editor.overwrite=[accent] Попередження! Це перезаписує існуючу карту.
|
text.editor.overwrite=[accent] Попередження! Це перезаписує існуючу карту.
|
||||||
text.editor.failoverwrite = [crimson] Неможливо перезаписати карту за замовчуванням!
|
|
||||||
text.editor.selectmap=Виберіть карту для завантаження:
|
text.editor.selectmap=Виберіть карту для завантаження:
|
||||||
text.width=Ширина
|
text.width=Ширина
|
||||||
text.height=Висота
|
text.height=Висота
|
||||||
@@ -144,67 +140,26 @@ text.upgrades = Оновлення
|
|||||||
text.purchased=[LIME] Створено!
|
text.purchased=[LIME] Створено!
|
||||||
text.weapons=Зброя
|
text.weapons=Зброя
|
||||||
text.paused=Пауза
|
text.paused=Пауза
|
||||||
text.respawn = Відновлення за
|
|
||||||
text.info.title=[accent] інформація
|
text.info.title=[accent] інформація
|
||||||
text.error.title=[crimson] Виникла помилка
|
text.error.title=[crimson] Виникла помилка
|
||||||
text.error.crashmessage=[SCARLET] Виникла несподівана помилка, що призвела до збою. [] Будь ласка, повідомте про конкретні обставини, розробнику: [ORANGE] anukendev@gmail.com []
|
text.error.crashmessage=[SCARLET] Виникла несподівана помилка, що призвела до збою. [] Будь ласка, повідомте про конкретні обставини, розробнику: [ORANGE] anukendev@gmail.com []
|
||||||
text.error.crashtitle=Виникла помилка
|
text.error.crashtitle=Виникла помилка
|
||||||
text.mode.break = Режим зносу: {0}
|
|
||||||
text.mode.place = Режим будівництва: {0}
|
|
||||||
placemode.hold.name = Лінія
|
|
||||||
placemode.areadelete.name = Площа
|
|
||||||
placemode.touchdelete.name = Дотик
|
|
||||||
placemode.holddelete.name = Утримування.
|
|
||||||
placemode.none.name = (None)
|
|
||||||
placemode.touch.name = Дотик
|
|
||||||
placemode.cursor.name = курсор
|
|
||||||
text.blocks.extrainfo = [accent] додатковий інформаційний блок:
|
|
||||||
text.blocks.blockinfo=Блокування інформації
|
text.blocks.blockinfo=Блокування інформації
|
||||||
text.blocks.powercapacity=Потужність
|
text.blocks.powercapacity=Потужність
|
||||||
text.blocks.powershot=Потужність / постріл
|
text.blocks.powershot=Потужність / постріл
|
||||||
text.blocks.powersecond = Потужність / секунда
|
|
||||||
text.blocks.powerdraindamage = Потужність дренажу / пошкодження
|
|
||||||
text.blocks.shieldradius = Радіус щита
|
|
||||||
text.blocks.itemspeedsecond = Швидкість / секунда
|
|
||||||
text.blocks.range = Радіус
|
|
||||||
text.blocks.size=Розмір
|
text.blocks.size=Розмір
|
||||||
text.blocks.powerliquid = Потужність / Рідина
|
|
||||||
text.blocks.maxliquidsecond = Макс. Рідина / секунда
|
|
||||||
text.blocks.liquidcapacity=Ємкість рідини
|
text.blocks.liquidcapacity=Ємкість рідини
|
||||||
text.blocks.liquidsecond = Рідина / секунда
|
|
||||||
text.blocks.damageshot = Пошкодження / постріл
|
|
||||||
text.blocks.ammocapacity = Місткість боєприпасів
|
|
||||||
text.blocks.ammo = Набої
|
|
||||||
text.blocks.ammoitem = Боєприпаси / предмет
|
|
||||||
text.blocks.maxitemssecond=Макс. Елементи / секунду
|
text.blocks.maxitemssecond=Макс. Елементи / секунду
|
||||||
text.blocks.powerrange=Радіус потужності
|
text.blocks.powerrange=Радіус потужності
|
||||||
text.blocks.lasertilerange = Радіус лазерних плиток
|
|
||||||
text.blocks.capacity = Ємкість
|
|
||||||
text.blocks.itemcapacity=Ємкість предмету
|
text.blocks.itemcapacity=Ємкість предмету
|
||||||
text.blocks.maxpowergenerationsecond = Максимальна потужність / секунда
|
|
||||||
text.blocks.powergenerationsecond = Потужність / секунда
|
|
||||||
text.blocks.generationsecondsitem = Генерація за секунду / предмет
|
|
||||||
text.blocks.input = Ввід
|
|
||||||
text.blocks.inputliquid=Ввід речовини
|
text.blocks.inputliquid=Ввід речовини
|
||||||
text.blocks.inputitem=Вхідний матеріал
|
text.blocks.inputitem=Вхідний матеріал
|
||||||
text.blocks.output = Вивід
|
|
||||||
text.blocks.secondsitem = Секунда / предмет
|
|
||||||
text.blocks.maxpowertransfersecond = Максимальна передача потужності / секунда
|
|
||||||
text.blocks.explosive=Вибухонебезпечний!
|
text.blocks.explosive=Вибухонебезпечний!
|
||||||
text.blocks.repairssecond = Ремонт / секунда
|
|
||||||
text.blocks.health=Здоров'я
|
text.blocks.health=Здоров'я
|
||||||
text.blocks.inaccuracy=Неточність
|
text.blocks.inaccuracy=Неточність
|
||||||
text.blocks.shots=Постріли
|
text.blocks.shots=Постріли
|
||||||
text.blocks.shotssecond = Постріли / секунду
|
|
||||||
text.blocks.fuel = Паливо:
|
|
||||||
text.blocks.fuelduration = Тривалість палива
|
|
||||||
text.blocks.maxoutputsecond = Макс. Вихід / секунду
|
|
||||||
text.blocks.inputcapacity=Вхідна ємність
|
text.blocks.inputcapacity=Вхідна ємність
|
||||||
text.blocks.outputcapacity=Випускна ємність
|
text.blocks.outputcapacity=Випускна ємність
|
||||||
text.blocks.poweritem = Потужність / виріб
|
|
||||||
text.placemode = Місцевий режим
|
|
||||||
text.breakmode = Перерваний режим
|
|
||||||
text.health = Здоров'я
|
|
||||||
setting.difficulty.easy=Легкий
|
setting.difficulty.easy=Легкий
|
||||||
setting.difficulty.normal=Нормальний
|
setting.difficulty.normal=Нормальний
|
||||||
setting.difficulty.hard=Важкий
|
setting.difficulty.hard=Важкий
|
||||||
@@ -242,50 +197,6 @@ map.grassland.name = Пасовища
|
|||||||
map.tundra.name=Тундра
|
map.tundra.name=Тундра
|
||||||
map.spiral.name=Спіраль
|
map.spiral.name=Спіраль
|
||||||
map.tutorial.name=Навчання
|
map.tutorial.name=Навчання
|
||||||
tutorial.intro.text = [yellow] Ласкаво просимо до підручника. [] Для початку натисніть \"далі\".
|
|
||||||
tutorial.moveDesktop.text = Для переміщення використовуйте клавіші [orange] [[WASD] []. Утримуйте [orange] SHIFT[], для прискорення. Утримуйте [orange] CTRL [], використовуючи [orange] колесо прокручування [] для збільшення або зменшення.
|
|
||||||
tutorial.shoot.text = Використовуйте мишу, щоб націлитись, утримуйте [orange] ліву кнопку миші [], щоб стріляти. Попрактикуйтесь на [yellow] мішені [].
|
|
||||||
tutorial.moveAndroid.text = Щоб перетягнути панораму, перетягніть один палець по екрану. Використовуйте два пальця, щоб збільшити чи зменшити маштаб.
|
|
||||||
tutorial.placeSelect.text = Спробуйте вибрати [yellow] конвеєр [] у меню блоку внизу справа.
|
|
||||||
tutorial.placeConveyorDesktop.text = Використовуйте [orange] [[колесико миші] [], щоб повернути конвеєр [orange] вперед [], а потім помістіть його в [yellow] позначене місце [], використовуючи [orange] [[ліву кнопку миші] [].
|
|
||||||
tutorial.placeConveyorAndroid.text = Використовуйте [orange] [[кнопку оберту] [], щоб обернути конвеєр [оранжевий] вперед [], перетягуйте його одним пальцем, а потім помістіть його в [yellow] позначене місце [], використовуючи [orange] [[галочка][].
|
|
||||||
tutorial.placeConveyorAndroidInfo.text = Крім того, ви можете натиснути піктограму перехрестя внизу ліворуч, щоб переключитися на [orange] [[сенсорний режим]] [], і помістити блоки, натиснувши на екран. У сенсорному режимі блоки можна повертати зі стрілкою внизу ліворуч. Натисніть [yellow] наступний [], щоб спробувати.
|
|
||||||
tutorial.placeDrill.text = Тепер виберіть та розмістіть [yellow] кам'яне свердло [] у зазначеному місці.
|
|
||||||
tutorial.blockInfo.text = Якщо ви хочете дізнатись більше про блок, ви можете торкнутися [orange] знак питання [] у верхньому правому куті, щоб прочитати його опис.
|
|
||||||
tutorial.deselectDesktop.text = Ви можете вимкнути блок, використовуючи [orange] [[клацання правою кнопкою миші] [].
|
|
||||||
tutorial.deselectAndroid.text = Ви можете скасувати вибір блоку, натиснувши кнопку [orange] X [].
|
|
||||||
tutorial.drillPlaced.text = Дриль тепер видобуває [yellow] камінь, [] та виведе його на конвеєр, а потім переміщає його в [yellow] ядро [].
|
|
||||||
tutorial.drillInfo.text = Різні руди потребують різних дрилі. Камінь вимагає кам'яні свердла, залізо вимагає залізні свердла та ін
|
|
||||||
tutorial.drillPlaced2.text = Переміщення елементів у ядро вказує їх у ваш [yellow] предметний інвентар [] у верхньому лівому куті. Розміщення блоків використовує предмети з вашого інвентарю.
|
|
||||||
tutorial.moreDrills.text = Ви можете пов'язати багато свердлів і конвеєрів разом в одну гілку конвеєра.
|
|
||||||
tutorial.deleteBlock.text = Ви можете видалити блоки, натиснувши правою клавішею [orange] правою кнопкою миші [] по блоці, який ви хочете видалити. Спробуйте видалити цей конвеєр.
|
|
||||||
tutorial.deleteBlockAndroid.text = Ви можете видалити блоки за допомогою [orange], перехрестя [] в меню [mode] зламу [orange] у нижньому лівому куті та натиснувши на блок. Спробуйте видалити цей конвеєр.
|
|
||||||
tutorial.placeTurret.text = Тепер виділіть та розмістіть [yellow] турель [] у [yellow] позначеному місці [].
|
|
||||||
tutorial.placedTurretAmmo.text = Ця турель тепер приймає [yellow] боєприпас [] з конвеєра. Ви можете побачити, скільки боєприпасів вона має, натискаючи на неї і перевіряючи [green] зелену полоску [].
|
|
||||||
tutorial.turretExplanation.text = Турелі будуть автоматично стріляти у найближчого ворога, якщо вони мають достатню кількість боєприпасів.
|
|
||||||
tutorial.waves.text = Кожні [yellow] 60 [] секунд, хвиля [coral] ворогів [] буде виникати в певних місцях і намагатися знищити ядро.
|
|
||||||
tutorial.coreDestruction.text = Ваша мета полягає в тому, щоб [yellow] захищати ядро []. Якщо ядро знищено, ви [coral] програєте[].
|
|
||||||
tutorial.pausingDesktop.text = Якщо вам коли-небудь потрібно зробити перерву, натисніть кнопку [orange] паузи [] у верхньому лівому куті або на кнопку [orange] пропуск [], щоб призупинити гру. Ви можете вибрати і розмістити блоки під час призупинення, але не можете переміщатися чи стріляти.
|
|
||||||
tutorial.pausingAndroid.text = Якщо вам коли-небудь потрібно зробити перерву, натисніть кнопку [orange] пауза [] у верхньому лівому куті, щоб призупинити гру. Ти можеш ще знищувати та будувати блоки під час призупинення.
|
|
||||||
tutorial.purchaseWeapons.text = Ви можете придбати нову [yellow] зброю [] для вашого механізму, відкривши меню оновлення в лівому нижньому кутку.
|
|
||||||
tutorial.switchWeapons.text = Перемикати зброю будь-яким натисканням його піктограми внизу ліворуч або за допомогою цифр [orange] [[1-9] [].
|
|
||||||
tutorial.spawnWave.text = Ось хвиля зараз. Знищи їх
|
|
||||||
tutorial.pumpDesc.text = У пізніших хвилях, можливо, доведеться використовувати [yellow] насоси [] для розподілу рідин для генераторів або екстракторів.
|
|
||||||
tutorial.pumpPlace.text = Насоси працюють аналогічно свердлам, за винятком того, що вони виробляють рідини замість предметів. Спробуйте встановити насос на [yellow] призначене мастило [].
|
|
||||||
tutorial.conduitUse.text = Тепер покладіть [orange] трубопровід [], віддаляючись від насоса.
|
|
||||||
tutorial.conduitUse2.text = І ще кілька ...
|
|
||||||
tutorial.conduitUse3.text = І ще кілька ...
|
|
||||||
tutorial.generator.text = Тепер, помістіть блок [orange] базовий генератор енергії [] в кінці каналу.
|
|
||||||
tutorial.generatorExplain.text = Цей генератор тепер створить [yellow] енергію [] від масла.
|
|
||||||
tutorial.lasers.text = Потужність розподіляється за допомогою [yellow] лазерів потужності []. Поверніть і помістіть його тут.
|
|
||||||
tutorial.laserExplain.text = Тепер генератор переведе енергію в лазерний блок. Промінь [yellow] непрозорий [] означає, що в даний час він передає потужність, а промінь [yellow] прозорий [] означає, що це не так.
|
|
||||||
tutorial.laserMore.text = Ви можете перевірити, скільки енергії в блоку, наведіть курсор миші на нього і перевірте [yellow] жовту стрічку [] у верхній частині екрана.
|
|
||||||
tutorial.healingTurret.text = Цей лазер може бути використаний для живлення турелі для ремонту [lime] []. Помістіть одну тут.
|
|
||||||
tutorial.healingTurretExplain.text = Поки вона має енергію, ця турель може [lime] відремонтувати блоки. [] Під час гри постарайтеся збудувати одну таку чим швидше!
|
|
||||||
tutorial.smeltery.text = Для багатьох блоків потрібна [orange] сталь [], для цього потрібна[orange] доминна піч [] . Місце тут.
|
|
||||||
tutorial.smelterySetup.text = Ця піч буде тепер виробляти [orange] сталь [] із вхідного заліза, використовуючи вугілля як паливо.
|
|
||||||
tutorial.tunnelExplain.text = Також зауважте, що елементи проходять через [yellow] тунельний блок [] і з'являються з іншого боку, проходячи через кам'яний блок. Майте на увазі, що тунелі можуть проходити лише до 2 блоків.
|
|
||||||
tutorial.end.text = Ви завершили підручник! Удачі!
|
|
||||||
text.keybind.title=Ключ перемотки
|
text.keybind.title=Ключ перемотки
|
||||||
keybind.move_x.name=move_x
|
keybind.move_x.name=move_x
|
||||||
keybind.move_y.name=move_y
|
keybind.move_y.name=move_y
|
||||||
@@ -303,198 +214,302 @@ keybind.player_list.name = Список гравців
|
|||||||
keybind.console.name=// Консоль 1
|
keybind.console.name=// Консоль 1
|
||||||
keybind.rotate_alt.name=rotate_alt
|
keybind.rotate_alt.name=rotate_alt
|
||||||
keybind.rotate.name=Повернути
|
keybind.rotate.name=Повернути
|
||||||
keybind.weapon_1.name = Зброя!
|
|
||||||
keybind.weapon_2.name = Зброя!
|
|
||||||
keybind.weapon_3.name = Зброя!
|
|
||||||
keybind.weapon_4.name = Зброя!
|
|
||||||
keybind.weapon_5.name = Зброя!
|
|
||||||
keybind.weapon_6.name = Зброя!
|
|
||||||
mode.waves.name=Хвилі
|
mode.waves.name=Хвилі
|
||||||
mode.sandbox.name=Пісочниця
|
mode.sandbox.name=Пісочниця
|
||||||
mode.freebuild.name=Вільний режим
|
mode.freebuild.name=Вільний режим
|
||||||
upgrade.standard.name = Стандартний
|
|
||||||
upgrade.standard.description = Стандартний механ.
|
|
||||||
upgrade.blaster.name = Бластер
|
|
||||||
upgrade.blaster.description = Стріляє повільно, слабкі кулі.
|
|
||||||
upgrade.triblaster.name = Трипластер
|
|
||||||
upgrade.triblaster.description = Вистрілює 3 кулі в розповсюдженні.
|
|
||||||
upgrade.clustergun.name = Касетна гармата
|
|
||||||
upgrade.clustergun.description = Вистрілює неточними вибуховими гранатами.
|
|
||||||
upgrade.beam.name = Пушечна гармата
|
|
||||||
upgrade.beam.description = Вистрілює далекобійним,пробірний лазерний промінь.
|
|
||||||
upgrade.vulcan.name = Вулкан
|
|
||||||
upgrade.vulcan.description = Вистрілює шквал швидких куль.
|
|
||||||
upgrade.shockgun.name = Шок-пушка
|
|
||||||
upgrade.shockgun.description = Стріляє руйнівним вибухом заряженої шрапнелі.
|
|
||||||
item.stone.name=Камінь
|
item.stone.name=Камінь
|
||||||
item.iron.name = Залізо
|
|
||||||
item.coal.name=Вугівалля
|
item.coal.name=Вугівалля
|
||||||
item.steel.name = Сталь
|
|
||||||
item.titanium.name=Титан
|
item.titanium.name=Титан
|
||||||
item.dirium.name = Дириум
|
|
||||||
item.thorium.name=Уран
|
item.thorium.name=Уран
|
||||||
item.sand.name=Пісок
|
item.sand.name=Пісок
|
||||||
liquid.water.name=Вода
|
liquid.water.name=Вода
|
||||||
liquid.plasma.name = Плазма
|
|
||||||
liquid.lava.name=Лава
|
liquid.lava.name=Лава
|
||||||
liquid.oil.name=Нафта
|
liquid.oil.name=Нафта
|
||||||
block.weaponfactory.name = Фабрика зброї
|
|
||||||
block.weaponfactory.fulldescription = Використовується для створення зброї для гравця mech. Натисніть, щоб використати. Автоматично приймає ресурси з основного ядра.
|
|
||||||
block.air.name = Повітря
|
|
||||||
block.blockpart.name = Блокчастина
|
|
||||||
block.deepwater.name = Глибока вода
|
|
||||||
block.water.name = Вода
|
|
||||||
block.lava.name = Лава
|
|
||||||
block.oil.name = Нафта
|
|
||||||
block.stone.name = Камінь
|
|
||||||
block.blackstone.name = Чорний камінь
|
|
||||||
block.iron.name = Залізо
|
|
||||||
block.coal.name = Вугілля
|
|
||||||
block.titanium.name = Титан
|
|
||||||
block.thorium.name = Уран
|
|
||||||
block.dirt.name = Бруд
|
|
||||||
block.sand.name = Пісок
|
|
||||||
block.ice.name = Лід
|
|
||||||
block.snow.name = Сніг
|
|
||||||
block.grass.name = Трава
|
|
||||||
block.sandblock.name = Блок піску
|
|
||||||
block.snowblock.name = Блок снігу
|
|
||||||
block.stoneblock.name = Блок камню
|
|
||||||
block.blackstoneblock.name = Блок чорного камню
|
|
||||||
block.grassblock.name = Блок бруду
|
|
||||||
block.mossblock.name = Моссблок
|
|
||||||
block.shrub.name = Чагарник
|
|
||||||
block.rock.name = Камень
|
|
||||||
block.icerock.name = Ледяний камень
|
|
||||||
block.blackrock.name = Чорний камінь
|
|
||||||
block.dirtblock.name = Блок землі
|
|
||||||
block.stonewall.name = Кам'яна стіна
|
|
||||||
block.stonewall.fulldescription = Недорогий захисний блок. Корисно для захисту ядра та турелі в перші кілька хвиль.
|
|
||||||
block.ironwall.name = Залізна стіна
|
|
||||||
block.ironwall.fulldescription = Основний захисний блок. Забезпечує захист від ворогів.
|
|
||||||
block.steelwall.name = Сталева стіна
|
|
||||||
block.steelwall.fulldescription = Стандартний захисний блок. адекватний захист від ворогів.
|
|
||||||
block.titaniumwall.name = Титанова стіна
|
|
||||||
block.titaniumwall.fulldescription = Сильний захисний блок. Забезпечує захист від ворогів.
|
|
||||||
block.duriumwall.name = Діріумова стіна
|
|
||||||
block.duriumwall.fulldescription = Дуже сильний захисний блок. Забезпечує захист від ворогів.
|
|
||||||
block.compositewall.name = Композитна стіна
|
|
||||||
block.steelwall-large.name = Велика сталева стіна
|
|
||||||
block.steelwall-large.fulldescription = Стандартний захисний блок. Поєднує в собі кілька блоків.
|
|
||||||
block.titaniumwall-large.name = Велика титанова стіна
|
|
||||||
block.titaniumwall-large.fulldescription = Сильний захисний блок. Поєднує в собі кілька блоків.
|
|
||||||
block.duriumwall-large.name = Велика дирмітова стіна
|
|
||||||
block.duriumwall-large.fulldescription = Дуже сильний захисний блок.Поєднує в собі кілька блоків.
|
|
||||||
block.titaniumshieldwall.name = Стіна з щитом
|
|
||||||
block.titaniumshieldwall.fulldescription = Сильний захисний блок з додатковим вбудованим щитом. Потрібна енергія. Використовує енергію для поглинання ворожих куль. Рекомендується використовувати силові пристосування для забезпечення енергії цього блоку.
|
|
||||||
block.repairturret.name = Ремонтна турель
|
|
||||||
block.repairturret.fulldescription = Ремонтує недалекі пошкодженні блоки.Повільний темп. Використовує невелику кількість енергії.
|
|
||||||
block.megarepairturret.name = Ремонтна турель II
|
|
||||||
block.megarepairturret.fulldescription = Ремонтує недалекі пошкодженні блоки.Збільшений радіус та швидший темп ремонту . Використовує багато енергії.
|
|
||||||
block.shieldgenerator.name = Генератор щиту
|
|
||||||
block.shieldgenerator.fulldescription = Передовий захисний блок. Захищає всі блоки в радіусі від нападу. Не вкористовує енергію при бездіяльності, але швидко витрачає енергію на захист від куль.
|
|
||||||
block.door.name=Двері
|
block.door.name=Двері
|
||||||
block.door.fulldescription = Блок, який можна відкрити та закрити, торкнувшись його.
|
|
||||||
block.door-large.name=Великі двері
|
block.door-large.name=Великі двері
|
||||||
block.door-large.fulldescription = Блок, який можна відкрити та закрити, торкнувшись його.
|
|
||||||
block.conduit.name=Трубопровід
|
block.conduit.name=Трубопровід
|
||||||
block.conduit.fulldescription = Основний транспортний блок. Працює як конвеєр, але з рідинами. Найкраще використовується з насосами або іншими трубопроводами. Може використовуватися як міст через рідини для ворогів та гравців.
|
|
||||||
block.pulseconduit.name=Імпульсний канал
|
block.pulseconduit.name=Імпульсний канал
|
||||||
block.pulseconduit.fulldescription = Покращенний блок перевезення рідин. Транспортує рідини швидше і зберігає більше стандартних каналів.
|
|
||||||
block.liquidrouter.name=маршрутизатор для рідини
|
block.liquidrouter.name=маршрутизатор для рідини
|
||||||
block.liquidrouter.fulldescription = Працює аналогічно маршрутизатору. Приймає рідину ввід з одного боку і виводить його на інші сторони. Корисний для розщеплення рідини з одного каналу на кілька інших трубопроводів.
|
|
||||||
block.conveyor.name=Конвеєр
|
block.conveyor.name=Конвеєр
|
||||||
block.conveyor.fulldescription = Базовий транспортний блок. Переміщує предмети вперед і автоматично вкладає їх у турелі або ремісники. Поворотний Може використовуватися як міст через рідину для ворогів та гравців.
|
|
||||||
block.steelconveyor.name = Сталевий конвеєр
|
|
||||||
block.steelconveyor.fulldescription = Розширений блок транспортування предметів. Переміщення елементів швидше, ніж стандартні конвеєри.
|
|
||||||
block.poweredconveyor.name = Імпульсний конвеєр
|
|
||||||
block.poweredconveyor.fulldescription = Кінцевий транспортний блок. Переміщення елементів швидше, ніж сталеві конвеєри.
|
|
||||||
block.router.name=Маршрутизатор
|
block.router.name=Маршрутизатор
|
||||||
block.router.fulldescription = Приймає елементи з одного напрямку і виводить їх на 3 інших напрямках. Можна також зберігати певну кількість предметів. Використовується для розщеплення матеріалів з одного свердла на декілька башточок.
|
|
||||||
block.junction.name=Міст
|
block.junction.name=Міст
|
||||||
block.junction.fulldescription = Виступає як міст для двох перехресних конвеєрних стрічок. Корисне у ситуаціях з двома різними конвеєрами, що несуть різні матеріали в різних місцях.
|
|
||||||
block.conveyortunnel.name = Конвеєрний тунель
|
|
||||||
block.conveyortunnel.fulldescription = Транспортує предмети під блоками. Щоб використати, помістіть один тунель, що веде у блок, щоб бути підсвіченим, а один - з іншого боку. Переконайтеся, що обидва тунелі стикаються з протилежними напрямками, тобто до блоків, які вони вводять або виводять.
|
|
||||||
block.liquidjunction.name=Міст для рідини
|
block.liquidjunction.name=Міст для рідини
|
||||||
block.liquidjunction.fulldescription = Діє як міст для двох перехресних трубопроводів. Корисно в ситуаціях з двома різними трубами, що несуть різні рідини в різних місцях.
|
|
||||||
block.liquiditemjunction.name = Перехрестя рідкого пункту
|
|
||||||
block.liquiditemjunction.fulldescription = Виступає як міст для перетину трубопроводів і конвеєрів.
|
|
||||||
block.powerbooster.name = Підсилювач потужності
|
|
||||||
block.powerbooster.fulldescription = Поширює енергію на всі блоки в межах його радіуса.
|
|
||||||
block.powerlaser.name = Енергетичний лазер
|
|
||||||
block.powerlaser.fulldescription = Створює лазер, який передає енергію блоку перед ним. Не створює жодної сили сама. Найкраще використовується з генераторами або іншими лазерами.
|
|
||||||
block.powerlaserrouter.name = Лазерний маршрутизатор
|
|
||||||
block.powerlaserrouter.fulldescription = Лазер, який розподіляє енергію у три напрямки одночасно. Корисно в ситуаціях, коли потрібно живити кілька блоків від одного генератора.
|
|
||||||
block.powerlasercorner.name = Лазерний кут
|
|
||||||
block.powerlasercorner.fulldescription = Лазер, який розподіляє енергію одночасно на два напрямки. Корисно в ситуаціях, коли потрібно живити кілька блоків від одного генератора, а маршрутизатор неточний.
|
|
||||||
block.teleporter.name = Телепорт
|
|
||||||
block.teleporter.fulldescription = Продвинутий блок транспортування предметів.Щоб телепортувати предмети з одного місця в інше потрібно збудувати 2 телепорти і назначити на них одинаковий колір. Використовує енергію. Натисніть, щоб змінити колір.
|
|
||||||
block.sorter.name=Сортувальник
|
block.sorter.name=Сортувальник
|
||||||
block.sorter.fulldescription = Сортує предмети за типом матеріалу. Матеріал для прийняття позначається кольором у блоці. Всі елементи, що відповідають матеріалу сортування, виводяться вперед, а все інше виводить ліворуч і праворуч.
|
|
||||||
block.core.name = Ядро
|
|
||||||
block.pump.name = Насос
|
|
||||||
block.pump.fulldescription = Насоси рідини з вихідного блоку - зазвичай вода, лава чи олія. Виводить рідину в сусідні трубопроводи.
|
|
||||||
block.fluxpump.name = Флюсовий насос
|
|
||||||
block.fluxpump.fulldescription = Розширений варіант насоса. Зберігає більше рідини та перекачує швидше.
|
|
||||||
block.smelter.name=Плавильня
|
block.smelter.name=Плавильня
|
||||||
block.smelter.fulldescription = Основний ремісничий блок. Коли вводиться 1 залізо та 1 вугілля в якості палива, виводить одну сталь. Рекомендується вводити залізо та вугілля на різних поясах, щоб запобігти засміченню.
|
text.credits=Credits
|
||||||
block.crucible.name = Тигель
|
text.link.discord.description=the official Mindustry discord chatroom
|
||||||
block.crucible.fulldescription = Розширений блок обробки. При введенні 1 титану, 1 сталі та 1 вугілля в якості пального, виводить один дирний. Рекомендується вводити вугілля, сталь та титан на різних поясах, щоб запобігти засміченню.
|
text.link.github.description=Game source code
|
||||||
block.coalpurifier.name = вугільний екстрактор
|
text.link.dev-builds.description=Unstable development builds
|
||||||
block.coalpurifier.fulldescription = Основний екстрактор. Виходить вугілля при постачанні великої кількості води та каменю.
|
text.link.trello.description=Official trello board for planned features
|
||||||
block.titaniumpurifier.name = Титановий екстрактор
|
text.link.itch.io.description=itch.io page with PC downloads and web version
|
||||||
block.titaniumpurifier.fulldescription = Стандартний блок екстрактора. Виходить титан при постачанні великої кількості води та заліза.
|
text.link.google-play.description=Google Play store listing
|
||||||
block.oilrefinery.name = Нафтопереробний завод
|
text.link.wiki.description=official Mindustry wiki
|
||||||
block.oilrefinery.fulldescription = Очищує велику кількість нафти і перетворює на вугілля. Корисний для заправки вугільних башточок, коли вугільні родовища є дефіцитними.
|
text.linkfail=Failed to open link!\nThe URL has been copied to your cliboard.
|
||||||
block.stoneformer.name = Кам'янний екстрактор
|
text.editor.web=The web version does not support the editor!\nDownload the game to use it.
|
||||||
block.stoneformer.fulldescription = Здавлюється рідка лава в камінь. Корисно для виготовлення великої кількості каменю для очищувачів вугілля.
|
text.web.unsupported=The web version does not support this feature! Download the game to use it.
|
||||||
block.lavasmelter.name = Лавовий завод
|
text.multiplayer.web=This version of the game does not support multiplayer!\nTo play multiplayer from your browser, use the "multiplayer web version" link at the itch.io page.
|
||||||
block.lavasmelter.fulldescription = Використовує лаву для перетворення залізо на сталь. Альтернатива плавильні. Корисно в ситуаціях, коли вугілля є дефіцитним.
|
text.host.web=The web version does not support hosting games! Download the game to use this feature.
|
||||||
block.stonedrill.name = Кам'янна свердловина
|
text.map.delete=Are you sure you want to delete the map "[orange]{0}[]"?
|
||||||
block.stonedrill.fulldescription = Основна свердловина.Розміщюється на кам'яній плитці виводить камінь повільними темпами.
|
text.construction.title=Block Construction Guide
|
||||||
block.irondrill.name = Залізна свердловина
|
text.construction=You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
||||||
block.irondrill.fulldescription = Базова свердловина.Розміщюється на родовищі залізної руди, випускає залізо в повільному темпі.
|
text.deconstruction.title=Block Deconstruction Guide
|
||||||
block.coaldrill.name = Вугільна свердловина
|
text.deconstruction=You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
|
||||||
block.coaldrill.fulldescription = Базова свердловина.Розміщюється на родовищі вугільної руди ,видобуває вугілля повільними темпами.
|
text.showagain=Don't show again next session
|
||||||
block.thoriumdrill.name = Уранова свердловина
|
text.unlocks=Unlocks
|
||||||
block.thoriumdrill.fulldescription = Продвинута свердловина. Розміщюється на родовищі уранової руди.Видобуток урану відбувається повільними темпами.
|
text.addplayers=Add/Remove Players
|
||||||
block.titaniumdrill.name = Титанова свердловина
|
text.maps=Maps
|
||||||
block.titaniumdrill.fulldescription = Продвинута свердловина.Розміщюється на родовищі титанової руди, Видобуток титану відбувається повільним темпом.
|
text.maps.none=[LIGHT_GRAY]No maps found!
|
||||||
block.omnidrill.name = Убер свердловина
|
text.unlocked=New Block Unlocked!
|
||||||
block.omnidrill.fulldescription = Кінцева свердловина.Дуже швидко видобуває будь-який вид руди.
|
text.unlocked.plural=New Blocks Unlocked!
|
||||||
block.coalgenerator.name = Вугільний генератор
|
text.server.rollback=Rollback
|
||||||
block.coalgenerator.fulldescription = Основний генератор. Генерує енергію з вугілля. Виводиться потужність лазерів на 4 сторони.
|
text.server.rollback.numberfield=Rollback Amount:
|
||||||
block.thermalgenerator.name = Теплогенератор
|
text.blocks.editlogs=Edit Logs
|
||||||
block.thermalgenerator.fulldescription = Генерує енергію від лави. Виводиться потужність лазерів на 4 сторони.
|
text.block.editlogsnotfound=[red]There are no edit logs for this location.
|
||||||
block.combustiongenerator.name = Генератор горіння
|
text.server.kicked.fastShoot=You are shooting too quickly.
|
||||||
block.combustiongenerator.fulldescription = Генерує енергію з нафти. Виводиться потужність лазерів на 4 сторони.
|
text.server.kicked.banned=You are banned on this server.
|
||||||
block.rtgenerator.name = RTG генератор
|
text.server.kicked.recentKick=You have been kicked recently.\nWait before connecting again.
|
||||||
block.rtgenerator.fulldescription = Генерує невелику кількість енергії з радіоактивного розпаду урану. Виводиться потужність лазерів на 4 сторони.
|
text.server.kicked.nameInUse=There is someone with that name\nalready on this server.
|
||||||
block.nuclearreactor.name = Ядерний реактор
|
text.server.kicked.nameEmpty=Your name must contain at least one character or number.
|
||||||
block.nuclearreactor.fulldescription = Розширений варіант RTG Generator і кінцевий генератор електроенергії. Генерує енергію з урану. Потребує постійного водяного охолодження.Сильно вибухне якщо не буде постачання води у великії кількості
|
text.server.kicked.idInUse=You are already on this server! Connecting with two accounts is not permitted.
|
||||||
block.turret.name = Турель
|
text.server.kicked.customClient=This server does not support custom builds. Download an official version.
|
||||||
block.turret.fulldescription = Базова, дешева турель. Використовує камінь для боєприпасів. Має трохи більше діапазону, ніж подвійна турель.
|
text.host.info=The [accent]host[] button hosts a server on ports [scarlet]6567[] and [scarlet]6568.[]\nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||||
block.doubleturret.name = Подвійна турель
|
text.join.info=Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||||
block.doubleturret.fulldescription = Дещо потужна версія турель. Використовує камінь для боєприпасів. Значно більший урон, але менший діапазон. Вистрілює дві кулі.
|
text.trace=Trace Player
|
||||||
block.machineturret.name = Кулеметна турель
|
text.trace.playername=Player name: [accent]{0}
|
||||||
block.machineturret.fulldescription = Стандартна всеосяжна турель. Використовує залізо для боєприпасів. Має швидку швидкість пострілу і гідну шкоду.
|
text.trace.ip=IP: [accent]{0}
|
||||||
block.shotgunturret.name = Розріджуюча турель
|
text.trace.id=Unique ID: [accent]{0}
|
||||||
block.shotgunturret.fulldescription = Стандартна турель. Використовує залізо для боєприпасів. Вистрілює 7 куль навколо себе.Наносить значних ушкоджень,звісно якщо поцілить :)
|
text.trace.android=Android Client: [accent]{0}
|
||||||
block.flameturret.name = Вогнемет
|
text.trace.modclient=Custom Client: [accent]{0}
|
||||||
block.flameturret.fulldescription = Продвинута турель ближнього діапазону. Використовує вугілля для боєприпасів. Має дуже низький радіус, але дуже високий збиток. Добре для близьких дистанцій. Рекомендується використовувати за стінами.
|
text.trace.totalblocksbroken=Total blocks broken: [accent]{0}
|
||||||
block.sniperturret.name = Лазерна турель.
|
text.trace.structureblocksbroken=Structure blocks broken: [accent]{0}
|
||||||
block.sniperturret.fulldescription = Продвинута далекобійна турель. Використовує сталь для боєприпасів. Дуже високий збиток, але низький рівень урону. Дорогі для використання, але можуть бути розташовані далеко від ліній ворога через його радіус.
|
text.trace.lastblockbroken=Last block broken: [accent]{0}
|
||||||
block.mortarturret.name = Флак турель
|
text.trace.totalblocksplaced=Total blocks placed: [accent]{0}
|
||||||
block.mortarturret.fulldescription = Продвинута,неточна турель. Використовує вугілля для боєприпасів. Стріляє кулями, що вибухають у шрапнеллв. Корисне для великих натовпів ворогів.
|
text.trace.lastblockplaced=Last block placed: [accent]{0}
|
||||||
block.laserturret.name = Лазерна турель
|
text.invalidid=Invalid client ID! Submit a bug report.
|
||||||
block.laserturret.fulldescription = Продвинута однопушечна турель. Використовує енергію. Хороша на середніх дистанціях. Ніколи не пропускає.
|
text.server.bans=Bans
|
||||||
block.waveturret.name = Тесла
|
text.server.bans.none=No banned players found!
|
||||||
block.waveturret.fulldescription = Передова багатоцільова турель. Використовує енергію. Середній радіус. Ніколи не пропускає. Активно знижує, але може вражати декількох ворогів одночасно з ланцюговим освітленням.
|
text.server.admins=Admins
|
||||||
block.plasmaturret.name = Плазмова турель
|
text.server.admins.none=No admins found!
|
||||||
block.plasmaturret.fulldescription = Дуже продвинута версія Вогнеметної турелі. Використовує вугілля як боєприпаси. Дуже високий урон, від близької до середньої дистанції.
|
text.server.outdated=[crimson]Outdated Server![]
|
||||||
block.chainturret.name = Уранова турель
|
text.server.outdated.client=[crimson]Outdated Client![]
|
||||||
block.chainturret.fulldescription = Остаточна швидкістна вежа. Використовує уран як боєприпаси. Вистрілює великі кулі при високій швидкості вогню. Середній радіус. Промінь кілька плиток. Надзвичайно жорсткий.
|
text.server.version=[lightgray]Version: {0}
|
||||||
block.titancannon.name = Титанова гармата
|
text.server.custombuild=[yellow]Custom Build
|
||||||
block.titancannon.fulldescription = Найбільш далекобійна турель. Використовує уран як боєприпаси. Вистрілює великі снаряди. Далекобійний. Промінь кілька плиток. Надзвичайно жорсткий.
|
text.confirmban=Are you sure you want to ban this player?
|
||||||
block.playerspawn.name = Спавн Гравця
|
text.confirmunban=Are you sure you want to unban this player?
|
||||||
block.enemyspawn.name = Спавн ворогів
|
text.confirmadmin=Are you sure you want to make this player an admin?
|
||||||
|
text.confirmunadmin=Are you sure you want to remove admin status from this player?
|
||||||
|
text.disconnect.data=Failed to load world data!
|
||||||
|
text.copylink=Copy Link
|
||||||
|
text.changelog.title=Changelog
|
||||||
|
text.changelog.loading=Getting changelog...
|
||||||
|
text.changelog.error.android=[orange]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||||
|
text.changelog.error.ios=[orange]The changelog is currently not supported in iOS.
|
||||||
|
text.changelog.error=[scarlet]Error getting changelog!\nCheck your internet connection.
|
||||||
|
text.changelog.current=[yellow][[Current version]
|
||||||
|
text.changelog.latest=[orange][[Latest version]
|
||||||
|
text.saving=[accent]Saving...
|
||||||
|
text.unknown=Unknown
|
||||||
|
text.custom=Custom
|
||||||
|
text.builtin=Built-In
|
||||||
|
text.map.delete.confirm=Are you sure you want to delete this map? This action cannot be undone!
|
||||||
|
text.map.random=[accent]Random Map
|
||||||
|
text.map.nospawn=This map does not have any cores for the player to spawn in! Add a [ROYAL]blue[] core to this map in the editor.
|
||||||
|
text.editor.slope=\\
|
||||||
|
text.editor.openin=Open In Editor
|
||||||
|
text.editor.oregen=Ore Generation
|
||||||
|
text.editor.oregen.info=Ore Generation:
|
||||||
|
text.editor.mapinfo=Map Info
|
||||||
|
text.editor.author=Author:
|
||||||
|
text.editor.description=Description:
|
||||||
|
text.editor.name=Name:
|
||||||
|
text.editor.teams=Teams
|
||||||
|
text.editor.elevation=Elevation
|
||||||
|
text.editor.saved=Saved!
|
||||||
|
text.editor.save.noname=Your map does not have a name! Set one in the 'map info' menu.
|
||||||
|
text.editor.save.overwrite=Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||||
|
text.editor.import.exists=[scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||||
|
text.editor.import=Import...
|
||||||
|
text.editor.importmap=Import Map
|
||||||
|
text.editor.importmap.description=Import an already existing map
|
||||||
|
text.editor.importfile=Import File
|
||||||
|
text.editor.importfile.description=Import an external map file
|
||||||
|
text.editor.importimage=Import Terrain Image
|
||||||
|
text.editor.importimage.description=Import an external map image file
|
||||||
|
text.editor.export=Export...
|
||||||
|
text.editor.exportfile=Export File
|
||||||
|
text.editor.exportfile.description=Export a map file
|
||||||
|
text.editor.exportimage=Export Terrain Image
|
||||||
|
text.editor.exportimage.description=Export a map image file
|
||||||
|
text.editor.overwrite.confirm=[scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||||
|
text.fps=FPS: {0}
|
||||||
|
text.tps=TPS: {0}
|
||||||
|
text.ping=Ping: {0}ms
|
||||||
|
text.settings.rebind=Rebind
|
||||||
|
text.yes=Yes
|
||||||
|
text.no=No
|
||||||
|
text.blocks.targetsair=Targets Air
|
||||||
|
text.blocks.itemspeed=Units Moved
|
||||||
|
text.blocks.shootrange=Range
|
||||||
|
text.blocks.poweruse=Power Use
|
||||||
|
text.blocks.inputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.outputitemcapacity=Input Item Capacity
|
||||||
|
text.blocks.maxpowergeneration=Max Power Generation
|
||||||
|
text.blocks.powertransferspeed=Power Transfer
|
||||||
|
text.blocks.craftspeed=Production Speed
|
||||||
|
text.blocks.inputliquidaux=Aux Liquid
|
||||||
|
text.blocks.inputitems=Input Items
|
||||||
|
text.blocks.outputitem=Output Item
|
||||||
|
text.blocks.drilltier=Drillables
|
||||||
|
text.blocks.drillspeed=Base Drill Speed
|
||||||
|
text.blocks.liquidoutput=Liquid Output
|
||||||
|
text.blocks.liquiduse=Liquid Use
|
||||||
|
text.blocks.coolant=Coolant
|
||||||
|
text.blocks.coolantuse=Coolant Use
|
||||||
|
text.blocks.inputliquidfuel=Fuel Liquid
|
||||||
|
text.blocks.liquidfueluse=Liquid Fuel Use
|
||||||
|
text.blocks.reload=Reload
|
||||||
|
text.blocks.inputfuel=Fuel
|
||||||
|
text.blocks.fuelburntime=Fuel Burn Time
|
||||||
|
text.unit.blocks=blocks
|
||||||
|
text.unit.powersecond=power units/second
|
||||||
|
text.unit.liquidsecond=liquid units/second
|
||||||
|
text.unit.itemssecond=items/second
|
||||||
|
text.unit.pixelssecond=pixels/second
|
||||||
|
text.unit.liquidunits=liquid units
|
||||||
|
text.unit.powerunits=power units
|
||||||
|
text.unit.degrees=degrees
|
||||||
|
text.unit.seconds=seconds
|
||||||
|
text.unit.none=
|
||||||
|
text.unit.items=items
|
||||||
|
text.category.general=General
|
||||||
|
text.category.power=Power
|
||||||
|
text.category.liquids=Liquids
|
||||||
|
text.category.items=Items
|
||||||
|
text.category.crafting=Crafting
|
||||||
|
text.category.shooting=Shooting
|
||||||
|
setting.previewopacity.name=Placing Preview Opacity
|
||||||
|
setting.minimap.name=Show Minimap
|
||||||
|
mode.text.help.title=Description of modes
|
||||||
|
mode.waves.description=the normal mode. limited resources and automatic incoming waves.
|
||||||
|
mode.sandbox.description=infinite resources and no timer for waves.
|
||||||
|
mode.freebuild.description=limited resources and no timer for waves.
|
||||||
|
content.item.name=Items
|
||||||
|
content.liquid.name=Liquids
|
||||||
|
content.unit-type.name=Units
|
||||||
|
content.recipe.name=Blocks
|
||||||
|
item.stone.description=A common raw material. Used for separating and refining into other materials, or melting into lava.
|
||||||
|
item.tungsten.name=Tungsten
|
||||||
|
item.tungsten.description=A common, but very useful structure material. Used in drills and heat-resistant blocks such as generators and smelteries.
|
||||||
|
item.lead.name=Lead
|
||||||
|
item.lead.description=A basic starter material. Used extensively in electronics and liquid transportation blocks.
|
||||||
|
item.coal.description=A common and readily available fuel.
|
||||||
|
item.carbide.name=Carbide
|
||||||
|
item.carbide.description=A tough alloy made with tungsten and carbon. Used in advanced transportation blocks and high-tier drills.
|
||||||
|
item.titanium.description=A rare super-light metal used extensively in liquid transportation, drills and aircraft.
|
||||||
|
item.thorium.description=A dense, radioactive metal used as structural support and nuclear fuel.
|
||||||
|
item.silicon.name=Silicon
|
||||||
|
item.silcion.description=An extremely useful semiconductor, with applications in solar panels and many complex electronics.
|
||||||
|
item.plastanium.name=Plastanium
|
||||||
|
item.plastanium.description=A light, ductile material used in advanced aircraft and fragmentation ammunition.
|
||||||
|
item.phase-matter.name=Phase Matter
|
||||||
|
item.surge-alloy.name=Surge Alloy
|
||||||
|
item.biomatter.name=Biomatter
|
||||||
|
item.biomatter.description=A clump of organic mush; used for conversion into oil or as a basic fuel.
|
||||||
|
item.sand.description=A common material that is used extensively in smelting, both in alloying and as a flux.
|
||||||
|
item.blast-compound.name=Blast Compound
|
||||||
|
item.blast-compound.description=A volatile compound used in bombs and explosives. While it can burned as fuel, this is not advised.
|
||||||
|
item.pyratite.name=Pyratite
|
||||||
|
item.pyratite.description=An extremely flammable substance used in incendiary weapons.
|
||||||
|
liquid.cryofluid.name=Cryofluid
|
||||||
|
text.item.explosiveness=[LIGHT_GRAY]Explosiveness: {0}
|
||||||
|
text.item.flammability=[LIGHT_GRAY]Flammability: {0}
|
||||||
|
text.item.radioactivity=[LIGHT_GRAY]Radioactivity: {0}
|
||||||
|
text.item.fluxiness=[LIGHT_GRAY]Flux Power: {0}
|
||||||
|
text.item.hardness=[LIGHT_GRAY]Hardness: {0}
|
||||||
|
text.liquid.heatcapacity=[LIGHT_GRAY]Heat Capacity: {0}
|
||||||
|
text.liquid.viscosity=[LIGHT_GRAY]Viscosity: {0}
|
||||||
|
text.liquid.temperature=[LIGHT_GRAY]Temperature: {0}
|
||||||
|
block.tungsten-wall.name=Tungsten Wall
|
||||||
|
block.tungsten-wall-large.name=Large Tungsten Wall
|
||||||
|
block.carbide-wall.name=Carbide Wall
|
||||||
|
block.carbide-wall-large.name=Large Carbide Wall
|
||||||
|
block.thorium-wall.name=Thorium Wall
|
||||||
|
block.thorium-wall-large.name=Large Thorium Wall
|
||||||
|
block.duo.name=Duo
|
||||||
|
block.scorch.name=Scorch
|
||||||
|
block.hail.name=Hail
|
||||||
|
block.lancer.name=Lancer
|
||||||
|
block.titanium-conveyor.name=Titanium Conveyor
|
||||||
|
block.splitter.name=Splitter
|
||||||
|
block.splitter.description=Outputs items into two opposite directions immediately after they are recieved.
|
||||||
|
block.router.description=Splits items into all 4 directions. Can store items as a buffer.
|
||||||
|
block.distributor.name=Distributor
|
||||||
|
block.distributor.description=A splitter that can split items into 8 directions.
|
||||||
|
block.sorter.description=Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
|
||||||
|
block.overflow-gate.name=Overflow Gate
|
||||||
|
block.overflow-gate.description=A combination splitter and router that only outputs to the left and right if the front path is blocked.
|
||||||
|
block.bridgeconveyor.name=Bridge Conveyor
|
||||||
|
block.bridgeconveyor.description=A conveyor that can go over other blocks, for up to two total blocks.
|
||||||
|
block.arc-smelter.name=Arc Smelter
|
||||||
|
block.silicon-smelter.name=Silicon Smelter
|
||||||
|
block.phase-weaver.name=Phase Weaver
|
||||||
|
block.pulverizer.name=Pulverizer
|
||||||
|
block.cryofluidmixer.name=Cryofluid Mixer
|
||||||
|
block.melter.name=Melter
|
||||||
|
block.incinerator.name=Incinerator
|
||||||
|
block.biomattercompressor.name=Biomatter Compressor
|
||||||
|
block.separator.name=Separator
|
||||||
|
block.centrifuge.name=Centrifuge
|
||||||
|
block.power-node.name=Power Node
|
||||||
|
block.power-node-large.name=Large Power Node
|
||||||
|
block.battery.name=Battery
|
||||||
|
block.battery-large.name=Large Battery
|
||||||
|
block.combustion-generator.name=Combustion Generator
|
||||||
|
block.turbine-generator.name=Turbine Generator
|
||||||
|
block.tungsten-drill.name=Tungsten Drill
|
||||||
|
block.carbide-drill.name=Carbide Drill
|
||||||
|
block.laser-drill.name=Laser Drill
|
||||||
|
block.water-extractor.name=Water Extractor
|
||||||
|
block.cultivator.name=Cultivator
|
||||||
|
block.dart-ship-factory.name=Dart Ship Factory
|
||||||
|
block.delta-mech-factory.name=Delta Mech Factory
|
||||||
|
block.dronefactory.name=Drone Factory
|
||||||
|
block.repairpoint.name=Repair Point
|
||||||
|
block.resupplypoint.name=Resupply Point
|
||||||
|
block.liquidtank.name=Liquid Tank
|
||||||
|
block.bridgeconduit.name=Bridge Conduit
|
||||||
|
block.mechanical-pump.name=Mechanical Pump
|
||||||
|
block.itemsource.name=Item Source
|
||||||
|
block.itemvoid.name=Item Void
|
||||||
|
block.liquidsource.name=Liquid Source
|
||||||
|
block.powervoid.name=Power Void
|
||||||
|
block.powerinfinite.name=Power Infinite
|
||||||
|
block.unloader.name=Unloader
|
||||||
|
block.sortedunloader.name=Sorted Unloader
|
||||||
|
block.vault.name=Vault
|
||||||
|
block.wave.name=Wave
|
||||||
|
block.swarmer.name=Swarmer
|
||||||
|
block.salvo.name=Salvo
|
||||||
|
block.ripple.name=Ripple
|
||||||
|
block.phase-conveyor.name=Phase Conveyor
|
||||||
|
block.bridge-conveyor.name=Bridge Conveyor
|
||||||
|
block.plastanium-compressor.name=Plastanium Compressor
|
||||||
|
block.pyratite-mixer.name=Pyratite Mixer
|
||||||
|
block.blast-mixer.name=Blast Mixer
|
||||||
|
block.solidifer.name=Solidifer
|
||||||
|
block.solar-panel.name=Solar Panel
|
||||||
|
block.solar-panel-large.name=Large Solar Panel
|
||||||
|
block.oil-extractor.name=Oil Extractor
|
||||||
|
block.javelin-ship-factory.name=Javelin Ship factory
|
||||||
|
block.drone-factory.name=Drone Factory
|
||||||
|
block.fabricator-factory.name=Fabricator Factory
|
||||||
|
block.repair-point.name=Repair Point
|
||||||
|
block.resupply-point.name=Resupply Point
|
||||||
|
block.pulse-conduit.name=Pulse Conduit
|
||||||
|
block.phase-conduit.name=Phase Conduit
|
||||||
|
block.liquid-router.name=Liquid Router
|
||||||
|
block.liquid-tank.name=Liquid Tank
|
||||||
|
block.liquid-junction.name=Liquid Junction
|
||||||
|
block.bridge-conduit.name=Bridge Conduit
|
||||||
|
block.rotary-pump.name=Rotary Pump
|
||||||
|
block.nuclear-reactor.name=Nuclear Reactor
|
||||||
|
|||||||
@@ -94,6 +94,7 @@ public class Fire extends TimedEntity implements SaveTrait, SyncTrait, Poolable
|
|||||||
if(time >= lifetime() || tile == null){
|
if(time >= lifetime() || tile == null){
|
||||||
CallEntity.onFireRemoved(getID());
|
CallEntity.onFireRemoved(getID());
|
||||||
remove();
|
remove();
|
||||||
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
TileEntity entity = tile.target().entity;
|
TileEntity entity = tile.target().entity;
|
||||||
|
|||||||
@@ -73,6 +73,11 @@ public class Recipe implements UnlockableContent{
|
|||||||
return this;
|
return this;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@Override
|
||||||
|
public boolean isHidden() {
|
||||||
|
return debugOnly;
|
||||||
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void displayInfo(Table table) {
|
public void displayInfo(Table table) {
|
||||||
ContentDisplay.displayRecipe(table, this);
|
ContentDisplay.displayRecipe(table, this);
|
||||||
|
|||||||
@@ -6,7 +6,7 @@ import io.anuke.mindustry.world.meta.BlockStats;
|
|||||||
|
|
||||||
public abstract class Consume {
|
public abstract class Consume {
|
||||||
private boolean optional;
|
private boolean optional;
|
||||||
private boolean update;
|
private boolean update = true;
|
||||||
|
|
||||||
public Consume optional(boolean optional) {
|
public Consume optional(boolean optional) {
|
||||||
this.optional = optional;
|
this.optional = optional;
|
||||||
|
|||||||
@@ -20,9 +20,7 @@ public class ConsumeItems extends Consume {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
public void update(Block block, TileEntity entity) {
|
public void update(Block block, TileEntity entity) {
|
||||||
for(ItemStack stack : items){
|
|
||||||
entity.items.remove(stack);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
@Override
|
@Override
|
||||||
|
|||||||
@@ -60,7 +60,6 @@ public class InventoryModule extends BlockModule{
|
|||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|
||||||
//TODO optimize!
|
|
||||||
public int total(){
|
public int total(){
|
||||||
return total;
|
return total;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,16 +1,73 @@
|
|||||||
package io.anuke.mindustry;
|
package io.anuke.mindustry;
|
||||||
|
|
||||||
|
import com.badlogic.gdx.utils.Array;
|
||||||
|
import com.badlogic.gdx.utils.ObjectMap;
|
||||||
|
import com.badlogic.gdx.utils.OrderedMap;
|
||||||
|
import com.badlogic.gdx.utils.PropertiesUtils;
|
||||||
import io.anuke.ucore.util.Log;
|
import io.anuke.ucore.util.Log;
|
||||||
|
|
||||||
import java.io.File;
|
import java.io.File;
|
||||||
|
import java.io.FileInputStream;
|
||||||
|
import java.io.IOException;
|
||||||
|
import java.io.InputStreamReader;
|
||||||
|
import java.nio.file.Files;
|
||||||
|
import java.nio.file.Path;
|
||||||
import java.nio.file.Paths;
|
import java.nio.file.Paths;
|
||||||
|
|
||||||
public class BundleLauncher {
|
public class BundleLauncher {
|
||||||
|
|
||||||
public static void main(String[] args){
|
public static void main(String[] args) throws Exception{
|
||||||
File file = new File("bundle.properties");
|
File file = new File("bundle.properties");
|
||||||
Paths.get("").forEach(child -> {
|
OrderedMap<String, String> base = new OrderedMap<>();
|
||||||
Log.info("Directory: {0}", child);
|
PropertiesUtils.load(base, new InputStreamReader(new FileInputStream(file)));
|
||||||
|
Array<String> removals = new Array<>();
|
||||||
|
|
||||||
|
Files.walk(Paths.get("")).forEach(child -> {
|
||||||
|
try {
|
||||||
|
if (child.getFileName().toString().equals("bundle.properties") || Files.isDirectory(child) || child.toString().contains("output")) return;
|
||||||
|
|
||||||
|
Log.info("Parsing bundle: {0}", child);
|
||||||
|
|
||||||
|
OrderedMap<String, String> other = new OrderedMap<>();
|
||||||
|
PropertiesUtils.load(other, Files.newBufferedReader(child));
|
||||||
|
removals.clear();
|
||||||
|
|
||||||
|
for(String key : other.orderedKeys()){
|
||||||
|
if(!base.containsKey(key)){
|
||||||
|
removals.add(key);
|
||||||
|
Log.info("&lr- Removing unused key '{0}'...", key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
Log.info("&lr{0} keys removed.", removals.size);
|
||||||
|
for(String s : removals){
|
||||||
|
other.remove(s);
|
||||||
|
}
|
||||||
|
|
||||||
|
int added = 0;
|
||||||
|
|
||||||
|
for(String key : base.orderedKeys()){
|
||||||
|
if(!other.containsKey(key)){
|
||||||
|
other.put(key, base.get(key));
|
||||||
|
added ++;
|
||||||
|
Log.info("&lc- Adding missing key '{0}'...", key);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
Path output = child.resolveSibling("output/" + child.getFileName());
|
||||||
|
|
||||||
|
Log.info("&lc{0} keys added.", added);
|
||||||
|
Log.info("Writing bundle to {0}", output);
|
||||||
|
StringBuilder result = new StringBuilder();
|
||||||
|
for(ObjectMap.Entry<String, String> e : other.entries()){
|
||||||
|
result.append(e.toString().replace("\\", "\\\\").replace("\n", "\\n"));
|
||||||
|
result.append("\n");
|
||||||
|
}
|
||||||
|
Files.write(output, result.toString().getBytes());
|
||||||
|
//PropertiesUtils.store(other, Files.newBufferedWriter(output), null);
|
||||||
|
|
||||||
|
}catch (IOException e){
|
||||||
|
throw new RuntimeException(e);
|
||||||
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
Reference in New Issue
Block a user