Removed 'text.*' prefix
This commit is contained in:
@@ -1,322 +1,322 @@
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text.credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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text.credits = Credits
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text.contributors = Translators and Contributors
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text.discord = Join the mindustry discord!
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text.link.discord.description = The official Mindustry discord chatroom
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text.link.github.description = Game source code
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text.link.dev-builds.description = Unstable development builds
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text.link.trello.description = Official trello board for planned features
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text.link.itch.io.description = itch.io page with PC downloads and web version
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text.link.google-play.description = Google Play store listing
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text.link.wiki.description = Official Mindustry wiki
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text.linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
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text.screenshot = Screenshot saved to {0}
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text.gameover = Game Over
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text.gameover.pvp = The[accent] {0}[] team is victorious!
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text.highscore = [accent]New highscore!
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text.wave.lasted = You lasted until wave [accent]{0}[].
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text.level.highscore = High Score: [accent]{0}
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text.level.delete.title = Confirm Delete
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text.map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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text.level.select = Level Select
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text.level.mode = Gamemode:
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text.construction.desktop = To deselect a block or stop building, [accent]use space[].
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text.construction.title = Block Construction Guide
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text.construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
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text.deconstruction.title = Block Deconstruction Guide
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text.deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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text.showagain = Don't show again next session
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text.coreattack = < Core is under attack! >
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text.unlocks = Unlocks
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text.savegame = Save Game
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text.loadgame = Load Game
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text.joingame = Join Game
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text.addplayers = Add/Remove Players
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text.customgame = Custom Game
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text.none = <none>
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text.close = Close
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text.quit = Quit
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text.maps = Maps
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text.continue = Continue
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text.maps.none = [LIGHT_GRAY]No maps found!
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text.about.button = About
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text.name = Name:
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text.noname = Pick a[accent] player name[] first.
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text.filename = File Name:
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text.unlocked = New Block Unlocked!
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text.unlocked.plural = New Blocks Unlocked!
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text.players = {0} players online
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text.players.single = {0} player online
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text.server.closing = [accent]Closing server...
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text.server.kicked.kick = You have been kicked from the server!
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text.server.kicked.serverClose = Server closed.
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text.server.kicked.clientOutdated = Outdated client! Update your game!
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text.server.kicked.serverOutdated = Outdated server! Ask the host to update!
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text.server.kicked.banned = You are banned on this server.
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text.server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
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text.server.kicked.nameInUse = There is someone with that name\nalready on this server.
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text.server.kicked.nameEmpty = Your chosen name is invalid.
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text.server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
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text.server.kicked.customClient = This server does not support custom builds. Download an official version.
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text.server.kicked.gameover = Game over!
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text.host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
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text.join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
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text.hostserver = Host Game
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text.hostserver.mobile = Host\nGame
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text.host = Host
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text.hosting = [accent]Opening server...
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text.hosts.refresh = Refresh
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text.hosts.discovering = Discovering LAN games
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text.server.refreshing = Refreshing server
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text.hosts.none = [lightgray]No local games found!
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text.host.invalid = [scarlet]Can't connect to host.
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text.trace = Trace Player
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text.trace.playername = Player name: [accent]{0}
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text.trace.ip = IP: [accent]{0}
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text.trace.id = Unique ID: [accent]{0}
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text.trace.android = Android Client: [accent]{0}
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text.trace.modclient = Custom Client: [accent]{0}
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text.trace.totalblocksbroken = Total blocks broken: [accent]{0}
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text.trace.structureblocksbroken = Structure blocks broken: [accent]{0}
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text.trace.lastblockbroken = Last block broken: [accent]{0}
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text.trace.totalblocksplaced = Total blocks placed: [accent]{0}
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text.trace.lastblockplaced = Last block placed: [accent]{0}
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text.invalidid = Invalid client ID! Submit a bug report.
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text.server.bans = Bans
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text.server.bans.none = No banned players found!
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text.server.admins = Admins
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text.server.admins.none = No admins found!
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text.server.add = Add Server
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text.server.delete = Are you sure you want to delete this server?
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text.server.hostname = Host: {0}
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text.server.edit = Edit Server
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text.server.outdated = [crimson]Outdated Server![]
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text.server.outdated.client = [crimson]Outdated Client![]
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text.server.version = [lightgray]Version: {0} {1}
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text.server.custombuild = [yellow]Custom Build
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text.confirmban = Are you sure you want to ban this player?
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text.confirmkick = Are you sure you want to kick this player?
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text.confirmunban = Are you sure you want to unban this player?
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text.confirmadmin = Are you sure you want to make this player an admin?
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text.confirmunadmin = Are you sure you want to remove admin status from this player?
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text.joingame.title = Join Game
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text.joingame.ip = Address:
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text.disconnect = Disconnected.
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text.disconnect.data = Failed to load world data!
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text.connecting = [accent]Connecting...
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text.connecting.data = [accent]Loading world data...
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text.server.port = Port:
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text.server.addressinuse = Address already in use!
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text.server.invalidport = Invalid port number!
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text.server.error = [crimson]Error hosting server: [accent]{0}
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text.save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
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text.save.new = New Save
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text.save.overwrite = Are you sure you want to overwrite\nthis save slot?
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text.overwrite = Overwrite
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text.save.none = No saves found!
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text.saveload = [accent]Saving...
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text.savefail = Failed to save game!
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text.save.delete.confirm = Are you sure you want to delete this save?
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text.save.delete = Delete
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text.save.export = Export Save
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text.save.import.invalid = [accent]This save is invalid!
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text.save.import.fail = [crimson]Failed to import save: [accent]{0}
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text.save.export.fail = [crimson]Failed to export save: [accent]{0}
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text.save.import = Import Save
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text.save.newslot = Save name:
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text.save.rename = Rename
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text.save.rename.text = New name:
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text.selectslot = Select a save.
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text.slot = [accent]Slot {0}
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text.save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
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text.empty = <empty>
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text.on = On
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text.off = Off
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text.save.autosave = Autosave: {0}
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text.save.map = Map: {0}
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text.save.wave = Wave {0}
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text.save.difficulty = Difficulty: {0}
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text.save.date = Last Saved: {0}
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text.save.playtime = Playtime: {0}
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text.confirm = Confirm
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text.delete = Delete
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text.ok = OK
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text.open = Open
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text.cancel = Cancel
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text.openlink = Open Link
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text.copylink = Copy Link
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text.back = Back
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text.quit.confirm = Are you sure you want to quit?
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text.changelog.title = Changelog
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text.changelog.loading = Getting changelog...
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text.changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
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text.changelog.error.ios = [accent]The changelog is currently not supported in iOS.
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text.changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
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text.changelog.current = [yellow][[Current version]
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text.changelog.latest = [accent][[Latest version]
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text.loading = [accent]Loading...
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text.saving = [accent]Saving...
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text.wave = [accent]Wave {0}
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text.wave.waiting = [LIGHT_GRAY]Wave in {0}
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text.waiting = [LIGHT_GRAY]Waiting...
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text.waiting.players = Waiting for players...
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text.wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
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text.wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
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text.loadimage = Load Image
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text.saveimage = Save Image
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text.unknown = Unknown
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text.custom = Custom
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text.builtin = Built-In
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text.map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
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text.map.random = [accent]Random Map
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text.map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
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text.map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
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text.map.invalid = Error loading map: corrupted or invalid map file.
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text.editor.brush = Brush
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text.editor.slope = \\
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text.editor.openin = Open In Editor
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text.editor.oregen = Ore Generation
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text.editor.oregen.info = Ore Generation:
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text.editor.mapinfo = Map Info
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text.editor.author = Author:
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text.editor.description = Description:
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text.editor.name = Name:
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text.editor.teams = Teams
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text.editor.elevation = Elevation
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text.editor.errorimageload = Error loading file:\n[accent]{0}
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text.editor.errorimagesave = Error saving file:\n[accent]{0}
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text.editor.generate = Generate
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text.editor.resize = Resize
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text.editor.loadmap = Load Map
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text.editor.savemap = Save Map
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text.editor.saved = Saved!
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text.editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
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text.editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
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text.editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
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text.editor.import = Import...
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text.editor.importmap = Import Map
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text.editor.importmap.description = Import an already existing map
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text.editor.importfile = Import File
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text.editor.importfile.description = Import an external map file
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text.editor.importimage = Import Legacy Image
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text.editor.importimage.description = Import an external map image file
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text.editor.export = Export...
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text.editor.exportfile = Export File
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text.editor.exportfile.description = Export a map file
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text.editor.exportimage = Export Terrain Image
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text.editor.exportimage.description = Export a map image file
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text.editor.loadimage = Import Terrain
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text.editor.saveimage = Export Terrain
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text.editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
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text.editor.resizemap = Resize Map
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text.editor.mapname = Map Name:
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text.editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
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text.editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
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text.editor.selectmap = Select a map to load:
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text.width = Width:
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text.height = Height:
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text.menu = Menu
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text.play = Play
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text.load = Load
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text.save = Save
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text.fps = FPS: {0}
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text.tps = TPS: {0}
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text.ping = Ping: {0}ms
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text.language.restart = Please restart your game for the language settings to take effect.
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text.settings = Settings
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text.tutorial = Tutorial
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text.editor = Editor
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text.mapeditor = Map Editor
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text.donate = Donate
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credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
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credits = Credits
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contributors = Translators and Contributors
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discord = Join the mindustry discord!
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link.discord.description = The official Mindustry discord chatroom
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link.github.description = Game source code
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link.dev-builds.description = Unstable development builds
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link.trello.description = Official trello board for planned features
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link.itch.io.description = itch.io page with PC downloads and web version
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link.google-play.description = Google Play store listing
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link.wiki.description = Official Mindustry wiki
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linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
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screenshot = Screenshot saved to {0}
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gameover = Game Over
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gameover.pvp = The[accent] {0}[] team is victorious!
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highscore = [accent]New highscore!
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wave.lasted = You lasted until wave [accent]{0}[].
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level.highscore = High Score: [accent]{0}
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level.delete.title = Confirm Delete
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map.delete = Are you sure you want to delete the map "[accent]{0}[]"?
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level.select = Level Select
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level.mode = Gamemode:
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construction.desktop = To deselect a block or stop building, [accent]use space[].
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construction.title = Block Construction Guide
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construction = You've just selected [accent]block construction mode[].\n\nTo begin placing, simply tap a valid location near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Shift the selection[] by holding and dragging any block in the selection.\n- [accent]Place blocks in a line[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel construction or selection[] by pressing the X at the bottom left.
|
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deconstruction.title = Block Deconstruction Guide
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deconstruction = You've just selected [accent]block deconstruction mode[].\n\nTo begin breaking, simply tap a block near your ship.\nOnce you have selected some blocks, press the checkbox to confirm, and your ship will begin de-constructing them.\n\n- [accent]Remove blocks[] from your selection by tapping them.\n- [accent]Remove blocks in an area[] by tapping and holding an empty spot, then dragging in a direction.\n- [accent]Cancel deconstruction or selection[] by pressing the X at the bottom left.
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showagain = Don't show again next session
|
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coreattack = < Core is under attack! >
|
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unlocks = Unlocks
|
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savegame = Save Game
|
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loadgame = Load Game
|
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joingame = Join Game
|
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addplayers = Add/Remove Players
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customgame = Custom Game
|
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none = <none>
|
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close = Close
|
||||
quit = Quit
|
||||
maps = Maps
|
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continue = Continue
|
||||
maps.none = [LIGHT_GRAY]No maps found!
|
||||
about.button = About
|
||||
name = Name:
|
||||
noname = Pick a[accent] player name[] first.
|
||||
filename = File Name:
|
||||
unlocked = New Block Unlocked!
|
||||
unlocked.plural = New Blocks Unlocked!
|
||||
players = {0} players online
|
||||
players.single = {0} player online
|
||||
server.closing = [accent]Closing server...
|
||||
server.kicked.kick = You have been kicked from the server!
|
||||
server.kicked.serverClose = Server closed.
|
||||
server.kicked.clientOutdated = Outdated client! Update your game!
|
||||
server.kicked.serverOutdated = Outdated server! Ask the host to update!
|
||||
server.kicked.banned = You are banned on this server.
|
||||
server.kicked.recentKick = You have been kicked recently.\nWait before connecting again.
|
||||
server.kicked.nameInUse = There is someone with that name\nalready on this server.
|
||||
server.kicked.nameEmpty = Your chosen name is invalid.
|
||||
server.kicked.idInUse = You are already on this server! Connecting with two accounts is not permitted.
|
||||
server.kicked.customClient = This server does not support custom builds. Download an official version.
|
||||
server.kicked.gameover = Game over!
|
||||
host.info = The [accent]host[] button hosts a server on port [scarlet]6567[]. \nAnybody on the same [LIGHT_GRAY]wifi or local network[] should be able to see your server in their server list.\n\nIf you want people to be able to connect from anywhere by IP, [accent]port forwarding[] is required.\n\n[LIGHT_GRAY]Note: If someone is experiencing trouble connecting to your LAN game, make sure you have allowed Mindustry access to your local network in your firewall settings.
|
||||
join.info = Here, you can enter a [accent]server IP[] to connect to, or discover [accent]local network[] servers to connect to.\nBoth LAN and WAN multiplayer is supported.\n\n[LIGHT_GRAY]Note: There is no automatic global server list; if you want to connect to someone by IP, you would need to ask the host for their IP.
|
||||
hostserver = Host Game
|
||||
hostserver.mobile = Host\nGame
|
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host = Host
|
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hosting = [accent]Opening server...
|
||||
hosts.refresh = Refresh
|
||||
hosts.discovering = Discovering LAN games
|
||||
server.refreshing = Refreshing server
|
||||
hosts.none = [lightgray]No local games found!
|
||||
host.invalid = [scarlet]Can't connect to host.
|
||||
trace = Trace Player
|
||||
trace.playername = Player name: [accent]{0}
|
||||
trace.ip = IP: [accent]{0}
|
||||
trace.id = Unique ID: [accent]{0}
|
||||
trace.android = Android Client: [accent]{0}
|
||||
trace.modclient = Custom Client: [accent]{0}
|
||||
trace.totalblocksbroken = Total blocks broken: [accent]{0}
|
||||
trace.structureblocksbroken = Structure blocks broken: [accent]{0}
|
||||
trace.lastblockbroken = Last block broken: [accent]{0}
|
||||
trace.totalblocksplaced = Total blocks placed: [accent]{0}
|
||||
trace.lastblockplaced = Last block placed: [accent]{0}
|
||||
invalidid = Invalid client ID! Submit a bug report.
|
||||
server.bans = Bans
|
||||
server.bans.none = No banned players found!
|
||||
server.admins = Admins
|
||||
server.admins.none = No admins found!
|
||||
server.add = Add Server
|
||||
server.delete = Are you sure you want to delete this server?
|
||||
server.hostname = Host: {0}
|
||||
server.edit = Edit Server
|
||||
server.outdated = [crimson]Outdated Server![]
|
||||
server.outdated.client = [crimson]Outdated Client![]
|
||||
server.version = [lightgray]Version: {0} {1}
|
||||
server.custombuild = [yellow]Custom Build
|
||||
confirmban = Are you sure you want to ban this player?
|
||||
confirmkick = Are you sure you want to kick this player?
|
||||
confirmunban = Are you sure you want to unban this player?
|
||||
confirmadmin = Are you sure you want to make this player an admin?
|
||||
confirmunadmin = Are you sure you want to remove admin status from this player?
|
||||
joingame.title = Join Game
|
||||
joingame.ip = Address:
|
||||
disconnect = Disconnected.
|
||||
disconnect.data = Failed to load world data!
|
||||
connecting = [accent]Connecting...
|
||||
connecting.data = [accent]Loading world data...
|
||||
server.port = Port:
|
||||
server.addressinuse = Address already in use!
|
||||
server.invalidport = Invalid port number!
|
||||
server.error = [crimson]Error hosting server: [accent]{0}
|
||||
save.old = This save is for an older version of the game, and can no longer be used.\n\n[LIGHT_GRAY]Save backwards compatibility will be implemented in the full 4.0 release.
|
||||
save.new = New Save
|
||||
save.overwrite = Are you sure you want to overwrite\nthis save slot?
|
||||
overwrite = Overwrite
|
||||
save.none = No saves found!
|
||||
saveload = [accent]Saving...
|
||||
savefail = Failed to save game!
|
||||
save.delete.confirm = Are you sure you want to delete this save?
|
||||
save.delete = Delete
|
||||
save.export = Export Save
|
||||
save.import.invalid = [accent]This save is invalid!
|
||||
save.import.fail = [crimson]Failed to import save: [accent]{0}
|
||||
save.export.fail = [crimson]Failed to export save: [accent]{0}
|
||||
save.import = Import Save
|
||||
save.newslot = Save name:
|
||||
save.rename = Rename
|
||||
save.rename.text = New name:
|
||||
selectslot = Select a save.
|
||||
slot = [accent]Slot {0}
|
||||
save.corrupted = [accent]Save file corrupted or invalid!\nIf you have just updated your game, this is probably a change in the save format and [scarlet]not[] a bug.
|
||||
empty = <empty>
|
||||
on = On
|
||||
off = Off
|
||||
save.autosave = Autosave: {0}
|
||||
save.map = Map: {0}
|
||||
save.wave = Wave {0}
|
||||
save.difficulty = Difficulty: {0}
|
||||
save.date = Last Saved: {0}
|
||||
save.playtime = Playtime: {0}
|
||||
confirm = Confirm
|
||||
delete = Delete
|
||||
ok = OK
|
||||
open = Open
|
||||
cancel = Cancel
|
||||
openlink = Open Link
|
||||
copylink = Copy Link
|
||||
back = Back
|
||||
quit.confirm = Are you sure you want to quit?
|
||||
changelog.title = Changelog
|
||||
changelog.loading = Getting changelog...
|
||||
changelog.error.android = [accent]Note that the changelog sometimes does not work on Android 4.4 and below!\nThis is due to an internal Android bug.
|
||||
changelog.error.ios = [accent]The changelog is currently not supported in iOS.
|
||||
changelog.error = [scarlet]Error getting changelog!\nCheck your internet connection.
|
||||
changelog.current = [yellow][[Current version]
|
||||
changelog.latest = [accent][[Latest version]
|
||||
loading = [accent]Loading...
|
||||
saving = [accent]Saving...
|
||||
wave = [accent]Wave {0}
|
||||
wave.waiting = [LIGHT_GRAY]Wave in {0}
|
||||
waiting = [LIGHT_GRAY]Waiting...
|
||||
waiting.players = Waiting for players...
|
||||
wave.enemies = [LIGHT_GRAY]{0} Enemies Remaining
|
||||
wave.enemy = [LIGHT_GRAY]{0} Enemy Remaining
|
||||
loadimage = Load Image
|
||||
saveimage = Save Image
|
||||
unknown = Unknown
|
||||
custom = Custom
|
||||
builtin = Built-In
|
||||
map.delete.confirm = Are you sure you want to delete this map? This action cannot be undone!
|
||||
map.random = [accent]Random Map
|
||||
map.nospawn = This map does not have any cores for the player to spawn in! Add a[ROYAL] blue[] core to this map in the editor.
|
||||
map.nospawn.pvp = This map does not have any enemy cores for player to spawn into! Add[SCARLET] red[] cores to this map in the editor.
|
||||
map.invalid = Error loading map: corrupted or invalid map file.
|
||||
editor.brush = Brush
|
||||
editor.slope = \\
|
||||
editor.openin = Open In Editor
|
||||
editor.oregen = Ore Generation
|
||||
editor.oregen.info = Ore Generation:
|
||||
editor.mapinfo = Map Info
|
||||
editor.author = Author:
|
||||
editor.description = Description:
|
||||
editor.name = Name:
|
||||
editor.teams = Teams
|
||||
editor.elevation = Elevation
|
||||
editor.errorimageload = Error loading file:\n[accent]{0}
|
||||
editor.errorimagesave = Error saving file:\n[accent]{0}
|
||||
editor.generate = Generate
|
||||
editor.resize = Resize
|
||||
editor.loadmap = Load Map
|
||||
editor.savemap = Save Map
|
||||
editor.saved = Saved!
|
||||
editor.save.noname = Your map does not have a name! Set one in the 'map info' menu.
|
||||
editor.save.overwrite = Your map overwrites a built-in map! Pick a different name in the 'map info' menu.
|
||||
editor.import.exists = [scarlet]Unable to import:[] a built-in map named '{0}' already exists!
|
||||
editor.import = Import...
|
||||
editor.importmap = Import Map
|
||||
editor.importmap.description = Import an already existing map
|
||||
editor.importfile = Import File
|
||||
editor.importfile.description = Import an external map file
|
||||
editor.importimage = Import Legacy Image
|
||||
editor.importimage.description = Import an external map image file
|
||||
editor.export = Export...
|
||||
editor.exportfile = Export File
|
||||
editor.exportfile.description = Export a map file
|
||||
editor.exportimage = Export Terrain Image
|
||||
editor.exportimage.description = Export a map image file
|
||||
editor.loadimage = Import Terrain
|
||||
editor.saveimage = Export Terrain
|
||||
editor.unsaved = [scarlet]You have unsaved changes![]\nAre you sure you want to exit?
|
||||
editor.resizemap = Resize Map
|
||||
editor.mapname = Map Name:
|
||||
editor.overwrite = [accent]Warning!\nThis overwrites an existing map.
|
||||
editor.overwrite.confirm = [scarlet]Warning![] A map with this name already exists. Are you sure you want to overwrite it?
|
||||
editor.selectmap = Select a map to load:
|
||||
width = Width:
|
||||
height = Height:
|
||||
menu = Menu
|
||||
play = Play
|
||||
load = Load
|
||||
save = Save
|
||||
fps = FPS: {0}
|
||||
tps = TPS: {0}
|
||||
ping = Ping: {0}ms
|
||||
language.restart = Please restart your game for the language settings to take effect.
|
||||
settings = Settings
|
||||
tutorial = Tutorial
|
||||
editor = Editor
|
||||
mapeditor = Map Editor
|
||||
donate = Donate
|
||||
|
||||
text.connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
text.error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
text.error.invalidaddress = Invalid address.
|
||||
text.error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
text.error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
text.error.alreadyconnected = Already connected.
|
||||
text.error.mapnotfound = Map file not found!
|
||||
text.error.io = Network I/O error.
|
||||
text.error.any = Unknown network error.
|
||||
connectfail = [crimson]Failed to connect to server:\n\n[accent]{0}
|
||||
error.unreachable = Server unreachable.\nIs the address spelled correctly?
|
||||
error.invalidaddress = Invalid address.
|
||||
error.timedout = Timed out!\nMake sure the host has port forwarding set up, and that the address is correct!
|
||||
error.mismatch = Packet error:\npossible client/server version mismatch.\nMake sure you and the host have the latest version of Mindustry!
|
||||
error.alreadyconnected = Already connected.
|
||||
error.mapnotfound = Map file not found!
|
||||
error.io = Network I/O error.
|
||||
error.any = Unknown network error.
|
||||
|
||||
text.settings.language = Language
|
||||
text.settings.reset = Reset to Defaults
|
||||
text.settings.rebind = Rebind
|
||||
text.settings.controls = Controls
|
||||
text.settings.game = Game
|
||||
text.settings.sound = Sound
|
||||
text.settings.graphics = Graphics
|
||||
text.settings.cleardata = Clear Game Data...
|
||||
text.settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
text.settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
text.settings.clearunlocks = Clear Unlocks
|
||||
text.settings.clearall = Clear All
|
||||
text.paused = [accent]< Paused >
|
||||
text.yes = Yes
|
||||
text.no = No
|
||||
text.info.title = Info
|
||||
text.error.title = [crimson]An error has occured
|
||||
text.error.crashtitle = An error has occured
|
||||
text.blocks.unknown=[LIGHT_GRAY]???
|
||||
text.blocks.blockinfo = Block Info
|
||||
text.blocks.powercapacity = Power Capacity
|
||||
text.blocks.powershot = Power/Shot
|
||||
text.blocks.targetsair = Targets Air
|
||||
text.blocks.itemspeed = Units Moved
|
||||
text.blocks.shootrange = Range
|
||||
text.blocks.size = Size
|
||||
text.blocks.liquidcapacity = Liquid Capacity
|
||||
text.blocks.maxitemssecond = Max Items
|
||||
text.blocks.powerrange = Power Range
|
||||
text.blocks.poweruse = Power Use
|
||||
text.blocks.powerdamage = Power/Damage
|
||||
text.blocks.inputitemcapacity = Input Item Capacity
|
||||
text.blocks.outputitemcapacity = Output Item Capacity
|
||||
text.blocks.itemcapacity = Item Capacity
|
||||
text.blocks.basepowergeneration = Base Power Generation
|
||||
text.blocks.powertransferspeed = Power Transfer
|
||||
text.blocks.craftspeed = Production Speed
|
||||
text.blocks.inputliquid = Input Liquid
|
||||
text.blocks.inputliquidaux = Aux Liquid
|
||||
text.blocks.inputitem = Input Item
|
||||
text.blocks.inputitems = Input Items
|
||||
text.blocks.outputitem = Output Item
|
||||
text.blocks.drilltier = Drillables
|
||||
text.blocks.drillspeed = Base Drill Speed
|
||||
text.blocks.liquidoutput = Liquid Output
|
||||
text.blocks.liquidoutputspeed = Liquid Output Speed
|
||||
text.blocks.liquiduse = Liquid Use
|
||||
text.blocks.coolant = Coolant
|
||||
text.blocks.coolantuse = Coolant Use
|
||||
text.blocks.inputliquidfuel = Fuel Liquid
|
||||
text.blocks.liquidfueluse = Liquid Fuel Use
|
||||
text.blocks.boostitem = Boost Item
|
||||
text.blocks.boostliquid = Boost Liquid
|
||||
text.blocks.health = Health
|
||||
text.blocks.inaccuracy = Inaccuracy
|
||||
text.blocks.shots = Shots
|
||||
text.blocks.reload = Shots/Second
|
||||
text.blocks.inputfuel = Fuel
|
||||
text.blocks.fuelburntime = Fuel Burn Time
|
||||
text.blocks.inputcapacity = Input capacity
|
||||
text.blocks.outputcapacity = Output capacity
|
||||
text.unit.blocks = blocks
|
||||
text.unit.powersecond = power units/second
|
||||
text.unit.liquidsecond = liquid units/second
|
||||
text.unit.itemssecond = items/second
|
||||
text.unit.pixelssecond = pixels/second
|
||||
text.unit.liquidunits = liquid units
|
||||
text.unit.powerunits = power units
|
||||
text.unit.degrees = degrees
|
||||
text.unit.seconds = seconds
|
||||
text.unit.items = items
|
||||
text.category.general = General
|
||||
text.category.power = Power
|
||||
text.category.liquids = Liquids
|
||||
text.category.items = Items
|
||||
text.category.crafting = Crafting
|
||||
text.category.shooting = Shooting
|
||||
text.category.optional = Optional Enhancements
|
||||
settings.language = Language
|
||||
settings.reset = Reset to Defaults
|
||||
settings.rebind = Rebind
|
||||
settings.controls = Controls
|
||||
settings.game = Game
|
||||
settings.sound = Sound
|
||||
settings.graphics = Graphics
|
||||
settings.cleardata = Clear Game Data...
|
||||
settings.clear.confirm = Are you sure you want to clear this data?\nWhat is done cannot be undone!
|
||||
settings.clearall.confirm = [scarlet]WARNING![]\nThis will clear all data, including saves, maps, unlocks and keybinds.\nOnce you press 'ok' the game will wipe all data and automatically exit.
|
||||
settings.clearunlocks = Clear Unlocks
|
||||
settings.clearall = Clear All
|
||||
paused = [accent]< Paused >
|
||||
yes = Yes
|
||||
no = No
|
||||
info.title = Info
|
||||
error.title = [crimson]An error has occured
|
||||
error.crashtitle = An error has occured
|
||||
blocks.unknown=[LIGHT_GRAY]???
|
||||
blocks.blockinfo = Block Info
|
||||
blocks.powercapacity = Power Capacity
|
||||
blocks.powershot = Power/Shot
|
||||
blocks.targetsair = Targets Air
|
||||
blocks.itemspeed = Units Moved
|
||||
blocks.shootrange = Range
|
||||
blocks.size = Size
|
||||
blocks.liquidcapacity = Liquid Capacity
|
||||
blocks.maxitemssecond = Max Items
|
||||
blocks.powerrange = Power Range
|
||||
blocks.poweruse = Power Use
|
||||
blocks.powerdamage = Power/Damage
|
||||
blocks.inputitemcapacity = Input Item Capacity
|
||||
blocks.outputitemcapacity = Output Item Capacity
|
||||
blocks.itemcapacity = Item Capacity
|
||||
blocks.basepowergeneration = Base Power Generation
|
||||
blocks.powertransferspeed = Power Transfer
|
||||
blocks.craftspeed = Production Speed
|
||||
blocks.inputliquid = Input Liquid
|
||||
blocks.inputliquidaux = Aux Liquid
|
||||
blocks.inputitem = Input Item
|
||||
blocks.inputitems = Input Items
|
||||
blocks.outputitem = Output Item
|
||||
blocks.drilltier = Drillables
|
||||
blocks.drillspeed = Base Drill Speed
|
||||
blocks.liquidoutput = Liquid Output
|
||||
blocks.liquidoutputspeed = Liquid Output Speed
|
||||
blocks.liquiduse = Liquid Use
|
||||
blocks.coolant = Coolant
|
||||
blocks.coolantuse = Coolant Use
|
||||
blocks.inputliquidfuel = Fuel Liquid
|
||||
blocks.liquidfueluse = Liquid Fuel Use
|
||||
blocks.boostitem = Boost Item
|
||||
blocks.boostliquid = Boost Liquid
|
||||
blocks.health = Health
|
||||
blocks.inaccuracy = Inaccuracy
|
||||
blocks.shots = Shots
|
||||
blocks.reload = Shots/Second
|
||||
blocks.inputfuel = Fuel
|
||||
blocks.fuelburntime = Fuel Burn Time
|
||||
blocks.inputcapacity = Input capacity
|
||||
blocks.outputcapacity = Output capacity
|
||||
unit.blocks = blocks
|
||||
unit.powersecond = power units/second
|
||||
unit.liquidsecond = liquid units/second
|
||||
unit.itemssecond = items/second
|
||||
unit.pixelssecond = pixels/second
|
||||
unit.liquidunits = liquid units
|
||||
unit.powerunits = power units
|
||||
unit.degrees = degrees
|
||||
unit.seconds = seconds
|
||||
unit.items = items
|
||||
category.general = General
|
||||
category.power = Power
|
||||
category.liquids = Liquids
|
||||
category.items = Items
|
||||
category.crafting = Crafting
|
||||
category.shooting = Shooting
|
||||
category.optional = Optional Enhancements
|
||||
setting.indicators.name = Ally Indicators
|
||||
setting.autotarget.name = Auto-Target
|
||||
setting.fpscap.name = Max FPS
|
||||
@@ -343,7 +343,7 @@ setting.mutemusic.name = Mute Music
|
||||
setting.sfxvol.name = SFX Volume
|
||||
setting.mutesound.name = Mute Sound
|
||||
setting.crashreport.name = Send Anonymous Crash Reports
|
||||
text.keybind.title = Rebind Keys
|
||||
keybind.title = Rebind Keys
|
||||
category.general.name = General
|
||||
category.view.name = View
|
||||
category.multiplayer.name = Multiplayer
|
||||
@@ -376,7 +376,7 @@ keybind.chat_history_next.name = Chat history next
|
||||
keybind.chat_scroll.name = Chat scroll
|
||||
keybind.drop_unit.name = Drop Unit
|
||||
keybind.zoom_minimap.name = Zoom minimap
|
||||
mode.text.help.title = Description of modes
|
||||
mode.help.title = Description of modes
|
||||
mode.waves.name = Waves
|
||||
mode.waves.description = The normal mode. Limited resources and automatic incoming waves.
|
||||
mode.sandbox.name = Sandbox
|
||||
@@ -454,21 +454,21 @@ mech.trident-ship.weapon = Bomb Bay
|
||||
mech.glaive-ship.name = Glaive
|
||||
mech.glaive-ship.description = A large, well-armored gunship. Equipped with an incendiary repeater. Good acceleration and maximum speed.
|
||||
mech.glaive-ship.weapon = Flame Repeater
|
||||
text.item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
text.item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
text.item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
text.item.fluxiness = [LIGHT_GRAY]Flux Power: {0}%
|
||||
text.unit.health = [LIGHT_GRAY]Health: {0}
|
||||
text.unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
text.mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
text.mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
text.mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
text.mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
text.mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
text.mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
text.liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
text.liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
text.liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
item.explosiveness = [LIGHT_GRAY]Explosiveness: {0}%
|
||||
item.flammability = [LIGHT_GRAY]Flammability: {0}%
|
||||
item.radioactivity = [LIGHT_GRAY]Radioactivity: {0}%
|
||||
item.fluxiness = [LIGHT_GRAY]Flux Power: {0}%
|
||||
unit.health = [LIGHT_GRAY]Health: {0}
|
||||
unit.speed = [LIGHT_GRAY]Speed: {0}
|
||||
mech.weapon = [LIGHT_GRAY]Weapon: {0}
|
||||
mech.armor = [LIGHT_GRAY]Armor: {0}
|
||||
mech.itemcapacity = [LIGHT_GRAY]Item Capacity: {0}
|
||||
mech.minespeed = [LIGHT_GRAY]Mining Speed: {0}
|
||||
mech.minepower = [LIGHT_GRAY]Mining Power: {0}
|
||||
mech.ability = [LIGHT_GRAY]Ability: {0}
|
||||
liquid.heatcapacity = [LIGHT_GRAY]Heat Capacity: {0}
|
||||
liquid.viscosity = [LIGHT_GRAY]Viscosity: {0}
|
||||
liquid.temperature = [LIGHT_GRAY]Temperature: {0}
|
||||
block.constructing = {0} [LIGHT_GRAY](Constructing)
|
||||
block.spawn.name = Enemy Spawn
|
||||
block.core.name = Core
|
||||
|
||||
Reference in New Issue
Block a user