Tested and fixed Steam achievements
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@@ -16,6 +16,7 @@ import mindustry.world.blocks.defense.turrets.Turret.*;
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import mindustry.world.blocks.distribution.*;
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import mindustry.world.blocks.production.AttributeCrafter.*;
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import mindustry.world.blocks.production.SolidPump.*;
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import mindustry.world.blocks.storage.*;
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import mindustry.world.meta.*;
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import static mindustry.Vars.*;
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@@ -54,6 +55,10 @@ public class GameService{
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}
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public void clearAchievement(String name){
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}
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public boolean isAchieved(String name){
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return false;
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}
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@@ -80,8 +85,9 @@ public class GameService{
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allTransportSerpulo = content.blocks().select(b -> b.category == Category.distribution && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
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allTransportErekir = content.blocks().select(b -> b.category == Category.distribution && b.isVisibleOn(Planets.erekir) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
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allSerpuloBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
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allErekirBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.erekir) && b.isVanilla() && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
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//cores are ignored since they're upgrades and can be skipped
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allSerpuloBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.serpulo) && b.isVanilla() && !(b instanceof CoreBlock) && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
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allErekirBlocks = content.blocks().select(b -> b.synthetic() && b.isVisibleOn(Planets.erekir) && b.isVanilla() && !(b instanceof CoreBlock) && b.buildVisibility == BuildVisibility.shown).toArray(Block.class);
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unitsBuilt = Core.settings.getJson("units-built" , ObjectSet.class, String.class, ObjectSet::new);
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blocksBuilt = Core.settings.getJson("blocks-built" , ObjectSet.class, String.class, ObjectSet::new);
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@@ -90,6 +96,8 @@ public class GameService{
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checkAllBlocks(allBlocksErekir, allErekirBlocks);
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checkAllBlocks(allBlocksSerpulo, allSerpuloBlocks);
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Log.info(Structs.find(allSerpuloBlocks, b -> !blocksBuilt.contains(b.name)));
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//periodically check for various conditions
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float updateInterval = 2f;
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Timer.schedule(this::checkUpdate, updateInterval, updateInterval);
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@@ -528,9 +536,10 @@ public class GameService{
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for(var up : Groups.powerGraph){
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var graph = up.graph();
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if(graph.all.size > 0 && graph.all.first().team == player.team() && graph.hasPowerBalanceSamples()){
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if(graph.all.size > 1 && graph.all.first().team == player.team() && graph.hasPowerBalanceSamples()){
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float balance = graph.getPowerBalance() * 60f;
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if(balance < 10_000) negative10kPower.complete();
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if(balance < -10_000) negative10kPower.complete();
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if(balance > 100_000) positive100kPower.complete();
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if(graph.getBatteryStored() > 1_000_000) store1milPower.complete();
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}
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