Tested and fixed Steam achievements
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@@ -166,6 +166,8 @@ public class Block extends UnlockableContent implements Senseable{
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public float baseExplosiveness = 0f;
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/** bullet that this block spawns when destroyed */
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public @Nullable BulletType destroyBullet = null;
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/** liquid used for lighting */
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public @Nullable Liquid lightLiquid;
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/** whether cracks are drawn when this block is damaged */
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public boolean drawCracks = true;
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/** whether rubble is created when this block is destroyed */
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@@ -31,6 +31,7 @@ public class ShockwaveTower extends Block{
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public Sound shootSound = Sounds.bang;
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public Color waveColor = Pal.accent, heatColor = Pal.turretHeat, shapeColor = Color.valueOf("f29c83");
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public float cooldownMultiplier = 1f;
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public Effect hitEffect = Fx.hitSquaresColor;
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public Effect waveEffect = Fx.pointShockwave;
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//TODO switch to drawers eventually or something
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@@ -90,6 +91,7 @@ public class ShockwaveTower extends Block{
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}else{
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target.remove();
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}
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hitEffect.at(target.x, target.y, waveColor);
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}
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if(team == state.rules.defaultTeam){
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