Tested and fixed Steam achievements
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@@ -17,7 +17,7 @@ public enum Achievement{
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launch30Times(SStat.timesLaunched, 30),
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captureBackground,
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survive100Waves(SStat.maxWavesSurvived, 100),
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researchAll, //TODO - remake/change?
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researchAll,
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shockWetEnemy,
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killEnemyPhaseWall,
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researchRouter,
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@@ -36,7 +36,7 @@ public enum Achievement{
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obtainTitanium,
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suicideBomb,
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buildGroundFactory,
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issueAttackCommand, //TODO - test
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issueAttackCommand,
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active100Units(SStat.maxUnitActive, 100),
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build1000Units(SStat.unitsBuilt, 1000),
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buildAllUnits(SStat.unitTypesBuilt, 30),
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@@ -53,71 +53,62 @@ public enum Achievement{
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circleConveyor,
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becomeRouter,
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create20Schematics(SStat.schematicsCreated, 20),
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create500Schematics(SStat.schematicsCreated, 500), //TODO - test
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create500Schematics(SStat.schematicsCreated, 500),
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survive10WavesNoBlocks,
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captureNoBlocksBroken,
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useFlameAmmo,
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coolTurret,
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enablePixelation,
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openWiki,
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allTransportOneMap,
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buildOverdriveProjector,
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buildMendProjector,
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buildWexWater,
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//TODO new ones
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have10mItems(SStat.totalCampaignItems, 10_000_000),
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killEclipseDuo,
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allTransportOneMap, //TODO - test
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buildOverdriveProjector, //TODO - test
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buildMendProjector, //TODO - test
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buildWexWater, //TODO - test
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completeErekir,
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completeSerpulo,
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have10mItems(SStat.totalCampaignItems, 10_000_000), //TODO - test
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killEclipseDuo, //TODO - test
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launchCoreSchematic,
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nucleusGroundZero,
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completeErekir, //TODO - test
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completeSerpulo, //TODO - test
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neoplasmWater,
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blastFrozenUnit,
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launchCoreSchematic, //TODO - test
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nucleusGroundZero, //TODO - test
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allBlocksSerpulo,
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allBlocksErekir,
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neoplasmWater, //TODO - test
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blastFrozenUnit, //TODO - test
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breakForceProjector,
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researchLogic,
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allBlocksSerpulo, //TODO - test
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allBlocksErekir, //TODO - test
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negative10kPower,
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positive100kPower,
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store1milPower,
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//TODO are these necessary?
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//allTurretsSerpulo, //TODO
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//allTurretsErekir, //TODO
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//allTechSerpulo, //TODO
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//allTechErekir, //TODO
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blastGenerator,
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neoplasiaExplosion,
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breakForceProjector, //TODO - test
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researchLogic, //TODO - Steam - test
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installMod,
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routerLanguage,
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joinCommunityServer,
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openConsole,
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negative10kPower, //TODO - test
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positive100kPower, //TODO - test
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store1milPower, //TODO - test
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controlTurret,
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dropUnitsCoreZone,
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destroyScatterFlare,
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boostUnit,
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boostBuildingFloor,
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blastGenerator, //TODO - test
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neoplasiaExplosion, //TODO - test
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hoverUnitLiquid,
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installMod, //TODO - test
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routerLanguage, //TODO - test
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joinCommunityServer, //TODO - test
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openConsole, //TODO - test
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break100Boulders(SStat.bouldersDeconstructed, 100),
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break10000Boulders(SStat.bouldersDeconstructed, 10_000),
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controlTurret, //TODO - test
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dropUnitsCoreZone, //TODO - test
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destroyScatterFlare, //TODO - test
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boostUnit, //TODO - test
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boostBuildingFloor, //TODO - test
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shockwaveTowerUse,
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hoverUnitLiquid, //TODO - test
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break100Boulders(SStat.bouldersDeconstructed, 100), //TODO - test
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break10000Boulders(SStat.bouldersDeconstructed, 10_000), //TODO - test
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shockwaveTowerUse, //TODO - test
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useAnimdustryEmoji, //TODO - Steam - icon done
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useAnimdustryEmoji,
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;
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@@ -140,7 +131,7 @@ public enum Achievement{
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public void complete(){
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if(!isAchieved()){
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//can't complete achievements with the dev console shown.
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if(ui != null && ui.consolefrag != null && ui.consolefrag.shown() && !OS.username.equals("anuke")) return;
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if(ui != null && ui.consolefrag != null && ui.consolefrag.shown() && !OS.username.equals("anuke") && this != openConsole) return;
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service.completeAchievement(name());
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service.storeStats();
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@@ -148,6 +139,13 @@ public enum Achievement{
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}
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}
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public void uncomplete(){
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if(isAchieved()){
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service.clearAchievement(name());
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completed = false;
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}
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}
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public void checkCompletion(){
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if(!isAchieved() && stat != null && stat.get() >= statGoal){
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complete();
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