diff --git a/.github/ISSUE_TEMPLATE/feature_request.md b/.github/ISSUE_TEMPLATE/feature_request.md
index 335d17f26a..8c24e6af52 100644
--- a/.github/ISSUE_TEMPLATE/feature_request.md
+++ b/.github/ISSUE_TEMPLATE/feature_request.md
@@ -4,4 +4,4 @@ about: Suggest an idea for this project
---
-**Do not make a new issue for feature requests!** Instead, post it in #545.
+**Do not make a new issue for feature requests!** Instead, post it on FeatHub: https://feathub.com/Anuken/Mindustry
diff --git a/.github/Mindustry-CodeStyle-IJ.xml b/.github/Mindustry-CodeStyle-IJ.xml
new file mode 100644
index 0000000000..6a48acd1dd
--- /dev/null
+++ b/.github/Mindustry-CodeStyle-IJ.xml
@@ -0,0 +1,85 @@
+
+
+
+
+
+
+
+
+
+
+
+
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+
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+
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+
+
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+
+
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+
+
+
\ No newline at end of file
diff --git a/.github/workflows/gradle.yml b/.github/workflows/gradle.yml
index b23caac61e..d7d43c1d44 100644
--- a/.github/workflows/gradle.yml
+++ b/.github/workflows/gradle.yml
@@ -13,5 +13,5 @@ jobs:
uses: actions/setup-java@v1
with:
java-version: 1.8
- - name: Run unit tests with gradle
- run: ./gradlew test
+ #- name: Run unit tests with gradle
+ # run: ./gradlew test
diff --git a/CONTRIBUTING.md b/CONTRIBUTING.md
new file mode 100644
index 0000000000..adf061692e
--- /dev/null
+++ b/CONTRIBUTING.md
@@ -0,0 +1,62 @@
+# Contributing
+
+This is for code contributions. For translations, see [TRANSLATING](TRANSLATING.md).
+
+## Basic Guidelines
+
+#### Use an IDE.
+Specifically, IntelliJ IDEA. Download the (free) Community Edition of it [here](https://www.jetbrains.com/idea/download/). Some people use other tools, like VS Code, but I would personally not recommend them for Java development.
+
+#### Always test your changes.
+Do not submit something without at least running the game to see if it compiles.
+If you are submitting a new block, make sure it has a name and description, and that it works correctly in-game. If you are changing existing block mechanics, test them out first.
+
+
+#### Do not make large changes before discussing them first.
+If you are interested in adding a large mechanic/feature or changing large amounts of code, first contact me (Anuken) via [Discord](https://discord.gg/mindustry) (preferred method) or via e-mail (*anukendev@gmail.com*).
+For most changes, this should not be necessary. I just want to know if you're doing something big so I can offer advice and/or make sure you're not wasting your time on it.
+
+
+## Style Guidelines
+
+#### Follow the formatting guidelines.
+This means:
+- No spaces around parentheses: `if(condition){`, `SomeType s = (SomeType)object`
+- Same-line braces.
+- 4 spaces indentation
+- `camelCase`, **even for constants or enums**. Why? Because `SCREAMING_CASE` is ugly, annoying to type and does not achieve anything useful. Constants are *less* dangerous than variables, not more.
+- No underscores for anything. (Yes, I know `Bindings` violates this principle, but that's for legacy reasons and really should be cleaned up some day)
+
+Import [this style file](.github/Mindustry-CodeStyle-IJ.xml) into IntelliJ to get correct formatting when developing Mindustry.
+
+#### Do not use incompatible Java features (java.util.function, java.awt).
+Android [does not support](https://developer.android.com/studio/write/java8-support#supported_features) many of Java 8's features, such as the packages `java.util.function`, `java.util.stream` or `forEach` in collections. Do not use these in your code.
+If you need to use functional interfaces, use the ones in `io.anuke.arc.func`, which are more or less the same with different naming schemes.
+
+The same applies to any class *outside* of the standard `java.[n]io` / `java.net` / `java.util` packages: Most of them are not supported.
+`java.awt` is one of these packages: do not use it, ever. It is not supported on any platform, even desktop - the entire package is removed during JRE minimization.
+In general, if you are using IntelliJ, you should be warned about platform incompatiblities.
+
+
+#### Use `arc` collections and classes when possible.
+Instead of using `java.util.List`, `java.util.HashMap`, and other standard Java collections, use `Array`, `ObjectMap` and other equivalents from `io.anuke.arc.collection`.
+Why? Because that's what the rest of the codebase uses, and the standard collections have a lot of cruft and usability issues associated with them.
+In the rare case that concurrency is required, you may use the standard Java classes for that purpose (e.g. `CopyOnWriteArrayList`).
+
+
+#### Avoid boxed types (Integer, Boolean)
+Never create variables or collections with boxed types `Array` or `ObjectMap`. Use the collections specialized for this task, e.g. `IntArray` and `IntMap`.
+
+
+#### Do not allocate anything if possible.
+Never allocate `new` objects in the main loop. If you absolutely require new objects, use `Pools` to obtain and free object instances.
+Otherwise, use the `Tmp` variables for things like vector/shape operations, or create `static` variables for re-use.
+If using a list, make it a static variable and clear it every time it is used. Re-use as much as possible.
+
+#### Avoid bloated code and unnecessary getters/setters.
+This is situational, but in essence what it means is to avoid using any sort of getters and setters unless absolutely necessary. Public or protected fields should suffice for most things.
+If something needs to be encapsulated in the future, IntelliJ can handle it with a few clicks.
+
+
+#### Do not create methods unless necessary.
+Unless a block of code is very large or used in more than 1-2 places, don't split it up into a separate method. Making unnecessary methods only creates confusion, and may slightly decrease performance.
\ No newline at end of file
diff --git a/README.md b/README.md
index 4dce34be64..c39e9ce086 100644
--- a/README.md
+++ b/README.md
@@ -1,13 +1,17 @@

[](https://travis-ci.org/Anuken/Mindustry)
-[](https://discord.gg/mindustry)
+[](https://discord.gg/mindustry)
A sandbox tower defense game written in Java.
_[Trello Board](https://trello.com/b/aE2tcUwF/mindustry-40-plans)_
_[Wiki](https://mindustrygame.github.io/wiki)_
+### Contributing
+
+See [CONTRIBUTING](CONTRIBUTING.md).
+
### Building
Bleeding-edge live builds are generated automatically for every commit. You can see them [here](https://github.com/Anuken/MindustryBuilds/releases). Old builds might still be on [jenkins](https://jenkins.hellomouse.net/job/mindustry/).
@@ -45,6 +49,11 @@ If the terminal returns `Permission denied` or `Command not found` on Mac/Linux,
Gradle may take up to several minutes to download files. Be patient.
After building, the output .JAR file should be in `/desktop/build/libs/Mindustry.jar` for desktop builds, and in `/server/build/libs/server-release.jar` for server builds.
+### Feature Requests
+
+[](https://feathub.com/Anuken/Mindustry)
+
+
### Downloads
[
diff --git a/android/build.gradle b/android/build.gradle
index 8dfa8665c5..5486155564 100644
--- a/android/build.gradle
+++ b/android/build.gradle
@@ -69,7 +69,7 @@ android{
}
defaultConfig{
- Properties props = new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
+ Properties props = loadVersionProps()
Integer vcode = props['androidBuildCode']?.toInteger() ?: 1
def versionNameResult = "$versionNumber-$versionType-${getBuildVersion().replace(" ", "-")}"
diff --git a/android/src/io/anuke/mindustry/AndroidLauncher.java b/android/src/io/anuke/mindustry/AndroidLauncher.java
index 96f99dcd5f..627a782dd3 100644
--- a/android/src/io/anuke/mindustry/AndroidLauncher.java
+++ b/android/src/io/anuke/mindustry/AndroidLauncher.java
@@ -12,7 +12,7 @@ import android.telephony.*;
import io.anuke.arc.*;
import io.anuke.arc.backends.android.surfaceview.*;
import io.anuke.arc.files.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.Cons;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.serialization.*;
@@ -70,7 +70,7 @@ public class AndroidLauncher extends AndroidApplication{
}
@Override
- public void showFileChooser(boolean open, String extension, Consumer cons){
+ public void showFileChooser(boolean open, String extension, Cons cons){
if(VERSION.SDK_INT >= VERSION_CODES.Q){
Intent intent = new Intent(open ? Intent.ACTION_OPEN_DOCUMENT : Intent.ACTION_CREATE_DOCUMENT);
intent.addCategory(Intent.CATEGORY_OPENABLE);
@@ -81,7 +81,7 @@ public class AndroidLauncher extends AndroidApplication{
if(uri.getPath().contains("(invalid)")) return;
- Core.app.post(() -> Core.app.post(() -> cons.accept(new FileHandle(uri.getPath()){
+ Core.app.post(() -> Core.app.post(() -> cons.get(new FileHandle(uri.getPath()){
@Override
public InputStream read(){
try{
@@ -106,9 +106,9 @@ public class AndroidLauncher extends AndroidApplication{
checkSelfPermission(Manifest.permission.READ_EXTERNAL_STORAGE) == PackageManager.PERMISSION_GRANTED)){
chooser = new FileChooser(open ? "$open" : "$save", file -> file.extension().equalsIgnoreCase(extension), open, file -> {
if(!open){
- cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
+ cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
- cons.accept(file);
+ cons.get(file);
}
});
diff --git a/build.gradle b/build.gradle
index 0e557493be..4e1252df97 100644
--- a/build.gradle
+++ b/build.gradle
@@ -9,7 +9,7 @@ buildscript{
}
dependencies{
- classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8-SNAPSHOT'
+ classpath 'com.mobidevelop.robovm:robovm-gradle-plugin:2.3.8'
classpath "com.badlogicgames.gdx:gdx-tools:1.9.10"
classpath "com.github.anuken:packr:-SNAPSHOT"
}
@@ -26,10 +26,14 @@ allprojects{
if(!project.hasProperty("versionType")) versionType = 'official'
appName = 'Mindustry'
gdxVersion = '1.9.10'
- roboVMVersion = '2.3.8-SNAPSHOT'
- steamworksVersion = '1.8.0'
+ roboVMVersion = '2.3.8'
+ steamworksVersion = '891ed912791e01fe9ee6237a6497e5212b85c256'
arcHash = null
+ loadVersionProps = {
+ return new Properties().with{p -> p.load(file('../core/assets/version.properties').newReader()); return p }
+ }
+
debugged = {
return new File(projectDir.parent, '../Mindustry-Debug').exists() && !project.hasProperty("release") && project.hasProperty("args")
}
@@ -149,8 +153,7 @@ project(":desktop"){
compile "com.badlogicgames.gdx:gdx-platform:$gdxVersion:natives-desktop"
compile "com.badlogicgames.gdx:gdx-freetype-platform:$gdxVersion:natives-desktop"
- compile "com.code-disaster.steamworks4j:steamworks4j:$steamworksVersion"
- compile "com.code-disaster.steamworks4j:steamworks4j-server:$steamworksVersion"
+ compile "com.github.Anuken:steamworks4j:$steamworksVersion"
compile arcModule("backends:backend-sdl")
compile 'com.github.MinnDevelopment:java-discord-rpc:v2.0.1'
@@ -201,6 +204,27 @@ project(":core"){
writeVersion()
}
+ task copyChangelog{
+ doLast{
+ def props = loadVersionProps()
+ def androidVersion = props['androidBuildCode'].toInteger() - 2
+ def buildVersion = props["build"]
+ def loglines = file("../changelog").text.split("\n")
+ def maxLength = 460
+
+ def androidLogList = loglines.findAll{ line -> !line.endsWith("]") || line.endsWith("[Mobile]") || line.endsWith("[Android]")}
+ def result = ""
+ androidLogList.forEach({line ->
+ if(result.length() + line.length() + 1 < maxLength){
+ result += line + "\n"
+ }
+ })
+ def changelogs = file("../fastlane/metadata/android/en-US/changelogs/")
+ new File(changelogs, buildVersion + ".txt").text = (result)
+ new File(changelogs, androidVersion + ".txt").text = (result)
+ }
+ }
+
dependencies{
if(System.properties["user.name"] == "anuke"){
task cleanGen{
diff --git a/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate-top.png b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate-top.png
new file mode 100644
index 0000000000..f6bdf7f613
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate-top.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate.png b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate.png
new file mode 100644
index 0000000000..f608e0a6d1
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/liquid-overflow-gate.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-cap.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-cap.png
new file mode 100644
index 0000000000..f4e8df2bb7
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-cap.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-0.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-0.png
new file mode 100644
index 0000000000..21fd730109
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-0.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-1.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-1.png
new file mode 100644
index 0000000000..94c22fd75e
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-1.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-2.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-2.png
new file mode 100644
index 0000000000..a9bdc10692
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-2.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-3.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-3.png
new file mode 100644
index 0000000000..7487e481cb
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-3.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-4.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-4.png
new file mode 100644
index 0000000000..19fad690a4
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-4.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-5.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-5.png
new file mode 100644
index 0000000000..45158534c4
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-5.png differ
diff --git a/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-6.png b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-6.png
new file mode 100644
index 0000000000..f5b5cd1157
Binary files /dev/null and b/core/assets-raw/sprites/blocks/liquid/plated-conduit-top-6.png differ
diff --git a/core/assets-raw/sprites/blocks/power/diode-arrow.png b/core/assets-raw/sprites/blocks/power/diode-arrow.png
new file mode 100644
index 0000000000..2699e370da
Binary files /dev/null and b/core/assets-raw/sprites/blocks/power/diode-arrow.png differ
diff --git a/core/assets-raw/sprites/blocks/power/diode.png b/core/assets-raw/sprites/blocks/power/diode.png
new file mode 100644
index 0000000000..fc2c4ee8b1
Binary files /dev/null and b/core/assets-raw/sprites/blocks/power/diode.png differ
diff --git a/core/assets-raw/sprites/blocks/power/illuminator-top.png b/core/assets-raw/sprites/blocks/power/illuminator-top.png
new file mode 100644
index 0000000000..8597b28d97
Binary files /dev/null and b/core/assets-raw/sprites/blocks/power/illuminator-top.png differ
diff --git a/core/assets-raw/sprites/blocks/power/illuminator.png b/core/assets-raw/sprites/blocks/power/illuminator.png
new file mode 100644
index 0000000000..9269a33447
Binary files /dev/null and b/core/assets-raw/sprites/blocks/power/illuminator.png differ
diff --git a/core/assets-raw/sprites/effects/circle-end.png b/core/assets-raw/sprites/effects/circle-end.png
new file mode 100644
index 0000000000..e63f104191
Binary files /dev/null and b/core/assets-raw/sprites/effects/circle-end.png differ
diff --git a/core/assets-raw/sprites/effects/circle-mid.png b/core/assets-raw/sprites/effects/circle-mid.png
new file mode 100644
index 0000000000..c6805a606c
Binary files /dev/null and b/core/assets-raw/sprites/effects/circle-mid.png differ
diff --git a/core/assets-raw/sprites/effects/circle-shadow.png b/core/assets-raw/sprites/effects/circle-shadow.png
index 2e9aaec802..129b74296d 100644
Binary files a/core/assets-raw/sprites/effects/circle-shadow.png and b/core/assets-raw/sprites/effects/circle-shadow.png differ
diff --git a/core/assets-raw/sprites/ui/alpha-bg.png b/core/assets-raw/sprites/ui/alpha-bg.png
new file mode 100644
index 0000000000..9cbc32b1fe
Binary files /dev/null and b/core/assets-raw/sprites/ui/alpha-bg.png differ
diff --git a/core/assets-raw/sprites/ui/icons/icon-f-droid.png b/core/assets-raw/sprites/ui/icons/icon-f-droid.png
new file mode 100644
index 0000000000..1a2eca14f2
Binary files /dev/null and b/core/assets-raw/sprites/ui/icons/icon-f-droid.png differ
diff --git a/core/assets-raw/sprites/ui/icons/icon-flip.png b/core/assets-raw/sprites/ui/icons/icon-flip.png
new file mode 100644
index 0000000000..d81d741434
Binary files /dev/null and b/core/assets-raw/sprites/ui/icons/icon-flip.png differ
diff --git a/core/assets-raw/sprites/units/lich.png b/core/assets-raw/sprites/units/lich.png
index d80c0b0294..046d51b3d9 100644
Binary files a/core/assets-raw/sprites/units/lich.png and b/core/assets-raw/sprites/units/lich.png differ
diff --git a/core/assets-raw/sprites/units/reaper.png b/core/assets-raw/sprites/units/reaper.png
index c6baf138b1..ace8e0a9c2 100644
Binary files a/core/assets-raw/sprites/units/reaper.png and b/core/assets-raw/sprites/units/reaper.png differ
diff --git a/core/assets-raw/sprites/units/wraith.png b/core/assets-raw/sprites/units/wraith.png
index b95d632036..3b7c673d86 100644
Binary files a/core/assets-raw/sprites/units/wraith.png and b/core/assets-raw/sprites/units/wraith.png differ
diff --git a/core/assets/bundles/bundle.properties b/core/assets/bundles/bundle.properties
index 4a5b0dd56a..86c6df380e 100644
--- a/core/assets/bundles/bundle.properties
+++ b/core/assets/bundles/bundle.properties
@@ -10,6 +10,7 @@ link.dev-builds.description = Unstable development builds
link.trello.description = Official Trello board for planned features
link.itch.io.description = itch.io page with PC downloads
link.google-play.description = Google Play store listing
+link.f-droid.description = F-Droid catalogue listing
link.wiki.description = Official Mindustry wiki
linkfail = Failed to open link!\nThe URL has been copied to your clipboard.
screenshot = Screenshot saved to {0}
@@ -78,29 +79,33 @@ maps.browse = Browse Maps
continue = Continue
maps.none = [lightgray]No maps found!
invalid = Invalid
+pickcolor = Pick Color
preparingconfig = Preparing Config
preparingcontent = Preparing Content
uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
+feature.unsupported = Your device does not support this feature.
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
mod.missingdependencies = [scarlet]Missing dependencies: {0}
mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -273,6 +278,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush
editor.openin = Open In Editor
@@ -520,6 +526,7 @@ blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
+blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
@@ -542,6 +549,7 @@ blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
@@ -554,6 +562,8 @@ bar.heat = Heat
bar.power = Power
bar.progress = Build Progress
bar.spawned = Units: {0}/{1}
+bar.input = Input
+bar.output = Output
bullet.damage = [stat]{0}[lightgray] damage
bullet.splashdamage = [stat]{0}[lightgray] area dmg ~[stat] {1}[lightgray] tiles
@@ -588,8 +598,10 @@ category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
+setting.buildautopause.name = Auto-Pause Building
setting.animatedwater.name = Animated Water
setting.animatedshields.name = Animated Shields
setting.antialias.name = Antialias[lightgray] (requires restart)[]
@@ -610,12 +622,17 @@ setting.difficulty.insane = Insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
-setting.seconds = {0} Seconds
+setting.seconds = {0} seconds
+setting.blockselecttimeout.name = Block Select Timeout
+setting.milliseconds = {0} milliseconds
setting.fullscreen.name = Fullscreen
setting.borderlesswindow.name = Borderless Window[lightgray] (may require restart)
-setting.fps.name = Show FPS
+setting.fps.name = Show FPS & Ping
+setting.blockselectkeys.name = Show Block Select Keys
setting.vsync.name = VSync
setting.pixelate.name = Pixelate[lightgray] (disables animations)
setting.minimap.name = Show Minimap
@@ -644,16 +661,36 @@ category.multiplayer.name = Multiplayer
command.attack = Attack
command.rally = Rally
command.retreat = Retreat
+placement.blockselectkeys = \n[lightgray]Key: [{0},
keybind.clear_building.name = Clear Building
keybind.press = Press a key...
keybind.press.axis = Press an axis or key...
keybind.screenshot.name = Map Screenshot
-keybind.move_x.name = Move x
-keybind.move_y.name = Move y
+keybind.toggle_power_lines.name = Toggle Power Lines
+keybind.move_x.name = Move X
+keybind.move_y.name = Move Y
+keybind.mouse_move.name = Follow Mouse
+keybind.dash.name = Dash
keybind.schematic_select.name = Select Region
keybind.schematic_menu.name = Schematic Menu
keybind.schematic_flip_x.name = Flip Schematic X
keybind.schematic_flip_y.name = Flip Schematic Y
+keybind.category_prev.name = Previous Category
+keybind.category_next.name = Next Category
+keybind.block_select_left.name = Block Select Left
+keybind.block_select_right.name = Block Select Right
+keybind.block_select_up.name = Block Select Up
+keybind.block_select_down.name = Block Select Down
+keybind.block_select_01.name = Category/Block Select 1
+keybind.block_select_02.name = Category/Block Select 2
+keybind.block_select_03.name = Category/Block Select 3
+keybind.block_select_04.name = Category/Block Select 4
+keybind.block_select_05.name = Category/Block Select 5
+keybind.block_select_06.name = Category/Block Select 6
+keybind.block_select_07.name = Category/Block Select 7
+keybind.block_select_08.name = Category/Block Select 8
+keybind.block_select_09.name = Category/Block Select 9
+keybind.block_select_10.name = Category/Block Select 10
keybind.fullscreen.name = Toggle Fullscreen
keybind.select.name = Select/Shoot
keybind.diagonal_placement.name = Diagonal Placement
@@ -667,18 +704,17 @@ keybind.menu.name = Menu
keybind.pause.name = Pause
keybind.pause_building.name = Pause/Resume Building
keybind.minimap.name = Minimap
-keybind.dash.name = Dash
keybind.chat.name = Chat
-keybind.player_list.name = Player list
+keybind.player_list.name = Player List
keybind.console.name = Console
keybind.rotate.name = Rotate
keybind.rotateplaced.name = Rotate Existing (Hold)
-keybind.toggle_menus.name = Toggle menus
-keybind.chat_history_prev.name = Chat history prev
-keybind.chat_history_next.name = Chat history next
-keybind.chat_scroll.name = Chat scroll
+keybind.toggle_menus.name = Toggle Menus
+keybind.chat_history_prev.name = Chat History Prev
+keybind.chat_history_next.name = Chat History Next
+keybind.chat_scroll.name = Chat Scroll
keybind.drop_unit.name = Drop Unit
-keybind.zoom_minimap.name = Zoom minimap
+keybind.zoom_minimap.name = Zoom Minimap
mode.help.title = Description of modes
mode.survival.name = Survival
mode.survival.description = The normal mode. Limited resources and automatic incoming waves.\n[gray]Requires enemy spawns in the map to play.
@@ -692,6 +728,7 @@ mode.attack.description = Destroy the enemy's base. No waves.\n[gray]Requires a
mode.custom = Custom Rules
rules.infiniteresources = Infinite Resources
+rules.reactorexplosions = Reactor Explosions
rules.wavetimer = Wave Timer
rules.waves = Waves
rules.attack = Attack Mode
@@ -707,7 +744,7 @@ rules.respawntime = Respawn Time:[lightgray] (sec)
rules.wavespacing = Wave Spacing:[lightgray] (sec)
rules.buildcostmultiplier = Build Cost Multiplier
rules.buildspeedmultiplier = Build Speed Multiplier
-rules.waitForWaveToEnd = Waves wait for enemies
+rules.waitForWaveToEnd = Waves Wait for Enemies
rules.dropzoneradius = Drop Zone Radius:[lightgray] (tiles)
rules.respawns = Max respawns per wave
rules.limitedRespawns = Limit Respawns
@@ -717,6 +754,9 @@ rules.title.resourcesbuilding = Resources & Building
rules.title.player = Players
rules.title.enemy = Enemies
rules.title.unit = Units
+rules.title.experimental = Experimental
+rules.lighting = Lighting
+rules.ambientlight = Ambient Light
content.item.name = Items
content.liquid.name = Liquids
@@ -878,6 +918,8 @@ block.distributor.name = Distributor
block.sorter.name = Sorter
block.inverted-sorter.name = Inverted Sorter
block.message.name = Message
+block.illuminator.name = Illuminator
+block.illuminator.description = A small, compact, configurable light source. Requires power to function.
block.overflow-gate.name = Overflow Gate
block.silicon-smelter.name = Silicon Smelter
block.phase-weaver.name = Phase Weaver
@@ -891,6 +933,7 @@ block.coal-centrifuge.name = Coal Centrifuge
block.power-node.name = Power Node
block.power-node-large.name = Large Power Node
block.surge-tower.name = Surge Tower
+block.diode.name = Battery Diode
block.battery.name = Battery
block.battery-large.name = Large Battery
block.combustion-generator.name = Combustion Generator
@@ -943,6 +986,7 @@ block.fortress-factory.name = Fortress Mech Factory
block.revenant-factory.name = Revenant Fighter Factory
block.repair-point.name = Repair Point
block.pulse-conduit.name = Pulse Conduit
+block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = Phase Conduit
block.liquid-router.name = Liquid Router
block.liquid-tank.name = Liquid Tank
@@ -994,15 +1038,15 @@ unit.eradicator.name = Eradicator
unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
-tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [[WASD] to move.\n[accent] Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent] Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
-tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
-tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
+tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nUse [accent][[WASD][] to move.\n[accent]Hold [[Ctrl] while scrolling[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers[] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.drill = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\nYou can also select the drill by tapping [accent][[2][] then [accent][[1][] quickly, regardless of which tab is open.\n[accent]Right-click[] to stop building.
+tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills[] can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
tutorial.conveyor = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent]Hold down the mouse to place in a line.[]\nHold[accent] CTRL[] while selecting a line to place diagonally.\nUse the scrollwheel to rotate blocks before placing them.\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.conveyor.mobile = [accent]Conveyors[] are used to transport items to the core.\nMake a line of conveyors from the drill to the core.\n[accent] Place in a line by holding down your finger for a few seconds[] and dragging in a direction.\n\n[accent]Place 2 conveyors with the line tool, then deliver an item into the core.
tutorial.turret = Once an item enters your core, it can be used for building.\nKeep in mind that not all items can be used for building.\nItems that are not used for building, such as[accent] coal[] or[accent] scrap[], cannot be put into the core.\nDefensive structures must be built to repel the[lightgray] enemy[].\nBuild a[accent] duo turret[] near your base.
-tutorial.drillturret = Duo turrets require[accent] copper ammo []to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
+tutorial.drillturret = Duo turrets require[accent] copper ammo[] to shoot.\nPlace a drill near the turret.\nLead conveyors into the turret to supply it with copper.\n\n[accent]Ammo delivered: 0/1
tutorial.pause = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press space to pause.
tutorial.pause.mobile = During battle, you are able to[accent] pause the game.[]\nYou may queue buildings while paused.\n\n[accent]Press this button in the top left to pause.
tutorial.unpause = Now press space again to unpause.
@@ -1104,13 +1148,14 @@ block.sorter.description = Sorts items. If an item matches the selection, it is
block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
-block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
+block.overflow-gate.description = Only outputs to the left and right if the front path is blocked.
block.mass-driver.description = The ultimate item transport block. Collects several items and then shoots them to another mass driver over a long range. Requires power to operate.
block.mechanical-pump.description = A cheap pump with slow output, but no power consumption.
block.rotary-pump.description = An advanced pump. Pumps more liquid, but requires power.
block.thermal-pump.description = The ultimate pump.
block.conduit.description = Basic liquid transport block. Moves liquids forward. Used in conjunction with pumps and other conduits.
block.pulse-conduit.description = An advanced liquid transport block. Transports liquids faster and stores more than standard conduits.
+block.plated-conduit.description = Moves liquids at the same rate as pulse conduits, but possesses more armor. Does not accept fluids from the sides by anything other than conduits.\nLeaks less.
block.liquid-router.description = Accepts liquids from one direction and outputs them to up to 3 other directions equally. Can also store a certain amount of liquid. Useful for splitting the liquids from one source to multiple targets.
block.liquid-tank.description = Stores a large amount of liquids. Use for creating buffers in situations with non-constant demand of materials or as a safeguard for cooling vital blocks.
block.liquid-junction.description = Acts as a bridge for two crossing conduits. Useful in situations with two different conduits carrying different liquids to different locations.
@@ -1119,6 +1164,7 @@ block.phase-conduit.description = Advanced liquid transport block. Uses power to
block.power-node.description = Transmits power to connected nodes. The node will receive power from or supply power to any adjacent blocks.
block.power-node-large.description = An advanced power node with greater range.
block.surge-tower.description = An extremely long-range power node with fewer available connections.
+block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
block.battery.description = Stores power as a buffer in times of surplus energy. Outputs power in times of deficit.
block.battery-large.description = Stores much more power than a regular battery.
block.combustion-generator.description = Generates power by burning flammable materials, such as coal.
diff --git a/core/assets/bundles/bundle_cs.properties b/core/assets/bundles/bundle_cs.properties
index bdbc7a552b..cb96d91f74 100644
--- a/core/assets/bundles/bundle_cs.properties
+++ b/core/assets/bundles/bundle_cs.properties
@@ -3,6 +3,7 @@ credits = Kredity
contributors = Překladatelé a Sponzoři
discord = Připoj se k Mindustry na Discordu!
link.discord.description = Oficiální Mindustry chatroom na Discordu!
+link.reddit.description = The Mindustry subreddit
link.github.description = Zdrojový kód hry
link.changelog.description = Seznam úprav
link.dev-builds.description = Nestabilní verze vývoje hry
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Nahrávám obsah
uploadingpreviewfile = Nahrávám prohlížecí soubor
committingchanges = Provádím změny
done = Hotovo
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Štětec
editor.openin = Otevřít v editoru.
editor.oregen = Generovat nerostné zdroje.
@@ -501,6 +509,7 @@ blocks.shootrange = Dostřel
blocks.size = velikost
blocks.liquidcapacity = Kapacita tekutin
blocks.powerrange = Rozsah energie
+blocks.powerconnections = Max Connections
blocks.poweruse = Spotřebuje energie
blocks.powerdamage = Energie na poškození
blocks.itemcapacity = kapacita předmětů
@@ -522,6 +531,7 @@ blocks.reload = Střely za sekundu
blocks.ammo = Střelivo
bar.drilltierreq = Je vyžadován lepší vrt
bar.drillspeed = Rychlost vrtu: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efektivita: {0}%
bar.powerbalance = Energie: {0}
bar.powerstored = Uskladněno: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Střílí
category.optional = Volitelné vylepšení
setting.landscape.name = Uzamknout krajinu
setting.shadows.name = Stíny
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineární filtrování
setting.hints.name = Hints
setting.animatedwater.name = Animovaná voda
@@ -588,6 +599,8 @@ setting.difficulty.insane = šílená
setting.difficulty.name = Obtížnost:
setting.screenshake.name = Třes obrazu
setting.effects.name = Zobrazit efekty
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Citlivost ovladače
setting.saveinterval.name = Interval automatického ukládání
setting.seconds = {0} Sekund
@@ -830,6 +843,8 @@ block.copper-wall.name = Měděná zeď
block.copper-wall-large.name = Velká měděná zeď
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Fázová stěna
block.phase-wall-large.name = Velká fázová stěna
block.thorium-wall.name = Thoriová stěna
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuální těžba je neefektivní.\n[accent]Vrty []budou těžit automaticky.\npolož jeden na měděnou rudu.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Levný defenzivní blok.\nUžitečný k obraně
block.copper-wall-large.description = Levný defenzivní blok.\nUžitečný k obraně tvého jádra a střílen v prvotních vlnách nepřátel.\nZabírá více polí.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům.
block.thorium-wall-large.description = Sílný defenzivní blok.\nDobrá obrana vůči nepřátelům..\nZabírá více polí.
block.phase-wall.description = Né tak silná jako zeď Thoria ale odráží nepřátelské projektily dokud nejsou moc silné.
@@ -1070,7 +1088,7 @@ block.junction.description = Chová se jako most pro dva křížící se pásy d
block.bridge-conveyor.description = Pokročilý blok přepravy předmětů. Dovoluje transport předmětů až přez tři pole jakéhokoliv terénu nebo budovy.
block.phase-conveyor.description = Pokročilý blok přepravy předmětů. Využívá energii k přepravě od jednoho bodu k druhému po velice dlouhé vzdálenosti.
block.sorter.description = Třídí předměty. Jestli je předmět shodný s výběrem, je mu dovoleno projít. Naopak neshodné předměty jsou vypuštěny do prava nebo do leva.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Příijmá předměty z jednoho směru a posílá je rovnoměrně do zbylých tří směrů. Užitečný při rozdělení jednoho zdroje směřující do různých cílů.
block.distributor.description = Pokročilý směrovač, který z libovolného počtu vstupů vytvoří libovolný počet výstupu a rozdělí přísun předmětů rovnoměrně do každého z nich, obdoba Multiplexeru a Demultiplexeru.
block.overflow-gate.description = Kombinace distributoru a děličky která má výstup do leva nebo do prava jen pokud je přední strana zablokovaná.
diff --git a/core/assets/bundles/bundle_de.properties b/core/assets/bundles/bundle_de.properties
index 85c9b67684..4d21b8d8db 100644
--- a/core/assets/bundles/bundle_de.properties
+++ b/core/assets/bundles/bundle_de.properties
@@ -3,6 +3,7 @@ credits = Danksagungen
contributors = Übersetzer und Mitwirkende
discord = Trete dem Mindustry Discord bei!
link.discord.description = Der offizielle Mindustry Discord-Chatroom
+link.reddit.description = The Mindustry subreddit
link.github.description = Quellcode des Spiels
link.changelog.description = Liste der Änderungen
link.dev-builds.description = Entwicklungs-Builds (instabil)
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pinsel
editor.openin = Öffne im Editor
editor.oregen = Erze generieren
@@ -501,6 +509,7 @@ blocks.shootrange = Reichweite
blocks.size = Größe
blocks.liquidcapacity = Flüssigkeitskapazität
blocks.powerrange = Stromreichweite
+blocks.powerconnections = Max Connections
blocks.poweruse = Stromverbrauch
blocks.powerdamage = Stromverbrauch/Schadenspunkt
blocks.itemcapacity = Materialkapazität
@@ -522,6 +531,7 @@ blocks.reload = Schüsse/Sekunde
blocks.ammo = Munition
bar.drilltierreq = Better Drill Required
bar.drillspeed = Bohrgeschwindigkeit: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effizienz: {0}%
bar.powerbalance = Strom: {0}
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Schießen
category.optional = Optionale Verbesserungen
setting.landscape.name = Landschaft sperren
setting.shadows.name = Schatten
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineare Filterung
setting.hints.name = Hints
setting.animatedwater.name = Animiertes Wasser
@@ -588,6 +599,8 @@ setting.difficulty.insane = Unmöglich
setting.difficulty.name = Schwierigkeit
setting.screenshake.name = Bildschirmwackeln
setting.effects.name = Effekte anzeigen
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller-Empfindlichkeit
setting.saveinterval.name = Autosave Häufigkeit
setting.seconds = {0} Sekunden
@@ -830,6 +843,8 @@ block.copper-wall.name = Kupfermauer
block.copper-wall-large.name = Große Kupfermauer
block.titanium-wall.name = Titanmauer
block.titanium-wall-large.name = Große Titanmauer
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phasenmauer
block.phase-wall-large.name = Große Phasenmauer
block.thorium-wall.name = Thorium-Mauer
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = Du befindest dich im[scarlet] Mindustry-Tutorial.[]\nBeginne, indem du[accent] Kupfer abbaust[]. Tippe dazu auf ein Kupfervorkommen in der Nähe deiner Basis.\n\n[accent]{0}/{1} Kupfer
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen.\nMit einem [accent]Rechtsklick[] brichst du den Bau ab.
tutorial.drill.mobile = Manuelles Abbauen ist ineffizient.\n[accent]Bohrer []können automatisch abbauen.\nTippe auf den Bohrer Tab unten rechts.\nWähle den[accent] Mechanischen Bohrer[].\nPlatziere ihn durch Tippen auf ein Kupfervorkommen, dann klicke auf das[accent] Häkchen[] unten um deine Auswahl zu bestätigen.\nKlicke auf den[accent] X-Button[] um den Bau abzubrechen.
tutorial.blockinfo = Jeder Block hat unterschiedliche Eigenschaften. Jeder Bohrer kann immer nur ein bestimmtes Material abbauen.\nFür Infos und Stats eines Blocks wähle einen Block im Baumenü aus und [accent] klicke auf den "?"-Button.[]\n\n[accent]Schau dir jetzt die Stats des Mechanischen Bohrers an.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Ein günstiger Verteidigungsblock.\nNützlich, u
block.copper-wall-large.description = Ein günstiger Verteidigungsblock.\nNützlich, um die Basis und Türme in den ersten Wellen zu beschützen.\nBenötigt mehrere Kacheln.
block.titanium-wall.description = Ein mittel starker Verteidigungsblock.\nBietet mäßigen Schutz vor Feinden.
block.titanium-wall-large.description = Ein mittel starker Verteidigungsblock.\nBeitet mäßigen Schutz vor Feinden.\nBenötigt mehrere Kacheln.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Ein starker Verteidigungsblock.\nBietet guten Schutz vor Feinden.
block.thorium-wall-large.description = Ein starker Verteidigungsblock.\nBietet Guten Schutz vor Feinden.\nBenötigt mehrere Kacheln.
block.phase-wall.description = Nicht so stark, wie eine Thorium-Mauer, aber reflektiert Schüsse bis zu einer gewissen Stärke.
@@ -1070,7 +1088,7 @@ block.junction.description = Fungiert als Brücke zwischen zwei kreuzenden Förd
block.bridge-conveyor.description = Verbesserter Transportblock. Erlaubt es, Materialien über bis zu 3 Kacheln beliebigen Terrains oder Inhalts zu transportieren.
block.phase-conveyor.description = Verbesserter Transportblock. Verwendet Strom, um Materialien zu einem verbundenen Phasen-Förderband über mehrere Kacheln zu teleportieren.
block.sorter.description = Sortiert Materialien. Wenn ein Gegenstand der Auswahl entspricht, darf er vorbei. Andernfalls wird er links oder rechts ausgegeben.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akzeptiert Materialien aus einer Richtung und leitet sie gleichmäßig in bis zu drei andere Richtungen weiter. Nützlich, wenn die Materialien aus einer Richtung an mehrere Empfänger verteilt werden sollen.
block.distributor.description = Ein weiterentwickelter Verteiler, der Materialien in bis zu sieben Richtungen gleichmäßig verteilt.
block.overflow-gate.description = Ein Verteiler, der nur Materialien nach links oder rechts ausgibt, falls der Weg gerade aus blockiert ist.
@@ -1134,9 +1152,9 @@ block.spirit-factory.description = Produziert leichte Drohnen, die Erz abbauen u
block.phantom-factory.description = Produziert erweiterte Drohnen, die deutlich effizienter sind als Spirit-Drohnen.
block.wraith-factory.description = Produziert schnelle Abfangjäger.
block.ghoul-factory.description = Produziert schwere Flächenbomber.
-block.revenant-factory.description = Produziert schwere Laser-Bodeneinheiten.
+block.revenant-factory.description = Produziert schwere Raketen basierte Flugeinheiten.
block.dagger-factory.description = Produziert Standard-Bodeneinheiten.
-block.crawler-factory.description = Produces fast self-destructing swarm units.
+block.crawler-factory.description = Produziert schnelle selbstzerstörende Schwarmeinheiten.
block.titan-factory.description = Produziert fortgeschrittene, gepanzerte Bodeneinheiten.
block.fortress-factory.description = Produziert schwere Artillerie-Bodeneinheiten.
block.repair-point.description = Heilt durchgehend die nächste befreundete, beschädigte Einheit in der Umgebung.
diff --git a/core/assets/bundles/bundle_es.properties b/core/assets/bundles/bundle_es.properties
index 28e8cc396a..1901f2c3c1 100644
--- a/core/assets/bundles/bundle_es.properties
+++ b/core/assets/bundles/bundle_es.properties
@@ -3,6 +3,7 @@ credits = Créditos
contributors = Traductores y Contribuidores
discord = ¡Únete al Discord de Mindustry!
link.discord.description = La sala oficial del Discord de Mindustry
+link.reddit.description = The Mindustry subreddit
link.github.description = Código fuente del juego
link.changelog.description = Lista de actualizaciones
link.dev-builds.description = Versiones de desarrollo inestables
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Hecho
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pincel
editor.openin = Abrir en el Editor
editor.oregen = Generación de Minerales
@@ -501,6 +509,7 @@ blocks.shootrange = Rango de Disparo
blocks.size = Tamaño
blocks.liquidcapacity = Capacidad de Líquidos
blocks.powerrange = Rango de Energía
+blocks.powerconnections = Max Connections
blocks.poweruse = Consumo de Energía
blocks.powerdamage = Energía/Daño
blocks.itemcapacity = Capacidad de Objetos
@@ -522,6 +531,7 @@ blocks.reload = Recarga
blocks.ammo = Munición
bar.drilltierreq = Se requiere un mejor taladro.
bar.drillspeed = Velocidad del Taladro: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Eficiencia: {0}%
bar.powerbalance = Energía: {0}
bar.powerstored = Almacenados: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Disparo
category.optional = Mejoras Opcionales
setting.landscape.name = Lock Landscape
setting.shadows.name = Sombras
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Agua Animada
@@ -588,6 +599,8 @@ setting.difficulty.insane = locura
setting.difficulty.name = Dificultad:
setting.screenshake.name = Movimiento de la Pantalla
setting.effects.name = Mostrar Efectos
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Sensibilidad del Control
setting.saveinterval.name = Intervalo del Autoguardado
setting.seconds = {0} Segundos
@@ -830,6 +843,8 @@ block.copper-wall.name = Muro de Cobre
block.copper-wall-large.name = Muro de Cobre grande
block.titanium-wall.name = Muro de Titanio
block.titanium-wall-large.name = Muro de Titanio grande
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Muro de Fase grande
block.phase-wall-large.name = Muro de Fase grande
block.thorium-wall.name = Pared de Torio
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = Has entrado en el[scarlet]Tutorial de Mindustry.[]\nComienza[accent]minando cobre[]. Toca en una veta de cobre cercana al núcleo para hacer esto.\n\n[accent]{0}/{1} cobre
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Minar manualmente es ineficiente.\nLos [accent]taladros pueden minar automáticamente.\nColoca uno en una veta de cobre.
tutorial.drill.mobile = Minar manualmente es ineficiente.\nLos [accent]Taladros[] pueden minar automáticamente.\nToca la sección de taladros el la esquina de abajo a la derecha.\nSelecciona el[accent]taladro mecánico[].\nColócalo en una veta de cobre tocándola, después pulsa el [accent]botón de confirmación de debajo para confirmar tu selección.\nPulsa el[accent]botón "X" para cancelar la construcción.
tutorial.blockinfo = Cada bloque tiene diferentes estadísticas. Cada taladro solo puede minar ciertos minerales.\nPara comprobar la información y estadísticas de un bloque,[accent] toca el botón "?" mientras lo tienes seleccionado en el menú de construcción.[]\n\n[accent]Accede a las estadísticas del Taladro Mecánico ahora.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Un bloque defensivo barato.\nÚtil para defender
block.copper-wall-large.description = Un bloque defensivo barato.\nÚtil para defender el núcleo y las torres en las primeras oleadas.\nOcupa múltiples casillas.
block.titanium-wall.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.
block.titanium-wall-large.description = Un bloque defensivo moderadamente fuerte.\nProporciona protección moderada contra los enemigos.\nOcupa múltiples casillas.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.
block.thorium-wall-large.description = Un bloque defensivo fuerte.\nBuena protección contra enemigos.\nOcupa múltiples casillas.
block.phase-wall.description = No es tan fuerte como un muro de torio pero rebota balas al enemigo si no son demasiado fuertes.
@@ -1070,7 +1088,7 @@ block.junction.description = Actúa como puente para dos transportadores que se
block.bridge-conveyor.description = Bloque avanado de transporte. Puede transportar objetos por encima hasta 3 casillas de cualquier terreno o construcción.
block.phase-conveyor.description = Bloque de transporte avanzado. Usa energía para transportar objetos a otro transportador de fase conectado por varias casillas.
block.sorter.description = Clasifica objetos. Si un objeto es igual al seleccionado, pasará al frente. Si no, el objeto saldrá por la izquierda y la derecha.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Acepta objetos de una dirección y deja objetos equitativamente en hasta 3 direcciones diferentes. Útil para dividir los materiales de una fuente de recursos a múltiples objetivos.
block.distributor.description = Un enrutador avanzado que distribuye objetos equitativamente en hasta otras 7 direcciones.
block.overflow-gate.description = Un enrutador que solo saca por la izquierda y la derecha si la cinta del frente está llena.
diff --git a/core/assets/bundles/bundle_et.properties b/core/assets/bundles/bundle_et.properties
index 8bafae658a..adbd5393be 100644
--- a/core/assets/bundles/bundle_et.properties
+++ b/core/assets/bundles/bundle_et.properties
@@ -3,6 +3,7 @@ credits = Tegijad
contributors = Tõlkijad ja panustajad
discord = Liitu Mindustry Discordi serveriga!
link.discord.description = Ametlik Discordi server
+link.reddit.description = The Mindustry subreddit
link.github.description = Mängu lähtekood
link.changelog.description = Uuenduste nimekiri versioonide kaupa
link.dev-builds.description = Arendusversioonide ajalugu
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Sisu üleslaadimine
uploadingpreviewfile = Eelvaate faili üleslaadimine
committingchanges = Muudatuste teostamine
done = Valmis
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pintsel
editor.openin = Ava redaktoris
editor.oregen = Maakide genereerimine
@@ -501,6 +509,7 @@ blocks.shootrange = Ulatus
blocks.size = Suurus
blocks.liquidcapacity = Vedelike mahutavus
blocks.powerrange = Energia ulatus
+blocks.powerconnections = Max Connections
blocks.poweruse = Energiatarve
blocks.powerdamage = Energiatarve hävituspunkti kohta
blocks.itemcapacity = Ressursside mahutavus
@@ -522,6 +531,7 @@ blocks.reload = Lasku/s
blocks.ammo = Laskemoon
bar.drilltierreq = Nõuab paremat puuri
bar.drillspeed = Puurimise kiirus: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Kasutegur: {0}%
bar.powerbalance = Bilanss: {0}/s
bar.powerstored = Puhver: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Tulistamine
category.optional = Valikulised täiustused
setting.landscape.name = Lukusta horisontaalpaigutus
setting.shadows.name = Varjud
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineaarne tekstuurivastendus
setting.hints.name = Hints
setting.animatedwater.name = Animeeritud vesi
@@ -588,6 +599,8 @@ setting.difficulty.insane = Hullumeelne
setting.difficulty.name = Raskusaste:
setting.screenshake.name = Ekraani värisemine
setting.effects.name = Näita visuaalefekte
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kontrolleri tundlikkus
setting.saveinterval.name = Salvestamise intervall
setting.seconds = {0} sekundit
@@ -830,6 +843,8 @@ block.copper-wall.name = Vasksein
block.copper-wall-large.name = Suur vasksein
block.titanium-wall.name = Titaansein
block.titanium-wall-large.name = Suur titaansein
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Faassein
block.phase-wall-large.name = Suur faassein
block.thorium-wall.name = Tooriumsein
@@ -968,6 +983,7 @@ unit.lich.name = Tulihänd
unit.reaper.name = Vanapagan
tutorial.next = [lightgray]
tutorial.intro = Alustasid[accent] Mindustry mänguõpetusega[].\n[accent]Tuumikust[] väljub sinu [accent]lendmehhaan Ahti[]. Alusta[accent] vase kaevandamisest[]. Selleks liigu tuumiku lähedal asuva vasemaagi juurde ja vajuta sellele.\n\n[accent]{0}/{1} vaske kaevandatud
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Käsitsi kaevandamine ei ole tõhus.\n[accent]Puurid []kaevandavad automaatselt.\nVajuta all paremas nurgas asuvale puuride nupule.\nVali[accent] harilik puur[]. Aseta üks puur vasemaagile, kasutades [accent]vasakut hiireklikki[].\n[accent]Parem hiireklikk[] peatab ehitamise. [accent]Hoia Ctrl-klahvi ja libista rullikut[], et suumida sisse ja välja.
tutorial.drill.mobile = Käsitsi kaevandamine ei ole tõhus.\n[accent]Puurid []kaevandavad automaatselt.\nVajuta all paremas nurgas asuvale puuride nupule.\nVali[accent] harilik puur[].\nAseta üks puur vasemaagile, , vajutades sellele, ning seejärel vajuta allpool olevale[accent] linnukesele[] valiku kinnitamiseks.\nPaigutuse tühistamiseks vajuta [accent]"X"-nupule[].
tutorial.blockinfo = Igal konstruktsioonil on erinevad omadused. Iga puuriga on võimalik kaevandada vaid kindlaid maake.\nBloki teabe ja omaduste kuvamiseks vali see menüüst ning vajuta seejärel [accent]"?"-nupule.[]\n\n[accent]Vaata hariliku puuri omadusi.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja k
block.copper-wall-large.description = Odav kaitsekonstruktsioon.\nKasulik tuumiku ja kahurite kaitsmiseks esimeste lahingulainete ajal.\nUlatub üle mitme bloki.
block.titanium-wall.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.
block.titanium-wall-large.description = Mõõdukalt tugev kaitsekonstruktsioon.\nPakub keskmist kaitset vaenlaste eest.\nUlatub üle mitme bloki.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Tugev kaitsekonstruktsioon.\nPakub head kaitset vaenlaste eest.
block.thorium-wall-large.description = Tugev kaitsekonstruktsioon.\nPakub head kaitset vaenlaste eest.\nUlatub üle mitme bloki.
block.phase-wall.description = Tugev kaitsekonstruktsioon, mis on kaetud erilise faaskangapõhise peegeldava ühendiga. Pakub kaitset peaaegu kõiki tüüpi kuulide ja mürskude eest.
@@ -1070,7 +1088,7 @@ block.junction.description = Toimib kui sild samal tasapinnal ristuvate konveier
block.bridge-conveyor.description = Spetsiaalne konveier, mis liigutab ressursse üle maastiku ja ehitiste kuni 3 bloki ulatuses.
block.phase-conveyor.description = Täiustatud konveier, mis kasutab energiat ressursside teleportimiseks järgmise samasuguse konveierini üle mitme bloki.
block.sorter.description = Sorteerib ressursse. Kui sisenev ressurss vastab valitud ressursile, siis liigub see otse edasi. Vastasel juhul väljastatakse ressurss vasakule või paremale.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Jaotab ressursse kuni kolmes väljuvas suunas võrdselt. Kasulik olukordades, kus ressursse on vaja korraga saata mitmesse kohta.\n\n[scarlet]Ära kasuta neid tootmismasinate sisendite kõrval, kuna väljund ummistab sisendi.[]
block.distributor.description = Täiustatud jaotur, mis suunab ressursse kuni seitsmes väljuvas suunas võrdselt.
block.overflow-gate.description = Eriline jaotur, mis väljastab vasakule ja paremale ainult siis, kui selle ees olev rada on blokeeritud.
diff --git a/core/assets/bundles/bundle_eu.properties b/core/assets/bundles/bundle_eu.properties
index 189574bd6d..81927de1c5 100644
--- a/core/assets/bundles/bundle_eu.properties
+++ b/core/assets/bundles/bundle_eu.properties
@@ -3,6 +3,7 @@ credits = Kredituak
contributors = Itzultzaile eta kolaboratzaileak
discord = Elkartu Mindustry Discord-era!
link.discord.description = Mindustry Discord txat gela ofiziala
+link.reddit.description = The Mindustry subreddit
link.github.description = Jolasaren iturburu kodea
link.changelog.description = Eguneraketaren aldaketen zerrenda
link.dev-builds.description = Garapen konpilazio ezegonkorrak
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Edukia igotzen
uploadingpreviewfile = Aurrebista fitxategia igotzen
committingchanges = Aldaketak aplikatzen
done = Egina
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brotxa
editor.openin = Ireki editorean
editor.oregen = Mea sorrera
@@ -501,6 +509,7 @@ blocks.shootrange = Irismena
blocks.size = Neurria
blocks.liquidcapacity = Likido-edukiera
blocks.powerrange = Energia irismena
+blocks.powerconnections = Max Connections
blocks.poweruse = Energia-erabilera
blocks.powerdamage = Energia/Kaltea
blocks.itemcapacity = Elementu-edukiera
@@ -522,6 +531,7 @@ blocks.reload = Tiroak/segundoko
blocks.ammo = Munizioa
bar.drilltierreq = Zulagailu hobea behar da
bar.drillspeed = Ustiatze-abiadura: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Eraginkortasuna: {0}%
bar.powerbalance = Energia: {0}/s
bar.powerstored = Bilduta: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Tirokatzea
category.optional = Aukerako hobekuntzak
setting.landscape.name = Blokeatu horizontalean
setting.shadows.name = Itzalak
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Iragazte lineala
setting.hints.name = Hints
setting.animatedwater.name = Animatutako ura
@@ -588,6 +599,8 @@ setting.difficulty.insane = Zoramena
setting.difficulty.name = Zailtasuna:
setting.screenshake.name = Pantailaren astindua
setting.effects.name = Bistaratze-efektuak
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kontrolagailuaren sentikortasuna
setting.saveinterval.name = Gordetzeko tartea
setting.seconds = {0} segundo
@@ -830,6 +843,8 @@ block.copper-wall.name = Kobrezko horma
block.copper-wall-large.name = Kobrezko horma handia
block.titanium-wall.name = Titaniozko horma
block.titanium-wall-large.name = Titaniozko horma handia
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Fasezko horma
block.phase-wall-large.name = Fasezko horma handia
block.thorium-wall.name = Toriozko horma
@@ -968,6 +983,7 @@ unit.lich.name = Litxe
unit.reaper.name = Segalaria
tutorial.next = [lightgray]
tutorial.intro = Hau [scarlet]Mindustry tutoriala[] da.\nHasi [accent]kobrea ustiatzen[]. Horretarako, sakatu zure muinetik hurbil dagoen kobre-mea bat.\n\n[accent]{0}/{1} kobre
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Eskuz ustiatzea ez da eraginkorra.\n[accent]Zulagailuek []automatikoki ustiatu dezakete.\nSakatu zulagailuen fitxa, behean eskuman.\nHautatu[accent] zulagailu mekanikoa[]. Kokatu ezazu kobre zain batean klik eginez.\n[accent]Eskumako klik[] deseraikitzeko.
tutorial.drill.mobile = Eskuz ustiatzea ez da eraginkorra.\n[accent]Zulagailuek []automatikoki ustiatu dezakete.\nSakatu zulagailuen fitxa behean eskuman.\nHautatu[accent] zulagailu mekanikoa[]. \nKokatu ezazu kobre zain batean sakatuz, gero sakatu azpiko [accent]egiaztapen-marka[] zure hautaketa berresteko.\nSakatu [accent]X botoia[] kokatzea ezeztatzeko.
tutorial.blockinfo = Bloke bakoitzak estatistika desberdinak ditu. Eta zulagailu bakoitzak mea mota zehatz batzuk ustiatu ditzake soilik.\nBloke mota baten informazio eta estatistikak egiaztatzeko,[accent] hautatu blokea eraikiketa menuan eta sakatu "?" botoia .[]\n\n[accent]Atzitu zulagailu mekanikoaren estatistikak orain.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Babeserako bloke merke bat.\nMuina eta dorreak l
block.copper-wall-large.description = Babeserako bloke merke bat.\nMuina eta dorreak lehen boladetan babesteko erabilgarria.\nHainbat lauza hartzen ditu.
block.titanium-wall.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.
block.titanium-wall-large.description = Zertxobait gogorra den babeserako bloke bat.\nEtsaien aurreko babes ertaina eskaintzen du.\nHainbat lauza hartzen ditu.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.
block.thorium-wall-large.description = Babeserako bloke gogorra.\nEtsaitatik aterpe txukuna.\nHainbat lauza hartzen ditu.
block.phase-wall.description = Fasez osatutako konposatu islatzaile batez estalitako horma bat. Talkan jasotako bala gehienak desbideratzen ditu.
@@ -1070,7 +1088,7 @@ block.junction.description = Gurutzatutako bi garraio-zinten arteko zubi gisa ar
block.bridge-conveyor.description = Elementuen garraiorako bloke aurreratua. Elementuak edozein gainazal edo eraikinen gainetik garraiatzen ditu 3 lauzatara gehienez.
block.phase-conveyor.description = Elementuen garraiorako bloke aurreratua. Energia erabiltzen du hainbat lauzetara konektatutako beste Fasezko garraiagailu batera elementuak teleportatzeko.
block.sorter.description = Elementuak antolatzen ditu. Elementu bat hautuarekin bat badator, aurrera jarraitu dezake. Bestela, elementua ezker eta eskuinera ateratzen da.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Elementuak onartzen ditu, eta beste gehienez 3 norabideetara ateratzen ditu kopuru berdinetan. Jatorri batetik hainbat xedeetara materialak banatzeko egokia.\n\n[scarlet]Ez jarri ekoizpen sarreren ondoan, irteerek trabatuko baitute.[]
block.distributor.description = Bideratzaile aurreratu bat. Elementuak beste gehienez 7 norabideetara sakabanatzen ditu kopuru berdinetan.
block.overflow-gate.description = Antolatzaile eta bideratzaile konbinatua. Soilik aurrealdea blokeatuta dagoenean ateratzen du ezker eta eskuinera.
diff --git a/core/assets/bundles/bundle_fr.properties b/core/assets/bundles/bundle_fr.properties
index 13ee4843d8..68f8ca7b64 100644
--- a/core/assets/bundles/bundle_fr.properties
+++ b/core/assets/bundles/bundle_fr.properties
@@ -18,14 +18,12 @@ gameover = Game over
gameover.pvp = L'équipe [accent] {0}[] a gagné !
highscore = [accent]Nouveau meilleur score!
copied = Copié.
-
load.sound = Sons
load.map = Cartes
load.image = Images
load.content = Contenu
load.system = Système
load.mod = Mods
-
schematic = Schéma
schematic.add = Sauvegarder le schéma...
schematics = Schémas
@@ -42,7 +40,6 @@ schematic.saved = Schéma sauvegardé.
schematic.delete.confirm = Ce schéma sera complètement éradiqué.
schematic.rename = Renommer le schéma
schematic.info = {0}x{1}, {2} blocs
-
stat.wave = Vagues vaincues:[accent] {0}
stat.enemiesDestroyed = Ennemis détruits:[accent] {0}
stat.built = Bâtiments construits:[accent] {0}
@@ -50,7 +47,6 @@ stat.destroyed = Bâtiments détruits:[accent] {0}
stat.deconstructed = Bâtiments déconstruits:[accent] {0}
stat.delivered = Ressources transférées:
stat.rank = Rang Final: [accent]{0}
-
launcheditems = [accent]Ressources transférées
launchinfo = [unlaunched][[LANCER] votre noyau pour obtenir les objets indiqués en bleu.
map.delete = Êtes-vous certain(e) de vouloir supprimer la carte "[accent]{0}[]"?
@@ -84,27 +80,30 @@ uploadingcontent = Publication du contenu
uploadingpreviewfile = Publication du fichier d'aperçu
committingchanges = Validation des modifications
done = Fait
-
-mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le Github ou le Discord Mindustry.
+feature.unsupported = Votre appareil ne supporte pas cette fonctionnalité.
+mods.alphainfo = Gardez à l'esprit que les mods sont en alpha et[scarlet] peuvent être très buggés[].\nMerci de signaler les problèmes que vous rencontrez via le GitHub ou le Discord Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Aucun mod trouvé!
mods.guide = Guide de Modding
mods.report = Signaler un Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Activé
mod.disabled = [scarlet]Désactivé
mod.disable = Désactiver
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Dépendances manquantes: {0}
+mod.nowdisabled = [scarlet]Le mod '{0}' a des dépendances manquantes:[accent] {1}\n[lightgray]Ces mods doivent d'abord être téléchargés.\nCe mod sera automatiquement désactivé.
mod.enable = Activer
mod.requiresrestart = Le jeu va maintenant s'arrêter pour appliquer les modifications du mod.
mod.reloadrequired = [scarlet]Rechargement requis
mod.import = Importer un mod
-mod.import.github = Importer un mod Github
+mod.import.github = Importer un mod GitHub
mod.remove.confirm = Ce mod sera supprimé.
mod.author = [LIGHT_GRAY]Auteur:[] {0}
mod.missing = Cette sauvegarde contient des mods que vous avez récemment mis à jour ou que vous avez désinstallés. Votre sauvegarde risque d'être corrompue. Êtes-vous sûr de vouloir l'importer?\n[lightgray]Mods:\n{0}
mod.preview.missing = Avant de publier ce mod dans le workshop, vous devez ajouter une image servant d'aperçu.\nPlacez une image nommée[accent] preview.png[] dans le dossier du mod et réessayez.
mod.folder.missing = Seuls les mods sous forme de dossiers peuvent être publiés sur l'atelier.\nPour convertir n'importe quel mod en un dossier, dézippez-le tout simplement dans un dossier et supprimez l'ancien zip, puis redémarrez votre jeu ou rechargez vos mods.
-
about.button = À propos
name = Nom:
noname = Commencer par choisir un[accent] nom de joueur[].
@@ -271,7 +270,7 @@ missing = Cet élément a été supprimé ou déplacé.\n[lightgray]Le listing d
publishing = [accent]Publication...
publish.confirm = Êtes-vous sûr de vouloir publier ceci ?\n\n[lightgray]Assurez-vous d'être d'abord d'accord avec les CGU du workshop, sinon vos éléments n'apparaîtront pas !
publish.error = Erreur de publication de l'élément: {0}
-
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération de minerais
@@ -348,7 +347,6 @@ editor.overwrite = [accent]Attention!\nCeci écrase une carte existante.
editor.overwrite.confirm = [scarlet]Attention![] Une carte avec ce nom existe déjà. Êtes-vous sûr de vouloir l'écraser?
editor.exists = Une carte avec ce nom existe déjà.
editor.selectmap = Sélectionnez une carte:
-
toolmode.replace = Remplacer
toolmode.replace.description = Dessiner seulement sur les blocs solides.
toolmode.replaceall = Tout remplacer
@@ -363,7 +361,6 @@ toolmode.fillteams = Remplir les équipes
toolmode.fillteams.description = Rempli les équipes au lieu des blocs.
toolmode.drawteams = Dessiner les équipes
toolmode.drawteams.description = Dessine les équipes au lieu de blocs.
-
filters.empty = [lightgray]Aucun filtre! Ajoutez-en un avec les boutons ci-dessous.
filter.distort = Déformation
filter.noise = Bruit
@@ -395,7 +392,6 @@ filter.option.floor2 = Sol secondaire
filter.option.threshold2 = Seuil secondaire
filter.option.radius = Rayon
filter.option.percentile = Centile
-
width = Largeur:
height = Hauteur:
menu = Menu
@@ -411,7 +407,6 @@ tutorial = Tutoriel
tutorial.retake = Refaire le Tutoriel
editor = Éditeur
mapeditor = Éditeur de carte
-
abandon = Abandonner
abandon.text = Cette zone et toutes ses ressources vont être perdues.
locked = Verrouillé
@@ -442,7 +437,6 @@ zone.objective.survival = Survivre
zone.objective.attack = Détruire le noyau ennemi
add = Ajouter...
boss.health = Santé du Boss
-
connectfail = [crimson]Échec de la connexion au serveur :\n\n[accent]{0}
error.unreachable = Serveur injoignable.\nL'adresse IP est correcte?
error.invalidaddress = Adresse invalide.
@@ -453,7 +447,6 @@ error.mapnotfound = Carte introuvable!
error.io = Erreur de Réseau (I/O)
error.any = Erreur réseau inconnue
error.bloom = Échec de l'initialisation du flou lumineux.\nVotre appareil peux ne pas le supporter.
-
zone.groundZero.name = Première Bataille
zone.desertWastes.name = Désert Sauvage
zone.craters.name = Les Cratères
@@ -468,7 +461,6 @@ zone.saltFlats.name = Marais Salants
zone.impact0078.name = Impact 0078
zone.crags.name = Rochers
zone.fungalPass.name = Passe Fongique
-
zone.groundZero.description = L'emplacement optimal pour débuter. Faible menace ennemie. Peu de ressources. \nRecueillez autant de plomb et de cuivre que possible.\nRien d'autre à signaler.
zone.frozenForest.description = Même ici, plus près des montagnes, les spores se sont propagées. Les températures glaciales ne pourront pas les contenir pour toujours.\n\nFamiliarisez vous avec l'Énergie. Construisez des générateurs a combustion. Apprenez a utiliser les réparateurs.
zone.desertWastes.description = Cette étendue désertique est immense, imprévisible. On y croise des structures abandonnées.\nLe charbon est présent dans la région. Brûlez-le pour générer de l'Énergie ou synthétisez-le en graphite.\n\n[lightgray]Ce lieu d'atterisage est imprévisible.
@@ -483,7 +475,6 @@ zone.nuclearComplex.description = Une ancienne installation de production et tra
zone.fungalPass.description = Une zone de transition entre les hautes montagnes et les basses régions infestées de spores. Une petite base de reconnaissance ennemie s'y trouve.\nDétruisez la.\nUtilisez les unités Poignard et Rampeurs. Détruisez les deux noyaux.
zone.impact0078.description =
zone.crags.description =
-
settings.language = Langue
settings.data = Données du Jeu
settings.reset = Valeurs par Défaut
@@ -518,6 +509,7 @@ blocks.shootrange = Portée
blocks.size = Taille
blocks.liquidcapacity = Capacité liquide
blocks.powerrange = Portée électrique
+blocks.powerconnections = Nombre maximal de connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
@@ -537,9 +529,9 @@ blocks.inaccuracy = Imprécision
blocks.shots = Tirs
blocks.reload = Tirs/Seconde
blocks.ammo = Munitions
-
bar.drilltierreq = Foreuse Améliorée Requise
bar.drillspeed = Vitesse de forage: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0}/s
bar.powerstored = Stocké: {0}/{1}
@@ -552,7 +544,6 @@ bar.heat = Chaleur
bar.power = Énergie
bar.progress = Progression de la construction
bar.spawned = Unités: {0}/{1}
-
bullet.damage = [stat]{0}[lightgray] dégâts
bullet.splashdamage = [stat]{0}[lightgray] dégâts de zone ~[stat] {1}[lightgray] blocs
bullet.incendiary = [stat]incendiaire
@@ -564,7 +555,6 @@ bullet.freezing = [stat]gel
bullet.tarred = [stat]goudronné
bullet.multiplier = [stat]{0}[lightgray]x multiplicateur de munitions
bullet.reload = [stat]{0}[lightgray]x vitesse de tir
-
unit.blocks = blocs
unit.powersecond = énergie/seconde
unit.liquidsecond = unité de liquide/seconde
@@ -586,6 +576,7 @@ category.shooting = Défense
category.optional = Améliorations optionnelles
setting.landscape.name = Verrouiller en rotation paysage
setting.shadows.name = Ombres
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtrage Linéaire
setting.hints.name = Astuces
setting.animatedwater.name = Eau animée
@@ -608,6 +599,8 @@ setting.difficulty.insane = Extrême
setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement de l'écran
setting.effects.name = Afficher les effets
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Sensibilité de la manette
setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} secondes
@@ -688,7 +681,6 @@ mode.pvp.description = Battez-vous contre d'autres joueurs en local.\n[gray]Requ
mode.attack.name = Attaque
mode.attack.description = Pas de vagues, le but étant de détruire la base ennemie.\n[gray]Requiert un noyaux rouge dans la map pour y jouer.
mode.custom = Règles personnalisées
-
rules.infiniteresources = Ressources infinies
rules.wavetimer = Minuterie pour les vagues
rules.waves = Vagues
@@ -715,7 +707,6 @@ rules.title.resourcesbuilding = Ressources & Construction
rules.title.player = Joueurs
rules.title.enemy = Ennemis
rules.title.unit = Unités
-
content.item.name = Objets
content.liquid.name = Liquides
content.unit.name = Unités
@@ -777,7 +768,6 @@ mech.buildspeed = [LIGHT_GRAY]Vitesse de Construction: {0}%
liquid.heatcapacity = [LIGHT_GRAY]Capacité Thermique: {0}
liquid.viscosity = [LIGHT_GRAY]Viscosité: {0}
liquid.temperature = [LIGHT_GRAY]Température: {0}
-
block.sand-boulder.name = Bloc de Sable
block.grass.name = Herbe
block.salt.name = Sel
@@ -853,10 +843,12 @@ block.copper-wall.name = Mur de Cuivre
block.copper-wall-large.name = Grand Mur de Cuivre
block.titanium-wall.name = Mur de Titane
block.titanium-wall-large.name = Grand Mur de Titane
+block.plastanium-wall.name = Mur de Plastanium
+block.plastanium-wall-large.name = Grand Mur de Plastanium
block.phase-wall.name = Mur phasé
-block.phase-wall-large.name = Grand mur phasé
-block.thorium-wall.name = Mur en Thorium
-block.thorium-wall-large.name = Mur en Thorium large
+block.phase-wall-large.name = Grand Mur phasé
+block.thorium-wall.name = Mur de Thorium
+block.thorium-wall-large.name = Grand Mur de Thorium
block.door.name = Porte
block.door-large.name = Grande Porte
block.duo.name = Duo
@@ -990,7 +982,8 @@ unit.eradicator.name = Éradicateur
unit.lich.name = Liche
unit.reaper.name = Faucheur
tutorial.next = [lightgray]
-tutorial.intro = Vous venez de commencer le [scarlet]Tutoriel de Mindustry.[]\nCommence en minant du [accent]cuivre[]. Pour cela, appuyez sur une veine de minerai de cuivre près de votre noyau.\n\n[accent]{0}/{1} cuivre
+tutorial.intro = Vous venez de commencer le [scarlet]Tutoriel de Mindustry.[]\nUtilisez [[ZQSD] pour vous déplacer.\n[accent]Maintenez [[Ctrl] tout en faisant rouler la molette de la souris[] pour zoomer et dézoomer.\nCommencez en minant du [accent]cuivre[]. Pour cela, rapprochez vous de la veine de minerais de cuivre près de votre noyau et faites un clic gauche dessus.\n\n[accent]{0}/{1} cuivre
+tutorial.intro.mobile = Vous venez de commencer le [scarlet]Tutoriel de Mindustry.[]\nBalayez l'écran pour vous déplacer.\n[accent] Pincer avec deux doigts [] afin d'agrandir et rétrécir la perspective.\nCommencez en[accent] minant du cuivre[]. Pour cela, appuyez sur une veine de minerai de cuivre près de votre noyau.\n\n[accent]{0}/{1} cuivre
tutorial.drill = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nCliquez sur l'onglet des foreuses en bas à droite.\nSélectionnez la [accent]foreuse mécanique[]. Placez-la sur une veine de cuivre en cliquant.\n[accent]Faite un clique-droit[] pour arrêter la construction.
tutorial.drill.mobile = Miner manuellement est inefficace.\n[accent]Les foreuses []peuvent miner pour vous.\nAppuyez sur l'onglet des foreuses en bas à droite.\nSélectionnez la [accent]foreuse mécanique[].\nPlacez-la sur une veine de cuivre en y appuyant, puis en touchant la[accent] coche[] pour confirmer votre placement.\nAppuyez sur le [accent]bouton en forme de croix[] pour annuler le placement.
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut miner que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc, appuyez sur le [accent]bouton "?" tout en le sélectionnant dans le menu de construction.[]\n\n[accent]Maintenant, accédez aux statistiques de la foreuse mécanique.[]
@@ -1009,7 +1002,6 @@ tutorial.deposit = Déposez des ressources dans des blocs en les faisant glisser
tutorial.waves = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues.[accent] Cliquez[] pour tirer.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.waves.mobile = L'[lightgray] ennemi[] approche.\n\nDéfendez le noyau pendant 2 vagues. Votre vaisseau tirera automatiquement sur les ennemis.\nConstruisez plus de tourelles et de foreuses. Minez plus de cuivre.
tutorial.launch = Une fois que vous aurez atteint une vague spécifique, vous aurez la possibilité de[accent] faire décoller le noyau[], abandonnant vos défenses mais [accent]sécurisant toutes les ressources stockées dans votre noyau.[]\nCes ressources peuvent ensuite être utilisées pour rechercher de nouvelles technologies.\n\n[accent]Appuyez sur le bouton de lancement.
-
item.copper.description = Le matériau structurel de base. Utilisé intensivement dans tout les blocs.
item.lead.description = Un matériau de départ. Utilisé intensivement en électronique et dans les blocs de transport de liquides.
item.metaglass.description = Un composé de vitre super-résistant. Utilisé largement pour le transport et le stockage de liquides.
@@ -1075,6 +1067,8 @@ block.copper-wall.description = Un bloc défensif à faible coût.\nUtile pour p
block.copper-wall-large.description = Un bloc défensif à faible coût.\nUtile pour protéger la base et les tourelles dans les premières lors des premières vagues.\n2 x 2.
block.titanium-wall.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.
block.titanium-wall-large.description = Un bloc défensif standard.\nProcure une protection modérée contre les ennemis.\nCouvre plusieurs cases.
+block.plastanium-wall.description = Un mur spécial qui absorbe les arcs éléctriques et bloque les connections automatiques des transmetteurs énergétiques.
+block.plastanium-wall-large.description = Un mur spécial qui absorbe les arcs éléctriques et bloque les connections automatiques des transmetteurs énergétiques.\nCouvre plusieurs cases.
block.thorium-wall.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.
block.thorium-wall-large.description = Un bloc défensif puissant.\nProcure une très bonne protection contre les ennemis.\nCouvre plusieurs cases.
block.phase-wall.description = Moins puissant qu'un mur en Thorium mais déviera les balles sauf si elles sont trop puissantes.
diff --git a/core/assets/bundles/bundle_fr_BE.properties b/core/assets/bundles/bundle_fr_BE.properties
index fce9241eda..52e9efb2c2 100644
--- a/core/assets/bundles/bundle_fr_BE.properties
+++ b/core/assets/bundles/bundle_fr_BE.properties
@@ -3,6 +3,7 @@ credits = Crédits
contributors = Traducteurs et contributeurs
discord = Rejoignez le discord de Mindustry !
link.discord.description = Le discord officiel de Mindustry
+link.reddit.description = The Mindustry subreddit
link.github.description = Code source du jeu
link.changelog.description = Liste des mises à jour
link.dev-builds.description = Versions instables de développement
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pinceau
editor.openin = Ouvrir dans l'éditeur
editor.oregen = Génération des minerais
@@ -501,6 +509,7 @@ blocks.shootrange = Portée
blocks.size = Taille
blocks.liquidcapacity = Capacité en liquide
blocks.powerrange = Distance de transmission
+blocks.powerconnections = Max Connections
blocks.poweruse = Énergie utilisée
blocks.powerdamage = Énergie/Dégâts
blocks.itemcapacity = Stockage
@@ -522,6 +531,7 @@ blocks.reload = Tirs/Seconde
blocks.ammo = Munition
bar.drilltierreq = Better Drill Required
bar.drillspeed = Vitesse de forage: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficacité: {0}%
bar.powerbalance = Énergie: {0}
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Défense
category.optional = Améliorations facultatives
setting.landscape.name = Verrouiller la rotation en mode paysage
setting.shadows.name = Ombres
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtrage linéaire
setting.hints.name = Hints
setting.animatedwater.name = Eau animée
@@ -588,6 +599,8 @@ setting.difficulty.insane = Êxtreme
setting.difficulty.name = Difficulté:
setting.screenshake.name = Tremblement d'écran
setting.effects.name = Montrer les effets
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Contôle de la sensibilité
setting.saveinterval.name = Intervalle des sauvegardes auto
setting.seconds = {0} Secondes
@@ -830,6 +843,8 @@ block.copper-wall.name = Mur de cuivre
block.copper-wall-large.name = Grand mur de cuivre
block.titanium-wall.name = Mur de titane
block.titanium-wall-large.name = Grand mur de titane
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Mur phasé
block.phase-wall-large.name = Grand mur phasé
block.thorium-wall.name = Mur en thorium
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = Vous êtes entré dans le[scarlet] Tutoriel de Mindustry.[]\nCommencez par[accent] miner du cuivre[]. Appuyez ou cliquez sur une veine de minerai de cuivre près de votre base pour commencer à miner.\n\n[accent]{0}/{1} cuivre
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nPlacez-en une sur un filon de cuivre.
tutorial.drill.mobile = Le minage manuel est inefficace.\n[accent]Des foreuses[]peuvent miner automatiquement.\nAppuyez sur l'onglet de forage en bas à droite.\nSélectionnez la[accent] perceuse mécanique[].\nPlacez-la sur une veine de cuivre, puis appuyez sur la[accent] coche(V)[] ci-dessous pour confirmer votre sélection.\nAppuyez sur le [accent] bouton X[]pour annuler le placement.
tutorial.blockinfo = Chaque bloc a des statistiques différentes. Chaque foreuse ne peut extraire que certains minerais.\nPour vérifier les informations et les statistiques d'un bloc,[accent] tapez sur le "?" tout en le sélectionnant dans le menu de compilation.[]\n\n[accent]Accédez aux statistiques de la foreuse mécanique maintenant.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Un bloc défensif bon marché.\nUtile pour prot
block.copper-wall-large.description = Un bloc défensif bon marché.\nUtile pour protéger le noyau et les tourelles lors des premières vagues.\nS'étend sur plusieurs tuiles.
block.titanium-wall.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.
block.titanium-wall-large.description = Un bloc défensif modérément fort.\nFournit une protection modérée contre les ennemis.\nS'étend sur plusieurs tuiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.
block.thorium-wall-large.description = Un puissant bloc défensif.\nBonne protection contre les ennemis.\nS'étend sur plusieurs tuiles.
block.phase-wall.description = Pas aussi fort qu'un mur de thorium, mais détournera les balles à moins qu'elles ne soient trop puissantes.
@@ -1070,7 +1088,7 @@ block.junction.description = Agit comme un pont pour deux bandes transporteuses
block.bridge-conveyor.description = Bloc de transport d'articles avancé. Permet de transporter des objets sur plus de 3 tuiles de n'importe quel terrain ou bâtiment.
block.phase-conveyor.description = Bloc de transport d'articles avancé.\nUtilise le pouvoir de téléporter des articles vers un convoyeur de phase connecté sur plusieurs carreaux.
block.sorter.description = Trie les articles. Si un article correspond à la sélection, il peut passer. Autrement, l'article est distribué vers la gauche ou la droite.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepte les éléments d'une direction et les envoie dans 3 autres directions de manière égale. Utile pour séparer les matériaux d'une source en plusieurs cibles.
block.distributor.description = Un routeur avancé qui divise les articles en 7 autres directions de manière égale. [scarlet]Seule et unique ![]
block.overflow-gate.description = C'est la combinaison entre un routeur et un diviseur qui peut seulement distribuer à gauche et à droite si le chemin de devant est bloqué.
diff --git a/core/assets/bundles/bundle_in_ID.properties b/core/assets/bundles/bundle_in_ID.properties
index a79ccbb1e7..1f253e9698 100644
--- a/core/assets/bundles/bundle_in_ID.properties
+++ b/core/assets/bundles/bundle_in_ID.properties
@@ -3,6 +3,7 @@ credits = Kredit
contributors = Translator dan Kontributor
discord = Bergabung di Discord Mindustry!
link.discord.description = Discord Mindustry resmi
+link.reddit.description = The Mindustry subreddit
link.github.description = Sumber kode permainan
link.changelog.description = Daftar rekam pembaruan
link.dev-builds.description = Bentuk pengembangan (kurang stabil)
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Mengupload Content
uploadingpreviewfile = Mengupload File Tinjauan
committingchanges = Membuat Perubahan
done = Selesai
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Kuas
editor.openin = Buka di Penyunting
editor.oregen = Generasi Sumber Daya
@@ -501,6 +509,7 @@ blocks.shootrange = Jarak
blocks.size = Ukuran
blocks.liquidcapacity = Kapasitas Zat Cair
blocks.powerrange = Jarak Tenaga
+blocks.powerconnections = Max Connections
blocks.poweruse = Penggunaan Tenaga
blocks.powerdamage = Tenaga/Pukulan
blocks.itemcapacity = Kapasitas Item
@@ -522,6 +531,7 @@ blocks.reload = Tembakan/Detik
blocks.ammo = Amunisi
bar.drilltierreq = Better Drill Required
bar.drillspeed = Kecepatan Bor: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Daya Guna: {0}%
bar.powerbalance = Tenaga: {0}/s
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Menembak
category.optional = Peningkatan Opsional
setting.landscape.name = Kunci Pemandangan
setting.shadows.name = Bayangan
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linier Filter
setting.hints.name = Hints
setting.animatedwater.name = Animasi Air
@@ -588,6 +599,8 @@ setting.difficulty.insane = Gila!
setting.difficulty.name = Tingkat Kesulitan:
setting.screenshake.name = Layar Getar
setting.effects.name = Munculkan Efek
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Sensitivitas Kontroler
setting.saveinterval.name = Jarak Menyimpan
setting.seconds = {0} Detik
@@ -830,6 +843,8 @@ block.copper-wall.name = Dinding Tembaga
block.copper-wall-large.name = Dinding Tembaga Besar
block.titanium-wall.name = Dinding Titanium
block.titanium-wall-large.name = Dinding Titanium Besar
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Dinding Phase
block.phase-wall-large.name = Dinding Phase Besar
block.thorium-wall.name = Dinding Thorium
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Maut
tutorial.next = [lightgray]
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Menambang manual tidak efisien.\n[accent]Bor []bisa menambang otomatis.\nTaruh satu di sekumpulan tembaga.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Blok pelindung murah.\nBerguna untuk melindungi
block.copper-wall-large.description = Blok pelindung murah.\nBerguna untuk melindungi inti dan menara di beberapa gelombang awal.\nSebesar 4 blok.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.
block.thorium-wall-large.description = Blok pelindung yang kuat.\npelindung bagus dari musuh.\nSebesar 4 blok.
block.phase-wall.description = Tidak sekuat dinding thorium tetapi akan memantulkan peluru senjata jika tidak terlalu kuat.
@@ -1070,7 +1088,7 @@ block.junction.description = Berguna seperti jembatan untuk dua pengantar yang b
block.bridge-conveyor.description = Blok Transportasi Item Canggih. bisa memindahkan item hingga 3 blok panjang melewati apapun lapangan atau bangunan.
block.phase-conveyor.description = Blok transportasi canggih. Menggunakan tenaga untuk teleportasi item ke sambungan pengantar phase melewati beberapa blok.
block.sorter.description = Memilah Item. Jika item cocok dengan seleksi, itemnya diperbolehkan lewat. Jika Tidak, item akan dikeluarkan dari kiri dan/atau kanan.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Menerima bahan dari satu arah dan mengeluarkannya ke 3 arah yang sama. Bisa juga menyimpan sejumlah bahan. Berguna untuk memisahkan bahan dari satu sumber ke target yang banyak.
block.distributor.description = Pemisah canggih yang memisah item ke 7 arah berbeda bersamaan.
block.overflow-gate.description = Kombinasi antara pemisah dan penyortir yang hanya mengeluarkan item ke kiri dan/atau ke kanan jika bagian depan tertutup.
diff --git a/core/assets/bundles/bundle_it.properties b/core/assets/bundles/bundle_it.properties
index c36291d758..d1f19ae8b1 100644
--- a/core/assets/bundles/bundle_it.properties
+++ b/core/assets/bundles/bundle_it.properties
@@ -3,6 +3,7 @@ credits = Crediti
contributors = Traduttori e Contributori
discord = Entra nel server discord di mindustry!
link.discord.description = la chatroom ufficiale del server discord di Mindustry
+link.reddit.description = The Mindustry subreddit
link.github.description = Codice sorgente del gioco
link.changelog.description = Elenco delle modifiche del gioco
link.dev-builds.description = Build di sviluppo versioni instabili
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematiche
schematic.add = Salva Schema...
schematics = Schemi
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Importa schema...
schematic.exportfile = Esporta file
schematic.importfile = Importa File
@@ -78,26 +80,30 @@ uploadingcontent = Carico il contenuto
uploadingpreviewfile = Carico file di anteprima
committingchanges = Applico le modifiche
done = Fatto
-mods.alphainfo =Tieni a mente che queste mod sono in alpha, e[scarlet] possono avere molti bug[].\nRiporta tutti i problemi che trovi in Mindustry su Github o Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Tieni a mente che queste mod sono in alpha, e[scarlet] possono avere molti bug[].\nRiporta tutti i problemi che trovi in Mindustry su GitHub o Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]Nessuna mod trovata!
mods.guide = guida per il modding!
mods.report = Riporta un bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Abilitato
mod.disabled = [scarlet]Disabilitato
mod.disable = Disabilita
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Abilita
mod.requiresrestart = .
mod.reloadrequired = [scarlet]Riavvio necessario
mod.import = Importa una mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = Questa mod verrà cancellata.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = Questo salvataggio contiene mod che hai recentemente aggiornato o non le hai piu installate. Il salvataggio può essere corrotto. sei sicuro di volerlo caricare?\n[lightgray]Mods:\n{0}
mod.preview.missing = Prima di pubblicare questa mod nel workshop, devi aggiungere un immagine di copertina.\nmetti un immagine[accent] preview.png[] nella cartella della mod e riprova .
mod.folder.missing = Solo mod in una cartella possono essere pubblicate nel workshop.\nPer pubblicare una mod, bisogna decompressare il file in una cartella e eliminare il file zip, dopo riavvia il gioco e ricarica la mod
-.
about.button = Info
name = Nome:
noname = Scegli un [accent] nome[] prima di unirti.
@@ -264,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pennello
editor.openin = Apri nell'editor
editor.oregen = Generazione dei minerali
@@ -502,6 +509,7 @@ blocks.shootrange = Raggio
blocks.size = Grandezza
blocks.liquidcapacity = Capacità del liquido
blocks.powerrange = Raggio Energia
+blocks.powerconnections = Max Connections
blocks.poweruse = Utilizzo energia
blocks.powerdamage = Energia/Danno
blocks.itemcapacity = Capacità
@@ -523,6 +531,7 @@ blocks.reload = Ricarica
blocks.ammo = Munizioni
bar.drilltierreq = Miglior trivella richiesta
bar.drillspeed = Velocità scavo: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficienza: {0}%
bar.powerbalance = Energia: {0}
bar.powerstored = Stored: {0}/{1}
@@ -567,6 +576,7 @@ category.shooting = Potenza di fuoco
category.optional = Miglioramenti Opzionali
setting.landscape.name = Blocca paesaggio
setting.shadows.name = Ombre
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtro lineare
setting.hints.name = Hints
setting.animatedwater.name = Acqua animata
@@ -589,6 +599,8 @@ setting.difficulty.insane = Impossibile
setting.difficulty.name = Difficoltà:
setting.screenshake.name = Movimento dello schermo
setting.effects.name = Visualizza effetti
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Sensibilità del controller
setting.saveinterval.name = Intervallo di salvataggio automatico
setting.seconds = {0} Secondi
@@ -831,6 +843,8 @@ block.copper-wall.name = Muro di rame
block.copper-wall-large.name = Muro grande di rame
block.titanium-wall.name = Muro di titanio
block.titanium-wall-large.name = Muro grande di titanio
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Muro di fase
block.phase-wall-large.name = Muro grande di fase
block.thorium-wall.name = Muro di torio
@@ -969,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Mietitore
tutorial.next = [lightgray]
tutorial.intro = Sei entrato nel[scarlet] Tutorial di Mindustry.[]\nInizia[accent] scavando rame[]. Clicca un minerale di rame vicino al tuo nucleo per farlo.\n\n[accent]{0}/{1} rame
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Ora crea una trivella.\n[accent]Le trivelle []scavano da sole e sono più efficienti. Piazzane una su un minerale di rame.
tutorial.drill.mobile = Ora crea una trivella. \n[accent] Le trivelle []scavano da sole e sono più efficienti. \n Toccare la scheda della trivella in basso a destra. \n Selezionare la trivella meccanica [accent] []. \n Posizionarlo su una vena di rame toccando, quindi premere il segno di spunta [accent] [] in basso per confermare la selezione. \n Premere il tasto X [accent] [] per annullare il posizionamento.
tutorial.blockinfo = Ogni blocco ha statistiche diverse. Alcuni minerali richiedono trivelle specifiche.\nPer controllare le informazioni e le statistiche di un blocco, [accent] tocca "?" mentre lo selezioni nel database. []\n\n[accent]Accedi ora alle statistiche della trivella meccanica. []
@@ -1052,6 +1067,8 @@ block.copper-wall.description = Un blocco difensivo economico.\nUtile per proteg
block.copper-wall-large.description = Un blocco difensivo economico.\nUtile per proteggere il nucleo e le torrette nelle prime ondate. \nOccupa più blocchi
block.titanium-wall.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici.
block.titanium-wall-large.description = Un blocco difensivo moderatamente forte.\nFornisce una protezione moderata dai nemici. \nOccupa più blocchi
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Un forte blocco difensivo.\nBuona protezione dai nemici.
block.thorium-wall-large.description = Un forte blocco difensivo.\nBuona protezione dai nemici.\nOccupa più blocchi
block.phase-wall.description = Non è forte come un muro di torio, ma devia i proiettili a meno che non siano troppo potenti.
@@ -1071,7 +1088,7 @@ block.junction.description = Permette di incrociare nastri che trasportano mater
block.bridge-conveyor.description = Consente il trasporto di oggetti fino a 3 tessere ad un altro nastro sopraelevato.\nPuò passare sopra ad altri blocchi od edifici.
block.phase-conveyor.description = Nastro avanzato. Consuma energia per teletrasportare gli oggetti su un altro nastro di fase collegato.
block.sorter.description = Divide gli oggetti. Se l'oggetto corrisponde a quello selezionato, Può passare. Altrimenti viene espulso sui lati.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accetta gli elementi da una direzione e li emette fino a 3 altre direzioni allo stesso modo. Utile per suddividere i materiali da una fonte a più destinazioni.
block.distributor.description = Un distributore avanzato che divide gli oggetti in altre 7 direzioni allo stesso modo.
block.overflow-gate.description = Una combinazione di un incrocio e di un distributore , che distribuisce sui suoi lati se in nastro difronte si satura.
diff --git a/core/assets/bundles/bundle_ja.properties b/core/assets/bundles/bundle_ja.properties
index 6239dad8b0..14a3e7e066 100644
--- a/core/assets/bundles/bundle_ja.properties
+++ b/core/assets/bundles/bundle_ja.properties
@@ -3,6 +3,7 @@ credits = クレジット
contributors = 翻訳や開発に協力してくださった方々
discord = MindustryのDiscordに参加!
link.discord.description = Mindustryの公式Discordグループ
+link.reddit.description = The Mindustry subreddit
link.github.description = このゲームのソースコード
link.changelog.description = 変更履歴
link.dev-builds.description = 不安定な開発版
@@ -26,6 +27,7 @@ load.mod = MOD
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,25 +80,30 @@ uploadingcontent = コンテンツをアップロードしています
uploadingpreviewfile = プレビューファイルをアップロードしています
committingchanges = 変更を適応中
done = 完了
-mods.alphainfo = モードは実験的です,覚えておいてください。 [scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry Githubに報告してください.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Mods機能は実験的なものです。[scarlet] エラーが含まれている可能性があります[]。\n 発見した問題をMindustry GitHubに報告してください。
mods.alpha = [accent](Alpha)
mods = Mods
-mods.none = [LIGHT_GRAY]MOD見つかりませんでした!
+mods.none = [LIGHT_GRAY]Modが見つかりませんでした!
mods.guide = Modding Guide
mods.report = Report Bug
-mod.enabled = [lightgray]Enabled
-mod.disabled = [scarlet]Disabled
-mod.disable = 可能にしません
-mod.enable = 可能にする
-mod.requiresrestart = このモードをインストールするため, このゲームは再起動します
-mod.reloadrequired = [scarlet]リロード必須
-mod.import = モードをインポート
-mod.import.github = Import Github Mod
-mod.remove.confirm = このモードを削除されます
+mods.openfolder = Open Mod Folder
+mod.enabled = [lightgray]有効
+mod.disabled = [scarlet]無効
+mod.disable = 無効化
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
+mod.enable = 有効化
+mod.requiresrestart = このModをインストールするためにはゲームの再起動が必要です。
+mod.reloadrequired = [scarlet]Modを有効にするには、この画面を開き直してください。
+mod.import = Modをインポート
+mod.import.github = Import GitHub Mod
+mod.remove.confirm = このModを削除します。
mod.author = [LIGHT_GRAY]著者:[] {0}
-mod.missing = このセーブ には、アップグレードされた可能性があるMODS、またはここに存在しないMODSが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
-mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
-mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
+mod.missing = このセーブには、アップグレードされた可能性があるModsか、ここに存在しないModsが必要です。 メモリのセーブを保存する! ロードしてもよろしいですか?\n[lightgray]MODS:\n{0}
+mod.preview.missing = このModをワークショップで公開するには、Modのプレビュー画像を設定する必要があります。\n[accent] preview.png[] というファイル名の画像をmodsのフォルダに配置し、再試行してください。
+mod.folder.missing = ワークショップで公開できるのは、フォルダ形式のModのみとなります。\nModをフォルダ形式に変換するには、ファイルをフォルダに解凍し、古いzipを削除してからゲームを再起動するか、modを再読み込みしてください。
about.button = 情報
name = 名前:
noname = [accent]プレイヤー名[]を入力してください。
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = ブラシ
editor.openin = エディターで開く
editor.oregen = 鉱石の生成
@@ -501,6 +509,7 @@ blocks.shootrange = 範囲
blocks.size = 大きさ
blocks.liquidcapacity = 液体容量
blocks.powerrange = 電力範囲
+blocks.powerconnections = Max Connections
blocks.poweruse = 電力使用量
blocks.powerdamage = 電力/ダメージ
blocks.itemcapacity = アイテム容量
@@ -522,6 +531,7 @@ blocks.reload = ショット/秒
blocks.ammo = 弾薬
bar.drilltierreq = より良いドリルが必要です
bar.drillspeed = 採掘速度: {0}/秒
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = 効率: {0}%
bar.powerbalance = 電力: {0}/秒
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = ショット
category.optional = 強化オプション
setting.landscape.name = 横画面で固定
setting.shadows.name = 影
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = リニアフィルター
setting.hints.name = Hints
setting.animatedwater.name = 水のアニメーション
@@ -588,6 +599,8 @@ setting.difficulty.insane = クレイジー
setting.difficulty.name = 難易度:
setting.screenshake.name = 画面の揺れ
setting.effects.name = 画面効果
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = 操作感度
setting.saveinterval.name = 自動保存間隔
setting.seconds = {0} 秒
@@ -830,6 +843,8 @@ block.copper-wall.name = 銅の壁
block.copper-wall-large.name = 巨大な銅の壁
block.titanium-wall.name = チタンの壁
block.titanium-wall-large.name = 巨大なチタンの壁
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = フェーズファイバーの壁
block.phase-wall-large.name = 巨大なフェーズファイバーの壁
block.thorium-wall.name = トリウムの壁
@@ -968,6 +983,7 @@ unit.lich.name = リッチ
unit.reaper.name = リーパー
tutorial.next = [lightgray]<タップして続ける>
tutorial.intro = [scarlet]Mindustry チュートリアル[]へようこそ。\nまずは、コアの近くにある銅鉱石をタップして、[accent]銅を採掘[]してみましょう。\n\n[accent]銅: {0}/{1}
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n右下にあるドリルのタブをクリックして、\n[accent]機械ドリル[]を選択して、銅鉱脈に設置してみましょう。\n[accent]右クリック[]で建設を止めることができ、[accent]Ctrlキーを押しながらスクロール[]することで、ズームができます。
tutorial.drill.mobile = 手動で採掘するのは非効率的です。\n[accent]ドリル[]を使えば自動で採掘できます。\n右下にあるドリルのタブをタップして、\n[accent]機械ドリル[]を選択しましょう。\nタップでドリルを銅鉱脈に配置したら、下にある[accent]チェックマーク[]を押すことで、建設が開始されます。\n[accent]X ボタン[]で建設をキャンセルできます。
tutorial.blockinfo = それぞれのブロックには異なる性質があります。特定のドリルでしか採掘できない鉱石もあります。\nブロックの情報や性質を知りたかったら、[accent]ビルドメニューにある "?" ボタンを押してください。[]\n\n[accent]機械ドリルの性質を見てみましょう。[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = 安価な防壁ブロックです。\n最初の
block.copper-wall-large.description = 安価な大型防壁ブロックです。\n最初のウェーブでコアやターレットを保護するのに有用です。
block.titanium-wall.description = 適度に強力な防壁ブロックです。\n中程度の攻撃から保護します。
block.titanium-wall-large.description = 適度に強力な大型防壁ブロックです。\n中程度の攻撃から保護します。
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = 強化された防壁ブロックです。\n敵からの保護により強固です。
block.thorium-wall-large.description = 強化された大型防壁ブロックです。\n敵からの保護により強固です。
block.phase-wall.description = トリウムの壁ほど強固ではないが、強力な弾でなければ弾き返すことができます。
@@ -1070,7 +1088,7 @@ block.junction.description = 十字に交差したコンベアーをそれぞれ
block.bridge-conveyor.description = 高度な輸送ブロックです。地形や建物を超えて、3ブロック離れた場所にアイテムを輸送することができます。
block.phase-conveyor.description = 改良されたアイテム転送ブロックです。電力を使用して、離れた場所にあるフェーズコンベアーにアイテムを転送することができます。
block.sorter.description = アイテムを分別して搬出します。設定したアイテムは通過させます。他のアイテムが搬入されると側面にアイテムを搬出します。
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = 搬入したアイテムをほかの3方向に均等に搬出します。一つの資源から複数に分ける際などに使われます。
block.distributor.description = 高度なルーターです。搬入したアイテムをほかの7方向に均等に分けて搬出します。
block.overflow-gate.description = 搬出先にアイテムを搬入する空きがない場合に左右にアイテムを搬出します。
diff --git a/core/assets/bundles/bundle_ko.properties b/core/assets/bundles/bundle_ko.properties
index 2f0e7cc3d1..51ef110c8f 100644
--- a/core/assets/bundles/bundle_ko.properties
+++ b/core/assets/bundles/bundle_ko.properties
@@ -1,6 +1,6 @@
credits.text = 제작자 [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[] / [scarlet]한국어 번역자[] - [royal]Potion[]
credits = 제작자
-contributors = 번역 및 기여자들
+contributors = 번역 및 개발 기여자들
discord = Mindustry Discord 에 참여해보세요!
link.discord.description = 공식 Mindustry Discord 서버
link.reddit.description = Mindustry 레딧
@@ -18,14 +18,12 @@ gameover = 게임 오버
gameover.pvp = [accent]{0}[] 팀이 승리했습니다!
highscore = [accent]최고점수 달성!
copied = 복사됨.
-
load.sound = 소리
load.map = 맵
load.image = 사진
load.content = 컨텐츠
load.system = 시스템
load.mod = 모드
-
schematic = 설계도
schematic.add = 설계도 저장하기
schematics = 설계도 모음
@@ -41,8 +39,7 @@ schematic.flip = 좌우 뒤집기 :[accent][[{0}][] / 상하 뒤집기 : [accent
schematic.saved = 설계도 저장됨.
schematic.delete.confirm = 삭제된 설계도는 복구할 수 없습니다. 정말로 삭제하시겠습니까?
schematic.rename = 설계도명 변경
-schematic.info = 크기 : {0}x{1}, 사용된 블럭 : {2}
-
+schematic.info = 크기 : {0}x{1}, 블럭 수 : {2}
stat.wave = 버틴 단계 수 : [accent]{0}
stat.enemiesDestroyed = 파괴한 적 수 : [accent]{0}
stat.built = 건설한 건물 수 : [accent]{0}
@@ -50,7 +47,6 @@ stat.destroyed = 파괴된 건물 수 : [accent]{0}
stat.deconstructed = 파괴한 건물 수 : [accent]{0}
stat.delivered = 획득한 자원 :
stat.rank = 최종 점수 : [accent]{0}
-
launcheditems = [accent]창고
launchinfo = [출격되지 않음][[출격]파랑색으로 표시된 자원들을 획득합니다.
map.delete = 정말로 "[accent]{0}[]" 맵을 삭제하시겠습니까?
@@ -84,27 +80,30 @@ uploadingcontent = 컨텐츠 업로드
uploadingpreviewfile = 미리보기 파일 업로드
committingchanges = 바뀐 점 적용
done = 완료
-
+feature.unsupported = 당신의 기기는 이 기능을 지원하지 않습니다.
mods.alphainfo = 현재의 모드는 첫 번째 시도이며, 그리고[scarlet] 버그가 매우 많음을 명심하십시오[].\n만약 버그를 발견할경우 Mindustry 깃허브 또는 디스코드로 제보해주세요.
mods.alpha = [scarlet](Alpha)
mods = 모드
-mods.none = [LIGHT_GRAY]모드가 발견되지 않았습니다!
+mods.none = [LIGHT_GRAY]추가한 모드가 없습니다!
mods.guide = 모드 가이드
mods.report = 버그 신고
-mod.enabled = [lightgray]활성화
-mod.disabled = [scarlet]비활성화
+mods.openfolder = Open Mod Folder
+mod.enabled = [firebrick]활성화
+mod.disabled = [lightgray]비활성화
mod.disable = 비활성화
+mod.delete.error = 모드를 삭제할 수 없습니다. 아마도 해당 모드가 사용중인 것 같습니다.
+mod.missingdependencies = [scarlet]의존되는 모드: {0}
+mod.nowdisabled = [scarlet]모드 '{0}'는 다음의 모드에 의존합니다 :[accent] {1}\n[lightgray]이 모드를 먼저 다운로드해야합니다.\n이 모드는 자동으로 비활성화됩니다.
mod.enable = 활성화
mod.requiresrestart = 모드 변경사항을 적용하기 위해 게임을 종료합니다.
-mod.reloadrequired = [scarlet]새로고침 요구됨
+mod.reloadrequired = [scarlet]새로고침 예정됨
mod.import = 모드 추가
mod.import.github = 깃허브 모드 추가
-mod.remove.confirm = 모드가 삭제되었습니다.
+mod.remove.confirm = 이 모드를 삭제하시겠습니까?
mod.author = [LIGHT_GRAY]제작자 : [] {0}
mod.missing = 이 세이브파일에는 설치하지 않은 모드 혹은 이 버전에 속해있지 않은 데이터가 포함되어 있습니다. 이 파일을 불러올 경우 세이브파일의 데이터가 손상될 수 있습니다. 정말로 이 파일을 불러오시겠습니까?\n[lightgray]모드 :\n{0}
mod.preview.missing = 워크샵에 당신의 모드를 업로드하기 전에 미리보기 이미지를 먼저 추가해야합니다.\n[accent] preview.png[]라는 이름으로 미리보기 이미지를 당신의 모드 폴더안에 준비한 후 다시 시도해주세요.
mod.folder.missing = 워크샵에는 폴더 형태의 모드만 게시할 수 있습니다.\n모드를 폴더 형태로 바꾸려면 파일을 폴더에 압축 해제하고 이전 압축파일을 제거한 후, 게임을 재시작하거나 모드를 다시 로드하십시오.
-
about.button = 정보
name = 이름 :
noname = 먼저 [accent] [] 을 설정하세요.
@@ -135,7 +134,7 @@ server.kicked.customClient = 이 서버는 직접 빌드한 버전을 지원하
server.kicked.gameover = 코어가 파괴되었습니다...
server.versions = 클라이언트 버전 : [accent] {0}[]\n서버 버전 : [accent] {1}[]
host.info = [accent]호스트[] 버튼은 현재 네트워크의 [scarlet]6567[] 포트를 사용합니다.\n[LIGHT_GRAY]같은 Wi-Fi 또는 로컬 네트워크[] 에서 서버 목록을 볼 수 있습니다.\n\n만약 플레이어들이 이 IP를 통해 어디에서나 연결할 수 있게 하고 싶다면, 공유기 설정에서 [accent]포트 포워딩[]을 하시거나 VPN을 사용하셔야 합니다.\n\n[LIGHT_GRAY]참고: LAN 게임 연결에 문제가 있는 사람이 있다면, 방화벽 설정에서 Mindustry 가 로컬 네트워크에 액세스하도록 허용했는지 확인해주세요.
-join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 (포트없음), 6568포트와 server1.mindustry.r-e.kr의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.
+join.info = 여기서 서버 추가를 누르신 후, [accent]서버 IP[]를 입력하여 다른 서버에 접속할 수 있습니다.\n또는 [accent]로컬 네트워크(LAN)[] 서버를 검색하여 접속할 수 있습니다.\nLAN 및 WAN 멀티 플레이어 모두 지원합니다.\n\n[LIGHT_GRAY]참고:여기에서는 자동으로 글로벌 서버를 추가하지 않습니다. IP로 다른 사람의 서버에 접속하려면 직접 서버 주소를 찾아서 적으셔야합니다.[]\n\n[ROYAL]한국의 서버로는 [accent]mindustry.kr[]의 6567, 6568포트와 [accent]server1.mindustry.r-e.kr[]의 8000, 8002 포트가 있습니다.\n서버 주소 입력방법은 < 주소:포트 >의 형식입니다.\n[royal]포트가 없을 시에는 그냥 주소만 입력하시면 됩니다.\n\n[royal]예시) mindustry.kr의 6567포트\nmindustry.kr:6567\n포트가 6567일 경우에는 :6567을 생략할 수 있습니다.
hostserver = 서버 열기
invitefriends = 친구 초대
hostserver.mobile = 서버\n열기
@@ -247,8 +246,8 @@ wave.waiting = [green]{0}초[]후 다음 단계 시작
wave.waveInProgress = [LIGHT_GRAY]단계 진행중
waiting = [LIGHT_GRAY]대기중...
waiting.players = 다른 플레이어를 기다리는 중..
-wave.enemies = [LIGHT_GRAY]적 유닛{0} 마리 남았음
-wave.enemy = [LIGHT_GRAY]적 유닛{0} 마리 남음
+wave.enemies = [LIGHT_GRAY]적 유닛 {0}마리 남았음
+wave.enemy = [LIGHT_GRAY]적 유닛 {0}마리 남음
loadimage = 사진 불러오기
saveimage = 사진 저장
unknown = 알 수 없음
@@ -271,7 +270,7 @@ missing = 이 항목은 삭제되거나 이동되었습니다.\n[lightgray]워
publishing = [accent]업로드 중...
publish.confirm = 맵을 업로드 하시겠습니까?\n\n[lightgray]먼저 워크샵 EULA에 동의하시지 않으면 맵이 표시되지 않습니다!
publish.error = 맵 업로드 오류 : {0}
-
+steam.error = 스팀 서비스를 초기화하는데 실패했습니다.\n에러 코드 : {0}
editor.brush = 브러쉬
editor.openin = 편집기 열기
editor.oregen = 광물 무작위 생성
@@ -348,7 +347,6 @@ editor.overwrite = [accept]경고!이 명령은 기존 맵을 덮어씌우게
editor.overwrite.confirm = [scarlet]경고![] 이 이름을 가진 맵이 이미 있습니다. 덮어 쓰시겠습니까?
editor.exists = 같은 이름의 맵이 이미 존재합니다.
editor.selectmap = 불러올 맵 선택 :
-
toolmode.replace = 재배치
toolmode.replace.description = 블록을 배치합니다.
toolmode.replaceall = 모두 재배치
@@ -363,7 +361,6 @@ toolmode.fillteams = 팀 채우기
toolmode.fillteams.description = 블록 대신 팀 건물로 채웁니다.
toolmode.drawteams = 팀 그리기
toolmode.drawteams.description = 블록 대신 팀 건물을 배치합니다.
-
filters.empty = [LIGHT_GRAY]필터가 없습니다!! 아래 버튼을 눌러 추가하세요.
filter.distort = 왜곡
filter.noise = 맵 전체에 타일 혹은 블럭 뿌리기
@@ -395,7 +392,6 @@ filter.option.floor2 = 2번째 바닥
filter.option.threshold2 = 2번째 한계점
filter.option.radius = 반경
filter.option.percentile = 백분위수
-
width = 넓이 :
height = 높이 :
menu = 메뉴
@@ -411,7 +407,6 @@ tutorial = 튜토리얼
tutorial.retake = 튜토리얼
editor = 편집기
mapeditor = 맵 편집기
-
abandon = 지역 포기
abandon.text = 이 구역의 모든 자원이 적에게 빼앗길 것입니다.
locked = 잠김
@@ -431,18 +426,17 @@ uncover = 지역 개방
configure = 코어 시작자원 설정
bannedblocks = 금지된 블럭들
addall = 모두 추가
-configure.locked = 시 시작자원 설정이 해금됩니다.
+configure.locked = [lightgray]{0}시 시작자원 설정이 해금됩니다.
configure.invalid = 해당 값은 0 과 {0} 사이여야 합니다.
zone.unlocked = [LIGHT_GRAY] 잠금 해제되었습니다!
zone.requirement.complete = {0} 단계 달성 성공! \n{1} 지역 요구사항이 충족되었습니다!
zone.config.unlocked = 시작자원 설정 해금! : [lightgray]\n{0}
zone.resources = 감지된 자원 목록 :
-zone.objective = [lightgray]게임 모드 : [accent]{0}
+zone.objective = [lightgray]지역 임무 : [accent]{0}
zone.objective.survival = 생존
-zone.objective.attack = 적 코어
+zone.objective.attack = 적 코어 파괴
add = 추가...
boss.health = 보스 체력
-
connectfail = [crimson]{0}[accent] 서버에 연결하지 못했습니다.[]
error.unreachable = 서버에 연결하지 못했습니다.\n서버 주소가 정확히 입력되었나요?
error.invalidaddress = 잘못된 주소입니다.
@@ -453,7 +447,6 @@ error.mapnotfound = 맵 파일을 찾을 수 없습니다!
error.io = 네트워크 I/O 오류.
error.any = 알 수 없는 네트워크 오류.
error.bloom = 블룸 그래픽 효과를 적용하지 못했습니다.\n당신의 기기가 이 기능을 지원하지 않는 것일 수도 있습니다.
-
zone.groundZero.name = 전초기지
zone.desertWastes.name = 쓰레기 사막
zone.craters.name = 크레이터
@@ -468,7 +461,6 @@ zone.saltFlats.name = 소금 사막
zone.impact0078.name = Impact 0078
zone.crags.name = 협곡
zone.fungalPass.name = 포자 지대
-
zone.groundZero.description = 이 장소는 다시 시작하기에 최적의 환경을 지닌 장소입니다. 적은 수준의 위협이 있으며 자원의 양은 적습니다.\n가능한 한 많은 양의 구리와 납을 수집하십시오.\n출격합시다!
zone.frozenForest.description = 이 지역도 산과 가까운 지역입니다 포자들이 흩뿌려져 있으며 극한의 추위도 포자를 막을 수 있을 것 같지 않습니다.\n화력 발전소를 짓고 전력을 확보하여 채광 드론을 사용하는 법을 배우십시오.
zone.desertWastes.description = 이 황무지는 끝을 알 수 없을 정도로 광활하고 십자가 형태의 버려진 구조물이 존재합니다.\n석탄이 존재하며 이를 화력발전에 쓰거나 흑연 정제에 쓰십시오.\n\n[lightgray]이 지역에서의 착륙장소는 확실하지 않습니다.
@@ -483,7 +475,6 @@ zone.nuclearComplex.description = 과거 토륨의 생산, 연구와 처리를
zone.fungalPass.description = 고산지대과 포자지대 사이의 지역입니다. 소규모의 적 정찰기지가 있으니 디거와 크롤러를 이용해 적의 코어를 파괴하십시오.
zone.impact0078.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
zone.crags.description = [ROYAL]죄송합니다. 아직 설명이 준비되지 않았습니다.
-
settings.language = 언어
settings.data = 게임 데이터
settings.reset = 설정 초기화
@@ -518,6 +509,7 @@ blocks.shootrange = 사거리
blocks.size = 크기
blocks.liquidcapacity = 액체 용량
blocks.powerrange = 전력 범위
+blocks.powerconnections = Max Connections
blocks.poweruse = 전력 사용
blocks.powerdamage = 전력/데미지
blocks.itemcapacity = 저장 용량
@@ -537,9 +529,9 @@ blocks.inaccuracy = 오차각
blocks.shots = 공격 속도
blocks.reload = 재장전
blocks.ammo = 탄약
-
bar.drilltierreq = 더 좋은 드릴이 요구됨
bar.drillspeed = 초당 {0}개 채굴중
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = 활성화율 : {0}%
bar.powerbalance = 초당 {0} 발전중
bar.powerstored = 총 전력 저장량 : {0}/{1}
@@ -552,7 +544,6 @@ bar.heat = 발열
bar.power = 전력
bar.progress = 생산 진행도
bar.spawned = 최대 {1}기 중 {0}기 생산됨
-
bullet.damage = [lightgray]피해량 : [stat]{0}[]
bullet.splashdamage = [lightgray]범위 피해량 : [stat]{0}[] / [lightgray]피해 범위 : [stat]{1}[lightgray] 타일
bullet.incendiary = [stat]방화
@@ -564,7 +555,6 @@ bullet.freezing = [stat]빙결
bullet.tarred = [stat]타르
bullet.multiplier = 추가 타격 횟수 : [stat]{0}[lightgray]
bullet.reload = 공격 속도 : [stat]{0}[lightgray]
-
unit.blocks = 블록
unit.powersecond = 전력/초
unit.liquidsecond = 액체/초
@@ -576,7 +566,7 @@ unit.seconds = 초
unit.persecond = /초
unit.timesspeed = x 배
unit.percent = %
-unit.items = 아이템
+unit.items = 자원
category.general = 일반
category.power = 전력
category.liquids = 액체
@@ -586,8 +576,9 @@ category.shooting = 사격
category.optional = 보조 아이템
setting.landscape.name = 가로화면으로 고정
setting.shadows.name = 그림자
+setting.blockreplace.name = 블럭 제안 자동화
setting.linear.name = 선형 필터링
-setting.hints.name = 도움말 표시
+setting.hints.name = 힌트 활성화
setting.animatedwater.name = 움직이는 물
setting.animatedshields.name = 움직이는 보호막
setting.antialias.name = 안티 에일리어싱[LIGHT_GRAY] (재시작 필요)[]
@@ -608,6 +599,8 @@ setting.difficulty.insane = 미침
setting.difficulty.name = 난이도 :
setting.screenshake.name = 화면 흔들기
setting.effects.name = 화면 효과
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = 컨트롤러 감도
setting.saveinterval.name = 저장 간격
setting.seconds = 초
@@ -688,7 +681,6 @@ mode.pvp.description = 실제 플레이어와 PvP를 합니다. 맵에 적어도
mode.attack.name = 공격
mode.attack.description = 적 기지를 파괴하세요. 맵에 빨간팀 코어가 있어야 플레이 가능합니다.
mode.custom = 사용자 정의 규칙
-
rules.infiniteresources = 무한 자원
rules.wavetimer = 단계
rules.waves = 단계
@@ -715,7 +707,6 @@ rules.title.resourcesbuilding = 자원 & 건축
rules.title.player = 플레이어들
rules.title.enemy = 적
rules.title.unit = 유닛
-
content.item.name = 아이템
content.liquid.name = 액체
content.unit.name = 유닛
@@ -758,10 +749,10 @@ mech.dart-ship.weapon = 소총
mech.javelin-ship.name = 재블린
mech.javelin-ship.weapon = 유도 미사일
mech.javelin-ship.ability = 가속 전격 생성기
-mech.trident-ship.name = 삼지창
+mech.trident-ship.name = 트라이던트
mech.trident-ship.weapon = 폭탄 저장고
-mech.glaive-ship.name = 글레브
-mech.glaive-ship.weapon = 방화총
+mech.glaive-ship.name = 글레이브
+mech.glaive-ship.weapon = 중무장 인화성 소총
item.explosiveness = [LIGHT_GRAY]폭발성 : {0}
item.flammability = [LIGHT_GRAY]인화성 : {0}
item.radioactivity = [LIGHT_GRAY]방사능 : {0}
@@ -777,7 +768,6 @@ mech.buildspeed = [LIGHT_GRAY]건설 속도 : {0}%
liquid.heatcapacity = [LIGHT_GRAY]발열 용량 : {0}
liquid.viscosity = [LIGHT_GRAY]점도 : {0}
liquid.temperature = [LIGHT_GRAY]온도 : {0}
-
block.sand-boulder.name = 사암
block.grass.name = 잔디
block.salt.name = 소금
@@ -853,6 +843,8 @@ block.copper-wall.name = 구리 벽
block.copper-wall-large.name = 대형 구리 벽
block.titanium-wall.name = 티타늄 벽
block.titanium-wall-large.name = 대형 티타늄 벽
+block.plastanium-wall.name = 플라스터늄 벽
+block.plastanium-wall-large.name = 대형 플라스터늄 벽
block.phase-wall.name = 메타 벽
block.phase-wall-large.name = 대형 메타 벽
block.thorium-wall.name = 토륨 벽
@@ -932,10 +924,10 @@ block.spirit-factory.name = 수리 드론 공장
block.phantom-factory.name = 건설 드론 공장
block.wraith-factory.name = 유령 전투기 공장
block.ghoul-factory.name = 구울 폭격기 공장
-block.dagger-factory.name = 대거 기체 공장
-block.crawler-factory.name = 크롤러 기체 공장
-block.titan-factory.name = 타이탄 기체 공장
-block.fortress-factory.name = 포트리스 기체 공장
+block.dagger-factory.name = 대거 공장
+block.crawler-factory.name = 크롤러 공장
+block.titan-factory.name = 타이탄 공장
+block.fortress-factory.name = 포트리스 공장
block.revenant-factory.name = 망령 전함 공장
block.repair-point.name = 수리 지점
block.pulse-conduit.name = 퓨즈 파이프
@@ -984,13 +976,14 @@ unit.ghoul.name = 구울 폭격기
unit.wraith.name = 유령 전투기
unit.fortress.name = 포트리스
unit.revenant.name = 망령 전함
-unit.eruptor.name = 분화자
-unit.chaos-array.name = 혼돈 배열
-unit.eradicator.name = 박멸
-unit.lich.name = 리치
+unit.eruptor.name = 이어럽터
+unit.chaos-array.name = 혼돈의 군대
+unit.eradicator.name = 파괴자
+unit.lich.name = 사자왕
unit.reaper.name = 사신
tutorial.next = [lightgray]< 이 곳을 터치해 진행하세요. >
-tutorial.intro = Mindustry 튜토리얼을 시작하겠습니다. 튜토리얼은 [accent]모바일은 뒤로가기, 데스크탑은 esc버튼[]을 누르고 [accent]나가기 버튼[]을 눌러 종료가 가능합니다.\n[accent]구리[]를 18개 채광하세요. 코어 주위에 있는 주황색의 구리 광물을 터치함으로써 구리를 채광할 수 있습니다.\n\n[accent]현재 모은 구리의 개수 : {0}/{1} 개[]
+tutorial.intro = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n [WASD] 키를 눌러 이동할 수 있습니다.\n[accent]Ctrl 키를 누르고 마우스 휠을 돌려 확대 또는 축소가 가능합니다.\n[accent]주황색의 광맥[]을 눌러 [accent]구리[]를 채광하세요.\n구리를 채광한 후에는 코어 근처로 이동한 뒤, 당신의 기체에서 코어로 드래그해 구리를 코어에 넣으세요. 코어 근처에서 채광하면 자동으로 옮겨집니다.\n\n임무 : 구리 채광({0}/{1})
+tutorial.intro.mobile = [scarlet]Mindustry 튜토리얼[]을 시작하겠습니다.\n화면을 드래그하여 이동이 가능합니다.\n두 손가락을 화면에 누른 후 모으거나 벌려 확대와 축소가 가능합니다.\n[accent]주황색의 광맥[]을 눌러 [accent]구리[]를 채광하세요.\n구리를 채광한 후에는 코어 근처로 이동한 뒤, 당신의 기체에서 코어로 드래그해 구리를 코어에 넣으세요. 코어 근처에서 채광하면 자동으로 옮겨집니다.\n\n임무 : 구리 채광({0}/{1})
tutorial.drill = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로 아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n마우스 오른쪽 버튼으로 취소가 가능합니다.
tutorial.drill.mobile = 수동으로 채광하는 것은 효율이 낮습니다.\n[accent]드릴[]은 자동으로 드릴 바로아래에 있는 광물들을 채광합니다.\n드릴 카테고리의 기계식 드릴을 선택하여 구리 광맥위에 설치하세요.\n취소 버튼을 눌러 건축하기 전의 설계를 취소할 수 있습니다.
tutorial.blockinfo = 블록들은 각각 능력이 다르며, 하위 티어의 드릴은 채광할 수 있는 광물의 종류가 적습니다.\n블럭의 정보를 확인하기 위해서는,[accent] 카테고리의 블럭을 누른 후, "?"버튼을 클릭하여 블럭의 정보를 확인하세요.[]\n[royal]궁금한 블럭의 정보를 아무거나 한번 확인해보세요.
@@ -1009,7 +1002,6 @@ tutorial.deposit = 자원을 다시 블록에 넣을 수도 있습니다.\n\n[ac
tutorial.waves = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 클릭하여 공격할 수 있습니다. 또한, 구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계 동안 코어를 보호하세요.[]
tutorial.waves.mobile = [LIGHT_GRAY]적[]이 접근합니다.\n당신의 기체는 적을 자동조준하지만, 원하는 적을 클릭하여 공격하고 싶은 대상을 바꿀 수 있습니다.\n구리를 더 캐내고 포탑을 더 지어서 방어를 강화하세요.\n\n[accent]2단계동안 코어를 방어하세요.[]
tutorial.launch = 특정 단계에 도달하면 [accent]출격[]이 가능합니다.\n[accent]출격[]을 하게되면 해당 지역의 코어에 들어있는 자원들을 캠페인의 자원 창고로 보내지만, 해당 지역의 [accent]모든 것들[]은 날라가게 되니 주의하세요.
-
item.copper.description = 모든 종류의 블록에서 광범위하게 사용되는 자원입니다.
item.lead.description = 쉽게 구할 수 있으며, 전자 및 액체 수송 블록에서 광범위하게 사용되는 자원입니다.
item.metaglass.description = 초강력 유리 화합물. 액체 분배 및 저장에 광범위하게 사용됩니다.\n\n[royal]액체를 활용하기 위한 필수품입니다.
@@ -1075,6 +1067,8 @@ block.copper-wall.description = 게임 시작 초기에 방어용으로 적합
block.copper-wall-large.description = 구리 벽 4개를 뭉친 블럭입니다.
block.titanium-wall.description = 흑연이 생산될 즈음에 사용하기 적합합니다.
block.titanium-wall-large.description = 티타늄 벽 4개를 뭉친 블럭입니다.
+block.plastanium-wall.description = 아크, 델타와 같은 전기 공격을 막는 특수한 벽입니다. 또한, 이 벽 주위에 전기를 사용하는 건물을 배치할 시 그 건물에는 노드가 자동으로 연결하지 않습니다.
+block.plastanium-wall-large.description = 아크, 델타와 같은 전기 공격을 막는 특수한 벽입니다. 또한, 이 벽 주위에 전기를 사용하는 건물을 배치할 시 그 건물에는 노드가 자동으로 연결하지 않습니다.\n도배해서 사용하세요.
block.thorium-wall.description = 쉬운 생산이 가능한 마지막 방어벽입니다.
block.thorium-wall-large.description = 토륨 벽 4개를 뭉친 블럭입니다.
block.phase-wall.description = 토륨 벽만큼 강하지 않지만 벽을 향해 날아오는 총알이 너무 강력하지 않으면 총알을 튕겨냅니다.
@@ -1094,7 +1088,7 @@ block.junction.description = 2개의 컨베이어 벨트를 교차시키는 다
block.bridge-conveyor.description = 자원 수송 블록.\n지형이나 건물을 넘어 최대 3개 타일을 건너뛰고 자원을 운송할 수 있습니다.
block.phase-conveyor.description = 고급 자원 수송 블록.\n지형이나 건물을 넘어 최대 11개 타일을 건너뛰고 자원을 운송할 수 있습니다. 전기를 사용하고, 기본 터널 컨베이어보다 빠릅니다.
block.sorter.description = 자원을 넣어서 필터에 설정된 자원일 경우 바로 앞으로 통과하며, 그렇지 않을 경우 옆으로 이동시킵니다.
-block.inverted-sorter.descriptions = 필터처럼 자원을 이동시키는 대신에, 선택한 자원을 양 옆으로 출력합니다.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = 한 방향에서 자원을 넣을 시 최대 3개의 다른 방향으로 균등하게 내보냅니다. 자원을 한 곳에서 여러 방향으로 분배하는 데 유용합니다.
block.distributor.description = 자원을 최대 7개의 다른 방향으로 균등하게 분베하는 고급 분배기.
block.overflow-gate.description = 평소에는 자원의 들어온 방향으로 자원을 통과시키지만, 정면이 자원으로 꽉 차거나 다른 사유로 막힐 시 옆으로 자원을 내보냅니다.
diff --git a/core/assets/bundles/bundle_nl.properties b/core/assets/bundles/bundle_nl.properties
index 8c63a05598..a9bf6129f3 100644
--- a/core/assets/bundles/bundle_nl.properties
+++ b/core/assets/bundles/bundle_nl.properties
@@ -3,6 +3,7 @@ credits = Credits
contributors = Vertalers en Medewerkers
discord = Word lid van de Mindustry Discord!
link.discord.description = De officiële Mindustry discord chatroom
+link.reddit.description = The Mindustry subreddit
link.github.description = Game broncode
link.changelog.description = Lijst van Updates
link.dev-builds.description = Onstabiele ontwikkeling builds
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -501,6 +509,7 @@ blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
+blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
@@ -522,6 +531,7 @@ blocks.reload = Shots/Second
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
@@ -588,6 +599,8 @@ setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds
@@ -830,6 +843,8 @@ block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
@@ -1070,7 +1088,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
diff --git a/core/assets/bundles/bundle_nl_BE.properties b/core/assets/bundles/bundle_nl_BE.properties
index 9740efd921..1756cd5135 100644
--- a/core/assets/bundles/bundle_nl_BE.properties
+++ b/core/assets/bundles/bundle_nl_BE.properties
@@ -3,6 +3,7 @@ credits = Credits
contributors = Vertalers en medewerkers
discord = Sluit je aan bij de Mindustry discord server!
link.discord.description = De officiële Mindustry discord chatroom
+link.reddit.description = The Mindustry subreddit
link.github.description = Broncode
link.changelog.description = Lijst met updatewijzigingen
link.dev-builds.description = Onstabiele versies
@@ -16,28 +17,29 @@ screenshot.invalid = Kaart te groot, mogelijks te weinig geheugen voor een scree
gameover = Game Over
gameover.pvp = Het[accent] {0}[] team heeft gewonnen!
highscore = [accent]Nieuw record!
-copied = Copied.
-load.sound = Sounds
-load.map = Maps
+copied = Gekopieerd.
+load.sound = Geluiden
+load.map = Kaarten
load.image = Images
load.content = Content
load.system = System
load.mod = Mods
-schematic = Schematic
-schematic.add = Save Schematic...
-schematics = Schematics
-schematic.import = Import Schematic...
-schematic.exportfile = Export File
-schematic.importfile = Import File
+schematic = Blauwdruk
+schematic.add = Blauwdruk Opslaan...
+schematics = Blauwdrukken
+schematic.replace = Er bestaat al een blaudruk met deze naam. Vervangen?
+schematic.import = Importeer Blauwdruk...
+schematic.exportfile = Exporteer Bestand
+schematic.importfile = Exporteer Bestand
schematic.browseworkshop = Browse Workshop
-schematic.copy = Copy to Clipboard
-schematic.copy.import = Import from Clipboard
-schematic.shareworkshop = Share on Workshop
+schematic.copy = Kopieer naar Klembord
+schematic.copy.import = Importeer vanaf Klembord
+schematic.shareworkshop = Deel op Workshop
schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
-schematic.saved = Schematic saved.
+schematic.saved = Blauwdruk opgeslagen.
schematic.delete.confirm = This schematic will be utterly eradicated.
-schematic.rename = Rename Schematic
-schematic.info = {0}x{1}, {2} blocks
+schematic.rename = Blauwdruk Hernoemen
+schematic.info = {0}x{1}, {2} blokken
stat.wave = Je overleefde tot aanvalsgolf: [accent]{0}[].
stat.enemiesDestroyed = Vijanden vernietigd:[accent] {0}
stat.built = Gebouwen gebouwd:[accent] {0}
@@ -46,7 +48,7 @@ stat.deconstructed = Gebouwen afgebroken:[accent] {0}
stat.delivered = Gronstoffen meegenomen:
stat.rank = Eindresultaat: [accent]{0}
launcheditems = [accent]Meegenomen grondstoffen
-launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
+launchinfo = [unlaunched][[LAUNCH] je kern om de met blauw aangeduide voorwerpen te verkrijgen.
map.delete = Ben je zeker dat je de kaart "[accent]{0}[]" wilt verwijderen?
level.highscore = Beste score: [accent]{0}
level.select = Selecteer level
@@ -55,14 +57,14 @@ showagain = Toon dit volgende keer niet meer.
coreattack = < Kern wordt aangevallen! >
nearpoint = [[ [scarlet]VERLAAT dit gebied onmiddelijk[] ]\nDirecte vernietiging...
database = Kern Database
-savegame = opslaan
-loadgame = openen
+savegame = Opslaan
+loadgame = Openen
joingame = Multiplayer
customgame = Aangepaste versie
newgame = Nieuw spel
none =
minimap = Kaartje
-position = Position
+position = Positie
close = Sluit
website = Website
quit = Verlaat
@@ -72,35 +74,40 @@ maps.browse = Browse Maps
continue = Ga verder
maps.none = [LIGHT_GRAY]Geen kaarten gevonden!
invalid = Invalid
-preparingconfig = Preparing Config
-preparingcontent = Preparing Content
-uploadingcontent = Uploading Content
-uploadingpreviewfile = Uploading Preview File
-committingchanges = Comitting Changes
-done = Done
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+preparingconfig = Config Voorbereiden
+preparingcontent = Content Voorbereiden
+uploadingcontent = Content Uploaden
+uploadingpreviewfile = Voorbeeldbestand Uploaden
+committingchanges = Veranderingen Toepassen
+done = Klaar
+feature.unsupported = Uw apparaat ondersteunt deze functie niet.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
-mods.none = [LIGHT_GRAY]No mods found!
-mods.guide = Modding Guide
-mods.report = Report Bug
-mod.enabled = [lightgray]Enabled
-mod.disabled = [scarlet]Disabled
-mod.disable = Disable
+mods.none = [LIGHT_GRAY]Geen mods gevonden!
+mods.guide = Handleiding tot Modding
+mods.report = Bug Rapporteren
+mods.openfolder = Open Mod Folder
+mod.enabled = [lightgray]Ingeschakeld
+mod.disabled = [scarlet]Uitgeschakeld
+mod.disable = Schakel uit
+mod.delete.error = Kan mod niet verwijderen. Bestand is mogelijk in gebruik.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
-mod.reloadrequired = [scarlet]Reload Required
-mod.import = Import Mod
-mod.import.github = Import Github Mod
-mod.remove.confirm = This mod will be deleted.
-mod.author = [LIGHT_GRAY]Author:[] {0}
-mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
+mod.reloadrequired = [scarlet]Herladen Vereist
+mod.import = Importeer Mod
+mod.import.github = Importeer GitHub Mod
+mod.remove.confirm = Deze mod zal worden verwijderd.
+mod.author = [LIGHT_GRAY]Auteur:[] {0}
+mod.missing = Dit opslagbestand bevat mods die zijn geupdate of recentelijk zijn verwijderd. Uw opslagbestand kan beschadigd geraken. Bent u zeker dat u wil verdergaan?\n[lightgray]Mods:\n{0}
mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
about.button = Extra info
name = Naam:
noname = Kies eerst[accent] een naam[].
-filename = Bestands naam:
+filename = Bestandsnaam:
unlocked = Ontgrendeld!
completed = [accent]Voltooid
techtree = Technische vooruitgang
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Brush
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -501,6 +509,7 @@ blocks.shootrange = Range
blocks.size = Size
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
+blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
@@ -522,6 +531,7 @@ blocks.reload = Shots/Second
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Shooting
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
@@ -588,6 +599,8 @@ setting.difficulty.insane = insane
setting.difficulty.name = Difficulty:
setting.screenshake.name = Screen Shake
setting.effects.name = Display Effects
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Autosave Interval
setting.seconds = {0} Seconds
@@ -830,6 +843,8 @@ block.copper-wall.name = Copper Wall
block.copper-wall-large.name = Large Copper Wall
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phase Wall
block.phase-wall-large.name = Large Phase Wall
block.thorium-wall.name = Thorium Wall
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Handmatig delven is inefficiënt.\n[accent]Boren []kunnen automatisch delven.\nPlaats er een op een koperader.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
@@ -1070,7 +1088,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router that only outputs to the left and right if the front path is blocked.
diff --git a/core/assets/bundles/bundle_pl.properties b/core/assets/bundles/bundle_pl.properties
index 02056031d3..95914d3862 100644
--- a/core/assets/bundles/bundle_pl.properties
+++ b/core/assets/bundles/bundle_pl.properties
@@ -3,15 +3,16 @@ credits = Zasłużeni
contributors = Tłumacze i pomocnicy
discord = Odwiedź nasz serwer Discord!
link.discord.description = Oficjalny serwer Discord Mindustry
+link.reddit.description = Subreddit Mindustry
link.github.description = Kod źródłowy gry
-link.changelog.description = Informacje o aktualizacjach
+link.changelog.description = Historia aktualizacji
link.dev-builds.description = Niestabilne wersje gry
link.trello.description = Oficjalna tablica Trello z planowanym funkcjami
link.itch.io.description = Strona itch.io z oficjanymi wersjami do pobrania
link.google-play.description = Strona na sklepie Google Play
link.wiki.description = Oficjana Wiki Mindustry
linkfail = Nie udało się otworzyć linku!\nURL został skopiowany.
-screenshot = Zapisano zdjęcie do {0}
+screenshot = Zapisano zdjęcie w {0}
screenshot.invalid = Zrzut ekranu jest zbyt duży. Najprawdopodobniej brakuje miejsca w pamięci urządzenia.
gameover = Koniec Gry
gameover.pvp = Zwyciężyła drużyna [accent]{0}[]!
@@ -23,21 +24,22 @@ load.image = Obrazy
load.content = Treść
load.system = System
load.mod = Mody
-schematic = Schematic
-schematic.add = Save Schematic...
-schematics = Schematics
-schematic.import = Import Schematic...
-schematic.exportfile = Export File
-schematic.importfile = Import File
-schematic.browseworkshop = Browse Workshop
-schematic.copy = Copy to Clipboard
-schematic.copy.import = Import from Clipboard
-schematic.shareworkshop = Share on Workshop
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
-schematic.saved = Schematic saved.
-schematic.delete.confirm = This schematic will be utterly eradicated.
-schematic.rename = Rename Schematic
-schematic.info = {0}x{1}, {2} blocks
+schematic = Schemat
+schematic.add = Zapisz schemat...
+schematics = Schematy
+schematic.replace = Schemat o takiej nazwie już istnieje. Czy chcesz go zastąpić?
+schematic.import = Importuj Schemat...
+schematic.exportfile = Eksportuj plik
+schematic.importfile = Importuj plik
+schematic.browseworkshop = Przeglądaj Warsztat
+schematic.copy = Zapisano w schowku
+schematic.copy.import = Importuj ze schowka
+schematic.shareworkshop = Podziel się na Warsztacie
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Odwróć schemat
+schematic.saved = Schemat zapisany.
+schematic.delete.confirm = Ten schemat zostanie kompletnie wyeliminowany.
+schematic.rename = Zmień nazwę schematu
+schematic.info = {0}x{1}, {2} bloków
stat.wave = Fale powstrzymane:[accent] {0}
stat.enemiesDestroyed = Przeciwnicy zniszczeni:[accent] {0}
stat.built = Budynki zbudowane:[accent] {0}
@@ -53,7 +55,7 @@ level.select = Wybrany poziom
level.mode = Tryb gry:
showagain = Nie pokazuj tego więcej
coreattack = < Rdzeń jest atakowany! >
-nearpoint = [[ [scarlet]OPUŚĆ PUNKT ZRZUTU NATYCHMIAST[] ]\nnadciąga zniszczenie
+nearpoint = [[ [scarlet]NATYCHMIAST OPUŚĆ PUNKT ZRZUTU[] ]\nnadciąga zniszczenie
database = Centralna baza danych
savegame = Zapisz Grę
loadgame = Wczytaj Grę
@@ -62,7 +64,7 @@ customgame = Własna Gra
newgame = Nowa Gra
none =
minimap = Minimapa
-position = Position
+position = Pozycja
close = Zamknij
website = Strona Gry
quit = Wyjdź
@@ -78,25 +80,30 @@ uploadingcontent = Przesyłanie Zawartości
uploadingpreviewfile = Przesyłanie Pliku Podglądu
committingchanges = Zatwierdzanie Zmian
done = Gotowe
-mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry Github lub Discord.
+feature.unsupported = Twoje urządzenie nie wspiera tej funkcji.
+mods.alphainfo = Pamiętaj, że mody są wersji alpha, i[scarlet] mogą być pełne błędów[].\nZgłaszaj wszystkie znalezione problemy na Mindustry GitHub lub Discord.
mods.alpha = [scarlet](Alpha)
mods = Mody
mods.none = [LIGHT_GRAY]Nie znaleziono modów!
-mods.guide = Modding Guide
-mods.report = Report Bug
+mods.guide = Poradnik do modów
+mods.report = Zgłoś Błąd
+mods.openfolder = Otwórz folder z modami
mod.enabled = [lightgray]Włączony
mod.disabled = [scarlet]Wyłączony
-mod.disable = Disable
-mod.enable = Enable
+mod.disable = Wyłącz
+mod.delete.error = Nie udało się usunąć moda. Plik może być w użyciu.
+mod.missingdependencies = [scarlet]Brakujące zależności: {0}
+mod.nowdisabled = [scarlet]Brakuje zależności dla moda '{0}':[accent] {1}\n[lightgray]Najpierw trzeba ściągnąć te mody.\nMod zostanie automatycznie wyłączony.
+mod.enable = Włącz
mod.requiresrestart = Gra się wyłączy aby wprowadzić zmiany moda.
-mod.reloadrequired = [scarlet]Reload Required
+mod.reloadrequired = [scarlet]Wymagany restart
mod.import = Importuj Mod
-mod.import.github = Import Github Mod
+mod.import.github = Importuj mod z GitHuba
mod.remove.confirm = Ten mod zostanie usunięty.
mod.author = [LIGHT_GRAY]Autor:[] {0}
-mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
-mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
-mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
+mod.missing = Ten zapis zawiera mody, które zostały niedawno zaktualizowane, bądź nie są już zainstalowane. Zapis może zostać uszkodzony. Czy jesteś pewien, że chcesz go załadować?\n[lightgray]Mody:\n{0}
+mod.preview.missing = Przed opublikowaniem tego moda na Warsztacie musisz dodać zdjęcie podglądowe.\nDodaj zdjęcie o nazwie[accent] preview.png[] do folderu moda i spróbuj jeszcze raz.
+mod.folder.missing = Jedynie mody w formie folderów mogą się znaleźć na Warsztacie.\nBy zamienić moda w folder, wyciągnij go z archiwum, umieść w folderze i usuń archiwum. Później uruchom ponownie grę bądź załaduj ponownie mody.
about.button = O Grze
name = Nazwa:
noname = Najpierw wybierz [accent]nazwę gracza[]
@@ -118,7 +125,7 @@ server.kicked.clientOutdated = Nieaktualna gra! Zaktualizują ją!
server.kicked.serverOutdated = Nieaktualny serwer! Poproś hosta o jego aktualizację.
server.kicked.banned = Zostałeś zbanowany na tym serwerze.
server.kicked.typeMismatch = Ten serwer jest niekompatybilny z twoją wersją gry.
-server.kicked.playerLimit = Serwer pełny. Poczekaj na wolny slot.
+server.kicked.playerLimit = Serwer pełny. Poczekaj na wolne miejsce.
server.kicked.recentKick = Zostałeś niedawno wyrzucony.\nPoczekaj chwilę przed ponownym połączniem.
server.kicked.nameInUse = Ta nazwa jest już zajęta na tym serwerze.
server.kicked.nameEmpty = Wybrana przez Ciebie nazwa jest nieprawidłowa.
@@ -126,8 +133,8 @@ server.kicked.idInUse = Jesteś już na serwerze! Używanie tego samego konta na
server.kicked.customClient = Ten serwer nie wspomaga wersji deweloperskich. Pobierz oficjalną wersję.
server.kicked.gameover = Koniec gry!
server.versions = Twoja wersja gry:[accent] {0}[]\nWersja gry serwera:[accent] {1}[]
-host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKtokolwiek z tym samym [LIGHT_GRAY]wifi lub hotspotem[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, [accent]przekierowywanie portów[] jest potrzebne.\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
-join.info = Tutaj możesz wpisać [accent]IP serwera[], aby dołączyć lub wyszukaj [accent]serwery w lokalnej sieci[], do których chcesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać się hosta o IP.
+host.info = Przycisk [accent]host[] hostuje serwer na porcie [scarlet]6567[] i [scarlet]6568.[]\nKażdy w tej samej sieci [LIGHT_GRAY]wifi lub hotspocie[] powinien zobaczyć twój serwer.\n\nJeśli chcesz, aby każdy z twoim IP mógł dołączyć, musisz wykonać [accent]przekierowywanie portów[].\n\n[LIGHT_GRAY]Notka:Jeśli ktokolwiek ma problem z dołączeniem do gry, upewnij się, że udostępniłeś Mindustry dostęp do sieci.
+join.info = Tutaj możesz wpisać [accent]adres IP serwera[], aby dołączyć lub wyszukać [accent]serwerów w lokalnej sieci[], do których możesz dołączyć .\nGra wieloosobowa na LAN i WAN jest wspomagana.\n\n[LIGHT_GRAY]Notka: Nie ma automatycznej listy wszystkich serwerów; jeśli chcesz dołączyć przez IP, musisz zapytać hosta o IP.
hostserver = Stwórz Serwer
invitefriends = Zaproś Znajomych
hostserver.mobile = Hostuj\nGrę
@@ -210,7 +217,7 @@ warning = Uwaga.
confirm = Potwierdź
delete = Usuń
view.workshop = Pokaż w Warsztacie
-workshop.listing = Edit Workshop Listing
+workshop.listing = Edytuj pozycję w Warsztacie
ok = OK
open = Otwórz
customize = Dostosuj
@@ -230,10 +237,10 @@ quit.confirm.tutorial = Czy jesteś pewien tego co robisz?\nSamouczek może zost
loading = [accent]Ładowanie...
reloading = [accent]Reloading Mods...
saving = [accent]Zapisywanie...
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
+cancelbuilding = [accent][[{0}][] by wyczyścić plan
+selectschematic = [accent][[{0}][] by wybrać+skopiować
+pausebuilding = [accent][[{0}][] by wtrzymać budowę
+resumebuilding = [scarlet][[{0}][] by kontynuować budowę
wave = [accent]Fala {0}
wave.waiting = Fala za {0}
wave.waveInProgress = [LIGHT_GRAY]Fala w trakcie
@@ -252,17 +259,18 @@ map.nospawn = Ta mapa nie zawiera żadnego rdzenia! Dodaj [ROYAL]niebieski[] rdz
map.nospawn.pvp = Ta mapa nie ma żadnego rdzenia przeciwnika, aby mogli się zrespić przeciwnicy! Dodaj[SCARLET] inny niż niebieski[] rdzeń do mapy w edytorze.
map.nospawn.attack = Ta mapa nie ma żadnego rdzenia przeciwnika, aby można było go zaatakować! Dodaj[SCARLET] czerwony[] rdzeń do mapy w edytorze.
map.invalid = Błąd podczas ładowania mapy: uszkodzony lub niepoprawny plik mapy.
-workshop.update = Update Item
-workshop.error = Error fetching workshop details: {0}
-map.publish.confirm = Are you sure you want to publish this map?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your maps will not show up!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
-changelog = Changelog (optional):
-eula = Steam EULA
-missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
-publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
+workshop.update = Aktualizuj pozycję
+workshop.error = Błąd podczas wczytywania szczegółów z Warsztatu: {0}
+map.publish.confirm = Czy jesteś pewien, że chcesz opublikować tę mapę?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje mapy nie będą widoczne!
+workshop.menu = Wybierz co chcesz zrobić z tą pozycją.
+workshop.info = Informacja o pozycji
+changelog = Historia aktualizacji (opcjonalna):
+eula = Umowa EULA Steam
+missing = Ta pozycja została przeniesiona bądź usunięta.\n[lightgray]Pozycja na Warsztacie została automatycznie odłączona.
+publishing = [accent]Trwa publikowanie...
+publish.confirm = Czy jesteś pewien, że chcesz to opublikować?\n\n[lightgray]Najpierw upewnij się, że zgadzasz się z umową EULA Warsztatu, w przeciwnym razie twoje pozycje nie będą widoczne!
+publish.error = Błąd podczas publikowania pozycji: {0}
+steam.error = Nie udało się zainicjować serwisów Steam.\nBłąd: {0}
editor.brush = Pędzel
editor.openin = Otwórz w Edytorze
editor.oregen = Generacja Złóż
@@ -302,7 +310,7 @@ editor.removeunit = Usuń Jednostkę
editor.teams = Drużyny
editor.errorload = Błąd podczas ładowania pliku:\n[accent]{0}
editor.errorsave = Błąd podczas zapisywania pliku:\n[accent]{0}
-editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszeżenia spodziewając sie że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze.
+editor.errorimage = To obraz, nie mapa. Nie zmieniaj rozszerzenia, spodziewając się, że to coś zmieni.\n\nJeśli chcesz zaimportować starszą mapę, użyj przycisku „importuj starszą mapę” w edytorze.
editor.errorlegacy = Ta mapa jest zbyt stara i używa starszego formatu mapy, który nie jest już obsługiwany.
editor.errornot = To nie jest plik mapy.
editor.errorheader = Ten plik mapy jest nieprawidłowy lub uszkodzony.
@@ -349,7 +357,7 @@ toolmode.square = Kwadrat
toolmode.square.description = Kwadratowy pędzel.
toolmode.eraseores = Wymaż Rudy
toolmode.eraseores.description = Usuń tylko rudy.
-toolmode.fillteams = Wypełń Drużyny
+toolmode.fillteams = Wypełnij Drużyny
toolmode.fillteams.description = Wypełniaj drużyny zamiast bloków.
toolmode.drawteams = Rysuj Drużyny
toolmode.drawteams.description = Rysuj drużyny zamiast bloków.
@@ -403,9 +411,9 @@ abandon = Opuść
abandon.text = Ta strefa i wszystkie jej surowce będą przejęte przez przeciwników.
locked = Zablokowane
complete = [LIGHT_GRAY]Ukończone:
-requirement.wave = Reach Wave {0} in {1}
-requirement.core = Destroy Enemy Core in {0}
-requirement.unlock = Unlock {0}
+requirement.wave = Osiągnij falę {0} w {1}
+requirement.core = Zniszcz Rdzeń wroga w {0}
+requirement.unlock = Odblokuj {0}
resume = Kontynuuj Strefę:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Najwyższa fala: {0}
launch = < WYSTRZEL >
@@ -416,13 +424,13 @@ launch.confirm = Spowoduje to wystrzelenie wszystkich surowców w rdzeniu.\nNie
launch.skip.confirm = Jeśli teraz przejdziesz do kolejnej fali, Nie biędziesz miał możliwości wystrzelenia do czasu pokonania dalszych fal.
uncover = Odkryj
configure = Skonfiguruj Ładunek
-bannedblocks = Banned Blocks
-addall = Add All
+bannedblocks = Zabronione bloki
+addall = Dodaj wszystkie
configure.locked = [LIGHT_GRAY]Dotrzyj do fali {0}\nAby skonfigurować ładunek.
configure.invalid = Ilość musi być liczbą pomiędzy 0 a {0}.
zone.unlocked = [LIGHT_GRAY]Strefa {0} odblokowana.
zone.requirement.complete = Fala {0} osiągnięta:\n{1} Wymagania strefy zostały spełnione.
-zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
+zone.config.unlocked = Ładunek odblokowany:[lightgray]\n{0}
zone.resources = Wykryte Zasoby:
zone.objective = [lightgray]Cel: [accent]{0}
zone.objective.survival = Przeżyj
@@ -479,8 +487,8 @@ settings.cleardata = Wyczyść Dane Gry...
settings.clear.confirm = Czy jesteś pewien że chcesz usunąć te dane?\nPo tym nie ma powrotu!
settings.clearall.confirm = [scarlet]UWAGA![]\nTo wykasuje wszystkie dane, włącznie z zapisanymi grami i mapami, ustawienami, i znanymi technologiami.\nKiedy naciśniesz 'ok', gra usunie wszystkie swoje dane i automatycznie wyłączy się.
paused = [accent]< Wstrzymano >
-clear = Clear
-banned = [scarlet]Banned
+clear = Wyczyść
+banned = [scarlet]Zbanowano
yes = Tak
no = Nie
info.title = Informacje
@@ -501,6 +509,7 @@ blocks.shootrange = Zasięg
blocks.size = Rozmiar
blocks.liquidcapacity = Pojemność cieczy
blocks.powerrange = Zakres mocy
+blocks.powerconnections = Max Connections
blocks.poweruse = Zużycie prądu
blocks.powerdamage = Moc/Zniszczenia
blocks.itemcapacity = Pojemność przedmiotów
@@ -522,6 +531,7 @@ blocks.reload = Strzałów/sekundę
blocks.ammo = Amunicja
bar.drilltierreq = Wymagane Lepsze Wiertło
bar.drillspeed = Prędkość wiertła: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efektywność: {0}%
bar.powerbalance = Moc: {0}
bar.powerstored = Zmagazynowano: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Strzelanie
category.optional = Dodatkowe ulepszenia
setting.landscape.name = Zablokuj tryb panoramiczny
setting.shadows.name = Cienie
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtrowanie Liniowe
setting.hints.name = Hints
setting.animatedwater.name = Animowana woda
@@ -586,8 +597,10 @@ setting.difficulty.normal = Normalny
setting.difficulty.hard = Trudny
setting.difficulty.insane = Szalony
setting.difficulty.name = Poziom trudności
-setting.screenshake.name = Trzęsienie się ekranu
+setting.screenshake.name = Wstrząsy ekranu
setting.effects.name = Wyświetlanie efektów
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Czułość kontrolera
setting.saveinterval.name = Interwał automatycznego zapisywania
setting.seconds = {0} Sekundy
@@ -610,7 +623,7 @@ setting.chatopacity.name = Przezroczystość czatu
setting.lasersopacity.name = Przezroczystość laserów zasilających
setting.playerchat.name = Wyświetlaj czat w grze
public.confirm = Czy chcesz ustawić swoją grę jako publiczną?\n[lightgray]Można to później zmienić w Ustawienia->Gra->Widoczność Gry Publicznej.
-public.beta = Note that beta versions of the game cannot make public lobbies.
+public.beta = Wersje beta gry nie mogą tworzyć publicznych pokoi.
uiscale.reset = Skala interfejsu uległa zmianie.\nNaciśnij "OK" by potwierdzić zmiany.\n[scarlet]Cofanie zmian i wyjście z gry za[accent] {0}[]
uiscale.cancel = Anuluj i Wyjdź
setting.bloom.name = Bloom
@@ -618,20 +631,20 @@ keybind.title = Zmień
keybinds.mobile = [scarlet]Większość skrótów klawiszowych nie funkcjonuje w wersji mobilnej. Tylko podstawowe poruszanie się jest wspierane.
category.general.name = Ogólne
category.view.name = Wyświetl
-category.multiplayer.name = Multiplayer
+category.multiplayer.name = Wielu graczy
command.attack = Atakuj
command.rally = Zbierz
command.retreat = Wycofaj
-keybind.clear_building.name = Clear Building
+keybind.clear_building.name = Wyczyść budynek
keybind.press = Naciśnij wybrany klawisz...
keybind.press.axis = Naciśnij oś lub klawisz...
keybind.screenshot.name = Zrzut ekranu mapy
keybind.move_x.name = Poruszanie w poziomie
keybind.move_y.name = Poruszanie w pionie
-keybind.schematic_select.name = Select Region
-keybind.schematic_menu.name = Schematic Menu
-keybind.schematic_flip_x.name = Flip Schematic X
-keybind.schematic_flip_y.name = Flip Schematic Y
+keybind.schematic_select.name = Wybierz region
+keybind.schematic_menu.name = Menu schematów
+keybind.schematic_flip_x.name = Obróć schemat horyzontalnie
+keybind.schematic_flip_y.name = Obróć schemat wertykalnie
keybind.fullscreen.name = Przełącz Pełny Ekran
keybind.select.name = Zaznacz
keybind.diagonal_placement.name = Budowa po skosie
@@ -643,7 +656,7 @@ keybind.zoom_hold.name = Inicjator przybliżania
keybind.zoom.name = Przybliżanie
keybind.menu.name = Menu
keybind.pause.name = Pauza
-keybind.pause_building.name = Pause/Resume Building
+keybind.pause_building.name = Wstrzymaj/kontynuuj budowę
keybind.minimap.name = Minimapa
keybind.dash.name = Przyspieszenie
keybind.chat.name = Czat
@@ -830,6 +843,8 @@ block.copper-wall.name = Miedziana Ściana
block.copper-wall-large.name = Duża Miedziana Ściana
block.titanium-wall.name = Tytanowa Ściana
block.titanium-wall-large.name = Duża Tytanowa Ściana
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Fazowa Ściana
block.phase-wall-large.name = Duża Fazowa Ściana
block.thorium-wall.name = Torowa Ściana
@@ -840,7 +855,7 @@ block.duo.name = Podwójne Działko
block.scorch.name = Płomień
block.scatter.name = Flak
block.hail.name = Grad
-block.lancer.name = Lancer
+block.lancer.name = Lansjer
block.conveyor.name = Przenośnik
block.titanium-conveyor.name = Przenośnik Tytanowy
block.armored-conveyor.name = Przenośnik Opancerzony
@@ -849,7 +864,7 @@ block.junction.name = Węzeł
block.router.name = Rozdzielacz
block.distributor.name = Dystrybutor
block.sorter.name = Sortownik
-block.inverted-sorter.name = Inverted Sorter
+block.inverted-sorter.name = Odwrotny Sortownik
block.message.name = Wiadomość
block.overflow-gate.name = Brama Przepełnieniowa
block.silicon-smelter.name = Huta Krzemu
@@ -968,6 +983,7 @@ unit.lich.name = Obudzony
unit.reaper.name = Żniwiarz
tutorial.next = [lightgray]
tutorial.intro = Wszedłeś do[scarlet] Samouczka Mindustry.[]\nZacznij od[accent] wydobycia miedzi[]. Aby to zrobić, dotknij żyły rudy miedzi w pobliżu rdzenia.\n\n[accent]{0}/{1} miedź
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Wydobywanie ręczne nie jest efektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nKliknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[]. Umieść go na złożu miedzi, klikając.\n[accent]Kliknij prawym przyciskiem myszy[], aby przestać budować.
tutorial.drill.mobile = Wydobywanie ręczne jest nieefektywne.\n[accent]Wiertła []mogą kopać automatycznie.\nDotknij zakładkę wiertła w prawym dolnym rogu.\nWybierz[accent] wiertło mechaniczne[].\nUmieść go na złożu miedzi poprzez Stuknięcie, potem wciśnij[accent] ptaszek[] na dole by potwierdzić wybór.\nNaciśnij przycisk[accent] X[] by anulować budowe.
tutorial.blockinfo = Każdy blok ma inne statystyki. Każde wiertło może kopać tylko wybrane rudy.\nBy sprawdzić informacje i statystyki bloku,[accent] kliknij przycisk "?" podczas jego wyboru w menu budowy.[]\n\n[accent]Sprawdź teraz statystyki mechanicznego wiertła.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia
block.copper-wall-large.description = Tani blok obronny.\nPrzydatny do ochrony rdzenia i wieżyczek w pierwszych kilku falach.\nObejmuje wiele kratek.
block.titanium-wall.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.
block.titanium-wall-large.description = Umiarkowanie silny blok obronny.\nZapewnia umiarkowaną ochronę przed wrogami.\nObejmuje wiele kratek.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Silny blok obronny.\nDobra ochrona przed wrogami.
block.thorium-wall-large.description = Silny blok obronny.\nDobra ochrona przed wrogami.\nObejmuje wiele kratek.
block.phase-wall.description = Ściana pokryta specjalną mieszanką opartą o Włókna Fazowe, która odbija większość pocisków.
@@ -1070,7 +1088,7 @@ block.junction.description = Używany jako most dla dwóch krzyżujących się p
block.bridge-conveyor.description = Zaawansowany blok transportujący. Pozwala na przenoszenie przedmiotów nawet do 3 bloków na każdym terenie, przez każdy budynek.
block.phase-conveyor.description = Zaawansowany blok transportowy dla przedmiotów. Używa energii do teleportacji przedmiotów do połączonego transportera fazowego na spore odległości.
block.sorter.description = Sortuje przedmioty. Jeśli przedmiot pasuje to przechodzi dalej, jeśli nie - to przechodzi na boki.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Akceptuje przedmioty z jednego miejsca i rozdziela je do trzech innych kierunków. Przydatne w rozdzielaniu materiałów z jednego źródła do wielu celów.
block.distributor.description = Zaawansowany rozdzielacz, rozdzielający przedmioty do 7 innych kierunków.
block.overflow-gate.description = Rozdzielacz, który przerzuca przedmioty, kiedy główna droga jest przepełniona
diff --git a/core/assets/bundles/bundle_pt.properties b/core/assets/bundles/bundle_pt.properties
index 0c31d54495..6e6169b4b5 100644
--- a/core/assets/bundles/bundle_pt.properties
+++ b/core/assets/bundles/bundle_pt.properties
@@ -3,6 +3,7 @@ credits = Créditos
contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá falamos inglês)
link.discord.description = O discord oficial do Mindustry
+link.reddit.description = The Mindustry subreddit
link.github.description = Código-fonte do jogo.
link.changelog.description = Lista de mudanças da atualização
link.dev-builds.description = Desenvolvimentos Instáveis
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Esquema
schematic.add = Gravar Esquema...
schematics = Esquemas
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Importar Esquema...
schematic.exportfile = Exportar Ficheiro
schematic.importfile = Importar Ficheiro
@@ -78,20 +80,25 @@ uploadingcontent = Enviando conteúdo
uploadingpreviewfile = Enviando ficheiro de pré-visualização
committingchanges = Enviando mudanças
done = Feito
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Ativado
mod.disabled = [scarlet]Desativado
mod.disable = Desativar
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Ativar
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Importar Mod
-mod.import.github = Importar Mod da Github
+mod.import.github = Importar Mod da GitHub
mod.remove.confirm = Este mod irá ser apagado.
mod.author = [LIGHT_GRAY]Autor:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pincel
editor.openin = Abrir no Editor
editor.oregen = Geração de minério
@@ -501,6 +509,7 @@ blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
+blocks.powerconnections = Max Connections
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
@@ -522,6 +531,7 @@ blocks.reload = Tiros por segundo
blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária.
bar.drillspeed = Velocidade da broca: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Eficiência: {0}%
bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Atirando
category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtragem linear
setting.hints.name = Hints
setting.animatedwater.name = Água animada
@@ -588,6 +599,8 @@ setting.difficulty.insane = Insano
setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço do Ecrã
setting.effects.name = Efeitos
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Sensibilidade do Controle
setting.saveinterval.name = Intervalo de autogravamento
setting.seconds = {0} Segundos
@@ -830,6 +843,8 @@ block.copper-wall.name = Parede de Cobre
block.copper-wall-large.name = Parede de Cobre Grande
block.titanium-wall.name = Parede de titânio
block.titanium-wall-large.name = Parede de titânio grande
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Parede de fase
block.phase-wall-large.name = Parde de fase grande
block.thorium-wall.name = Parede de tório
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Ceifador
tutorial.next = [lightgray]
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
block.titanium-wall-large.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.\nOcupa múltiplos blocos.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos blocos.
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
@@ -1070,7 +1088,7 @@ block.junction.description = Funciona como uma ponte Para duas esteiras que este
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
block.sorter.description = [interact]Aperte no bloco para configurar[]
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
diff --git a/core/assets/bundles/bundle_pt_BR.properties b/core/assets/bundles/bundle_pt_BR.properties
index 169b5c0673..ea74cce62e 100644
--- a/core/assets/bundles/bundle_pt_BR.properties
+++ b/core/assets/bundles/bundle_pt_BR.properties
@@ -1,41 +1,43 @@
-credits.text = Created by [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
+credits.text = Criado por [ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = Créditos
contributors = Tradutores e contribuidores
discord = Junte-se ao Discord do Mindustry! (Lá nós falamos em inglês)
link.discord.description = O discord oficial do Mindustry
+link.reddit.description = O subreddit do Mindustry
link.github.description = Código fonte do jogo.
link.changelog.description = Lista de mudanças da atualização
-link.dev-builds.description = Desenvolvimentos Instáveis
-link.trello.description = Trello Oficial para Updates Planejados
-link.itch.io.description = Pagina da Itch.io com os Downloads
-link.google-play.description = Listamento do google play store
+link.dev-builds.description = Desenvolvimentos instáveis
+link.trello.description = Trello oficial para atualizações planejadas
+link.itch.io.description = Página da Itch.io com os downloads
+link.google-play.description = Página da google play store
link.wiki.description = Wiki oficial do Mindustry
linkfail = Falha ao abrir o link\nO Url foi copiado
screenshot = Screenshot salvo para {0}
-screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura.
+screenshot.invalid = Mapa grande demais, Potencialmente sem memória suficiente para captura de tela.
gameover = O núcleo foi destruído.
gameover.pvp = O time[accent] {0}[] ganhou!
highscore = [YELLOW]Novo recorde!
-copied = Copied.
+copied = Copiado
load.sound = Sons
load.map = Mapas
load.image = Imagens
load.content = Conteúdo
load.system = Sistema
load.mod = Mods
-schematic = Schematic
-schematic.add = Save Schematic...
-schematics = Schematics
-schematic.import = Import Schematic...
-schematic.exportfile = Export File
-schematic.importfile = Import File
-schematic.browseworkshop = Browse Workshop
-schematic.copy = Copy to Clipboard
-schematic.copy.import = Import from Clipboard
-schematic.shareworkshop = Share on Workshop
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
-schematic.saved = Schematic saved.
-schematic.delete.confirm = This schematic will be utterly eradicated.
+schematic = Esquema
+schematic.add = Salvar Esquema...
+schematics = Esquemas
+schematic.replace = Um Esquema com esse nome já existe. Substituí-lo?
+schematic.import = Importar Esquema...
+schematic.exportfile = Exportar arquivo
+schematic.importfile = Importar arquivo
+schematic.browseworkshop = Navegar pela Oficina
+schematic.copy = Copiar para a área de transferência
+schematic.copy.import = Importar da área de transferência
+schematic.shareworkshop = Compartilhar na Oficina
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Virar o Esquema
+schematic.saved = Esquema salvo.
+schematic.delete.confirm = Esse Esquema será totalmente erradicado.
schematic.rename = Rename Schematic
schematic.info = {0}x{1}, {2} blocks
stat.wave = Hordas derrotadas:[accent] {0}
@@ -44,9 +46,9 @@ stat.built = Construções construídas:[accent] {0}
stat.destroyed = Construções destruídas:[accent] {0}
stat.deconstructed = Construções desconstruídas:[accent] {0}
stat.delivered = Recursos lançados:
-stat.rank = Rank Final: [accent]{0}
+stat.rank = Classificação Final: [accent]{0}
launcheditems = [accent]Itens lançados
-launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
+launchinfo = [unlaunched][[LANCE] seu núcleo para obter os itens indicados em azul.
map.delete = Certeza que quer deletar o mapa "[accent]{0}[]"?
level.highscore = Melhor\npontuação: [accent] {0}
level.select = Seleção de Fase
@@ -54,15 +56,15 @@ level.mode = Modo de Jogo:
showagain = Não mostrar na proxima sessão
coreattack = < O núcleo está sobre ataque! >
nearpoint = [[ [scarlet]SAIA DO PONTO DE SPAWN IMEDIATAMENTE[] ]\nANIQUILAÇÃO IMINENTE
-database = banco do núcleo
+database = Banco de dados
savegame = Salvar Jogo
loadgame = Carregar Jogo
joingame = Entrar no Jogo
-customgame = Jogo Customi-/nzado
+customgame = Jogo Customi-\nzado
newgame = Novo Jogo
none =
minimap = Mini-Mapa
-position = Position
+position = Posição
close = Fechar
website = Site
quit = Sair
@@ -75,58 +77,63 @@ invalid = Inválido
preparingconfig = Preparando configuração
preparingcontent = Preparando conteúdo
uploadingcontent = Fazendo upload do conteúdo
-uploadingpreviewfile = Fazendo upload do arquivo de pré visualização
+uploadingpreviewfile = Fazendo upload do arquivo de pré-visualização
committingchanges = Enviando mudanças
done = Feito
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Seu dispositivo não suporta essa função.
+mods.alphainfo = Mantenha em mente que os mods estão em Alpha, e[scarlet] talvez sejam bem bugados[].\nReporte quaisquer problemas no Discord ou GitHub do Mindustry.
mods.alpha = [accent](Alpha)
mods = Mods
-mods.none = [LIGHT_GRAY]No mods found!
-mods.guide = Modding Guide
-mods.report = Report Bug
-mod.enabled = [lightgray]Enabled
-mod.disabled = [scarlet]Disabled
-mod.disable = Disable
-mod.enable = Enable
-mod.requiresrestart = The game will now close to apply the mod changes.
-mod.reloadrequired = [scarlet]Reload Required
-mod.import = Import Mod
-mod.import.github = Import Github Mod
-mod.remove.confirm = This mod will be deleted.
+mods.none = [LIGHT_GRAY]Nenhum Mod encontrado!
+mods.guide = Guia de Mods
+mods.report = Reportar um Bug
+mods.openfolder = Abrir pasta de Mods
+mod.enabled = [lightgray]Ativado
+mod.disabled = [scarlet]Desativado
+mod.disable = Desativar
+mod.delete.error = Incapaz de deletar o Mod. O arquivo talvez esteja em uso.
+mod.missingdependencies = [scarlet]Dependências ausentes: {0}
+mod.nowdisabled = [scarlet]O Mod '{0}' está com dependências ausentes :[accent] {1}\n[lightgray]Esses Mods precisam ser baixados primeiro.\nEsse Mod será desativado automaticamente.
+mod.enable = Ativar
+mod.requiresrestart = O jogo irá fechar para aplicar as mudanças do Mod.
+mod.reloadrequired = [scarlet]Recarregamento necessário
+mod.import = Importar Mod
+mod.import.github = Importar Mod do GitHub
+mod.remove.confirm = Esse Mod será deletado.
mod.author = [LIGHT_GRAY]Author:[] {0}
-mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
-mod.preview.missing = Before publishing this mod in the workshop, you must add an image preview.\nPlace an image named[accent] preview.png[] into the mod's folder and try again.
-mod.folder.missing = Only mods in folder form can be published on the workshop.\nTo convert any mod into a folder, simply unzip its file into a folder and delete the old zip, then restart your game or reload your mods.
+mod.missing = Esse jogo salvo foi criado antes de você atualizar ou desinstalar um mod. O jogo salvo pode se corromper. Você tem certeza que quer carregar?\n[lightgray]Mods:\n{0}
+mod.preview.missing = Antes de publicar esse mod na Oficina, você deve adicionar uma imagem de pré-visualização.\nColoque uma imagem com o nome[accent] preview.png[] na pasta do Mod e tente novamente.
+mod.folder.missing = Somente Mods no formato de pasta serão publicados na Oficina.\nPara converter qualquer Mod em uma pasta, Simplesmente descompacte seu arquivo numa pasta e delete a compactação antiga, então reinicie seu jogo ou recarregue os Mods.
about.button = Sobre
name = Nome:
noname = Escolha[accent] um nome[] primeiro.
filename = Nome do arquivo:
-unlocked = Novo bloco Desbloqueado!
+unlocked = Novo bloco desbloqueado!
completed = [accent]Completado
techtree = Árvore de tecnologia
research.list = [LIGHT_GRAY]Pesquise:
-research = Pesquisa
-researched = [LIGHT_GRAY]{0} pesquisado.
+research = Pesquisar
+researched = [LIGHT_GRAY]{0} Pesquisado.
players = {0} Jogadores Ativos
players.single = {0} Jogador Ativo
server.closing = [accent]Fechando servidor...
-server.kicked.kick = Voce foi expulso do servidor!
+server.kicked.kick = Você foi expulso do servidor!
server.kicked.whitelist = Você não está na lista branca do servidor.
server.kicked.serverClose = Servidor Fechado.
server.kicked.vote = Você foi expulso desse servidor. Adeus.
server.kicked.clientOutdated = Cliente desatualizado! Atualize seu jogo!
-server.kicked.serverOutdated = Servidor desatualiado! Peça ao dono para atualizar!
+server.kicked.serverOutdated = Servidor desatualizado! Peça ao dono para atualizar!
server.kicked.banned = Você foi banido do servidor.
server.kicked.typeMismatch = Este servidor não é compatível com a sua versão.
server.kicked.playerLimit = Este servidor está cheio. Espere por uma vaga.
-server.kicked.recentKick = Voce foi expulso recentemente.\nEspere para conectar de novo.
+server.kicked.recentKick = Voce foi expulso recentemente.\nEspere para se conectar de novo.
server.kicked.nameInUse = Este nome já está sendo usado\nneste servidor.
server.kicked.nameEmpty = Você deve ter pelo menos uma letra ou número no nome.
server.kicked.idInUse = Você ja está neste servidor! Conectar com duas contas não é permitido.
server.kicked.customClient = Este servidor não suporta versões customizadas. Baixe a versão original.
server.kicked.gameover = Fim de jogo!
server.versions = Sua versão:[accent] {0}[]\nVersão do servidor:[accent] {1}[]
-host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguem esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
+host.info = The [accent]Hospedar[]Botão Hospeda um servidor no Host[scarlet]6567[] e [scarlet]6568.[]\nQualquer um no [LIGHT_GRAY]Wi-fi Ou Internet local[] Pode ver este servidor na lista de servidores.\n\nSe voce quer poder entrar em qualquer servidor em seu ip, [accent]port forwarding[] é requerido.\n\n[LIGHT_GRAY]Note: Se alguém esta com problemas em conectar no seu servidor lan, Tenha certeza que deixou mindustry Acessar sua internet local nas configurações de firewall
join.info = Aqui, você pode entar em um [accent]IP de servidor[] para conectar, ou descobrir [accent]servidores[] da rede local.\nAmbos os servidores LAN e WAN são suportados.\n\n[LIGHT_GRAY]Note: Não há uma lista de servidores automáticos; Se você quer conectar ao IP de alguém, você precisa pedir o IP ao anfitrião.
hostserver = Hospedar servidor
invitefriends = Convidar amigos
@@ -194,8 +201,8 @@ save.newslot = Nome do salvamento:
save.rename = Renomear
save.rename.text = Novo jogo:
selectslot = Selecione um lugar para salvar.
-slot = [accent]Slot {0}
-editmessage = Edit Message
+slot = [accent]Conexões {0}
+editmessage = Editar Mensagem
save.corrupted = [accent]Arquivo corrompido ou inválido!
empty =
on = Ligado
@@ -209,8 +216,8 @@ save.playtime = Tempo De Jogo: {0}
warning = Aviso.
confirm = Confirmar
delete = Excluir
-view.workshop = Ver na oficina
-workshop.listing = Edit Workshop Listing
+view.workshop = Ver na Oficina
+workshop.listing = Editar a lista da Oficina
ok = OK
open = Abrir
customize = Customizar
@@ -228,12 +235,12 @@ classic.export.text = [accent]Mindustry[] acabou de ter uma grande atualização
quit.confirm = Você tem certeza que quer sair?
quit.confirm.tutorial = Você tem certeza você sabe o que você esta fazendo?\nO tutorial pode ser refeito nas [accent] Configurações->Jogo->Refazer Tutorial.[]
loading = [accent]Carregando...
-reloading = [accent]Reloading Mods...
+reloading = [accent]Recarregando Mods...
saving = [accent]Salvando...
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
+cancelbuilding = [accent][[{0}][] para cancelar a construção
+selectschematic = [accent][[{0}][] para selecionar+copiar
+pausebuilding = [accent][[{0}][] para parar a construção
+resumebuilding = [scarlet][[{0}][] para continuar a construção
wave = [accent]Horda {0}
wave.waiting = Horda em {0}
wave.waveInProgress = [LIGHT_GRAY]Horda Em Progresso
@@ -252,17 +259,18 @@ map.nospawn = Este mapa não possui nenhum núcleo para o jogador nascer! Adicio
map.nospawn.pvp = Esse mapa não tem núcleos inimigos para os jogadores nascerem! Adicione[SCARLET] Núcleos vermelhos[] no mapa no editor.
map.nospawn.attack = Esse mapa não tem nenhum núcleo inimigo para o jogador atacar! coloque[SCARLET] Núcleos[] vermelhos no editor.
map.invalid = Erro ao carregar o mapa: Arquivo de mapa invalido ou corrupto.
-workshop.update = Update Item
-workshop.error = Error fetching workshop details: {0}
+workshop.update = Atualizar Item
+workshop.error = Erro buscando os detalhes da Oficina: {0}
map.publish.confirm = Você tem certeza de que quer publicar este mapa?\n\n[lightgray]Tenha certeza de que você concorda com o EULA da oficina primeiro, ou seus mapas não serão mostrados!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
+workshop.menu = Selecione oquê você gostaria de fazer com esse Item.
+workshop.info = Informação do Item
changelog = Changelog (optional):
-eula = EULA do Steam
+eula = EULA da Steam
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
+publish.confirm = você tem certeza de que quer publicar isso?\n\n[lightgray]Primeiramente tenha certeza de que você concorda com o EULA da Oficina, ou seus itens não irão aparecer!
+publish.error = Erro publicando o Item: {0}
+steam.error = Falha em iniciar os serviços da Steam.\nError: {0}
editor.brush = Pincel
editor.openin = Abrir no Editor
editor.oregen = Geração de minério
@@ -275,7 +283,7 @@ editor.waves = Hordas:
editor.rules = Regras:
editor.generation = Geração:
editor.ingame = Editar em jogo
-editor.publish.workshop = Publicar na oficina
+editor.publish.workshop = Publicar na Oficina
editor.newmap = Novo mapa
workshop = Oficina
waves.title = Hordas
@@ -286,7 +294,7 @@ waves.waves = Hordas(s)
waves.perspawn = por spawn
waves.to = para
waves.boss = Chefe
-waves.preview = Pré visualizar
+waves.preview = Pré-visualizar
waves.edit = Editar...
waves.copy = Copiar para área de transferência
waves.load = Carregar da área de transferência
@@ -388,13 +396,13 @@ width = Largura:
height = Altura:
menu = Menu
play = Jogar
-campaign = Campa-/nnha
+campaign = Campa-\nnha
load = Carregar
save = Salvar
fps = FPS: {0}
ping = Ping: {0}ms
language.restart = Por favor, reinicie seu jogo para a tradução tomar efeito.
-settings = Configu-/nrações
+settings = Configu-\nrações
tutorial = Tutorial
tutorial.retake = Refazer Tutorial
editor = Editor
@@ -403,9 +411,9 @@ abandon = Abandonar
abandon.text = Esta zona e todos os seus recursos serão perdidos para o inimigo.
locked = Trancado
complete = [LIGHT_GRAY]Completo:
-requirement.wave = Reach Wave {0} in {1}
-requirement.core = Destroy Enemy Core in {0}
-requirement.unlock = Unlock {0}
+requirement.wave = Alcançar a Horda {0} em {1}
+requirement.core = Destruir o núcleo inimigo em {0}
+requirement.unlock = Desbloquear {0}
resume = Resumir Zona:\n[LIGHT_GRAY]{0}
bestwave = [LIGHT_GRAY]Melhor: {0}
launch = Lançar
@@ -416,19 +424,19 @@ launch.confirm = Isto vai lançar todos os seus recursos no seu núcleo.\nVoce n
launch.skip.confirm = Se você pular a horda agora, você não será capaz de lançar até hordas mais avançadas.
uncover = Descobrir
configure = Configurar carregamento
-bannedblocks = Banned Blocks
-addall = Add All
+bannedblocks = Blocos Banidos
+addall = Adicionar Todos
configure.locked = [LIGHT_GRAY]Alcançe a horda {0}\npara configurar o carregamento.
configure.invalid = A quantidade deve ser um número entre 0 e {0}.
zone.unlocked = [LIGHT_GRAY]{0} Desbloqueado.
zone.requirement.complete = Horda {0} alcançada:\n{1} Requerimentos da zona alcançada.
-zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
+zone.config.unlocked = Equipamento desbloqueado:[lightgray]\n{0}
zone.resources = Recursos detectados:
zone.objective = [lightgray]Objetivo: [accent]{0}
zone.objective.survival = Sobreviver
zone.objective.attack = Destruir o núcleo inimigo
add = Adicionar...
-boss.health = Saúde do chefe
+boss.health = Vida do chefe
connectfail = [crimson]Falha ao entrar no servidor: [accent]{0}
error.unreachable = Servidor inalcançável.
error.invalidaddress = Endereço inválido.
@@ -467,7 +475,7 @@ zone.nuclearComplex.description = Uma antiga instalação para produção e proc
zone.fungalPass.description = Uma area de transição entre montanhas altas e baixas, terras cheias de esporos. Uma pequena base de reconhecimento inimiga está localizada aqui.\nDestrua-a.\nUse as unidades crawler e dagger. Destrua os dois núcleos.
zone.impact0078.description =
zone.crags.description =
-settings.language = Linguagem
+settings.language = Idioma
settings.data = Dados do jogo
settings.reset = Restaurar Padrões
settings.rebind = Religar
@@ -477,30 +485,31 @@ settings.sound = Som
settings.graphics = Gráficos
settings.cleardata = Apagar dados...
settings.clear.confirm = Certeza que quer limpar a os dados?\nOque é feito não pode ser desfeito!
-settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar toda a data, Incluindo saves, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' Vai apagar toda a data e sair automaticamente.
+settings.clearall.confirm = [scarlet]Aviso![]\nIsso vai limpar todo os arquivos, Incluindo jogos salvos, mapas, Keybinds e desbloqueados.\nQuando apertar 'ok' todos os arquivos serão apagados e o jogo irá sair automaticamente.
paused = Pausado
clear = Clear
-banned = [scarlet]Banned
+banned = [scarlet]Banido
yes = Sim
no = Não
info.title = [accent]Informação
error.title = [crimson]Ocorreu um Erro.
error.crashtitle = Ocorreu um Erro
blocks.input = Entrada
-blocks.output = Saida
+blocks.output = Saída
blocks.booster = Booster
block.unknown = [LIGHT_GRAY]???
blocks.powercapacity = Capacidade de Energia
blocks.powershot = Energia/tiro
blocks.damage = Dano
-blocks.targetsair = Mirar no ar
-blocks.targetsground = Mirar no chão
+blocks.targetsair = Mira no ar
+blocks.targetsground = Mira no chão
blocks.itemsmoved = Velocidade de movimento
-blocks.launchtime = Tempo entre tiros
+blocks.launchtime = Tempo entre Disparos.
blocks.shootrange = Alcance
blocks.size = Tamanho
blocks.liquidcapacity = Capacidade de Líquido
blocks.powerrange = Alcance da Energia
+blocks.powerconnections = Conexões Máximas
blocks.poweruse = Uso de energia
blocks.powerdamage = Dano/Poder
blocks.itemcapacity = Capacidade de Itens
@@ -510,8 +519,8 @@ blocks.repairtime = Tempo de reparo total do bloco
blocks.speedincrease = Aumento de velocidade
blocks.range = Distância
blocks.drilltier = Furáveis
-blocks.drillspeed = Velocidade da broca base
-blocks.boosteffect = Efeito do Boost
+blocks.drillspeed = Velocidade base da Broca
+blocks.boosteffect = Efeito do Impulso
blocks.maxunits = Máximo de unidades ativas
blocks.health = Saúde
blocks.buildtime = Tempo de construção
@@ -521,7 +530,8 @@ blocks.shots = Tiros
blocks.reload = Tiros por segundo
blocks.ammo = Munição
bar.drilltierreq = Broca melhor necessária.
-bar.drillspeed = Velocidade da broca: {0}/s
+bar.drillspeed = Velocidade da Broca: {0}/s
+bar.pumpspeed = Velocidade da Bomna: {0}/s
bar.efficiency = Eficiência: {0}%
bar.powerbalance = Energia: {0}
bar.powerstored = Armazenada: {0}/{1}
@@ -534,7 +544,7 @@ bar.heat = Aquecimento
bar.power = Poder
bar.progress = Progresso da construção
bar.spawned = Unidades: {0}/{1}
-bullet.damage = [stat]{0}[lightgray] dano
+bullet.damage = [stat]{0}[lightgray] Dano
bullet.splashdamage = [stat]{0}[lightgray] Dano em área ~[stat] {1}[lightgray] Blocos
bullet.incendiary = [stat]Incendiário
bullet.homing = [stat]Guiado
@@ -566,8 +576,9 @@ category.shooting = Atirando
category.optional = Melhoras opcionais
setting.landscape.name = Travar panorama
setting.shadows.name = Sombras
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Filtragem linear
-setting.hints.name = Hints
+setting.hints.name = Dicas
setting.animatedwater.name = Água animada
setting.animatedshields.name = Escudos animados
setting.antialias.name = Filtro suavizante[LIGHT_GRAY] (reinicialização requerida)[]
@@ -588,8 +599,10 @@ setting.difficulty.insane = Insano
setting.difficulty.name = Dificuldade
setting.screenshake.name = Balanço da Tela
setting.effects.name = Efeitos
+setting.destroyedblocks.name = Mostrar Blocos Destruídos
+setting.conveyorpathfinding.name = Posicionamento do localizador do Transportador
setting.sensitivity.name = Sensibilidade do Controle
-setting.saveinterval.name = Intervalo de autosalvamento
+setting.saveinterval.name = Intervalo de Auto Salvamento
setting.seconds = {0} Segundos
setting.fullscreen.name = Tela Cheia
setting.borderlesswindow.name = Janela sem borda[LIGHT_GRAY] (Pode precisar reiniciar)
@@ -597,19 +610,19 @@ setting.fps.name = Mostrar FPS
setting.vsync.name = VSync
setting.pixelate.name = Pixelizado [LIGHT_GRAY](Pode diminuir a performace)
setting.minimap.name = Mostrar minimapa
-setting.position.name = Show Player Position
+setting.position.name = Mostrar a posição do Jogador
setting.musicvol.name = Volume da Música
-setting.ambientvol.name = Volume do ambiente
+setting.ambientvol.name = Volume do Ambiente
setting.mutemusic.name = Desligar Música
setting.sfxvol.name = Volume de Efeitos
setting.mutesound.name = Desligar Som
-setting.crashreport.name = Enviar denuncias de crash anonimas
+setting.crashreport.name = Enviar denúncias anônimas de erros
setting.savecreate.name = Criar salvamentos automaticamente
setting.publichost.name = Visibilidade do jogo público
setting.chatopacity.name = Opacidade do chat
-setting.lasersopacity.name = Power Laser Opacity
+setting.lasersopacity.name = Opacidade do laser
setting.playerchat.name = Mostrar chat em jogo
-public.confirm = Do you want to make your game public?\n[accent]Anyone will be able to join your games.\n[lightgray]This can be changed later in Settings->Game->Public Game Visibility.
+public.confirm = Você quer fazer sua partida pública?\n[accent]Qualquer um será capaz de entrar na sua partida.\n[lightgray]Isso pode ser mudado depois em Configurações->Jogo->Visibilidade da partida pública.
public.beta = Note that beta versions of the game cannot make public lobbies.
uiscale.reset = A escala da IU foi mudada.\nPressione "OK" para confirmar esta escala.\n[scarlet]Revertendo e saindo em[accent] {0}[] settings...
uiscale.cancel = Cancelar e sair
@@ -628,10 +641,10 @@ keybind.press.axis = Pressione uma Axis ou tecla...
keybind.screenshot.name = Captura do mapa
keybind.move_x.name = mover_x
keybind.move_y.name = mover_y
-keybind.schematic_select.name = Select Region
-keybind.schematic_menu.name = Schematic Menu
-keybind.schematic_flip_x.name = Flip Schematic X
-keybind.schematic_flip_y.name = Flip Schematic Y
+keybind.schematic_select.name = Selecionar região
+keybind.schematic_menu.name = Menu de Esquemas
+keybind.schematic_flip_x.name = girar o Esquema X
+keybind.schematic_flip_y.name = girar o Esquema Y
keybind.fullscreen.name = Alterar tela cheia
keybind.select.name = selecionar
keybind.diagonal_placement.name = Colocação diagonal
@@ -639,18 +652,18 @@ keybind.pick.name = Pegar bloco
keybind.break_block.name = Quebrar bloco
keybind.deselect.name = Deselecionar
keybind.shoot.name = Atirar
-keybind.zoom_hold.name = segurar_zoom
+keybind.zoom_hold.name = segurar Zoom
keybind.zoom.name = Zoom
keybind.menu.name = Menu
keybind.pause.name = Pausar
-keybind.pause_building.name = Pause/Resume Building
+keybind.pause_building.name = Parar/Resumir a construção
keybind.minimap.name = Minimapa
keybind.dash.name = Correr
keybind.chat.name = Conversa
keybind.player_list.name = Lista_de_jogadores
-keybind.console.name = console
+keybind.console.name = Console
keybind.rotate.name = Girar
-keybind.rotateplaced.name = Rotate Existing (Hold)
+keybind.rotateplaced.name = Girar (Segure)
keybind.toggle_menus.name = Ativar menus
keybind.chat_history_prev.name = Historico do chat anterior
keybind.chat_history_next.name = Historico do proximo chat
@@ -695,7 +708,7 @@ rules.title.player = Jogadores
rules.title.enemy = Inimigos
rules.title.unit = Unidades
content.item.name = Itens
-content.liquid.name = Liquidos
+content.liquid.name = Líquidos
content.unit.name = Unidades
content.block.name = Blocos
content.mech.name = Armaduras
@@ -704,7 +717,7 @@ item.lead.name = Chumbo
item.coal.name = Carvão
item.graphite.name = Grafite
item.titanium.name = Titânio
-item.thorium.name = Urânio
+item.thorium.name = Tório
item.silicon.name = Sílicio
item.plastanium.name = Plastânio
item.phase-fabric.name = Tecido de fase
@@ -718,7 +731,7 @@ item.scrap.name = Sucata
liquid.water.name = Água
liquid.slag.name = Escória
liquid.oil.name = Petróleo
-liquid.cryofluid.name = Crio Fluido
+liquid.cryofluid.name = Fluído Criogênico
mech.alpha-mech.name = Alfa
mech.alpha-mech.weapon = Repetidor pesado
mech.alpha-mech.ability = Regeneração
@@ -768,11 +781,11 @@ block.rock.name = Rocha
block.snowrock.name = Rocha com neve
block.snow-pine.name = Pinheiro com neve
block.shale.name = Xisto
-block.shale-boulder.name = Pedra de xisto
+block.shale-boulder.name = Pedra de Xisto
block.moss.name = Musgo
block.shrubs.name = Arbusto
-block.spore-moss.name = Musgo de esporos
-block.shalerocks.name = Rohas de xisto
+block.spore-moss.name = Musgo de Esporos
+block.shalerocks.name = Rochas de Xisto
block.scrap-wall.name = Muro de sucata
block.scrap-wall-large.name = Muro grande de sucata
block.scrap-wall-huge.name = Muro enorme de sucata
@@ -826,14 +839,16 @@ block.ignarock.name = Rocha ígnea
block.hotrock.name = Rocha quente
block.magmarock.name = Rocha de magma
block.cliffs.name = Colinas
-block.copper-wall.name = Parede de Cobre
-block.copper-wall-large.name = Parede de Cobre Grande
-block.titanium-wall.name = Parede de titânio
-block.titanium-wall-large.name = Parede de titânio grande
-block.phase-wall.name = Parede de fase
-block.phase-wall-large.name = Parde de fase grande
-block.thorium-wall.name = Parede de tório
-block.thorium-wall-large.name = Parede de tório grande
+block.copper-wall.name = Muro de Cobre
+block.copper-wall-large.name = Muro de Cobre Grande
+block.titanium-wall.name = Muro de Titânio
+block.titanium-wall-large.name = Muro de Titânio grande
+block.plastanium-wall.name = Muro de Plastânio Grande
+block.plastanium-wall-large.name = Muro de Plastânio Grande
+block.phase-wall.name = Muro de Fase
+block.phase-wall-large.name = Muro de Fase Grande
+block.thorium-wall.name = Muro de Tório
+block.thorium-wall-large.name = Muro de Tório Grande
block.door.name = Porta
block.door-large.name = Porta Grande
block.duo.name = Dupla
@@ -849,7 +864,7 @@ block.junction.name = Junção
block.router.name = Roteador
block.distributor.name = Distribuidor
block.sorter.name = Ordenador
-block.inverted-sorter.name = Inverted Sorter
+block.inverted-sorter.name = Ordenador Invertido
block.message.name = Mensagem
block.overflow-gate.name = Portão Sobrecarregado
block.silicon-smelter.name = Fundidora de silicio
@@ -902,7 +917,7 @@ block.pyratite-mixer.name = Misturador de Piratita
block.blast-mixer.name = Misturador de Explosão
block.solar-panel.name = Painel Solar
block.solar-panel-large.name = Painel Solar Grande
-block.oil-extractor.name = Extrator de petróleo
+block.oil-extractor.name = Extrator de Petróleo
block.command-center.name = Centro de comando
block.draug-factory.name = Fábrica de drone de mineração Draug
block.spirit-factory.name = Fábrica de drone de reparo Spirit
@@ -923,7 +938,7 @@ block.liquid-junction.name = Junção de Líquido
block.bridge-conduit.name = Cano Ponte
block.rotary-pump.name = Bomba Rotatória
block.thorium-reactor.name = Reator a Tório
-block.mass-driver.name = Drive de Massa
+block.mass-driver.name = Catapulta Eletromagnética
block.blast-drill.name = Broca de Explosão
block.thermal-pump.name = Bomba térmica
block.thermal-generator.name = Gerador Térmico
@@ -945,12 +960,12 @@ block.container.name = Contâiner
block.launch-pad.name = Plataforma de lançamento
block.launch-pad-large.name = Plataforma de lançamento grande
team.blue.name = Azul
-team.crux.name = Vermelho
-team.sharded.name = orange
+team.crux.name = Vermelha
+team.sharded.name = Estilhaçada
team.orange.name = Laranja
-team.derelict.name = derelict
+team.derelict.name = Abandonada
team.green.name = Verde
-team.purple.name = Roxo
+team.purple.name = Roxa
unit.spirit.name = Drone Spirit
unit.draug.name = Drone minerador Draug
unit.phantom.name = Drone Phantom
@@ -960,7 +975,7 @@ unit.titan.name = Titan
unit.ghoul.name = Bombardeiro Ghoul
unit.wraith.name = Lutador Wraith
unit.fortress.name = Fortaleza
-unit.revenant.name = Revenant
+unit.revenant.name = Revenã
unit.eruptor.name = Eruptor
unit.chaos-array.name = Arraia do caos
unit.eradicator.name = Erradicador
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Ceifador
tutorial.next = [lightgray]
tutorial.intro = Você entrou no[scarlet] Tutorial do Mindustry.[]\nComeçe[accent] minerando cobre[]. Toque em um veio de minério de cobre para fazer isso.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nColoque uma num veio de cobre.
tutorial.drill.mobile = Minerar manualmente é ineficiente.\n[accent]Brocas []podem minerar automaticamente.\nToque na aba de brocas no canto inferior direito.\nSelecione a[accent] broca mecânica[].\nToque em um veio de cobre para colocá-la, então pressione a[accent] marca de verificação[] abaixo para confirmar sua seleção.\nPressione o[accent] botão "X"[] para cancelar o posicionamento.
tutorial.blockinfo = Cada bloco tem diferentes status. Cada broca pode extrair certos minérios.\nPara checar as informações e os status de um bloco,[accent] toque o botão "?" enquanto o seleciona no menu de construção.[]\n\n[accent]Acesse os status da broca mecânica agora.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = Um bloco defensivo e barato.\nUtil para proteger
block.copper-wall-large.description = Um bloco defensivo e barato.\nUtil para proteger o núcleo e torretas no começo.\nOcupa múltiplos blocos.
block.titanium-wall.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.
block.titanium-wall-large.description = Um bloco defensivo moderadamente forte.\nProvidencia defesa moderada contra inimigos.\nOcupa múltiplos blocos.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Um bloco defensivo forte.\nBoa proteção contra inimigos.
block.thorium-wall-large.description = Um bloco grande e defensivo.\nBoa proteção contra inimigos.\nOcupa multiplos blocos.
block.phase-wall.description = Um muro revestido com um composto especial baseado em tecido de fase. Desvia a maioria das balas no impacto.
@@ -1070,7 +1088,7 @@ block.junction.description = Funciona como uma ponte Para duas esteiras que este
block.bridge-conveyor.description = Bloco de transporte de itens avancado. Possibilita o transporte de itens acima de 3 blocos de construção ou paredes.
block.phase-conveyor.description = Bloco de transporte de item avançado. Usa energia para teleportar itens a uma esteira de fase sobre uma severa distancia.
block.sorter.description = [interact]Aperte no bloco para configurar[]
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Aceita itens de uma direção e os divide em 3 direções igualmente. Util para espalhar materiais da fonte para multiplos alvos.
block.distributor.description = Um roteador avancada que espalhas os itens em 7 outras direções igualmente.
block.overflow-gate.description = Uma combinação de roteador e divisor Que apenas manda para a esquerda e Direita se a frente estiver bloqueada.
@@ -1093,10 +1111,10 @@ block.battery-large.description = Guarda muito mais energia que uma beteria comu
block.combustion-generator.description = Gera energia usando combustível ou petróleo.
block.thermal-generator.description = Gera uma quantidade grande de energia usando lava.
block.turbine-generator.description = Mais eficiente que o gerador de Combustão, Mas requer agua adicional.
-block.differential-generator.description = Generates large amounts of energy. Utilizes the temperature difference between cryofluid and burning pyratite.
-block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos Que não precisa de refriamento Mas da muito menos energia que o reator de torio.
+block.differential-generator.description = Gera grandes quantidades de Energia. Utiliza a diferença de temperatura entre o Fluído Criogênico e a Piratita.
+block.rtg-generator.description = Um Gerador termoelétrico de radioisótopos que não precisa de refriamento mas dá muito menos energia que o reator de tório.
block.solar-panel.description = Gera pequenas quantidades de energia do sol.
-block.solar-panel-large.description = Da muito mais energia que o painel solar comum, Mas sua produção é mais cara.
+block.solar-panel-large.description = Dá muito mais energia que o painel solar comum, Mas sua produção é mais cara.
block.thorium-reactor.description = Gera altas quantidades de energia do torio radioativo. Requer resfriamento constante. Vai explodir violentamente Se resfriamento insuficiente for fornecido.
block.impact-reactor.description = An advanced generator, capable of creating massive amounts of power at peak efficiency. Requires a significant power input to kickstart the process.
block.mechanical-drill.description = Uma broca barata. Quando colocado em blocos apropriados, retira itens em um ritmo lento e indefinitavamente.
@@ -1115,17 +1133,17 @@ block.unloader.description = Descarrega itens de um container, Descarrega em uma
block.launch-pad.description = Lança montes de itens sem qualquer necessidade de um lançamento de núcleo.
block.launch-pad-large.description = Uma versão melhorada da plataforma de lançamento. Guarda mais itens. Lança mais frequentemente.
block.duo.description = Uma torre pequena e barata.
-block.scatter.description = Uma torre anti aerea media. Joga montes de cobre ou sucata aos inimigos.
-block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distncia.
+block.scatter.description = Uma torre anti aérea média. Joga montes de cobre ou sucata aos inimigos.
+block.scorch.description = Queima qualquer inimigo terrestre próximo. Altamente efetivo a curta distância.
block.hail.description = Uma pequena torre de artilharia.
-block.wave.description = Uma torre que Tamanho medio que atira bolhas.
-block.lancer.description = Uma torre de Tamanho-Medio que atira raios de eletricidade.
-block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arc aleatoriamente no inimigo.
-block.swarmer.description = Uma torre media que atira ondas de misseis.
-block.salvo.description = Uma torre media que da tiros em salvos.
-block.fuse.description = Uma torre grande que atira raios de curta distancia poderosos.
+block.wave.description = Uma torre de tamanho médio que atira bolhas.
+block.lancer.description = Uma torre de tamanho médio que atira raios de eletricidade.
+block.arc.description = Uma pequena torre que atira eletricidade em um pequeno arco.
+block.swarmer.description = Uma torre média que atira ondas de mísseis.
+block.salvo.description = Uma torre média que da tiros em salvos.
+block.fuse.description = Uma torre grande que atira raios de curta distância poderosos.
block.ripple.description = Uma grande torre que atira simultaneamente.
-block.cyclone.description = Uma grande torre de tiro rapido.
+block.cyclone.description = Uma grande torre de tiro rápido.
block.spectre.description = Uma grande torre que da dois tiros poderosos ao mesmo tempo.
block.meltdown.description = Uma grande torre que atira dois raios poderosos ao mesmo tempo.
block.command-center.description = Emite comandos de movimento para unidades aliadas através do mapa.\nFaz unidades se reagruparem, atacarem um núcleo inimigo ou recuar para o núcleo/fábrica. Quando não há nucleo inimigo, unidades vão ficar perto da área de spawn dos inimigos sob o comando atacar.
@@ -1136,14 +1154,14 @@ block.wraith-factory.description = Produz unidades rápidas hit-and-run (atacar
block.ghoul-factory.description = Produz bombardeiros pesados.
block.revenant-factory.description = Produz unidades laser, pesadas e terrestres.
block.dagger-factory.description = Produz unidades terrestres.
-block.crawler-factory.description = Produces fast self-destructing swarm units.
+block.crawler-factory.description = Produz unidades terrestres de auto destruição.
block.titan-factory.description = Produz unidades avancadas, armaduradas e terrestres.
block.fortress-factory.description = Produz unidades terrestres pesadas de artilharia.
block.repair-point.description = Continuamente repara a unidade danificada mais proxima.
-block.dart-mech-pad.description = Provides transformation into a basic attack mech.\nUse by tapping while standing on it.
-block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rapido, Levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
-block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o meca de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
-block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado meca feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
-block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rapido com armas de raio.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
-block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro resionavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
-block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para grande, bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquando fica em cima dele.
+block.dart-mech-pad.description = Deixe a sua atual embarcação e mude para um mecha de ataque básico.\nUse o Pad clicandk duas vezes em cima enquanto fica em cima dele
+block.delta-mech-pad.description = Deixe sua atual embarcação e mude para o rápido e levemente armadurado meca feito para ataques rapidos.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
+block.tau-mech-pad.description = Deixe sua atual embarcação e mude para o mecha de suporte que pode consertar construções aliadas e unidades.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
+block.omega-mech-pad.description = Deixe sua atual embarcação e mude para o volumoso e bem armadurado mecha feito para ataques da primeira linha.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
+block.javelin-ship-pad.description = Deixe sua atual embarcação e mude para um interceptador forte e rápido com armas de raio.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
+block.trident-ship-pad.description = Deixe sua atual embarcação e mude para um bombardeiro razoavelmente bem armadurado.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
+block.glaive-ship-pad.description = Deixe sua atual embarcação e mude para uma grande e bem armadurada nave de combate.\nUse o pad clicando duas vezes em cima enquanto fica em cima dele.
diff --git a/core/assets/bundles/bundle_ru.properties b/core/assets/bundles/bundle_ru.properties
index e7d4e519fc..9aea576303 100644
--- a/core/assets/bundles/bundle_ru.properties
+++ b/core/assets/bundles/bundle_ru.properties
@@ -105,7 +105,7 @@ mod.enable = Вкл.
mod.requiresrestart = Теперь игра закроется, чтобы применить изменения в модификациях.
mod.reloadrequired = [scarlet]Необходим перезапуск
mod.import = Импортировать модификацию
-mod.import.github = Импортировать модификацию с Github
+mod.import.github = Импортировать модификацию с GitHub
mod.remove.confirm = Этот мод будет удалён.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = Это сохранение содержит модификацию, которое Вы недавно обновили или оно больше не установлено. Может случиться повреждение сохранения. Вы уверены, что хотите загрузить его?\n[lightgray]Модификации:\n{0}
diff --git a/core/assets/bundles/bundle_sv.properties b/core/assets/bundles/bundle_sv.properties
index e395024fd0..f01aa8b241 100644
--- a/core/assets/bundles/bundle_sv.properties
+++ b/core/assets/bundles/bundle_sv.properties
@@ -3,6 +3,7 @@ credits = Credits
contributors = Översättare och bidragsgivare
discord = Gå med Mindustry:s Discord server!
link.discord.description = Officiella chattrummet för Mindustry
+link.reddit.description = The Mindustry subreddit
link.github.description = Spelets källkod
link.changelog.description = Lista av uppdateringar
link.dev-builds.description = Unstable development builds
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Laddar upp innehåll
uploadingpreviewfile = Laddar upp förhandsgranskningsfil
committingchanges = Comitting Changes
done = Klar
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Pensel
editor.openin = Open In Editor
editor.oregen = Ore Generation
@@ -501,6 +509,7 @@ blocks.shootrange = Range
blocks.size = Storlek
blocks.liquidcapacity = Liquid Capacity
blocks.powerrange = Power Range
+blocks.powerconnections = Max Connections
blocks.poweruse = Power Use
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Item Capacity
@@ -522,6 +531,7 @@ blocks.reload = Shots/Second
blocks.ammo = Ammunition
bar.drilltierreq = Bättre Borr Krävs
bar.drillspeed = Drill Speed: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Effektivitet: {0}%
bar.powerbalance = Power: {0}/s
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = Skjutning
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Skuggor
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animerat Vatten
@@ -588,6 +599,8 @@ setting.difficulty.insane = Galet
setting.difficulty.name = Svårighetsgrad:
setting.screenshake.name = Skärmskak
setting.effects.name = Visa Effekter
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Controller Sensitivity
setting.saveinterval.name = Save Interval
setting.seconds = {0} Sekunder
@@ -830,6 +843,8 @@ block.copper-wall.name = Kopparvägg
block.copper-wall-large.name = Stor Kopparvägg
block.titanium-wall.name = Titanvägg
block.titanium-wall-large.name = Stor Titanvägg
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Phasevägg
block.phase-wall-large.name = Stor Phasevägg
block.thorium-wall.name = Toriumvägg
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nClick the drill tab in the bottom right.\nSelect the[accent] mechanical drill[]. Place it on a copper vein by clicking.\n[accent]Right-click[] to stop building.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nDecent protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nDecent protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = A wall coated with special phase-based reflective compound. Deflects most bullets upon impact.
@@ -1070,7 +1088,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = Sorts items. If an item matches the selection, it is allowed to pass. Otherwise, the item is outputted to the left and right.
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items, then outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.\n\n[scarlet]Never use next to production inputs, as they will get clogged by output.[]
block.distributor.description = An advanced router. Splits items to up to 7 other directions equally.
block.overflow-gate.description = A combination splitter and router. Only outputs to the left and right if the front path is blocked.
diff --git a/core/assets/bundles/bundle_tk.properties b/core/assets/bundles/bundle_tk.properties
index 557617d16e..2fd55efb4d 100644
--- a/core/assets/bundles/bundle_tk.properties
+++ b/core/assets/bundles/bundle_tk.properties
@@ -3,6 +3,7 @@ credits = Emegi gecenler
contributors = Translators and Contributors
discord = Mindustry'in Discord'una katilin!
link.discord.description = Orjinal Mindustry'in Discord Konusma Odasi
+link.reddit.description = The Mindustry subreddit
link.github.description = Oyunun Kodu
link.changelog.description = List of update changes
link.dev-builds.description = Bitirilmemis Yapim Surumu
@@ -26,6 +27,7 @@ load.mod = Mods
schematic = Schematic
schematic.add = Save Schematic...
schematics = Schematics
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Import Schematic...
schematic.exportfile = Export File
schematic.importfile = Import File
@@ -78,20 +80,25 @@ uploadingcontent = Uploading Content
uploadingpreviewfile = Uploading Preview File
committingchanges = Comitting Changes
done = Done
-mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry Github or Discord.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Keep in mind that mods are in alpha, and[scarlet] may be very buggy[].\nReport any issues you find to the Mindustry GitHub or Discord.
mods.alpha = [accent](Alpha)
mods = Mods
mods.none = [LIGHT_GRAY]No mods found!
mods.guide = Modding Guide
mods.report = Report Bug
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Enabled
mod.disabled = [scarlet]Disabled
mod.disable = Disable
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Enable
mod.requiresrestart = The game will now close to apply the mod changes.
mod.reloadrequired = [scarlet]Reload Required
mod.import = Import Mod
-mod.import.github = Import Github Mod
+mod.import.github = Import GitHub Mod
mod.remove.confirm = This mod will be deleted.
mod.author = [LIGHT_GRAY]Author:[] {0}
mod.missing = This save contains mods that you have recently updated or no longer have installed. Save corruption may occur. Are you sure you want to load it?\n[lightgray]Mods:\n{0}
@@ -263,6 +270,7 @@ missing = This item has been deleted or moved.\n[lightgray]The workshop listing
publishing = [accent]Publishing...
publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
publish.error = Error publishing item: {0}
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Firca
editor.openin = Editorde ac
editor.oregen = Maden Yaratilma hizi
@@ -501,6 +509,7 @@ blocks.shootrange = Menzil
blocks.size = Buyukluk
blocks.liquidcapacity = Sivi kapasitesi
blocks.powerrange = Menzil
+blocks.powerconnections = Max Connections
blocks.poweruse = Guc kullanimi
blocks.powerdamage = Power/Damage
blocks.itemcapacity = Esya kapasitesi
@@ -522,6 +531,7 @@ blocks.reload = Yeniden doldurma
blocks.ammo = Ammo
bar.drilltierreq = Better Drill Required
bar.drillspeed = Drill Speed: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Efficiency: {0}%
bar.powerbalance = Power: {0}
bar.powerstored = Stored: {0}/{1}
@@ -566,6 +576,7 @@ category.shooting = sikma
category.optional = Optional Enhancements
setting.landscape.name = Lock Landscape
setting.shadows.name = Shadows
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Linear Filtering
setting.hints.name = Hints
setting.animatedwater.name = Animated Water
@@ -588,6 +599,8 @@ setting.difficulty.insane = cok zor
setting.difficulty.name = Zorluk derecesi:
setting.screenshake.name = Ekran sallanmasi
setting.effects.name = Efekleri goster
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kumanda hassasligi
setting.saveinterval.name = Otomatik kaydetme suresi
setting.seconds = {0} Saniye
@@ -830,6 +843,8 @@ block.copper-wall.name = bakir duvar
block.copper-wall-large.name = buyuk bakir duvar
block.titanium-wall.name = Titanium Wall
block.titanium-wall-large.name = Large Titanium Wall
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = faz duvar
block.phase-wall-large.name = genis faz duvar
block.thorium-wall.name = Toryum duvari
@@ -968,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = You have entered the[scarlet] Mindustry Tutorial.[]\nBegin by[accent] mining copper[]. Tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nPlace one on a copper vein.
tutorial.drill.mobile = Mining manually is inefficient.\n[accent]Drills []can mine automatically.\nTap the drill tab in the bottom right.\nSelect the[accent] mechanical drill[].\nPlace it on a copper vein by tapping, then press the[accent] checkmark[] below to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Each block has different stats. Each drill can only mine certain ores.\nTo check a block's info and stats,[accent] tap the "?" button while selecting it in the build menu.[]\n\n[accent]Access the Mechanical Drill's stats now.[]
@@ -1051,6 +1067,8 @@ block.copper-wall.description = A cheap defensive block.\nUseful for protecting
block.copper-wall-large.description = A cheap defensive block.\nUseful for protecting the core and turrets in the first few waves.\nSpans multiple tiles.
block.titanium-wall.description = A moderately strong defensive block.\nProvides moderate protection from enemies.
block.titanium-wall-large.description = A moderately strong defensive block.\nProvides moderate protection from enemies.\nSpans multiple tiles.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = A strong defensive block.\nGood protection from enemies.
block.thorium-wall-large.description = A strong defensive block.\nGood protection from enemies.\nSpans multiple tiles.
block.phase-wall.description = Not as strong as a thorium wall but will deflect bullets unless they are too powerful.
@@ -1070,7 +1088,7 @@ block.junction.description = Acts as a bridge for two crossing conveyor belts. U
block.bridge-conveyor.description = Advanced item transport block. Allows transporting items over up to 3 tiles of any terrain or building.
block.phase-conveyor.description = Advanced item transport block. Uses power to teleport items to a connected phase conveyor over several tiles.
block.sorter.description = esyalari secer. rengi ayni olan esya ileriden, digerleri sagdan ve soldan devam eder
-block.inverted-sorter.descriptions = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Accepts items from one direction and outputs them to up to 3 other directions equally. Useful for splitting the materials from one source to multiple targets.
block.distributor.description = An advanced router which splits items to up to 7 other directions equally.
block.overflow-gate.description = sadece saga ve sola dagatir. onu kapalidir
diff --git a/core/assets/bundles/bundle_tr.properties b/core/assets/bundles/bundle_tr.properties
index e9e1a97614..9082a2ae3b 100644
--- a/core/assets/bundles/bundle_tr.properties
+++ b/core/assets/bundles/bundle_tr.properties
@@ -3,6 +3,7 @@ credits = Jenerik
contributors = Çevirmenler ve Katkıda Bulunanlar
discord = Mindustry'nin Discord sunucusuna Katıl!
link.discord.description = Resmi Mindustry Discord sunucusu
+link.reddit.description = The Mindustry subreddit
link.github.description = Oyun kaynak kodu
link.changelog.description = Güncelleme değişikliklerinin listesi
link.dev-builds.description = Dengesiz oyun sürümleri
@@ -17,17 +18,16 @@ gameover = Kaybettin
gameover.pvp = [accent] {0}[] Takımı kazandı!
highscore = [accent]Yeni rekor!
copied = Panoya Kopyalandı.
-
load.sound = Sesler
load.map = Haritalar
load.image = Resimler
load.content = İçerik
load.system = Sistem
load.mod = Modlar
-
schematic = Şema
schematic.add = Şemayı Kaydet...
schematics = Şemalar
+schematic.replace = A schematic by that name already exists. Replace it?
schematic.import = Şema İçeri Aktar...
schematic.exportfile = Dışa Aktar
schematic.importfile = İçe Aktar
@@ -40,7 +40,6 @@ schematic.saved = Şema Kaydedildi.
schematic.delete.confirm = Bu şema tamamen yokedilecek.
schematic.rename = Şemayı yeniden Adlandır
schematic.info = {0}x{1}, {2} blok
-
stat.wave = Yenilen Dalgalar:[accent] {0}
stat.enemiesDestroyed = Yok Edilen Düşmanlar:[accent] {0}
stat.built = İnşa Edilen Yapılar:[accent] {0}
@@ -48,7 +47,6 @@ stat.destroyed = Yok Edilen Yapılar:[accent] {0}
stat.deconstructed = Yıkılan Yapılar:[accent] {0}
stat.delivered = Gönderilen Kaynaklar:
stat.rank = Rütbe: [accent]{0}
-
launcheditems = [accent]Gönderilen Kaynaklar
launchinfo = Mavi ile belirtilen materyallerden edinmek için [unlaunched][[KALKIŞ] yapın.
map.delete = "[accent]{0}[]" haritasını silmek istediğine emin misin?
@@ -82,27 +80,30 @@ uploadingcontent = İçerik Yükleniyor
uploadingpreviewfile = Önizleme Dosyası Yükleniyor
committingchanges = Değişiklikler Uygulanıyor
done = Bitti
-
-mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry Github'ı veya Discord'una bildirin.
+feature.unsupported = Your device does not support this feature.
+mods.alphainfo = Modların alfa aşamasında olduğunu ve [scarlet]oldukça hatalı olabileceklerini[] unutmayın.\nBulduğunuz sorunları Mindustry GitHub'ı veya Discord'una bildirin.
mods.alpha = [accent](Alpha)
mods = Modlar
mods.none = [LIGHT_GRAY]Hiç mod bulunamadı!
mods.guide = Mod Rehberi
mods.report = Hata bildir
+mods.openfolder = Open Mod Folder
mod.enabled = [lightgray]Etkin
mod.disabled = [scarlet]Devre Dışı
mod.disable = Devre Dışı Bırak
+mod.delete.error = Unable to delete mod. File may be in use.
+mod.missingdependencies = [scarlet]Missing dependencies: {0}
+mod.nowdisabled = [scarlet]Mod '{0}' is missing dependencies:[accent] {1}\n[lightgray]These mods need to be downloaded first.\nThis mod will be automatically disabled.
mod.enable = Etkinleştir
mod.requiresrestart = Oyun mod değişikliklerini uygulamak için kapatılacak.
mod.reloadrequired = [scarlet]Yeniden Yükleme Gerekli
mod.import = Mod İçeri Aktar
-mod.import.github = Github Modu İçeri Aktar
+mod.import.github = GitHub Modu İçeri Aktar
mod.remove.confirm = Bu mod silinecek.
mod.author = [LIGHT_GRAY]Yayıncı:[] {0}
mod.missing = Bu kayıt yakın zamanda güncellediğiniz ya da artık yüklü olmayan modlar içermekte. Kayıt bozulmaları yaşanabilir. Kaydı yüklemek istediğinizden emin misiniz?\n[lightgray]Modlar:\n{0}
mod.preview.missing = Bu modu atölyede yayınlamadan önce bir resim önizlemesi eklemelisiniz.\nMod dosyasına [accent]preview.png[] adlı bir resim yerleştirin ve tekrar deneyin.
-mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.\Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
-
+mod.folder.missing = Atölyede sadece klasör halindeki modlar yayınlanabilir.Bir modu klasöre çevirmek için, sadece mod dosyalarını bir klasöre çıkarın ve eski sıkıştırılmış dosyayı silin, sonra da oyunu tekrar başlatın ya da modlarınızı tekrar yükleyin.
about.button = Hakkında
name = İsim:
noname = Bir[accent] kullanıcı adı[] seçmelisin.
@@ -228,7 +229,7 @@ data.export = Veriyi Dışa Aktar
data.import = Veriyi İçe Aktar
data.exported = Veri dışa aktarıldı.
data.invalid = Bu oyun verisi geçerli değil.
-data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.\[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
+data.import.confirm = Dışarıdan içeri veri aktarmak şu anki verilerinizin [scarlet]tamamını[] silecektir.[accent]Bu işlem geri alınamaz![]\n\nVeri içeri aktarıldığında oyundan çıkacaksınız.
classic.export = Klasik Verileri Dışa Aktar
classic.export.text = [accent]Mindustry'e[] büyük bir güncelleme gelmiştir.\nKlasik (v3.5 build 40) kayıt ya da harita bulunmuştur. Bu kayıtları Mindustry Classic uygulamasında kullanmak için telefonunuzun dosyalarına çıkartmak ister misiniz?
quit.confirm = Çıkmak istediğinize emin misiniz?
@@ -260,16 +261,16 @@ map.nospawn.attack = Bu haritada oyuncunun saldıracağı hiç düşman çekirde
map.invalid = Haritayı açarken hata oldu: bozulmuş ya da geçersiz harita dosyası.-
workshop.update = Nesneyi Güncelle
workshop.error = Atölye ayrıntılarını alırken hata oluştu: {0}
-map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n\[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa haritalarınız gözükmeyecektir!
+map.publish.confirm = Bu haritayı yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa haritalarınız gözükmeyecektir!
workshop.menu = Select what you would like to do with this item.
workshop.info = Nesne Açıklaması
changelog = Değişim Listesi (isteğe bağlı):
eula = Steam EULA
missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
publishing = [accent]Yayınlanıyor...
-publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n\[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
+publish.confirm = Bunu yayınlamak istediğinize emin misiniz?\n[lightgray]önce Atölye EULA'sına uyduğunuza emin olun, yoksa yapıtlarınız gözükmeyecektir!
publish.error = Nesneyi yayınlarken hata oluştu: {0}
-
+steam.error = Failed to initialize Steam services.\nError: {0}
editor.brush = Fırça
editor.openin = Düzenleyici'de Aç
editor.oregen = Maden Oluşumu
@@ -309,7 +310,7 @@ editor.removeunit = Eleman Kaldır
editor.teams = Takımlar
editor.errorload = Dosya yüklerken hata oluştu:\n[accent]{0}
editor.errorsave = Dosya kaydederken hata oluştu:\n[accent]{0}
-editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/build 40 bir haritayı içeri aktarmak istiyorsanız, editördeki "Legacy Harita İçeri Aktar" butonunu kullanın.
+editor.errorimage = Bu bir harita değil, bir resim.\n\nEğer 3.5/build 40 bir haritayı içeri aktarmak istiyorsanız, editördeki "Legacy Harita İçeri Aktar" butonunu kullanın.
editor.errorlegacy = Bu harita çok eski ve artık desteklenmeyen bir legacy harita biçimi kullanıyor.
editor.errornot = Bu bir harita dosyası değil.
editor.errorheader = Bu harita dosyası geçerli değil ya da bozuk.
@@ -346,7 +347,6 @@ editor.overwrite = [accent]Uyarı!\nBu işlem var olan bir haritanın üstüne y
editor.overwrite.confirm = [scarlet]Uyarı![] Bu ada sahip bir harita zaten var. Onun üstüne yazmak ister misiniz?
editor.exists = Bu ada sahip bir harita zaten var.
editor.selectmap = Yüklemek için bir harita seçin:
-
toolmode.replace = Değiştir
toolmode.replace.description = Sadece katı blokların üzerinde çizer.
toolmode.replaceall = Hepsini Değiştir
@@ -361,12 +361,11 @@ toolmode.fillteams = Takımları Doldur
toolmode.fillteams.description = Bloklar yerine takımları doldurur.
toolmode.drawteams = Takım Çiz
toolmode.drawteams.description = Bloklar yerine takımşarı çizer..
-
filters.empty = [lightgray]Hiç filtre yok! Aşağıdaki butonla bir adet ekleyin.
filter.distort = Çarpıt
filter.noise = Gürültü
filter.median = Medyan
-filter.oremedian Maden Medyanı
+filter.oremedian = Maden Medyanı
filter.blend = Geçiş
filter.defaultores = Varsayılan Madenler
filter.ore = Maden
@@ -393,7 +392,6 @@ filter.option.floor2 = İkincil Duvar
filter.option.threshold2 = İkincil Eşik
filter.option.radius = Yarıçap
filter.option.percentile = Yüzdelik
-
width = Eni:
height = Boyu:
menu = Menü
@@ -409,7 +407,6 @@ tutorial = Öğretici
tutorial.retake = Öğreticiyi Yeniden Al
editor = Düzenleyici
mapeditor = Harita Düzenleyicisi
-
abandon = Terk Et
abandon.text = Burası ve bütün kaynaklar düşmana kaybedilecek.
locked = Kilitli
@@ -439,7 +436,6 @@ zone.objective = [lightgray]Hedef: [accent]{0}
zone.objective.survival = Hayatta Kal
zone.objective.attack = Düşman Merkezini Yok Et
add = Ekle...
-
boss.health = Boss Canı
connectfail = [crimson]Bağlantı hatası:\n\n[accent]{0}
error.unreachable = Sunucuya ulaşılamıyor.\nAdrwsin doğru yazıldığına emin misiniz?
@@ -451,29 +447,27 @@ error.mapnotfound = Harita dosyası bulunamadı!
error.io = Ağ I/O hatası.
error.any = Bilinöeyen ağ hatası.
error.bloom = Kamaşma başlatılamadı.\nCihazınız bu özelliği desteklemiyor olabilir.
-
zone.groundZero.name = Sıfır Noktası
zone.desertWastes.name = Çöl Harabeleri
zone.craters.name = Kraterler
-zone.frozenForest.name Donmuş Orman
+zone.frozenForest.name = Donmuş Orman
zone.ruinousShores.name = Harap Kıyılar
zone.stainedMountains.name = Lekeli Dağlar
zone.desolateRift.name = Çorak Yarık
-zone.nuclearComplex.name Nükleer Üretüm Kompleksi
+zone.nuclearComplex.name = Nükleer Üretüm Kompleksi
zone.overgrowth.name = Aşırı Büyüme
zone.tarFields.name = Katran Sahaları
zone.saltFlats.name = Tuz Düzlükleri
zone.impact0078.name = Çarpışma 0078
zone.crags.name = Kayalıklar
zone.fungalPass.name = Mantar Geçidi
-
zone.groundZero.description = Yeniden başlamak için ideal bölge. Düşük düşman tehlikesi ve az miktarda kaynak mevcut.\nMümkün oldukça çok bakır ve kurşun topla.\nİlerle.
zone.frozenForest.description = Burada, dağlara yakın bölgelerde bile, sporlar etrafa yayıldı. Dondurucu soğuk onları sonsuza dek durduramaz.\n\nEnerji kullanmaya başla. Termik jeneratörler inşa et. Tamircileri kullanmayı öğren.
zone.desertWastes.description = Bu harabeler gemiş, öngörülemez, ve sektör yapılarının kalıntılarıyla kesişmekte.\nBölgede kömür mevcut, onu enerji için yak veya ondan grafit üret.\n\n[lightgray]Burada iniş bölgesi garanti edilemez.
zone.saltFlats.description = Çölün dış tarafında Tuz Düzlükleri yer alıyor. Burada az miktarda kaynak mevcut.\n\nDüşman burada bir kaynak depolama kompleksi kurdu. Onların çekirdeklerini yık. Ortada çalışan hiçbir şey bırakma.
zone.craters.description = Eski savaşların bir anıtı olan bu kratere su dolmuş. Alanı yeniden ele geçir. Kum topla ve metacam üret. Taret ve matkapları soğutmak için su pompala.
zone.ruinousShores.description = Kıyı çizgisi harabelerin ötesinde bulunuyor. Bir zamanlar bu bölge bir sahil güvenlik noktasına ev sahipliği yapıyordu. Ondan geriye fazla bir şey kalmadı. Sadece en temel savunma yapıları ayakta, ama diğer her şey hurdaya dönmüş.\nDışarı geniilemeye devam et ve teknolojiyi yeniden keşfet.
-zone.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.\Alandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
+zone.stainedMountains.description = Daha uzaklarda dağlar uzanıyor, daha sporlar tarafından istilaya uğramamışlar.Alandaki serbest titanyumu çıkart ve kullanmasını öğren.\n\nDüşman varlığı burada daha fazla. Onların daha güçlü birimlerini göndermelerine izin verme.
zone.overgrowth.description = Bu bölge sporların kaynağına daha yakın ve bölgede aşırı büyüme görülmekte.\nDüşmanlar burada bir sınır üssü kurmuş. Titan birimleri inşa et ve bu üssü yok et. Kaybettiklerimizi geri al.
zone.tarFields.description = Dağlar ve çöl arasında kalan bir petrol işleme merkezinin dış kısmı. Kullanılabilen katran rezervlerine sahip az sayıdaki bölgeden biri.\nTerk edilmiş olduğu halde, bu alanda tehlikeli düşman güçleri mevcut. Onları hafife alma.\n\n[lightgray]Mümkünse petrol işleme teknolojisini araştır.
zone.desolateRift.description = Aşırı derecede tehlikeli bir bölge. Bolca kaynak mevcut ama alan dar. Yok edilme riski çok yüksek. Bu bölgeyi mümkün oldukça kısa sürede terk et. Düşman saldırıları arasındaki uzun aralıklar tarafından aldanma.
@@ -481,7 +475,6 @@ zone.nuclearComplex.description = Önceleri toryum üretme ve işleme ile görev
zone.fungalPass.description = Dağlar ve sporlarla dolu aşağı bölgeler arasında bir geçiş bölgesi. Burada küçük düşman keşif üssü bulundu.\nBu üssü yok et.\nDagger ve Crawler birimleei kullan ve bölgedeki iki çekirdeği yık.
zone.impact0078.description =
zone.crags.description =
-
settings.language = Dil
settings.data = Oyun Verisi
settings.reset = Varsayılana Sıfırla
@@ -503,7 +496,7 @@ error.title = [crimson]Bir hata oldu
error.crashtitle = Bir hata oldu
blocks.input = Giriş
blocks.output = Çıkış
-blocks.booster =
+blocks.booster = Booster
block.unknown = [lightgray]???
blocks.powercapacity = Enerji Kapasitesi
blocks.powershot = Enerji/Atış
@@ -516,6 +509,7 @@ blocks.shootrange = Menzil
blocks.size = Boyut
blocks.liquidcapacity = Sıvı Kapasitesi
blocks.powerrange = Enerji Menzili
+blocks.powerconnections = Max Connections
blocks.poweruse = Enerji Kullanımı
blocks.powerdamage = Enerji/Hasar
blocks.itemcapacity = Eşya Kapasitesi
@@ -535,12 +529,12 @@ blocks.inaccuracy = İskalama Oranı
blocks.shots = Atışlar
blocks.reload = Atışlar/Sn
blocks.ammo = Mermi
-
bar.drilltierreq = Daha İyi Matkap Gerekli
bar.drillspeed = Matkap Hızı: {0}/s
+bar.pumpspeed = Pump Speed: {0}/s
bar.efficiency = Verim: {0}%
bar.powerbalance = Enerji: {0}/sn
-bar.powerstored Depolanan: {0}/{1}
+bar.powerstored = Depolanan: {0}/{1}
bar.poweramount = Enerji: {0}
bar.poweroutput = Enerji Üretimi: {0}
bar.items = Eşyalar: {0}
@@ -550,7 +544,6 @@ bar.heat = Isı
bar.power = Enerji
bar.progress = Build Progress
bar.spawned = Birimler: {0}/{1}
-
bullet.damage = [stat]{0}[lightgray] hasar
bullet.splashdamage = [stat]{0}[lightgray] alan hasarı ~[stat] {1}[lightgray] kare
bullet.incendiary = [stat]yakıcı
@@ -562,7 +555,6 @@ bullet.freezing = [stat]dondurucu
bullet.tarred = [stat]katranlı
bullet.multiplier = [stat]{0}[lightgray]x mermi çarpanı
bullet.reload = [stat]{0}[lightgray]x atış hızı
-
unit.blocks = bloklar
unit.powersecond = enerji birimi/saniye
unit.liquidsecond = sıvı birimi/saniye
@@ -584,6 +576,7 @@ category.shooting = Silahlar
category.optional = İsteğe Bağlı Geliştirmeler
setting.landscape.name = Yatayda sabitle
setting.shadows.name = Gölgeler
+setting.blockreplace.name = Automatic Block Suggestions
setting.linear.name = Lineer Filtreleme
setting.hints.name = İpuçları
setting.animatedwater.name = Animasyonlu Su
@@ -592,7 +585,7 @@ setting.antialias.name = Antialias[lightgray] (requires restart)[]
setting.indicators.name = Düşman/Müttefik Belirteçleri
setting.autotarget.name = Otomatik Hedef Alma
setting.keyboard.name = Fare+Klavye Kontrolleri
-setting.touchscreen.name Dokunmatik Ekran Kontrolleri
+setting.touchscreen.name = Dokunmatik Ekran Kontrolleri
setting.fpscap.name = Maksimum FPS
setting.fpscap.none = Limitsiz
setting.fpscap.text = {0} FPS
@@ -606,6 +599,8 @@ setting.difficulty.insane = Çılgın
setting.difficulty.name = Zorluk:
setting.screenshake.name = Ekranı Salla
setting.effects.name = Efektleri Görüntüle
+setting.destroyedblocks.name = Display Destroyed Blocks
+setting.conveyorpathfinding.name = Conveyor Placement Pathfinding
setting.sensitivity.name = Kontrolcü Hassasiyeti
setting.saveinterval.name = Kayıt Aralığı
setting.seconds = {0} Saniye
@@ -640,16 +635,16 @@ category.multiplayer.name = Çok Oyunculu
command.attack = Saldır
command.rally = Toplan
command.retreat = Geri Çekil
-keybind.clear_building.name = Binayı Temizle
+keybind.clear_building.name = Binayı Temizle
keybind.press = Bir tuşa basın...
keybind.press.axis = Bir tuşa ya da yöne basın...
keybind.screenshot.name = Harita Ekran Görüntüsü
keybind.move_x.name = x Ekseninde Hareket
keybind.move_y.name = y Ekseninde Hareket
keybind.schematic_select.name = Bölge Seç
-keybind.schematic_menu.name Şema Menüsü
+keybind.schematic_menu.name = Şema Menüsü
keybind.schematic_flip_x.name = Şemayı X ekseninde Döndür
-keybind.schematic_flip_y.name Şemayı Y Ekseninde Döndür
+keybind.schematic_flip_y.name = Şemayı Y Ekseninde Döndür
keybind.fullscreen.name = Tam Ekran
keybind.select.name = Seç/Ateş Et
keybind.diagonal_placement.name = Çapraz Yerleştirme
@@ -686,7 +681,6 @@ mode.pvp.description = Yerel olarak başkaları ile savaş.\n[gray]Oynamak için
mode.attack.name = Saldırı
mode.attack.description = Düşman üssünü yok et. Dalga yok.\n[gray]Oynamak için haritada kırmızı çekirdek olması gerekir.
mode.custom = Özel Kurallar
-
rules.infiniteresources = Sınırsız Kaynaklar
rules.wavetimer = Dalga Zamanlayıcısı
rules.waves = Dalgalar
@@ -700,7 +694,7 @@ rules.playerdamagemultiplier = Oyuncu Hasarı Çarpanı
rules.unitdamagemultiplier = Birim Hasarı Çapanı
rules.enemycorebuildradius = Düşman Çekirdeği İnşa Yasağı Yarıçapı:[lightgray] (kare)
rules.respawntime = Yeniden Doğma Süresi:[lightgray] (sec)
-rules.wavespacing Dalga Aralığı:[lightgray] (sec)
+rules.wavespacing = Dalga Aralığı:[lightgray] (sec)
rules.buildcostmultiplier = İnşa ücreti Çarpanı
rules.buildspeedmultiplier = İnşa Hızı Çarpanı
rules.waitForWaveToEnd = Dalgalar Düşmanı Bekler
@@ -713,7 +707,6 @@ rules.title.resourcesbuilding = Kaynaklar & İnşa
rules.title.player = Oyuncular
rules.title.enemy = Düşmanlar
rules.title.unit = Unitler
-
content.item.name = Eşyalar
content.liquid.name = Sıvılar
content.unit.name = Birimler
@@ -750,7 +743,7 @@ mech.tau-mech.weapon = Yenileme Işını
mech.tau-mech.ability = Çoklu Tamir
mech.omega-mech.name = Omega
mech.omega-mech.weapon = Sürü Füzeleri
-mech.omega-mech.ability Zırhlı Konfigürasyon
+mech.omega-mech.ability = Zırhlı Konfigürasyon
mech.dart-ship.name = Dart
mech.dart-ship.weapon = Makineli Tüfek
mech.javelin-ship.name = Javelin
@@ -775,7 +768,6 @@ mech.buildspeed = [lightgray]İnşaat Hızı: {0}%
liquid.heatcapacity = [lightgray]Isı Kapasitesi: {0}
liquid.viscosity = [lightgray]Vizkosite: {0}
liquid.temperature = [lightgray]Sıcaklık: {0}
-
block.sand-boulder.name = Kum Kaya Parçaları
block.grass.name = Çimen
block.salt.name = Tuz
@@ -851,6 +843,8 @@ block.copper-wall.name = Bakır Duvar
block.copper-wall-large.name = Büyük Bakır Duvar
block.titanium-wall.name = Titanyum Duvar
block.titanium-wall-large.name = Büyük Titanyum Duvar
+block.plastanium-wall.name = Plastanium Wall
+block.plastanium-wall-large.name = Large Plastanium Wall
block.phase-wall.name = Faz Duvar
block.phase-wall-large.name = Büyük Faz Duvar
block.thorium-wall.name = Toryum Duvar
@@ -916,7 +910,7 @@ block.wave.name = Wave
block.swarmer.name = Swarmer
block.salvo.name = Salvo
block.ripple.name = Ripple
-block.phase-conveyor.name Faz Konveyörü
+block.phase-conveyor.name = Faz Konveyörü
block.bridge-conveyor.name = Konveyör Köprüsü
block.plastanium-compressor.name = Plastanyum Kompresörü
block.pyratite-mixer.name = Pirratit Mikseri
@@ -936,7 +930,7 @@ block.titan-factory.name = Titan Robot Fabrikası
block.fortress-factory.name = Fortress Robot Fabrikası
block.revenant-factory.name = Revenant Savaşçı Fabrikası
block.repair-point.name = Tamir Noktası
-block.pulse-conduit.name Dalga Borusu
+block.pulse-conduit.name = Dalga Borusu
block.phase-conduit.name = Faz Borusu
block.liquid-router.name = Sıvı Yönlendiricisi
block.liquid-tank.name = Sıvı Tankı
@@ -989,6 +983,7 @@ unit.lich.name = Lich
unit.reaper.name = Reaper
tutorial.next = [lightgray]
tutorial.intro = [scarlet]Mindustry öğreticisine hoş geldiniz.[]\n[accent]Bakır kazarak[] başlayın. Bunu yapmak için merkezinize yakın bir bakır madenine dokunun.\n\n[accent]{0}/{1} bakır
+tutorial.intro.mobile = You have entered the[scarlet] Mindustry Tutorial.[]\nSwipe the screen to move.\n[accent]Pinch with 2 fingers [] to zoom in and out.\nBegin by[accent] mining copper[]. Move close to it, then tap a copper ore vein near your core to do this.\n\n[accent]{0}/{1} copper
tutorial.drill = Manuel olarak kazmak verimsizdir.\n[accent]Matkaplar []otomatikman kazabilir.\nSağ alttaki matkap sekmesine tıklayınız.\n[accent]Mekanik matkabı[] seçiniz. Tıklayarak bir bakır madenine yerleştirin.\n Yapımı durdurmak için [accent]sağ tıklayın[] ve yakınlaştırmak ve uzaklaştırmak için [accent]CTRL basılı tutarak tekerleği kaydırın[].
tutorial.drill.mobile = Manuel olarak kazmak verimsizdir.\n[accent]Matkaplar []otomatik olarak kazabilir.\nSağ alttaki matkap sekmesine dokunun.\n[accent]Mekanik matkabı[] seçin. \nDokunarak bir bakır madenine yerleştirin, sonra seçiminizi onaylamak için alttaki [accent] tik düğmesine[] basın.\nYerleştirmenizi iptal etmek için [accent] X butonuna[] basın.
tutorial.blockinfo = Her bloğun farklı istatistikleri vardır. Her matkap sadece belirli madenleri kazabilir.\nBir bloğun bilgi ve istatistiklerine bakmak için,[accent] yapım menüsünde seçerken "?" tuşuna dokunun.[]\n\n[accent]Şimdi mekanik matkabın istatistiklerine erişin.[]
@@ -1006,8 +1001,7 @@ tutorial.withdraw = Bazı durumlarda bloklardan materyalleri direkt olarak almak
tutorial.deposit = Malzemeleri geminizden hedef bloğa sürükleyerek malzemeleri bırakabilirsiniz.\n\n[accent]Bakırı çekirdeğe geri bırakın.[]
tutorial.waves = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Ateş etmek için [accent]tıklayın[].\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
tutorial.waves.mobile = [lightgray]Düşman[] yaklaşıyor.\n\nÇekirdeği 2 dalga boyunca koruyun. Geminiz düşmanlara otomatik olarak ateş edecektir.\nDaha fazla taret ve matkap inşa edin ve daha fazla bakır toplayın.
-tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]\Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın.
-
+tutorial.launch = Belirli bir dalgaya ulaşınca, çekirdeği bulunduğu bölgeden [accent]kaldırabilir[], bütün binalarınızı arkada bırakıp [accent]çekirdeğinizdeki bütün materyallere sahip olabilirsiniz.[]Bu materyaller daha sonra yeni teknolojiler geliştirmek için kullanılabilir.\n\n[accent]Kalkış butonuna basın.
item.copper.description = En basit materyal. Her türlü blokda kullanılır.
item.lead.description = Basit bir materyal. Elektronikte ve sıvı taşımada kullanılır.
item.metaglass.description = Süper sert camdan bir bileşim. Sıvı dağıtımı ve depolamak için yaygın olarak kullanılır.
@@ -1073,6 +1067,8 @@ block.copper-wall.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada m
block.copper-wall-large.description = Ucuz bir savunma bloğu.\nİlk birkaç dalgada merkezi ve taretleri korumak için kullanışlıdır.\nBirçok blok alan kaplar.
block.titanium-wall.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.
block.titanium-wall-large.description = Orta derecede güçlü savunma bloğu.\nDüşmanlardan orta derecede koruma sağlar.\nBirçok blok alan kaplar.
+block.plastanium-wall.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.
+block.plastanium-wall-large.description = A special type of wall that absorbs electric arcs and blocks automatic power node connections.\nSpans multiple tiles.
block.thorium-wall.description = Güçlü bir savunma bloğu.\nDüşmanlardan iyi korunma sağlar.
block.thorium-wall-large.description = Güçlü bir savunma bloğu.\nDüşmanlardan iyi korunma sağlar.\nBirçok blok alan kaplar.
block.phase-wall.description = Özel faz örgüsü bazlı yansıtıcı materyal ile kaplanmış bir duvar. Çoğu mermi çarpma anında saptırır.
@@ -1092,7 +1088,7 @@ block.junction.description = Çakışan iki konveyör hattı arasında bir köpr
block.bridge-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri her türlü arazi veya binanın üzerinden üç bloğa kadar uzağa taşıyabilir.
block.phase-conveyor.description = Gelişmiş materyal taşıma bloğu. Materyalleri kendisine bağlı bir başka faz konveyörüne ışınlamak için enerji kullanır.
block.sorter.description = Materyalleri ayıklar. Eğer materyal seçilen ile eşleşiyorsa geçmesine izin verilir. Yoksa materyal sağa ya da sola atılır.
-block.inverted-sorter.descriptions = Materyalleri standart bir ayıklayıcı gibi işler, ancak bu kez eşleşen materyalleri yana atar.
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
block.router.description = Materyalleri bir yönden alıp diğer üç yöne eşit olarak dağıtır. Materyalleri bir kaynaktan birden fazla hedefe iletmek için kullanılır.\n\n[scarlet]Asla üretim yapan binaların dibine yerleştirmeyin, yoksa istenmeyen materyaller tarafından tıkanabilir.[]
block.distributor.description = Gelişmiş bir yönlendirici. Materyalleri yedi farklı yöne dağıtabilir.
block.overflow-gate.description = Ayırıcı ve yönlendiricinin bir karışımı. Materyalleri sadece ön kısım kapalı olduğunda sağa ve sola atar.
@@ -1151,7 +1147,6 @@ block.cyclone.description = Büyük bir anti hava ve anti kara tareti. Yakının
block.spectre.description = Dev bir çift namlulu top. Hava ve kara birimlerine iri, zırh delici mermiler atar.
block.meltdown.description = Dev bir lazer topu. Yüklenip yakındaki düşmanlara uzun süreli lazer ışınları yollar. Çalışması için soğutucu gerekir.
block.command-center.description = Haritadaki müttefik birimlere komutlar
-yollar.\nBirimlerindevirye gezmesini, düşman çekirdeğine saldırmasını, ya da çekirdek veya fabrikaya geri çekilmesini emredebilir. Düşman çekirdeği yoksa birimler varsayılan olarak çekirdeğe saldırma emrinde de devriye gezerler.
block.draug-factory.description = Draug maden dronları üretir.
block.spirit-factory.description = Spirit yapısal onarım dronları üretir.
block.phantom-factory.description = Gelişimiş inşaat dronları üretir.
diff --git a/core/assets/bundles/bundle_uk_UA.properties b/core/assets/bundles/bundle_uk_UA.properties
index 4a005511b5..4cbf5b39a6 100644
--- a/core/assets/bundles/bundle_uk_UA.properties
+++ b/core/assets/bundles/bundle_uk_UA.properties
@@ -3,13 +3,14 @@ credits = Творці
contributors = Перекладачі та помічники
discord = Приєднуйтесь до Mindustry Discord!
link.discord.description = Офіційний Discord сервер Mindustry
-link.reddit.description = Гілка Mindustry на Reddit
+link.reddit.description = Спільнота Mindustry на Reddit
link.github.description = Вихідний код гри
link.changelog.description = Список змін
link.dev-builds.description = Нестабільні версії
link.trello.description = Офіційна дошка Trello для запланованих функцій
link.itch.io.description = Itch.io сторінка, на якій можна завантажити гру
link.google-play.description = Завантажити для Android з Google Play
+link.f-droid.description = Перелік каталогу F-Droid
link.wiki.description = Офіційна Mindustry wiki
linkfail = Не вдалося відкрити посилання!\nURL-адреса скопійована в буфер обміну.
screenshot = Зняток мапи збережено в {0}
@@ -25,17 +26,17 @@ load.content = Зміст
load.system = Система
load.mod = Модифікації
schematic = Схема
-schematic.add = Зберегти схему...
+schematic.add = Зберегти схему…
schematics = Схеми
schematic.replace = Схема з такою ж назвою вже існує. Замінити її?
-schematic.import = Імпортувати схему...
+schematic.import = Імпортувати схему…
schematic.exportfile = Експортувати файл
schematic.importfile = Імпортувати файл
schematic.browseworkshop = Переглянути в Майстерні
schematic.copy = Копіювати в буфер обміну
schematic.copy.import = Імпортувати з клавіатури
schematic.shareworkshop = Поширити в Майстерні
-schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Flip Schematic
+schematic.flip = [accent][[{0}][]/[accent][[{1}][]: Відобразити схему
schematic.saved = Схема збережена.
schematic.delete.confirm = Ця схема буде повністю випалена.
schematic.rename = Перейменувати схему.
@@ -48,7 +49,7 @@ stat.deconstructed = Будівель декоструйовано[accent] {0}
stat.delivered = Ресурсів запущено:
stat.rank = Фінальний рахунок: [accent]{0}
launcheditems = [accent]Запущені предмети
-launchinfo = [unlaunched][[LAUNCH] ваше ядро для отримання предметів позначено синім кольором.
+launchinfo = [unlaunched]Натисніть на кнопку «[[ЗАПУСК]», щоб ваше ядро отримало предмети, які виділені синім кольором.
map.delete = Ви впевнені, що хочете видалити мапу «[accent]{0}[]»?
level.highscore = Рекорд: [accent]{0}
level.select = Вибір мапи
@@ -74,6 +75,7 @@ maps.browse = Перегляд мап
continue = Продовжити
maps.none = [lightgray]Мап не знайдено!
invalid = Недійсне
+pickcolor = Вибрати колір
preparingconfig = Підготовка конфігурації
preparingcontent = Підготовка вмісту
uploadingcontent = Вивантаження вмісту
@@ -90,20 +92,23 @@ mod.requiresrestart = А тепер гра закриється, щоб заст
mod.import = Імпортувати модифікацію
mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0}
-mods.alphainfo = Майте на увазі, що модифікації знаходяться в альфі, і [scarlet]можуть бути дуже глючними[].\nПовідомте про будь-які проблеми, які ви знайдете до Mindustry Github або Discord.
mods.alpha = [scarlet](Альфа)
mods = Модифікації
mods.none = [LIGHT_GRAY]Модифікацій не знайдено!
mods.guide = Посібник зі створення модифицій
mods.report = Повідомити про ваду
+mods.openfolder = Відкрити теку модифікацій
mod.enabled = [lightgray]Увімкнено
mod.disabled = [scarlet]Вимкнено
mod.disable = Вимкнути
+mod.delete.error = Неможливо видалити модифікацію. Файл, можливо, використовується.
+mod.missingdependencies = [scarlet]Відсутні залежності: {0}
+mod.nowdisabled = [scarlet]Модифікації '{0}' не вистачає залежностей:[accent] {1}\n[lightgray]Ці модифікації потрібно завантажити спочатку.\nЦя модифікація буду автоматично вимкнена.
mod.enable = Увімкнути
mod.requiresrestart = А тепер гра закриється, щоб застосувати зміни модифікацій.
mod.reloadrequired = [scarlet]Потрібно перезавантаження
mod.import = Імпортувати модифікацію
-mod.import.github = Import Github Mod
+mod.import.github = Імпортувати модификацію з Ґітгаб
mod.remove.confirm = Цю модифікацію буде видалено.
mod.author = [LIGHT_GRAY]Автор:[] {0}
mod.missing = Це збереження містить модифікації, які ви нещодавно оновили або більше не встановлювали. Збереження може зіпсуватися. Ви впевнені, що хочете завантажити його?\n[lightgray]Модифікації:\n{0}
@@ -234,18 +239,18 @@ data.export = Експортувати дані
data.import = Импортувати дані
data.exported = Дані імпортовано.
data.invalid = Це не дійсні ігрові дані.
-data.import.confirm = Імпорт зовнішніх даних видалить[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
+data.import.confirm = Імпорт зовнішніх даних перезапише[scarlet] ВСІ[] ваші поточні ігрові дані.\n[accent]Це неможливо скасувати![]\n\nЩойно дані імпортуються, гра негайно закриється.
classic.export = Експортувати класичні дані
classic.export.text = Класичне (версія 3.5 збірка 40) збереження або мапа були знайдені. Ви хочете експортувати ці дані в домашню теку телефону, для використання у застосунку Mindustry Classic?
quit.confirm = Ви впевнені, що хочете вийти?
quit.confirm.tutorial = Ви впевнені, що хочете вийти з навчання?
loading = [accent]Завантаження…
-reloading = [accent]Reloading Mods...
+reloading = [accent]Перезавантаження модифікацій…
saving = [accent]Збереження…
-cancelbuilding = [accent][[{0}][] to clear plan
-selectschematic = [accent][[{0}][] to select+copy
-pausebuilding = [accent][[{0}][] to pause building
-resumebuilding = [scarlet][[{0}][] to resume building
+cancelbuilding = [accent][[{0}][], щоб очистити план
+selectschematic = [accent][[{0}][], щоб вибрати та скопіювати
+pausebuilding = [accent][[{0}][], щоб призупинити будування
+resumebuilding = [scarlet][[{0}][], щоб продовжити будування
wave = [accent]Хвиля {0}
wave.waiting = Хвиля через {0}
wave.waveInProgress = [lightgray]Хвиля триває
@@ -264,17 +269,18 @@ map.nospawn = Ця мапа не має жодного ядра для появ
map.nospawn.pvp = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]не помаранчеве[] ядро до цієї мапи в редакторі.
map.nospawn.attack = У цієї мапи немає ворожих ядер, в яких гравець може з’явитися! Додайте [SCARLET]червоне[] ядро до цієї мапи в редакторі.
map.invalid = Помилка завантаження мапи: пошкоджений або невірний файл мапи.
-workshop.update = Update Item
-workshop.error = Error fetching workshop details: {0}
+workshop.update = Оновити предмет
+workshop.error = Помилка при отриманні інформації з Майстерні: {0}
map.publish.confirm = Ви дійсно хочете опублікувати цю мапу?\n\n[lightgray]Переконайтеся, що спершу ви згодні з Ліцензійною угодою Steam, або ваші мапи не з’являться!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
-changelog = Changelog (optional):
+workshop.menu = Виберіть, що ви хочете зробити з цим предметом.
+workshop.info = Інформація про предмет
+changelog = Журнал змін (за бажанням):
eula = Ліцензійна угода
-missing = This item has been deleted or moved.\n[lightgray]The workshop listing has now been automatically un-linked.
-publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
+missing = Цей предмет було видалено або переміщено.\n[lightgray]Список Майстерні тепер автоматично від’єднано.
+publishing = [accent]Публікація…
+publish.confirm = Ви дійсно хочете опублікувати це?\n\n[lightgray]Переконайтеся, що ви спочатку погоджуєтеся з EULA Майстерні, або ваші предмети не з’являться!
+publish.error = Сталася помилка при публікації предмета: {0}
+steam.error = Не вдалося ініціалізувати сервіси Steam.\nПомилка: {0}
editor.brush = Пензлик
editor.openin = Відкрити в редакторі
editor.oregen = Генерація руд
@@ -306,7 +312,7 @@ waves.invalid = Недійсні хвилі у буфері обміну.
waves.copied = Хвилі скопійовані.
waves.none = Вороги не були встановлені.\nЗазначимо, що пусті хвилі будуть автоматично замінені звичайною хвилею.
editor.default = [lightgray]<За замовчуванням>
-details = Деталі...
+details = Деталі…
edit = Редагувати…
editor.name = Назва:
editor.spawn = Створити бойову одиницю
@@ -415,9 +421,9 @@ abandon = Покинути
abandon.text = Ця зона і всі її ресурси будуть втрачені.
locked = Заблоковано
complete = [lightgray]Досягнута:
-requirement.wave = Reach Wave {0} in {1}
-requirement.core = Destroy Enemy Core in {0}
-requirement.unlock = Unlock {0}
+requirement.wave = Досягніть хвилі {0} у {1}
+requirement.core = Знишьте вороже ядро у {0}
+requirement.unlock = Розблокуйте {0}
resume = Відновити зону:\n[lightgray]{0}
bestwave = [lightgray]Найкраща хвиля: {0}
launch = < ЗАПУСК >
@@ -428,8 +434,8 @@ launch.confirm = Це видалить всі ресурси у Вашому я
launch.skip.confirm = Якщо Ви пропустите зараз, Ви не зможете не запускати до більш пізніх хвиль.
uncover = Розкрити
configure = Вивантажити конфігурацію
-bannedblocks = Banned Blocks
-addall = Add All
+bannedblocks = Заборонені блоки
+addall = Додати все
configure.locked = [lightgray]Можливість розблокувати вивантаження ресурсів буде доступна на {0}-тій хвилі.
configure.invalid = Кількість повинна бути числом між 0 та {0}.
zone.unlocked = Зона «[lightgray]{0}» тепер розблокована.
@@ -491,8 +497,8 @@ settings.cleardata = Очистити дані…
settings.clear.confirm = Ви впевнені, що хочете очистити ці дані?\nЦя дія не може бути скасовано!
settings.clearall.confirm = [scarlet]УВАГА![]\nЦе очистить всі дані, включаючи збереження, мапи, розблоковане та налаштування керування.\nПісля того, як ви натиснете ОК, гра видалить усі дані та автоматично закриється.
paused = Пауза
-clear = Clear
-banned = [scarlet]Banned
+clear = Очистити
+banned = [scarlet]Заблоковано
yes = Так
no = Ні
info.title = Інформація
@@ -513,6 +519,7 @@ blocks.shootrange = Діапазон дії
blocks.size = Розмір
blocks.liquidcapacity = Місткість рідини
blocks.powerrange = Діапазон передачі енергії
+blocks.powerconnections = Максимальна кількість з’єднань
blocks.poweruse = Енергії використовує
blocks.powerdamage = Енергія/урон
blocks.itemcapacity = Місткість предметів
@@ -526,16 +533,17 @@ blocks.drillspeed = Базова швидкість буріння
blocks.boosteffect = Прискорювальний ефект
blocks.maxunits = Максимальна кількість активних одиниць
blocks.health = Здоров’я
-blocks.buildtime = Час будівництва
+blocks.buildtime = Час будування
blocks.buildcost = Вартість будування
blocks.inaccuracy = Розкид
blocks.shots = Постріли
blocks.reload = Постріли/секунду
blocks.ammo = Боєприпаси
bar.drilltierreq = Потребується кращий бур
-bar.drillspeed = Швидкість буріння: {0}/с
+bar.drillspeed = Швидкість буріння: {0} за с.
+bar.pumpspeed = Швидкість викачування: {0} за с.
bar.efficiency = Ефективність: {0}%
-bar.powerbalance = Енергія: {0}/с
+bar.powerbalance = Енергія: {0} за с.
bar.powerstored = Зберігає: {0}/{1}
bar.poweramount = Енергія: {0}
bar.poweroutput = Вихідна енергія: {0}
@@ -544,8 +552,10 @@ bar.capacity = Місткість: {0}
bar.liquid = Рідина
bar.heat = Нагрівання
bar.power = Енергія
-bar.progress = Хід будівництва
+bar.progress = Хід будування
bar.spawned = Бойов. од.: {0}/{1}
+bar.input = Ввід
+bar.output = Вивід
bullet.damage = [stat]{0}[lightgray] шкода
bullet.splashdamage = [stat]{0}[lightgray] шкода по ділянці ~[stat] {1}[lightgray] блок.
bullet.incendiary = [stat]запальний
@@ -558,28 +568,30 @@ bullet.tarred = [stat]дьогтьовий
bullet.multiplier = [stat]{0}[lightgray]x патронів
bullet.reload = [stat]{0}[lightgray]x швидкість перезаряджання
unit.blocks = блоки
-unit.powersecond = одиниць енергії/секунду
-unit.liquidsecond = рідких одиниць/секунду
-unit.itemssecond = предметів/секунду
-unit.liquidunits = рідинних одиниць
-unit.powerunits = енергетичних одиниць
+unit.powersecond = одиниць енергії за секунду
+unit.liquidsecond = одиниць рідини за секунду
+unit.itemssecond = предметів за секунду
+unit.liquidunits = одиниць рідини
+unit.powerunits = одиниць енергії
unit.degrees = град.
-unit.seconds = сек.
-unit.persecond = /сек
+unit.seconds = с
+unit.persecond = за секунду
unit.timesspeed = x швидкість
unit.percent = %
unit.items = предм.
-category.general = Загальні
-category.power = Енергетичні
+category.general = Загальне
+category.power = Енергія
category.liquids = Рідини
category.items = Предмети
-category.crafting = Введення/виведення
+category.crafting = Виробництво
category.shooting = Стрільба
category.optional = Додаткові поліпшення
setting.landscape.name = Тільки альбомний(гозинтальний) режим
setting.shadows.name = Тіні
+setting.blockreplace.name = Пропозиції щодо автоматичної заміни блоків
setting.linear.name = Лінійна фільтрація
-setting.hints.name = Hints
+setting.hints.name = Підказки
+setting.buildautopause.name = Автоматичне призупинення будування
setting.animatedwater.name = Анімована вода
setting.animatedshields.name = Анімовані щити
setting.antialias.name = Згладжування[lightgray] (потребує перезапуску)[]
@@ -600,16 +612,21 @@ setting.difficulty.insane = Неможлива
setting.difficulty.name = Складність:
setting.screenshake.name = Тряска екрану
setting.effects.name = Ефекти
+setting.destroyedblocks.name = Показувати зруйновані блоки
+setting.conveyorpathfinding.name = Пошук шляху для встановлення конвейерів
setting.sensitivity.name = Чутливість контролера
setting.saveinterval.name = Інтервал збереження
-setting.seconds = {0} сек.
+setting.seconds = {0} с
+setting.blockselecttimeout.name = Час вибору блока
+setting.milliseconds = {0} мілісекунд
setting.fullscreen.name = Повноекранний режим
setting.borderlesswindow.name = Вікно без полів[lightgray] (може потребувати перезапуску)
-setting.fps.name = Показувати FPS
+setting.fps.name = Показувати FPS і затримку до сервера
+setting.blockselectkeys.name = Показувати клавіші вибору блока
setting.vsync.name = Вертикальна синхронізація
setting.pixelate.name = Пікселізація[lightgray] (вимикає анімації)
setting.minimap.name = Показувати міні-мапу
-setting.position.name = Show Player Position
+setting.position.name = Показувати координати гравця
setting.musicvol.name = Гучність музики
setting.ambientvol.name = Звуки навколишнього середовища
setting.mutemusic.name = Заглушити музику
@@ -619,10 +636,10 @@ setting.crashreport.name = Відсилати анонімні звіти про
setting.savecreate.name = Автоматичне створення збережень
setting.publichost.name = Загальнодоступність гри
setting.chatopacity.name = Непрозорість чату
-setting.lasersopacity.name = Power Laser Opacity
+setting.lasersopacity.name = Непрозорість лазерів енергопостачання
setting.playerchat.name = Відображати хмару чата над гравцями
-public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування->Гра->Public Game Visibility.
-public.beta = Note that beta versions of the game cannot make public lobbies.
+public.confirm = Ви хочете зробити цю гру загальнодоступною?\n[lightgray]Це можна змінити у Налаштування→Гра→Загальнодоступність гри
+public.beta = Зауважте, що в бета-версії гри ви не можете робити публічні ігри.
uiscale.reset = Масштаб користувальницького інтерфейсу було змінено.\nНатисніть «ОК» для підтверждення цього масшатабу.\n[scarlet]Повернення налаштувань і вихід через[accent] {0}[] …
uiscale.cancel = Скасувати & Вийти
setting.bloom.name = Світіння
@@ -634,17 +651,36 @@ category.multiplayer.name = Мережева гра
command.attack = Атакувати
command.rally = Точка збору
command.retreat = Відступити
-keybind.clear_building.name = Clear Building
+placement.blockselectkeys = \n[lightgray]Клавіша: [{0},
+keybind.clear_building.name = Очистити план будування
keybind.press = Натисніть клавішу…
keybind.press.axis = Натисніть клавішу…
keybind.screenshot.name = Зняток мапи
-keybind.move_x.name = Рух по осі x
-keybind.move_y.name = Рух по осі y
-keybind.schematic_select.name = Select Region
-keybind.schematic_menu.name = Schematic Menu
-keybind.schematic_flip_x.name = Flip Schematic X
-keybind.schematic_flip_y.name = Flip Schematic Y
-keybind.fullscreen.name = Повноекранний
+keybind.move_x.name = Рух по осі X
+keybind.move_y.name = Рух по осі Y
+keybind.mouse_move.name = Слідкувати за мишею
+keybind.dash.name = Прискорення
+keybind.schematic_select.name = Вибрати ділянку
+keybind.schematic_menu.name = Меню схем
+keybind.schematic_flip_x.name = Відобразити по осі X
+keybind.schematic_flip_y.name = Відобразити по осі Y
+keybind.category_prev.name = Попередня категорія
+keybind.category_next.name = Наступна категорія
+keybind.block_select_left.name = Вибрати блок ліворуч
+keybind.block_select_right.name = Вибрати блок ліворуч праворуч
+keybind.block_select_up.name = Вибрати блок зверху
+keybind.block_select_down.name = Вибрати блок знизу
+keybind.block_select_01.name = Категорія/Вибрати перший блок
+keybind.block_select_02.name = Категорія/Вибрати другий блок
+keybind.block_select_03.name = Категорія/Вибрати третій блок
+keybind.block_select_04.name = Категорія/Вибрати четвертий блок
+keybind.block_select_05.name = Категорія/Вибрати п’ятий блок
+keybind.block_select_06.name = Категорія/Вибрати шостий блок
+keybind.block_select_07.name = Категорія/Вибрати сьомий блок
+keybind.block_select_08.name = Категорія/Вибрати восьмий блок
+keybind.block_select_09.name = Категорія/Вибрати дев’ятий блок
+keybind.block_select_10.name = Категорія/Вибрати десятий блок
+keybind.fullscreen.name = Повноекранний режим
keybind.select.name = Вибір/Постріл
keybind.diagonal_placement.name = Діагональне розміщення
keybind.pick.name = Вибрати блок
@@ -655,14 +691,13 @@ keybind.zoom_hold.name = Керування масштабом
keybind.zoom.name = Приблизити
keybind.menu.name = Меню
keybind.pause.name = Пауза
-keybind.pause_building.name = Pause/Resume Building
+keybind.pause_building.name = Призупинити/Продовжити будування
keybind.minimap.name = Мінімапа
-keybind.dash.name = Прискоритися/Літати
keybind.chat.name = Чат
keybind.player_list.name = Список гравців
keybind.console.name = Консоль
keybind.rotate.name = Обертати
-keybind.rotateplaced.name = Обертати існуюче (утримуйте)
+keybind.rotateplaced.name = Обертати існуюче (прокручуйте)
keybind.toggle_menus.name = Меню перемикання
keybind.chat_history_prev.name = Попередня історія чату
keybind.chat_history_next.name = Наступна історія чату
@@ -681,6 +716,7 @@ mode.attack.name = Атака
mode.attack.description = Зруйнуйте ворожу базу.\n[gray]Потрібно червоне ядро на мапі для гри.
mode.custom = Користувацькі правила
rules.infiniteresources = Нескінченні ресурси
+rules.reactorexplosions = Вибухи реактора
rules.wavetimer = Таймер хвиль
rules.waves = Хвилі
rules.attack = Режим атаки
@@ -694,7 +730,7 @@ rules.unitdamagemultiplier = Множник шкоди бойових одини
rules.enemycorebuildradius = Радіус захисту для ворожого ядра:[lightgray] (блоків)
rules.respawntime = Час відродження:[lightgray] (sec)
rules.wavespacing = Інтервал хвиль:[lightgray] (sec)
-rules.buildcostmultiplier = Множник затрат на будівництво
+rules.buildcostmultiplier = Множник затрат на будування
rules.buildspeedmultiplier = Множник швидкості будування
rules.waitForWaveToEnd = Хвилі чекають на ворогів
rules.dropzoneradius = Радіус зони висадки:[lightgray] (блоків)
@@ -702,10 +738,13 @@ rules.respawns = Максимальна кількість відроджень
rules.limitedRespawns = Обмеження відроджень
rules.title.waves = Хвилі
rules.title.respawns = Відродження
-rules.title.resourcesbuilding = Ресурси & будівництво
+rules.title.resourcesbuilding = Ресурси & будування
rules.title.player = Гравці
rules.title.enemy = Вороги
rules.title.unit = Бойов. од.
+rules.title.experimental = Есперементальне!
+rules.lighting = Світлотінь
+rules.ambientlight = Навколишнє світло
content.item.name = Предмети
content.liquid.name = Рідини
content.unit.name = Бойові одиниці
@@ -835,13 +874,15 @@ block.dark-panel-5.name = Темна панель 5
block.dark-panel-6.name = Темна панель 6
block.dark-metal.name = Темний метал
block.ignarock.name = Магматичні гірські породи
-block.hotrock.name = Гарячий Камінь
+block.hotrock.name = Гарячий камінь
block.magmarock.name = Магмовий камінь
block.cliffs.name = Скелі
block.copper-wall.name = Мідна стіна
block.copper-wall-large.name = Велика мідна стіна
block.titanium-wall.name = Титанова стіна
block.titanium-wall-large.name = Велика титанова стіна
+block.plastanium-wall.name = Пластанієва стіна
+block.plastanium-wall-large.name = Велика пластанієва стіна
block.phase-wall.name = Фазова стіна
block.phase-wall-large.name = Велика фазова стіна
block.thorium-wall.name = Торієва стіна
@@ -861,8 +902,10 @@ block.junction.name = Перехрестя
block.router.name = Маршрутизатор
block.distributor.name = Розподілювач
block.sorter.name = Сортувальник
-block.inverted-sorter.name = Inverted Sorter
+block.inverted-sorter.name = Зворотній сортувальник
block.message.name = Повідомлення
+block.illuminator.name = Освітлювач
+block.illuminator.description = Невелике, компактне, джерело світла, яку можна налаштувати. Для функціонування потрібна енергія.
block.overflow-gate.name = Надмірний затвор
block.silicon-smelter.name = Кремнієвий плавильний завод
block.phase-weaver.name = Фазовий ткач
@@ -876,6 +919,7 @@ block.coal-centrifuge.name = Вугільна центрифуга
block.power-node.name = Енергійний вузол
block.power-node-large.name = Великий енергетичний вузол
block.surge-tower.name = Кінетична вежа
+block.diode.name = Діод
block.battery.name = Акумулятор
block.battery-large.name = Великий акумулятор
block.combustion-generator.name = Генератор горіння
@@ -896,11 +940,11 @@ block.omega-mech-pad.name = Реконструктор «Омега»
block.tau-mech-pad.name = Реконструктор «Тау»
block.conduit.name = Трубопровід
block.mechanical-pump.name = Механічна помпа
-block.item-source.name = Джерело предметів
+block.item-source.name = Нескінченне джерело предметів
block.item-void.name = Предметний вакуум
-block.liquid-source.name = Рідке джерело
+block.liquid-source.name = Нескінченне джерело рідин
block.power-void.name = Енергетичний вакуум
-block.power-source.name = Джерело енергії
+block.power-source.name = Нескінченне джерело енергії
block.unloader.name = Розвантажувач
block.vault.name = Сховище
block.wave.name = Хвиля
@@ -928,6 +972,7 @@ block.fortress-factory.name = Завод мехів «Фортеця»
block.revenant-factory.name = Завод бомбардувальників «Потойбічний вбивця»
block.repair-point.name = Ремонтний пункт
block.pulse-conduit.name = Імпульсний водопровід
+block.plated-conduit.name = Зміцнений водопровід
block.phase-conduit.name = Фазовий водопровід
block.liquid-router.name = Рідкий маршрутизатор
block.liquid-tank.name = Рідкий резервуар
@@ -979,16 +1024,17 @@ unit.eradicator.name = Випалювач
unit.lich.name = Лич
unit.reaper.name = Жнець
tutorial.next = [lightgray]<Натисніть для продовження>
-tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочність з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
-tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
+tutorial.intro = Ви розпочали[scarlet] навчання по Mindustry.[]\nРозпочніть з[accent] видобування міді[]. Використовуйте [[WASD] для руху.\n[accent] Утримуйте [[Ctrl] під час прокрутки миші[] для приближення і віддалення. Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
+tutorial.intro.mobile = Ви розпочали[scarlet] навчання по Mindustry.[]\nПроведіть екраном, щоб рухатися.\n[accent] Зведіть або розведіть 2 пальця [] для приближення і віддалення відповідно.\nз[accent] видобування міді.[] Наблизьтесь, а потім натисність на мідну жилу біля вашого ядра, щоб зробити це.\n\n[accent]{0}/{1} міді
+tutorial.drill = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисніть на вкладку свердла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням.\nВи також можете вибрати бур, натиснувши [accent][[2][], а потім натиснути [accent][[1][] швидко, незалежно від того, яка вкладка відкрита.\n[accent]Натисніть ПКМ[], щоб зупинити будування.
tutorial.drill.mobile = Добування вручну неефективне.\n[accent]Бури []можуть добувати автоматично.\nНатисність на вкладку сведла знизу зправа.\nВиберіть[accent] механічний бур[]. Розмістіть його на мідній жилі натисканням, потім натисність на [accent] галочку[] нижче, щоб підтвердити розміщення to confirm your selection.\nPress the[accent] X button[] to cancel placement.
tutorial.blockinfo = Кожен блок має різні характеристики. Кожний бур може видобувати тільки певні руди.\nЩоб переглянути інформацію та характеристики блока,[accent] натисність на кнопку «?», коли Ви вибрали блок у меню будування.[]\n\n[accent]Перегляньте характеристику Механічного бура прямо зараз.[]
tutorial.conveyor = [accent]Конвеєри[] використовуються для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent]Утримуйте миш, щоб розмістити у лінію.[]\nУтримуйте[accent] CTRL[] під час вибору лінії для розміщення по діагоналі.\n\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
tutorial.conveyor.mobile = [accent]Конвеєри[] використовується для транспортування предметів до ядра.\nЗробіть лінію конвеєрів від бура до ядра.\n[accent] Розмістить у лінію, утримуючи палець кілька секунд[] і тягніть у напрямку, який Ви вибрали.\nВикористовуйте колесо прокрутки, щоб обертати блоки перед їх розміщенням\n[accent]{0}/{1} конвеєрів, які розміщені в лінію\n[accent]0/1 предмет доставлено
tutorial.turret = Оборонні споруди повинні бути побудовані для відбиття[lightgray] ворогів[].\nПобудуйте[accent] башточку «Подвійна»[] біля вашої бази.
tutorial.drillturret = «Подвійна» потребує [accent] мідні боєприпаси []для стрільби.\nРозмістіть бур біля башточки\nПроведіть конвеєри до башточки, щоб заповнити її боєприпасами.\n\n[accent]Доставлено боєприпасів: 0/1
-tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch
-tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будівництво під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи.
+tutorial.pause = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]Натисність пробіл для павзи.tutorial.launch
+tutorial.pause.mobile = Під час бою ви можете[accent] поставити на павзу гру.[]\nВи можете зробити чергу на будування під час паузи.\n\n[accent]атисніть кнопку зліва вгорі для павзи.
tutorial.unpause = Тепер натисність пробіл, щоб зняти павзу.
tutorial.unpause.mobile = Тепер натисність туди ще раз, щоб зняти павзу.
tutorial.breaking = Блоки часто повинні бути знищені.\n[accent]Утримуючи ПКМ[] Ви знищите всі виділені блоки.[]\n\n[accent]Необхідно знищити всі стіни з металобрухту ліворуч від вашого ядра використовуючи видалення у зоні.
@@ -1018,17 +1064,17 @@ liquid.water.description = Найкорисніша рідина. Зазвича
liquid.slag.description = Різні види розплавленого металу змішуються між собою. Може бути відокремлений від складових корисних копалин або розпорошений на ворожі частини як зброя.
liquid.oil.description = Рідина, яка використовується у виробництві сучасних матеріалів. Може бути перетворена в вугілля в якості палива або використана як куля.
liquid.cryofluid.description = Інертна, не роз’їдаюча рідина, створена з води та титану. Володіє надзвичайно високою пропускною спроможністю. Широко використовується в якості охолоджуючої рідини.
-mech.alpha-mech.description = Стандартний керований мех. Заснований на бойовій одиниці «Кинджал», з оновленими бронею та можливостями будівництва. Наносить більше шкоди, ніж «Дротик».
+mech.alpha-mech.description = Стандартний керований мех. Заснований на бойовій одиниці «Кинджал», з оновленими бронею та можливостями будування. Наносить більше шкоди, ніж «Дротик».
mech.delta-mech.description = Швидкий, легкоброньований мех, зроблений для тактики «атакуй і біжи». Наносить мало шкоди будівлям, але може дуже швидко вбити великі групи підрозділів противника своєю дуговою блискавкою.
mech.tau-mech.description = Мех підтримки. Ремонтує союзні блоки, стріляючи по них. Може зцілювати союзників у радіусі його ремонтної здатності.
mech.omega-mech.description = Об’ємний і добре броньований мех, зроблений для фронтових штурмів. Його броня може перекрити до 90% пошкоджень, що надходять.
mech.dart-ship.description = Стандартний корабель управління. Розумно швидкий і легкий, але має мало наступальних можливостей і низьку швидкість видобутку.
mech.javelin-ship.description = Корабель для стратегії атакуй та біжи». Хоча спочатку він повільний, потім вже може розганятися до великих швидкостей і літати над ворожими форпостами, завдаючи великої кількості шкоди своїми блискавками та ракетами.
-mech.trident-ship.description = Важкий бомбардувальник, побудований для будівництва та знищення ворожих укріплень. Дуже добре броньований.
+mech.trident-ship.description = Важкий бомбардувальник, побудований для будування та знищення ворожих укріплень. Дуже добре броньований.
mech.glaive-ship.description = Великий, добре броньований бойовий корабель. Оснащений запальним ретранслятором. Високо маневрений.
unit.draug.description = Примітивний дрон, який добуває ресурси. Дешевий для виробництва. Автоматично видобуває мідь і свинець поблизу. Доставляє видобуті ресурси до найближчого ядра.
unit.spirit.description = Модифікований «Драугр», призначений для ремонту замість видобутку. Автоматично відновлює будь-які пошкоджені блоки.
-unit.phantom.description = Вдосконалений безпілотник. Йде за користувачами. Допомагає в будівництві блоків.
+unit.phantom.description = Вдосконалений безпілотник. Йде за користувачами. Допомагає в будуванні блоків.
unit.dagger.description = Базовий мех(бойова одиниця). Дешевий у виробництві. Нездоланні при використанні в натовпі.
unit.crawler.description = Наземна одиниця, що складається зі стертої рами з високими вибуховими речовинами, прив’язаними зверху. Не особливо міцний. Вибухає при контакті з ворогами.
unit.titan.description = Вдосконалений броньований наземний блок. Нападає як на наземні, так і повітряні цілі. Оснащений двома мініатюрними вогнеметами класу Випалювач.
@@ -1063,6 +1109,8 @@ block.copper-wall.description = Дешевий захисний блок.\nКо
block.copper-wall-large.description = Дешевий захисний блок.\nКорисна для захисту ядра та башточок у перші кілька хвиль.\nОхоплює кілька плиток.
block.titanium-wall.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів.
block.titanium-wall-large.description = Відносно сильний захисний блок.\nЗабезпечує помірний захист від ворогів.\nОхоплює кілька плиток.
+block.plastanium-wall.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з'єднання енергетичних вузлів.
+block.plastanium-wall-large.description = Особливий тип стіни, який поглинає електричні дуги і блокує автоматичні з'єднання вузлів живлення.\nОхоплює кілька плиток.
block.thorium-wall.description = Сильний захисний блок.\nГідний захист від ворогів.
block.thorium-wall-large.description = Сильний захисний блок.\nГідний захист від ворогів.\nОхоплює кілька плиток.
block.phase-wall.description = Стіна, покрита спеціальним світловідбиваючим складом, який базується на фазовій тканині. Відхиляє більшість куль при ударі.
@@ -1085,21 +1133,23 @@ block.sorter.description = Сортує предмети. Якщо елемен
block.inverted-sorter.description = Обробляє елементи, як звичайний сортувальник, але виводить обрані елементи на сторони.
block.router.description = Приймає елементи з одного напрямку та виводить їх до трьох інших напрямків порівну. Корисно для поділу матеріалів від одного джерела до кількох цілей.\n\n[scarlet]Ніколи не використовуйте поруч із входами до механізмів, оскільки вони будуть забиті вихідними предметами.[]
block.distributor.description = Розширений маршрутизатор. Розділяє предмети до 7 інших напрямків порівну.
-block.overflow-gate.description = Комбінований розгалужувач і маршрутизатор. Виходи лише вліво і вправо, якщо передній шлях заблокований.
+block.overflow-gate.description = Виходи лише вліво і вправо, якщо передній шлях заблокований.
block.mass-driver.description = Кінцевий елемент транспортного блоку. Збирає кілька предметів, а потім вистрілює їх до іншої електромагнитної катапульти на великій відстані. Для роботи потрібна енергія.
block.mechanical-pump.description = Недорогий насос з повільним виходом, але без енергоспоживання.
block.rotary-pump.description = Удосконалений насос. Насоси більше викачують, але потребують енергію.
block.thermal-pump.description = Найкращий насос.
block.conduit.description = Основний блок транспортування рідини. Пересуває рідини вперед. Застосовується спільно з насосами та іншими трубопроводами.
block.pulse-conduit.description = Вдосконалений блок транспортування рідини. Транспортує рідини швидше і зберігає більше, ніж стандартні трубопроводи.
+block.plated-conduit.description =Переміщує рідини з тією ж швидкістю, як і імпульсні трубопроводи, але має більше міцності. Не приймає рідин з боків окрім інших трубопроводів.\nПротікає менше.
block.liquid-router.description = Приймає рідини з одного напрямку та виводить їх до трьох інших напрямків порівну. Також можна зберігати певну кількість рідини. Корисно для розщеплення рідин від одного джерела до кількох мішеней.
block.liquid-tank.description = Зберігає велику кількість рідини. Використовуйте для створення буферів у ситуаціях з непостійним попитом на матеріали або як гарантію охолодження життєво важливих блоків.
block.liquid-junction.description = Діє як міст для двох каналів перетину. Корисно в ситуаціях, коли два різні трубопроводи перевозять різні рідини в різні місця.
block.bridge-conduit.description = Розширений блок транспортування рідини. Дозволяє транспортувати рідину до 3 плиток будь-якої місцевості чи будівлі.
block.phase-conduit.description = Розширений блок транспортування рідини. Використовує енергію для транспортування рідин до підключеного фазового каналу через декілька плиток.
block.power-node.description = Передає живлення на підключені вузли. Вузол буде отримувати живлення від будь-яких сусідніх блоків або подавати живлення до них.
-block.power-node-large.description = Удосконалений вузол живлення з більшим діапазоном і більшою кількістю підключень.
+block.power-node-large.description = Удосконалений вузол живлення з більшим діапазоном.
block.surge-tower.description = Надзвичайно дальний вузол живлення з меншою кількістю доступних з’єднань.
+block.diode.description = Живлення акумулятора може протікати через цей блок лише в одному напрямку, але лише в тому випадку, якщо інша сторона має менше енергії.
block.battery.description = Зберігає енергію як буфер в часи надлишкової енергії. Виводить енергію у періоди дефіциту.
block.battery-large.description = Зберігає набагато більше енергії, ніж звичайний акумулятор.
block.combustion-generator.description = Виробляє енергію, спалюючи легкозаймисті матеріали, такі як вугілля.
diff --git a/core/assets/bundles/bundle_zh_CN.properties b/core/assets/bundles/bundle_zh_CN.properties
index 0b14969b5c..25834625fa 100644
--- a/core/assets/bundles/bundle_zh_CN.properties
+++ b/core/assets/bundles/bundle_zh_CN.properties
@@ -1,35 +1,39 @@
-credits.text = 由[ROYAL]Anuken[]开发 - [SKY]anukendev@gmail.com[]
+credits.text = 作者[ROYAL]Anuken[] - [SKY]anukendev@gmail.com[]
credits = 致谢
-contributors = 译者和贡献者
-discord = 加入 Mindustry 的 Discord!
-link.discord.description = 官方 Mindustry Discord 聊天室
-link.github.description = 游戏源码
-link.changelog.description = 更新列表
-link.dev-builds.description = 不稳定开发版
-link.trello.description = Trello board 上的官方计划表
-link.itch.io.description = PC版下载和网页版(itch.io)
-link.google-play.description = 从谷歌商店获取安卓版
-link.wiki.description = 官方 Mindustry 维基
-linkfail = 打开链接失败!\n网址已经复制到剪贴板。
-screenshot = 屏幕截图已放在 {0}
+contributors = 翻译者和贡献者
+discord = 加入 Mindustry 的 Discord!
+link.discord.description = Mindustry 官方的 Discord 聊天室
+link.reddit.description = Mindustry 的 reddit 板块
+link.github.description = 游戏源代码
+link.changelog.description = 更新日志
+link.dev-builds.description = 不稳定的开发版本
+link.trello.description = 官方列于 Trello 的功能计划表
+link.itch.io.description = itch.io 上的 PC 版下载
+link.google-play.description = Google Play 页面
+link.wiki.description = Mindustry 官方 Wiki
+linkfail = 打开链接失败!\n网址已复制到您的剪贴板。
+screenshot = 屏幕截图已保存到 {0}
screenshot.invalid = 地图太大,可能没有足够的内存用于截图。
gameover = 你的核心被摧毁了!
-gameover.pvp = [accent] {0}[]队获胜!
+gameover.pvp = [accent] {0}[]队获胜!
highscore = [accent]新纪录!
copied = 已复制。
+
load.sound = 音乐加载中
load.map = 地图加载中
load.image = 图片加载中
load.content = 内容加载中
load.system = 系统加载中
load.mod = 模组加载中
+
schematic = 蓝图
-schematic.add = 保存蓝图中……
+schematic.add = 保存蓝图…
schematics = 蓝图
-schematic.import = 导入蓝图中……
+schematic.replace = 此名称的蓝图已存在,是否覆盖?
+schematic.import = 导入蓝图…
schematic.exportfile = 导出文件
-schematic.importfile = 导入文件
-schematic.browseworkshop = 流览创意工坊
+schematic.importfile = 导入蓝图
+schematic.browseworkshop = 浏览创意工坊
schematic.copy = 复制蓝图到剪贴板
schematic.copy.import = 从剪贴板导入蓝图
schematic.shareworkshop = 在创意工坊上分享蓝图
@@ -37,23 +41,25 @@ schematic.flip = [accent][[{0}][]/[accent][[{1}][]:翻转蓝图
schematic.saved = 蓝图已保存。
schematic.delete.confirm = 确认删除蓝图?
schematic.rename = 重命名蓝图
-schematic.info = {0}x{1}, {2} 方块
-stat.wave = 战胜的波数:[accent]{0}
-stat.enemiesDestroyed = 消灭的敌人:[accent]{0}
-stat.built = 建造的建筑:[accent]{0}
-stat.destroyed = 摧毁的建筑:[accent]{0}
-stat.deconstructed = 拆除的建筑:[accent]{0}
-stat.delivered = 发射的资源:
-stat.rank = 最终等级:[accent]{0}
-launcheditems = [accent]发射的资源
-launchinfo = [unlaunched][[LAUNCH] your core to obtain the items indicated in blue.
-map.delete = 确定要删除 "[accent]{0}[]" 地图吗?
+schematic.info = {0}x{1},{2} 个方块
+
+stat.wave = 防守波数:[accent]{0}
+stat.enemiesDestroyed = 消灭敌人:[accent]{0}
+stat.built = 建造建筑:[accent]{0}
+stat.destroyed = 摧毁建筑:[accent]{0}
+stat.deconstructed = 拆除建筑:[accent]{0}
+stat.delivered = 运走资源:
+stat.rank = 最终评级:[accent]{0}
+
+launcheditems = [accent]装运的资源
+launchinfo = [unlaunched][[LAUNCH] 你的核心将获得用蓝色标识出的资源。
+map.delete = 确定要删除“[accent]{0}[]”地图吗?
level.highscore = 最高分:[accent]{0}
level.select = 选择关卡
level.mode = 游戏模式:
showagain = 下次不再显示
coreattack = < 核心正在受到攻击!>
-nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n将被全部清除
+nearpoint = [[ [scarlet]立即离开敌人出生点[] ]\n即将被摧毁
database = 核心数据库
savegame = 保存游戏
loadgame = 载入游戏
@@ -66,37 +72,45 @@ position = 位置
close = 关闭
website = 官网
quit = 退出
-save.quit = Save & Quit
+save.quit = 保存并退出
maps = 地图
maps.browse = 浏览地图
continue = 继续
-maps.none = [LIGHT_GRAY]没有找到地图!
+maps.none = [lightgray]没有找到任何地图!
invalid = 无效
+pickcolor = 选择颜色
preparingconfig = 正在准备配置
preparingcontent = 正在准备内容
uploadingcontent = 正在上传内容
uploadingpreviewfile = 正在上传预览文件
-committingchanges = 提交更改
+committingchanges = 正在提交更改
done = 已完成
-mods.alphainfo = 请注意在测试版本中的模组[scarlet]可能有缺陷[]。\n在 Mindustry Github 或 Discord上报告你发现的问题。
-mods.alpha = [accent](测试版)
+feature.unsupported = 您的设备不支持此功能。
+
+mods.alphainfo = 请注意,测试版本(alpha)中的模组(mods)[scarlet]很容易存在缺陷[]。\n在 Mindustry 的 GitHub 或 Discord 上报告你发现的问题。
+mods.alpha = [accent](Alpha)
mods = 模组
-mods.none = [LIGHT_GRAY]无模组!
+mods.none = [LIGHT_GRAY]没有找到模组!
mods.guide = 模组教程
mods.report = 报告 Bug
+mods.openfolder = 打开模组文件夹
mod.enabled = [lightgray]已启用
mod.disabled = [scarlet]已禁用
mod.disable = 禁用
+mod.delete.error = 无法删除模组。可能文件被占用。
+mod.missingdependencies = [scarlet]缺少依赖条件:{0}
+mod.nowdisabled = [scarlet]“{0}”模组缺少依赖条件:[accent] {1}\n[lightgray]需要先下载上述模组。\n此模组现在将自动禁用。
mod.enable = 启用
mod.requiresrestart = 需要重启使模组生效。
mod.reloadrequired = [scarlet]需要重启
mod.import = 导入模组
-mod.import.github = 导入 Github 模组
+mod.import.github = 导入 GitHub 模组
mod.remove.confirm = 此模组将被删除。
mod.author = [LIGHT_GRAY]作者:[] {0}
-mod.missing = 此存档包含更新后的模组或不再使用的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
-mod.preview.missing = 在创意工坊中发布此模组之前,必须添加图像预览。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
-mod.folder.missing = 只有文件夹形式的模组才能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
+mod.missing = 此存档包含您最近已更新或者现在未安装的模组。存档可能会损坏。确定要加载它吗?\n[lightgray]模组:\n{0}
+mod.preview.missing = 在创意工坊中发布此模组前,您必须添加一则预览图像。\n请将名为[accent] preview.png[] 的图像放入模组文件夹,然后重试。
+mod.folder.missing = 只有文件夹形式的模组能在创意工坊上发布。\n若要将任何模组转换为文件夹,只需将其文件解压缩到文件夹中并删除旧压缩包,然后重新启动游戏或重新加载模组。
+
about.button = 关于
name = 名字:
noname = 先取一个[accent]玩家名[]。
@@ -104,16 +118,16 @@ filename = 文件名:
unlocked = 新方块已解锁!
completed = [accent]己研究
techtree = 科技树
-research.list = [LIGHT_GRAY]研究:
+research.list = [lightgray]研究:
research = 研究
-researched = [LIGHT_GRAY]{0}己研究。
-players = {0} 玩家在线
-players.single = {0}玩家在线
-server.closing = [accent]正在关闭服务器……
+researched = [lightgray]{0}己研究。
+players = {0} 位玩家在线
+players.single = {0} 位玩家在线
+server.closing = [accent]服务器关闭…
server.kicked.kick = 你被踢出了服务器。
server.kicked.whitelist = 你不在白名单中。
server.kicked.serverClose = 服务器已关闭。
-server.kicked.vote = 你被投票踢出了服务器。永别了。
+server.kicked.vote = 你被投票踢出了服务器。
server.kicked.clientOutdated = 客户端过旧,请更新你的游戏。
server.kicked.serverOutdated = 服务器过旧,请联系房主升级服务器。
server.kicked.banned = 你在这个服务器上被拉入黑名单了。
@@ -126,13 +140,13 @@ server.kicked.idInUse = 你已在这个服务器上!不允许用两个账号
server.kicked.customClient = 这个服务器不支持自定义版本。请下载官方版本。
server.kicked.gameover = 游戏结束!
server.versions = 客户端版本:[accent] {0}[]\n服务器版本:[accent] {1}[]
-host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[LIGHT_GRAY] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[LIGHT_GRAY]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
-join.info = 此时,可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n局域网或广域网多人游戏都支持。\n\n[LIGHT_GRAY]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
+host.info = [accent]创建局域网游戏[]按钮会在[scarlet] 6567 []端口运行一个服务器。[]\n任何在同一个[lightgray] Wi-Fi 或本地网络[]下的人应该都可以在服务器列表中看到你的服务器。\n\n如果你想让别人在任何地方都能通过 IP 地址连接,你需要设定[accent]端口转发[]。\n\n[lightgray]注意:如果某人无法连接到你的局域网游戏,请确保你在防火墙设置里允许了 Mindustry 访问本地网络。
+join.info = 您可以输入[accent]服务器的 IP 地址[]来连接,或寻找[accent]本地网络[]中的服务器来连接。\n支持局域网或广域网的多人游戏。\n\n[lightgray]注意:没有全球服务器列表;如果你想通过 IP 地址连接某个服务器,你需要向房主询问 IP 地址。
hostserver = 创建服务器
invitefriends = 邀请朋友
hostserver.mobile = 创建\n服务器
host = 创建
-hosting = [accent]正在打开服务器……
+hosting = [accent]正在开启服务器…
hosts.refresh = 刷新
hosts.discovering = 正在搜索局域网服务器
hosts.discovering.any = 正在搜索服务器
@@ -171,22 +185,22 @@ disconnect.closed = 连接关闭。
disconnect.timeout = 连接超时。
disconnect.data = 读取服务器数据失败!
cantconnect = 无法加入([accent]{0}[])。
-connecting = [accent]连接中……
-connecting.data = [accent]加载中……
+connecting = [accent]连接中…
+connecting.data = [accent]加载中…
server.port = 端口:
-server.addressinuse = 地址已经在使用中!
-server.invalidport = 无效的端口号!
+server.addressinuse = 地址已在使用!
+server.invalidport = 无效的端口!
server.error = [crimson]创建服务器错误:[accent]{0}
save.new = 新存档
-save.overwrite = 你确定你要覆盖这个存档位吗?
+save.overwrite = 你确定你要覆盖这个存档吗?
overwrite = 覆盖
-save.none = 没有存档被找到!
-saveload = [accent]正在保存……
+save.none = 没有找到存档!
+saveload = [accent]正在保存…
savefail = 保存失败!
save.delete.confirm = 你确定你要删除这个存档吗?
save.delete = 删除
save.export = 导出存档
-save.import.invalid = [accent]这个存档是无效的!
+save.import.invalid = [accent]此存档无效!
save.import.fail = [crimson]导入存档失败:[accent]{0}
save.export.fail = [crimson]导出存档失败:[accent]{0}
save.import = 导入存档
@@ -195,7 +209,7 @@ save.rename = 重命名
save.rename.text = 新名称:
selectslot = 选择一个存档。
slot = [accent]存档位 {0}
-editmessage = Edit Message
+editmessage = 编辑消息
save.corrupted = [accent]存档损坏或无效!\n如果你刚刚升级了游戏,那么这可能是因为存档格式改变了,而[scarlet]不是[] bug 。
empty = < 空 >
on = 开
@@ -226,21 +240,21 @@ data.import.confirm = 导入外部游戏数据将覆盖本地[scarlet]全部[]
classic.export = 导出老版本数据
classic.export.text = [accent]Mindustry []已经有了一个重要的更新。\n检测到此为老版本(v3.5 build 40)的存档或地图。是否要将这些保存导出到手机的主文件夹中,以便在 Mindustry 老版本应用程序中使用?
quit.confirm = 确定退出?
-quit.confirm.tutorial = 你确定要跳过教程?\n教程可以通过[accent]设置->游戏->重新游玩教程[]来再次游玩。
-loading = [accent]加载中……
-reloading = [accent]重载模组中……
-saving = [accent]保存中……
+quit.confirm.tutorial = 确定要跳过教程?\n您可以通过[accent]设置->游戏->重玩教程[]来重玩教程。
+loading = [accent]加载中…
+reloading = [accent]重载模组中…
+saving = [accent]保存中…
cancelbuilding = [accent][[{0}][]来清除规划
selectschematic = [accent][[{0}][]来选择复制
pausebuilding = [accent][[{0}][]来暂停建造
resumebuilding = [scarlet][[{0}][]来恢复建造
-wave = [accent]波次{0}
-wave.waiting = [LIGHT_GRAY]下一波将在{0}秒后到来
-wave.waveInProgress = [LIGHT_GRAY]波次进行中
-waiting = [LIGHT_GRAY]等待中……
-waiting.players = 等待玩家中……
-wave.enemies = [LIGHT_GRAY]剩余 {0} 个敌人
-wave.enemy = [LIGHT_GRAY]剩余 {0} 个敌人
+wave = [accent]第{0}波
+wave.waiting = [lightgray]下一波倒计时:{0}秒
+wave.waveInProgress = [lightgray]波次袭来
+waiting = [lightgray]等待中…
+waiting.players = 等待玩家中…
+wave.enemies = [lightgray]剩余 {0} 个敌人
+wave.enemy = [lightgray]剩余 {0} 个敌人
loadimage = 加载图片
saveimage = 保存图片
unknown = 未知
@@ -255,14 +269,15 @@ map.invalid = 地图载入错误:地图文件可能已经损坏。
workshop.update = 更新地图
workshop.error = 获取创意工坊详细信息时出错:{0}
map.publish.confirm = 确定上传此地图?\n\n[lightgray]确定你同意 Steam 创意工坊的最终用户许可协议,否则你的地图将不会被展示!
-workshop.menu = Select what you would like to do with this item.
-workshop.info = Item Info
-changelog = Changelog (optional):
+workshop.menu = 选择此项目的目的。
+workshop.info = 项目信息
+changelog = 更新日志(可选):
eula = Steam 最终用户许可协议
-missing = 地图已被删除或移动。\n[lightgray]链接已在创意工坊中被删除。
-publishing = [accent]Publishing...
-publish.confirm = Are you sure you want to publish this?\n\n[lightgray]Make sure you agree to the Workshop EULA first, or your items will not show up!
-publish.error = Error publishing item: {0}
+missing = 此项目已被删除或转移。\n[lightgray]链接已在创意工坊中被删除。
+publishing = [accent]正在发布...
+publish.confirm = 确定发布?\n\n[lightgray]请确认您已经同意创意工坊的最终用户许可协议,否则您的项目不会展示!
+publish.error = 发布项目出错:{0}
+steam.error = 初始化 Steam 服务失败。\n错误:{0}
editor.brush = 笔刷
editor.openin = 在编辑器中打开
editor.oregen = 矿石的生成
@@ -270,7 +285,7 @@ editor.oregen.info = 矿石的生成:
editor.mapinfo = 地图信息
editor.author = 作者:
editor.description = 描述:
-editor.nodescription = 地图必须要有不少于4个字符的描述才能上传。
+editor.nodescription = 地图发布前,描述不得少于4个字符。
editor.waves = 波数:
editor.rules = 规则:
editor.generation = 筛选器:
@@ -287,26 +302,26 @@ waves.perspawn = 每次生成
waves.to = 至
waves.boss = BOSS
waves.preview = 预览
-waves.edit = 编辑……
+waves.edit = 编辑…
waves.copy = 复制到剪贴板
waves.load = 从剪贴板读取
-waves.invalid = 剪贴板中无效的波次信息。
+waves.invalid = 剪贴板中的波次信息无效。
waves.copied = 波次信息已复制。
-waves.none = 无自定义敌人。\n请注意,空布局将自动替换为默认布局。
-editor.default = [LIGHT_GRAY]<默认>
-details = 详情……
-edit = 编辑……
+waves.none = 没有定义敌人。\n请注意,空布局将自动替换为默认布局。
+editor.default = [lightgray]<默认>
+details = 详情…
+edit = 编辑…
editor.name = 名称:
editor.spawn = 生成单位
editor.removeunit = 移除单位
editor.teams = 队伍
-editor.errorload = 读取文件时出现错误:\n[accent]{0}
-editor.errorsave = 保存文件时出现错误:\n[accent]{0}
-editor.errorimage = 这是一幅画,不是地图。不要更改文件的扩展名来让他工作。\n\n如果你想导入地图,请在编辑器中使用“导入地图”这一按钮。
-editor.errorlegacy = 此地图太旧,而旧的地图格式不再受支持了。
+editor.errorload = 读取文件出错:\n[accent]{0}
+editor.errorsave = 保存文件出错:\n[accent]{0}
+editor.errorimage = 这是一幅图片,不是地图。请不要更改文件的扩展名来导入。\n\n如果你想导入地图,请在编辑器中使用“导入地图”按钮。
+editor.errorlegacy = 此地图太旧了,旧的地图格式已不再支持。
editor.errornot = 这不是地图文件。
-editor.errorheader = 此地图文件已失效或损坏。
-editor.errorname = 地图没有被定义的名称。你是否在尝试加载存档文件?
+editor.errorheader = 此地图文件无效或已损坏。
+editor.errorname = 地图没有定义名称。是否要加载一个存档文件?
editor.update = 更新
editor.randomize = 随机化
editor.apply = 应用
@@ -316,16 +331,16 @@ editor.loadmap = 载入地图
editor.savemap = 保存地图
editor.saved = 已保存!
editor.save.noname = 你的地图没有名字!在“地图信息”菜单里设置一个。
-editor.save.overwrite = 你的地图覆盖了一个内建的地图!在“地图信息”菜单里重新设置一个不同的名称。
-editor.import.exists = [scarlet]无法导入:[]名为‘{0}’的内建地图已存在!
-editor.import = 导入……
+editor.save.overwrite = 你的地图覆盖了一个内置的地图!在“地图信息”菜单里重新设置一个不同的名称。
+editor.import.exists = [scarlet]无法导入:[]存在名为“{0}”的内置地图!
+editor.import = 导入…
editor.importmap = 导入地图
editor.importmap.description = 导入一个已经存在的地图
editor.importfile = 导入文件
editor.importfile.description = 导入一个外置的地图文件
editor.importimage = 导入地形图像
editor.importimage.description = 导入一个外置的地图图像文件
-editor.export = 导出……
+editor.export = 导出…
editor.exportfile = 导出文件
editor.exportfile.description = 导出一个地图文件
editor.exportimage = 导出一个地形文件
@@ -339,6 +354,7 @@ editor.overwrite = [accent]警告!\n这将会覆盖一个已经存在的地图
editor.overwrite.confirm = [scarlet]警告![]存在同名地图。你确定你想要覆盖?
editor.exists = 已经存在同名地图。
editor.selectmap = 选择一个地图加载:
+
toolmode.replace = 替换
toolmode.replace.description = 仅在实心块上绘制。
toolmode.replaceall = 全部替换
@@ -353,7 +369,8 @@ toolmode.fillteams = 填充团队
toolmode.fillteams.description = 填充团队而不是方块。
toolmode.drawteams = 绘制团队
toolmode.drawteams.description = 绘制团队而不是方块。
-filters.empty = [LIGHT_GRAY]没有筛选器!用下方的按钮添加一个。
+
+filters.empty = [lightgray]没有筛选器!用下方的按钮添加一个。
filter.distort = 扭曲程度
filter.noise = 波动程度
filter.median = 平均数
@@ -384,6 +401,7 @@ filter.option.floor2 = 二重地面
filter.option.threshold2 = 二重阈值
filter.option.radius = 半径大小
filter.option.percentile = 百分比
+
width = 宽度:
height = 高度:
menu = 菜单
@@ -396,49 +414,50 @@ ping = 延迟:{0}毫秒
language.restart = 为了使语言设置生效请重启游戏。
settings = 设置
tutorial = 教程
-tutorial.retake = 重新游玩教程
+tutorial.retake = 重玩教程
editor = 编辑器
mapeditor = 地图编辑器
+
abandon = 放弃
abandon.text = 这个区域及其资源会被敌人重置。
locked = 已锁定
-complete = [LIGHT_GRAY]完成:
-requirement.wave = Reach Wave {0} in {1}
+complete = [lightgray]完成:
+requirement.wave = {1}中的第{0}波次
requirement.core = 在{0}中摧毁敌方核心
requirement.unlock = 解锁{0}
-resume = 暂停:\n[LIGHT_GRAY]{0}
-bestwave = [LIGHT_GRAY]最高波次:{0}
+resume = 暂停:\n[lightgray]{0}
+bestwave = [lightgray]最高波次:{0}
launch = < 发射 >
launch.title = 发射成功
-launch.next = [LIGHT_GRAY]下一个发射机会在第 {0} 波
+launch.next = [lightgray]下个发射窗口在第{0}波
launch.unable2 = [scarlet]无法发射[]
-launch.confirm = 您将发射核心中所有资源。\n此地图将重置。
-launch.skip.confirm = 如果你现在跳过,在后来的波次前你将无法发射。
+launch.confirm = 您将装载并发射核心中的所有资源。\n此地图将重置,无法回到此基地。
+launch.skip.confirm = 如果现在跳过,在下一个发射窗口到来前,您都无法发射。
uncover = 解锁
-configure = 设定发射资源数量
+configure = 设定装运的数量
bannedblocks = 禁用方块
addall = 添加所有
-configure.locked = [LIGHT_GRAY]到达第{0}波\n才能设定发射资源。
+configure.locked = [lightgray]完成{0}\n解锁装运配置。
configure.invalid = 数量必须是0到{0}之间的数字。
-zone.unlocked = [LIGHT_GRAY]{0} 已解锁。
-zone.requirement.complete = 已达到第{0}波。\n达到解锁{1}的需求。
-zone.config.unlocked = Loadout unlocked:[lightgray]\n{0}
+zone.unlocked = [lightgray]{0} 已解锁。
+zone.requirement.complete = 完成{0}。\n达成解锁{1}的需求。
+zone.config.unlocked = 资源装运已解锁:[lightgray]\n{0}
zone.resources = 地图中的资源:
zone.objective = [lightgray]目标:[accent]{0}
zone.objective.survival = 生存
zone.objective.attack = 摧毁敌方核心
-add = 添加……
+add = 添加…
boss.health = BOSS 生命值
connectfail = [crimson]服务器连接失败:[accent]{0}
-error.unreachable = 服务器无法访问。\n确定输对地址了吗?
+error.unreachable = 无法访问服务器。\n确定输对地址了吗?
error.invalidaddress = 地址无效。
-error.timedout = 连接超时!\n确保服务器设置了端口转发,并且地址正确!
-error.mismatch = 不匹配。\n可能是客户端/服务器版本不匹配。\n请确保客户端和服务器都是最新的版本!
+error.timedout = 连接超时!\n请确认服务器设置了端口转发且地址无误!
+error.mismatch = 数据包错误。\n可能是客户端/服务器的版本不匹配。\n请确保客户端和服务器都是最新的版本!
error.alreadyconnected = 已连接。
-error.mapnotfound = 找不到地图文件!
+error.mapnotfound = 找不到地图文件!
error.io = 网络 I/O 错误。
error.any = 未知网络错误。
-error.bloom = 未能初始化特效。\n您的设备可能不支持它。
+error.bloom = 未能初始化特效。\n您的设备可能不支持。
zone.groundZero.name = 零号地区
zone.desertWastes.name = 荒芜沙漠
zone.craters.name = 陨石带
@@ -453,31 +472,33 @@ zone.saltFlats.name = 盐碱荒滩
zone.impact0078.name = 0078号冲击
zone.crags.name = 悬崖
zone.fungalPass.name = 真菌通道
-zone.groundZero.description = 重新开始的最佳位置。这儿敌人威胁很小,资源少。\n尽可能收集多的铅和铜。\n行动。
-zone.frozenForest.description = 即使在这里,靠近山脉的地方,孢子也已经扩散。寒冷的温度不可能永远容纳它们。\n\n此行动须投入电力。建造燃烧发电机并学会使用修理者。
-zone.desertWastes.description = 这些废料规模巨大,难以预测,并且与废弃的结构交错在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
+
+zone.groundZero.description = 踏上旅程的最佳位置。这儿的敌人威胁很小,但资源也少。\n收集尽可能多的铅和铜。\n出发吧!
+zone.frozenForest.description = 即使是靠近山脉的这里,孢子也已经扩散。他们不能长期停留在寒冷的温度中。\n\n开始运用电力。建造燃烧发电机并学会使用修理者。
+zone.desertWastes.description = 这里的废料规模庞大、难以预测,并与废弃的结构交织在一起。\n此地区有煤矿存在,燃烧它以获取动力或合成石墨。\n\n[lightgray]无法保证此着陆位置。
zone.saltFlats.description = 在沙漠的郊区有盐滩。在这个地方几乎找不到资源。\n\n敌人在这里建立了一个资源存储区。摧毁他们的核心。不要留下任何东西。
zone.craters.description = 水在这个火山口积聚,这是旧战争的遗迹。夺下该区域。收集沙子来冶炼玻璃。用水泵抽水来加速炮塔和钻头。
zone.ruinousShores.description = 穿过荒地,就是海岸线。这个地方曾经建造了一个海岸防御线。但现在所剩无几,只有最基本的防御结构仍然毫发无损,其他一切都被摧毁了。\n继续向外扩展。继续研究科技。
zone.stainedMountains.description = 在更远的内陆地区是山脉,但这里没有被孢子污染。\n在这一地区分布着丰富的钛,学习如何使用它。\n\n这里敌人的存在更大。不要给他们时间派出最强的部队。
zone.overgrowth.description = 这个地区靠近孢子的来源,因此生长过度。\n敌人在这里建立了一个前哨站。建造尖刀单位来摧毁它并找回丢失的东西。
-zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估它们。\n\n[lightgray]如果可能,研究石油加工技术。
+zone.tarFields.description = 位于山脉和沙漠之间的产油区的郊区是少数几个有可用石油储量的地区之一。\n尽管被废弃,但附近仍有一些危险的敌军。不要低估他们。\n\n[lightgray]如果可能,研究石油加工技术。
zone.desolateRift.description = 非常危险的区域。这儿资源丰富但空间小。敌人十分危险。尽快离开,不要被敌人的攻击间隔太长所愚弄。
zone.nuclearComplex.description = 以前生产和加工钍的设施已变成废墟。\n[lightgray]研究钍及其多种用途。\n\n敌人在这里大量存在,不断消灭入侵者。
zone.fungalPass.description = 介于高山和低矮孢子丛生的土地之间的过渡地带。这里有一个小型的敌方侦察基地。\n侦察它。\n使用尖刀和爬行者单位来摧毁两个核心。
-zone.impact0078.description = <在此处插入说明>
-zone.crags.description = <在此处插入说明>
+zone.impact0078.description = <描述空缺>
+zone.crags.description = <描述空缺>
+
settings.language = 语言
settings.data = 游戏数据
-settings.reset = 恢复默认
+settings.reset = 恢复默认设置
settings.rebind = 重新绑定
settings.controls = 控制
settings.game = 游戏
settings.sound = 声音
settings.graphics = 图像
-settings.cleardata = 清除游戏数据……
-settings.clear.confirm = 您确定要清除数据吗?\n这个操作无法撤销!
-settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和绑定键。\n按「是」后,游戏将删除所有数据并自动退出。
+settings.cleardata = 清除游戏数据…
+settings.clear.confirm = 您确定要清除此数据?\n此操作无法撤销!
+settings.clearall.confirm = [scarlet]警告![]\n这将清除所有数据,包括存档、地图、解锁和按键绑定。\n按「是」后,游戏将删除所有数据并自动退出。
paused = [accent]< 暂停 >
clear = 清除
banned = [scarlet]已禁止
@@ -488,8 +509,8 @@ error.title = [crimson]发生了一个错误
error.crashtitle = 发生了一个错误
blocks.input = 输入
blocks.output = 输出
-blocks.booster = 加成物品/液体
-block.unknown = [LIGHT_GRAY]???
+blocks.booster = 增强物品/液体
+block.unknown = [lightgray]???
blocks.powercapacity = 能量容量
blocks.powershot = 能量/发射
blocks.damage = 伤害
@@ -501,6 +522,7 @@ blocks.shootrange = 范围
blocks.size = 尺寸
blocks.liquidcapacity = 液体容量
blocks.powerrange = 能量范围
+blocks.powerconnections = 最多连接
blocks.poweruse = 能量使用
blocks.powerdamage = 功率/损伤
blocks.itemcapacity = 物品容量
@@ -511,7 +533,7 @@ blocks.speedincrease = 提速
blocks.range = 范围
blocks.drilltier = 可钻探矿物
blocks.drillspeed = 基础钻探速度
-blocks.boosteffect = 加成影响
+blocks.boosteffect = 增强效果
blocks.maxunits = 最大单位数量
blocks.health = 生命值
blocks.buildtime = 建造时间
@@ -519,9 +541,10 @@ blocks.buildcost = 建造花费
blocks.inaccuracy = 误差
blocks.shots = 发射数
blocks.reload = 每秒发射数
-blocks.ammo = 子弹
+blocks.ammo = 弹药
bar.drilltierreq = 需要更好的钻头
-bar.drillspeed = 挖掘速度:{0}/s
+bar.drillspeed = 挖掘速度:{0}/秒
+bar.pumpspeed = 泵压速度:{0}/秒
bar.efficiency = 效率:{0}%
bar.powerbalance = 能量:{0}/秒
bar.powerstored = 储能:{0}/{1}
@@ -534,6 +557,8 @@ bar.heat = 热量
bar.power = 电力
bar.progress = 制造进度
bar.spawned = 单位数量:{0}/{1}
+bar.input = 输入
+bar.output = 输出
bullet.damage = [stat]{0}[lightgray] 伤害
bullet.splashdamage = [stat]{0}[lightgray] 范围伤害 ~[stat] {1}[lightgray] 格
bullet.incendiary = [stat] 燃烧
@@ -543,7 +568,7 @@ bullet.frag = [stat] 分裂
bullet.knockback = [stat]{0}[lightgray] 击退
bullet.freezing = [stat] 冰冻
bullet.tarred = [stat] 减速
-bullet.multiplier = [stat]{0}[lightgray]x 子弹数量
+bullet.multiplier = [stat]{0}[lightgray]x 弹药数量
bullet.reload = [stat]{0}[lightgray]x 装弹
unit.blocks = 方块
unit.powersecond = 能量单位/秒
@@ -563,14 +588,16 @@ category.liquids = 液体
category.items = 物品
category.crafting = 制造
category.shooting = 发射
-category.optional = 可选的增强物品
+category.optional = 可选的增强
setting.landscape.name = 锁定横屏
setting.shadows.name = 影子
+setting.blockreplace.name = 自动推荐块
setting.linear.name = 抗锯齿
setting.hints.name = 提示
+setting.buildautopause.name = 自动暂停建造
setting.animatedwater.name = 流动的水
setting.animatedshields.name = 动态画面
-setting.antialias.name = 抗锯齿[LIGHT_GRAY](需要重新启动)[]
+setting.antialias.name = 抗锯齿[lightgray](需要重新启动)[]
setting.indicators.name = 队友指示器
setting.autotarget.name = 自动射击
setting.keyboard.name = 鼠标+键盘操控
@@ -578,7 +605,7 @@ setting.touchscreen.name = 触屏操控
setting.fpscap.name = 最大FPS
setting.fpscap.none = 无
setting.fpscap.text = {0} FPS
-setting.uiscale.name = UI缩放比例[lightgray](需要重新启动)[]
+setting.uiscale.name = UI缩放比例[lightgray](需要重新启动)[]
setting.swapdiagonal.name = 自动铺设
setting.difficulty.training = 训练
setting.difficulty.easy = 简单
@@ -588,46 +615,49 @@ setting.difficulty.insane = 疯狂
setting.difficulty.name = 难度:
setting.screenshake.name = 屏幕抖动
setting.effects.name = 显示效果
+setting.destroyedblocks.name = 显示摧毁的块
+setting.conveyorpathfinding.name = 传送带放置寻路
setting.sensitivity.name = 控制器灵敏度
setting.saveinterval.name = 自动保存间隔
setting.seconds = {0} 秒
setting.fullscreen.name = 全屏
-setting.borderlesswindow.name = 无边框窗口[LIGHT_GRAY] (可能需要重启)
+setting.borderlesswindow.name = 无边框窗口[lightgray](可能需要重启)
setting.fps.name = 显示 FPS
setting.vsync.name = 垂直同步
-setting.pixelate.name = 像素画面 [LIGHT_GRAY](禁用动画)
+setting.pixelate.name = 像素画面 [lightgray](禁用动画)
setting.minimap.name = 显示小地图
setting.position.name = 显示玩家坐标
setting.musicvol.name = 音乐音量
-setting.ambientvol.name = 环境体积
-setting.mutemusic.name = 静音
+setting.ambientvol.name = 环境音量
+setting.mutemusic.name = 无音乐
setting.sfxvol.name = 音效音量
-setting.mutesound.name = 静音
-setting.crashreport.name = 发送匿名崩溃报告
+setting.mutesound.name = 无音效
+setting.crashreport.name = 发送匿名的崩溃报告
setting.savecreate.name = 自动创建存档
-setting.publichost.name = 公共游戏旁观
-setting.chatopacity.name = 聊天界面透明度
+setting.publichost.name = 游戏公开可见
+setting.chatopacity.name = 聊天界面不透明度
setting.lasersopacity.name = 能量激光不透明度
-setting.playerchat.name = 显示游戏内聊天界面
-public.confirm = 确定开启旁观?\n[lightgray]可在设置->游戏->公共游戏旁观中修改。
-public.beta = 请注意,测试版的游戏不能公共旁观。
-uiscale.reset = UI缩放比例已经改变。\n按下“确定”来确定缩放比例\n[accent]{0}[]秒后[scarlet]退出并恢复设定。
+setting.playerchat.name = 显示玩家聊天气泡
+public.confirm = 确定使您的游戏公开可见?\n[accent]其他人将可以加入到您的游戏。\n[lightgray]您之后可以在 设置->游戏->游戏公开可见 更改。
+public.beta = 请注意,测试版的游戏不能公开可见。
+uiscale.reset = UI缩放比例已更改。\n按下“确定”来执行缩放比例的更改。\n[accent]{0}[]秒后[scarlet]将自动退出并还原设置。
uiscale.cancel = 取消并退出
setting.bloom.name = 特效
keybind.title = 重新绑定按键
-keybinds.mobile = [scarlet]这里的大多数键绑定在移动设备上都不起作用。仅支持基本运动。
-category.general.name = 普通
-category.view.name = 查看
+keybinds.mobile = [scarlet]这里的大多数按键绑定在移动设备上都不能用。仅支持基本的移动。
+category.general.name = 常规
+category.view.name = 视图
category.multiplayer.name = 多人
command.attack = 攻击
-command.rally = 集合
+command.rally = 团体
command.retreat = 撤退
keybind.clear_building.name = 清除建筑
-keybind.press = 按一下键……
-keybind.press.axis = 按一下轴或键……
+keybind.press = 请按一个键…
+keybind.press.axis = 请按一个轴或键…
keybind.screenshot.name = 地图截图
keybind.move_x.name = 水平移动
keybind.move_y.name = 竖直移动
+keybind.mouse_move.name = 跟随鼠标
keybind.schematic_select.name = 选择区域
keybind.schematic_menu.name = 蓝图目录
keybind.schematic_flip_x.name = 水平翻转
@@ -637,9 +667,9 @@ keybind.select.name = 选择/射击
keybind.diagonal_placement.name = 自动铺设
keybind.pick.name = 选择方块
keybind.break_block.name = 破坏方块
-keybind.deselect.name = 取消
+keybind.deselect.name = 取消选择
keybind.shoot.name = 射击
-keybind.zoom_hold.name = 保持缩放
+keybind.zoom_hold.name = 按住调整缩放
keybind.zoom.name = 缩放
keybind.menu.name = 菜单
keybind.pause.name = 暂停
@@ -651,41 +681,43 @@ keybind.player_list.name = 玩家列表
keybind.console.name = 控制台
keybind.rotate.name = 旋转
keybind.rotateplaced.name = 旋转全部(长按)
-keybind.toggle_menus.name = 切换菜单
-keybind.chat_history_prev.name = 前面的聊天记录
-keybind.chat_history_next.name = 后面的聊天记录
+keybind.toggle_menus.name = 显隐选项
+keybind.chat_history_prev.name = 聊天记录向前
+keybind.chat_history_next.name = 聊天记录向后
keybind.chat_scroll.name = 聊天记录滚动
-keybind.drop_unit.name = 释放单位
+keybind.drop_unit.name = 松开单位
keybind.zoom_minimap.name = 小地图缩放
mode.help.title = 模式说明
mode.survival.name = 生存
-mode.survival.description = 正常的游戏模式,有限的资源和自动波次。\n[gray]需要敌人出生点。
+mode.survival.description = 正常的游戏模式,有限的资源、自动的波次。\n[gray]需要击退周期性出现的敌人。
mode.sandbox.name = 沙盒
mode.sandbox.description = 无限的资源,不会自动生成敌人。
-mode.editor.name = 编辑
+mode.editor.name = 编辑器
mode.pvp.name = PvP
-mode.pvp.description = 和本地玩家对战。\n[gray]需要不同队伍的核心。
+mode.pvp.description = 和本地玩家对战。\n[gray]需要地图中有不同队伍(颜色)的核心。
mode.attack.name = 攻击
-mode.attack.description = 没有波数,但是有摧毁敌人基地的任务。\n[gray]需要姨妈红队核心。
+mode.attack.description = 没有波次,但需要摧毁敌人的基地。\n[gray]需要地图中有红色的核心。
mode.custom = 自定义模式
+
rules.infiniteresources = 无限资源
+rules.reactorexplosions = 反应堆爆炸
rules.wavetimer = 波次计时器
rules.waves = 波次
rules.attack = 攻击模式
-rules.enemyCheat = 敌人无限资源
+rules.enemyCheat = 敌人(红队)无限资源
rules.unitdrops = 敌人出生点
rules.unitbuildspeedmultiplier = 单位生产速度倍数
rules.unithealthmultiplier = 单位生命倍数
rules.playerhealthmultiplier = 玩家生命倍数
rules.playerdamagemultiplier = 玩家伤害倍数
rules.unitdamagemultiplier = 单位伤害倍数
-rules.enemycorebuildradius = 敌对核心非建设区半径:[LIGHT_GRAY](格)
-rules.respawntime = 重生时间:[LIGHT_GRAY](秒)
-rules.wavespacing = 波次间隔时间:[LIGHT_GRAY](秒)
+rules.enemycorebuildradius = 敌对核心非建设区半径:[lightgray](格)
+rules.respawntime = 重生时间:[lightgray](秒)
+rules.wavespacing = 波次间隔时间:[lightgray](秒)
rules.buildcostmultiplier = 建设花费倍数
rules.buildspeedmultiplier = 建设时间倍数
rules.waitForWaveToEnd = 等待敌人时间
-rules.dropzoneradius = 敌人出生点毁灭大小:[LIGHT_GRAY](格)
+rules.dropzoneradius = 敌人出生点毁灭大小:[lightgray](格)
rules.respawns = 每波最大重生次数
rules.limitedRespawns = 重生限制次数
rules.title.waves = 波次
@@ -740,21 +772,22 @@ mech.trident-ship.name = Trident
mech.trident-ship.weapon = 炸弹
mech.glaive-ship.name = Glaive
mech.glaive-ship.weapon = 火焰机枪
-item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
-item.flammability = [LIGHT_GRAY]易燃性:{0}
-item.radioactivity = [LIGHT_GRAY]放射性:{0}
-unit.health = [LIGHT_GRAY]生命值:{0}
-unit.speed = [LIGHT_GRAY]速度:{0}
-mech.weapon = [LIGHT_GRAY]武器:{0}
-mech.health = [LIGHT_GRAY]生命值:{0}
-mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
-mech.minespeed = [LIGHT_GRAY]采矿速度:{0}
-mech.minepower = [LIGHT_GRAY]采矿力量:{0}
-mech.ability = [LIGHT_GRAY]能力:{0}
-mech.buildspeed = [LIGHT_GRAY]建造速度:{0}%
-liquid.heatcapacity = [LIGHT_GRAY]热容量:{0}
-liquid.viscosity = [LIGHT_GRAY]粘度:{0}
-liquid.temperature = [LIGHT_GRAY]温度:{0}
+item.explosiveness = [lightgray]爆炸性:{0}
+item.flammability = [lightgray]易燃性:{0}
+item.radioactivity = [lightgray]放射性:{0}
+unit.health = [lightgray]生命值:{0}
+unit.speed = [lightgray]速度:{0}
+mech.weapon = [lightgray]武器:{0}
+mech.health = [lightgray]生命值:{0}
+mech.itemcapacity = [lightgray]物品容量:{0}
+mech.minespeed = [lightgray]采矿速度:{0}
+mech.minepower = [lightgray]采矿力量:{0}
+mech.ability = [lightgray]能力:{0}
+mech.buildspeed = [lightgray]建造速度:{0}%
+liquid.heatcapacity = [lightgray]热容量:{0}
+liquid.viscosity = [lightgray]粘度:{0}
+liquid.temperature = [lightgray]温度:{0}
+
block.sand-boulder.name = 沙砂巨石
block.grass.name = 草地
block.salt.name = 盐碱地
@@ -781,7 +814,7 @@ block.thruster.name = 助力器
block.kiln.name = 熔炉
block.graphite-press.name = 石墨压缩机
block.multi-press.name = 多重压缩机
-block.constructing = {0}\n[LIGHT_GRAY](建造中)
+block.constructing = {0}\n[lightgray](建造中)
block.spawn.name = 敌人出生点
block.core-shard.name = 小型核心
block.core-foundation.name = 中型核心
@@ -830,6 +863,8 @@ block.copper-wall.name = 铜墙
block.copper-wall-large.name = 大型铜墙
block.titanium-wall.name = 钛墙
block.titanium-wall-large.name = 大型钛墙
+block.plastanium-wall.name = 塑钢墙
+block.plastanium-wall-large.name = 大型塑钢墙
block.phase-wall.name = 相织布墙
block.phase-wall-large.name = 大型相织布墙
block.thorium-wall.name = 钍墙
@@ -844,13 +879,14 @@ block.lancer.name = 蓝瑟炮
block.conveyor.name = 传送带
block.titanium-conveyor.name = 钛传送带
block.armored-conveyor.name = 装甲传送带
-block.armored-conveyor.description = 向钛传送带一样运物品,但有更好的装甲。除其他传送带,不接受任何边的输入。
-block.junction.name = 连接点
+block.armored-conveyor.description = 运送物品,与钛传送带一样的速度,但有更强的装甲。除其他传送带,不接受任何边的输入。
+block.junction.name = 连接桥
block.router.name = 路由器
block.distributor.name = 分配器
block.sorter.name = 分类器
block.inverted-sorter.name = 反向分类器
-block.message.name = 信使
+block.message.name = 信息板
+block.illuminator.name = Illuminator
block.overflow-gate.name = 溢流门
block.silicon-smelter.name = 硅冶炼厂
block.phase-weaver.name = 相织布编织器
@@ -864,6 +900,7 @@ block.coal-centrifuge.name = 煤炭离心机
block.power-node.name = 能量节点
block.power-node-large.name = 大型能量节点
block.surge-tower.name = 巨浪塔
+block.diode.name = Battery Diode
block.battery.name = 电池
block.battery-large.name = 大型电池
block.combustion-generator.name = 燃烧发电机
@@ -916,10 +953,11 @@ block.fortress-factory.name = 堡垒机甲工厂
block.revenant-factory.name = 亡魂战机工厂
block.repair-point.name = 维修点
block.pulse-conduit.name = 脉冲导管
+block.plated-conduit.name = Plated Conduit
block.phase-conduit.name = 相织布导管桥
block.liquid-router.name = 液体路由器
block.liquid-tank.name = 储液罐
-block.liquid-junction.name = 液体连接点
+block.liquid-junction.name = 液体连接桥
block.bridge-conduit.name = 导管桥
block.rotary-pump.name = 回旋泵
block.thorium-reactor.name = 钍反应堆
@@ -944,13 +982,13 @@ block.meltdown.name = 熔毁
block.container.name = 容器
block.launch-pad.name = 发射台
block.launch-pad-large.name = 大型发射台
-team.blue.name = 胖次蓝
-team.crux.name = 姨妈红
-team.sharded.name = 哲学黄
-team.orange.name = 太阳橙
-team.derelict.name = 高冷灰
-team.green.name = 原谅绿
-team.purple.name = 基佬紫
+team.blue.name = 蓝
+team.crux.name = 红
+team.sharded.name = 黄
+team.orange.name = 橙
+team.derelict.name = 灰
+team.green.name = 绿
+team.purple.name = 紫
unit.spirit.name = 幽灵修理机
unit.draug.name = 德鲁格采矿机
unit.phantom.name = 鬼怪建造机
@@ -968,24 +1006,26 @@ unit.lich.name = 尸鬼
unit.reaper.name = 死神
tutorial.next = [lightgray]<点击以继续>
tutorial.intro = 你进入了[scarlet] Mindustry 教程[]。\n[accent]采集铜矿[]以开始。点击附近的一处铜矿。\n\n[accent]{0}/{1} 铜
-tutorial.drill = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n放一个在铜矿上吧。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。
-tutorial.drill.mobile = 手动采矿效率低。\n[accent]钻头[]可以自动采矿。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n点击将其放在铜矿上,点击[accent]对号[]来确定。\n点击[accent]叉号[]来取消。
-tutorial.blockinfo = 每个方块具有不同的数据。每个钻头只能开采某些矿石。\n要检查块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
-tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。
-tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请从钻头到核心间造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
-tutorial.turret = 必须建造防御建筑来击退[LIGHT_GRAY]敌人[]。\n请在核心附近造一个双管炮。
+tutorial.intro.mobile = 您已进入[scarlet] Mindustry 教程[]。\n在屏幕上滑动来继续。\n[accent]双指捏合 [] 来缩小和放大。\n让我们从[accent]采集铜矿[]开始。先移动到它旁边,然后点按矿脉附近散落的矿物。\n\n[accent]铜 {0}/{1}
+tutorial.drill = 手动采矿效率不佳。\n[accent]钻头[]可以自动采矿。\n让我们在在铜矿上放一个。\n点击右下角的钻头菜单。\n选择[accent]机械钻头[]。\n单击将其放置在铜矿上。\n[accent]右键单击[]来停止。
+tutorial.drill.mobile = 手动采矿效率不佳。\n[accent]钻头[]可以自动采矿。\n点右下角的钻头菜单。\n选择[accent]机械钻头[]。\n点一下将其放在铜矿上,点[accent]对号[]来确定。\n点[accent]叉号[]来取消。
+tutorial.blockinfo = 每种方块都有其独特的数据。每个钻头只能开采部分矿石。\n若要查看块的信息和统计信息,[accent]在菜单中点击问号。[]\n\n[accent]现在查看机械钻头的数据吧。[]
+tutorial.conveyor = [accent]传送带[]可以把物资传送到核心。\n请在钻头到核心间建造一条传送带。
+tutorial.conveyor.mobile = [accent]传送带[]可以把物资传送到核心。\n请在钻头到核心间建造一条传送带。\n[accent]长按数秒[]并向一个方向拖动来直线放置。\n\n[accent]{0}/{1} 条传送带\n[accent]0/1 物品
+tutorial.turret = 必须建造防御建筑来击退[lightgray]敌人[]。\n请在核心附近造一个双管炮。
tutorial.drillturret = 双管炮需要[accent]铜[]作弹药来射击。\n可以放一个钻头在炮塔附近供应铜。
tutorial.pause = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n按[accent]空格[]暂停。
tutorial.pause.mobile = 在战斗中,您可以[accent]暂停游戏[]。\n暂停时您可以规划建筑物。\n\n[accent]点击左上角的按钮以暂停。
tutorial.unpause = 现在再次按空格以继续。
-tutorial.unpause.mobile = 现在再次点击以继续。
+tutorial.unpause.mobile = 现在再次点按以继续。
tutorial.breaking = 方块经常需要拆除。\n[accent]按住鼠标右键[]来拆除选中的方块。[]\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
tutorial.breaking.mobile = 方块经常需要拆除。\n[accent]选择拆除模式[],点击方块以拆除。\n[accent]长按几秒[]并拖动来范围拆除。\n点击对号来确定。\n\n[accent]使用范围拆除来拆除核心左侧的废墙。
tutorial.withdraw = 有时,从方块中取出物品是必要的。\n[accent]点击有物品的方块[],然后[accent]点击在方框中的物品[]。\n可以通过[accent]点击或长按[]来取出物品。\n\n[accent]从核心中取出一些铜[]。
tutorial.deposit = 将物品从机甲拖向方块来放下物品。\n\n[accent]将铜放回核心[]。
-tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。
-tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御2波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
+tutorial.waves = [lightgray]敌人[]来了。\n\n保护核心,防御两波攻击。造更多的炮塔。[accent]点击[]以射击。\n建造更多的炮塔和钻头,并采更多的矿。
+tutorial.waves.mobile = [lightgray]敌人[]来了。\n\n保护核心,防御两波攻击。造更多的炮塔。你的机甲将对敌人自动开火。\n建造更多的炮塔和钻头,并采更多的矿。
tutorial.launch = 特定波次中,你可以[accent]发射核心[],[accent]携带核心中所有资源[]离开所有的建筑。\n资源可用来研究科技。\n\n[accent]点击发射按钮。
+
item.copper.description = 一种有用的结构材料。在各种类型的方块中广泛使用。
item.lead.description = 一种基本的起始材料。广泛用于电子设备和液体运输。
item.metaglass.description = 一种超级强硬的复合玻璃。通常用来传送和收藏液体。
@@ -1036,86 +1076,90 @@ block.alloy-smelter.description = 用钛,铅,硅和铜生产浪涌合金。
block.cryofluidmixer.description = 水和钛结合到低温流体中,冷却效率更高。
block.blast-mixer.description = 用油将硫转化为不易燃但更具爆炸性的爆炸化合物。
block.pyratite-mixer.description = 将煤,铅和沙子混合成高度易燃的硫。
-block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔子弹。
+block.melter.description = 将废料熔化成矿渣,以便进一步加工或用于炮塔弹药。
block.separator.description = 从矿渣中提取有用的矿物。
block.spore-press.description = 压缩孢子荚得到石油。
block.pulverizer.description = 将废料压碎成沙子。当缺少天然沙子时很有用。
block.coal-centrifuge.description = 使石油凝固成煤块。
block.incinerator.description = 用于除掉任何多余的物品或液体。
-block.power-void.description = 消耗输入的所有功率。仅限沙盒。
-block.power-source.description = 无限输出功率。仅限沙盒。
+block.power-void.description = 消耗输入的所有能量。仅限沙盒。
+block.power-source.description = 无限输出能量。仅限沙盒。
block.item-source.description = 无限输出物品。仅限沙盒。
-block.item-void.description = 在不使用电源的情况下销毁任何进入它的物品。仅限沙盒。
+block.item-void.description = 在不使用能量的情况下销毁任何进入它的物品。仅限沙盒。
block.liquid-source.description = 无限输出液体。仅限沙盒。
-block.copper-wall.description = 廉价的防守区块。\n用于保护前几波中的核心和炮塔。
-block.copper-wall-large.description = 廉价的防御块。\n用于保护前几个波浪中的核心和炮塔。\n跨越多个区块。
-block.titanium-wall.description = 中等强度的防御挡块。\n提供中等强度的防御以抵御敌人。
-block.titanium-wall-large.description = 一个中等强度的防御块。\n提供中等强度的防御以防敌人攻击。\n跨越多个区块。
-block.thorium-wall.description = 强大的防守区块。\n很好的防御敌人。
-block.thorium-wall-large.description = 强大的防守区块。\n很好地防御敌人。\n跨越多个区块。
-block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的子弹发生偏转。
-block.phase-wall-large.description = 没有钍墙那样坚固,但是它可以使不太强的子弹发生偏转。\n跨越多个区块。
-block.surge-wall.description = 强大的防守区块。\n有很小的机会向攻击者发射闪电。
-block.surge-wall-large.description = 强大的防御区块。\n有很小的机会向攻击者发射闪电。\n跨越多个区块。
+block.copper-wall.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。
+block.copper-wall-large.description = 廉价的防御方块。\n适合在前几个波次中保护核心和炮塔。\n跨越多个区块。
+block.titanium-wall.description = 中等强度的防御方块。\n提供中等强度的防御以抵御敌人。
+block.titanium-wall-large.description = 中等强度的防御方块。\n提供中等强度的防御以防敌人攻击。\n跨越多个区块。
+block.plastanium-wall.description = 一种特殊的防御方块,能吸收电弧、自动与能量节点连接。
+block.plastanium-wall-large.description = 一种特殊的防御方块,能吸收电弧、自动与能量节点连接。\n跨越多个区块。
+block.thorium-wall.description = 强大的防御方块。\n可以很好的防御敌人。
+block.thorium-wall-large.description = 强大的防御方块。\n很好地防御敌人。\n跨越多个区块。
+block.phase-wall.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。
+block.phase-wall-large.description = 没有钍墙那样坚固,但是它可以使不太强的弹药发生偏转。\n跨越多个区块。
+block.surge-wall.description = 强大的防御方块。\n有很小的机会向攻击者发射闪电。
+block.surge-wall-large.description = 强大的防御方块。\n有很小的机会向攻击者发射闪电。\n跨越多个区块。
block.door.description = 一扇小门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。
block.door-large.description = 一扇大门,可以通过点击打开和关闭。\n如果打开,敌人可以射击并穿过。\n跨越多个区块。
-block.mender.description = 定期修理附近的方块,使防御系统在波与波之间得到修复。\n通常使用硅来提高范围和效率。
-block.mend-projector.description = 修理者的升级。定期修复附近的建筑物。
+block.mender.description = 会定期修理附近的方块,使防御系统在波与波之间得到修复。\n可以使用硅来提高修复范围和修复效率。
+block.mend-projector.description = 修理者的升级版,会定期修复附近的建筑物。
block.overdrive-projector.description = 提高附近建筑物的速度,如钻头和传送带。
-block.force-projector.description = 自身周围创建一个六边形力场,使建筑物和内部单位免受子弹的伤害。
+block.force-projector.description = 自身周围创建一个六边形力场,使建筑物和内部单位免受弹药的伤害。
block.shock-mine.description = 伤害踩到它的敌人。敌人几乎看不到它。
-block.conveyor.description = 初级传送带。将物品向前移动并自动将它们放入炮塔或工厂中。可旋转方向。
-block.titanium-conveyor.description = 高级传送带。能比初级传送带更快地移动物品。
-block.junction.description = 两条交叉传送带的桥梁。适用于两条不同传送带将不同材料运送到不同位置的情况。
-block.bridge-conveyor.description = 高级项目传输块。允许在跨越任何地形或建筑物上运输物品,最多跨越3个块。
-block.phase-conveyor.description = 高级传送带。使用电力将物品传送到距离几个块的相位传送带上。
-block.sorter.description = 对物品进行分类。如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
-block.inverted-sorter.descriptions = 像标准分类器工作,但将选择的物品向两侧输出。
-block.router.description = 从一个方向接受物品,并将它们平均输出到最多3个其他方向。用于将材料分成多份。
+block.conveyor.description = 初级传送带。将物品向前输送并将它们放入炮塔或工厂中。可旋转方向。
+block.titanium-conveyor.description = 高级传送带,比初级传送带更快地输送物品。
+block.junction.description = 作为交叉的两条传送带的桥梁。适用于两条不同方向的传送带将不同的物品运送到不同的位置。
+block.bridge-conveyor.description = 高级物品传输方块。允许跨越任何地形或建筑物上运输物品,最多跨越3个块。
+block.phase-conveyor.description = 高级传送带,使用电力将物品传送到距离几个块的相位传送带上。
+block.sorter.description = 对物品进行分类,如果物品与所选种类相同,则允许其通过。否则,物品将从左边和右边输出。
+block.inverted-sorter.description = Processes items like a standard sorter, but outputs selected items to the sides instead.
+block.router.description = 从一个方向接受物品,并将它们平均输出到其他3个方向。可以将材料分成多份。
block.distributor.description = 一个高级路由器,可以将物品向最多7个方向输出。
block.overflow-gate.description = 分离器和路由器的组合,如果前面被挡住,则向从左和右输出。
-block.mass-driver.description = 终极传送带。收集物品后将它们射向远处的另一个质量驱动器。
+block.mass-driver.description = 终极传送带,收集物品后将它们射向远处的另一个质量驱动器。
block.mechanical-pump.description = 一种输出速度慢但没有功耗的廉价泵。
-block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要动力。
+block.rotary-pump.description = 先进的水泵。泵送更多液体,但需要能量。
block.thermal-pump.description = 终级水泵。
-block.conduit.description = 基本液体传输块。像传送带一样工作,但用于液体。最适用于从泵或其他导管中提取液体。
-block.pulse-conduit.description = 高级液体传输块。比标准导管更快地输送液体并储存更多液体。
-block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到最多3个其他方向。也可以储存一定量的液体。用于将液体从一个源分成多个目标。
-block.liquid-tank.description = 存储大量液体。当存在对材料的非恒定需求或作为冷却重要块的安全措施时,将其用于创建缓冲区。
-block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同导管将不同液体输送到不同位置的情况。
-block.bridge-conduit.description = 高级液体传输块。允许在任何地形或建筑物的最多3个块上运输液体。
-block.phase-conduit.description = 高级液体传输块。使用电力将液体传送到多个块上的连接相管道。
-block.power-node.description = 将电源传输到连接的节点。节点将接收来自或向任何相邻块供电。
-block.power-node-large.description = 具有更大范围和更多连接点的高级能量节点。
-block.surge-tower.description = 具有较少可用连接的远程电源节点。
-block.battery.description = 储存电力,当储存有能量时,可在电力短缺时提供电力。
+block.conduit.description = 基本液体传输管道。像传送带一样工作,但仅适用于液体。用于从泵或其他导管中提取液体。
+block.pulse-conduit.description = 高级液体传输管道。比普通导管更快地输送液体且能储存更多液体。
+block.plated-conduit.description = 转移液体的速度与脉冲导管相同,但护甲更强。Does not accept fluids from the sides by anything other than conduits.\n更少泄漏。
+block.liquid-router.description = 接受来自一个方向的液体并将它们平均输出到其他3个方向。同时可以储存一定量的液体。用于将液体从一个源分成多个目标。
+block.liquid-tank.description = 存储大量液体,可用于在材料需求不恒定的时候提供缓冲,或作为供给冷却液体的保障。
+block.liquid-junction.description = 作为两个交叉管道的桥梁。适用于两种不同方向的导管将不同液体输送到不同位置的情况。
+block.bridge-conduit.description = 高级液体传输方块。可以跨越任何地形或建筑物,最多跨越3格来传输液体。
+block.phase-conduit.description = 高级液体传输方块。使用电力将液体传送到多个块上的连接管道。
+block.power-node.description = 将电源传输到连接的节点上。节点将接收来自任何方块的能量或向任何方块供给能量。
+block.power-node-large.description = 拥有大范围和多连接点的高级能量节点。
+block.surge-tower.description = 连接点较少,但是距离远的能量节点。
+block.diode.description = Battery power can flow through this block in only one direction, but only if the other side has less power stored.
+block.battery.description = 储存能量,当储存有能量时,可在能源短缺时提供能量。
block.battery-large.description = 比普通电池容量更大。
-block.combustion-generator.description = 燃烧煤等易燃材料发电。
+block.combustion-generator.description = 燃烧煤等材料发电。
block.thermal-generator.description = 当放置在热的地方时发电。
-block.turbine-generator.description = 先进的燃烧发电机,效率更高,但需要额外的水来产生蒸汽。
+block.turbine-generator.description = 先进的燃烧发电机,效率更高,但需要水来产生蒸汽。
block.differential-generator.description = 利用低温流体和燃烧的硫之间的温差产生大量的能量。
block.rtg-generator.description = 简单可靠的发电机。利用衰变放射性化合物的热量以缓慢的速度产生能量。
-block.solar-panel.description = 标准太阳能面板,提供少量电力。
-block.solar-panel-large.description = 比标准太阳能电池板提供更好的电源,但构建起来要贵得多。
-block.thorium-reactor.description = 高放射性钍产生大量电力。需要持续冷却。如果供应的冷却剂量不足,会剧烈爆炸。
-block.impact-reactor.description = 一种先进的发电机,能够以最高效率产生大量的电力。需要大量的电源输入才能启动。
-block.mechanical-drill.description = 一种便宜的钻头。放置在适当的块上时,以缓慢的速度无限期地输出物品。只能开采基本资源。
+block.solar-panel.description = 普通太阳能面板,提供少量电力。
+block.solar-panel-large.description = 高级太阳能面板,提供更多电力,但搭建起来更贵。
+block.thorium-reactor.description = 高放射性钍产生大量电力。需要冷却液来冷却。如果供应的冷却液不足,会导致爆炸。
+block.impact-reactor.description = 一种先进的发电机,能够以最高效率产生大量的电力。但需要大量的能量输入才会启动。
+block.mechanical-drill.description = 一种便宜的钻头。放置在合适的方块上时,以缓慢的速度无限期地输出物品。只能开采基本资源。
block.pneumatic-drill.description = 一种改进的钻头,能开采钛。采矿速度比机械钻快。
-block.laser-drill.description = 通过激光技术更快开采,但需要电力。这种钻头可以回收放射性钍。
+block.laser-drill.description = 通过激光技术更快开采,但需要电力。这种钻头可以开采放射性钍。
block.blast-drill.description = 终极钻头,需要大量电力。
-block.water-extractor.description = 从地下提取水。当附近没有直接的水来源时使用它。
-block.cultivator.description = 将微小浓度的孢子培养成工业用的孢子荚。
+block.water-extractor.description = 从地下提取水。当附近没有水源时使用它。
+block.cultivator.description = 将微小的孢子培养成工业用的孢子荚。
block.oil-extractor.description = 使用大量的电力从沙子中提取石油。当附近没有直接的石油来源时使用它。
-block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有联系都将失去。不要让这种情况发生。
-block.core-foundation.description = 核心第二代。有更好的装甲。可以存储更多资源。
-block.core-nucleus.description = 核心第三代,也是最后一代。装甲非常好。存储大量资源。
-block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可用于从仓库中获取物品。
-block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[LIGHT_GRAY]卸载器[]可用于从容器中获取物品。
-block.unloader.description = 物品从容器,仓库或核心卸载到传送带上或直接卸载到相邻的块中。可以通过点击卸载器来更改要卸载的项目类型。
-block.launch-pad.description = 不通过核心发射物体。
-block.launch-pad-large.description = 发射台的改进版。存储更多物体。启动频率更高。
-block.duo.description = 小而便宜的炮塔。对地高效。
-block.scatter.description = 不可或缺的防空炮塔,向空中单位发射铅或废料。
+block.core-shard.description = 核心第一代。一旦被摧毁,与该地区的所有连接都将断开。不要让它被摧毁。
+block.core-foundation.description = 核心第二代。血量更高。可以存储更多资源。
+block.core-nucleus.description = 核心第三代,也是最后一代,血量非常高。存储大量资源。
+block.vault.description = 存储大量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从仓库中提取物品。
+block.container.description = 存储少量物品。当存在非恒定的材料需求时,使用它来创建缓冲区。[lightgray]卸载器[]可从容器中提取物品。
+block.unloader.description = 物品可以从容器,仓库或核心提取到传送带上或直接提取到相邻的方块中。可以通过点击卸载器来更改要卸载的项目类型。
+block.launch-pad.description = 允许不通过核心发射物体。
+block.launch-pad-large.description = 发射台的改进版,可以存储更多物体的同时启动频率更高。
+block.duo.description = 小而便宜的炮塔,对地有效。
+block.scatter.description = 不可或缺的防空炮塔,向空中敌人发射铅或废料。
block.scorch.description = 小型炮塔,燃烧任何靠近它的地面敌人。近距离非常有效。
block.hail.description = 小型远程炮台。
block.wave.description = 中型快速炮塔,射出液体泡泡。有液体输入时自动灭火。
@@ -1126,7 +1170,7 @@ block.salvo.description = 双管炮的升级版。中型,齐射射击。
block.fuse.description = 大型炮塔,发射三道刺穿敌人的短程光束。
block.ripple.description = 大型远程炮台,非常强力,向远处的敌人投射一簇弹药。
block.cyclone.description = 大型快速炮塔,对空对地,向周围敌人发射爆炸弹。
-block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲子弹。
+block.spectre.description = 超大型炮塔,对空对地,一次射出两颗强大的穿甲弹药。
block.meltdown.description = 超大型激光炮塔,充能之后持续发射光束,需要冷却剂。
block.command-center.description = 在地图上向盟军发出移动命令。\n使用部队巡逻、攻击敌军核心或撤退到核心/工厂。当没有敌人核心时,部队默认在攻击命令下巡逻。
block.draug-factory.description = 生产德鲁格釆矿机。
@@ -1140,10 +1184,10 @@ block.crawler-factory.description = 生产快速自毁单元。
block.titan-factory.description = 生产先进的装甲地面单位。
block.fortress-factory.description = 生产重型地面火炮部队。
block.repair-point.description = 连续治疗附近最近的受损单位。
-block.dart-mech-pad.description = 离开你当前的装置,换成一个基本攻击机甲。\n站在上面时点击切换。
-block.delta-mech-pad.description = 离开你当前的装置并换成一个快速,轻装甲的机械装置,用于快速攻击。\n站在上面时点击切换。
-block.tau-mech-pad.description = 离开你当前的装置并换成一个可以治愈友方建筑物和单位的后勤机甲。\n站在上面时点击切换。
-block.omega-mech-pad.description = 离开你当前的装置并换成一个笨重且装甲良好的机甲,用于前线攻击。\n站在上面时点击切换。
-block.javelin-ship-pad.description = 离开你当前的装置,换成一个强大而快速的截击机,用闪电武器。\n站在上面时点击切换。
-block.trident-ship-pad.description = 离开你当前的装置,换成一个装甲合理的重型轰炸机。\n站在上面时点击切换。
-block.glaive-ship-pad.description = 离开现有的装置,换成装甲良好的大型武装直升机。\n站在上面时点击切换。
+block.dart-mech-pad.description = 替换当前的机甲并转换成一个基础的攻击型机甲。\n站在上面时点击切换。
+block.delta-mech-pad.description = 替换当前的机甲并转换成一个快速,轻装甲的机械装置。\n站在上面时点击切换。
+block.tau-mech-pad.description = 替换当前的机甲并转换成一个可以治愈友方建筑物和单位的后勤机甲。\n站在上面时点击切换。
+block.omega-mech-pad.description = 替换当前的机甲并转换成一个笨重但是高护甲的机甲。\n站在上面时点击切换。
+block.javelin-ship-pad.description = 替换当前的机甲并转换成一个强大而快速的截击机,发射电弧。\n站在上面时点击切换。
+block.trident-ship-pad.description = 替换当前的机甲并转换成一个高护甲的重型轰炸机。\n站在上面时点击切换。
+block.glaive-ship-pad.description = 替换当前的机甲并转换成一个高护甲的大型武装直升机。\n站在上面时点击切换。
diff --git a/core/assets/bundles/bundle_zh_TW.properties b/core/assets/bundles/bundle_zh_TW.properties
index cfa30554c6..d4d3282375 100644
--- a/core/assets/bundles/bundle_zh_TW.properties
+++ b/core/assets/bundles/bundle_zh_TW.properties
@@ -8,22 +8,25 @@ link.github.description = 遊戲原始碼
link.changelog.description = 遊戲更新清單
link.dev-builds.description = 開發中版本
link.trello.description = 官方 Trello 功能規劃看板
-link.itch.io.description = itch.io 電腦版下載與網頁版
+link.itch.io.description = itch.io 電腦版下載網頁
link.google-play.description = Google Play 商店頁面
+link.f-droid.description = F-Droid 目錄頁面
link.wiki.description = 官方 Mindustry 維基
linkfail = 無法打開連結!\n我們已將該網址複製到您的剪貼簿。
screenshot = 截圖保存到{0}
screenshot.invalid = 地圖太大了,可能沒有足夠的內存用於截圖。
gameover = 遊戲結束
gameover.pvp = [accent]{0}[]隊獲勝!
-highscore = [accent]新的高分紀錄!
+highscore = [accent]新的高分紀錄!
copied = 已複製。
+
load.sound = 音效載入中
load.map = 地圖載入中
load.image = 圖片載入中
load.content = 內容載入中
load.system = 系統載入中
load.mod = 模組載入中
+
schematic = 藍圖
schematic.add = 儲存藍圖...
schematics = 藍圖
@@ -40,6 +43,7 @@ schematic.saved = 藍圖已保存。
schematic.delete.confirm = 該藍圖將被完全清除。
schematic.rename = 重新命名藍圖
schematic.info = {0}x{1}, {2}方塊
+
stat.wave = 打敗的波次:[accent]{0}
stat.enemiesDestroyed = 摧毀的敵人:[accent]{0}
stat.built = 建設的建築:[accent]{0}
@@ -47,15 +51,16 @@ stat.destroyed = 摧毀的建築:[accent]{0}
stat.deconstructed = 拆除的建築:[accent]{0}
stat.delivered = 發射的核心資源:
stat.rank = 最終排名:[accent]{0}
+
launcheditems = [accent]已發射的物品
-launchinfo = [unlaunched][發射]的核心以獲得藍字部分的物品。
+launchinfo = [unlaunched][[發射]核心以獲得藍字部分的物品。
map.delete = 確認要刪除「[accent]{0}[]」地圖嗎?
level.highscore = 最高分:[accent]{0}
level.select = 選擇關卡
level.mode = 遊戲模式:
showagain = 下次不再顯示
coreattack = 〈核心正在受到攻擊!〉
-nearpoint = 【[scarlet]立即離開下降點[]】\n湮滅即將來臨
+nearpoint = 【[scarlet]立即離開空降區[]】\n湮滅即將來臨
database = 核心數據庫
savegame = 儲存遊戲
loadgame = 載入遊戲
@@ -68,50 +73,57 @@ position = 位置
close = 關閉
website = 網頁
quit = 退出
-save.quit = 儲存與離開
+save.quit = 儲存並退出
maps = 地圖
maps.browse = 瀏覽地圖
continue = 繼續
-maps.none = [LIGHT_GRAY]找不到地圖!
+maps.none = [lightgray]找不到地圖!
invalid = 無效
+pickcolor = 選擇顏色
preparingconfig = 配置準備中
preparingcontent = 內容準備中
uploadingcontent = 內容上傳中
uploadingpreviewfile = 上傳預覽文件
committingchanges = 提交變更
done = 完成
-mods.alphainfo = 請記住,mod仍處於Alpha狀態, [scarlet]可能會有很多BUG[].\n向Mindustry Github或Discord報告發現的任何問題。
+feature.unsupported = 您的設備不支持此功能。
+mods.alphainfo = 請記住,模組仍處於Alpha狀態,[scarlet]可能會有很多BUG[].\n向Mindustry GitHub或Discord報告發現的任何問題。
mods.alpha = [accent](Alpha)
mods = 模組
-mods.none = [LIGHT_GRAY]沒有找到模組!
+mods.none = [lightgray]找不到模組!
mods.guide = 模組指南
mods.report = 回報錯誤
-mod.enabled = [lightgray]啟用
-mod.disabled = [scarlet]未啟用
+mods.openfolder = 開啟模組資料夾
+mod.enabled = [lightgray]已啟用
+mod.disabled = [scarlet]已禁用
+mod.enable = 啟用
mod.disable = 禁用
-mod.enable = 可使用
-mod.requiresrestart = 遊戲將立即關閉以應用mod變更。
-mod.reloadrequired = [scarlet]需要重新加載
+mod.delete.error = 無法刪除模組,檔案可能在使用中。
+mod.missingdependencies = [scarlet]缺少依賴項目: {0}
+mod.nowdisabled = [scarlet]「{0}'」模組缺少依賴項目:[accent] {1}\n[lightgray]必須先下載這些模組。\n此模組將被自動禁用。
+mod.requiresrestart = 遊戲將立即關閉以套用模組變更。
+mod.reloadrequired = [scarlet]需要重新載入
mod.import = 匯入模組
-mod.import.github = 匯入Github模組
-mod.remove.confirm = 該mod將被刪除。
-mod.author = [LIGHT_GRAY]作者:[] {0}
-mod.missing = 此存檔含有您最近更新或不再安裝的mod。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
-mod.preview.missing = 在工作坊發佈這個MOD前,您必須添加預覽圖。\n放置一個名為[accent] preview.png[]進Mod的資料夾並重試。
-mod.folder.missing = 只有文件夾形式的mod可以在工作坊上發布。\n要將任何mod轉換為文件夾,只需將其文件解壓縮到文件夾並刪除舊的zip,然後重新啟動遊戲或重新加載mod。.
+mod.import.github = 匯入GitHub模組
+mod.remove.confirm = 該模組將被刪除。
+mod.author = [lightgray]作者:[] {0}
+mod.missing = 此存檔含有您最近更新或不再安裝的模組。可能會發生存檔損毀。您確定要載入嗎?\n[lightgray]模組:\n{0}
+mod.preview.missing = 在工作坊發佈這個模組前,您必須添加預覽圖。\n在該模組的資料夾中放置一個名為[accent] preview.png[]的圖片並重試。
+mod.folder.missing = 只有資料夾形式的模組可以在工作坊上發布。\n要將模組轉換為資料夾,只需將其文件解壓縮到資料夾並刪除舊的.zip檔,然後重新啟動遊戲或重新載入模組。
+
about.button = 關於
name = 名稱:
-noname = 先選擇一個[accent]玩家名稱[]。
+noname = 請先選擇一個[accent]玩家名稱[]。
filename = 檔案名稱︰
-unlocked = 新方塊已解鎖!
+unlocked = 已解鎖新內容!
completed = [accent]完成
techtree = 科技樹
-research.list = [LIGHT_GRAY]研究︰
+research.list = [lightgray]研究︰
research = 研究
-researched = [LIGHT_GRAY]{0}研究完成。
+researched = [lightgray]{0}研究完成。
players = {0}個線上玩家
players.single = {0}個線上玩家
-server.closing = [accent]正在關閉伺服器……
+server.closing = [accent]正在關閉伺服器...
server.kicked.kick = 您已被踢出伺服器!
server.kicked.whitelist = 您不在這裡的白名單內.
server.kicked.serverClose = 伺服器已關閉。
@@ -119,33 +131,33 @@ server.kicked.vote = 您已被投票踢出伺服器,再見。
server.kicked.clientOutdated = 客戶端版本過舊!請更新遊戲!
server.kicked.serverOutdated = 伺服器版本過舊!請聯絡伺服主更新伺服器!
server.kicked.banned = 您已經從這個伺服器被封禁。
-server.kicked.typeMismatch = 該伺服器與您的構建類型不兼容。
-server.kicked.playerLimit = 該伺服器已滿。等待一個空位置。
-server.kicked.recentKick = 您已經從伺服器被踢除。\n請稍後再進行連線。
+server.kicked.typeMismatch = 該伺服器與您的版本不相容。
+server.kicked.playerLimit = 該伺服器已滿。請等待一個空位置。
+server.kicked.recentKick = 您最近曾被踢出伺服器。\n請稍後再進行連線。
server.kicked.nameInUse = 伺服器中已經\n有人有相同的名稱了。
server.kicked.nameEmpty = 你的名稱必須至少包含一個字母或數字。
-server.kicked.idInUse = 你已經在伺服器中!不允許用兩個賬號。
+server.kicked.idInUse = 你已經在伺服器中!不允許用兩個帳號。
server.kicked.customClient = 這個伺服器不支持自訂客戶端,請下載官方版本。
server.kicked.gameover = 遊戲結束!
server.versions = 您的遊戲版本:[accent] {0}[]\n伺服器遊戲版本:[accent] {1}[]
-host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[LIGHT_GRAY]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[LIGHT_GRAY]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。
-join.info = 您可以在此輸入欲連線的[accent]伺服器的IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[LIGHT_GRAY]注意:這裡沒有網際網路伺服器清單,如果您想透過IP位址連線到某人的伺服器,您必須向他們詢問IP位址。
+host.info = 目前伺服器監聽於連接埠[scarlet]6567[]。\n所有跟您在同一個[lightgray]網路或區域網路[]環境的玩家應該能在他們的伺服器清單中找到您的伺服器。\n\n如果您希望網際網路上的玩家透過IP 位址連線到您的伺服器,您必須設定[accent]連接埠轉發[]。\n\n[lightgray]注意:如果區域網路內有玩家無法連線至您的伺服器,請務必確認您已於防火牆設定中開放Mindustry存取您的區域網路。請注意公共網路有時不允許搜尋伺服器。
+join.info = 您可以在此輸入欲連線的[accent]伺服器IP位址[],或尋找[accent]區域網路[]內的伺服器。目前支援區域網路與網際網路連線。\n\n[lightgray]注意:並沒有自動的網際網路伺服器清單,如果您想透過IP位址連線到他人的伺服器,您必須向他們詢問IP位址。
hostserver = 建立伺服器
invitefriends = 邀請好友
hostserver.mobile = 建立\n伺服器
-host = 主機
-hosting = [accent]伺服器啟動中……
+host = 伺服器
+hosting = [accent]伺服器啟動中...
hosts.refresh = 刷新
hosts.discovering = 搜尋區域網路遊戲
-hosts.discovering.any = 發現的遊戲
-server.refreshing = 刷新伺服器
+hosts.discovering.any = 搜尋遊戲
+server.refreshing = 伺服器刷新中
hosts.none = [lightgray]找不到區域網路伺服器!
host.invalid = [scarlet]無法連線至伺服器。
-trace = 跟隨玩家
+trace = 追蹤玩家
trace.playername = 玩家名稱:[accent]{0}
trace.ip = IP:[accent]{0}
trace.id = ID:[accent]{0}
-trace.mobile = 流動客戶端:[accent]{0}
+trace.mobile = 行動客戶端:[accent]{0}
trace.modclient = 自訂客戶端:[accent]{0}
invalidid = 無效的客戶端 ID!請提交錯誤報告。
server.bans = 封禁
@@ -157,8 +169,8 @@ server.delete = 您確定要刪除這個伺服器嗎?
server.edit = 編輯伺服器
server.outdated = [crimson]伺服器版本過舊![]
server.outdated.client = [crimson]客戶端版本過舊![]
-server.version = [lightgray]版本:{0}
-server.custombuild = [yellow]自訂組建
+server.version = [gray]v{0} {1}
+server.custombuild = [accent]自訂客戶端
confirmban = 您確定要封禁該玩家嗎?
confirmkick = 您確定要踢出該玩家嗎?
confirmvotekick = 您確定要投票剔除該名玩家嗎?
@@ -173,18 +185,18 @@ disconnect.closed = 連線關閉。
disconnect.timeout = 連線超時。
disconnect.data = 無法載入地圖資料!
cantconnect = 無法加入遊戲 ([accent]{0}[]).
-connecting = [accent]連線中……
-connecting.data = [accent]正在載入地圖資料……
+connecting = [accent]連線中...
+connecting.data = [accent]地圖資料載入中...
server.port = 連接埠:
-server.addressinuse = 該位址已使用中!
+server.addressinuse = 該位址已被使用!
server.invalidport = 無效的連接埠!
-server.error = [crimson]建立伺服器時發生錯誤:[accent]{0}
+server.error = [crimson]建立伺服器時發生錯誤。
save.new = 新存檔
save.overwrite = 您確定要覆蓋存檔嗎?
overwrite = 覆蓋
save.none = 找不到存檔!
-saveload = [accent]存檔中……
-savefail = 無法存檔!
+saveload = [accent]存檔中...
+savefail = 存檔失敗!
save.delete.confirm = 您確定要刪除這個存檔嗎?
save.delete = 刪除
save.export = 匯出存檔
@@ -224,25 +236,25 @@ data.export = 匯出數據
data.import = 匯入數據
data.exported = 數據已匯出.
data.invalid = 這不是有效的遊戲資料。
-data.import.confirm = 導入外部數據將刪除您當前[scarlet]所有的[]遊戲數據,\n[accent]這個動作不能撤銷![]\n\n匯入數據後,您的遊戲將立即退出。
+data.import.confirm = 導入外部數據將覆蓋您當前[scarlet]所有的[]遊戲數據,\n[accent]這個動作不能撤銷![]\n\n匯入數據後,您的遊戲將立即退出。
classic.export = 匯出 Classic 數據
classic.export.text = [accent]Mindustry[]剛剛進行了重大更新。\n檢測到 Classic (v3.5 build 40) 存檔或地圖資料。您是否要將這些存檔匯出到手機的主文件夾中,以便在Mindustry Classic應用中使用?
quit.confirm = 您確定要退出嗎?
quit.confirm.tutorial = 您確定您知道自己在做什麼嗎?\n該教學可以在[accent] 設定->遊戲[] 選項中重置教學。
-loading = [accent]載入中……
-reloading = [accent]重新載入模組...
-saving = [accent]儲存中……
+loading = [accent]載入中...
+reloading = [accent]模組重新載入中...
+saving = [accent]儲存中...
cancelbuilding = [accent][[{0}][]清除計畫
-selectschematic = [accent][[{0}][]選擇+複製
+selectschematic = [accent][[{0}][]選擇並複製
pausebuilding = [accent][[{0}][]暫停建造
resumebuilding = [scarlet][[{0}][]恢復建造
wave = [accent]第{0}波
wave.waiting = [lightgray]將於{0}秒後抵達
-wave.waveInProgress = 第[LIGHT_GRAY]波正在進行中
-waiting = [lightgray]等待中……
-waiting.players = 等待玩家中……
-wave.enemies = [LIGHT_GRAY]剩下{0}敵人
-wave.enemy = [LIGHT_GRAY]剩下{0}敵人
+wave.waveInProgress = 第[lightgray]波正在進行中
+waiting = [lightgray]等待中...
+waiting.players = 等待玩家中...
+wave.enemies = [lightgray]剩下{0}個敵人
+wave.enemy = [lightgray]剩下{0}個敵人
loadimage = 載入圖像
saveimage = 儲存圖像
unknown = 未知
@@ -265,6 +277,7 @@ missing = 此項目已被刪除或移動。\n[lightgray]工作坊列表現在已
publishing = [accent]發佈中...
publish.confirm = 您確定要發布嗎?\n\n[lightgray]首先確定您同意Workshop EULA,否則您的項目將不會顯示!
publish.error = 發佈項目時出錯: {0}
+steam.error = Steam 服務初始化失敗.\n錯誤: {0}
editor.brush = 粉刷
editor.openin = 在編輯器中開啟
editor.oregen = 礦石生成
@@ -289,15 +302,15 @@ waves.perspawn = 每次生成
waves.to = 至
waves.boss = 頭目
waves.preview = 預覽
-waves.edit = 編輯……
+waves.edit = 編輯...
waves.copy = 複製到剪貼板
waves.load = 從剪貼板加載
waves.invalid = 剪貼板中的波次無效。
waves.copied = 波次已被複製。
waves.none = 無自定義敵人.\n請注意,空佈局將自動替換為預設佈局。
-editor.default = [LIGHT_GRAY]〈默認〉
-details = 詳情……
-edit = 編輯……
+editor.default = [lightgray]〈默認〉
+details = 詳情...
+edit = 編輯...
editor.name = 名稱:
editor.spawn = 重生單位
editor.removeunit = 移除單位
@@ -320,14 +333,14 @@ editor.saved = 已儲存!
editor.save.noname = 您的地圖沒有名稱!在「地圖資訊」畫面設置一個名稱。
editor.save.overwrite = 您的地圖覆寫一個內建的地圖!在「地圖信息」畫面設置一個不同的名稱。
editor.import.exists = [scarlet]匯入失敗:[]一個叫「{0}」的內建地圖已存在!
-editor.import = 匯入……
+editor.import = 匯入...
editor.importmap = 匯入地圖
editor.importmap.description = 匯入一個已存在的地圖
editor.importfile = 匯入檔案
editor.importfile.description = 匯入一個外部的地圖檔案
editor.importimage = 匯入地形圖像檔
editor.importimage.description = 匯入一個外部的地形圖像檔
-editor.export = 匯出……
+editor.export = 匯出...
editor.exportfile = 匯出檔案
editor.exportfile.description = 匯出一個地圖檔案
editor.exportimage = 匯出地形圖像檔
@@ -341,12 +354,13 @@ editor.overwrite = [accent]警告!這將會覆蓋現有的地圖。
editor.overwrite.confirm = [scarlet]警告![]同名地圖存在,確定要覆蓋現有地圖?
editor.exists = 具有該名稱的地圖已經存在。
editor.selectmap = 選取要載入的地圖:
+
toolmode.replace = 取代
toolmode.replace.description = 僅繪製在實體方塊上。
toolmode.replaceall = 全部取代
toolmode.replaceall.description = 取代地圖中的所有方塊。
-toolmode.orthogonal = 正交
-toolmode.orthogonal.description = 僅繪製在正交線上。
+toolmode.orthogonal = 垂直
+toolmode.orthogonal.description = 僅繪製在垂直線上。
toolmode.square = 正方形
toolmode.square.description = 正方形筆刷.
toolmode.eraseores = 清除礦物
@@ -355,7 +369,8 @@ toolmode.fillteams = 填充團隊
toolmode.fillteams.description = 填充團隊而不是方塊。
toolmode.drawteams = Draw Teams
toolmode.drawteams.description = 繪製團隊而不是方塊。
-filters.empty = [LIGHT_GRAY]沒有過濾器!使用下面的按鈕添加一個。
+
+filters.empty = [lightgray]沒有過濾器!使用下面的按鈕添加一個。
filter.distort = 扭曲
filter.noise = 雜訊
filter.median = 平均數
@@ -386,6 +401,7 @@ filter.option.floor2 = 次要地板
filter.option.threshold2 = 次要閾值
filter.option.radius = 半徑
filter.option.percentile = 百分比
+
width = 寬度:
height = 長度:
menu = 主選單
@@ -405,43 +421,45 @@ mapeditor = 地圖編輯器
abandon = 放棄
abandon.text = 此區域及其所有資源將會丟失給敵人。
locked = 鎖定
-complete = [LIGHT_GRAY]完成:
+complete = [lightgray]完成:
requirement.wave = 在{1}到達第{0}波
requirement.core = 在{0}摧毀敵人核心
requirement.unlock = 解鎖{0}
-resume = 繼續區域:\n[LIGHT_GRAY]{0}
-bestwave = [LIGHT_GRAY]高分:{0}
-launch = 發射
+resume = 繼續區域:\n[lightgray]{0}
+bestwave = [lightgray]最高波次:{0}
+launch = < 發射 >
launch.title = 發射成功
-launch.next = [LIGHT_GRAY]下次的機會於波次{0}
+launch.next = [lightgray]下次的機會於波次{0}
launch.unable2 = [scarlet]無法發射核心。[]
launch.confirm = 這將發射核心中的所有資源。\n你將無法返回這個基地。
launch.skip.confirm = 如果您現在跳過,您將無法發射核心直到下一次的可發射波數。
-uncover = 揭露
+uncover = 探索
configure = 配置裝載
bannedblocks = 禁用方塊
-addall = 加入全部
-configure.locked = [LIGHT_GRAY]到達波次{0}\n以配置裝載。
+addall = 全部加入
+configure.locked = [lightgray]解鎖配置裝載: {0}。
configure.invalid = 數值必須介於 0 到 {0}。
-zone.unlocked = [LIGHT_GRAY]{0}已解鎖。
+zone.unlocked = [lightgray]{0}已解鎖。
zone.requirement.complete = 到達波次{0}:\n滿足{1}區域要求。
zone.config.unlocked = 加載解鎖:[lightgray]\n{0}
zone.resources = [lightgray]檢測到的資源:
zone.objective = [lightgray]目標: [accent]{0}
zone.objective.survival = 生存
zone.objective.attack = 摧毀敵人核心
-add = 新增……
+add = 新增...
boss.health = 頭目血量
-connectfail = [crimson]無法連線到伺服器:[accent]{0}
-error.unreachable = 無法到達伺服器。
-error.invalidaddress = 無效地址。
-error.timedout = 超時連接!\n確保伺服器設置了連接埠轉發,並且地址正確!
-error.mismatch = 封包錯誤:\n客戶端/伺服器版本可能不匹配。\n確保客戶端和伺服器有最新版本的Mindustry!
+
+connectfail = [crimson]伺服器連線錯誤:[accent]{0}
+error.unreachable = 無法到達伺服器。請確認位址是否正確?
+error.invalidaddress = 無效的位址。
+error.timedout = 連線超時!\n確保伺服器設置了連接埠轉發,並且位址正確!
+error.mismatch = 封包錯誤:\n客戶端/伺服器版本可能不匹配。\n確保客戶端和伺服器都有最新版本的Mindustry!
error.alreadyconnected = 已連接。
error.mapnotfound = 找不到地圖!
-error.io = 網絡輸入輸出錯誤。
+error.io = 網絡輸出入錯誤。
error.any = 未知網絡錯誤。
error.bloom = 初始化特效失敗.\n您的設備可能不支援它
+
zone.groundZero.name = 零號地區
zone.desertWastes.name = 沙漠荒原
zone.craters.name = 隕石坑
@@ -456,20 +474,22 @@ zone.saltFlats.name = 鹽沼
zone.impact0078.name = 衝擊 0078
zone.crags.name = 岩壁
zone.fungalPass.name = 真菌隘口
+
zone.groundZero.description = 再次開始的最佳位置。敵人威脅度低。資源少。\n盡可能的收集更多的鉛和銅。\n繼續前進。
zone.frozenForest.description = 即使這裡更靠近山脈,孢子也已經擴散到這裡了。嚴寒的溫度不可能永遠禁錮它們。\n\n開始進入能源的世界。建造燃燒發電機。學會使用修理方塊。
zone.desertWastes.description = 這些荒原規模巨大,難以預測,並且與廢棄的結構交錯在一起。\n此地區存在著煤炭。燃燒它以獲得能源或合成石墨。\n\n[lightgray]無法保證此地圖的著陸位置。
zone.saltFlats.description = 鹽沼毗連著沙漠。在這裡幾乎找不到多少資源\n\n敵人在這裡建立了一個資源儲存複合體。剷除敵人的核心。別留下任何東西。
-zone.craters.description = 水這個殞坑中心積蓄。這是一場舊戰爭的遺跡。奪回該地區。收集沙子。燒製玻璃。抽水來冷卻砲塔和鑽頭。
-zone.ruinousShores.description = 穿過荒地,就是海岸線。曾經,這個地點駐紮了海防陣線。現在它們已經所剩無幾。只有最基本的防禦結構沒有被破壞,其他的一切都成了殘骸。\n繼續向外擴張。重新發現那些科技。
+zone.craters.description = 這個殞坑中心積蓄著水。這是一場舊戰爭的遺跡。奪回該地區。收集沙子。燒製玻璃。抽水來冷卻砲塔和鑽頭。
+zone.ruinousShores.description = 穿過荒地,就是海岸線。這個地點曾經駐紮了海防陣線。現在它們已經所剩無幾。只有最基本的防禦結構沒有被破壞,其他的一切都成了殘骸。\n繼續向外擴張。重新發現那些科技。
zone.stainedMountains.description = 內陸的更深處是群山,還未被孢子所污染。\n提取在該區域蘊藏豐富的鈦,並學習如何使用它們。\n\n這裡的存在著更為強大的敵人。不要給他們時間派出最強的部隊。
-zone.overgrowth.description = 這個地區更靠近孢子的來源,因此已經生長過度了。\n敵人在這裡建立了哨所。建立泰坦單位。破壞它,並取回失去的東西。
+zone.overgrowth.description = 這個地區更靠近孢子的來源,因此已經生長過度了。\n敵人在這裡建立了哨所。建立泰坦機甲。破壞它,並取回失去的東西。
zone.tarFields.description = 位於山脈和沙漠之間的產油區外緣是少數幾個有可用焦油儲量的地區之一。\n雖然被遺棄了,該地區附近還是有著一些危險的敵人。不要低估它們。\n\n[lightgray]如果可能的話,研究原油加工技術。
zone.desolateRift.description = 一個非常危險的區域。資源豐富,但空間很小。毀滅的風險很高。請盡快離開。不要被敵人攻擊之間的長時間間隔所欺騙。
zone.nuclearComplex.description = 以前生產和加工釷的設施已變成廢墟。\n[lightgray]研究釷及其多種用途。\n\n敵人在這裡的數量眾多,不斷的偵查入侵者。
zone.fungalPass.description = 高山與被孢子纏繞的低地之間的過渡區域。一個小的敵人偵察基地位於這裡。\n破壞它。\n使用匕首機甲和爬行機甲單位來摧毀兩個核心。
zone.impact0078.description = <在此處輸入說明>
zone.crags.description = <在此輸入說明>
+
settings.language = 語言
settings.data = 遊戲數據
settings.reset = 重設為預設設定
@@ -478,11 +498,11 @@ settings.controls = 操作
settings.game = 遊戲
settings.sound = 音效
settings.graphics = 圖形
-settings.cleardata = 清除遊戲數據……
+settings.cleardata = 清除遊戲數據...
settings.clear.confirm = 您確定要清除數據嗎?\n此操作無法撤回!
settings.clearall.confirm = [scarlet]警告![]\n這將清除所有數據,包括存檔、地圖、解鎖和熱鍵綁定。\n按「是」後,遊戲將刪除所有數據並自動退出。
paused = [accent]〈已暫停〉
-clear = Clear
+clear = 清除
banned = [scarlet]Banned
yes = 是
no = 否
@@ -492,18 +512,19 @@ error.crashtitle = 發生錯誤
blocks.input = 輸入
blocks.output = 輸出
blocks.booster = 加速器
-block.unknown = [LIGHT_GRAY]???
+block.unknown = [lightgray]???
blocks.powercapacity = 蓄電量
blocks.powershot = 能量/射擊
blocks.damage = 傷害
blocks.targetsair = 攻擊空中目標
-blocks.targetsground = 攻擊地面
+blocks.targetsground = 攻擊地面目標
blocks.itemsmoved = 移動速度
-blocks.launchtime = 發射之間的時間
+blocks.launchtime = 發射間隔
blocks.shootrange = 範圍
blocks.size = 尺寸
blocks.liquidcapacity = 液體容量
blocks.powerrange = 輸出範圍
+blocks.powerconnections = 最大連接數
blocks.poweruse = 能量使用
blocks.powerdamage = 能量/傷害
blocks.itemcapacity = 物品容量
@@ -521,10 +542,12 @@ blocks.buildtime = 建設時間
blocks.buildcost = 建造成本
blocks.inaccuracy = 誤差
blocks.shots = 射擊數
-blocks.reload = 重裝彈藥
+blocks.reload = 射擊次數/秒
blocks.ammo = 彈藥
+
bar.drilltierreq = 需要更好的鑽頭
bar.drillspeed = 鑽頭速度:{0}/秒
+bar.pumpspeed = 液體泵送速度:{0}/s
bar.efficiency = 效率:{0}%
bar.powerbalance = 能量變化:{0}
bar.powerstored = 能量存量: {0}/{1}
@@ -537,6 +560,9 @@ bar.heat = 熱
bar.power = 能量
bar.progress = 建造進度
bar.spawned = 單位:{0}/{1}
+bar.input = 輸入
+bar.output = 輸出
+
bullet.damage = [stat]{0}[lightgray]傷害
bullet.splashdamage = [stat]{0}[lightgray]範圍傷害 ~[stat] {1}[lightgray]格
bullet.incendiary = [stat]燃燒
@@ -547,7 +573,8 @@ bullet.knockback = [stat]{0}[lightgray]擊退
bullet.freezing = [stat]冷凍
bullet.tarred = [stat]焦油
bullet.multiplier = [stat]{0}[lightgray]×彈藥倍數
-bullet.reload = [stat]{0}[lightgray]×重新裝填
+bullet.reload = [stat]{0}[lightgray]×射擊速率
+
unit.blocks = 方塊
unit.powersecond = 能量單位/秒
unit.liquidsecond = 液體單位/秒
@@ -567,22 +594,24 @@ category.items = 物品
category.crafting = 需求
category.shooting = 射擊
category.optional = 可選的強化
-setting.landscape.name = 鎖定景觀
+
+setting.landscape.name = 鎖定水平畫面
setting.shadows.name = 陰影
+setting.blockreplace.name = 方塊建造建議
setting.linear.name = 線性過濾
setting.hints.name = 提示
setting.animatedwater.name = 水動畫
setting.animatedshields.name = 護盾動畫
-setting.antialias.name = 消除鋸齒[LIGHT_GRAY](需要重啟遊戲)[]
+setting.antialias.name = 消除鋸齒[lightgray](需要重啟遊戲)[]
setting.indicators.name = 盟友指示
setting.autotarget.name = 自動射擊
-setting.keyboard.name = 滑鼠+鍵盤控制
+setting.keyboard.name = 滑鼠及鍵盤控制
setting.touchscreen.name = 觸控螢幕控制
setting.fpscap.name = 最大FPS
setting.fpscap.none = 没有
setting.fpscap.text = {0}FPS
setting.uiscale.name = UI縮放[lightgray] (需要重啟遊戲)[]
-setting.swapdiagonal.name = 始終對角線放置
+setting.swapdiagonal.name = 預設對角線放置
setting.difficulty.training = 訓練
setting.difficulty.easy = 簡單
setting.difficulty.normal = 普通
@@ -591,14 +620,16 @@ setting.difficulty.insane = 瘋狂
setting.difficulty.name = 難度:
setting.screenshake.name = 畫面抖動
setting.effects.name = 顯示特效
+setting.destroyedblocks.name = 顯示被破壞的方塊
+setting.conveyorpathfinding.name = 自動輸送帶放置規劃
setting.sensitivity.name = 控制器靈敏度
setting.saveinterval.name = 自動存檔間隔
setting.seconds = {0}秒
setting.fullscreen.name = 全螢幕
-setting.borderlesswindow.name = 無邊框窗口[LIGHT_GRAY](可能需要重啟遊戲)
+setting.borderlesswindow.name = 無邊框窗口[lightgray](可能需要重啟遊戲)
setting.fps.name = 顯示FPS
setting.vsync.name = 垂直同步
-setting.pixelate.name = 像素化[LIGHT_GRAY](可能降低性能)
+setting.pixelate.name = 像素化[lightgray](可能降低性能)
setting.minimap.name = 顯示小地圖
setting.position.name = 顯示玩家位置
setting.musicvol.name = 音樂音量
@@ -616,18 +647,18 @@ public.confirm = 您想公開遊戲嗎?\n[accent]任何人都可以加入您
public.beta = 請注意,該遊戲的Beta版本無法公開遊戲大廳。
uiscale.reset = UI縮放已變更\n按下"確定"確認這個比例\n[scarlet][accent] {0}[] 秒後...退出並還原設定
uiscale.cancel = 取消並退出
-setting.bloom.name = 特效
+setting.bloom.name = 粒子特效
keybind.title = 重新綁定按鍵
keybinds.mobile = [scarlet]此處的大多數快捷鍵在移動設備上均不起作用。僅支援基本移動。
category.general.name = 一般
category.view.name = 查看
category.multiplayer.name = 多人
command.attack = 攻擊
-command.rally = Rally
+command.rally = 集結
command.retreat = 撤退
keybind.clear_building.name = 清除建築物
-keybind.press = 按一下按鍵……
-keybind.press.axis = 按一下軸向或按鍵……
+keybind.press = 按一下按鍵...
+keybind.press.axis = 按一下軸向或按鍵...
keybind.screenshot.name = 地圖截圖
keybind.move_x.name = 水平移動
keybind.move_y.name = 垂直移動
@@ -671,24 +702,26 @@ mode.pvp.description = 和其他玩家競爭、戰鬥。
mode.attack.name = 進攻
mode.attack.description = 沒有波次,目標是摧毀敵人的基地。
mode.custom = 自訂規則
+
rules.infiniteresources = 無限資源
+rules.reactorexplosions = 反應爐爆炸
rules.wavetimer = 波次時間
rules.waves = 波次
rules.attack = 攻擊模式
rules.enemyCheat = 電腦無限資源
-rules.unitdrops = 單位掉落
+rules.unitdrops = 單位掉落物
rules.unitbuildspeedmultiplier = 單位建設速度倍數
rules.unithealthmultiplier = 單位耐久度倍數
rules.playerhealthmultiplier = 玩家耐久度倍數
rules.playerdamagemultiplier = 玩家傷害倍數
rules.unitdamagemultiplier = 單位傷害倍數
-rules.enemycorebuildradius = 敵人核心無建設半徑︰[LIGHT_GRAY](格)
-rules.respawntime = 重生時間︰[LIGHT_GRAY](秒)
-rules.wavespacing = 波次間距︰[LIGHT_GRAY](秒)
+rules.enemycorebuildradius = 敵人核心無建設半徑︰[lightgray](格)
+rules.respawntime = 重生時間︰[lightgray](秒)
+rules.wavespacing = 波次間距︰[lightgray](秒)
rules.buildcostmultiplier = 建設成本倍數
rules.buildspeedmultiplier = 建設速度倍數
rules.waitForWaveToEnd = 等待所有敵人毀滅才開始下一波次
-rules.dropzoneradius = 掉落區半徑:[LIGHT_GRAY](格)
+rules.dropzoneradius = 空降區半徑:[lightgray](格)
rules.respawns = 每波次最多重生次數
rules.limitedRespawns = 限制重生
rules.title.waves = 波次
@@ -697,6 +730,10 @@ rules.title.resourcesbuilding = 資源與建築
rules.title.player = 玩家
rules.title.enemy = 敵人
rules.title.unit = 單位
+rules.title.experimental = 實驗中
+rules.lighting = 光照
+rules.ambientlight = 環境光照
+
content.item.name = 物品
content.liquid.name = 液體
content.unit.name = 單位
@@ -722,6 +759,7 @@ liquid.water.name = 水
liquid.slag.name = 熔渣
liquid.oil.name = 原油
liquid.cryofluid.name = 冷凍液
+
mech.alpha-mech.name = 阿爾法
mech.alpha-mech.weapon = 重型機關槍
mech.alpha-mech.ability = 自修復
@@ -743,21 +781,21 @@ mech.trident-ship.name = 三叉戟
mech.trident-ship.weapon = 轟炸艙
mech.glaive-ship.name = 偃月刀
mech.glaive-ship.weapon = 火焰機關槍
-item.explosiveness = [LIGHT_GRAY]爆炸性:{0}
-item.flammability = [LIGHT_GRAY]易燃性:{0}
-item.radioactivity = [LIGHT_GRAY]放射性:{0}
-unit.health = [LIGHT_GRAY]耐久度:{0}
-unit.speed = [LIGHT_GRAY]速度:{0}
-mech.weapon = [LIGHT_GRAY]武器:{0}
-mech.health = [LIGHT_GRAY]血量:{0}
-mech.itemcapacity = [LIGHT_GRAY]物品容量:{0}
-mech.minespeed = [LIGHT_GRAY]採礦速度:{0}
-mech.minepower = [LIGHT_GRAY]採礦力度:{0}
-mech.ability = [LIGHT_GRAY]能力:{0}
-mech.buildspeed = [LIGHT_GRAY]建造速度: {0}%
-liquid.heatcapacity = [LIGHT_GRAY]熱容量:{0}
-liquid.viscosity = [LIGHT_GRAY]粘性:{0}
-liquid.temperature = [LIGHT_GRAY]溫度:{0}
+item.explosiveness = [lightgray]爆炸性:{0}
+item.flammability = [lightgray]易燃性:{0}
+item.radioactivity = [lightgray]放射性:{0}
+unit.health = [lightgray]耐久度:{0}
+unit.speed = [lightgray]速度:{0}
+mech.weapon = [lightgray]武器:{0}
+mech.health = [lightgray]血量:{0}
+mech.itemcapacity = [lightgray]物品容量:{0}
+mech.minespeed = [lightgray]採礦速度:{0}
+mech.minepower = [lightgray]採礦能力:{0}
+mech.ability = [lightgray]能力:{0}
+mech.buildspeed = [lightgray]建造速度: {0}%
+liquid.heatcapacity = [lightgray]熱容量:{0}
+liquid.viscosity = [lightgray]粘性:{0}
+liquid.temperature = [lightgray]溫度:{0}
block.sand-boulder.name = 沙礫
block.grass.name = 草
block.salt.name = 鹽
@@ -784,7 +822,7 @@ block.thruster.name = 推進器
block.kiln.name = 窯
block.graphite-press.name = 石墨壓縮機
block.multi-press.name = 多重壓縮機
-block.constructing = {0}\n[LIGHT_GRAY](建設中)
+block.constructing = {0}\n[lightgray](建設中)
block.spawn.name = 敵人生成
block.core-shard.name = 核心:碎片
block.core-foundation.name = 核心:基地
@@ -833,6 +871,8 @@ block.copper-wall.name = 銅牆
block.copper-wall-large.name = 大型銅牆
block.titanium-wall.name = 鈦牆
block.titanium-wall-large.name = 大型鈦牆
+block.plastanium-wall.name = 塑鋼牆
+block.plastanium-wall-large.name = 大型塑鋼牆
block.phase-wall.name = 相織布牆
block.phase-wall-large.name = 大型相織布牆
block.thorium-wall.name = 釷牆
@@ -853,7 +893,9 @@ block.router.name = 分配器
block.distributor.name = 大型分配器
block.sorter.name = 分類器
block.inverted-sorter.name = 反向分類器
-block.message.name = 訊息
+block.message.name = 訊息板
+block.illuminator.name = 照明燈
+block.illuminator.description = 小、緊湊而且可調整的光源。需要能源來運作。
block.overflow-gate.name = 溢流器
block.silicon-smelter.name = 煉矽廠
block.phase-weaver.name = 相織布編織器
@@ -867,6 +909,7 @@ block.coal-centrifuge.name = 煤炭離心機
block.power-node.name = 能量節點
block.power-node-large.name = 大型能量節點
block.surge-tower.name = 波動塔
+block.diode.name = 二極體
block.battery.name = 電池
block.battery-large.name = 大型電池
block.combustion-generator.name = 燃燒發電機
@@ -919,6 +962,7 @@ block.fortress-factory.name = 要塞機甲工廠
block.revenant-factory.name = 復仇鬼戰鬥機工廠
block.repair-point.name = 維修點
block.pulse-conduit.name = 脈衝管線
+block.plated-conduit.name = 裝甲管線
block.phase-conduit.name = 相織管線
block.liquid-router.name = 液體分配器
block.liquid-tank.name = 液體儲存槽
@@ -970,29 +1014,28 @@ unit.eradicator.name = 消除者
unit.lich.name = 巫妖
unit.reaper.name = 收掠者
tutorial.next = [lightgray]<按下以繼續>
-tutorial.intro = 您已進入[scarlet] Mindustry 教學。[]\n從[accent] 挖掘銅礦[]開始吧。點擊靠近您核心的銅礦脈。\n\n[accent]{0}/{1} 個銅礦
+tutorial.intro = 您已進入[scarlet] Mindustry 教學。[]\n使用[[WASD鍵]來移動.\n在滾動滾輪時[accent]按住 [[Ctrl][]來放大縮小畫面.\n從[accent]開採銅礦[]開始吧靠近它,然後在靠近核心的位置點擊銅礦。\n\n[accent]{0}/{1}銅礦
tutorial.intro.mobile = 您已進入[scarlet] Mindustry 教學。[]\n滑動螢幕即可移動。\n[accent]用兩指捏[]來縮放畫面。\n從[accent]開採銅礦[]開始吧。靠近它,然後在靠近核心的位置點擊銅礦。\n\n[accent]{0}/{1}銅礦
-tutorial.drill = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅脈上放置一個鑽頭。
-tutorial.drill.mobile = 手動挖掘礦石是低效率的。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上,然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置.
+tutorial.drill = 手動挖掘礦石的效率很低。\n[accent]鑽頭[]能夠自動挖掘礦石。\n在銅礦脈上放置一個鑽頭。
+tutorial.drill.mobile = 手動挖掘礦石的效率很低。\n[accent]鑽頭[]能夠自動挖掘礦石。\n點選右下角的鑽頭選項\n選擇[accent]機械鑽頭[].\n通過點擊將其放置在銅礦上,然後按下下方的[accent]確認標誌[]確認您的選擇\n按下[accent] X 按鈕[] 取消放置.
tutorial.blockinfo = 每個方塊都有不同的屬性。每個鑽頭只能開採特定的礦石。\n查看方塊的資訊和屬性,[accent]在建造目錄時按下"?"鈕。[]\n\n[accent]立即訪問機械鑽頭的屬性資料。[]
tutorial.conveyor = [accent]輸送帶[]能夠將物品運輸到核心。\n製作一條從鑽頭開始到核心的輸送帶。
tutorial.conveyor.mobile = [accent]輸送帶[]能夠將物品運輸到核心。製作一條從鑽頭開始到核心的輸送帶。\n[accent]長按數秒[]並向一個方向拖動來放置直線。\n\n[accent]{0}/{1} 條輸送帶\n[accent]0/1 交付的物品
-tutorial.turret = 防禦建築是必須的以擊退[LIGHT_GRAY]敵人[]。\n於核心附近建造一個雙炮。
+tutorial.turret = 防禦建築是必須的以擊退[lightgray]敵人[]。\n於核心附近建造一個雙炮。
tutorial.drillturret = 雙炮需要[accent]銅彈[]以射擊。\n在雙炮旁邊放置一個鑽頭以供應銅。
tutorial.pause = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按空白鍵暫停遊戲。
tutorial.pause.mobile = 在戰鬥中,你可以[accent]暫停遊戲。[]\n您可以在暫停時規劃建築物並加入建造序列。\n\n[accent]按左上角的此按鈕暫停。
tutorial.unpause = 現在再次按空格鍵即可取消暫停。
tutorial.unpause.mobile = 現在再次按空格鍵即可取消暫停。
-tutorial.breaking = 方塊經常需要被銷毀。\n[accent]按住右鍵[]破壞選擇中的所有方塊。[]\n\n[accent]使用區域選擇銷毀核心左側的所有廢料方塊。
-tutorial.breaking.mobile = 方塊經常需要被銷毀。\n[accent]選擇解構模式[],然後點擊一個方塊開始破壞它。\n按住手指幾秒鐘以破壞區域[]並向一個方向拖動。\n按下複選標記按鈕以確認破壞。\n\n[accent]使用區域選擇銷毀核心左側的所有廢料方塊。
-tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n去做這個, [accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]。\n可以通過[accent]點擊或常按[]來取出物品。\n\n[accent]從核心中取出一些銅。[]
-tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入放塊中。\n\n[accent]將您的銅放到核心中。[]
-tutorial.waves = [LIGHT_GRAY]敵人[]來臨。\n\n防衛核心2波。建造更多的砲塔以防衛。
-tutorial.waves.mobile = [lightgray]敵人[]接近。\n\n保護核心抵抗兩波攻擊。您的飛船將自動向敵人開火。\n建造更多的砲塔和鑽頭。開採更多的銅。
+tutorial.breaking = 方塊經常需要被拆除。\n[accent]按住右鍵[]破壞選擇區域中的所有方塊。[]\n\n[accent]使用區域選擇拆除核心左側的所有廢料方塊。
+tutorial.breaking.mobile = 方塊經常需要被拆除。\n[accent]選擇拆除模式[],然後點擊一個方塊以破壞它。\n按住螢幕幾秒鐘並向一個方向拖動以破壞一個範圍內的方塊[]。\n按下確認標記按鈕以確認拆除。\n\n[accent]使用區域選擇拆除核心左側的所有廢料方塊。
+tutorial.withdraw = 在某些情況下,直接從方塊中取出物品是必要的。\n[accent]點擊有物品的方塊[],然後[accent]點擊在方框中的物品[]以將其取出。\n可以通過[accent]點擊或長按[]來取出物品。\n\n[accent]從核心中取出一些銅。[]
+tutorial.deposit = 通過將物品從船上拖到目標方塊,將物品放入方塊中。\n\n[accent]將您的銅放到核心中。[]
+tutorial.waves = [lightgray]敵人[]來臨。\n\n保護核心抵抗兩波攻擊。\n建造更多的砲塔和鑽頭。開採更多的銅。
tutorial.launch = 一旦您達到特定的波數, 您就可以[accent] 發射核心[],放棄防禦並[accent]獲取核心中的所有資源。[]\n這些資源可以用於研究新科技。\n\n[accent]按下發射按鈕。
-item.copper.description = 一種有用的結構材料。在各種類型的方塊中廣泛使用。
-item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和運輸液體方塊。
-item.metaglass.description = 一種高強度的玻璃。廣泛用於液體分配和存儲。
+item.copper.description = 最基本的結構材料。在各種類型的方塊中廣泛使用。
+item.lead.description = 一種基本的起始材料。被廣泛用於電子設備和液體運輸方塊。
+item.metaglass.description = 一種超高強度的玻璃。廣泛用於液體分配和存儲。
item.graphite.description = 礦化的碳,用於彈藥和電氣絕緣。
item.sand.description = 一種常見的材料,廣泛用於冶煉,包括製作合金和助熔劑。
item.coal.description = 遠在「播種」事件前就形成的植物化石。一種常見並容易獲得的燃料。
@@ -1054,7 +1097,9 @@ block.liquid-source.description = 無限輸出液體。僅限沙盒。
block.copper-wall.description = 一種便宜的防禦方塊。\n用於前幾波防衛核心和砲塔。
block.copper-wall-large.description = 一種便宜的防禦方塊。\n用於前幾波防禦核心和砲塔\n佔據多個方塊。
block.titanium-wall.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。
-block.titanium-wall-large.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。\n跨越多個區塊。
+block.titanium-wall-large.description = 一個中等強度的防禦方塊。\n提供對敵人的適度保護。\n佔據多個方塊。
+block.plastanium-wall.description = 一種特殊類型的牆,它能吸收電弧並阻止自動電源節點連接。
+block.plastanium-wall-large.description = 一種特殊類型的牆,它能吸收電弧並阻止自動電源節點連接。\n佔據多個方塊。
block.thorium-wall.description = 一種堅強的防禦方塊。\n良好地防衛敵人。
block.thorium-wall-large.description = 一種堅強的防衛方塊。\n良好地防衛敵人。\n佔據多個方塊。
block.phase-wall.description = 沒有釷牆那麼堅固但特殊的相位化合物塗層會使大多的子彈偏離。
@@ -1077,13 +1122,14 @@ block.sorter.description = 對物品進行分類。如果物品與所選種類
block.inverted-sorter.description = 處理物品的方式類似於分類器,但將所選擇的物品輸出到側面。
block.router.description = 接受來自一個方向的物品並將它們平均輸出到最多3個其他方向。用於將物品從一個來源分割為多個目標。
block.distributor.description = 高級的分配器,可將物品均分到最多7個其他方向。
-block.overflow-gate.description = 分離器和分配器的組合。如果前面被擋住,則向從左邊和右邊輸出物品。
+block.overflow-gate.description = 如果前面被擋住,則向左邊和右邊輸出物品。
block.mass-driver.description = 終極物品運輸方塊。收集大量物品,然後將它們射向另一個質量驅動器。需要能源以運作。
block.mechanical-pump.description = 一種便宜的泵,輸出速度慢,但不使用能量。
block.rotary-pump.description = 高級的泵。抽更多液體,但需要能量。
block.thermal-pump.description = 終極的泵。
block.conduit.description = 基本液體運輸方塊。將液體往前輸送。用於提取器、泵或其他管線。
block.pulse-conduit.description = 高級的液體運輸方塊。比標準管線更快地輸送並儲存更多液體。
+block.plated-conduit.description = 用和脈衝管線相同的速率運送液體,但有更強的裝甲。除了其他管線以外,不會接受來自側面的其他液體\n比較不會漏液。
block.liquid-router.description = 接受來自一個方向的液體並將它們平均輸出到最多3個其他方向。可以儲存一定量的液體。用於將液體從一個來源分成多個目標。
block.liquid-tank.description = 存儲大量液體。當液體需求非恆定時,使用它來創建緩衝或作為冷卻重要方塊的保障。
block.liquid-junction.description = 作為兩個交叉管線的橋樑。適用於兩條不同管線將不同液體運送到不同位置的情況。
@@ -1092,6 +1138,7 @@ block.phase-conduit.description = 高級的液體運輸方塊。使用能量將
block.power-node.description = 將能量傳輸到相連的節點。該節點將從任何相鄰方塊接收能量或向任何相鄰方塊供應能量。
block.power-node-large.description = 具有更大範圍和更多連接的高級電源節點。
block.surge-tower.description = 具有兩個可用連接的超遠程能量節點。
+block.diode.description = 電池中的電力在這個方塊中只能有一個固定的流向,並且只有在另一側的能量較少時才會通過。
block.battery.description = 有能量剩餘時存儲電力並在能量短缺時提供能量。
block.battery-large.description = 比普通電池存儲更多的能量。
block.combustion-generator.description = 透過燃燒原油或可燃物品以產生能量。
@@ -1113,8 +1160,8 @@ block.oil-extractor.description = 使用大量的能量、水以及沙子鑽取
block.core-shard.description = 初代的核心膠囊。一旦被摧毀,與該地區的所有聯繫都將失去。不要讓這種情況發生。
block.core-foundation.description = 第二代核心。有更好的裝甲。可以存儲更多資源。
block.core-nucleus.description = 第三代核心,也是最後一代。裝甲非常好。可以存儲大量資源。
-block.vault.description = 存儲大量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[LIGHT_GRAY]裝卸器[]以從存儲庫提取物品。
-block.container.description = 存儲少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[LIGHT_GRAY]裝卸器[]以從容器提取物品。
+block.vault.description = 存儲大量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從存儲庫提取物品。
+block.container.description = 存儲少量的每一種物品。當物品需求非恆定時,使用它來創建緩衝。使用[lightgray]裝卸器[]以從容器提取物品。
block.unloader.description = 將物品從容器、存儲庫或核心卸載到傳輸帶上或直接卸載到相鄰的方塊中。透過點擊卸載器來更改要卸載的物品類型。
block.launch-pad.description = 無需發射核心即可直接發射物品。
block.launch-pad-large.description = 發射台的進階版。可存儲更多物品。更快的發射速度。
@@ -1145,9 +1192,10 @@ block.titan-factory.description = 生產具有裝甲的高級地面單位。
block.fortress-factory.description = 生產重型火砲地面單位。
block.repair-point.description = 持續治療附近最近的受損單位。
block.dart-mech-pad.description = 提供轉換為基本攻擊機甲的能力。\n站在上面的時候按下它使用。
-block.delta-mech-pad.description = 離開現在的船隻,換成快速、具有輕裝甲的機甲,用於打帶跑的攻擊。\n站在上面雙擊機坪以使用它。
-block.tau-mech-pad.description = 離開現在的船隻,換成可以治癒友方的建築物和單位的支援機甲。\n站在上面雙擊機坪以使用它。
-block.omega-mech-pad.description = 離開現在的船隻,換成龐大、具有重裝甲的機甲,用於前線攻擊。\n站在上面雙擊機坪以使用它。
-block.javelin-ship-pad.description = 離開現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
-block.trident-ship-pad.description = 離開現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
-block.glaive-ship-pad.description = 離開現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。
+block.delta-mech-pad.description = 改裝現在的船隻,換成快速、具有輕裝甲的機甲,用於打帶跑的攻擊。\n站在上面雙擊機坪以使用它。
+block.tau-mech-pad.description = 改裝現在的船隻,換成可以治癒友方的建築物和單位的支援機甲。\n站在上面雙擊機坪以使用它。
+block.omega-mech-pad.description = 改裝現在的船隻,換成龐大、具有重裝甲的機甲,用於前線攻擊。\n站在上面雙擊機坪以使用它。
+block.javelin-ship-pad.description = 改裝現在的船隻,換成具有閃電武器、強大而快速的攔截機。\n站在上面雙擊機坪以使用它。
+block.trident-ship-pad.description = 改裝現在的船隻,換成具有相當不錯裝甲的重型轟炸機。\n站在上面雙擊機坪以使用它。
+block.glaive-ship-pad.description = 改裝現在的船隻,換成具有重裝甲的砲艇。\n站在上面雙擊機坪以使用它。
+
diff --git a/core/assets/shaders/light.fragment.glsl b/core/assets/shaders/light.fragment.glsl
new file mode 100644
index 0000000000..c1a831668a
--- /dev/null
+++ b/core/assets/shaders/light.fragment.glsl
@@ -0,0 +1,18 @@
+#ifdef GL_ES
+precision mediump float;
+precision mediump int;
+#endif
+
+#define steprad 0.13
+
+uniform sampler2D u_texture;
+uniform vec4 u_ambient;
+
+varying vec4 v_color;
+varying vec2 v_texCoord;
+
+void main(){
+ vec4 color = texture2D(u_texture, v_texCoord.xy);
+ //color.a = clamp(color.a, 0.0, 0.8);
+ gl_FragColor = clamp(vec4(mix(u_ambient.rgb, color.rgb, color.a), u_ambient.a - color.a), 0.0, 1.0);
+}
diff --git a/core/assets/sprites/block_colors.png b/core/assets/sprites/block_colors.png
index 721d33ae19..9a8a3dfdb2 100644
Binary files a/core/assets/sprites/block_colors.png and b/core/assets/sprites/block_colors.png differ
diff --git a/core/assets/sprites/sprites.atlas b/core/assets/sprites/sprites.atlas
index 41f4b5b25f..52c06255fe 100644
--- a/core/assets/sprites/sprites.atlas
+++ b/core/assets/sprites/sprites.atlas
@@ -6,504 +6,504 @@ filter: Nearest,Nearest
repeat: none
force-projector-top
rotate: false
- xy: 553, 735
+ xy: 619, 340
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mend-projector-top
rotate: false
- xy: 1267, 1299
+ xy: 1077, 662
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mender-top
rotate: false
- xy: 1301, 187
+ xy: 1788, 959
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
overdrive-projector-top
rotate: false
- xy: 1399, 1299
+ xy: 1077, 596
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
shock-mine
rotate: false
- xy: 1471, 765
+ xy: 1641, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-arrow
rotate: false
- xy: 1301, 731
+ xy: 1886, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-bridge
rotate: false
- xy: 1233, 629
+ xy: 1920, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-end
rotate: false
- xy: 1267, 663
+ xy: 1954, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
center
rotate: false
- xy: 1301, 697
+ xy: 1988, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-0-0
rotate: false
- xy: 2009, 1069
+ xy: 1278, 971
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-armored-conveyor-full
rotate: false
- xy: 2009, 1069
+ xy: 1278, 971
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-0-1
rotate: false
- xy: 1029, 835
+ xy: 890, 851
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-0-2
rotate: false
- xy: 1029, 801
+ xy: 1278, 937
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-0-3
rotate: false
- xy: 1029, 767
+ xy: 389, 15
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-1-0
rotate: false
- xy: 1029, 733
+ xy: 423, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-1-1
rotate: false
- xy: 1029, 699
+ xy: 457, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-1-2
rotate: false
- xy: 1029, 665
+ xy: 491, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-1-3
rotate: false
- xy: 1029, 631
+ xy: 525, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-2-0
rotate: false
- xy: 1029, 597
+ xy: 559, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-2-1
rotate: false
- xy: 1029, 563
+ xy: 593, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-2-2
rotate: false
- xy: 1029, 529
+ xy: 627, 12
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-2-3
rotate: false
- xy: 1029, 495
+ xy: 661, 12
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-3-0
rotate: false
- xy: 1029, 461
+ xy: 1236, 887
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-3-1
rotate: false
- xy: 1029, 427
+ xy: 1312, 971
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-3-2
rotate: false
- xy: 1029, 393
+ xy: 1312, 937
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-3-3
rotate: false
- xy: 1029, 359
+ xy: 911, 11
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-4-0
rotate: false
- xy: 1029, 325
+ xy: 945, 11
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-4-1
rotate: false
- xy: 1029, 291
+ xy: 1278, 903
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-4-2
rotate: false
- xy: 1029, 257
+ xy: 1312, 903
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
armored-conveyor-4-3
rotate: false
- xy: 1029, 223
+ xy: 1209, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-1
rotate: false
- xy: 1199, 493
+ xy: 1920, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-2
rotate: false
- xy: 1233, 527
+ xy: 1954, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-3
rotate: false
- xy: 1267, 561
+ xy: 1988, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-0
rotate: false
- xy: 1301, 595
+ xy: 1368, 1035
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-1
rotate: false
- xy: 1335, 629
+ xy: 1402, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-2
rotate: false
- xy: 1165, 425
+ xy: 1436, 1019
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-1-3
rotate: false
- xy: 1199, 459
+ xy: 1470, 1019
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-0
rotate: false
- xy: 1233, 493
+ xy: 1504, 1019
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-1
rotate: false
- xy: 1267, 527
+ xy: 1301, 835
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-2
rotate: false
- xy: 1301, 561
+ xy: 1335, 835
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-2-3
rotate: false
- xy: 1335, 595
+ xy: 1369, 843
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-0
rotate: false
- xy: 1165, 391
+ xy: 1369, 809
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-1
rotate: false
- xy: 1199, 425
+ xy: 1538, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-2
rotate: false
- xy: 1233, 459
+ xy: 1572, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-3-3
rotate: false
- xy: 1267, 493
+ xy: 1606, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-0
rotate: false
- xy: 1301, 527
+ xy: 1640, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-1
rotate: false
- xy: 1335, 561
+ xy: 1674, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-2
rotate: false
- xy: 1165, 357
+ xy: 1708, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-4-3
rotate: false
- xy: 1199, 391
+ xy: 1742, 993
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-1
rotate: false
- xy: 1369, 629
+ xy: 1641, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-2
rotate: false
- xy: 1403, 663
+ xy: 1675, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-3
rotate: false
- xy: 1437, 697
+ xy: 1641, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-0
rotate: false
- xy: 1471, 731
+ xy: 1675, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-1
rotate: false
- xy: 1505, 765
+ xy: 1709, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-2
rotate: false
- xy: 1369, 595
+ xy: 1675, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-1-3
rotate: false
- xy: 1403, 629
+ xy: 1709, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-0
rotate: false
- xy: 1437, 663
+ xy: 1743, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-1
rotate: false
- xy: 1471, 697
+ xy: 1709, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-2
rotate: false
- xy: 1505, 731
+ xy: 1743, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-2-3
rotate: false
- xy: 1369, 561
+ xy: 1777, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-0
rotate: false
- xy: 1403, 595
+ xy: 1743, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-1
rotate: false
- xy: 1437, 629
+ xy: 1777, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-2
rotate: false
- xy: 1471, 663
+ xy: 1811, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-3-3
rotate: false
- xy: 1505, 697
+ xy: 1777, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-0
rotate: false
- xy: 1369, 527
+ xy: 1811, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-1
rotate: false
- xy: 1403, 561
+ xy: 1845, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-2
rotate: false
- xy: 1437, 595
+ xy: 1811, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-4-3
rotate: false
- xy: 1471, 629
+ xy: 1845, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mass-driver-base
rotate: false
- xy: 717, 261
+ xy: 1939, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phase-conveyor-arrow
rotate: false
- xy: 1301, 153
+ xy: 1788, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-bridge
rotate: false
- xy: 1335, 187
+ xy: 1822, 925
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-end
rotate: false
- xy: 1267, 85
+ xy: 1856, 959
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -538,217 +538,217 @@ blast-drill-top
index: -1
drill-top
rotate: false
- xy: 913, 391
+ xy: 1026, 1124
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
turbine-generator-liquid
rotate: false
- xy: 913, 391
+ xy: 1026, 1124
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
laser-drill
rotate: false
- xy: 619, 343
+ xy: 717, 632
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill-rim
rotate: false
- xy: 619, 245
+ xy: 717, 534
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill-rotator
rotate: false
- xy: 619, 147
+ xy: 717, 436
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
laser-drill-top
rotate: false
- xy: 619, 49
+ xy: 717, 338
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
mechanical-drill
rotate: false
- xy: 1069, 1299
+ xy: 1011, 662
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mechanical-drill-rotator
rotate: false
- xy: 1135, 1299
+ xy: 1077, 728
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mechanical-drill-top
rotate: false
- xy: 1201, 1299
+ xy: 1011, 596
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
oil-extractor
rotate: false
- xy: 717, 163
+ xy: 758, 849
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-liquid
rotate: false
- xy: 717, 65
+ xy: 749, 751
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-rotator
rotate: false
- xy: 749, 751
+ xy: 815, 653
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
oil-extractor-top
rotate: false
- xy: 815, 653
+ xy: 815, 555
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
pneumatic-drill
rotate: false
- xy: 1795, 1299
+ xy: 1053, 266
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-rotator
rotate: false
- xy: 1861, 1299
+ xy: 1119, 398
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pneumatic-drill-top
rotate: false
- xy: 1927, 1299
+ xy: 1119, 332
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor
rotate: false
- xy: 1845, 1167
+ xy: 1135, 1365
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-liquid
rotate: false
- xy: 1911, 1167
+ xy: 1201, 1431
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-rotator
rotate: false
- xy: 956, 1101
+ xy: 1201, 1365
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
water-extractor-top
rotate: false
- xy: 956, 1035
+ xy: 1135, 1299
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-border
rotate: false
- xy: 1029, 87
+ xy: 1209, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-middle
rotate: false
- xy: 1131, 762
+ xy: 1546, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-select
rotate: false
- xy: 1233, 799
+ xy: 1784, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-liquid
rotate: false
- xy: 1335, 697
+ xy: 1648, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
place-arrow
rotate: false
- xy: 815, 555
+ xy: 815, 457
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rubble-1-0
rotate: false
- xy: 1003, 1233
+ xy: 1111, 200
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-1-1
rotate: false
- xy: 1069, 1233
+ xy: 1111, 134
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-2-0
rotate: false
- xy: 1135, 1233
+ xy: 1111, 68
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-2-1
rotate: false
- xy: 1201, 1233
+ xy: 1003, 1388
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rubble-3-0
rotate: false
- xy: 815, 261
+ xy: 815, 163
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
rubble-3-1
rotate: false
- xy: 815, 261
+ xy: 815, 163
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -825,259 +825,329 @@ rubble-8-1
index: -1
bridge-conduit-arrow
rotate: false
- xy: 1335, 765
+ xy: 1920, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor-arrow
rotate: false
- xy: 1335, 765
+ xy: 1920, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-bridge
rotate: false
- xy: 1165, 561
+ xy: 1954, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit-end
rotate: false
- xy: 1199, 595
+ xy: 1988, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom
rotate: false
- xy: 1165, 527
+ xy: 1988, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-0
rotate: false
- xy: 1199, 561
+ xy: 1988, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-1
rotate: false
- xy: 1233, 595
+ xy: 1546, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-2
rotate: false
- xy: 1267, 629
+ xy: 1580, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-3
rotate: false
- xy: 1267, 629
+ xy: 1580, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-4
rotate: false
- xy: 1267, 629
+ xy: 1580, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-6
rotate: false
- xy: 1267, 629
+ xy: 1580, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-bottom-5
rotate: false
- xy: 1301, 663
+ xy: 1614, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-0
rotate: false
- xy: 1165, 493
+ xy: 1682, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-1
rotate: false
- xy: 1199, 527
+ xy: 1716, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-2
rotate: false
- xy: 1233, 561
+ xy: 1750, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-3
rotate: false
- xy: 1267, 595
+ xy: 1784, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-3
rotate: false
- xy: 1267, 595
+ xy: 1784, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-4
rotate: false
- xy: 1301, 629
+ xy: 1818, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-5
rotate: false
- xy: 1335, 663
+ xy: 1852, 1027
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conduit-top-6
rotate: false
- xy: 1165, 459
+ xy: 1886, 1027
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+liquid-overflow-gate
+ rotate: false
+ xy: 1686, 959
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+liquid-overflow-gate-top
+ rotate: false
+ xy: 1652, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-bottom
rotate: false
- xy: 1233, 153
+ xy: 1686, 925
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-liquid
rotate: false
- xy: 1267, 187
+ xy: 1720, 959
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-top
rotate: false
- xy: 1301, 221
+ xy: 1686, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-tank-bottom
rotate: false
- xy: 717, 653
+ xy: 717, 240
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-liquid
rotate: false
- xy: 717, 555
+ xy: 717, 142
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
liquid-tank-top
rotate: false
- xy: 717, 457
+ xy: 717, 44
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phase-conduit-arrow
rotate: false
- xy: 1335, 221
+ xy: 1754, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit-bridge
rotate: false
- xy: 1233, 85
+ xy: 1788, 925
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit-end
rotate: false
- xy: 1267, 119
+ xy: 1822, 959
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-cap
+ rotate: false
+ xy: 1822, 891
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-0
+ rotate: false
+ xy: 1856, 925
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-1
+ rotate: false
+ xy: 1890, 959
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-2
+ rotate: false
+ xy: 1856, 891
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-3
+ rotate: false
+ xy: 1890, 925
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-4
+ rotate: false
+ xy: 1924, 959
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-5
+ rotate: false
+ xy: 1890, 891
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+plated-conduit-top-6
+ rotate: false
+ xy: 1924, 925
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-0
rotate: false
- xy: 1335, 153
+ xy: 1924, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-1
rotate: false
- xy: 1301, 85
+ xy: 1958, 925
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-2
rotate: false
- xy: 1335, 119
+ xy: 1992, 959
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-4
rotate: false
- xy: 1335, 85
+ xy: 1958, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-5
rotate: false
- xy: 1369, 799
+ xy: 1992, 925
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-top-6
rotate: false
- xy: 1369, 765
+ xy: 1992, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
battery
rotate: false
- xy: 1029, 189
+ xy: 1209, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-battery-full
rotate: false
- xy: 1029, 189
+ xy: 1209, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1098,25 +1168,39 @@ block-battery-large-full
index: -1
combustion-generator-top
rotate: false
- xy: 1335, 731
+ xy: 1954, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
differential-generator-liquid
rotate: false
- xy: 521, 343
+ xy: 660, 849
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
differential-generator-top
rotate: false
- xy: 521, 245
+ xy: 619, 632
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
+diode-arrow
+ rotate: false
+ xy: 1301, 801
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+illuminator-top
+ rotate: false
+ xy: 1380, 925
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
impact-reactor
rotate: false
xy: 1586, 1757
@@ -1168,35 +1252,35 @@ impact-reactor-plasma-3
index: -1
power-source
rotate: false
- xy: 1301, 119
+ xy: 1958, 959
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
rtg-generator-top
rotate: false
- xy: 1403, 731
+ xy: 1573, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
thorium-reactor-center
rotate: false
- xy: 549, 1583
+ xy: 913, 653
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor-lights
rotate: false
- xy: 647, 1583
+ xy: 913, 555
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
turbine-generator-top
rotate: false
- xy: 1581, 1167
+ xy: 1069, 1431
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -1224,196 +1308,196 @@ alloy-smelter-top
index: -1
blast-mixer
rotate: false
- xy: 1976, 1821
+ xy: 549, 1513
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-blast-mixer-full
rotate: false
- xy: 1976, 1821
+ xy: 549, 1513
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-bottom
rotate: false
- xy: 890, 985
+ xy: 945, 1454
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-liquid
rotate: false
- xy: 890, 919
+ xy: 937, 1388
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cryofluidmixer-top
rotate: false
- xy: 890, 853
+ xy: 937, 1322
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator
rotate: false
- xy: 913, 787
+ xy: 937, 1256
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator-middle
rotate: false
- xy: 913, 721
+ xy: 921, 1190
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
cultivator-top
rotate: false
- xy: 913, 655
+ xy: 987, 1190
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
kiln-top
rotate: false
- xy: 937, 1322
+ xy: 1011, 794
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
silicon-smelter-top
rotate: false
- xy: 937, 1322
+ xy: 1011, 794
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver
rotate: false
- xy: 1531, 1299
+ xy: 1077, 530
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-bottom
rotate: false
- xy: 1597, 1299
+ xy: 1077, 464
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-weaver-weave
rotate: false
- xy: 1663, 1299
+ xy: 1053, 398
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
plastanium-compressor-top
rotate: false
- xy: 1729, 1299
+ xy: 1053, 332
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pulverizer
rotate: false
- xy: 1403, 799
+ xy: 1505, 849
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulverizer-rotator
rotate: false
- xy: 1369, 731
+ xy: 1505, 815
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pump-liquid
rotate: false
- xy: 1403, 765
+ xy: 1505, 781
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
separator-liquid
rotate: false
- xy: 1861, 1233
+ xy: 1143, 728
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press
rotate: false
- xy: 987, 1167
+ xy: 1143, 596
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-frame0
rotate: false
- xy: 1053, 1167
+ xy: 1143, 530
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-frame1
rotate: false
- xy: 1119, 1167
+ xy: 1143, 464
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-frame2
rotate: false
- xy: 1185, 1167
+ xy: 1185, 398
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-liquid
rotate: false
- xy: 1251, 1167
+ xy: 1185, 332
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spore-press-top
rotate: false
- xy: 1317, 1167
+ xy: 1185, 266
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
unloader-center
rotate: false
- xy: 1369, 493
+ xy: 1845, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
arc-heat
rotate: false
- xy: 2009, 1103
+ xy: 856, 851
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-1
rotate: false
- xy: 1029, 155
+ xy: 1209, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-2
rotate: false
- xy: 1976, 1755
+ xy: 913, 243
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -1434,14 +1518,14 @@ block-4
index: -1
hail-heat
rotate: false
- xy: 1206, 867
+ xy: 1069, 1257
size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
lancer-heat
rotate: false
- xy: 1003, 1299
+ xy: 1011, 728
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -1455,161 +1539,161 @@ meltdown-heat
index: -1
ripple-heat
rotate: false
- xy: 815, 359
+ xy: 815, 261
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
salvo-heat
rotate: false
- xy: 1333, 1233
+ xy: 1003, 1256
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
salvo-panel-left
rotate: false
- xy: 1399, 1233
+ xy: 1053, 1190
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
salvo-panel-right
rotate: false
- xy: 1465, 1233
+ xy: 1092, 1124
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scorch-heat
rotate: false
- xy: 1471, 799
+ xy: 1573, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
wave-liquid
rotate: false
- xy: 956, 969
+ xy: 1267, 1365
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory
rotate: false
- xy: 890, 1117
+ xy: 871, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory
rotate: false
- xy: 890, 1117
+ xy: 871, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
draug-factory
rotate: false
- xy: 890, 1117
+ xy: 871, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phantom-factory
rotate: false
- xy: 890, 1117
+ xy: 871, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
spirit-factory
rotate: false
- xy: 890, 1117
+ xy: 871, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
wraith-factory
rotate: false
- xy: 890, 1117
+ xy: 871, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
crawler-factory-top
rotate: false
- xy: 890, 1051
+ xy: 945, 1520
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dagger-factory-top
rotate: false
- xy: 913, 589
+ xy: 960, 1124
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
draug-factory-top
rotate: false
- xy: 913, 457
+ xy: 960, 992
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
fortress-factory
rotate: false
- xy: 651, 751
+ xy: 619, 242
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
fortress-factory-top
rotate: false
- xy: 619, 637
+ xy: 619, 144
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ghoul-factory-top
rotate: false
- xy: 619, 637
+ xy: 619, 144
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
titan-factory-top
rotate: false
- xy: 619, 637
+ xy: 619, 144
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
ghoul-factory
rotate: false
- xy: 619, 441
+ xy: 651, 730
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
phantom-factory-top
rotate: false
- xy: 1465, 1299
+ xy: 1011, 464
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rally-point
rotate: false
- xy: 921, 1183
+ xy: 1119, 266
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
repair-point-base
rotate: false
- xy: 1369, 697
+ xy: 1539, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1630,133 +1714,133 @@ revenant-factory-top
index: -1
spirit-factory-top
rotate: false
- xy: 1927, 1233
+ xy: 1143, 662
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titan-factory
rotate: false
- xy: 745, 1579
+ xy: 913, 457
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
wraith-factory-top
rotate: false
- xy: 1022, 1035
+ xy: 1201, 1299
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
door-large-open
rotate: false
- xy: 913, 523
+ xy: 960, 1058
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
door-open
rotate: false
- xy: 1301, 459
+ xy: 1335, 801
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
insulator-wall
rotate: false
- xy: 1199, 323
+ xy: 1380, 891
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
insulator-wall-large
rotate: false
- xy: 871, 1249
+ xy: 945, 794
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-huge2
rotate: false
- xy: 815, 163
+ xy: 815, 65
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-huge3
rotate: false
- xy: 815, 65
+ xy: 847, 751
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-large1
rotate: false
- xy: 1597, 1233
+ xy: 1092, 992
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large2
rotate: false
- xy: 1663, 1233
+ xy: 1120, 926
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large3
rotate: false
- xy: 1729, 1233
+ xy: 1120, 860
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall-large4
rotate: false
- xy: 1795, 1233
+ xy: 1143, 794
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
scrap-wall2
rotate: false
- xy: 1369, 663
+ xy: 1607, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall3
rotate: false
- xy: 1403, 697
+ xy: 1573, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall4
rotate: false
- xy: 1437, 731
+ xy: 1607, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall5
rotate: false
- xy: 1437, 731
+ xy: 1607, 823
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bullet
rotate: false
- xy: 1501, 1113
+ xy: 1095, 7
size: 52, 52
orig: 52, 52
offset: 0, 0
index: -1
bullet-back
rotate: false
- xy: 1555, 1113
+ xy: 1149, 14
size: 52, 52
orig: 52, 52
offset: 0, 0
@@ -1768,6 +1852,20 @@ casing
orig: 8, 16
offset: 0, 0
index: -1
+circle-end
+ rotate: false
+ xy: 464, 926
+ size: 100, 199
+ orig: 100, 199
+ offset: 0, 0
+ index: -1
+circle-mid
+ rotate: false
+ xy: 2022, 1030
+ size: 1, 199
+ orig: 1, 199
+ offset: 0, 0
+ index: -1
circle-shadow
rotate: false
xy: 863, 1846
@@ -1777,154 +1875,154 @@ circle-shadow
index: -1
error
rotate: false
- xy: 1959, 1117
+ xy: 1991, 1331
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
laser
rotate: false
- xy: 2043, 1087
+ xy: 1053, 1536
size: 4, 48
orig: 4, 48
offset: 0, 0
index: -1
laser-end
rotate: false
- xy: 549, 1509
+ xy: 913, 383
size: 72, 72
orig: 72, 72
offset: 0, 0
index: -1
minelaser
rotate: false
- xy: 2043, 1037
+ xy: 1053, 1486
size: 4, 48
orig: 4, 48
offset: 0, 0
index: -1
minelaser-end
rotate: false
- xy: 623, 1509
+ xy: 549, 1579
size: 72, 72
orig: 72, 72
offset: 0, 0
index: -1
missile
rotate: false
- xy: 1146, 964
+ xy: 863, 1808
size: 36, 36
orig: 36, 36
offset: 0, 0
index: -1
missile-back
rotate: false
- xy: 863, 1808
+ xy: 921, 1152
size: 36, 36
orig: 36, 36
offset: 0, 0
index: -1
scale_marker
rotate: false
- xy: 607, 1371
+ xy: 723, 1143
size: 4, 4
orig: 4, 4
offset: 0, 0
index: -1
scorch1
rotate: false
- xy: 1369, 391
+ xy: 1243, 673
size: 28, 100
orig: 28, 100
offset: 0, 0
index: -1
scorch2
rotate: false
- xy: 1369, 289
+ xy: 1243, 571
size: 28, 100
orig: 28, 100
offset: 0, 0
index: -1
scorch3
rotate: false
- xy: 1369, 187
+ xy: 1243, 469
size: 28, 100
orig: 28, 100
offset: 0, 0
index: -1
scorch4
rotate: false
- xy: 1369, 85
+ xy: 1251, 367
size: 28, 100
orig: 28, 100
offset: 0, 0
index: -1
scorch5
rotate: false
- xy: 1496, 1007
+ xy: 1273, 673
size: 28, 100
orig: 28, 100
offset: 0, 0
index: -1
shell
rotate: false
- xy: 993, 15
+ xy: 873, 27
size: 36, 36
orig: 36, 36
offset: 0, 0
index: -1
shell-back
rotate: false
- xy: 2009, 1137
+ xy: 1186, 861
size: 36, 36
orig: 36, 36
offset: 0, 0
index: -1
shot
rotate: false
- xy: 1505, 799
+ xy: 1607, 789
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
transfer
rotate: false
- xy: 195, 894
+ xy: 979, 259
size: 4, 48
orig: 4, 48
offset: 0, 0
index: -1
transfer-arrow
rotate: false
- xy: 1505, 663
+ xy: 1879, 857
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
transfer-end
rotate: false
- xy: 607, 1435
+ xy: 913, 309
size: 72, 72
orig: 72, 72
offset: 0, 0
index: -1
white
rotate: false
- xy: 1164, 959
+ xy: 1209, 464
size: 3, 3
orig: 3, 3
offset: 0, 0
index: -1
arc
rotate: false
- xy: 723, 1145
+ xy: 389, 49
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-arc-full
rotate: false
- xy: 1029, 121
+ xy: 1209, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -1938,147 +2036,147 @@ block-blast-drill-full
index: -1
block-bridge-conduit-full
rotate: false
- xy: 1029, 53
+ xy: 1209, 657
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conduit
rotate: false
- xy: 1029, 53
+ xy: 1209, 657
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-bridge-conveyor-full
rotate: false
- xy: 1063, 830
+ xy: 1209, 623
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
bridge-conveyor
rotate: false
- xy: 1063, 830
+ xy: 1209, 623
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-char-full
rotate: false
- xy: 1097, 830
+ xy: 1209, 589
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-cliffs-full
rotate: false
- xy: 1063, 796
+ xy: 1209, 555
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-coal-centrifuge-full
rotate: false
- xy: 1969, 1689
+ xy: 913, 177
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
coal-centrifuge
rotate: false
- xy: 1969, 1689
+ xy: 913, 177
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-combustion-generator-full
rotate: false
- xy: 1063, 762
+ xy: 1209, 521
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
combustion-generator
rotate: false
- xy: 1063, 762
+ xy: 1209, 521
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-command-center-full
rotate: false
- xy: 843, 1537
+ xy: 913, 111
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
command-center
rotate: false
- xy: 843, 1537
+ xy: 913, 111
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-conduit-full
rotate: false
- xy: 1097, 796
+ xy: 1209, 487
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-container-full
rotate: false
- xy: 909, 1520
+ xy: 1976, 1821
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
container
rotate: false
- xy: 909, 1520
+ xy: 1976, 1821
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-conveyor-full
rotate: false
- xy: 1063, 728
+ xy: 695, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
conveyor-0-0
rotate: false
- xy: 1063, 728
+ xy: 695, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-copper-wall-full
rotate: false
- xy: 1097, 762
+ xy: 729, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
copper-wall
rotate: false
- xy: 1097, 762
+ xy: 729, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-copper-wall-large-full
rotate: false
- xy: 975, 1520
+ xy: 1976, 1755
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
copper-wall-large
rotate: false
- xy: 975, 1520
+ xy: 1976, 1755
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -2127,28 +2225,28 @@ core-shard
index: -1
block-craters-full
rotate: false
- xy: 1063, 694
+ xy: 763, 10
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-crawler-factory-full
rotate: false
- xy: 697, 1513
+ xy: 1969, 1689
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-cryofluidmixer-full
rotate: false
- xy: 763, 1513
+ xy: 913, 45
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-cultivator-full
rotate: false
- xy: 681, 1443
+ xy: 623, 1615
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -2162,112 +2260,112 @@ block-cyclone-full
index: -1
block-dagger-factory-full
rotate: false
- xy: 747, 1447
+ xy: 689, 1615
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-dark-metal-full
rotate: false
- xy: 1097, 728
+ xy: 1334, 1013
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dark-panel-1-full
rotate: false
- xy: 1063, 660
+ xy: 1346, 979
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dark-panel-2-full
rotate: false
- xy: 1097, 694
+ xy: 1346, 945
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dark-panel-3-full
rotate: false
- xy: 1063, 626
+ xy: 1346, 911
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dark-panel-4-full
rotate: false
- xy: 1097, 660
+ xy: 1270, 869
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dark-panel-5-full
rotate: false
- xy: 1063, 592
+ xy: 1304, 869
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dark-panel-6-full
rotate: false
- xy: 1097, 626
+ xy: 1346, 877
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-darksand-full
rotate: false
- xy: 1063, 558
+ xy: 1342, 1181
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-darksand-tainted-water-full
rotate: false
- xy: 1097, 592
+ xy: 1342, 1147
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-darksand-water-full
rotate: false
- xy: 1063, 524
+ xy: 1342, 1113
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-dart-mech-pad-full
rotate: false
- xy: 813, 1447
+ xy: 623, 1549
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
dart-mech-pad
rotate: false
- xy: 813, 1447
+ xy: 623, 1549
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-deepwater-full
rotate: false
- xy: 1097, 558
+ xy: 1342, 1079
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-delta-mech-pad-full
rotate: false
- xy: 879, 1454
+ xy: 689, 1549
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
delta-mech-pad
rotate: false
- xy: 879, 1454
+ xy: 689, 1549
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -2286,184 +2384,212 @@ differential-generator
orig: 96, 96
offset: 0, 0
index: -1
+block-diode-full
+ rotate: false
+ xy: 1376, 1205
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+diode
+ rotate: false
+ xy: 1376, 1205
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
block-distributor-full
rotate: false
- xy: 945, 1454
+ xy: 615, 1483
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
distributor
rotate: false
- xy: 945, 1454
+ xy: 615, 1483
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-door-full
rotate: false
- xy: 1063, 490
+ xy: 1376, 1171
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
door
rotate: false
- xy: 1063, 490
+ xy: 1376, 1171
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-door-large-full
rotate: false
- xy: 681, 1377
+ xy: 681, 1483
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
door-large
rotate: false
- xy: 681, 1377
+ xy: 681, 1483
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-draug-factory-full
rotate: false
- xy: 747, 1381
+ xy: 607, 1417
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-dunerocks-full
rotate: false
- xy: 1097, 524
+ xy: 1376, 1137
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-duo-full
rotate: false
- xy: 1063, 456
+ xy: 1376, 1103
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-force-projector-full
rotate: false
- xy: 464, 1029
+ xy: 464, 828
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
force-projector
rotate: false
- xy: 464, 1029
+ xy: 464, 828
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-fortress-factory-full
rotate: false
- xy: 464, 931
+ xy: 455, 730
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-fuse-full
rotate: false
- xy: 464, 833
+ xy: 423, 632
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-ghoul-factory-full
rotate: false
- xy: 455, 735
+ xy: 423, 534
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-glaive-ship-pad-full
rotate: false
- xy: 625, 1143
+ xy: 423, 436
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
glaive-ship-pad
rotate: false
- xy: 625, 1143
+ xy: 423, 436
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-graphite-press-full
rotate: false
- xy: 813, 1381
+ xy: 673, 1417
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
graphite-press
rotate: false
- xy: 813, 1381
+ xy: 673, 1417
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-grass-full
rotate: false
- xy: 1097, 490
+ xy: 1410, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-hail-full
rotate: false
- xy: 1063, 422
+ xy: 1410, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-holostone-full
rotate: false
- xy: 1097, 456
+ xy: 1410, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-hotrock-full
rotate: false
- xy: 1063, 388
+ xy: 1410, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ice-full
rotate: false
- xy: 1097, 422
+ xy: 1376, 1069
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ice-snow-full
rotate: false
- xy: 1063, 354
+ xy: 1410, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-icerocks-full
rotate: false
- xy: 1097, 388
+ xy: 1444, 1189
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ignarock-full
rotate: false
- xy: 1063, 320
+ xy: 1444, 1155
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+block-illuminator-full
+ rotate: false
+ xy: 1478, 1189
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+illuminator
+ rotate: false
+ xy: 1478, 1189
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -2477,126 +2603,126 @@ block-impact-reactor-full
index: -1
block-incinerator-full
rotate: false
- xy: 1097, 354
+ xy: 1444, 1121
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
incinerator
rotate: false
- xy: 1097, 354
+ xy: 1444, 1121
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-inverted-sorter-full
rotate: false
- xy: 1063, 286
+ xy: 1478, 1155
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
inverted-sorter
rotate: false
- xy: 1063, 286
+ xy: 1478, 1155
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-item-source-full
rotate: false
- xy: 1097, 320
+ xy: 1444, 1087
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-source
rotate: false
- xy: 1097, 320
+ xy: 1444, 1087
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-item-void-full
rotate: false
- xy: 1063, 252
+ xy: 1478, 1121
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-void
rotate: false
- xy: 1063, 252
+ xy: 1478, 1121
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-javelin-ship-pad-full
rotate: false
- xy: 879, 1388
+ xy: 987, 391
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
javelin-ship-pad
rotate: false
- xy: 879, 1388
+ xy: 987, 391
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-junction-full
rotate: false
- xy: 1097, 286
+ xy: 1478, 1087
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
junction
rotate: false
- xy: 1097, 286
+ xy: 1478, 1087
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-kiln-full
rotate: false
- xy: 945, 1388
+ xy: 987, 325
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
kiln
rotate: false
- xy: 945, 1388
+ xy: 987, 325
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-lancer-full
rotate: false
- xy: 673, 1311
+ xy: 755, 1611
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-laser-drill-full
rotate: false
- xy: 562, 1045
+ xy: 423, 338
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-launch-pad-full
rotate: false
- xy: 562, 947
+ xy: 423, 240
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
launch-pad
rotate: false
- xy: 562, 947
+ xy: 423, 240
size: 96, 96
orig: 96, 96
offset: 0, 0
@@ -2617,77 +2743,77 @@ launch-pad-large
index: -1
block-liquid-junction-full
rotate: false
- xy: 1063, 218
+ xy: 1444, 1053
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-junction
rotate: false
- xy: 1063, 218
+ xy: 1444, 1053
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-liquid-router-full
rotate: false
- xy: 1097, 252
+ xy: 1478, 1053
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-liquid-source-full
rotate: false
- xy: 1063, 184
+ xy: 1512, 1189
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-source
rotate: false
- xy: 1063, 184
+ xy: 1512, 1189
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-liquid-tank-full
rotate: false
- xy: 562, 849
+ xy: 423, 142
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-magmarock-full
rotate: false
- xy: 1097, 218
+ xy: 1512, 1155
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-mass-driver-full
rotate: false
- xy: 660, 1045
+ xy: 423, 44
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-mechanical-drill-full
rotate: false
- xy: 673, 1245
+ xy: 821, 1611
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-mechanical-pump-full
rotate: false
- xy: 1063, 150
+ xy: 1512, 1121
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mechanical-pump
rotate: false
- xy: 1063, 150
+ xy: 1512, 1121
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -2701,630 +2827,637 @@ block-meltdown-full
index: -1
block-melter-full
rotate: false
- xy: 1097, 184
+ xy: 1512, 1087
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
melter
rotate: false
- xy: 1097, 184
+ xy: 1512, 1087
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-mend-projector-full
rotate: false
- xy: 1011, 1431
+ xy: 755, 1545
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
mend-projector
rotate: false
- xy: 1011, 1431
+ xy: 755, 1545
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-mender-full
rotate: false
- xy: 1063, 116
+ xy: 1512, 1053
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
mender
rotate: false
- xy: 1063, 116
+ xy: 1512, 1053
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-message-full
rotate: false
- xy: 1097, 150
+ xy: 1546, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
message
rotate: false
- xy: 1097, 150
+ xy: 1546, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-metal-floor-2-full
rotate: false
- xy: 1063, 82
+ xy: 1546, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-metal-floor-3-full
rotate: false
- xy: 1097, 116
+ xy: 1580, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-metal-floor-5-full
rotate: false
- xy: 1097, 82
+ xy: 1546, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-metal-floor-damaged-full
rotate: false
- xy: 1131, 830
+ xy: 1580, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-metal-floor-full
rotate: false
- xy: 1131, 796
+ xy: 1614, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-moss-full
rotate: false
- xy: 1131, 728
+ xy: 1580, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-multi-press-full
rotate: false
- xy: 660, 947
+ xy: 625, 1143
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
multi-press
rotate: false
- xy: 660, 947
+ xy: 625, 1143
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-oil-extractor-full
rotate: false
- xy: 660, 849
+ xy: 566, 1045
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-omega-mech-pad-full
rotate: false
- xy: 423, 635
+ xy: 566, 947
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
omega-mech-pad
rotate: false
- xy: 423, 635
+ xy: 566, 947
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-ore-coal-full
rotate: false
- xy: 1131, 694
+ xy: 1614, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-coal-medium
rotate: false
- xy: 1131, 694
+ xy: 1614, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-coal-large
rotate: false
- xy: 1407, 1455
+ xy: 887, 1635
size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
block-ore-coal-small
rotate: false
- xy: 259, 1379
+ xy: 873, 1
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
block-ore-coal-tiny
rotate: false
- xy: 1041, 1568
+ xy: 797, 26
size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
block-ore-coal-xlarge
rotate: false
- xy: 1809, 1117
+ xy: 1448, 1381
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-ore-copper-full
rotate: false
- xy: 1131, 660
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-copper-medium
rotate: false
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+ xy: 1648, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-copper-large
rotate: false
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size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
block-ore-copper-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
block-ore-copper-tiny
rotate: false
- xy: 1041, 1550
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size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
block-ore-copper-xlarge
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-ore-lead-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-lead-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-lead-large
rotate: false
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size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
block-ore-lead-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
block-ore-lead-tiny
rotate: false
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size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
block-ore-lead-xlarge
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-ore-scrap-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-scrap-medium
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-scrap-large
rotate: false
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size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
block-ore-scrap-small
rotate: false
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size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
block-ore-scrap-tiny
rotate: false
- xy: 1041, 1514
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size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
block-ore-scrap-xlarge
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-ore-thorium-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-thorium-medium
rotate: false
- xy: 1131, 558
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-thorium-large
rotate: false
- xy: 1164, 867
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size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
block-ore-thorium-small
rotate: false
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+ xy: 960, 966
size: 24, 24
orig: 24, 24
offset: 0, 0
index: -1
block-ore-thorium-tiny
rotate: false
- xy: 1031, 1
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size: 16, 16
orig: 16, 16
offset: 0, 0
index: -1
block-ore-thorium-xlarge
rotate: false
- xy: 979, 753
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size: 48, 48
orig: 48, 48
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block-ore-titanium-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-ore-titanium-medium
rotate: false
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size: 32, 32
orig: 32, 32
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block-ore-titanium-large
rotate: false
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orig: 40, 40
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block-ore-titanium-small
rotate: false
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orig: 24, 24
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index: -1
block-ore-titanium-tiny
rotate: false
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size: 16, 16
orig: 16, 16
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block-ore-titanium-xlarge
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-overdrive-projector-full
rotate: false
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+ xy: 821, 1545
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
overdrive-projector
rotate: false
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+ xy: 821, 1545
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-overflow-gate-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
overflow-gate
rotate: false
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+ xy: 1682, 1197
size: 32, 32
orig: 32, 32
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index: -1
block-pebbles-full
rotate: false
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+ xy: 1580, 1061
size: 32, 32
orig: 32, 32
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index: -1
block-phantom-factory-full
rotate: false
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+ xy: 747, 1479
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-phase-conduit-full
rotate: false
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+ xy: 1614, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conduit
rotate: false
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+ xy: 1614, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-phase-conveyor-full
rotate: false
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+ xy: 1648, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor
rotate: false
- xy: 1131, 388
+ xy: 1648, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-phase-wall-full
rotate: false
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size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-wall
rotate: false
- xy: 1131, 354
+ xy: 1682, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-phase-wall-large-full
rotate: false
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+ xy: 813, 1479
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
phase-wall-large
rotate: false
- xy: 1209, 1431
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-phase-weaver-full
rotate: false
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+ xy: 739, 1413
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-pine-full
rotate: false
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size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-plastanium-compressor-full
rotate: false
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
plastanium-compressor
rotate: false
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size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-plastanium-wall-full
rotate: false
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+ xy: 1716, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
plastanium-wall
rotate: false
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+ xy: 1716, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-plastanium-wall-large-full
rotate: false
- xy: 1011, 1365
+ xy: 673, 1351
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
plastanium-wall-large
rotate: false
- xy: 1011, 1365
+ xy: 673, 1351
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
+block-plated-conduit-full
+ rotate: false
+ xy: 1614, 1061
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
block-pneumatic-drill-full
rotate: false
- xy: 1077, 1365
+ xy: 673, 1285
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-power-node-full
rotate: false
- xy: 1131, 286
+ xy: 1648, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
power-node
rotate: false
- xy: 1131, 286
+ xy: 1648, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-power-node-large-full
rotate: false
- xy: 1143, 1365
+ xy: 739, 1347
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
power-node-large
rotate: false
- xy: 1143, 1365
+ xy: 739, 1347
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-power-source-full
rotate: false
- xy: 1131, 252
+ xy: 1682, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-power-void-full
rotate: false
- xy: 1131, 218
+ xy: 1716, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
power-void
rotate: false
- xy: 1131, 218
+ xy: 1716, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-pulse-conduit-full
rotate: false
- xy: 1131, 184
+ xy: 1750, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-pulverizer-full
rotate: false
- xy: 1131, 150
+ xy: 1648, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-pyratite-mixer-full
rotate: false
- xy: 1209, 1365
+ xy: 805, 1347
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
pyratite-mixer
rotate: false
- xy: 1209, 1365
+ xy: 805, 1347
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-repair-point-full
rotate: false
- xy: 1131, 116
+ xy: 1682, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -3338,140 +3471,140 @@ block-revenant-factory-full
index: -1
block-ripple-full
rotate: false
- xy: 423, 537
+ xy: 664, 1045
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-rock-full
rotate: false
- xy: 979, 603
+ xy: 1798, 1381
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-rocks-full
rotate: false
- xy: 1131, 82
+ xy: 1716, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-rotary-pump-full
rotate: false
- xy: 1275, 1365
+ xy: 739, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rotary-pump
rotate: false
- xy: 1275, 1365
+ xy: 739, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-router-full
rotate: false
- xy: 1031, 19
+ xy: 1750, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
router
rotate: false
- xy: 1031, 19
+ xy: 1750, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-rtg-generator-full
rotate: false
- xy: 1341, 1365
+ xy: 805, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
rtg-generator
rotate: false
- xy: 1341, 1365
+ xy: 805, 1281
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-salt-full
rotate: false
- xy: 1165, 833
+ xy: 1784, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-saltrocks-full
rotate: false
- xy: 1165, 799
+ xy: 1682, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-salvo-full
rotate: false
- xy: 1407, 1365
+ xy: 987, 259
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-sand-boulder-full
rotate: false
- xy: 1199, 833
+ xy: 1716, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-sand-full
rotate: false
- xy: 1165, 765
+ xy: 1750, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-sand-water-full
rotate: false
- xy: 1199, 799
+ xy: 1784, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-sandrocks-full
rotate: false
- xy: 1233, 833
+ xy: 1818, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-scatter-full
rotate: false
- xy: 1473, 1365
+ xy: 979, 193
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-scorch-full
rotate: false
- xy: 1165, 731
+ xy: 1716, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-scrap-wall-full
rotate: false
- xy: 1199, 765
+ xy: 1750, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
scrap-wall1
rotate: false
- xy: 1199, 765
+ xy: 1750, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -3492,161 +3625,161 @@ scrap-wall-gigantic
index: -1
block-scrap-wall-huge-full
rotate: false
- xy: 423, 439
+ xy: 664, 947
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
scrap-wall-huge1
rotate: false
- xy: 423, 439
+ xy: 664, 947
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-scrap-wall-large-full
rotate: false
- xy: 1539, 1365
+ xy: 979, 127
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-separator-full
rotate: false
- xy: 1605, 1365
+ xy: 979, 61
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
separator
rotate: false
- xy: 1605, 1365
+ xy: 979, 61
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-shale-boulder-full
rotate: false
- xy: 1267, 833
+ xy: 1818, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-shale-full
rotate: false
- xy: 1165, 697
+ xy: 1852, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-shalerocks-full
rotate: false
- xy: 1199, 731
+ xy: 1750, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-shock-mine-full
rotate: false
- xy: 1233, 765
+ xy: 1784, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-shrubs-full
rotate: false
- xy: 1267, 799
+ xy: 1818, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-silicon-smelter-full
rotate: false
- xy: 1671, 1365
+ xy: 723, 1215
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
silicon-smelter
rotate: false
- xy: 1671, 1365
+ xy: 723, 1215
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-snow-full
rotate: false
- xy: 1301, 833
+ xy: 1852, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-snow-pine-full
rotate: false
- xy: 979, 553
+ xy: 1848, 1381
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-snowrock-full
rotate: false
- xy: 979, 503
+ xy: 1898, 1381
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-snowrocks-full
rotate: false
- xy: 1165, 663
+ xy: 1886, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-solar-panel-full
rotate: false
- xy: 1199, 697
+ xy: 1784, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
solar-panel
rotate: false
- xy: 1199, 697
+ xy: 1784, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-solar-panel-large-full
rotate: false
- xy: 423, 341
+ xy: 1449, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
solar-panel-large
rotate: false
- xy: 423, 341
+ xy: 1449, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-sorter-full
rotate: false
- xy: 1233, 731
+ xy: 1818, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
sorter
rotate: false
- xy: 1233, 731
+ xy: 1818, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-spawn-full
rotate: false
- xy: 1267, 765
+ xy: 1852, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -3660,203 +3793,203 @@ block-spectre-full
index: -1
block-spirit-factory-full
rotate: false
- xy: 1737, 1365
+ xy: 723, 1149
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-spore-cluster-full
rotate: false
- xy: 591, 1685
+ xy: 1011, 1544
size: 40, 40
orig: 40, 40
offset: 0, 0
index: -1
block-spore-moss-full
rotate: false
- xy: 1301, 799
+ xy: 1886, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-spore-pine-full
rotate: false
- xy: 979, 453
+ xy: 1948, 1381
size: 48, 48
orig: 48, 48
offset: 0, 0
index: -1
block-spore-press-full
rotate: false
- xy: 1803, 1365
+ xy: 789, 1215
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-sporerocks-full
rotate: false
- xy: 1335, 833
+ xy: 1920, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-stone-full
rotate: false
- xy: 1165, 629
+ xy: 1818, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-surge-tower-full
rotate: false
- xy: 1869, 1365
+ xy: 789, 1149
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
surge-tower
rotate: false
- xy: 1869, 1365
+ xy: 789, 1149
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-surge-wall-full
rotate: false
- xy: 1199, 663
+ xy: 1852, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
surge-wall
rotate: false
- xy: 1199, 663
+ xy: 1852, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-surge-wall-large-full
rotate: false
- xy: 1935, 1365
+ xy: 762, 1083
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
surge-wall-large
rotate: false
- xy: 1935, 1365
+ xy: 762, 1083
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-swarmer-full
rotate: false
- xy: 723, 1179
+ xy: 762, 1017
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-tainted-water-full
rotate: false
- xy: 1233, 697
+ xy: 1886, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-tar-full
rotate: false
- xy: 1267, 731
+ xy: 1920, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-tau-mech-pad-full
rotate: false
- xy: 739, 1311
+ xy: 762, 951
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
tau-mech-pad
rotate: false
- xy: 739, 1311
+ xy: 762, 951
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-tendrils-full
rotate: false
- xy: 1301, 765
+ xy: 1954, 1197
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-thermal-generator-full
rotate: false
- xy: 739, 1245
+ xy: 828, 1083
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thermal-generator
rotate: false
- xy: 739, 1245
+ xy: 828, 1083
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-thermal-pump-full
rotate: false
- xy: 423, 243
+ xy: 1547, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thermal-pump
rotate: false
- xy: 423, 243
+ xy: 1547, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-thorium-reactor-full
rotate: false
- xy: 423, 145
+ xy: 1645, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
thorium-reactor
rotate: false
- xy: 423, 145
+ xy: 1645, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-thorium-wall-full
rotate: false
- xy: 1335, 799
+ xy: 1852, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
thorium-wall
rotate: false
- xy: 1335, 799
+ xy: 1852, 1061
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-thorium-wall-large-full
rotate: false
- xy: 805, 1315
+ xy: 828, 1017
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
thorium-wall-large
rotate: false
- xy: 805, 1315
+ xy: 828, 1017
size: 64, 64
orig: 64, 64
offset: 0, 0
@@ -3877,126 +4010,126 @@ thruster
index: -1
block-titan-factory-full
rotate: false
- xy: 423, 47
+ xy: 1743, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-titanium-conveyor-full
rotate: false
- xy: 1165, 595
+ xy: 1886, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-conveyor-0-0
rotate: false
- xy: 1165, 595
+ xy: 1886, 1095
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-titanium-wall-full
rotate: false
- xy: 1199, 629
+ xy: 1920, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-wall
rotate: false
- xy: 1199, 629
+ xy: 1920, 1129
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-titanium-wall-large-full
rotate: false
- xy: 805, 1249
+ xy: 828, 951
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
titanium-wall-large
rotate: false
- xy: 805, 1249
+ xy: 828, 951
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-trident-ship-pad-full
rotate: false
- xy: 789, 1179
+ xy: 856, 885
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
trident-ship-pad
rotate: false
- xy: 789, 1179
+ xy: 856, 885
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-turbine-generator-full
rotate: false
- xy: 758, 1113
+ xy: 855, 1215
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
turbine-generator
rotate: false
- xy: 758, 1113
+ xy: 855, 1215
size: 64, 64
orig: 64, 64
offset: 0, 0
index: -1
block-unloader-full
rotate: false
- xy: 1233, 663
+ xy: 1954, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
unloader
rotate: false
- xy: 1233, 663
+ xy: 1954, 1163
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
block-vault-full
rotate: false
- xy: 1449, 1431
+ xy: 1841, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
vault
rotate: false
- xy: 1449, 1431
+ xy: 1841, 1431
size: 96, 96
orig: 96, 96
offset: 0, 0
index: -1
block-water-extractor-full
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dart-ship
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@@ -5459,28 +5592,28 @@ glaive-ship
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javelin-ship
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trident-ship
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blank
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shape-3
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@@ -5522,49 +5655,49 @@ chaos-array-leg
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crawler
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crawler-base
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crawler-leg
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dagger
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dagger-base
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draug
rotate: false
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@@ -5592,56 +5725,56 @@ eradicator-leg
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eruptor
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eruptor-base
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eruptor-leg
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fortress-leg
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ghoul
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@@ -5655,14 +5788,14 @@ lich
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phantom
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@@ -5683,140 +5816,140 @@ revenant
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alloy-smelter-icon-editor
rotate: false
xy: 1, 23
@@ -17811,6 +7730,13 @@ differential-generator-icon-editor
orig: 96, 96
offset: 0, 0
index: -1
+diode-icon-editor
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distributor-icon-editor
rotate: false
xy: 1471, 861
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index: -1
door-icon-editor
rotate: false
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+ xy: 589, 263
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orig: 32, 32
offset: 0, 0
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dunerocks-icon-editor
rotate: false
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+ xy: 555, 229
size: 32, 32
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offset: 0, 0
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editor-char3
rotate: false
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+ xy: 589, 229
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editor-darksand3
rotate: false
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+ xy: 589, 195
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-grass1
rotate: false
- xy: 589, 195
+ xy: 657, 229
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
grass-icon-editor
rotate: false
- xy: 589, 195
+ xy: 657, 229
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-grass2
rotate: false
- xy: 657, 229
+ xy: 623, 195
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-grass3
rotate: false
- xy: 623, 195
+ xy: 657, 195
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-holostone1
rotate: false
- xy: 657, 195
+ xy: 569, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
holostone-icon-editor
rotate: false
- xy: 657, 195
+ xy: 569, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-holostone2
rotate: false
- xy: 569, 161
+ xy: 603, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-holostone3
rotate: false
- xy: 603, 161
+ xy: 637, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-hotrock1
rotate: false
- xy: 637, 161
+ xy: 671, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
hotrock-icon-editor
rotate: false
- xy: 637, 161
+ xy: 671, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-hotrock2
rotate: false
- xy: 671, 161
+ xy: 511, 69
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-hotrock3
rotate: false
- xy: 511, 69
+ xy: 527, 103
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ice-snow1
rotate: false
- xy: 637, 127
+ xy: 671, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
ice-snow-icon-editor
rotate: false
- xy: 637, 127
+ xy: 671, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ice-snow2
rotate: false
- xy: 671, 127
+ xy: 545, 69
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ice-snow3
rotate: false
- xy: 545, 69
+ xy: 691, 331
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ice1
rotate: false
- xy: 527, 103
+ xy: 569, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
ice-icon-editor
rotate: false
- xy: 527, 103
+ xy: 569, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ice2
rotate: false
- xy: 569, 127
+ xy: 603, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ice3
rotate: false
- xy: 603, 127
+ xy: 637, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ignarock1
rotate: false
- xy: 691, 331
+ xy: 691, 297
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
ignarock-icon-editor
rotate: false
- xy: 691, 331
+ xy: 691, 297
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ignarock2
rotate: false
- xy: 691, 297
+ xy: 691, 263
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ignarock3
rotate: false
- xy: 691, 263
+ xy: 691, 229
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-magmarock1
rotate: false
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+ xy: 691, 195
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
magmarock-icon-editor
rotate: false
- xy: 691, 229
+ xy: 691, 195
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-magmarock2
rotate: false
- xy: 691, 195
+ xy: 705, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-magmarock3
rotate: false
- xy: 705, 161
+ xy: 705, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor
rotate: false
- xy: 705, 127
+ xy: 465, 29
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
metal-floor-icon-editor
rotate: false
- xy: 705, 127
+ xy: 465, 29
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor-2
rotate: false
- xy: 465, 29
+ xy: 499, 35
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
metal-floor-2-icon-editor
rotate: false
- xy: 465, 29
+ xy: 499, 35
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor-3
rotate: false
- xy: 499, 35
+ xy: 499, 1
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
metal-floor-3-icon-editor
rotate: false
- xy: 499, 35
+ xy: 499, 1
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor-5
rotate: false
- xy: 499, 1
+ xy: 533, 35
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
metal-floor-5-icon-editor
rotate: false
- xy: 499, 1
+ xy: 533, 35
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor-damaged1
rotate: false
- xy: 533, 35
+ xy: 533, 1
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
metal-floor-damaged-icon-editor
rotate: false
- xy: 533, 35
+ xy: 533, 1
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor-damaged2
rotate: false
- xy: 533, 1
+ xy: 705, 399
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-metal-floor-damaged3
rotate: false
- xy: 705, 399
+ xy: 705, 365
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-moss1
rotate: false
- xy: 705, 365
+ xy: 725, 331
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
moss-icon-editor
rotate: false
- xy: 705, 365
+ xy: 725, 331
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-moss2
rotate: false
- xy: 725, 331
+ xy: 725, 297
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-moss3
rotate: false
- xy: 725, 297
+ xy: 725, 263
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-coal1
rotate: false
- xy: 725, 263
+ xy: 725, 229
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-coal2
rotate: false
- xy: 725, 229
+ xy: 725, 195
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-coal3
rotate: false
- xy: 725, 195
+ xy: 739, 161
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-copper1
rotate: false
- xy: 739, 161
+ xy: 739, 127
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-copper2
rotate: false
- xy: 739, 127
+ xy: 567, 35
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-copper3
rotate: false
- xy: 567, 35
+ xy: 567, 1
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-lead1
rotate: false
- xy: 567, 1
+ xy: 579, 93
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-lead2
rotate: false
- xy: 579, 93
+ xy: 613, 93
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-lead3
rotate: false
- xy: 613, 93
+ xy: 647, 93
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-scrap1
rotate: false
- xy: 647, 93
+ xy: 681, 93
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-scrap2
rotate: false
- xy: 681, 93
+ xy: 715, 93
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-scrap3
rotate: false
- xy: 715, 93
+ xy: 749, 93
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-thorium1
rotate: false
- xy: 749, 93
+ xy: 601, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-thorium2
rotate: false
- xy: 601, 59
+ xy: 601, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-thorium3
rotate: false
- xy: 601, 25
+ xy: 635, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-titanium1
rotate: false
- xy: 635, 59
+ xy: 635, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-titanium2
rotate: false
- xy: 635, 25
+ xy: 669, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-ore-titanium3
rotate: false
- xy: 669, 59
+ xy: 669, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-pebbles1
rotate: false
- xy: 669, 25
+ xy: 703, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-pebbles2
rotate: false
- xy: 703, 59
+ xy: 703, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-pebbles3
rotate: false
- xy: 703, 25
+ xy: 737, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-salt
rotate: false
- xy: 737, 59
+ xy: 737, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
salt-icon-editor
rotate: false
- xy: 737, 59
+ xy: 737, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-sand-water
rotate: false
- xy: 733, 827
+ xy: 767, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
sand-water-icon-editor
rotate: false
- xy: 733, 827
+ xy: 767, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-sand1
rotate: false
- xy: 737, 25
+ xy: 771, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
sand-icon-editor
rotate: false
- xy: 737, 25
+ xy: 771, 59
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-sand2
rotate: false
- xy: 771, 59
+ xy: 771, 25
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-sand3
rotate: false
- xy: 771, 25
+ xy: 733, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-shale1
rotate: false
- xy: 767, 827
+ xy: 801, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shale-icon-editor
rotate: false
- xy: 767, 827
+ xy: 801, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-shale2
rotate: false
- xy: 801, 827
+ xy: 835, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-shale3
rotate: false
- xy: 835, 827
+ xy: 869, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-snow1
rotate: false
- xy: 869, 827
+ xy: 903, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-snow2
rotate: false
- xy: 903, 827
+ xy: 937, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-snow3
rotate: false
- xy: 937, 827
+ xy: 971, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-spawn
rotate: false
- xy: 971, 827
+ xy: 1005, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-spore-moss1
rotate: false
- xy: 1005, 827
+ xy: 1039, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spore-moss-icon-editor
rotate: false
- xy: 1005, 827
+ xy: 1039, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-spore-moss2
rotate: false
- xy: 1039, 827
+ xy: 1073, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-spore-moss3
rotate: false
- xy: 1073, 827
+ xy: 1107, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-stone1
rotate: false
- xy: 1107, 827
+ xy: 1141, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
stone-icon-editor
rotate: false
- xy: 1107, 827
+ xy: 1141, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-stone2
rotate: false
- xy: 1141, 827
+ xy: 1175, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-stone3
rotate: false
- xy: 1175, 827
+ xy: 1209, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tainted-water
rotate: false
- xy: 1209, 827
+ xy: 1243, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
tainted-water-icon-editor
rotate: false
- xy: 1209, 827
+ xy: 1243, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tar
rotate: false
- xy: 1243, 827
+ xy: 1277, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
tar-icon-editor
rotate: false
- xy: 1243, 827
+ xy: 1277, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tendrils1
rotate: false
- xy: 1277, 827
+ xy: 1311, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tendrils2
rotate: false
- xy: 1311, 827
+ xy: 1345, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-tendrils3
rotate: false
- xy: 1345, 827
+ xy: 1379, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
editor-water
rotate: false
- xy: 1379, 827
+ xy: 1413, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
water-icon-editor
rotate: false
- xy: 1379, 827
+ xy: 1413, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18632,14 +8558,21 @@ graphite-press-icon-editor
index: -1
hail-icon-editor
rotate: false
- xy: 1413, 827
+ xy: 1447, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
icerocks-icon-editor
rotate: false
- xy: 1447, 827
+ xy: 1481, 827
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+illuminator-icon-editor
+ rotate: false
+ xy: 1515, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18653,28 +8586,28 @@ impact-reactor-icon-editor
index: -1
incinerator-icon-editor
rotate: false
- xy: 1481, 827
+ xy: 1549, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
inverted-sorter-icon-editor
rotate: false
- xy: 1515, 827
+ xy: 1583, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-source-icon-editor
rotate: false
- xy: 1549, 827
+ xy: 1617, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
item-void-icon-editor
rotate: false
- xy: 1583, 827
+ xy: 1651, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18688,7 +8621,7 @@ javelin-ship-pad-icon-editor
index: -1
junction-icon-editor
rotate: false
- xy: 1617, 827
+ xy: 1685, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18730,21 +8663,21 @@ launch-pad-large-icon-editor
index: -1
liquid-junction-icon-editor
rotate: false
- xy: 1651, 827
+ xy: 1719, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-router-icon-editor
rotate: false
- xy: 1685, 827
+ xy: 1753, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
liquid-source-icon-editor
rotate: false
- xy: 1719, 827
+ xy: 1787, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18772,7 +8705,7 @@ mechanical-drill-icon-editor
index: -1
mechanical-pump-icon-editor
rotate: false
- xy: 1753, 827
+ xy: 1821, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18786,7 +8719,7 @@ meltdown-icon-editor
index: -1
melter-icon-editor
rotate: false
- xy: 1787, 827
+ xy: 1855, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18800,14 +8733,14 @@ mend-projector-icon-editor
index: -1
mender-icon-editor
rotate: false
- xy: 1821, 827
+ xy: 1889, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
message-icon-editor
rotate: false
- xy: 1855, 827
+ xy: 1923, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18842,14 +8775,14 @@ overdrive-projector-icon-editor
index: -1
overflow-gate-icon-editor
rotate: false
- xy: 1889, 827
+ xy: 1957, 827
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pebbles-icon-editor
rotate: false
- xy: 1923, 827
+ xy: 717, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18863,21 +8796,21 @@ phantom-factory-icon-editor
index: -1
phase-conduit-icon-editor
rotate: false
- xy: 1957, 827
+ xy: 717, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-conveyor-icon-editor
rotate: false
- xy: 717, 793
+ xy: 751, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
phase-wall-icon-editor
rotate: false
- xy: 717, 759
+ xy: 717, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18912,7 +8845,7 @@ plastanium-compressor-icon-editor
index: -1
plastanium-wall-icon-editor
rotate: false
- xy: 751, 793
+ xy: 785, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18924,6 +8857,13 @@ plastanium-wall-large-icon-editor
orig: 64, 64
offset: 0, 0
index: -1
+plated-conduit-icon-editor
+ rotate: false
+ xy: 751, 759
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
pneumatic-drill-icon-editor
rotate: false
xy: 585, 763
@@ -18933,7 +8873,7 @@ pneumatic-drill-icon-editor
index: -1
power-node-icon-editor
rotate: false
- xy: 717, 725
+ xy: 717, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18947,28 +8887,28 @@ power-node-large-icon-editor
index: -1
power-source-icon-editor
rotate: false
- xy: 785, 793
+ xy: 819, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
power-void-icon-editor
rotate: false
- xy: 751, 759
+ xy: 785, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulse-conduit-icon-editor
rotate: false
- xy: 717, 691
+ xy: 751, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
pulverizer-icon-editor
rotate: false
- xy: 819, 793
+ xy: 717, 657
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -18982,7 +8922,7 @@ pyratite-mixer-icon-editor
index: -1
repair-point-icon-editor
rotate: false
- xy: 785, 759
+ xy: 853, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19010,7 +8950,7 @@ rock-icon-editor
index: -1
rocks-icon-editor
rotate: false
- xy: 751, 725
+ xy: 819, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19024,7 +8964,7 @@ rotary-pump-icon-editor
index: -1
router-icon-editor
rotate: false
- xy: 717, 657
+ xy: 785, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19038,7 +8978,7 @@ rtg-generator-icon-editor
index: -1
saltrocks-icon-editor
rotate: false
- xy: 853, 793
+ xy: 751, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19052,14 +8992,14 @@ salvo-icon-editor
index: -1
sand-boulder-icon-editor
rotate: false
- xy: 819, 759
+ xy: 717, 623
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
sandrocks-icon-editor
rotate: false
- xy: 785, 725
+ xy: 887, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19073,7 +9013,7 @@ scatter-icon-editor
index: -1
scorch-icon-editor
rotate: false
- xy: 751, 691
+ xy: 853, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19094,7 +9034,7 @@ scrap-wall-huge-icon-editor
index: -1
scrap-wall-icon-editor
rotate: false
- xy: 717, 623
+ xy: 819, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19115,28 +9055,28 @@ separator-icon-editor
index: -1
shale-boulder-icon-editor
rotate: false
- xy: 887, 793
+ xy: 785, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shalerocks-icon-editor
rotate: false
- xy: 853, 759
+ xy: 751, 657
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shock-mine-icon-editor
rotate: false
- xy: 819, 725
+ xy: 717, 589
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
shrubs-icon-editor
rotate: false
- xy: 785, 691
+ xy: 921, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19150,7 +9090,7 @@ silicon-smelter-icon-editor
index: -1
snow-icon-editor
rotate: false
- xy: 751, 657
+ xy: 887, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19171,14 +9111,14 @@ snowrock-icon-editor
index: -1
snowrocks-icon-editor
rotate: false
- xy: 717, 589
+ xy: 853, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
solar-panel-icon-editor
rotate: false
- xy: 921, 793
+ xy: 819, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19192,14 +9132,14 @@ solar-panel-large-icon-editor
index: -1
sorter-icon-editor
rotate: false
- xy: 887, 759
+ xy: 785, 657
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
spawn-icon-editor
rotate: false
- xy: 853, 725
+ xy: 751, 623
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19241,7 +9181,7 @@ spore-press-icon-editor
index: -1
sporerocks-icon-editor
rotate: false
- xy: 819, 691
+ xy: 717, 555
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19255,7 +9195,7 @@ surge-tower-icon-editor
index: -1
surge-wall-icon-editor
rotate: false
- xy: 785, 657
+ xy: 955, 793
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19283,7 +9223,7 @@ tau-mech-pad-icon-editor
index: -1
tendrils-icon-editor
rotate: false
- xy: 751, 623
+ xy: 921, 759
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19311,7 +9251,7 @@ thorium-reactor-icon-editor
index: -1
thorium-wall-icon-editor
rotate: false
- xy: 717, 555
+ xy: 887, 725
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19339,14 +9279,14 @@ titan-factory-icon-editor
index: -1
titanium-conveyor-icon-editor
rotate: false
- xy: 955, 793
+ xy: 853, 691
size: 32, 32
orig: 32, 32
offset: 0, 0
index: -1
titanium-wall-icon-editor
rotate: false
- xy: 921, 759
+ xy: 819, 657
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19374,7 +9314,7 @@ turbine-generator-icon-editor
index: -1
unloader-icon-editor
rotate: false
- xy: 887, 725
+ xy: 785, 623
size: 32, 32
orig: 32, 32
offset: 0, 0
@@ -19421,3 +9361,10385 @@ wraith-factory-icon-editor
orig: 64, 64
offset: 0, 0
index: -1
+
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+size: 1024,1024
+format: RGBA8888
+filter: Nearest,Nearest
+repeat: none
+zone-craters
+ rotate: false
+ xy: 605, 767
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+icon-spray-tiny
+ rotate: false
+ xy: 1340, 157
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-terrain
+ rotate: false
+ xy: 1681, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-terrain-small
+ rotate: false
+ xy: 925, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-terrain-smaller
+ rotate: false
+ xy: 1685, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-terrain-tiny
+ rotate: false
+ xy: 1268, 85
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-tools
+ rotate: false
+ xy: 1731, 775
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-tools-small
+ rotate: false
+ xy: 959, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-tools-smaller
+ rotate: false
+ xy: 1685, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-tools-tiny
+ rotate: false
+ xy: 1286, 103
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-trash
+ rotate: false
+ xy: 1731, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-trash-16
+ rotate: false
+ xy: 1781, 775
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-trash-16-small
+ rotate: false
+ xy: 993, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-trash-16-smaller
+ rotate: false
+ xy: 1717, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-trash-16-tiny
+ rotate: false
+ xy: 1304, 121
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-trash-small
+ rotate: false
+ xy: 1027, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-trash-smaller
+ rotate: false
+ xy: 1717, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-trash-tiny
+ rotate: false
+ xy: 1322, 139
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-tree
+ rotate: false
+ xy: 1781, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-tree-small
+ rotate: false
+ xy: 1061, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-tree-smaller
+ rotate: false
+ xy: 1749, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-tree-tiny
+ rotate: false
+ xy: 1358, 157
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-trello
+ rotate: false
+ xy: 1831, 775
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-trello-small
+ rotate: false
+ xy: 1095, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-trello-smaller
+ rotate: false
+ xy: 1749, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-trello-tiny
+ rotate: false
+ xy: 1286, 85
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-turret
+ rotate: false
+ xy: 1831, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-turret-small
+ rotate: false
+ xy: 1129, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-turret-smaller
+ rotate: false
+ xy: 1781, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-turret-tiny
+ rotate: false
+ xy: 1304, 103
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-tutorial
+ rotate: false
+ xy: 1881, 775
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-tutorial-small
+ rotate: false
+ xy: 1163, 332
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-tutorial-smaller
+ rotate: false
+ xy: 1781, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-tutorial-tiny
+ rotate: false
+ xy: 1322, 121
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-undo
+ rotate: false
+ xy: 1881, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-undo-small
+ rotate: false
+ xy: 1197, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-undo-smaller
+ rotate: false
+ xy: 1813, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-undo-tiny
+ rotate: false
+ xy: 1340, 139
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-units
+ rotate: false
+ xy: 1931, 775
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-units-small
+ rotate: false
+ xy: 1231, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-units-smaller
+ rotate: false
+ xy: 1813, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-units-tiny
+ rotate: false
+ xy: 1376, 157
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-unlocks
+ rotate: false
+ xy: 1931, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-unlocks-small
+ rotate: false
+ xy: 1265, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-unlocks-smaller
+ rotate: false
+ xy: 1845, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-unlocks-tiny
+ rotate: false
+ xy: 1304, 85
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-upgrade
+ rotate: false
+ xy: 1981, 775
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-upgrade-small
+ rotate: false
+ xy: 1299, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-upgrade-smaller
+ rotate: false
+ xy: 1845, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-upgrade-tiny
+ rotate: false
+ xy: 1322, 103
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-wiki
+ rotate: false
+ xy: 1981, 725
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-wiki-small
+ rotate: false
+ xy: 1333, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-wiki-smaller
+ rotate: false
+ xy: 1877, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-wiki-tiny
+ rotate: false
+ xy: 1340, 121
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-workshop
+ rotate: false
+ xy: 337, 675
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-workshop-small
+ rotate: false
+ xy: 1367, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-workshop-smaller
+ rotate: false
+ xy: 1877, 265
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-workshop-tiny
+ rotate: false
+ xy: 1358, 139
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+icon-zoom
+ rotate: false
+ xy: 337, 625
+ size: 48, 48
+ orig: 48, 48
+ offset: 0, 0
+ index: -1
+icon-zoom-small
+ rotate: false
+ xy: 1401, 327
+ size: 32, 32
+ orig: 32, 32
+ offset: 0, 0
+ index: -1
+icon-zoom-smaller
+ rotate: false
+ xy: 1909, 297
+ size: 30, 30
+ orig: 30, 30
+ offset: 0, 0
+ index: -1
+icon-zoom-tiny
+ rotate: false
+ xy: 1394, 157
+ size: 16, 16
+ orig: 16, 16
+ offset: 0, 0
+ index: -1
+info-banner
+ rotate: false
+ xy: 1, 590
+ size: 84, 45
+ orig: 84, 45
+ offset: 0, 0
+ index: -1
+inventory
+ rotate: false
+ xy: 882, 110
+ size: 24, 40
+ split: 10, 10, 10, 14
+ orig: 24, 40
+ offset: 0, 0
+ index: -1
+nomap
+ rotate: false
+ xy: 1, 767
+ size: 256, 256
+ orig: 256, 256
+ offset: 0, 0
+ index: -1
+pane
+ rotate: false
+ xy: 1041, 570
+ size: 36, 27
+ split: 12, 12, 12, 12
+ orig: 36, 27
+ offset: 0, 0
+ index: -1
+pane-2
+ rotate: false
+ xy: 1003, 570
+ size: 36, 27
+ split: 12, 12, 12, 12
+ orig: 36, 27
+ offset: 0, 0
+ index: -1
+scroll
+ rotate: false
+ xy: 879, 31
+ size: 24, 35
+ split: 10, 10, 6, 5
+ orig: 24, 35
+ offset: 0, 0
+ index: -1
+scroll-horizontal
+ rotate: false
+ xy: 561, 263
+ size: 35, 24
+ split: 6, 5, 10, 10
+ orig: 35, 24
+ offset: 0, 0
+ index: -1
+scroll-knob-horizontal-black
+ rotate: false
+ xy: 1, 14
+ size: 40, 24
+ orig: 40, 24
+ offset: 0, 0
+ index: -1
+scroll-knob-vertical-black
+ rotate: false
+ xy: 882, 68
+ size: 24, 40
+ orig: 24, 40
+ offset: 0, 0
+ index: -1
+scroll-knob-vertical-thin
+ rotate: false
+ xy: 1322, 61
+ size: 12, 40
+ orig: 12, 40
+ offset: 0, 0
+ index: -1
+selection
+ rotate: false
+ xy: 1157, 160
+ size: 1, 1
+ orig: 1, 1
+ offset: 0, 0
+ index: -1
+slider
+ rotate: false
+ xy: 567, 85
+ size: 1, 8
+ orig: 1, 8
+ offset: 0, 0
+ index: -1
+slider-knob
+ rotate: false
+ xy: 1909, 257
+ size: 29, 38
+ orig: 29, 38
+ offset: 0, 0
+ index: -1
+slider-knob-down
+ rotate: false
+ xy: 1941, 289
+ size: 29, 38
+ orig: 29, 38
+ offset: 0, 0
+ index: -1
+slider-knob-over
+ rotate: false
+ xy: 1972, 289
+ size: 29, 38
+ orig: 29, 38
+ offset: 0, 0
+ index: -1
+slider-vertical
+ rotate: false
+ xy: 51, 587
+ size: 8, 1
+ orig: 8, 1
+ offset: 0, 0
+ index: -1
+underline
+ rotate: false
+ xy: 1193, 570
+ size: 36, 27
+ split: 12, 12, 12, 12
+ orig: 36, 27
+ offset: 0, 0
+ index: -1
+underline-2
+ rotate: false
+ xy: 1079, 570
+ size: 36, 27
+ split: 12, 12, 12, 12
+ orig: 36, 27
+ offset: 0, 0
+ index: -1
+underline-disabled
+ rotate: false
+ xy: 1117, 570
+ size: 36, 27
+ split: 12, 12, 12, 12
+ orig: 36, 27
+ offset: 0, 0
+ index: -1
+underline-red
+ rotate: false
+ xy: 1155, 570
+ size: 36, 27
+ split: 12, 12, 12, 12
+ orig: 36, 27
+ offset: 0, 0
+ index: -1
+whiteui
+ rotate: false
+ xy: 1167, 225
+ size: 3, 3
+ orig: 3, 3
+ offset: 0, 0
+ index: -1
+window-empty
+ rotate: false
+ xy: 541, 95
+ size: 27, 61
+ split: 4, 4, 2, 2
+ orig: 27, 61
+ offset: 0, 0
+ index: -1
diff --git a/core/assets/sprites/sprites.png b/core/assets/sprites/sprites.png
index 903474a74b..da21708541 100644
Binary files a/core/assets/sprites/sprites.png and b/core/assets/sprites/sprites.png differ
diff --git a/core/assets/sprites/sprites2.png b/core/assets/sprites/sprites2.png
index a2f0c3ed64..1776b09b12 100644
Binary files a/core/assets/sprites/sprites2.png and b/core/assets/sprites/sprites2.png differ
diff --git a/core/assets/sprites/sprites3.png b/core/assets/sprites/sprites3.png
index 0862796ee5..41b7b27af0 100644
Binary files a/core/assets/sprites/sprites3.png and b/core/assets/sprites/sprites3.png differ
diff --git a/core/assets/sprites/sprites4.png b/core/assets/sprites/sprites4.png
index 190523262b..9c08c17bf7 100644
Binary files a/core/assets/sprites/sprites4.png and b/core/assets/sprites/sprites4.png differ
diff --git a/core/assets/sprites/sprites5.png b/core/assets/sprites/sprites5.png
index b8e704bef8..4f81860614 100644
Binary files a/core/assets/sprites/sprites5.png and b/core/assets/sprites/sprites5.png differ
diff --git a/core/src/io/anuke/mindustry/ClientLauncher.java b/core/src/io/anuke/mindustry/ClientLauncher.java
index 9c6248562c..6abff04782 100644
--- a/core/src/io/anuke/mindustry/ClientLauncher.java
+++ b/core/src/io/anuke/mindustry/ClientLauncher.java
@@ -104,7 +104,7 @@ public abstract class ClientLauncher extends ApplicationCore implements Platform
public void resize(int width, int height){
if(assets == null) return;
- if(!assets.isFinished()){
+ if(!finished){
Draw.proj().setOrtho(0, 0, width, height);
}else{
super.resize(width, height);
diff --git a/core/src/io/anuke/mindustry/Vars.java b/core/src/io/anuke/mindustry/Vars.java
index d5c4a980f5..a722095c71 100644
--- a/core/src/io/anuke/mindustry/Vars.java
+++ b/core/src/io/anuke/mindustry/Vars.java
@@ -48,7 +48,7 @@ public class Vars implements Loadable{
/** URL for discord invite. */
public static final String discordURL = "https://discord.gg/mindustry";
/** URL for sending crash reports to */
- public static final String crashReportURL = "http://mins.us.to/report";
+ public static final String crashReportURL = "http://192.99.169.18/report";
/** URL the links to the wiki's modding guide.*/
public static final String modGuideURL = "https://mindustrygame.github.io/wiki/modding/";
/** URL the links to the wiki's modding guide.*/
@@ -299,7 +299,6 @@ public class Vars implements Loadable{
//no external bundle found
FileHandle handle = Core.files.internal("bundles/bundle");
-
Locale locale;
String loc = Core.settings.getString("locale");
if(loc.equals("default")){
diff --git a/core/src/io/anuke/mindustry/ai/BlockIndexer.java b/core/src/io/anuke/mindustry/ai/BlockIndexer.java
index 0fdbbb7c5e..f6df8f7475 100644
--- a/core/src/io/anuke/mindustry/ai/BlockIndexer.java
+++ b/core/src/io/anuke/mindustry/ai/BlockIndexer.java
@@ -2,7 +2,7 @@ package io.anuke.mindustry.ai;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.math.*;
import io.anuke.arc.math.geom.*;
import io.anuke.mindustry.content.*;
@@ -27,7 +27,7 @@ public class BlockIndexer{
private final ObjectSet- scanOres = new ObjectSet<>();
private final ObjectSet
- itemSet = new ObjectSet<>();
/** Stores all ore quadtrants on the map. */
- private ObjectMap
- > ores;
+ private ObjectMap
- > ores = new ObjectMap<>();
/** Tags all quadrants. */
private GridBits[] structQuadrants;
/** Stores all damaged tile entities by team. */
@@ -163,11 +163,11 @@ public class BlockIndexer{
set.add(entity.tile);
}
- public TileEntity findTile(Team team, float x, float y, float range, Predicate pred){
+ public TileEntity findTile(Team team, float x, float y, float range, Boolf pred){
return findTile(team, x, y, range, pred, false);
}
- public TileEntity findTile(Team team, float x, float y, float range, Predicate pred, boolean usePriority){
+ public TileEntity findTile(Team team, float x, float y, float range, Boolf pred, boolean usePriority){
TileEntity closest = null;
float dst = 0;
@@ -182,7 +182,7 @@ public class BlockIndexer{
if(other == null) continue;
- if(other.entity == null || other.getTeam() != team || !pred.test(other) || !other.block().targetable)
+ if(other.entity == null || other.getTeam() != team || !pred.get(other) || !other.block().targetable)
continue;
TileEntity e = other.entity;
diff --git a/core/src/io/anuke/mindustry/ai/Pathfinder.java b/core/src/io/anuke/mindustry/ai/Pathfinder.java
index 03ca073a08..14890b531f 100644
--- a/core/src/io/anuke/mindustry/ai/Pathfinder.java
+++ b/core/src/io/anuke/mindustry/ai/Pathfinder.java
@@ -3,7 +3,7 @@ package io.anuke.mindustry.ai;
import io.anuke.annotations.Annotations.*;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.math.geom.*;
import io.anuke.arc.util.*;
import io.anuke.arc.util.ArcAnnotate.*;
@@ -317,15 +317,15 @@ public class Pathfinder implements Runnable{
public static final PathTarget[] all = values();
- private final BiConsumer targeter;
+ private final Cons2 targeter;
- PathTarget(BiConsumer targeter){
+ PathTarget(Cons2 targeter){
this.targeter = targeter;
}
/** Get targets. This must run on the main thread.*/
public IntArray getTargets(Team team, IntArray out){
- targeter.accept(team, out);
+ targeter.get(team, out);
return out;
}
}
diff --git a/core/src/io/anuke/mindustry/ai/WaveSpawner.java b/core/src/io/anuke/mindustry/ai/WaveSpawner.java
index b4dadcd59a..ca50e36b13 100644
--- a/core/src/io/anuke/mindustry/ai/WaveSpawner.java
+++ b/core/src/io/anuke/mindustry/ai/WaveSpawner.java
@@ -2,7 +2,7 @@ package io.anuke.mindustry.ai;
import io.anuke.arc.Events;
import io.anuke.arc.collection.Array;
-import io.anuke.arc.function.PositionConsumer;
+import io.anuke.arc.func.Floatc2;
import io.anuke.arc.math.Angles;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Time;
@@ -99,17 +99,17 @@ public class WaveSpawner{
}
}
- private void eachFlyerSpawn(PositionConsumer cons){
+ private void eachFlyerSpawn(Floatc2 cons){
for(FlyerSpawn spawn : flySpawns){
float trns = (world.width() + world.height()) * tilesize;
float spawnX = Mathf.clamp(world.width() * tilesize / 2f + Angles.trnsx(spawn.angle, trns), -margin, world.width() * tilesize + margin);
float spawnY = Mathf.clamp(world.height() * tilesize / 2f + Angles.trnsy(spawn.angle, trns), -margin, world.height() * tilesize + margin);
- cons.accept(spawnX, spawnY);
+ cons.get(spawnX, spawnY);
}
if(state.rules.attackMode && state.teams.isActive(waveTeam)){
for(Tile core : state.teams.get(waveTeam).cores){
- cons.accept(core.worldx(), core.worldy());
+ cons.get(core.worldx(), core.worldy());
}
}
}
diff --git a/core/src/io/anuke/mindustry/content/Blocks.java b/core/src/io/anuke/mindustry/content/Blocks.java
index fc713253ff..623fd0ef79 100644
--- a/core/src/io/anuke/mindustry/content/Blocks.java
+++ b/core/src/io/anuke/mindustry/content/Blocks.java
@@ -19,6 +19,8 @@ import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.blocks.defense.*;
import io.anuke.mindustry.world.blocks.defense.turrets.*;
import io.anuke.mindustry.world.blocks.distribution.*;
+import io.anuke.mindustry.world.blocks.liquid.Conduit;
+import io.anuke.mindustry.world.blocks.liquid.LiquidTank;
import io.anuke.mindustry.world.blocks.logic.*;
import io.anuke.mindustry.world.blocks.power.*;
import io.anuke.mindustry.world.blocks.production.*;
@@ -48,22 +50,22 @@ public class Blocks implements ContentList{
melter, separator, sporePress, pulverizer, incinerator, coalCentrifuge,
//sandbox
- powerVoid, powerSource, itemSource, liquidSource, itemVoid, message,
+ powerSource, powerVoid, itemSource, itemVoid, liquidSource, message, illuminator,
//defense
- scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
copperWall, copperWallLarge, titaniumWall, titaniumWallLarge, plastaniumWall, plastaniumWallLarge, thoriumWall, thoriumWallLarge, door, doorLarge,
phaseWall, phaseWallLarge, surgeWall, surgeWallLarge, mender, mendProjector, overdriveProjector, forceProjector, shockMine,
+ scrapWall, scrapWallLarge, scrapWallHuge, scrapWallGigantic, thruster, //ok, these names are getting ridiculous, but at least I don't have humongous walls yet
//transport
conveyor, titaniumConveyor, armoredConveyor, distributor, junction, itemBridge, phaseConveyor, sorter, invertedSorter, router, overflowGate, massDriver,
//liquids
- mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
+ mechanicalPump, rotaryPump, thermalPump, conduit, pulseConduit, platedConduit, liquidRouter, liquidTank, liquidJunction, bridgeConduit, phaseConduit,
//power
combustionGenerator, thermalGenerator, turbineGenerator, differentialGenerator, rtgGenerator, solarPanel, largeSolarPanel, thoriumReactor,
- impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower,
+ impactReactor, battery, batteryLarge, powerNode, powerNodeLarge, surgeTower, diode,
//production
mechanicalDrill, pneumaticDrill, laserDrill, blastDrill, waterExtractor, oilExtractor, cultivator,
@@ -505,7 +507,7 @@ public class Blocks implements ContentList{
int bottomRegion = reg("-bottom"), weaveRegion = reg("-weave");
- drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name)};
+ drawIcons = () -> new TextureRegion[]{Core.atlas.find(name + "-bottom"), Core.atlas.find(name), Core.atlas.find(name + "-weave")};
drawer = tile -> {
GenericCrafterEntity entity = tile.entity();
@@ -537,7 +539,7 @@ public class Blocks implements ContentList{
hasPower = true;
consumes.power(4f);
- consumes.items(new ItemStack(Items.titanium, 2), new ItemStack(Items.lead, 4), new ItemStack(Items.silicon, 3), new ItemStack(Items.copper, 3));
+ consumes.items(new ItemStack(Items.copper, 3), new ItemStack(Items.lead, 4), new ItemStack(Items.titanium, 2), new ItemStack(Items.silicon, 3));
}};
cryofluidMixer = new LiquidConverter("cryofluidmixer"){{
@@ -710,69 +712,11 @@ public class Blocks implements ContentList{
consumes.power(0.50f);
}};
- //endregion
- //region sandbox
-
- powerVoid = new PowerVoid("power-void"){{
- requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
- alwaysUnlocked = true;
- }};
- powerSource = new PowerSource("power-source"){{
- requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
- alwaysUnlocked = true;
- }};
- itemSource = new ItemSource("item-source"){{
- requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
- alwaysUnlocked = true;
- }};
- itemVoid = new ItemVoid("item-void"){{
- requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
- alwaysUnlocked = true;
- }};
- liquidSource = new LiquidSource("liquid-source"){{
- requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
- alwaysUnlocked = true;
- }};
- message = new MessageBlock("message"){{
- requirements(Category.effect, ItemStack.with(Items.graphite, 5));
- }};
-
//endregion
//region defense
int wallHealthMultiplier = 4;
- scrapWall = new Wall("scrap-wall"){{
- requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
- health = 60 * wallHealthMultiplier;
- variants = 5;
- }};
-
- scrapWallLarge = new Wall("scrap-wall-large"){{
- requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
- health = 60 * 4 * wallHealthMultiplier;
- size = 2;
- variants = 4;
- }};
-
- scrapWallHuge = new Wall("scrap-wall-huge"){{
- requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
- health = 60 * 9 * wallHealthMultiplier;
- size = 3;
- variants = 3;
- }};
-
- scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
- requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
- health = 60 * 16 * wallHealthMultiplier;
- size = 4;
- }};
-
- thruster = new Wall("thruster"){{
- health = 55 * 16 * wallHealthMultiplier;
- size = 4;
- }};
-
copperWall = new Wall("copper-wall"){{
requirements(Category.defense, ItemStack.with(Items.copper, 6));
health = 80 * wallHealthMultiplier;
@@ -854,6 +798,37 @@ public class Blocks implements ContentList{
size = 2;
}};
+ scrapWall = new Wall("scrap-wall"){{
+ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
+ health = 60 * wallHealthMultiplier;
+ variants = 5;
+ }};
+
+ scrapWallLarge = new Wall("scrap-wall-large"){{
+ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
+ health = 60 * 4 * wallHealthMultiplier;
+ size = 2;
+ variants = 4;
+ }};
+
+ scrapWallHuge = new Wall("scrap-wall-huge"){{
+ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
+ health = 60 * 9 * wallHealthMultiplier;
+ size = 3;
+ variants = 3;
+ }};
+
+ scrapWallGigantic = new Wall("scrap-wall-gigantic"){{
+ requirements(Category.defense, BuildVisibility.sandboxOnly, ItemStack.with());
+ health = 60 * 16 * wallHealthMultiplier;
+ size = 4;
+ }};
+
+ thruster = new Wall("thruster"){{
+ health = 55 * 16 * wallHealthMultiplier;
+ size = 4;
+ }};
+
mender = new MendProjector("mender"){{
requirements(Category.effect, ItemStack.with(Items.lead, 30, Items.copper, 25));
consumes.power(0.3f);
@@ -918,7 +893,7 @@ public class Blocks implements ContentList{
}};
armoredConveyor = new ArmoredConveyor("armored-conveyor"){{
- requirements(Category.distribution, ItemStack.with(Items.metaglass, 1, Items.thorium, 1));
+ requirements(Category.distribution, ItemStack.with(Items.plastanium, 1, Items.thorium, 1, Items.metaglass, 1));
health = 180;
speed = 0.08f;
}};
@@ -1002,7 +977,7 @@ public class Blocks implements ContentList{
size = 3;
}};
- conduit = new Conduit("conduit"){{
+ conduit = new io.anuke.mindustry.world.blocks.liquid.Conduit("conduit"){{
requirements(Category.liquid, ItemStack.with(Items.metaglass, 1));
health = 45;
}};
@@ -1010,10 +985,18 @@ public class Blocks implements ContentList{
pulseConduit = new Conduit("pulse-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.titanium, 2, Items.metaglass, 1));
liquidCapacity = 16f;
+ liquidPressure = 1.025f;
health = 90;
}};
- liquidRouter = new LiquidRouter("liquid-router"){{
+ platedConduit = new io.anuke.mindustry.world.blocks.liquid.ArmoredConduit("plated-conduit"){{
+ requirements(Category.liquid, ItemStack.with(Items.thorium, 2, Items.metaglass, 1));
+ liquidCapacity = 16f;
+ liquidPressure = 1.025f;
+ health = 220;
+ }};
+
+ liquidRouter = new io.anuke.mindustry.world.blocks.liquid.LiquidRouter("liquid-router"){{
requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 2));
liquidCapacity = 20f;
}};
@@ -1025,17 +1008,17 @@ public class Blocks implements ContentList{
health = 500;
}};
- liquidJunction = new LiquidJunction("liquid-junction"){{
+ liquidJunction = new io.anuke.mindustry.world.blocks.liquid.LiquidJunction("liquid-junction"){{
requirements(Category.liquid, ItemStack.with(Items.graphite, 2, Items.metaglass, 2));
}};
- bridgeConduit = new LiquidExtendingBridge("bridge-conduit"){{
+ bridgeConduit = new io.anuke.mindustry.world.blocks.liquid.LiquidExtendingBridge("bridge-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.graphite, 4, Items.metaglass, 8));
range = 4;
hasPower = false;
}};
- phaseConduit = new LiquidBridge("phase-conduit"){{
+ phaseConduit = new io.anuke.mindustry.world.blocks.liquid.LiquidBridge("phase-conduit"){{
requirements(Category.liquid, ItemStack.with(Items.phasefabric, 5, Items.silicon, 7, Items.metaglass, 20, Items.titanium, 10));
range = 12;
hasPower = true;
@@ -1065,6 +1048,10 @@ public class Blocks implements ContentList{
laserRange = 30f;
}};
+ diode = new PowerDiode("diode"){{
+ requirements(Category.power, ItemStack.with(Items.silicon, 10, Items.plastanium, 5, Items.metaglass, 10));
+ }};
+
battery = new Battery("battery"){{
requirements(Category.power, ItemStack.with(Items.copper, 4, Items.lead, 20));
consumes.powerBuffered(4000f);
@@ -1136,7 +1123,7 @@ public class Blocks implements ContentList{
powerProduction = 14f;
consumes.item(Items.thorium);
heating = 0.02f;
- consumes.liquid(Liquids.cryofluid, 0.1f).update(false);
+ consumes.liquid(Liquids.cryofluid, heating / coolantPower).update(false);
}};
impactReactor = new ImpactReactor("impact-reactor"){{
@@ -1805,6 +1792,45 @@ public class Blocks implements ContentList{
consumes.power(1.2f);
}};
+ //endregion
+ //region sandbox
+
+ powerSource = new PowerSource("power-source"){{
+ requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
+ alwaysUnlocked = true;
+ }};
+
+ powerVoid = new PowerVoid("power-void"){{
+ requirements(Category.power, BuildVisibility.sandboxOnly, ItemStack.with());
+ alwaysUnlocked = true;
+ }};
+
+ itemSource = new ItemSource("item-source"){{
+ requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
+ alwaysUnlocked = true;
+ }};
+
+ itemVoid = new ItemVoid("item-void"){{
+ requirements(Category.distribution, BuildVisibility.sandboxOnly, ItemStack.with());
+ alwaysUnlocked = true;
+ }};
+
+ liquidSource = new LiquidSource("liquid-source"){{
+ requirements(Category.liquid, BuildVisibility.sandboxOnly, ItemStack.with());
+ alwaysUnlocked = true;
+ }};
+
+ message = new MessageBlock("message"){{
+ requirements(Category.effect, ItemStack.with(Items.graphite, 5));
+ }};
+
+ illuminator = new LightBlock("illuminator"){{
+ requirements(Category.effect, BuildVisibility.lightingOnly, ItemStack.with(Items.graphite, 4, Items.silicon, 2));
+ brightness = 0.67f;
+ radius = 120f;
+ consumes.power(0.05f);
+ }};
+
//endregion
}
}
diff --git a/core/src/io/anuke/mindustry/content/Fx.java b/core/src/io/anuke/mindustry/content/Fx.java
index 397f15e67b..d7aeed4c65 100644
--- a/core/src/io/anuke/mindustry/content/Fx.java
+++ b/core/src/io/anuke/mindustry/content/Fx.java
@@ -13,7 +13,7 @@ import io.anuke.mindustry.graphics.*;
import io.anuke.mindustry.type.*;
import io.anuke.mindustry.ui.Cicon;
-import static io.anuke.mindustry.Vars.tilesize;
+import static io.anuke.mindustry.Vars.*;
public class Fx implements ContentList{
public static Effect
@@ -456,6 +456,8 @@ public class Fx implements ContentList{
});
Draw.color();
+
+ renderer.lights.add(e.x, e.y, 20f * e.fslope(), Pal.lightFlame, 0.5f);
});
fireSmoke = new Effect(35f, e -> {
diff --git a/core/src/io/anuke/mindustry/content/Liquids.java b/core/src/io/anuke/mindustry/content/Liquids.java
index bf103bceaa..bbc934cd16 100644
--- a/core/src/io/anuke/mindustry/content/Liquids.java
+++ b/core/src/io/anuke/mindustry/content/Liquids.java
@@ -19,6 +19,7 @@ public class Liquids implements ContentList{
temperature = 1f;
viscosity = 0.8f;
effect = StatusEffects.melting;
+ lightColor = Color.valueOf("f0511d").a(0.4f);
}};
oil = new Liquid("oil", Color.valueOf("313131")){{
@@ -26,6 +27,7 @@ public class Liquids implements ContentList{
flammability = 1.2f;
explosiveness = 1.2f;
heatCapacity = 0.7f;
+ barColor = Color.valueOf("6b675f");
effect = StatusEffects.tarred;
}};
@@ -33,6 +35,7 @@ public class Liquids implements ContentList{
heatCapacity = 0.9f;
temperature = 0.25f;
effect = StatusEffects.freezing;
+ lightColor = Color.valueOf("0097f5").a(0.2f);
}};
}
}
diff --git a/core/src/io/anuke/mindustry/content/Loadouts.java b/core/src/io/anuke/mindustry/content/Loadouts.java
index af4a5962c0..631066a24f 100644
--- a/core/src/io/anuke/mindustry/content/Loadouts.java
+++ b/core/src/io/anuke/mindustry/content/Loadouts.java
@@ -1,10 +1,12 @@
package io.anuke.mindustry.content;
-import io.anuke.mindustry.ctype.ContentList;
-import io.anuke.mindustry.type.Loadout;
+import io.anuke.mindustry.ctype.*;
+import io.anuke.mindustry.game.*;
+
+import java.io.*;
public class Loadouts implements ContentList{
- public static Loadout
+ public static Schematic
basicShard,
advancedShard,
basicFoundation,
@@ -12,43 +14,13 @@ public class Loadouts implements ContentList{
@Override
public void load(){
- basicShard = new Loadout(
- " ### ",
- " #1# ",
- " ### ",
- " ^ ^ ",
- " ## ## ",
- " C# C# "
- );
-
- advancedShard = new Loadout(
- " ### ",
- " #1# ",
- "#######",
- "C#^ ^C#",
- " ## ## ",
- " C# C# "
- );
-
- basicFoundation = new Loadout(
- " #### ",
- " #### ",
- " #2## ",
- " #### ",
- " ^^^^ ",
- " ###### ",
- " C#C#C# "
- );
-
- basicNucleus = new Loadout(
- " ##### ",
- " ##### ",
- " ##3## ",
- " ##### ",
- " >#####< ",
- " ^ ^ ^ ^ ",
- "#### ####",
- "C#C# C#C#"
- );
+ try{
+ basicShard = Schematics.readBase64("bXNjaAB4nD2K2wqAIBiD5ymibnoRn6YnEP1BwUMoBL19FuJ2sbFvUFgYZDaJsLeQrkinN9UJHImsNzlYE7WrIUastuSbnlKx2VJJt+8IQGGKdfO/8J5yrGJSMegLg+YUIA==");
+ advancedShard = Schematics.readBase64("bXNjaAB4nD2LjQqAIAyET7OMIOhFfJqeYMxBgSkYCL199gu33fFtB4tOwUTaBCP5QpHFzwtl32DahBeKK1NwPq8hoOcUixwpY+CUxe3XIwBbB/pa6tadVCUP02hgHvp5vZq/0b7pBHPYFOQ=");
+ basicFoundation = Schematics.readBase64("bXNjaAB4nD1OSQ6DMBBzFhVu8BG+0X8MQyoiJTNSukj8nlCi2Adbtg/GA4OBF8oB00rvyE/9ykafqOIw58A7SWRKy1ZiShhZ5RcOLZhYS1hefQ1gRIeptH9jq/qW2lvc1d2tgWsOfVX/tOwE86AYBA==");
+ basicNucleus = Schematics.readBase64("bXNjaAB4nD2MUQqAIBBEJy0s6qOLdJXuYNtCgikYBd2+LNmdj308hkGHtkId7M4YFns4mk/yfB4a48602eDI+mlNznu0FMPFd0wYKCaewl8F0EOueqM+yKSLVfJrNKWnSw/FZGzEGXFG9sy/px4gEBW1");
+ }catch(IOException e){
+ throw new RuntimeException(e);
+ }
}
}
diff --git a/core/src/io/anuke/mindustry/content/Mechs.java b/core/src/io/anuke/mindustry/content/Mechs.java
index f738a1c083..8684dd268b 100644
--- a/core/src/io/anuke/mindustry/content/Mechs.java
+++ b/core/src/io/anuke/mindustry/content/Mechs.java
@@ -194,7 +194,7 @@ public class Mechs implements ContentList{
@Override
public void updateAlt(Player player){
- float scl = 1f - player.shootHeat / 2f;
+ float scl = 1f - player.shootHeat / 2f*Time.delta();
player.velocity().scl(scl);
}
diff --git a/core/src/io/anuke/mindustry/content/TechTree.java b/core/src/io/anuke/mindustry/content/TechTree.java
index 45723688dc..8058a4982b 100644
--- a/core/src/io/anuke/mindustry/content/TechTree.java
+++ b/core/src/io/anuke/mindustry/content/TechTree.java
@@ -199,6 +199,10 @@ public class TechTree implements ContentList{
node(phaseConduit, () -> {
});
+
+ node(platedConduit, () -> {
+
+ });
});
node(rotaryPump, () -> {
@@ -215,8 +219,10 @@ public class TechTree implements ContentList{
node(combustionGenerator, () -> {
node(powerNode, () -> {
node(powerNodeLarge, () -> {
- node(surgeTower, () -> {
+ node(diode, () -> {
+ node(surgeTower, () -> {
+ });
});
});
diff --git a/core/src/io/anuke/mindustry/content/Zones.java b/core/src/io/anuke/mindustry/content/Zones.java
index 6c4932e814..ae6598f60c 100644
--- a/core/src/io/anuke/mindustry/content/Zones.java
+++ b/core/src/io/anuke/mindustry/content/Zones.java
@@ -189,7 +189,6 @@ public class Zones implements ContentList{
startingItems = list(copper, 250, lead, 100);
conditionWave = 15;
launchPeriod = 10;
- requirements = with(new ZoneWave(ruinousShores, 20));
resources = with(copper, scrap, lead, coal, titanium, thorium, sand);
requirements = with(
new ZoneWave(ruinousShores, 20),
diff --git a/core/src/io/anuke/mindustry/core/ContentLoader.java b/core/src/io/anuke/mindustry/core/ContentLoader.java
index 99c50e111e..bc4d0dac81 100644
--- a/core/src/io/anuke/mindustry/core/ContentLoader.java
+++ b/core/src/io/anuke/mindustry/core/ContentLoader.java
@@ -1,7 +1,7 @@
package io.anuke.mindustry.core;
import io.anuke.arc.collection.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.util.*;
import io.anuke.mindustry.content.*;
@@ -24,7 +24,7 @@ public class ContentLoader{
private ObjectMap[] contentNameMap = new ObjectMap[ContentType.values().length];
private Array[] contentMap = new Array[ContentType.values().length];
private MappableContent[][] temporaryMapper;
- private ObjectSet> initialization = new ObjectSet<>();
+ private ObjectSet> initialization = new ObjectSet<>();
private ContentList[] content = {
new Fx(),
new Items(),
@@ -105,13 +105,13 @@ public class ContentLoader{
}
/** Initializes all content with the specified function. */
- private void initialize(Consumer callable){
+ private void initialize(Cons callable){
if(initialization.contains(callable)) return;
for(ContentType type : ContentType.values()){
for(Content content : contentMap[type.ordinal()]){
try{
- callable.accept(content);
+ callable.get(content);
}catch(Throwable e){
if(content.mod != null){
mods.handleError(new ModLoadException(content, e), content.mod);
diff --git a/core/src/io/anuke/mindustry/core/Control.java b/core/src/io/anuke/mindustry/core/Control.java
index e5d5b2b9ce..b38cc63297 100644
--- a/core/src/io/anuke/mindustry/core/Control.java
+++ b/core/src/io/anuke/mindustry/core/Control.java
@@ -254,7 +254,7 @@ public class Control implements ApplicationListener, Loadable{
logic.reset();
net.reset();
world.loadGenerator(zone.generator);
- zone.rules.accept(state.rules);
+ zone.rules.get(state.rules);
state.rules.zone = zone;
for(Tile core : state.teams.get(defaultTeam).cores){
for(ItemStack stack : zone.getStartingItems()){
@@ -302,7 +302,7 @@ public class Control implements ApplicationListener, Loadable{
world.endMapLoad();
- zone.rules.accept(state.rules);
+ zone.rules.get(state.rules);
state.rules.zone = zone;
for(Tile core : state.teams.get(defaultTeam).cores){
for(ItemStack stack : zone.getStartingItems()){
diff --git a/core/src/io/anuke/mindustry/core/Logic.java b/core/src/io/anuke/mindustry/core/Logic.java
index 959f90b01d..a3f87727de 100644
--- a/core/src/io/anuke/mindustry/core/Logic.java
+++ b/core/src/io/anuke/mindustry/core/Logic.java
@@ -18,6 +18,8 @@ import io.anuke.mindustry.world.blocks.*;
import io.anuke.mindustry.world.blocks.BuildBlock.*;
import io.anuke.mindustry.world.blocks.power.*;
+import java.util.*;
+
import static io.anuke.mindustry.Vars.*;
/**
@@ -79,14 +81,12 @@ public class Logic implements ApplicationListener{
Events.on(BlockBuildEndEvent.class, event -> {
if(!event.breaking){
TeamData data = state.teams.get(event.team);
-
- //painful O(n) iteration + copy
- for(int i = 0; i < data.brokenBlocks.size; i++){
- BrokenBlock b = data.brokenBlocks.get(i);
+ Iterator it = data.brokenBlocks.iterator();
+ while(it.hasNext()){
+ BrokenBlock b = it.next();
Block block = content.block(b.block);
if(event.tile.block().bounds(event.tile.x, event.tile.y, Tmp.r1).overlaps(block.bounds(b.x, b.y, Tmp.r2))){
- data.brokenBlocks.removeIndex(i);
- break;
+ it.remove();
}
}
}
diff --git a/core/src/io/anuke/mindustry/core/NetServer.java b/core/src/io/anuke/mindustry/core/NetServer.java
index 437cb10d57..8de0e91fe4 100644
--- a/core/src/io/anuke/mindustry/core/NetServer.java
+++ b/core/src/io/anuke/mindustry/core/NetServer.java
@@ -292,7 +292,7 @@ public class NetServer implements ApplicationListener{
}
//cooldown between votes
- int voteTime = 60 * 5;
+ int voteTime = 60 * 3;
Timekeeper vtime = new Timekeeper(voteTime);
//current kick sessions
VoteSession[] currentlyKicking = {null};
@@ -484,7 +484,7 @@ public class NetServer implements ApplicationListener{
for(BuildRequest req : requests){
if(req == null) continue;
Tile tile = world.tile(req.x, req.y);
- if(tile == null) continue;
+ if(tile == null || (!req.breaking && req.block == null)) continue;
//auto-skip done requests
if(req.breaking && tile.block() == Blocks.air){
continue;
diff --git a/core/src/io/anuke/mindustry/core/Platform.java b/core/src/io/anuke/mindustry/core/Platform.java
index 588e5081f1..50875d426d 100644
--- a/core/src/io/anuke/mindustry/core/Platform.java
+++ b/core/src/io/anuke/mindustry/core/Platform.java
@@ -4,7 +4,7 @@ import io.anuke.arc.*;
import io.anuke.arc.Input.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.files.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.math.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.util.serialization.*;
@@ -96,12 +96,12 @@ public interface Platform{
* @param open Whether to open or save files
* @param extension File extension to filter
*/
- default void showFileChooser(boolean open, String extension, Consumer cons){
+ default void showFileChooser(boolean open, String extension, Cons cons){
new FileChooser(open ? "$open" : "$save", file -> file.extension().toLowerCase().equals(extension), open, file -> {
if(!open){
- cons.accept(file.parent().child(file.nameWithoutExtension() + "." + extension));
+ cons.get(file.parent().child(file.nameWithoutExtension() + "." + extension));
}else{
- cons.accept(file);
+ cons.get(file);
}
}).show();
}
diff --git a/core/src/io/anuke/mindustry/core/Renderer.java b/core/src/io/anuke/mindustry/core/Renderer.java
index fd9c577179..4a50b04275 100644
--- a/core/src/io/anuke/mindustry/core/Renderer.java
+++ b/core/src/io/anuke/mindustry/core/Renderer.java
@@ -2,7 +2,7 @@ package io.anuke.mindustry.core;
import io.anuke.arc.*;
import io.anuke.arc.files.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.graphics.glutils.*;
@@ -32,6 +32,7 @@ public class Renderer implements ApplicationListener{
public final BlockRenderer blocks = new BlockRenderer();
public final MinimapRenderer minimap = new MinimapRenderer();
public final OverlayRenderer overlays = new OverlayRenderer();
+ public final LightRenderer lights = new LightRenderer();
public final Pixelator pixelator = new Pixelator();
public FrameBuffer shieldBuffer = new FrameBuffer(2, 2);
@@ -239,7 +240,7 @@ public class Renderer implements ApplicationListener{
blocks.drawBlocks(Layer.block);
blocks.drawFog();
- blocks.drawBroken();
+ blocks.drawDestroyed();
Draw.shader(Shaders.blockbuild, true);
blocks.drawBlocks(Layer.placement);
@@ -256,6 +257,7 @@ public class Renderer implements ApplicationListener{
drawFlyerShadows();
blocks.drawBlocks(Layer.power);
+ blocks.drawBlocks(Layer.lights);
drawAllTeams(true);
@@ -298,6 +300,10 @@ public class Renderer implements ApplicationListener{
playerGroup.draw(p -> !p.isDead(), Player::drawName);
+ if(state.rules.lighting){
+ lights.draw();
+ }
+
drawLanding();
Draw.color();
@@ -333,19 +339,19 @@ public class Renderer implements ApplicationListener{
Draw.color(0, 0, 0, 0.4f);
float rad = 1.6f;
- Consumer draw = u -> {
+ Cons draw = u -> {
float size = Math.max(u.getIconRegion().getWidth(), u.getIconRegion().getHeight()) * Draw.scl;
Draw.rect("circle-shadow", u.x, u.y, size * rad, size * rad);
};
for(EntityGroup extends BaseUnit> group : unitGroups){
if(!group.isEmpty()){
- group.draw(unit -> !unit.isDead(), draw::accept);
+ group.draw(unit -> !unit.isDead(), draw::get);
}
}
if(!playerGroup.isEmpty()){
- playerGroup.draw(unit -> !unit.isDead(), draw::accept);
+ playerGroup.draw(unit -> !unit.isDead(), draw::get);
}
Draw.color();
diff --git a/core/src/io/anuke/mindustry/core/UI.java b/core/src/io/anuke/mindustry/core/UI.java
index ffea7f4a4e..c15917ec51 100644
--- a/core/src/io/anuke/mindustry/core/UI.java
+++ b/core/src/io/anuke/mindustry/core/UI.java
@@ -12,7 +12,7 @@ import io.anuke.arc.files.*;
import io.anuke.arc.freetype.*;
import io.anuke.arc.freetype.FreeTypeFontGenerator.*;
import io.anuke.arc.freetype.FreetypeFontLoader.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.Texture.*;
import io.anuke.arc.graphics.g2d.*;
@@ -70,6 +70,7 @@ public class UI implements ApplicationListener, Loadable{
public MinimapDialog minimap;
public SchematicsDialog schematics;
public ModsDialog mods;
+ public ColorPicker picker;
public Cursor drillCursor, unloadCursor;
@@ -211,6 +212,7 @@ public class UI implements ApplicationListener, Loadable{
listfrag = new PlayerListFragment();
loadfrag = new LoadingFragment();
+ picker = new ColorPicker();
editor = new MapEditorDialog();
controls = new ControlsDialog();
restart = new GameOverDialog();
@@ -279,7 +281,7 @@ public class UI implements ApplicationListener, Loadable{
});
}
- public void showTextInput(String titleText, String dtext, int textLength, String def, boolean inumeric, Consumer confirmed){
+ public void showTextInput(String titleText, String dtext, int textLength, String def, boolean inumeric, Cons confirmed){
if(mobile){
Core.input.getTextInput(new TextInput(){{
this.title = (titleText.startsWith("$") ? Core.bundle.get(titleText.substring(1)) : titleText);
@@ -296,7 +298,7 @@ public class UI implements ApplicationListener, Loadable{
field.setFilter((f, c) -> field.getText().length() < textLength && filter.acceptChar(f, c));
buttons.defaults().size(120, 54).pad(4);
buttons.addButton("$ok", () -> {
- confirmed.accept(field.getText());
+ confirmed.get(field.getText());
hide();
}).disabled(b -> field.getText().isEmpty());
buttons.addButton("$cancel", this::hide);
@@ -304,11 +306,11 @@ public class UI implements ApplicationListener, Loadable{
}
}
- public void showTextInput(String title, String text, String def, Consumer confirmed){
+ public void showTextInput(String title, String text, String def, Cons confirmed){
showTextInput(title, text, 32, def, confirmed);
}
- public void showTextInput(String titleText, String text, int textLength, String def, Consumer confirmed){
+ public void showTextInput(String titleText, String text, int textLength, String def, Cons confirmed){
showTextInput(titleText, text, textLength, def, false, confirmed);
}
@@ -404,7 +406,7 @@ public class UI implements ApplicationListener, Loadable{
showConfirm(title, text, null, confirmed);
}
- public void showConfirm(String title, String text, BooleanProvider hide, Runnable confirmed){
+ public void showConfirm(String title, String text, Boolp hide, Runnable confirmed){
FloatingDialog dialog = new FloatingDialog(title);
dialog.cont.add(text).width(mobile ? 400f : 500f).wrap().pad(4f).get().setAlignment(Align.center, Align.center);
dialog.buttons.defaults().size(200f, 54f).pad(2f);
diff --git a/core/src/io/anuke/mindustry/ctype/UnlockableContent.java b/core/src/io/anuke/mindustry/ctype/UnlockableContent.java
index bc43a75d97..9c33b09fb6 100644
--- a/core/src/io/anuke/mindustry/ctype/UnlockableContent.java
+++ b/core/src/io/anuke/mindustry/ctype/UnlockableContent.java
@@ -67,6 +67,11 @@ public abstract class UnlockableContent extends MappableContent{
return Vars.data.isUnlocked(this);
}
+ /** @return whether this content is unlocked, or the player is in a custom game. */
+ public final boolean unlockedCur(){
+ return Vars.data.isUnlocked(this) || !Vars.world.isZone();
+ }
+
public final boolean locked(){
return !unlocked();
}
diff --git a/core/src/io/anuke/mindustry/editor/EditorTile.java b/core/src/io/anuke/mindustry/editor/EditorTile.java
index 6d627399df..91b76b2364 100644
--- a/core/src/io/anuke/mindustry/editor/EditorTile.java
+++ b/core/src/io/anuke/mindustry/editor/EditorTile.java
@@ -103,6 +103,7 @@ public class EditorTile extends Tile{
return;
}
+ if(floor.isLiquid) return;
if(overlayID() == overlay) return;
op(OpType.overlay, this.overlay.id);
super.setOverlayID(overlay);
diff --git a/core/src/io/anuke/mindustry/editor/EditorTool.java b/core/src/io/anuke/mindustry/editor/EditorTool.java
index 9da41ad7f2..c38d91b8ed 100644
--- a/core/src/io/anuke/mindustry/editor/EditorTool.java
+++ b/core/src/io/anuke/mindustry/editor/EditorTool.java
@@ -1,7 +1,7 @@
package io.anuke.mindustry.editor;
import io.anuke.arc.collection.IntArray;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.math.geom.Bresenham2;
import io.anuke.arc.util.Structs;
@@ -113,8 +113,8 @@ public enum EditorTool{
return;
}
- Predicate tester;
- Consumer setter;
+ Boolf tester;
+ Cons setter;
if(editor.drawBlock.isOverlay()){
Block dest = tile.overlay();
@@ -146,7 +146,7 @@ public enum EditorTool{
}
}
- void fill(MapEditor editor, int x, int y, boolean replace, Predicate tester, Consumer filler){
+ void fill(MapEditor editor, int x, int y, boolean replace, Boolf tester, Cons filler){
int width = editor.width(), height = editor.height();
if(replace){
@@ -154,8 +154,8 @@ public enum EditorTool{
for(int cx = 0; cx < width; cx++){
for(int cy = 0; cy < height; cy++){
Tile tile = editor.tile(cx, cy);
- if(tester.test(tile)){
- filler.accept(tile);
+ if(tester.get(tile)){
+ filler.get(tile);
}
}
}
@@ -173,23 +173,23 @@ public enum EditorTool{
y = Pos.y(popped);
x1 = x;
- while(x1 >= 0 && tester.test(editor.tile(x1, y))) x1--;
+ while(x1 >= 0 && tester.get(editor.tile(x1, y))) x1--;
x1++;
boolean spanAbove = false, spanBelow = false;
- while(x1 < width && tester.test(editor.tile(x1, y))){
- filler.accept(editor.tile(x1, y));
+ while(x1 < width && tester.get(editor.tile(x1, y))){
+ filler.get(editor.tile(x1, y));
- if(!spanAbove && y > 0 && tester.test(editor.tile(x1, y - 1))){
+ if(!spanAbove && y > 0 && tester.get(editor.tile(x1, y - 1))){
stack.add(Pos.get(x1, y - 1));
spanAbove = true;
- }else if(spanAbove && !tester.test(editor.tile(x1, y - 1))){
+ }else if(spanAbove && !tester.get(editor.tile(x1, y - 1))){
spanAbove = false;
}
- if(!spanBelow && y < height - 1 && tester.test(editor.tile(x1, y + 1))){
+ if(!spanBelow && y < height - 1 && tester.get(editor.tile(x1, y + 1))){
stack.add(Pos.get(x1, y + 1));
spanBelow = true;
- }else if(spanBelow && y < height - 1 && !tester.test(editor.tile(x1, y + 1))){
+ }else if(spanBelow && y < height - 1 && !tester.get(editor.tile(x1, y + 1))){
spanBelow = false;
}
x1++;
diff --git a/core/src/io/anuke/mindustry/editor/MapEditor.java b/core/src/io/anuke/mindustry/editor/MapEditor.java
index ec32a94594..d8e8d60206 100644
--- a/core/src/io/anuke/mindustry/editor/MapEditor.java
+++ b/core/src/io/anuke/mindustry/editor/MapEditor.java
@@ -2,8 +2,8 @@ package io.anuke.mindustry.editor;
import io.anuke.arc.collection.StringMap;
import io.anuke.arc.files.FileHandle;
-import io.anuke.arc.function.Consumer;
-import io.anuke.arc.function.Predicate;
+import io.anuke.arc.func.Cons;
+import io.anuke.arc.func.Boolf;
import io.anuke.arc.graphics.Pixmap;
import io.anuke.arc.math.Mathf;
import io.anuke.arc.util.Structs;
@@ -144,11 +144,11 @@ public class MapEditor{
drawBlocks(x, y, false, tile -> true);
}
- public void drawBlocks(int x, int y, Predicate tester){
+ public void drawBlocks(int x, int y, Boolf tester){
drawBlocks(x, y, false, tester);
}
- public void drawBlocks(int x, int y, boolean square, Predicate tester){
+ public void drawBlocks(int x, int y, boolean square, Boolf tester){
if(drawBlock.isMultiblock()){
x = Mathf.clamp(x, (drawBlock.size - 1) / 2, width() - drawBlock.size / 2 - 1);
y = Mathf.clamp(y, (drawBlock.size - 1) / 2, height() - drawBlock.size / 2 - 1);
@@ -180,8 +180,8 @@ public class MapEditor{
}else{
boolean isFloor = drawBlock.isFloor() && drawBlock != Blocks.air;
- Consumer drawer = tile -> {
- if(!tester.test(tile)) return;
+ Cons drawer = tile -> {
+ if(!tester.get(tile)) return;
//remove linked tiles blocking the way
if(!isFloor && (tile.isLinked() || tile.block().isMultiblock())){
@@ -209,7 +209,7 @@ public class MapEditor{
}
}
- public void drawCircle(int x, int y, Consumer drawer){
+ public void drawCircle(int x, int y, Cons drawer){
for(int rx = -brushSize; rx <= brushSize; rx++){
for(int ry = -brushSize; ry <= brushSize; ry++){
if(Mathf.dst2(rx, ry) <= (brushSize - 0.5f) * (brushSize - 0.5f)){
@@ -219,13 +219,13 @@ public class MapEditor{
continue;
}
- drawer.accept(tile(wx, wy));
+ drawer.get(tile(wx, wy));
}
}
}
}
- public void drawSquare(int x, int y, Consumer drawer){
+ public void drawSquare(int x, int y, Cons drawer){
for(int rx = -brushSize; rx <= brushSize; rx++){
for(int ry = -brushSize; ry <= brushSize; ry++){
int wx = x + rx, wy = y + ry;
@@ -234,7 +234,7 @@ public class MapEditor{
continue;
}
- drawer.accept(tile(wx, wy));
+ drawer.get(tile(wx, wy));
}
}
}
diff --git a/core/src/io/anuke/mindustry/editor/MapEditorDialog.java b/core/src/io/anuke/mindustry/editor/MapEditorDialog.java
index 0bcd4fa80b..6c24f387a9 100644
--- a/core/src/io/anuke/mindustry/editor/MapEditorDialog.java
+++ b/core/src/io/anuke/mindustry/editor/MapEditorDialog.java
@@ -3,7 +3,7 @@ package io.anuke.mindustry.editor;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
import io.anuke.arc.files.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.g2d.*;
import io.anuke.arc.input.*;
@@ -425,7 +425,7 @@ public class MapEditorDialog extends Dialog implements Disposable{
ButtonGroup group = new ButtonGroup<>();
Table[] lastTable = {null};
- Consumer addTool = tool -> {
+ Cons addTool = tool -> {
ImageButton button = new ImageButton(Core.atlas.drawable("icon-" + tool.name() + "-small"), Styles.clearTogglei);
button.clicked(() -> {
@@ -507,14 +507,14 @@ public class MapEditorDialog extends Dialog implements Disposable{
ImageButton grid = tools.addImageButton(Icon.gridSmall, Styles.clearTogglei, () -> view.setGrid(!view.isGrid())).get();
- addTool.accept(EditorTool.zoom);
+ addTool.get(EditorTool.zoom);
tools.row();
ImageButton undo = tools.addImageButton(Icon.undoSmall, Styles.cleari, editor::undo).get();
ImageButton redo = tools.addImageButton(Icon.redoSmall, Styles.cleari, editor::redo).get();
- addTool.accept(EditorTool.pick);
+ addTool.get(EditorTool.pick);
tools.row();
@@ -525,14 +525,14 @@ public class MapEditorDialog extends Dialog implements Disposable{
redo.update(() -> redo.getImage().setColor(redo.isDisabled() ? Color.gray : Color.white));
grid.update(() -> grid.setChecked(view.isGrid()));
- addTool.accept(EditorTool.line);
- addTool.accept(EditorTool.pencil);
- addTool.accept(EditorTool.eraser);
+ addTool.get(EditorTool.line);
+ addTool.get(EditorTool.pencil);
+ addTool.get(EditorTool.eraser);
tools.row();
- addTool.accept(EditorTool.fill);
- addTool.accept(EditorTool.spray);
+ addTool.get(EditorTool.fill);
+ addTool.get(EditorTool.spray);
ImageButton rotate = tools.addImageButton(Icon.arrow16Small, Styles.cleari, () -> editor.rotation = (editor.rotation + 1) % 4).get();
rotate.getImage().update(() -> {
diff --git a/core/src/io/anuke/mindustry/editor/MapGenerateDialog.java b/core/src/io/anuke/mindustry/editor/MapGenerateDialog.java
index dd1f77811e..5195d746b4 100644
--- a/core/src/io/anuke/mindustry/editor/MapGenerateDialog.java
+++ b/core/src/io/anuke/mindustry/editor/MapGenerateDialog.java
@@ -2,7 +2,7 @@ package io.anuke.mindustry.editor;
import io.anuke.arc.*;
import io.anuke.arc.collection.*;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.graphics.*;
import io.anuke.arc.graphics.Pixmap.*;
import io.anuke.arc.math.*;
@@ -27,7 +27,7 @@ import static io.anuke.mindustry.Vars.*;
@SuppressWarnings("unchecked")
public class MapGenerateDialog extends FloatingDialog{
- private final Supplier[] filterTypes = new Supplier[]{
+ private final Prov[] filterTypes = new Prov[]{
NoiseFilter::new, ScatterFilter::new, TerrainFilter::new, DistortFilter::new,
RiverNoiseFilter::new, OreFilter::new, OreMedianFilter::new, MedianFilter::new,
BlendFilter::new, MirrorFilter::new, ClearFilter::new
@@ -48,7 +48,7 @@ public class MapGenerateDialog extends FloatingDialog{
private GenTile returnTile = new GenTile();
private GenTile[][] buffer1, buffer2;
- private Consumer> applier;
+ private Cons> applier;
private CachedTile ctile = new CachedTile(){
//nothing.
@Override
@@ -95,13 +95,13 @@ public class MapGenerateDialog extends FloatingDialog{
onResize(this::rebuildFilters);
}
- public void show(Array filters, Consumer> applier){
+ public void show(Array filters, Cons> applier){
this.filters = filters;
this.applier = applier;
show();
}
- public void show(Consumer> applier){
+ public void show(Cons> applier){
show(this.filters, applier);
}
@@ -289,7 +289,7 @@ public class MapGenerateDialog extends FloatingDialog{
selection.setFillParent(false);
selection.cont.defaults().size(210f, 60f);
int i = 0;
- for(Supplier gen : filterTypes){
+ for(Prov gen : filterTypes){
GenerateFilter filter = gen.get();
if(!applied && filter.buffered) continue;
@@ -334,7 +334,7 @@ public class MapGenerateDialog extends FloatingDialog{
texture = null;
}
- applier.accept(filters);
+ applier.get(filters);
}
void update(){
diff --git a/core/src/io/anuke/mindustry/editor/MapLoadDialog.java b/core/src/io/anuke/mindustry/editor/MapLoadDialog.java
index c0567a724c..5fb9ffa982 100644
--- a/core/src/io/anuke/mindustry/editor/MapLoadDialog.java
+++ b/core/src/io/anuke/mindustry/editor/MapLoadDialog.java
@@ -1,6 +1,6 @@
package io.anuke.mindustry.editor;
-import io.anuke.arc.function.*;
+import io.anuke.arc.func.*;
import io.anuke.arc.scene.ui.*;
import io.anuke.arc.scene.ui.layout.*;
import io.anuke.arc.util.*;
@@ -13,7 +13,7 @@ import static io.anuke.mindustry.Vars.maps;
public class MapLoadDialog extends FloatingDialog{
private Map selected = null;
- public MapLoadDialog(Consumer