Fixed major quadtree resize bug
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@@ -58,7 +58,7 @@ public class GameState{
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Enemy enemy = null;
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if(wave%5 == 0 & pos <= wave/5){
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if(wave%5 == 0 & pos < wave/5){
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enemy = new BossEnemy(point);
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}else if(wave > 3 && pos < amount/2){
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enemy = new FastEnemy(point);
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