Fixed units without an inventory being able to withdraw items
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@@ -112,7 +112,6 @@ public class BlockInventoryFragment implements Fragment {
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if(!canPick.get() || items[f] == 0) return;
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int amount = Math.min(Inputs.keyDown("item_withdraw") ? items[f] : 1, player.inventory.itemCapacityUsed(item));
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CallBlocks.requestItem(player, tile, item, amount);
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});
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table.add(image);
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