Misc balance, tweaks, configuration...
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@@ -4317,7 +4317,7 @@ public class Blocks{
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//TODO shoot sound
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shootSound = Sounds.cannon;
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fragBullet = intervalBullet = new BasicBulletType(3f, 30){{
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fragBullet = intervalBullet = new BasicBulletType(3f, 35){{
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width = 9f;
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hitSize = 5f;
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height = 15f;
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@@ -4383,10 +4383,10 @@ public class Blocks{
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outlineColor = Pal.darkOutline;
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size = 4;
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envEnabled |= Env.space;
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reload = 110f;
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reload = 100f;
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cooldownTime = reload;
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recoil = 3f;
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range = 340;
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range = 350;
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shootCone = 20f;
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scaledHealth = 220;
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rotateSpeed = 1.5f;
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@@ -4401,7 +4401,7 @@ public class Blocks{
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range = 140f;
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shootType = new PointLaserBulletType(){{
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damage = 190f;
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damage = 200f;
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buildingDamageMultiplier = 0.3f;
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hitColor = Color.valueOf("fda981");
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}};
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@@ -2578,8 +2578,8 @@ public class UnitTypes{
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treadPullOffset = 5;
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speed = 0.64f;
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rotateSpeed = 1.5f;
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health = 4800;
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armor = 10f;
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health = 5000;
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armor = 11f;
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itemCapacity = 0;
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treadRects = new Rect[]{new Rect(16 - 60f, 48 - 70f, 30, 75), new Rect(44 - 60f, 17 - 70f, 17, 60)};
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researchCostMultiplier = 0f;
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@@ -2623,7 +2623,7 @@ public class UnitTypes{
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fragBullets = 4;
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fragBullet = new BasicBulletType(5f, 25){{
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fragBullet = new BasicBulletType(5f, 35){{
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sprite = "missile-large";
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width = 5f;
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height = 7f;
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@@ -2741,7 +2741,7 @@ public class UnitTypes{
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treadPullOffset = 1;
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speed = 0.48f;
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health = 22000;
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armor = 25f;
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armor = 26f;
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crushDamage = 25f / 5f;
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rotateSpeed = 0.8f;
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@@ -4257,7 +4257,7 @@ public class UnitTypes{
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lowAltitude = false;
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flying = true;
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drag = 0.06f;
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speed = 2f;
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speed = 3f;
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rotateSpeed = 9f;
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accel = 0.1f;
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itemCapacity = 100;
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