Minor bugfixes / New easier difficulty mode
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@@ -51,7 +51,7 @@ public class ForceProjector extends Block{
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protected static ForceBuild paramEntity;
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protected static Effect paramEffect;
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protected static final Cons<Bullet> shieldConsumer = bullet -> {
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if(bullet.team != paramEntity.team && bullet.type.absorbable && Intersector.isInRegularPolygon(((ForceProjector)(paramEntity.block)).sides, paramEntity.x, paramEntity.y, paramEntity.realRadius(), ((ForceProjector)(paramEntity.block)).shieldRotation, bullet.x, bullet.y)){
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if(bullet.team != paramEntity.team && bullet.type.absorbable && !bullet.absorbed && Intersector.isInRegularPolygon(((ForceProjector)(paramEntity.block)).sides, paramEntity.x, paramEntity.y, paramEntity.realRadius(), ((ForceProjector)(paramEntity.block)).shieldRotation, bullet.x, bullet.y)){
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bullet.absorb();
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paramEffect.at(bullet);
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paramEntity.hit = 1f;
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