Make shader final
Seriously, it shouldn't be changed
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@@ -11,7 +11,7 @@ import arc.util.*;
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public class IndexedRenderer implements Disposable{
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private static final int vsize = 5;
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private Shader program = new Shader(
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private final Shader program = new Shader(
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"attribute vec4 a_position;\n" +
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"attribute vec4 a_color;\n" +
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"attribute vec2 a_texCoord0;\n" +
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