Launch/map buttons for mobile campaign / Bugfixes
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@@ -338,22 +338,24 @@ public class DesktopInput extends InputHandler{
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table.row();
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table.left().margin(0f).defaults().size(48f).left();
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//TODO localize these
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table.button(Icon.paste, Styles.clearPartiali, () -> {
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ui.schematics.show();
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}).tooltip("Schematics");
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}).tooltip("@schematics");
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table.button(Icon.tree, Styles.clearPartiali, () -> {
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ui.research.show();
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}).visible(() -> state.isCampaign()).tooltip("Research");
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}).visible(() -> state.isCampaign()).tooltip("@research");
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table.button(Icon.map, Styles.clearPartiali, () -> {
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ui.planet.show();
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}).visible(() -> state.isCampaign()).tooltip("Planet Map");
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}).visible(() -> state.isCampaign()).tooltip("@planetmap");
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table.button(Icon.up, Styles.clearPartiali, () -> {
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ui.planet.show(state.getSector(), player.team().core());
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}).visible(() -> state.isCampaign())
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.disabled(b -> player.team().core() == null || !player.team().core().items.has(player.team().core().block.requirements)).tooltip("Launch Core");
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.disabled(b -> player.team().core() == null || !player.team().core().items.has(player.team().core().block.requirements)).tooltip("@launchcore");
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}
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void pollInput(){
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