Fixed #5621
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@@ -938,7 +938,7 @@ public class MobileInput extends InputHandler implements GestureListener{
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}else if(target == null){
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player.shooting = false;
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if(Core.settings.getBool("autotarget") && !(player.unit() instanceof BlockUnitUnit u && u.tile() instanceof ControlBlock c && !c.shouldAutoTarget())){
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target = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.team != Team.derelict, u -> u.team != Team.derelict);
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target = Units.closestTarget(unit.team, unit.x, unit.y, range, u -> u.checkTarget(type.targetAir, type.targetGround), u -> u.team != Team.derelict && type.targetGround);
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if(allowHealing && target == null){
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target = Geometry.findClosest(unit.x, unit.y, indexer.getDamaged(Team.sharded));
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