Cleanup
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@@ -12,17 +12,24 @@ import mindustry.maps.planet.*;
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public class PlanetMesh{
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private float[] floats = new float[3 + 3 + 1];
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private Vec3 center = new Vec3(0, 0, 0);
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private Vec3 vec = new Vec3();
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private Mesh mesh;
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private PlanetGrid grid;
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private boolean lines = false;
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private float radius = 1f, intensity = 0.2f;
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private boolean lines;
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private float radius, intensity = 0.2f;
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private final PlanetGenerator gen;
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public PlanetMesh(int divisions, PlanetGenerator gen){
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this(divisions, gen, 1f, false);
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}
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public PlanetMesh(int divisions, PlanetGenerator gen, float radius, boolean lines){
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this.gen = gen;
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this.radius = radius;
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this.grid = PlanetGrid.newGrid(divisions);
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this.lines = lines;
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int vertices = grid.tiles.length * 12 * (3 + 3 + 1);
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@@ -44,6 +51,24 @@ public class PlanetMesh{
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Shaders.planet.end();
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}
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public void projectTile(Ptile tile){
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Tmp.v33.setZero();
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for(Corner c : tile.corners){
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Tmp.v33.add(c.v);
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}
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//v33 is now the center of this shape
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Tmp.v33.scl(1f / tile.corners.length);
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//radius of circle
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float radius = Tmp.v33.dst(tile.corners[0].v);
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//target 'up' vector
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Vec3 target = Tmp.v33.cpy().add(0f, 1f, 0f);
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//get plane that these points are on
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Plane plane = new Plane();
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plane.set(tile.corners[0].v, tile.corners[2].v, tile.corners[4].v);
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}
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public @Nullable Ptile getTile(Ray ray){
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Vec3 vec = intersect(ray);
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if(vec == null) return null;
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@@ -66,7 +91,7 @@ public class PlanetMesh{
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Corner[] c = tile.corners;
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for(Corner corner : c){
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corner.bv.set(corner.v).setLength(radius);;
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corner.bv.set(corner.v).setLength(radius);
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}
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for(Corner corner : c){
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@@ -112,11 +137,11 @@ public class PlanetMesh{
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}
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private float elevation(Vec3 v){
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return gen.getHeight(v);
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return gen.getHeight(vec.set(v).scl(1f / radius));
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}
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private Color color(Vec3 v){
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return gen.getColor(v);
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return gen.getColor(vec.set(v).scl(1f / radius));
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}
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private void verts(Vec3 a, Vec3 b, Vec3 c, Vec3 normal, Color color){
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@@ -7,15 +7,19 @@ import arc.graphics.g3d.*;
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import arc.input.*;
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import arc.math.geom.*;
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import arc.util.*;
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import mindustry.graphics.PlanetGrid.*;
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import mindustry.maps.planet.*;
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import mindustry.type.*;
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public class PlanetRenderer{
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private Camera3D cam = new Camera3D();
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private float lastX, lastY, camLength = 4f;
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public class PlanetRenderer implements PlanetGenerator{
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private final Color outlineColor = Pal.accent.cpy().a(0.7f);
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private final float camLength = 4f, outlineRad = 1.2f;
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//private PlanetMesh planet = new PlanetMesh(6, 1f, false, Color.royal);
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//private PlanetMesh outline = new PlanetMesh(3, 1.3f, true, Pal.accent);
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private VertexBatch3D batch = new VertexBatch3D(false, true, 0);
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private final PlanetMesh[] outlines = new PlanetMesh[10];
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private final Camera3D cam = new Camera3D();
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private final VertexBatch3D batch = new VertexBatch3D(false, true, 0);
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private float lastX, lastY;
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public PlanetRenderer(){
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Tmp.v1.trns(0, camLength);
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@@ -34,24 +38,31 @@ public class PlanetRenderer{
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cam.lookAt(0, 0, 0);
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cam.update();
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PlanetMesh outline = outline(planet.size);
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planet.mesh.render(cam.combined());
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//outline.render(cam.combined());
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outline.render(cam.combined());
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//TODO
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/*
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Ptile tile = outline.getTile(cam.getPickRay(Core.input.mouseX(), Core.input.mouseY()));
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if(tile != null){
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for(int i = 0; i < tile.corners.length; i++){
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batch.color(1f, 1f, 1f, 0.5f);
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batch.color(outlineColor);
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batch.vertex(tile.corners[i].v);
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}
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batch.flush(cam.combined(), Gl.triangleFan);
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}*/
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}
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Gl.disable(Gl.depthTest);
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}
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void input(){
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private PlanetMesh outline(int size){
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if(outlines[size] == null){
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outlines[size] = new PlanetMesh(size, this, outlineRad, true);
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}
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return outlines[size];
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}
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private void input(){
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Vec3 v = Tmp.v33.set(Core.input.mouseX(), Core.input.mouseY(), 0);
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if(Core.input.keyDown(KeyCode.MOUSE_LEFT)){
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@@ -60,4 +71,14 @@ public class PlanetRenderer{
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lastX = v.x;
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lastY = v.y;
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}
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@Override
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public float getHeight(Vec3 position){
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return 0;
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}
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@Override
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public Color getColor(Vec3 position){
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return outlineColor;
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}
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}
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@@ -6,4 +6,5 @@ import arc.math.geom.*;
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public interface PlanetGenerator{
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float getHeight(Vec3 position);
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Color getColor(Vec3 position);
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//void generate(Vec3 position, Tile tile);
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}
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@@ -13,7 +13,7 @@ public class Planet extends UnlockableContent{
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public @NonNull PlanetGrid grid;
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/** Generator that will make the planet. */
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public @NonNull PlanetGenerator generator;
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/** Detail in divisions. Must be between 1 and 10. 6 is a good number.*/
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/** Detail in divisions. Must be between 1 and 10. 6 is a good number for this.*/
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public int detail = 3;
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/** Size in terms of divisions. This only controls the amount of sectors on the planet, not the visuals. */
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public int size = 3;
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